At 6:00 when you are talking about the slight loss of trees on the edge of the woods, you failed to point out that for the narrow sections you GAIN 24 extra land tiles that were under water but only loose 32 spaces from less irrigation - Net Loss 8 Trees from less than half the water used (47%). Certainly worth the narrowing of the irrigation channels.
Indeed, well covered. The Other thing missing (that I came looking for), was Irrigation by way of the Fluid dump. How long does that last VS water used?
Much appreciated demonstration of new irrigation. I was not too excited for Bad Tide, but with the 0.6 update ( experimental at the moment ) I'm quite happy with the development of the game and restarted playing.
Early game I put a terrace covering a 2x6 section of water to keep the crops irrigated when the pumps drain the main river. I haven't tried this since the latest changes.
As 3 by 3 has the largest irrigation area, it appears to reach a maximum. So it could be the added depth would effect it, but it is capped at the max. I would suggest trying a 1 by 1, and checking if depth effects that. Also, how does changes in elevation effect it? e.g. irrigating up vs down?
The evaporation is much higher for a 1xn than a 3x3, generally the 3xn straight channel is always better because it takes a reasonable time to evaporate in droughts, while the spaced one evaporates quickly
@@doc_kwyjibo The surface of water affects evaporation, so a 1x1 water tile will evaporate at the same rate as a 3x3 but the 1x1 needs less water to refill. Underwater tiles do not evaporate at all so always make irrigation channels at least 2-deep which will give some water for the nearest plants in an emergency. Depth matters, a narrow deep water supply will evaporate less and last longer than a wide shallow supply containing the same amount of water.
@@carlchapman4053 This used o be the case, but the irrigation changes in update 5 changed that. Now a 1x1 tile of water not only irrigates less land then a 3x3 box, but it also evaporates faster.
I didn't consider non-square shapes in my testing because it gets out of hand very quickly. For a 5 tile cross (3x3 with the 1x1 corners filled in), it irrigates out 9 tiles. For a 9 tile cross (5 x 5 with the 2x2 corners filled in), it also irrigates out 9 tiles.
@@doc_kwyjibo wow that was kinda fast thanks for your testing (in my opinion crossings are part of cannal Systems and the 5 tile cross is kinda inbetwen 2x2 and 3x3 so it made sence for me as a kind of cheap approach and too compare them too the 2x2 cut in a channel (basicly the same effort but with marginal different space requirement)
At 6:00 when you are talking about the slight loss of trees on the edge of the woods, you failed to point out that for the narrow sections you GAIN 24 extra land tiles that were under water but only loose 32 spaces from less irrigation - Net Loss 8 Trees from less than half the water used (47%). Certainly worth the narrowing of the irrigation channels.
very nicely explaned, only thing missing is elevation change of the water level vs irigation distance
Thanks. I already had it lined up for a follow up because I kept changing my mind!
Indeed, well covered.
The Other thing missing (that I came looking for), was Irrigation by way of the Fluid dump.
How long does that last VS water used?
Thanks for taking the effort to dig this out
Thank you!
Much appreciated demonstration of new irrigation.
I was not too excited for Bad Tide, but with the 0.6 update ( experimental at the moment ) I'm quite happy with the development of the game and restarted playing.
Keep in mind with Ipdate 6, there is increased evaporation ifthe with is lower than 3 tiles!
Might as well build a lido/swimming pool while you're there.
Early game I put a terrace covering a 2x6 section of water to keep the crops irrigated when the pumps drain the main river. I haven't tried this since the latest changes.
As 3 by 3 has the largest irrigation area, it appears to reach a maximum. So it could be the added depth would effect it, but it is capped at the max.
I would suggest trying a 1 by 1, and checking if depth effects that.
Also, how does changes in elevation effect it? e.g. irrigating up vs down?
Good idea! I didn't consider those
The evaporation is much higher for a 1xn than a 3x3, generally the 3xn straight channel is always better because it takes a reasonable time to evaporate in droughts, while the spaced one evaporates quickly
I haven't looked at the evaporation rate yet, but that is a factor that needs to be considered when constructing waterways.
What effect does 2 or 3 depth have on a 1x1 or 2x2 pond 's irrigation ability?
Good idea. I should have checked those. The quick answer is it has no effect
It has no effect on the irrigation rate, but it evaporates slower... Apparently.
Would love to see a video in the same respect but with bad water and its contamination range.
I've got something in the works, but have been a bit short of time lately to get it pulled together.
Thank you for this.
Thanks!
Nice video Doc! You're doing very well. :D
Thanks
Pretty sure it affects the evaporation rate, and smaller evaporate quicker... or the other way around.
I didn't look at the effect on evaporation, but it would be an interesting study.
@@doc_kwyjibo The surface of water affects evaporation, so a 1x1 water tile will evaporate at the same rate as a 3x3 but the 1x1 needs less water to refill. Underwater tiles do not evaporate at all so always make irrigation channels at least 2-deep which will give some water for the nearest plants in an emergency. Depth matters, a narrow deep water supply will evaporate less and last longer than a wide shallow supply containing the same amount of water.
@@carlchapman4053 This used o be the case, but the irrigation changes in update 5 changed that. Now a 1x1 tile of water not only irrigates less land then a 3x3 box, but it also evaporates faster.
@@ichVII Thank you, I will keep an eye on that change.
Is depth still effecting how long until the ground dries out in a drought?
Yes. The time to evaporate depends on the depth of the water.
And how about a cros of 5 tiles compare to a 3x3
I didn't consider non-square shapes in my testing because it gets out of hand very quickly. For a 5 tile cross (3x3 with the 1x1 corners filled in), it irrigates out 9 tiles. For a 9 tile cross (5 x 5 with the 2x2 corners filled in), it also irrigates out 9 tiles.
@@doc_kwyjibo wow that was kinda fast thanks for your testing (in my opinion crossings are part of cannal Systems and the 5 tile cross is kinda inbetwen 2x2 and 3x3 so it made sence for me as a kind of cheap approach and too compare them too the 2x2 cut in a channel (basicly the same effort but with marginal different space requirement)
Does the depth matter?
In terms of irrigation area, no. In terms of time to dry during a drought, yes.