If you have enough corsairs, it's worth it to micro the disruption web. You could essentially shut down sections of the enemy line for a few seconds in you cast it one after another. The AI just spams all the disruption webs all at once and all in one place. Dark archons are cheaper than infested bunkers and (I think) abberations. If a unit kills its own weight in minerls per wave, that's probably breaking neutral in terms of mineral efficiency. So when a dark archon mind controls something that costs more than itself, have it kill more of the enemy stuff, then die, and then there's the dark archon still around to do damage. That's some pretty spectacular mineral efficiency. You might want to micro the mind control though.
Regarding the value of the mdidle and the enemy bunker: You only consider the minerals it is for you. But it is minerals for your entire team. So the middle is not just "two refineries" wohrt of minerals. It is 2 refineries for every teammember worth of minerals.
What counter raynor viking honestly? Maybe AA splash ground unit? But the ground is full of nasty banelings that if incursus darchon didn't mind control even one of them they gonna be dead
@@aierce lmfao, if raynor didnt disc he would of lost 100%. stuk can then safely mass tanks cuz no more worry about tempest. would be EZ win for those guys. stuk tanks + viking + strong high hp units at front to tank, u CANNOT beat that combo.
"the confusion doesn't cause banelings to trigger" Uh.... I beg to differ. The resulting splitterlings aren't confused unless they get hit by a second confusion but the baneling's attack is its explosion so it does indeed trigger them. I can prove it. 30:52 all those banelings died to confusion. The AI on the Dark Archons doesn't target "small" units for Mind Control, and targets grouped units with Confusion. Those banelings got confused, not mind controlled. Earlier in the video you said mind controlling 1 baneling causes a chain reaction. That's not how they work. There's no friendly fire damage from banelings in Direct Strike. 1 mind controlled baneling will destroy in an AoE the banelings it hits but all the others outside of that AoE will be fine. It's confusion killing the banelings, not mind control.
What I like is that instead of it being a brawl it's a slog through the bodies of the enemy army where you have to fight for every inch like trench warfare.
Funny thing is you can cheese this with Alarak or Vorazun, just manually Blink your Stalkers to the enemy AI HQ building and htey won't have anymore builders.
@@aierce It's enabled early due to builder AI triggering combat status soon, so if you stack to the left/right side you can start blinking even further to the side letting you whack the HQ and basically gives you no further resistance from AI
Correct me if I am wrong, but darchons have an AOE confuse, which causes temporary friendly fire, wouldn't that be superior for hitting clustered banes?
It would, but they aoe of the confusion means that most bangs won't have targets close enough, therefore they would die without causing mass damage, or the confusion would end and then they are enemies again. Mind controlling one bang will hit another bang, and BAM, all the bangs are gone
@@What1sAName wouldn't they just suicide each other if they are in a group? It would at least eliminate part of the "crashing wave of bombs" that makes Zahara so dangerous.
@@Nodjia I haven't messed around with confusion enough to know for sure, that was just what I got from the video and my limited time playing the game. Although what you are saying does make a lot of sense. Sorry that I can't help too much.
@@What1sAName oh I am by no means an expert in the game or anything. I find the darchons to be difficult to use because I think similarly to brood war if they use mind control their shields go to zero as well. I've noticed mine die almost immediately after I mind control something. The confusion power is also fairly short lived, like 2 seconds or so if I recall, so it is difficult to use. I'll have to give it a try next time I play vorazun.
No you dont. Their spawn timer reduced by 20 secs for each less player. If you want a sacrifice to make your losing team/friend win, you can quit the game and thrash all counter and enemy composition. It is a sure way to make the game longer and chance to let your team retaliate.
@@era7928 still raynor was his worry and due to icurus team member going max gas they was not holding the middle if other player had stayed might of lost
Nova's answer to libs is Marines believe it or not. as long as you can have more marines, and provided they aren't dying, nova's rines will win every time
Raynor not so much as you loose income on use until you pay it back, heck if you spam enough of em you go into negative income for a long time. Kerri's is great though as is Han Horner's 100% sell rate letting em rush mid then swap into late game tech with no loss
We full gas every single time, lose mid every early game, getting mid control back in midgame and then quickly overrun the enemies And the stats screen in the end shows, despite having much much less time owned mid we had much more minerals ( btw im talking like building my first unit usually at 3:45-4:15
Early-game is the *LEAST* risky time to gas. I had a bigger problem with him buildings tempests with only one gas. The difference is, he would be getting his first tempest around the same time he actually got his second, but then he would be able to build them much faster. If you're gonna rush T3, you may as well also rush gas.
