Been waiting for this since kosmo posted Also: imagine going in survival and finding a glitch that makes you able to paint the survival bots that makes you able to dodge them and just make them fight each other rather than fighting your base
a small problem with that may be that i'm pretty sure that every time you enter a world, the aggro is reset (this means you have to type /noaggro everytime you enter the world). still a neat idea though
I would love to see a multiplayer Monday where you have to build armored vehicles and survive an an arena the longest with lots of big red bots. (Basically the explosive bear challenge in Trailmakers)
Recommendation for multiplayer Monday: You should do some sort of race/obstacle course while tons of bots, preferably tapebots, are constantly attacking the player, whilst you try to complete the course. Becoming immobile will have you restart, and best time wins. (Only weak materials, cardboard, wood, etc.)
I tried the menu thing myself, and you CAN spawn creations with bearings. The reason you can't spawn certain creations, is that mods aren't loaded when entering the menu world, so only vanilla creations can be put in the menu screen.
mm idea: have everyone build a castle, and then have rounds and everyone can make army. greeny =1 point, haybot = 3 points etc. and have them battle. and up the maximum points every round
Hmmm I think the bots can be used in creative for testing. They could be used in various ways in challenges, could be really fun in multiplayer monday If you paint the bots with different colors maybe you could make something like a troop of bots vs another troop spawned by other player
I would love to see an amphibious race in MM! :D (Another idea could be a triathlon (water, land, air). This could be done with 1 vehicle for all area's, or a vehicle per area.)
Melee bots (mainly the Boss-bot) seems to have area effect attack. That means that 3 times one greenie will do more damage than 3 greenies at once. Gotta stick to some scientific methods, you know.
Scrap Mechanic Boat races are now required. Drag, course, obstacle, battles, evasion (have tape bots on shore with aggro all on). *Leaving this message on Kosmo and Kan's update videos as well.
Multiplayer mondays that we would love to see? - Timed Vehicle survival with aggro all on - Bot wars (you each paint your bots a different colour and they war it out in an arena) obviously the bots would need to be assigned point values and you all have a point maximum to spend as you wish. - Mine and refine challenge: who can harvest and refine the most stone/metal (or even wood) in a set amount of time. - mine and refine full contact: same as above but less gentlemanly - races of all kinds with tape bots in random placements near the track - river races, but you obviously mentioned that Can't wait, keep up the great content Scrapman
Do like a wave based destruction Derby where you build vehicles that shoot different set of bots per wave. Each wave increases in bots and the type of bot(explosive tape bot)until your car is unable to move.
I would love to see a boat transformation challenge where you travel up and down a canal. Maybe even a crane on the boat. And with a cool scenery around the canal built with the tile builder.
The bot spawners and painting would make a great battle simulator. You could have a Multiplayer Monday episode where everyone creates an army and you guys see who creates the best army.
Hey, you can now revisit older challenges: Tree harvesting challenge could involve returning whole logs/trees to a lumber mill, judge the end result by how many blocks you have(?) Could even do "Low Physics Races"
"Bot Wars" for a Multiplayer Monday, where you build a harvesting vehicle then you go around the map harvesting wood, stone, etc then after the timer is up! you can trade in the resources for bot capsules (even bot has a price in resources) then you go all out fight in an arena!
Idea for multiplayer Monday: base defense (Please like this comment if you like my idea) Everyone gets a certain amount of time to build a base protecting a certain valuable block for example a duck Limit amount and type of blocks Once everyone shows off their creation choose 1 attacker and whoever built the creation gets to be the defender with their spud gun The attacker gets to send waves of bots until the valuable block gets destroyed whoever survives the most waves wins For an example of waves: 5 greenies, 10 greenies, 15 greenies, 5 hay bots, 10 hay bots, 15 hay bots, 5 tape bots, 10 tape bots, 15 tape bots, 20 tape bots, 5 red tape bots, 10 red tape bots, 15 red tape bots, 1 big red, 2 big reds, etc.
