Can't imagine the thought process behind the development team. Imagine the biggest corperation investing millions of dollars to a rookie dev team, and the crap they made is one of the most tasteless products known to man, and the fact they had 8 years of development, and the only thing that they succeeded at is the graphic, both TF2 and overwatch has a good graphic, not great, but good enough that they have many flavors. Concord is litterally a hardtack cookie, heck those brick cookies hold longer than the game.
The "issue" with Concord is... all of the above. The lack of focus on making the game being fun, the company culture, the creative bankruptcy, the wilful ignorance of market conditions, and like it or not, the perception of "woke" did impact the initial reception among some percentage of potential players. I would refute the point that consumers are not learning; Anthem in 2019 was, while a different kind of shit, still a steaming pile of turd, and it sold 5 million copies just on marketing the "looks cool bro" alone. A few years later, SS: Kill the justice league lost a similar amount for WB, about 200m USD, and that game had every advantage over Concord, a established IP, huge budget, insane marketing, access media praise, etc. It was a complete flop that sold somewhere in the realm of 100-200k copies, and has concurrent player counts on par with Concord. IMO Concord was simply too big of a failure for it to be attributed to any single factor, how much each factor contributed to the failure of Concord is up for debate, but IMO it would be disingenuous to discount any single factor, or attribute the failure entirely to any single factor; it must have been the perfect confluence of all the bad juju coming together. There must something utterly rotten at Firewalk, what it is i don't know, but it reeked to the point where almost the entire gaming community could smell the shit, no matter what kind of gamer you were. That's the only way AAA budget game this high profile could only get 25k copies sold.
Part of the the "screaming woke" crowd are out for firewalk's blood is because there was significant internal drama relating to identity politics. Part of the larger criticism of modern gaming in western studios has been at the trend of toning down overtly sexualized female characters. Which isn't necessarily bad, but if taken too far, results in incredibly bland and uninteresting characters. A good chunk of Concord's characters seem to have almost identical silhouettes. Rectangular with blobby head.
@@Winterfang I would argue Haymar is the best character design in the whole game, but she was also the character I stuck with most in my short time with the game.
The first time I noticed this trend of people saying yes to everything due to sentimentalities was, weirdly enough, Smash Ultimate. People were under the notion that "Any character can make it" and whenever you brought up certain trends that included characters would follow, or certain criteria that a character should meet, you'd be labeled as an as-ole for "getting in the way of other people's wishes" even today. I remember back in the Brawl days, most people were able to agree on which characters were suited or not to be included, because they looked at them somewhat critically. But for Ultimate, people got so lost in the excitement of it all that they just threw whatever they liked into the discussion without any reasoning beyond "I like this", and everyone would agree with everything just for the sake of "being possitive".
I do wonder why so many games that are accused of being "woke" have failed like this. Perhaps there's this inherent association people make between perceived overtly progressive ideas and the corruption of the creative process. It does look like that was the case with this game again. Particularly with the character designs and their disregard for all criticism during the beta. That second one is particularly common with the failing crowd.
I think it's more that a lot of games that are called woke have laundry lists of other issues on top of that, some of which are caused by whatever caused the perception of wokeness. Some of them survive in spite of that, but mostly due to some factor outside of the gameplay, like brand recognition. Concord's fatal problem was that it had too little content and released way too late to survive against its competition, even though it was perfectly functional. Worst part is that people already knew that before it launched, since there was a free open beta.
Totally agree. I still think shoving believes in your face which you do not share is not contributing to the popularity of a game. Thus it is important to keep away from "hot takes" if you want your game to target a broad audience.