i miss old psionic storm from SC1 where everything didn't just shrug it off XD the shear amount of time things can stand in a psionic storm in SC2 makes my brain slowly die one cell at a time
To be fair that's only the case because commander units tend to have higher hp than regular units, hunter killers for example have nearly double the hp of regular hydralisks and take 2 storms to kill
Artanis tempests are almost exclusively ground target units, they are so bad at anti-air having only 6 range Vs them, they barely outrange mutalisks :(
Pretty sure... like positive that dark archons lose their shields when they mind control... so... shield armor is a nice sentiment for them... also vorazun DTs have high HP do they not? Super smart sometimes but other times you’re missing stuff thinking you know it already. Unless my above statements are incorrect then I’m the ass.
I think that's only true for Brood War Dark Archons. SC2 Dark Archons, especially in Co-Op, don't have their shields go down since they aren't pure casters.
this is the only flaw i see in Incursus, his lack of communicating with his team mates on their mistakes, he'd rather let the whole game lose because he realized his team mate made a mistake which at that time could still be mended with advise by choosing to keep quite and rant about whats going to happen because of it ... instead of giving said advise to fix it ...
u would of lost 100% if the raynor didnt leave. watching ur team was quiet painful tbh, the idiot artanis kept massing archon when he needed reavers in the back. only the nova knew wat he was doing. just a very bad combo for the other guys cuz neither of them can deal with tempests effectively. if raynor didnt leave stuk will mass tanks = GG to ur team.
Actually in this situation Reaver's would be a terrible call, enemy has nothing but bio so archons do bonus damage to everything, can hit air and ground with aoe attacks and have storm for more aoe and also heals the shields of each other with it. Reaver's have a bit of range but not a whole lot and do very little damage over time specially once they are taking 8 seconds per shot and cost the most minerals. You use Reaver's to finish the base or if the enemy is stacking non bio ground units otherwise they are a massive waste of mins.
There are many modes avaible, under a "mini-menu", click on that (If you don't know, what i mean, try things out, until you find something, where "coop commanders" or something like that is... (Of course, in arcarde ^^)) and click on something titled like "3v3 coop commanders"... And then, you should be good to go.
If you have enough corsairs, it's worth it to micro the disruption web. You could essentially shut down sections of the enemy line for a few seconds in you cast it one after another. The AI just spams all the disruption webs all at once and all in one place.
Dark archons are cheaper than infested bunkers and (I think) abberations. If a unit kills its own weight in minerls per wave, that's probably breaking neutral in terms of mineral efficiency. So when a dark archon mind controls something that costs more than itself, have it kill more of the enemy stuff, then die, and then there's the dark archon still around to do damage. That's some pretty spectacular mineral efficiency.
You might want to micro the mind control though.
AI will spread them out
I didn't know that! 👍
Regarding the value of the mdidle and the enemy bunker:
You only consider the minerals it is for you. But it is minerals for your entire team.
So the middle is not just "two refineries" wohrt of minerals. It is 2 refineries for every teammember worth of minerals.
Hearing incursus panic is like hearing Bob Ross worry
Lol, just lol
"Is there a reason not to mass archons?" - Shrekoning
Yes, for instance EMP from nova snipers.
Honestly artanis mass tempest only work because raynor dc-ed, if he didn't i don't know how you deal with the massive flock of viking doom
Muhamad Azra ya based on how long it took to win I’d say the missing raynor might be why they won
What counter raynor viking honestly? Maybe AA splash ground unit? But the ground is full of nasty banelings that if incursus darchon didn't mind control even one of them they gonna be dead
@@muhamadazra5087 nothing, just don't build air. Ground viking sucks.
@@aierce lmfao, if raynor didnt disc he would of lost 100%. stuk can then safely mass tanks cuz no more worry about tempest. would be EZ win for those guys. stuk tanks + viking + strong high hp units at front to tank, u CANNOT beat that combo.
@@muhamadazra5087 nothing counters it when he has bcs in front to tank libs/corsairs.
"the confusion doesn't cause banelings to trigger"
Uh.... I beg to differ. The resulting splitterlings aren't confused unless they get hit by a second confusion but the baneling's attack is its explosion so it does indeed trigger them.
