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Alexandre Albisser
France
เข้าร่วมเมื่อ 20 พ.ย. 2011
I just want to create.
Art, music and manual work lover with a huge passion for design and 3D work, I am always looking for new skills and tools to meticulously bring my creations as far as they can go.
On this channel, I will share my work, tips and vision in the hope that it can inspire and help others.
Art, music and manual work lover with a huge passion for design and 3D work, I am always looking for new skills and tools to meticulously bring my creations as far as they can go.
On this channel, I will share my work, tips and vision in the hope that it can inspire and help others.
Procedural Cloth Sewing Toolbox for Blender - Blender Asset Pack Release
The Cloth Sewing Toolbox is a collection of procedural tools making use of Blender's geometry or shader nodes to add intricate and fully procedural sewing details to garments in a few clicks from simple vertex group selections, and this even after simulation or animation thanks to UV space computing. The tools allows to add stitches, hems, seams, bias bindings, taping, bonding, buttons, surface bound patches, seam puckering, and more.
Gumroad:
alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox
BlenderMarket: (pending approbation)
blendermarket.com/creator/products/proceduralsewingtoolbox
Gumroad:
alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox
BlenderMarket: (pending approbation)
blendermarket.com/creator/products/proceduralsewingtoolbox
มุมมอง: 675
วีดีโอ
How to Make Cleaner Geometry Node Trees - Blender Tutorial
มุมมอง 395หลายเดือนก่อน
Scripts on GitHub: github.com/alexandrealbisser/Blender-Scripts In this video I will share with you the 8 most useful tips I always use to make cleaner nodetrees and generally more workable and efficient setups. Instagram alexandre.albisser Chapters: 00:00 Intro 00:08 1. Reroute 01:23 2. Labels 01:47 3. Frames 02:25 4. Hide Sockets 04:13 5. Capture vs Store 06:31 6. In/Out Manage...
Progress Update on the Procedural Cloth Sewing Toolbox - Blender Devlog
มุมมอง 611หลายเดือนก่อน
My procedural cloth sewing and stitching toolbox for Blender is finally in beta testing, so it's time for an update on the progress and upcoming features! As it has become really complex this video is not a tutorial as usual, but I tried to explain the inner workings so I hope you find this interesting! Chapters: 00:00 Intro 00:18 Procedural Sewn Seams Demo 02:37 The Inside 07:13 How The Hem Wo...
Let's Get Back to Geonoding! - 10k Subscribers Q&A
มุมมอง 2032 หลายเดือนก่อน
After a break that was longer than anticipated, let's finally try to get back to making tutorials for this channel! And as we just passed 10k subscribers, let's use this as an excuse to talk about the projects and answer some questions I have been getting! Thanks everyone! Chapters: 00:00 Intro & the break 01:05 Cloth Sewing Toolbox Update 01:57 1. Softwares 02:52 2. Years of experience 03:20 3...
Procedurally Extrude Edges Along A Curve - Blender Tutorial
มุมมอง 1K4 หลายเดือนก่อน
In this video, let's make a system to do consistant procedural extrusions along the direction of an edge, following a guide curve. This is also a huge imptovement on my hem system from a previous tutorial. It works by mapping the YZ positions of points on a curve to a custom coordinates system depending on each point of the mesh which was computed using the mesh normal and the tangent direction...
The Best Way to Bind Objects to a Deforming Mesh - Blender Tutorial
มุมมอง 1.5K5 หลายเดือนก่อน
In this video, let's make a simple setup to bind objects to a deforming mesh. We can do this really simply by sampling the mesh properties from the perspective of an object, which we placed on a UV unwrapped version of the deforming mesh. Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox Instagram alexandre.albisser Chapters: 00:00 Intro 00:23 Working in UV S...
Improving My Procedural Stitching System - Blender Tutorial
มุมมอง 2K5 หลายเดือนก่อน
In this video, let's upgrade the procedural stitch generator so we can generate any type of stitches from a single unit of a given stitch. This is a building block for my ongoing "Cloth Sewing Toolbox" but everything here is made to also work outside of my asset pack's pipeline. Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox Instagram alexandre.albisser Ch...
Beautiful Threads with Multiple Levels of Details from a Simple Curve - Blender Tutorial
มุมมอง 1.6K6 หลายเดือนก่อน
In this video, we are going to make a geometry nodes setup to convert a simple curve to a beautiful and detailed thread with multiple levels of details. This is a building block for my ongoing "Cloth Sewing Toolbox" but everything here is made to also work outside of my asset pack's pipeline. Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox Instagram alexandr...
