Amazing breakdown. As a novice programmer trying to learn verse - this helped me vastly improve my understanding of the structure, including with other tutorials.
Tempting me to go back to trying to learn verse, its crazy how fast you picked up most of this seen few things i didnt see when i was trying to learn, mainly the inline comments spent so long learning but I hate multiplayer coding and trying to keep track of stuff, im a check box kinda guy :')
I tried to learn verse a few days ago because I had ideas for masterpieces I wanted to create. But after a while I realized that it would take way too long to learn all of this and it would be painful af. I think I should just stick to making good fortnite maps without using verse except for copying a code to a ranking system that someone has made a tutorial about on youtube lol 😂
don't think like that many coders uses codes that they found online and change them a bit try to learn verse and programming and then trust yourself be confident i bet you can achieve your dreams easily
Yeah, that's completely fine no one is forcing you to learn Verse. I had that mentality for a while, but it was bothering me not at least knowing how it works while also being a guy who makes tutorials for UEFN. It was my one weakness, so I'm learning it and now making tutorials for it.
I have a problem in making a 7vs1 map some players are thrown into the air and put in the team that must have only one as it is possible and all correct 8 player 2 dynamic team
You could start out with all the players in 1 team, then grab only one random player then using something like the class selector device to swap the player to the team you want only the 1 player to be on.
Why did the creators of the language verse come up with the idea of writing a colon after if, else? Was it possible not to force writing a colon? Why did they come up with the idea of writing the variable type after its name, and not as always before the name?
Well I got this from Python FAQ, which also uses : after if statements. There might be a similar reason with Verse. " if a == b print(a) if a == b: print(a) Notice how the second one is slightly easier to read. Notice further how a colon sets off the example in this FAQ answer; it’s standard usage in English. Another minor reason is that the colon makes it easier for editors with syntax highlighting; they can look for colons to decide when indentation needs to be increased instead of having to do a more elaborate parsing of the program text." But for variables after the name instead of before I literally have no idea ask Tim Sweeney
Did I understand correctly that in UE 6 it will be possible to completely abandon blueprints and C++. The entire game code will be able to be written in verse?
I'm not entirely sure. But might work where you can pick between C++ or Verse, and blueprints will work between both. That's just a complete guess though.
bro u keep giving us gold. but for noobz like me. what is the point to make a verse code for something that you can use thru the devices like gold giver ? is less memory or ?
Its a way to expand upon what devices can do, reduce the amount of devices you need some stuff can save alot of time such as 'tags' so you dont gota link each device as an editable, plus alot of stuff can be done without devices not everything is the tut is 100% but its super good starting point you can heal and damage, and bunch of other stuff without any devices, and moving stuff playing animations etc your best best to see what is possible is the verse digests and just search thro there some of best uses of verse if to make your own stats and data you wana track, such as custom levels, collectbles, currency, achivments
Yeah, technically you could just hook the item granter to the button but this is more to understand how it all works so you can expand on the base of what devices can only do.
@@gameswownow7213 You don't need to use verse, you just need to use materials. In my foliage mode tutorial do custom trees with wind -> th-cam.com/video/PQxvqz2KIiM/w-d-xo.htmlfeature=shared and in this tutorial my masteroshark it covers adding wind to stuff -> th-cam.com/video/lr2v61R02fw/w-d-xo.htmlfeature=shared
Bro dropped a 40 min video for folks to learn… absolute class act!!
Probably the best Fortnite tutorial channel out there
Amazing breakdown. As a novice programmer trying to learn verse - this helped me vastly improve my understanding of the structure, including with other tutorials.
Finally, one day you will make a custom inventory system and building system like me in verse with physics!!!
One day
pi equals three is an mvp for verse i swear
yes
This came perfectly as i just started to learn verse!
Verseify can help with this ;)
Shiii, the boss is back w a banger
why is he actually understandable bruh
Tempting me to go back to trying to learn verse, its crazy how fast you picked up most of this seen few things i didnt see when i was trying to learn, mainly the inline comments
spent so long learning but I hate multiplayer coding and trying to keep track of stuff, im a check box kinda guy :')
Yeah multiplayer gets confusing with instigators/agents/players/getPlayspace().GetPlayers()[0] blah blah blah etc
extremely great video Thanks! Please make more video about Verse Language
I am planning to!
please more verse tutorials🙌🙌
You are the GOAT🔥🔥🔥🔥
when part 3?