I can prove it. 30:52 all those banelings died to confusion. The AI on the Dark Archons doesn't target "small" units for Mind Control, and targets grouped units with Confusion. Those banelings got confused, not mind controlled.
Earlier in the video you said mind controlling 1 baneling causes a chain reaction. That's not how they work. There's no friendly fire damage from banelings in Direct Strike. 1 mind controlled baneling will destroy in an AoE the banelings it hits but all the others outside of that AoE will be fine. It's confusion killing the banelings, not mind control.
From stream to a new video almost immediately! Love it
Man I love his videos. Keep up the good work. This is the first time I commented within 30 minutes of the video getting posted.
What I like is that instead of it being a brawl it's a slog through the bodies of the enemy army where you have to fight for every inch like trench warfare.
"Oh jeez" and the "Evil laughs" is something.
I hate his fake laugh
Yo I love those probes doing there thing, it like a non arcade match, they were just making there gateways and zealots like nothing happening
When he replied "tempest" my brain explodenated. The single most idiotic thing to do in this brawl. Kappa
Love the vids bro! Keep up the good work.
why do the tempest shots generate a shadow? its a ball of light
Funny thing is you can cheese this with Alarak or Vorazun, just manually Blink your Stalkers to the enemy AI HQ building and htey won't have anymore builders.
How, blink has long cooldown
@@aierce It's enabled early due to builder AI triggering combat status soon, so if you stack to the left/right side you can start blinking even further to the side letting you whack the HQ and basically gives you no further resistance from AI
@@majormajorasic Kerrigan work too. The problem is enemy team will counter you next turn.
Correct me if I am wrong, but darchons have an AOE confuse, which causes temporary friendly fire, wouldn't that be superior for hitting clustered banes?
It would, but they aoe of the confusion means that most bangs won't have targets close enough, therefore they would die without causing mass damage, or the confusion would end and then they are enemies again. Mind controlling one bang will hit another bang, and BAM, all the bangs are gone
@@What1sAName wouldn't they just suicide each other if they are in a group? It would at least eliminate part of the "crashing wave of bombs" that makes Zahara so dangerous.
@@Nodjia I haven't messed around with confusion enough to know for sure, that was just what I got from the video and my limited time playing the game. Although what you are saying does make a lot of sense. Sorry that I can't help too much.
@@What1sAName oh I am by no means an expert in the game or anything. I find the darchons to be difficult to use because I think similarly to brood war if they use mind control their shields go to zero as well. I've noticed mine die almost immediately after I mind control something. The confusion power is also fairly short lived, like 2 seconds or so if I recall, so it is difficult to use. I'll have to give it a try next time I play vorazun.
After the raynor left I thought the game would have ended much sooner
No you dont. Their spawn timer reduced by 20 secs for each less player. If you want a sacrifice to make your losing team/friend win, you can quit the game and thrash all counter and enemy composition. It is a sure way to make the game longer and chance to let your team retaliate.
@@era7928 still raynor was his worry and due to icurus team member going max gas they was not holding the middle if other player had stayed might of lost
I felt so many times that you were going to say oh jeez rick...
Nova's answer to libs is Marines believe it or not. as long as you can have more marines, and provided they aren't dying, nova's rines will win every time
Kerrigan and raynor works pretty well, can get more minerals with their ability
Raynor not so much as you loose income on use until you pay it back, heck if you spam enough of em you go into negative income for a long time.
Kerri's is great though as is Han Horner's 100% sell rate letting em rush mid then swap into late game tech with no loss
Kerrigan is OP because her bonus 100 minerals is much better when the enemies eco is slowed.
I want to see you go Mass Void Ray, because I already know how much Rage it will cause your opponent when you hit Critical Mass
25:10 derpcursus they used a scan I'm pretty sure
GG .. love the weekly's!
We full gas every single time, lose mid every early game, getting mid control back in midgame and then quickly overrun the enemies
And the stats screen in the end shows, despite having much much less time owned mid we had much more minerals
( btw im talking like building my first unit usually at 3:45-4:15
Are you the Artanis player?
@@elsasslotharingen7507 no?
"The stats screen in the end shows [...] we had much more minerals" makes no sense if you weren't one of the players in this video.
@@elsasslotharingen7507 it does...
Nopety nope.
The mind controlled baneling pops are so brutal to the zagara wave I'm surprised he didn't try to micro them into happening more often
wanna see zagara baneling spam with this events :D
that's an insane match!!!! 40 mins!!!!!
