@@obunginator974 I agree though I do think Akers AI felt less organic. seemed like he would loiter in the immediate vicinity for most of that part of the game
@@krollicliterally every enemy in all frictional titles except the beast had a route that they followed, nothing natural to it and sure as hell doesn't feel like that at all once you get to know how they operate. how are you guys still continuously finding new ways to shit on other titles just because they aren't tdd is mind boggling
This is what I love about your videos. I always said, the shadow killed him, and thought nothing else. But you make very interesting points that I didn't even know or consider!! Your understanding and unveiling of frictional game's lore is just incredible, thank you sir
I assume it it's a foreshadowing for what awaits Alexander if Daniel reacbes the Inner Sanctum. Daniels "curse", which set in motion his descent into doing Alexanders dark deeds turned out to be an unexpected ally in his pursuit for revenge and redemption
This mutilated husk appears in the transitioning to when the more Deadly brute's presence draws increasingly nearer. It's almost as if to tell us "you've been running away from this thing? HA! Look what this other thing can do in a single slice!" However, if memory serves correctly, as I have not visited Amnesia: The Dark Descent in a while, upon entering this same room, Alexander hastily urges you to turn back due to the stalking killing curse of a force, which dismembers many of its victims gruesomely, and the fleshy residue already thriving in the same room, we may be reminded that these two types of servants should, at least in theory and by Alexander's own willing, cooperate to the best of their efforts, but they are of course not the smartest bunch. 9:46: I have never seen this scene before! How the creature blinks in and out of view like that. How intriguing. Since you mentioned that the Brute likely was ordered to kill all prisoners, perhaps the Brute simply kills everything on sight instead? That the servants typically might cooperate without fail, but that the killing spree might blind it, combined with its limited cognitive abilities? The Guardian altering the appearances of servants is also an intriguing theory, so as to further motivate Daniel to stay away from them, that is if it is intentional - if they truly are visually changed to the worse for Daniel, then this could also just be a side effect. Nonetheless, this appearance altering theory might be the best one I've seen so far if you take into the account the paintings of Alexander, which sometimes change into something extremely grotesque. Even if there may be an explanation for Daniel's mind to do that due to a condition or so, I like to think this is somehow the Guardian's work. I greatly enjoyed the cinematic (and murder-mystery like) presentation. Great job! Always fun to revisit horror games and dig far into their hidden or obscured lore.
Ah Thank you, I should have mentioned the painting, but you are correct, many paintings in the Castle have their faces changed, even the ones that don´t feature Alexander, the faces of the Characters on them usually turn into Skulls when Daniels sanity drops below a certain point, it´s extremely subtle and I´m convinced that till this day not all players have noticed this in line with the Games theme being Guilt and all the other hauntings; the almost taunting crying of Elise Zimmerman which follows you throughout the castle, the many flashbacks, the Damascus Rose leaves, I thought it would not be too out of place to assume that the Gatherers are perhaps not what they seem in the Eyes of Daniel, a man who seems to phase in and out of Reality ever since returning from Algeria and after the incient at the SS Hortensia yes, the sequence with the Grunt flashing in- and out of existence is not well known, mostly due to how specific the conditions are to trigger it; as it happens you must go up the stairs without picking up the Hammer in one of the Cells to the left before the stairs, pick up the Chipper upstairs and then head back for the hammer, then it will manifest before you, if you linger too long the apparation will become corporeal and start hunting you down, which in it´self is very curious should you die to it you will awake in a crumbled Cell and another apparition will manifest before your eyes before vanishing into dust when you leave
@@umukzusgelos4834 I've noticed more and more how things appear slightly differently if done in a specific order as well, even if they are minor. For instance, I imagine most players will pick up the lantern straight away, and the camera will even gently home in on it as it falls to the ground infront of you, and then you open up a door down the corridor and move on. However, should you move on without the lantern, the door ahead appears to be locked, hindering your progress. If you pick up the lantern only now, you will hear a faint growling sound, with that door being unlocked and even slowly slid open, as if somebody or something invites you in. It's such a small detail, but I am still fascinated how different something like this can feel, and not least how the developers went out of their way to do this. The environment reacting like this makes it quite real for me!
This might just be the most underrated channel on TH-cam. Always high clarity views on these fantastic monster designs. I also see you everywhere, always good to remember people have the same twisted sense as I do lol
The Grunt design is still unbeaten to this day. Now THAT's how you make a scary monster
But Terry Akers is right There
@@obunginator974 I agree though I do think Akers AI felt less organic. seemed like he would loiter in the immediate vicinity for most of that part of the game
@@krollic uh. Just like the servant grunts if you think about.
Only difference being that Akers respawns.
@@krollicliterally every enemy in all frictional titles except the beast had a route that they followed, nothing natural to it and sure as hell doesn't feel like that at all once you get to know how they operate. how are you guys still continuously finding new ways to shit on other titles just because they aren't tdd is mind boggling
@@Ayranenjoyer i love ttd, soma and bunker
I’m so glad people still love this game years later
Always figured it was the Shadow that did it.