At least another week like 6th or 7th of October I've got a lot of stuff to cover in the next week or so like Unreal fest, map showcase, etc.
Just a small observation, you can actually damage a player using the player class
I didn't know that! Thanks for letting me know.
You can also make a custom player class to replace agent!
I tried to learn verse a few days ago because I had ideas for masterpieces I wanted to create. But after a while I realized that it would take way too long to learn all of this and it would be painful af. I think I should just stick to making good fortnite maps without using verse except for copying a code to a ranking system that someone has made a tutorial about on youtube lol 😂
don't think like that many coders uses codes that they found online and change them a bit try to learn verse and programming and then trust yourself be confident i bet you can achieve your dreams easily
Yeah, that's completely fine no one is forcing you to learn Verse. I had that mentality for a while, but it was bothering me not at least knowing how it works while also being a guy who makes tutorials for UEFN. It was my one weakness, so I'm learning it and now making tutorials for it.
@@ruinedtouch Very true
@@howtwoboss I will keep looking at your tutorials about verse, maybe I can learn a bit.
@@ruinedtouch where can you find codes online. Is there any other place other than youtube?
Hey there I have a map idea for a self-learn project, where can I contact to get a minute of advice or guidance. Also banger of a video!
fainly i love u
I have a problem in making a 7vs1 map some players are thrown into the air and put in the team that must have only one as it is possible and all correct 8 player 2 dynamic team
You could start out with all the players in 1 team, then grab only one random player then using something like the class selector device to swap the player to the team you want only the 1 player to be on.
@@howtwoboss all vs all ?
Why did the creators of the language verse come up with the idea of writing a colon after if, else? Was it possible not to force writing a colon?
Why did they come up with the idea of writing the variable type after its name, and not as always before the name?
Well I got this from Python FAQ, which also uses : after if statements. There might be a similar reason with Verse.
"
if a == b
print(a)
if a == b:
print(a)
Notice how the second one is slightly easier to read. Notice further how a colon sets off the example in this FAQ answer; it’s standard usage in English.
Another minor reason is that the colon makes it easier for editors with syntax highlighting; they can look for colons to decide when indentation needs to be increased instead of having to do a more elaborate parsing of the program text."
But for variables after the name instead of before I literally have no idea ask Tim Sweeney
Did I understand correctly that in UE 6 it will be possible to completely abandon blueprints and C++. The entire game code will be able to be written in verse?
I'm not entirely sure. But might work where you can pick between C++ or Verse, and blueprints will work between both. That's just a complete guess though.
spanish version :c?
I don't speak spanish sorry, you'll have to use with auto-generated captions for now.
bro u keep giving us gold. but for noobz like me. what is the point to make a verse code for something that you can use thru the devices like gold giver ? is less memory or ?
Its a way to expand upon what devices can do, reduce the amount of devices you need some stuff can save alot of time such as 'tags' so you dont gota link each device as an editable, plus alot of stuff can be done without devices
not everything is the tut is 100% but its super good starting point
you can heal and damage, and bunch of other stuff without any devices, and moving stuff playing animations etc
your best best to see what is possible is the verse digests and just search thro there
some of best uses of verse if to make your own stats and data you wana track, such as custom levels, collectbles, currency, achivments
I think Verse uses less memory, plus it offers more flexibility.
Yeah, technically you could just hook the item granter to the button but this is more to understand how it all works so you can expand on the base of what devices can only do.
@@howtwoboss if it's not to much, if u want and know, can u make us a verse tut about apply wind to grass mesh for ex, and custom trees?
@@gameswownow7213 You don't need to use verse, you just need to use materials. In my foliage mode tutorial do custom trees with wind -> th-cam.com/video/PQxvqz2KIiM/w-d-xo.htmlfeature=shared and in this tutorial my masteroshark it covers adding wind to stuff -> th-cam.com/video/lr2v61R02fw/w-d-xo.htmlfeature=shared