You should do a hide and seek with aggro all but aggro off for the seeker and then he can use a haybot that goes to the location of the hider. (Idk if you can put aggro off for one player and agro all for the hider)
Hey I've been watching some of your old videos and I seen a semi truck (in trail makers) that you could attach guns too and fight over trailers and whoever has the most trailers at the end or at the end of a timer I think you could play with a couple of friends and have fun thx for reading if you do and have a good day
Good multiplayer Monday idea, assign all the different bots a point system then each player has a set amount of points to build a army however they want then let them fight, simple idea but could be fun
1v1 Bot war best of 3, tournament. 25 points to use. Make a platform with spudguns installed into the ceiling/floor that are connected to a button to activate at the same time. Make the platform 5x5 and evenly spread so the bots spawn with an even spread. Greeny - 1 Hay - 3 Tape - 5 Red Tape - 7 Boss - 10
no aggro is for you only. tape bots and red tape bots were updated a while back to target blocks so that people won't just make a bunch of saws to protect there base as the tape bots would shoot the saws off
Bots Vs Humans. One player is the bot ruler, and the other three are trying to defend something breakable. There are 3 waves. Before the bots are let out, the humans get a build duration where they get to build defenses. After a wave is defeated the humans get a small period to fix and build there defenses. General Rules: Max amount of bots used for each wave(The points don't count for this, just the amount of bots used for that wave): Wave 1: 10 Wave 2: 20 Wave 3: 30 Lives: 3: Humans must stay in a certain boundary and they can't go into the bots territory. Humans: The human side gets a certain amount of points they can use to build defenses such as walls and explosives. The max points are a 100. Each explosive is a different cost in points, such as a small explosive being 10 points and the big ones are 20. The walls can only be a height of 6x6. Each wall counts for a certain amount of points based on the block used, such as wood costing 5 and metal being 30. The three players are allowed to use the gun and hammer in game, but they have to spend a small amount of points to equip those which are 5. The points can be gained again by destroying the bots. Each bot is a point value such as 10 for the small bot and 50 points for the boss bot. The humans get an infinite amount of lives but have a respond time of about 15 seconds. Bot Ruler: The ruler of the bots gets to use all the bots that are available in creative mode. But once you use a bot you have to wait a certain amount of seconds before you can use the bot again. An example would be: The small bot you would have to wait 5 seconds to use it again or for the boss bot you would have to wait 45 seconds to use an other one. The game ends when the humans survives 3 rounds or when the bots destroy the destructible object the humans are protecting. You can change the rules however you want, and if there is anything I can clarify, message me back. I enjoyed the video and this is my idea for a game you can do.
I think it would be interesting to find these pods in warehouses, maybe at the last floor? Y'know, like they are recharging or something, after you paint them you could pop the pods open and have friendly bots and who know, maybe you could even use them against the trashbot. After that, maybe you could find a recipe (an expensive one of course) of an bot beacon that would allow you to command them.
What if for Multiplayer Monday you guys did a thing to see who could live the longest when being chased by a bunch of tapebots (You might have to spawn the tapebots far away so they don’t see you immediately)
Multiplayer Monday who can build the most fortified creation under a certain time frame and spawn in bots to see how long each player's. Creation lasts with the bots attacking it with a explosive in the middle of your creation
You could do a mm where you give every bot a surtain amount of points of how strong it is and then give everyone a surtain amount of points you can use to make a army. So for example you have a max of 20 points and then say a greeny is 1 point and a haybot is 4. Then you could make a army of 5 haybots or 20 greenies.
i can already tell they are going to make a bot- capsule vending machine with those things, or possibly a drop pod configuration with spud gun and sensor, so many fun possibilities with these updates.
"Why are you shooting eachother???" its simple- the ranged ones are the ONLY ones to aggro on blocks with aggro turned off- thus the 'jars' which count as blocks get shot.