I've never watched/played guardians of the galaxy, and never really enjoyed it - it dont vibe with me. And this looks kinda just like guardians of galaxy honestly, dont know
I play shooters on console & PC. Concord actually plays really good. Shooting is very tight. If i had to compare the feel of the movement & shooting at another game. I'd have to say it feels closest to Destiny 2/ Halo. Somewhere around there. You don't really see people complaining about the actual gameplay. The majority of criticism was about: •Character appearance •Woke/ pronouns/ DEI •Not being "Free to Play" & blindly following others saying it's just an Overwatch clone. Even though it doesn't look or play like overwatch. (Overwatch isn't even the 1st hero shooter. Not sure why that comparison is made). Also, even when you did see or hear some people say things like the characters run slow. Those things were coming from people that didn't even really know how to play the game (& other's probably hadn't actually played it themselves at all). They didn't even know that the game is designed to get you to actually try different heroes. & that they reward you for switching between different characters during matches. By giving you stackable buffs that gets shared amongst the characters you use during that match. Example, using a fast character like It-Z or Bazz during a match will then give you a fast mobility buff. Making all other characters that you use during that match, also run / move faster. You could attack that buff with other buffs from using other characters. Like longer range, faster healing, faster reloads etc. But people didn't take the time to actually learn how to play the game. Probably assuming they could just play it like it's overwatch because they heard people blindly calling it a overwatch clone. It wasn't trying to be Overwatch. Concord was it's own thing. .
It is compared to Overwatch because they are both Hero Shooter ffs. When you eat a burger you compare it to another burger, it is called human behaviour if you cannot account for human behaviour in 8 years then you failed. But yea, you are right, the characters are awful. I actually have made the argument online that it is not the gameplay. It is the awful character design. It is a hero shooter for crying out loud, the dev didn't even understand the thing that they spent 8 years making. It is product development at its worst. I have been in product marketing and product development before, and the game obviously breaks all of the product development cycle, and most notably the part where you need to get market validation. Actually I hope you are not a dev, but if you are, the game deserves to be a case study on how not to develop a product.
It's an overwatch clone because it tried to recreate the whole vibes of overwatch as a hero shooter. Down to the cinematics that tried to flesh out the characters, similar to the ones from Overwatch 1.
I don't know why I would have to explain why the "optional pronouns" would turn people away from this game, especially when so many other people have gone into it ad plenum in regards to similar cases in different media. I believe it does contribute a big part to why this game failed.. not just because it lacks visual coherence. Yes pronouns are a part of the English language, but it has rules and structure where "he" and "she" are for the two genders, and "they" is for when the individual is unknown or if there are multiple individuals. This is the correct usage, and people know this by way of linguistic rules taught in school, or by our innate abilities our brains have to structure language heard growing up. Breaking these rules and structures which is fundamental for one of the best survival tools we as humans have, messes with something deep in our psyche and most people will feel unease doing so, just the same as when you don't want to stick your hand into the sink to remove whatever ended up clogging it. That being said I see no problem with someone wanting to change their sex, or using a different pronoun in their own time as I'm a firm believer in people's right to freedom of choice and speech. The problem arises when someone else is forced to participate in said change. Personally I don't want to change my way of talking and I'm not about to let someone so starved for attention (especially when they're so remarkably average) that they need to create differences in themselves just to stand out to tell me how I have to talk. If I ever find myself in a situation where this concept is somehow forced and I can't ignore it, I will remove myself from the situation. For me (and I imagine most others) videogames are a form of escapism from the daily life where political climates and social issues are present in most aspects. It means we play games to get away from all of that, so here lies one of the reasons why I believe Concord failed so spectacularly: we didn't participate.
This video has more views than Concord had players.
I wonder how many times I'll surpass that threshold lol Not a high bar for even a small channel like mine.
Thanks for watching!
That’s a low bar lol. A video could have 900 views and still have more views than Concord had players :p
@@midnightmorpher9066 yeah, it is a low bar, which is why it's baffling that CONCORD COULDN'T CLEAR THAT BAR.
Can't imagine the thought process behind the development team. Imagine the biggest corperation investing millions of dollars to a rookie dev team, and the crap they made is one of the most tasteless products known to man, and the fact they had 8 years of development, and the only thing that they succeeded at is the graphic, both TF2 and overwatch has a good graphic, not great, but good enough that they have many flavors. Concord is litterally a hardtack cookie, heck those brick cookies hold longer than the game.
