Creeping Swarm (SC2 Arcade - Direct Strike) - Starcraft 2[28]

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  • เผยแพร่เมื่อ 22 มี.ค. 2019
  • Hello there! Project Incursus here!
    Today I'm heading back to the arcade! This time, it's Direct Strike commanders mode! Will Stukov lead us to victory?
    I love hearing back from your guys about my family friendly videos, what do you like? What criticisms do you have for the video? Leave a comment below and let me hear it!
    Your support is always appreciated, a like and subscribe goes a long way to more videos!
    Subscribe: bit.ly/ProjectIncursus
    Discord: bit.ly/TheIncursionDiscord
    Intro Music: Kai Engel - Anxiety
    Outro Music: Electro-Light - Throwback
    ═════════════════════════════════════════
    With three races, four modes, and infinite ways to play, StarCraft II is the ultimate real-time strategy experience. Do you have what it takes to become the galaxy's greatest commander?
    Starcraft Webpage: starcraft2.com
  • เกม

ความคิดเห็น • 187

  • @wisnoskij
    @wisnoskij 5 ปีที่แล้ว +285

    Realizes that Liberators do nothing against Mirages, builds more Liberators. - Big Brain Builds

    • @goddagogeddagabbagool
      @goddagogeddagabbagool 5 ปีที่แล้ว +38

      Don't forget that he kept seeing and talking about his Liberators stacking up being an issue...and then keeps them stacked. NEVER spreads them

    • @KodaSkunk
      @KodaSkunk 5 ปีที่แล้ว +12

      He had a strategy down that worked. But the problem was that as soon as the teammate came through and threw out corsairs to mess with the staggered formation, he didn't do anything to counter that. Liberators do nothing in big stacked clumps against mirages in mass. But when you have waves, trigger their invulnerability so that when the next wave comes and attacks they all die...

    • @wisnoskij
      @wisnoskij 5 ปีที่แล้ว +19

      @@KodaSkunk Considering that the correctly staggering strategy only worked well the one time, and required a helpful enemy black-hole to pull off. I think it is simply too precise of a strategy that required everything to go perfectly to the half second. It never would or worked, even if the enemies did not purposely try and counter it. At one point he simply had to sell off the liberators, considering half his money was in units that got an average of 1/20th of a kill per wave, his ground was doing insanely well.

    • @Wheatspin
      @Wheatspin 5 ปีที่แล้ว +8

      Cody Ross “I need to stack them up” 2 seconds later “I need to stagger them” keeps them stacked

    • @VompoVompatti
      @VompoVompatti 5 ปีที่แล้ว +16

      No liberators would've been just about as effective as all of those liberators. Costwise much more effective.

  • @Gigarayzor
    @Gigarayzor 5 ปีที่แล้ว +81

    54:38 - "If we lose ground control during my wave, the game is just going to end right there" immediately builds two more liberators and loses the game next wave. XD

  • @brentramsten249
    @brentramsten249 5 ปีที่แล้ว +45

    "we need more, or to have them take less damage"
    or you could buy the upgrade that makes liberators take 90% less damage while attacking

  • @Imkaje
    @Imkaje 5 ปีที่แล้ว +34

    Apokolisks are the best answer to mirage I've found. Mirage counters infested liberator hard. Building more doesn't help.

    • @fadeddragon123
      @fadeddragon123 5 ปีที่แล้ว +5

      Kendal Panchot infested libs are only good for popping the immunity

    • @Imkaje
      @Imkaje 5 ปีที่แล้ว +5

      One or two will pop immunity. The other dozen or so he built were not smart at all haha

    • @PervyAutomaton
      @PervyAutomaton 5 ปีที่แล้ว +4

      or bunkers, they can't be lifted after all and shoot air.

  • @dmeyster
    @dmeyster 5 ปีที่แล้ว +75

    You ignore upgrade for infested marines - plagued munitions

    • @PervyAutomaton
      @PervyAutomaton 5 ปีที่แล้ว +8

      Its a very good upgrade indeed.