MM IDEAS: -Tower defense with aggroall on a certain player and the rest try to defend the aggro player in their own made defenses -Home defense: each player makes a fort and the player stands in it with aggroall and see how fast a certain army of bots will get to you. This can be expanded by using traps to defend yourself. -something like totally accurate battle simulator: each player makes an army and faces the army of different players and see who made the best army. You can play around with different (imaginary) values for each bot. f.e. green bots are 1 point, scrap bots are 3, tape bot is 2, red tape bot is 4 and big guy is 8. and each round there will be a certain value limit for the army. This can be further expanded by not lining them up on 1 line but trying different formations etc... -'Zombie' survival game. players make cars, tanks,... and get aggroall on them and try to stay alive (keep moving, if a player can't move with his vehicle he is 'dead') as long as possible, the other players keep spawning bots until the survivor is dead. -air, water and land in 1 race, as the name suggests: a vehicle that can do all. Can of course be altered and for example only do land and water: an amphibian car.
wait i have a cool challenge you guys can do, so it'd going to be a bot war but when you place difference places you got a weaker or stronger bot so a example when you place 1st you get a farm bot when you place 2nt you get a tape bot and when you place 3rd you get a greeny and then when you are done with all the races you get all the bots you just got and make then fight in a 1v1v1
things I want to see in future videos: more community projects (mountain base, fmb, etc.) more bot testing (and this time, you can even try to come up with a way to capture a red tapebot, something which would be incredibly difficult to do in survival given that they only spawn in warehouses, although you still might have better luck in survival, given that the creative red tapebots seem to be programmed to attack any creations they see... and they are probably not going to set the survival ones to do that or else the top floor of the warehouse would just explode as soon as it loaded in...)
I would love to see someone use the different tiles to create actual rapids, with rivers and small waterfalls that make interesting rafting courses. Rafts would need some way of turning but could be controlled by a thruster on a low power permanently turned on, simulating the pull of currents.
I don't know if anyone pointed this out but noaggro is usually a command so bot still have a normal behavior but just ignore the player. That's why they hate block but don't attack you, however seeing that makes me now with there was a command like the aggroall but noaggroall so they don't attack what so ever and basically become a friendly npc
castle wars: you all have castles to defend from 1 person, which spawns bots in the middle of the map. that try to break into your casle. which ever one survives the longest wins.
For multiplayer Monday you and kon should do a walker challenge where you all get inside walkers and the bots chases you and you have to survive as long as possible.
Now what I think would be awesome is if you could set “noplayeraggro” and “noblockaggro” separately. I also think some sort of zone system would be cool so you could make bot factories and the bots won’t aggro on blocks in the factory because it’s inside the zone. So then you could have aggro all on and you would have to survive waves of bots or go deactivate the factory or something. Now that sounds cool.
Maybe make a multi land type course with water, do you have to make a car that can also float and maybe do certain things, like cut a tree that is in the way of part of the trail, able to survive this area full of bots, etc. Another idea would be to try a bot apocalypse. Everyone makes a vehicle that can do whatever and an explosive somewhere in the vehicle, making you all survive on a world with a ton of one bot type. Start with greenies, then haybots, then tapebots, etc. Weapons are allowed. This would just be a last man standing sort of thing. To make it somewhat fair you all can take turns making worlds, then rock, paper, scissors yo see whose world gets used when.
I have an idea that's kinda complicated to make. You could do try and do one of those base defender games or a tower defense game, where one (or more) person is defending their base, while another player (or more) are trying to attack them with the bots. You could also try and see how having multiple bases (1 for each player) would work, with everyone attacking each other. (I'm kinda thinking this one isn't really possible)
River Boat Race! but with tapebot spectators that shoot you. I would assume that a barrier around their legs, with a roof over them, should hold them in.
Imagine filling the canyon with water and having a boat race through it with custom tiles, you would need a seriously agile boat but it would look awesome
It's very interesting how the creative mode bots attack blocks because that's absolutely not how they currently act in survival. Back in your video about trolling Tapebots you discovered that bots don't attacks players behind blocks, unless they're in a seat. I used this discovery to make a seatless mini tank for warehouses and it works extremely well, the bots flinch when you push buttons, but they never attack. If the devs are changing bots to always attack player created blocks then may not be possible in the future. We'll have to wait and see.
mm idea: scatter bots across the map. Build vehicles. Whoever can destroy most bots before their vehicle becomes undrivable, wins. There may be different zones where there are more/ stronger bots or zones where there are weaker bots. Maximum 2 spudguns, 16x16 build size, aggro on. No thrusters, no glitches.