Love your content, man
This is what I love about your videos. I always said, the shadow killed him, and thought nothing else. But you make very interesting points that I didn't even know or consider!! Your understanding and unveiling of frictional game's lore is just incredible, thank you sir
Glad to hear
That design made history of gaming, its even featured in the Guinness World Record books, several times and on several occasions!
It is? that surprises me
@@umukzusgelos4834 yeah man!
I assume it it's a foreshadowing for what awaits Alexander if Daniel reacbes the Inner Sanctum. Daniels "curse", which set in motion his descent into doing Alexanders dark deeds turned out to be an unexpected ally in his pursuit for revenge and redemption
This mutilated husk appears in the transitioning to when the more Deadly brute's presence draws increasingly nearer. It's almost as if to tell us "you've been running away from this thing? HA! Look what this other thing can do in a single slice!"
However, if memory serves correctly, as I have not visited Amnesia: The Dark Descent in a while, upon entering this same room, Alexander hastily urges you to turn back due to the stalking killing curse of a force, which dismembers many of its victims gruesomely, and the fleshy residue already thriving in the same room, we may be reminded that these two types of servants should, at least in theory and by Alexander's own willing, cooperate to the best of their efforts, but they are of course not the smartest bunch.
9:46: I have never seen this scene before! How the creature blinks in and out of view like that. How intriguing.
Since you mentioned that the Brute likely was ordered to kill all prisoners, perhaps the Brute simply kills everything on sight instead? That the servants typically might cooperate without fail, but that the killing spree might blind it, combined with its limited cognitive abilities?
The Guardian altering the appearances of servants is also an intriguing theory, so as to further motivate Daniel to stay away from them, that is if it is intentional - if they truly are visually changed to the worse for Daniel, then this could also just be a side effect. Nonetheless, this appearance altering theory might be the best one I've seen so far if you take into the account the paintings of Alexander, which sometimes change into something extremely grotesque. Even if there may be an explanation for Daniel's mind to do that due to a condition or so, I like to think this is somehow the Guardian's work.
I greatly enjoyed the cinematic (and murder-mystery like) presentation. Great job! Always fun to revisit horror games and dig far into their hidden or obscured lore.
Ah Thank you,
I should have mentioned the painting, but you are correct, many paintings in the Castle have their faces changed, even the ones that don´t feature Alexander, the faces of the Characters on them usually turn into Skulls when Daniels sanity drops below a certain point,
it´s extremely subtle and I´m convinced that till this day not all players have noticed
this in line with the Games theme being Guilt and all the other hauntings; the almost taunting crying of Elise Zimmerman which follows you throughout the castle, the many flashbacks, the Damascus Rose leaves, I thought it would not be too out of place to assume that the Gatherers are perhaps not what they seem in the Eyes of Daniel, a man who seems to phase in and out of Reality ever since returning from Algeria and after the incient at the SS Hortensia
yes, the sequence with the Grunt flashing in- and out of existence is not well known, mostly due to how specific the conditions are to trigger it;
as it happens you must go up the stairs without picking up the Hammer in one of the Cells to the left before the stairs, pick up the Chipper upstairs and then head back for the hammer, then it will manifest before you, if you linger too long the apparation will become corporeal and start hunting you down, which in it´self is very curious
should you die to it you will awake in a crumbled Cell and another apparition will manifest before your eyes before vanishing into dust when you leave
@@umukzusgelos4834 I've noticed more and more how things appear slightly differently if done in a specific order as well, even if they are minor.
For instance, I imagine most players will pick up the lantern straight away, and the camera will even gently home in on it as it falls to the ground infront of you, and then you open up a door down the corridor and move on.
However, should you move on without the lantern, the door ahead appears to be locked, hindering your progress. If you pick up the lantern only now, you will hear a faint growling sound, with that door being unlocked and even slowly slid open, as if somebody or something invites you in. It's such a small detail, but I am still fascinated how different something like this can feel, and not least how the developers went out of their way to do this. The environment reacting like this makes it quite real for me!
Professor Taylor, Doctor Tate, and Sir William Smith were split apart and boiled by the Shadow.
this makes we want top play the game again after so many years
This might just be the most underrated channel on TH-cam. Always high clarity views on these fantastic monster designs. I also see you everywhere, always good to remember people have the same twisted sense as I do lol
for better or for worse... hehehe
Excellent video lad, keep up this brilliant work
Glad you're Back.
Always good to be
I thought it was in the process of spawning in until you interrupted it, so it’s still in pieces.
I wish they made more content for the game after Justine or another game at Brennenburg the location is just perfect. Your videos are great man ty
check fleeing brennenburg
Welcome back.
I'd love to see your analysis of the live action SOMA series.
Maybe at some point
Love you're videos bro