  • @ChristofAbsolution
    @ChristofAbsolution 5 ปีที่แล้ว +54

    Just putting this out there:
    Stukov suffers from an extremely weak anti air game. It's just one of his weaknesses, sitting near Tychus at the bottom of the barrel.
    The reason for this isn't just because infested Liberators are terrible (low damage across multiple hits, only real damage coming from a nearly 1 time use cast ability, slow with low maneuverability, middling range) it's also because Infested Liberators COST WAY TOO MUCH.
    Direct Strike is a money vs money game - if you spend your money and have little effect, you lose. Infested Liberators cost SO MUCH and do SO LITTLE even against the things they're designed to fight that it's NEVER worth the investment. Stukov players will struggle against the Golden Fleet protoss - that's just a fact. The best that can be done is formation mingling, but once your opponents realize that they will disrupt it (just as you saw in this video).
    Yes, there are tactics to improve Stukov's anti air effectiveness (many listed in other comments such as creating rows of attackers instead of lines, use of infested bunkers, more Diamondbacks etc.) but in the end they are only a bandaid and will all eventually fail once the protoss gets to critical mass. Additionally this assumes that your opponents don't do anything to stop you - Columns vs Rows can be affected (as you saw in the video) by disrupting your formation in any way, infested bunkers can be separated from your main force and be killed on the ground by many other units, and Diamondbacks eventually just get overwhelmed as each Diamondback is 175 minerals, while every phoenix costs only 125.
    In situations like this it's imperative that you communicate with your team to let them know that you're playing Stukov and your anti air options are limited and ineffective. In this game, the Zagara player could have taken it upon themselves to clear the skies with scourge, thus freeing up all of the minerals that were spent on an ineffective air army into a ground force capable of winning the game, for example.

    • @iridadene4344
      @iridadene4344 5 ปีที่แล้ว +1

      I'd argue that Stukov has a good counter to a good amount of Anti-air in Direct strike commanders. Its just that you need to go Bunkers/Diamondbacks since the diamond backs disable and as a result turns enemy air units into the money spent with little effect. Not only that but stukovs infested version of banelings tend to be a counter to the meme build of Zagara with her banelings since the leap ability will trigger their explosion first meaning that unit density wise Stukov almost always wins until aberrations start spawning, but given that the infested are cheaper unit per unit, a line of vile infested sandwiched between two lines of regular infested will often be all you need to stop most people until late game provided you don't forget about your backline first.

    • @ChristofAbsolution
      @ChristofAbsolution 5 ปีที่แล้ว +7

      @@iridadene4344 A couple of points,
      1. I mentioned infested bunkers and Diamondbacks in my reply - Direst Strike is a resource vs resource game. Each Diamondback is 175 and each infested bunker is something like 300? This is all to counter the 125 cost Phoenix? Assuming equivalent resources, you will physically never be able to field an army capable of engaging the protoss Golden fleet. Put simply, phoenix spam is nearly the strongest air-only build in the entire game while Stukov's anti-air options are among the very weakest.
      As an aside, Diamondbacks are a GREAT unit - they are THE unit that you should be building as Stukov due to their damage properties, as well as their limited anti-air ability. The problem is that while if a Phoenix LIFTS a Diamondback, the Diamondback can't shoot, but if the Diamondback "webs" the Phoenix, it can still fire on any units that get lifted by other phoenixes - it isn't an anti-air stun, it simply changes the air unit to a 0 movement ground unit.
      2. I wasn't referring to Stukov VS Zagara - In this particular game of Direct Strike, Incursus had an ALLY Zagara. It is of note that Zagara is one of 2 commanders who can hard-counter the golden fleet (the other being Kerrigan with Hydralisk spam). I never said that Stukov was a bad commander - in fact I really REALLY like Stukov due to his active abilities (often times you can outright take the bunker on your 3rd wave if you've built enough infested with all the upgrades to spawn broodlings and rank 2 weapons when combined with shutting down their defensive structures).
      I like Stukov and play him a LOT - that's why I said everything I did. He's a phenomenal commander and can body a lot of other commanders with his expendable units and hard hitting vipers and quite decent ultralisks. But his anti-air game is either the worst or second worst in the entire game.

    • @halvarianknight4477
      @halvarianknight4477 4 ปีที่แล้ว +1

      Honestly would've been better off selling the Libs for Apocs

  • @Nodjia
    @Nodjia 5 ปีที่แล้ว +12

    So, another thing to note about dehaka. Infested bunkers, while they do very good damage against him, can also be eaten for +armor +thorns +hp +dmg for Dehaka, which causes all attacks against him to take 20 or more damage back to the attacker... murdering entire waves of little fellas. Be careful what dehaka can eat.
    The building heal is best used right before the enemy collapses on it so that the little fellas take hits and if you are losing hard, try to use the ability on cooldown (or as tactically reasonable) so you can get your building back up to full.
    For countering mirages specifically, stagger the libs in columns rather than lines, the first couple will proc the armor and die horribly, but as each new mirage comes into range it will find a target and fire. It can be rough to maintain the line, especially with several enemy air spawning. However, another solid counter to mirages is bunkers, their 54 damage always hits at the same time so the invuln doesn't matter that much, and the decay rounds keep their armor proc as soon as it's off cooldown allowing better anti-air units to get hits in.
    Assuming an Apoc could survive the ground war long enough to be around when the mirages show up, it also would have chunked their hp all down at once pretty quickly.