I have a idea for a challenge an amount of people in a bot tournament where every round you get a certain amount of points you can then "buy" robots with the points bigger bots cost more points (ex: greenys cost 1/4 a point, hay bots cost 1, tape bots cost 5, red tape bots cost 10, and the big red costs 20) each round you get more points (ex round 1; 10 pts, round 2; 20 pts, round 3; 30 pts) before each round you place and paint your bots your channel color and they fight last team standing wins
Next multiplayer monday challenge, a race with a car that switches into a boat on a track made of road and rivers. Onestly now i'm just waiting for the workshop to become a crazy place XD
Here’s an idea for a multiplayer Monday have a battle Royale with the bots 2 people are up in planes then they drop the bots in the pit the they turn on agro and see who wins. And you can put obstacles such as explosives on the floor. And for more challenge you can put a spud gun on the plane.
You guys should do a battle where you have a certain amount of points and each bot has a certain amount of points to be able to use it. You then choose which bot and paint it in your color and see which army wins. You could increase your points a bit every round and have it where whoever wins has to keep all their bots that lived, of course respawning them so they are at full health, while the others can change their army however they want as long as they keep in the points range
Everyone should build the ultimate survival raid breaker for a multiplayer Monday
That would take way too long
Yes
Deserves to be in existance
@@magica3526 silence, nonbeliever.
*nods*
"Why is the tape explosive?"
Because the other one is adhesive
"Honeyyy! Where's the adhesive tape? No, the ADHESIVE tape. We only have explosive tape?!"
@@DeadBread. gud joke
@@DeadBread. r/woooosh
@@danifadilla6692 r/SHUT
@@borderlands3931 what did i do to you
Been waiting for this since kosmo posted
Also: imagine going in survival and finding a glitch that makes you able to paint the survival bots that makes you able to dodge them and just make them fight each other rather than fighting your base
Or typing /aggroall on survival world and See how long will you survive
"RACISM FIGHT! WHHOOOOOOO!!!"
@@discohirsch XD
one word
HANK
Build a mansion for hank Now that he's friendly
He need to build the milk store so he can find hank and then build him a mansion!
a small problem with that may be that i'm pretty sure that every time you enter a world, the aggro is reset (this means you have to type /noaggro everytime you enter the world). still a neat idea though
ah yes. hanks milk
he will tear it apart
I shall turn this to 69 likes
Edit: IT IS DONE!
i can't wait for the multiplayer Monday.
Bot apocalypse: one player builds a shelter, the other spawn the bots in.
The green tote bots should only be used since they are zombie
@@cosmonut-frNobody said it was a green zombie apocalypse or a zombie apocalypse at all. Just a bot apocalypse.
I would love to see a multiplayer Monday where you have to build armored vehicles and survive an an arena the longest with lots of big red bots. (Basically the explosive bear challenge in Trailmakers)
I would add not only big reds, but others too
they've already done that
Recommendation for multiplayer Monday: You should do some sort of race/obstacle course while tons of bots, preferably tapebots, are constantly attacking the player, whilst you try to complete the course. Becoming immobile will have you restart, and best time wins. (Only weak materials, cardboard, wood, etc.)
Also, for the next multiplayer Monday, do a bloons tower defense kind of thing. Like so scrapman can see.
I tried the menu thing myself, and you CAN spawn creations with bearings.
The reason you can't spawn certain creations, is that mods aren't loaded when entering the menu world, so only vanilla creations can be put in the menu screen.
mm idea: have everyone build a castle, and then have rounds and everyone can make army. greeny =1 point, haybot = 3 points etc. and have them battle. and up the maximum points every round
Do you mean like they start out with let´s say 40 points, and they build an army without going over the budget? That´s a cool idea.
Or they could try to break out of prison with a boss bot
@@SammPlaysGames yes
In one survival update tapebots in raids were programmed to attack random parts. Those are now in creative mode and they are attacking everything.
scrap man: yes Yes YES YeS yEs
me: EPIC NEW CONTENT
BIG Epic
Epic content = Racism
I mean I understand the concept but is technically the truth
@@discohirsch how??
@@discohirsch yea HOW the frick is that racist?
Hmmm I think the bots can be used in creative for testing. They could be used in various ways in challenges, could be really fun in multiplayer monday
If you paint the bots with different colors maybe you could make something like a troop of bots vs another troop spawned by other player
Nobody :
Litteraly nobody :
ScrapMan :
SN10 : *DELAYED ANIHILATION*
Multiplayer Monday: vehicle triathlon! Make a vehicle that can Drive, Swim, And Fly!