The "issue" with Concord is... all of the above. The lack of focus on making the game being fun, the company culture, the creative bankruptcy, the wilful ignorance of market conditions, and like it or not, the perception of "woke" did impact the initial reception among some percentage of potential players.
I would refute the point that consumers are not learning; Anthem in 2019 was, while a different kind of shit, still a steaming pile of turd, and it sold 5 million copies just on marketing the "looks cool bro" alone.
A few years later, SS: Kill the justice league lost a similar amount for WB, about 200m USD, and that game had every advantage over Concord, a established IP, huge budget, insane marketing, access media praise, etc. It was a complete flop that sold somewhere in the realm of 100-200k copies, and has concurrent player counts on par with Concord.
IMO Concord was simply too big of a failure for it to be attributed to any single factor, how much each factor contributed to the failure of Concord is up for debate, but IMO it would be disingenuous to discount any single factor, or attribute the failure entirely to any single factor; it must have been the perfect confluence of all the bad juju coming together. There must something utterly rotten at Firewalk, what it is i don't know, but it reeked to the point where almost the entire gaming community could smell the shit, no matter what kind of gamer you were. That's the only way AAA budget game this high profile could only get 25k copies sold.
finally a video that doesnt just call it woke, and goes in depth of why it failed
Part of the the "screaming woke" crowd are out for firewalk's blood is because there was significant internal drama relating to identity politics. Part of the larger criticism of modern gaming in western studios has been at the trend of toning down overtly sexualized female characters. Which isn't necessarily bad, but if taken too far, results in incredibly bland and uninteresting characters. A good chunk of Concord's characters seem to have almost identical silhouettes. Rectangular with blobby head.
I don't watch much youtube and thought I was listening to big time youtube, went to read comments and 200 views! Great video, keep It up
this video is so ridiculously underrated dude
less than 500 views??? this was some seriously quality stuff
This thumbnail has the two absolute best concord designs by a large margin and they are so mid
@@Winterfang I would argue Haymar is the best character design in the whole game, but she was also the character I stuck with most in my short time with the game.
The first time I noticed this trend of people saying yes to everything due to sentimentalities was, weirdly enough, Smash Ultimate.
People were under the notion that "Any character can make it" and whenever you brought up certain trends that included characters would follow, or certain criteria that a character should meet, you'd be labeled as an as-ole for "getting in the way of other people's wishes" even today.
I remember back in the Brawl days, most people were able to agree on which characters were suited or not to be included, because they looked at them somewhat critically.
But for Ultimate, people got so lost in the excitement of it all that they just threw whatever they liked into the discussion without any reasoning beyond "I like this", and everyone would agree with everything just for the sake of "being possitive".
Thank god Sakurai kept this critical view so deep into the roster, and mostly included characters that actually added to the game.
Engagement.
I do wonder why so many games that are accused of being "woke" have failed like this. Perhaps there's this inherent association people make between perceived overtly progressive ideas and the corruption of the creative process. It does look like that was the case with this game again. Particularly with the character designs and their disregard for all criticism during the beta.
That second one is particularly common with the failing crowd.
I think it's more that a lot of games that are called woke have laundry lists of other issues on top of that, some of which are caused by whatever caused the perception of wokeness. Some of them survive in spite of that, but mostly due to some factor outside of the gameplay, like brand recognition.
Concord's fatal problem was that it had too little content and released way too late to survive against its competition, even though it was perfectly functional. Worst part is that people already knew that before it launched, since there was a free open beta.
Totally agree. I still think shoving believes in your face which you do not share is not contributing to the popularity of a game. Thus it is important to keep away from "hot takes" if you want your game to target a broad audience.
There shouldnt be problem with pronounce if the world not so fvckup right now..
_PRONOUNS!!1_
ADJECTIVES
@@spectrebull I don't get how you don't see any issues in here. I don't see this as political issue, I see this as dumbification of humans as a whole.