Making Fully Procedural Edge Bias Binding for Animated Garments - Blender Tutorial
มุมมอง 2K6 หลายเดือนก่อน
In this video, we are going to make a complete geometry nodes setup to make fully modeled and detailed edge bias binding, which you can find along backpack straps for example,. You will be able to create this intricate and hard to simulate geometry in one click from just a vertex group selection. We will also create some custom shader attributes to shade this really nicely without needing a too...
Music Video VFX Breakdown - Gwizdek "IA" - Blender, Embergen & Davinci Resolve
มุมมอง 1.6K8 หลายเดือนก่อน
Full music video: th-cam.com/video/VXPq3DiidWA/w-d-xo.html gwizdek / Here is a short breakdown of the VFX work done for the music video of "IA" by my friends of @Gwizdk (no AI used here) Shot on Sony A7III at the Museum of Grenoble Tracking and VFX done and rendered in Blender, fire simulated using Embergen, all compositing and rotoscopy done in Davinci Resolve Fusion Music: Sémø ...
Nvidia Studio Session - Trail Running Infinite Loop - 4mins version
มุมมอง 9019 หลายเดือนก่อน
Full tutorial playlist: th-cam.com/play/PLjcW6_FigQJnW0m8bVzwwqRxEEQ3WKRE-.html&si=qrayvG2Zm1FkHZDb Here is the final result so far of the 10 part tutorial series I made for @NVIDIA-Studio Share your work with the hashtag #studioshare for a chance to be featured on the nvidiastudio Instagram Channel! Instagram alexandre.albisser
I Made a Tutorial Series for @NVIDIA-Studio - Blender Project Overview
มุมมอง 12K9 หลายเดือนก่อน
Full tutorial playlist: th-cam.com/play/PLjcW6_FigQJnW0m8bVzwwqRxEEQ3WKRE-.html&si=qrayvG2Zm1FkHZDb In this video I go over the 10 part tutorial series I made for @NVIDIA-Studio to create this really cool procedural looping trail running animation. Share your work with the hashtag #studioshare for a chance to be featured on the nvidiastudio Instagram Channel! Instagram instagram....
This Drawing Won't Fit in Your Screen - Blender to Ink Drawing - Metachronique 08
มุมมอง 1.2K10 หลายเดือนก่อน
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Making Fully Procedural Hems For Animated Garments - Blender Tutorial
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Procedurally Split Mesh along UV Island Boundaries - Blender Tutorial
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Showreel 2023 - 3D Animation / Art - Blender
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Making Fully Procedural Edge Topstitches - Blender Tutorial
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Fully Procedural Edge Topstitches - Tutorial Teaser
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This Started as a 3D Render - Blender to Ink Drawing - Metachronique 07
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Make a Simple Sticky Objects Simulation - Blender Tutorial
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Ultra Realistic Procedural Quartz/Crystals - Blender Tutorial
มุมมอง 25Kปีที่แล้ว
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Two Years of Commercial Geometry Nodes Projects - Blender Geometry Nodes Showreel 2021-2023
มุมมอง 5Kปีที่แล้ว
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My Concept Art Workflow is Evolving - Blender to Ink Drawing - Metachronique 06
มุมมอง 1.3Kปีที่แล้ว
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The Best Way to Make per Layer Color or Shader Variations - Blender Tutorial
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Join Curves End to End using Geometry Nodes - Blender Tutorial
มุมมอง 6Kปีที่แล้ว
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The Best Way to Make a Jigsaw Puzzle in Blender - Blender Tutorial
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How I Made Creative Playing Cards Animations for @BALOPRISONNIER - Blender Geometry Nodes Tutorial
มุมมอง 43Kปีที่แล้ว
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Esos nodos no existen en blender
Thanks for the tips. Definitely going to use that hide sockets script!
Please share easy to follow guide to use the presets. I still find all the settings too confusing.
Indeed, as mentioned on the asset pack pages, video tutorials will be coming in early January!
@@alexandre.albisser Thank you. Sorry I might have missed the info at first. But I do find clear steps and fixed workflow would be nice to understand the bigger picture, before understanding custom features. Have you tried using this nodes to make a complete clothing set (shirt and pants maybe)?