Can’t wait for the survival videos coming up!
17:30 I love how juat as the Hey-bots started atacking at the same time, the farmbot takes one swing and kills them...
first time early next workshop hunters "we search ridiculous on the workshop for ridiculous creations
It's amazing how active and helpful the Devs are, it's great when the developers listen to the community
"Why are they shooting eachother, they're all the same colour?"
Man, Scrap - 2021
This tells a lot about our society 🤘😔
@@Loderyod I was gonna say we live in a society, but that aint true. We live in an economy.
Society 😔
@@BerriMura Society
Nobody:
The vid: totally accurate battle simulator
Lol I know that game
MMM idea: bot wars. Make an army with capsules and watch the bots Duke it out
Each bot has points depending on their health except tapebots who have around 7 and you only have 200 points
I was thinking chess but with bots
@@thehourglasswithaman huh... Now that you mention it, that's a good idea.
You could make a bot museum with those bots inside the containers. *ScrapMan's Bot Exhibit*
ScrapMan: *types /aggrooff*
Me: It's /noaggro ScrapMan. Stop freaking out dude.
I would love to see an amphibious race in MM! :D
(Another idea could be a triathlon (water, land, air). This could be done with 1 vehicle for all area's, or a vehicle per area.)
Melee bots (mainly the Boss-bot) seems to have area effect attack. That means that 3 times one greenie will do more damage than 3 greenies at once. Gotta stick to some scientific methods, you know.
Scrap Mechanic Boat races are now required. Drag, course, obstacle, battles, evasion (have tape bots on shore with aggro all on). *Leaving this message on Kosmo and Kan's update videos as well.
Imagine: a gladiator battle, in an arena, where you have to build a gladiatorial combat machine to fight the bots in waves of increasing size.
I have a fu as my menu, so that the game flips me off and swears at me when I log in
@@Voidlingstudiosofficial lol
Now you can have a pet hank in creative mode! Yay ScrapMan! :D
Fact: you are not early, you are just on time.
Multiplayer mondays that we would love to see?
- Timed Vehicle survival with aggro all on
- Bot wars (you each paint your bots a different colour and they war it out in an arena) obviously the bots would need to be assigned point values and you all have a point maximum to spend as you wish.
- Mine and refine challenge: who can harvest and refine the most stone/metal (or even wood) in a set amount of time.
- mine and refine full contact: same as above but less gentlemanly
- races of all kinds with tape bots in random placements near the track
- river races, but you obviously mentioned that
Can't wait, keep up the great content Scrapman
Nobody:
Literally everyone who's early:
fIrSt
It be like that
r/technicallythetruth
Can’t relate
True
yes
Do like a wave based destruction Derby where you build vehicles that shoot different set of bots per wave. Each wave increases in bots and the type of bot(explosive tape bot)until your car is unable to move.
Day 4 of asking scrapman to build a plane using only RAW jet engines for thrust in trailmakers
He already has, the video is old.
@@striker7793 huh. I did not know that
I would love to see a boat transformation challenge where you travel up and down a canal. Maybe even a crane on the boat. And with a cool scenery around the canal built with the tile builder.
16 seconds ago this vid came out!
The bot spawners and painting would make a great battle simulator. You could have a Multiplayer Monday episode where everyone creates an army and you guys see who creates the best army.
Boat race but there are totebots everywhere in the water
Thanks for the likes
Hey, you can now revisit older challenges: Tree harvesting challenge could involve returning whole logs/trees to a lumber mill, judge the end result by how many blocks you have(?)
Could even do "Low Physics Races"
This game and this TH-camr i watched from 2016 has changed for the better and sometimes I think about the beginning I love your content keep it up 🥲😀
"Bot Wars" for a Multiplayer Monday, where you build a harvesting vehicle then you go around the map harvesting wood, stone, etc then after the timer is up! you can trade in the resources for bot capsules (even bot has a price in resources) then you go all out fight in an arena!
Multiplayer Monday: Build a base - protecting a "Core" - spawn bots to attack the core.
Base which lasts longest wins.