@@ScienceDiscoverer He then strawmans people who call out this. Then says in the next concord video criticism is good.
I've never watched/played guardians of the galaxy, and never really enjoyed it - it dont vibe with me. And this looks kinda just like guardians of galaxy honestly, dont know
Suscribed!
CV
I play shooters on console & PC. Concord actually plays really good. Shooting is very tight. If i had to compare the feel of the movement & shooting at another game. I'd have to say it feels closest to Destiny 2/ Halo. Somewhere around there. You don't really see people complaining about the actual gameplay. The majority of criticism was about:
•Character appearance
•Woke/ pronouns/ DEI
•Not being "Free to Play"
& blindly following others saying it's just an Overwatch clone. Even though it doesn't look or play like overwatch. (Overwatch isn't even the 1st hero shooter. Not sure why that comparison is made).
Also, even when you did see or hear some people say things like the characters run slow. Those things were coming from people that didn't even really know how to play the game (& other's probably hadn't actually played it themselves at all). They didn't even know that the game is designed to get you to actually try different heroes. & that they reward you for switching between different characters during matches. By giving you stackable buffs that gets shared amongst the characters you use during that match. Example, using a fast character like It-Z or Bazz during a match will then give you a fast mobility buff. Making all other characters that you use during that match, also run / move faster. You could attack that buff with other buffs from using other characters. Like longer range, faster healing, faster reloads etc. But people didn't take the time to actually learn how to play the game. Probably assuming they could just play it like it's overwatch because they heard people blindly calling it a overwatch clone. It wasn't trying to be Overwatch. Concord was it's own thing. .
It is compared to Overwatch because they are both Hero Shooter ffs. When you eat a burger you compare it to another burger, it is called human behaviour if you cannot account for human behaviour in 8 years then you failed.
But yea, you are right, the characters are awful. I actually have made the argument online that it is not the gameplay. It is the awful character design. It is a hero shooter for crying out loud, the dev didn't even understand the thing that they spent 8 years making.
It is product development at its worst. I have been in product marketing and product development before, and the game obviously breaks all of the product development cycle, and most notably the part where you need to get market validation.
Actually I hope you are not a dev, but if you are, the game deserves to be a case study on how not to develop a product.
It's an overwatch clone because it tried to recreate the whole vibes of overwatch as a hero shooter. Down to the cinematics that tried to flesh out the characters, similar to the ones from Overwatch 1.
The pronouns is the LEAST of this game problems but we can make fun of it then complaining about it
I don't know why I would have to explain why the "optional pronouns" would turn people away from this game, especially when so many other people have gone into it ad plenum in regards to similar cases in different media. I believe it does contribute a big part to why this game failed.. not just because it lacks visual coherence.
Yes pronouns are a part of the English language, but it has rules and structure where "he" and "she" are for the two genders, and "they" is for when the individual is unknown or if there are multiple individuals. This is the correct usage, and people know this by way of linguistic rules taught in school, or by our innate abilities our brains have to structure language heard growing up. Breaking these rules and structures which is fundamental for one of the best survival tools we as humans have, messes with something deep in our psyche and most people will feel unease doing so, just the same as when you don't want to stick your hand into the sink to remove whatever ended up clogging it.
That being said I see no problem with someone wanting to change their sex, or using a different pronoun in their own time as I'm a firm believer in people's right to freedom of choice and speech.
The problem arises when someone else is forced to participate in said change. Personally I don't want to change my way of talking and I'm not about to let someone so starved for attention (especially when they're so remarkably average) that they need to create differences in themselves just to stand out to tell me how I have to talk. If I ever find myself in a situation where this concept is somehow forced and I can't ignore it, I will remove myself from the situation. For me (and I imagine most others) videogames are a form of escapism from the daily life where political climates and social issues are present in most aspects. It means we play games to get away from all of that, so here lies one of the reasons why I believe Concord failed so spectacularly: we didn't participate.