1:35 you make a mistake the NPCs "Skill Bases" already have their STAT+Skill already added together. So rather than 14 you would add 10. See the note at the top of page 412.
Well spotted, I've pinned this comment to the top so people can see. I think apart from the skills and stats already being calculated the rest of the rules breakdown hold true.
Totally know what you mean. We've all got those games that we'd like to run, but don't have time. But we've also all got a bunch of games we'd love to PLAY, but don't know anyone who'll GM it. :(
It's a good update, I was really happy with what they did, and pleasantly surprised it wasn't just a cash in on the interest in Cyberpunk they expected from the Video Game.
@@RPGGamer very similar to how they tackled The Witcher rpg. I mean, it's brutal combat, can die very easily. But then you should probably not barge into a camp of elves and try to murder them all. I like it. Thanks!
Cheers, for the nice comments. It's something I've been mulling over. A year ago I would never have considered it, as I have a thing where speaking to someone without seeing their face always made me anxious and panicky (although with people I know I could picture their face and it'd be alright), but having been forced to operate remotely over lockdown I've become a lot more acclimatised to it, so have been considering how I'd like to do it, and how to schedule it.
1:35 you make a mistake the NPCs "Skill Bases" already have their STAT+Skill already added together. So rather than 14 you would add 10. See the note at the top of page 412.
Well spotted, I've pinned this comment to the top so people can see. I think apart from the skills and stats already being calculated the rest of the rules breakdown hold true.
You made the rules simple and easy to understand, even for a completely new Cyberpunk player like me. Thanks for it, choom
Glad I could help! And many thanks for the kind words.
Running this on roll20 in 8 hours. Nice quick notes, thanks.
A rocket launcher is a cyberpunk fireball. change-my-mind
Either that or a suitcase nuke!
Great video! I’m stoked to play (but probably will never get to actually play, curse of the Perma-DM).
Totally know what you mean. We've all got those games that we'd like to run, but don't have time. But we've also all got a bunch of games we'd love to PLAY, but don't know anyone who'll GM it. :(
This is a great vid, you've made it very easy to get the basics down
Many thanks for the kind comment, and I'm very glad you found it helpful.
May give it a try. Streamlining 2020 to speed things up could help. Thanks for the review.
It's a good update, I was really happy with what they did, and pleasantly surprised it wasn't just a cash in on the interest in Cyberpunk they expected from the Video Game.
@@RPGGamer very similar to how they tackled The Witcher rpg. I mean, it's brutal combat, can die very easily. But then you should probably not barge into a camp of elves and try to murder them all. I like it. Thanks!
Thanks, this was a lifesaver
Glad it was useful.
This video is AWESOME!!!
"No you're Awesome"
I think I got that reference right didn't I?
Hi, another great video!
Very much appreciated.
Is there a way for your fans to join and play trpg games with you online?
(Discord, roll20 etc...)
Cheers, for the nice comments. It's something I've been mulling over.
A year ago I would never have considered it, as I have a thing where speaking to someone without seeing their face always made me anxious and panicky (although with people I know I could picture their face and it'd be alright), but having been forced to operate remotely over lockdown I've become a lot more acclimatised to it, so have been considering how I'd like to do it, and how to schedule it.
@@RPGGamer thanks for kind reply. How could someone contact you to discuss possible ways of playing with a team a trpg online?
@@dataworld44 If you want to email me, freddy@rpggamer.org .