Ok you should build massive vehicles which can deploy bots and You fight to the death
He should put a big bearing as the background for his first showcase thing!!!! Just for the memes.
Love the vids.
Idea for multiplayer Monday: base defense (Please like this comment if you like my idea)
Everyone gets a certain amount of time to build a base protecting a certain valuable block for example a duck
Limit amount and type of blocks
Once everyone shows off their creation choose 1 attacker and whoever built the creation gets to be the defender with their spud gun
The attacker gets to send waves of bots until the valuable block gets destroyed whoever survives the most waves wins
For an example of waves: 5 greenies, 10 greenies, 15 greenies, 5 hay bots, 10 hay bots, 15 hay bots, 5 tape bots, 10 tape bots, 15 tape bots, 20 tape bots, 5 red tape bots, 10 red tape bots, 15 red tape bots, 1 big red, 2 big reds, etc.
You should do a hide and seek with aggro all but aggro off for the seeker and then he can use a haybot that goes to the location of the hider. (Idk if you can put aggro off for one player and agro all for the hider)
Hey I've been watching some of your old videos and I seen a semi truck (in trail makers) that you could attach guns too and fight over trailers and whoever has the most trailers at the end or at the end of a timer I think you could play with a couple of friends and have fun thx for reading if you do and have a good day
You could probably use the Bot Capsules as "Bombs" for kinetic bombing, Could potentially be a cool Multiplayer Monday Idea.
Good multiplayer Monday idea, assign all the different bots a point system then each player has a set amount of points to build a army however they want then let them fight, simple idea but could be fun
1v1 Bot war best of 3, tournament. 25 points to use.
Make a platform with spudguns installed into the ceiling/floor that are connected to a button to activate at the same time.
Make the platform 5x5 and evenly spread so the bots spawn with an even spread.
Greeny - 1
Hay - 3
Tape - 5
Red Tape - 7
Boss - 10
For the tile builder I can see a submersible race happening. Heck, there might even be modded parts that work underwater.
This will be amazing for Multiplayer Monday challenges. You can actively have the bots hunt people down.
@5:30 lol you were talking about where's the stone, then flashed forward to here's the water.. :-P
no aggro is for you only. tape bots and red tape bots were updated a while back to target blocks so that people won't just make a bunch of saws to protect there base as the tape bots would shoot the saws off
IVE BEEN WAITING TOO LONG FOR THIS UPDATE!!!!!
Bots Vs Humans. One player is the bot ruler, and the other three are trying to defend something breakable. There are 3 waves. Before the bots are let out, the humans get a build duration where they get to build defenses. After a wave is defeated the humans get a small period to fix and build there defenses.
General Rules:
Max amount of bots used for each wave(The points don't count for this, just the amount of bots used for that wave):
Wave 1: 10
Wave 2: 20
Wave 3: 30
Lives: 3:
Humans must stay in a certain boundary and they can't go into the bots territory.
Humans:
The human side gets a certain amount of points they can use to build defenses such as walls and explosives. The max points are a 100. Each explosive is a different cost in points, such as a small explosive being 10 points and the big ones are 20. The walls can only be a height of 6x6. Each wall counts for a certain amount of points based on the block used, such as wood costing 5 and metal being 30. The three players are allowed to use the gun and hammer in game, but they have to spend a small amount of points to equip those which are 5. The points can be gained again by destroying the bots. Each bot is a point value such as 10 for the small bot and 50 points for the boss bot. The humans get an infinite amount of lives but have a respond time of about 15 seconds.
Bot Ruler:
The ruler of the bots gets to use all the bots that are available in creative mode. But once you use a bot you have to wait a certain amount of seconds before you can use the bot again. An example would be: The small bot you would have to wait 5 seconds to use it again or for the boss bot you would have to wait 45 seconds to use an other one. The game ends when the humans survives 3 rounds or when the bots destroy the destructible object the humans are protecting.
You can change the rules however you want, and if there is anything I can clarify, message me back.
I enjoyed the video and this is my idea for a game you can do.
I think it would be interesting to find these pods in warehouses, maybe at the last floor? Y'know, like they are recharging or something, after you paint them you could pop the pods open and have friendly bots and who know, maybe you could even use them against the trashbot. After that, maybe you could find a recipe (an expensive one of course) of an bot beacon that would allow you to command them.