Great
I have waited for this. I will wait for the Blendermarket release. Because I heard that a lot of creator have issues with being paid out by gumroad right now since Gumroad lost paypal. Ps.: I am checking every few hours I guess Blendermarket might only update on weekdays.
Huge work, I'll keep a look on this ! 👏
Hello, do you know how to create 3D puzzle modelling kit that are usually sold as flat foam/wood and they're precut when you assemble them piece by piece in Blender? Here's some examples: th-cam.com/video/Jlu1xYYJiYY/w-d-xo.htmlsi=e61lUGqPrlcpepwW th-cam.com/video/wjjnsxKqaGM/w-d-xo.htmlsi=wO_Mn8puih8m9uEz th-cam.com/video/yAP4xpg0nzg/w-d-xo.htmlsi=Q9uWe__4lT_oh33I
The process might be similar to that of lasercut objects th-cam.com/video/4-sojIQVOCo/w-d-xo.html
please can you make it slowly for beginner please like in details please when you are selecting options in blender pleas introduce first thanks
This method is incredible. Insant sub. Magnifique! :)
Awesome, thank you!
4:59 He used Grab tool (G) on z axis to move the cards. If anyone is wondering what happened over there.
Merci bcp continue a faire des tutos comme ça 🔥
Hi, I am new to geometry nodes, but desperately needed your setup for a project I'm working on. I just bought your tool from Gum road but don't have the faintest idea on how to use it in my own project, do you have a video on how to use the tool? or can you make one?
Hi thanks so much for buying the tool, as of now it is still in pre release but everything will be complete and fully documented with videos and so on before the end of the year!
That is some wonderful stuff you are creating. Thank you so much for you talent and hard work
Thank you! Cheers!
not even gonna show how the driver made?
Just a time dependant driver, type "#frame*0.01" for example
Impressionnant !
Your stuff is amazing! The tutorials you did etc. I have full trust that you toolbox will be amazing! I definitely gonna get it.
Thank you so much!
Very interesting work. The way you thought this out is wow. So who is the target market for this addon?
Thanks! The main target is anyone who wants detailed garments while keeping the simulation really simple. You could just make a really simple garment in Clo or Marvelous with little to no details, and simulate it without having to deal with too much self collision and so on (especially useful if you simulate in Blender) and add all details after the fact! There is also a full side of it which implements texture feature to reduce the need to texture manually or in Substance for the edges.
Tested and approved ! Thanks for the hard work you put in that project Alexandre 🙂
Génial merci
The fact that you also explain the addition of each node makes a light flash. Very creative work too!
For something rather complex, you have the ability to make it make sense. I somehow understand the concept. A lot like Variants in Unreal.
Hi I saw in ur final clip that the box have thickness and look more realistic, how did u create a thickness to a plane image, tried several ways and not working, thx
Even solidify modifier is just doubling the image with a space between .
If you put solidify modifier on a plane which has some transparent parts, then the sides will just be transparent, hence your double image with space in between. The solidify only thickens the existing geometry so you must cut your plane to the exact shape of the box first for the modifier to create side thickness where you cut it, and make sure to remove the alpha in the shader in this case.
not enough explanation 👎
Would love more project breakdowns. Personal or work.
I have a few of them planned, stay tuned!
🎉🎉🎉🎉🎉🎉🎉🎉❤❤❤❤
just do it as a displacement map to save time and control
Please make a more detailed inkscape part and slow down, I could not see anything were were doing within inkscape
compulsive creator 👍
Okay, let's say, mastering these nodes is harder than PhD in mathematics or Physics.. convince me otherwise.. ( I have a Master Degree in these two) ^^
I have a master degree in engineering, which might be useful to learn this but I don't find it really hard after the initial learning curve, it just need practice and getting used to :)
@@alexandre.albisser Thank you Alex, this really help me to try practicing more, cuz it feels overwhelming :') you work is highly appreciated ! THANK YOU FOR EXISTING !
I like that this method remains a part of the original geometry with your use of vertex groups. I'm watching this and keeping an eye on the face count, as some methods add monster number of faces, which would make them impractical for animation. Using instances on points seems to manage that somewhat, the face count jumps later but the stitch gets more complicated as you tweak it to multiple threads so that is to be expected, still seems a lot of faces for a single curve that is instanced, is that because the Ply Count and Fiber Settings? I can be a bit conservative (cheap) when it comes to spending face count processing on items that aren't noticed that much but still need some detail. I'm going back and forth with different methods for stitching a basic single or double row stitch on clothing but the use of instances and vertex groups seems to solve a lot of problems with the material flexing as the vertex points are on the same object. Is it possible to show dimpling where the threads pinch the cloth and pass through the cloth? I subscribed and am going through your videos, I like the way you use the tools to solve problems.