Early-game is the *LEAST* risky time to gas. I had a bigger problem with him buildings tempests with only one gas. The difference is, he would be getting his first tempest around the same time he actually got his second, but then he would be able to build them much faster. If you're gonna rush T3, you may as well also rush gas.
yeah but rushing tempests into viking swarm lib? that just seems suicidal to me
forecast today is stormy...
i miss old psionic storm from SC1 where everything didn't just shrug it off XD
the shear amount of time things can stand in a psionic storm in SC2 makes my brain slowly die one cell at a time
To be fair that's only the case because commander units tend to have higher hp than regular units, hunter killers for example have nearly double the hp of regular hydralisks and take 2 storms to kill
Is the overview at the end usually random because I always thought it divided the players into the teams... or is it just bugged here?
You know, the Raynor player is the younger brother of that Artanis player. Why he got dc'ed? Because his older brother un-plugged his computer.
WW1 trench warfare intensifies
would raynor be a good commander for this?
Hello, I'm new to star craft game play. What is this game mode and where do I find it in the custom section?
Found it. Now I just need friends to play it with... Hahaha A.I. here I come
@@davidsullivan2404 I get I'm late but I would love someone to play it with too!
what comando its the one with nova shotgun ?
Isn't tempest have 10+ range vs air?
Hi
You're first and didnt say first! Thank god
Artanis tempests are almost exclusively ground target units, they are so bad at anti-air having only 6 range Vs them, they barely outrange mutalisks :(
Pretty sure... like positive that dark archons lose their shields when they mind control... so... shield armor is a nice sentiment for them... also vorazun DTs have high HP do they not?
Super smart sometimes but other times you’re missing stuff thinking you know it already. Unless my above statements are incorrect then I’m the ass.
I think that's only true for Brood War Dark Archons. SC2 Dark Archons, especially in Co-Op, don't have their shields go down since they aren't pure casters.
If someone went mass science vs all bio
I love 12:00 Am videos
this is the only flaw i see in Incursus, his lack of communicating with his team mates on their mistakes, he'd rather let the whole game lose because he realized his team mate made a mistake which at that time could still be mended with advise by choosing to keep quite and rant about whats going to happen because of it ... instead of giving said advise to fix it ...
no merc for free crystals(?) and so panic of mid... they spawn behemots. u keep energy... why?
Its 1 am here. So I'm here.
7:00 - 9:00 bruh u ok?
Dude it's 1 in the morning here
Why?
u would of lost 100% if the raynor didnt leave. watching ur team was quiet painful tbh, the idiot artanis kept massing archon when he needed reavers in the back. only the nova knew wat he was doing. just a very bad combo for the other guys cuz neither of them can deal with tempests effectively. if raynor didnt leave stuk will mass tanks = GG to ur team.
Actually in this situation Reaver's would be a terrible call, enemy has nothing but bio so archons do bonus damage to everything, can hit air and ground with aoe attacks and have storm for more aoe and also heals the shields of each other with it.
Reaver's have a bit of range but not a whole lot and do very little damage over time specially once they are taking 8 seconds per shot and cost the most minerals. You use Reaver's to finish the base or if the enemy is stacking non bio ground units otherwise they are a massive waste of mins.
So I've been playing direct strike and I haven't been able to play with heroes can someone help me
There are many modes avaible, under a "mini-menu", click on that (If you don't know, what i mean, try things out, until you find something, where "coop commanders" or something like that is... (Of course, in arcarde ^^)) and click on something titled like "3v3 coop commanders"... And then, you should be good to go.
Thank you
@@johndivietro1938 Any time soon...
No one cares what time it is where you live. Time zones are a thing
Ieuan Hunt thank you for saying this
12:14 here
Morty
Please dont call them dar-cons. They are darkn archons.
Exactly, Dar-cons.
why dont you spend your mastery points
Or change his worker skin
I’m here
Oooh early
4th XD i was hoping i was first! gg tyler
Sorry I'm late but you're 7th
ahh this is like a newbs version of clash royal.
Nope, completely different if you pay attention to almost any feature of this game...
3rd
Sorry I'm late but you were 4th
Terrible terrible damage.
1st
Alex Vaquera Lopez beat me by 7 seconds
everyone beet me by about 3-40 seconds XD
23 sec to post XD
Sorry I'm late but you were 2nd
First!!!!!
Sorry I'm late but you were 3rd
For
2020
2021
2022
2022
2023
2024
2025
Hi from 2019