This will bring some epic multiplayer Monday videos!
What if for Multiplayer Monday you guys did a thing to see who could live the longest when being chased by a bunch of tapebots
(You might have to spawn the tapebots far away so they don’t see you immediately)
When I used loading screen editor, I can spawn in creations with bearings. You cannot push buttons, but if they are connected to a seat, they work.
Scrapman out of context: "why are you shooting eachother you are the same color"
Multiplayer Monday who can build the most fortified creation under a certain time frame and spawn in bots to see how long each player's. Creation lasts with the bots attacking it with a explosive in the middle of your creation
Kind of like the turret and the wall climbers
You could do a mm where you give every bot a surtain amount of points of how strong it is and then give everyone a surtain amount of points you can use to make a army. So for example you have a max of 20 points and then say a greeny is 1 point and a haybot is 4. Then you could make a army of 5 haybots or 20 greenies.
Multiplayer monday idea:
How about a monowheel evolution race in trailmakers?
Would be real fun.
i can already tell they are going to make a bot- capsule vending machine with those things, or possibly a drop pod configuration with spud gun and sensor, so many fun possibilities with these updates.
"Why are you shooting eachother???" its simple- the ranged ones are the ONLY ones to aggro on blocks with aggro turned off- thus the 'jars' which count as blocks get shot.
You guys should make and race trophy trucks because of all the new trees and big hills
I will really enjoy watching that
MM IDEAS:
-Tower defense with aggroall on a certain player and the rest try to defend the aggro player in their own made defenses
-Home defense: each player makes a fort and the player stands in it with aggroall and see how fast a certain army of bots will get to you. This can be expanded by using traps to defend yourself.
-something like totally accurate battle simulator: each player makes an army and faces the army of different players and see who made the best army. You can play around with different (imaginary) values for each bot. f.e. green bots are 1 point, scrap bots are 3, tape bot is 2, red tape bot is 4 and big guy is 8. and each round there will be a certain value limit for the army. This can be further expanded by not lining them up on 1 line but trying different formations etc...
-'Zombie' survival game. players make cars, tanks,... and get aggroall on them and try to stay alive (keep moving, if a player can't move with his vehicle he is 'dead') as long as possible, the other players keep spawning bots until the survivor is dead.
-air, water and land in 1 race, as the name suggests: a vehicle that can do all.
Can of course be altered and for example only do land and water: an amphibian car.
wait i have a cool challenge you guys can do, so it'd going to be a bot war but when you place difference places you got a weaker or stronger bot so a example when you place 1st you get a farm bot when you place 2nt you get a tape bot and when you place 3rd you get a greeny and then when you are done with all the races you get all the bots you just got and make then fight in a 1v1v1
things I want to see in future videos:
more community projects (mountain base, fmb, etc.)
more bot testing (and this time, you can even try to come up with a way to capture a red tapebot, something which would be incredibly difficult to do in survival given that they only spawn in warehouses, although you still might have better luck in survival, given that the creative red tapebots seem to be programmed to attack any creations they see... and they are probably not going to set the survival ones to do that or else the top floor of the warehouse would just explode as soon as it loaded in...)
I would love to see someone use the different tiles to create actual rapids, with rivers and small waterfalls that make interesting rafting courses. Rafts would need some way of turning but could be controlled by a thruster on a low power permanently turned on, simulating the pull of currents.
I don't know if anyone pointed this out but noaggro is usually a command so bot still have a normal behavior but just ignore the player. That's why they hate block but don't attack you, however seeing that makes me now with there was a command like the aggroall but noaggroall so they don't attack what so ever and basically become a friendly npc
castle wars:
you all have castles to defend from 1 person, which spawns bots in the middle of the map. that try to break into your casle. which ever one survives the longest wins.
by the way you can attach the capsules to creations and you can shoot the capsules with mounted spud guns to have them all release at the same time
MULTYPLAYER MONDAY WOOOOOOOOOOOOOOOW!!!
19:37 "Why are you shooting each other, you are all the same color!" The moment of racism.
For multiplayer Monday you and kon should do a walker challenge where you all get inside walkers and the bots chases you and you have to survive as long as possible.
