you are the crazy goat this is exactly what I was looking for! But now how would I be able to connect the two ends to make it a complete circuit?? Thanks!
I found if I use curve primitives in geometry nodes using this node setup every point of the curve curves to the objects origin point, any idea how to handle that?
The issue you might be having is trying to join curves of different types together (bezier with poly, nurbs with bezier, etc.) make sure to convert all curves to the same types first, that might solve your problem!
Fantastic Video! Thanks! I use your node setup to attach Bezier Segments created in geometry nodes (not external input curves). This works fine. I would like to use the Fillet Curve node on the attached curve to place radii on sharp corners but this doesn't work. It's a problem of Fillet Curve. not your node setup but maybe you have an idea why it doesn't create the fillet radii.
@@alexandre.albisser They are all Bezier. I'm really wondering why it doesn't work. I try to use geometry nodes to construct curves (instead of building it in 3D view) based on numeric entries and need to create numerically defined radii on the endpoints.
Hi, I love your tutorials mate, your content is great and to the point. I have a question if you don't mind : how would an intermediate blender user go about finding potential clients ? thank you
Hi, thanks a lot for your comment! The best way I found to get clients when I started was to have a somewhat decent portfolio online (doesn't really matter if it's a Behance, Adobe Portfolio, your own website, etc.) and to email that along with a short 2 sentences pitch of what you can offer to prospects. I found potential clients on the company pages of LinkedIn, for which I got their email on their website. I sent about emails to about 200 companies, with follow up emails a few weeks later if there was no answer, I might make a complete video about that quite soon as I get that question a lot!
@@alexandre.albisser Thank you so much for your answer ! Yes a video would be more than welcome. I will turn on notifications to make sure to see that. Keep up the wonderful work my man !
Merci du tuto mais on n'y voit quasiment rien sur ton écran, tu utilises surement une résolution supérieure à HD et on voit à peine les labels des nodes. Pour un tuto clair il faut bien montrer les nodes !
j'étais en train de créer ça tout suel dans mon coin et me casser la tête ! Tu me fais gagner tellement de temps grace à cette video !!!
Un plaisir, content que ca soit utile ! :)
you are the crazy goat this is exactly what I was looking for! But now how would I be able to connect the two ends to make it a complete circuit?? Thanks!
Glad it could help! Replied on Instagram but for other people: the "set spline cyclic" node will do the trick!
I found if I use curve primitives in geometry nodes using this node setup every point of the curve curves to the objects origin point, any idea how to handle that?
The issue you might be having is trying to join curves of different types together (bezier with poly, nurbs with bezier, etc.) make sure to convert all curves to the same types first, that might solve your problem!
Fantastic Video! Thanks! I use your node setup to attach Bezier Segments created in geometry nodes (not external input curves). This works fine. I would like to use the Fillet Curve node on the attached curve to place radii on sharp corners but this doesn't work. It's a problem of Fillet Curve. not your node setup but maybe you have an idea why it doesn't create the fillet radii.
Thanks! Maybe you have an issue with the type of curve (nurbs and bezier doesn't fillet the same way as a poly curve I believe)
@@alexandre.albisser They are all Bezier. I'm really wondering why it doesn't work. I try to use geometry nodes to construct curves (instead of building it in 3D view) based on numeric entries and need to create numerically defined radii on the endpoints.
Amazing work! Thanks a lot! 🥰
Glad you like it!
thank you man 🙏
Happy to help!
Hi, I love your tutorials mate, your content is great and to the point. I have a question if you don't mind : how would an intermediate blender user go about finding potential clients ? thank you
Hi, thanks a lot for your comment!
The best way I found to get clients when I started was to have a somewhat decent portfolio online (doesn't really matter if it's a Behance, Adobe Portfolio, your own website, etc.) and to email that along with a short 2 sentences pitch of what you can offer to prospects. I found potential clients on the company pages of LinkedIn, for which I got their email on their website.
I sent about emails to about 200 companies, with follow up emails a few weeks later if there was no answer,
I might make a complete video about that quite soon as I get that question a lot!
@@alexandre.albisser Thank you so much for your answer ! Yes a video would be more than welcome. I will turn on notifications to make sure to see that. Keep up the wonderful work my man !
Merci du tuto mais on n'y voit quasiment rien sur ton écran, tu utilises surement une résolution supérieure à HD et on voit à peine les labels des nodes. Pour un tuto clair il faut bien montrer les nodes !
Si il y a le moindre souci sur celui ci n'hésites pas à télécharger le fichier gratuit sur Gumroad pour mieux voir dedans !
Thank you for video, it was VERY usefull!
My keywords to search were "blender geometry nodes connect curves euler", "geometry nodes curve handle position", your tutorial match 146% )
Glad to hear that!