The curve to mesh tool indeed adds much faces so you can adjust the fibers settings, ply counts, as well as curve resolution and so on to lower face count, An other solution would be to bake the created mesh to a texture, which might be a bit tricky to do with blender's bake options but I think you should be able to convert everything to a texte. For the dimpling and so on, you should be able to do this by using the shader attrbutes (UV Thread and so on) my tool creates, which is a UV map flowing along the curve. More precise method for this should be included in the next version of the asset pack!
Congrats Alexandre, all the best to come!
capture attribute on vector is not availble i belive in 4.2 what is the alternative?
Yes it is, you just set up the capture attribute node, and plug a vector in the empty sockets. Or go to the node settings and add an input like you would with the geometry node modifier inputs.
@@alexandre.albisser Thank you boss
@@alexandre.albisser One last question i am facing some issue with the factor value they are coming in stack uniformly not at randomise value even tho i have followed your steps may be i have missed something
@@wasimshaikh6335@ wasimshaikh6335 I'm Having the same issue in 4.3. They just want to be stacked uniformly, not at random value. Have you figured it out? Thanks much!
Love the background. It's always great to hear how and why someone arrived at their creative process.
❤❤❤
Very interesting and honest dive into your work ! I really hope you'll be able to manage a healthy work/life balance that suits you Can't wait to see how your projects will evolve in the future 🤙
This video is not as dynamic as I would have liked, but I have been postponing it for a while so now let's hopefully go back to tutorials as soon as possible! :)
Bonjour Alexandre! I recently acquired your Procedural Cloth Sewing Toolkit, which is amazing btw, thanks for that. While using it I've encountered an issue when using the toolkit when applying the stitches to some edges on an UV Sphere where I have cut the bottom half from it. Can you please help me with this issue?
Thanks for your purchase! Of course, you can reach out to me via Instagram or email, but make sure to provide enough information to troubleshoot the potential issue!
@@alexandre.albisser I figured it out in the meantime. It had something to do with my UV's. I had not proparly placed my seams when unwrapping. I also made sure it were edgeloops as well
hey all Before you freak out, just make sure that your normals are not flipped. It might be just that simple.
Okay, not to be a downer but correcting the normals alone wasn't enough and it's still not resolved. The objects are shaped like origami figures so maybe they are too pointed or sharp for this type of geometry node setup?
I Didn't Quite Get It On The 4:08 Because It Went Too Fast. What Did You Add It??
Just moved around the nodes a bit and added a "realize instances"
Thanks a lot for your effective technique! I’m glad that separating texture by pieces is as simple as I thought it should be. However I didn’t catch what should you do with the image so it fits perfectly by its scale and doesn’t look zoomed in or zoomed out within the puzzles. Is it enough to just match the aspect ratio of the puzzle with the image?
If the aspect ratio matches, then the method of unwrapping the UVs from the top view with "Project from view (bounds)" should ensure that your image entirely fills the puzzle :)
@@alexandre.albisser Thanks for replying, I think I understand now! :) The bounds option projects uvs with the bounds of the selected geometry in mind.
@@realxrust More preciselyy from the documentation: "Project from View takes the current view in the 3D View and flattens the mesh as it appears. Use this option if you are using a picture of a real object as a UV Texture for an object that you have modeled. You will get some stretching in areas where the model recedes away from you. Options With Bounds will do the same as Project from View but with Scale to Bounds and Correct Aspect activated."
This piece of shit is just advertising their blender addons. This is not an actual solution.
The UVs in the back of the cards was changed too ? any help ?
hoping for an updated version of this tutorial for blender 4.1 and plus
th-cam.com/video/NeNA_0KLDFs/w-d-xo.html
Blender is the new motion graphics?
I used to call myself 3D artist, but what you do is real art
Thanks a lot! But you could argue there's not much art here as those are mainly product commercials with often little real artistic intent
😍😍
Amazing by the way how do i make the Cards texture different from each other
There's a whole other tutorial about that! :)
Dura 15 minutos pero estuve como 2 horas para terminarlo tratando de entender todo. Muy útil, sos un grande. Gracias!
J ai peté de rire avec le faux accent anglais mais tuto sympa ❤