Now what I think would be awesome is if you could set “noplayeraggro” and “noblockaggro” separately. I also think some sort of zone system would be cool so you could make bot factories and the bots won’t aggro on blocks in the factory because it’s inside the zone. So then you could have aggro all on and you would have to survive waves of bots or go deactivate the factory or something. Now that sounds cool.
4:40 Maybe we'll see those other plants eventually have a purpose or something
Maybe make a multi land type course with water, do you have to make a car that can also float and maybe do certain things, like cut a tree that is in the way of part of the trail, able to survive this area full of bots, etc.
Another idea would be to try a bot apocalypse. Everyone makes a vehicle that can do whatever and an explosive somewhere in the vehicle, making you all survive on a world with a ton of one bot type. Start with greenies, then haybots, then tapebots, etc. Weapons are allowed. This would just be a last man standing sort of thing. To make it somewhat fair you all can take turns making worlds, then rock, paper, scissors yo see whose world gets used when.
I have an idea that's kinda complicated to make.
You could do try and do one of those base defender games or a tower defense game, where one (or more) person is defending their base, while another player (or more) are trying to attack them with the bots.
You could also try and see how having multiple bases (1 for each player) would work, with everyone attacking each other. (I'm kinda thinking this one isn't really possible)
Multiplayer Monday is going to need another day with all the new maps you a can create.
River Boat Race! but with tapebot spectators that shoot you. I would assume that a barrier around their legs, with a roof over them, should hold them in.
16:01 more like Hang !XD
Imagine filling the canyon with water and having a boat race through it with custom tiles, you would need a seriously agile boat but it would look awesome
It's very interesting how the creative mode bots attack blocks because that's absolutely not how they currently act in survival. Back in your video about trolling Tapebots you discovered that bots don't attacks players behind blocks, unless they're in a seat. I used this discovery to make a seatless mini tank for warehouses and it works extremely well, the bots flinch when you push buttons, but they never attack.
If the devs are changing bots to always attack player created blocks then may not be possible in the future. We'll have to wait and see.
mm idea: scatter bots across the map. Build vehicles. Whoever can destroy most bots before their vehicle becomes undrivable, wins. There may be different zones where there are more/ stronger bots or zones where there are weaker bots. Maximum 2 spudguns, 16x16 build size, aggro on. No thrusters, no glitches.
I have the test branche downloaded, but I still can´t open my game. Only when I go to the normal version. Did I something wrong?
Sea battles with bots on built ships and then you build your own ship and fight them, or something like that with cannons and things
Multiplayer Monday idea:
Water and land transforming vehicle race
For a multiplayer monday, you should have strategic bot battles.
I have a idea for a challenge
an amount of people in a bot tournament where every round you get a certain amount of points
you can then "buy" robots with the points
bigger bots cost more points (ex: greenys cost 1/4 a point, hay bots cost 1, tape bots cost 5, red tape bots cost 10, and the big red costs 20)
each round you get more points (ex round 1; 10 pts, round 2; 20 pts, round 3; 30 pts)
before each round you place and paint your bots your channel color and they fight last team standing wins
Heres an idea for Multiplayer Monday, Build vehicles that can drive on land and on water for mining resources as fast as possible.
Multiplayer Monday idea 2v2 Kingdom War With the bots pleaseee.War, using bots as army and you build you own castle to defend
Next multiplayer monday challenge, a race with a car that switches into a boat on a track made of road and rivers. Onestly now i'm just waiting for the workshop to become a crazy place XD
tbh I expected you to make a stabilizer mug monument at the menu
Here’s an idea for a multiplayer Monday have a battle Royale with the bots 2 people are up in planes then they drop the bots in the pit the they turn on agro and see who wins. And you can put obstacles such as explosives on the floor. And for more challenge you can put a spud gun on the plane.
this could make for some really interesting MM challenges
You guys should do a battle where you have a certain amount of points and each bot has a certain amount of points to be able to use it. You then choose which bot and paint it in your color and see which army wins. You could increase your points a bit every round and have it where whoever wins has to keep all their bots that lived, of course respawning them so they are at full health, while the others can change their army however they want as long as they keep in the points range