  • @magnusspotoft
    @magnusspotoft 5 ปีที่แล้ว +45

    This is definitely my favorite series

  • @Asmund_the_Red
    @Asmund_the_Red 3 ปีที่แล้ว +3

    I just found it hillarious in the first game, that he made a line of infested civilians in the back that defeated their own purpose.
    All they would do was just push all of those diamondbacks directly into the front line to be demolished because they couldn't jump over them. Looked hillarious.
    At any rate an entertaining video. Just recently found Incursus through a Forts video and have been binge watching a lot of the videos. Such a calming voice and wonderful person, Incursus.

  • @masamigameon
    @masamigameon 5 ปีที่แล้ว +31

    5:00
    _Incursus didn't care the leap upgrade_
    Incursus : as long as they die, they're doing their job
    Me : **Laughed so hard**

    • @wamarize
      @wamarize 5 ปีที่แล้ว +3

      also the infested citizen line behind his diamondbacks was pushing them toward Dehaka's units xD

    • @zararule427
      @zararule427 5 ปีที่แล้ว +1

      Good 'ole Soviet tactics!

  • @mystfawn8774
    @mystfawn8774 5 ปีที่แล้ว +57

    For the record, one of the best counters to Mass mirages for Stukov, is Infested Bunkers because they are "massive" and cannot be lifted. Whenever i play Karax (the one i play the most) Stukov always anoys me because of the bunkers hard countering my mirages... so i switch to Annihilators to counter this. Just a point :D (By the time you were having insane trouble with mirages however, it'd be drop in a bucket syndrome through xD)

    • @pg8971
      @pg8971 5 ปีที่แล้ว +1

      In fact, Karax can go tier 3 and get colossus as well as reclamation upgrade for energizer to counter Stukov’s massive ground.

    • @PinkysPain
      @PinkysPain 5 ปีที่แล้ว +5

      He should have just left the mirages to his team mate and ignored them entirely, once his ground wave lived long enough would be soon enough for bunkers.

    • @Incursus
      @Incursus  5 ปีที่แล้ว +2

      Indeed, the bunkers are strong. I didn't go for the bunkers in that second match, as they wouldn't fare well in the ground battle, nor do they have the DPS to clean up that many mirages. They are extremely effective against smaller groups of mirages, I just needed something a bit stronger.

    • @mystfawn8774
      @mystfawn8774 5 ปีที่แล้ว +1

      @@Incursus Heh, as i said, by the time there were that many there was no point going bunkers, drop in bucket syndrome.

    • @SkyHawk2137
      @SkyHawk2137 5 ปีที่แล้ว +1

      @@Incursus Honestly, I think the biggest problem was towards the end you were going all in on Liberators because that allowed you to beat 'your' wave of enemies, whereas the enemies had pushed you so far back that you were always fighting your previous allies wave. If you'd instead build to kill that wave as fast as possible, and then thought of what to do to reduce 'your' wave of enemies then you might have started to push back. Maybe.

  • @feyntmistral1110
    @feyntmistral1110 5 ปีที่แล้ว +3

    As a fan of Stukov I found that the counter to mass mirages on the cheap is mass diamondbacks. They have to both field a ton of ground units (which hopefully won't melt to your high ground damage) AND field as many mirages as you have diamondbacks, AND hope the mirages don't try to pick up your ground units first. If you put the diamondbacks toward the back of your wave and stagger infested civilians and marines, they'll lift those units before your diamondbacks, and then succumb to the pull down. If you had invested your liberator money into diamondbacks, you would have wiped your opponent's wave and at least part of the next.

    • @PervyAutomaton
      @PervyAutomaton 5 ปีที่แล้ว

      But bunkers can't be lifted and can shoot air.

  • @wolfieandweasel7129
    @wolfieandweasel7129 5 ปีที่แล้ว +34

    come on bro!!! You had to realize the liberators weren't working at all why did you keep building them?

    • @PervyAutomaton
      @PervyAutomaton 5 ปีที่แล้ว +4

      Bunkers or marines all the way :D

    • @Santisima_Trinidad
      @Santisima_Trinidad 2 ปีที่แล้ว

      So, basic idea was "build so many that the mirages invulnerability period wears off and i still have enough splash to chunk them down", but then the vorazoon came in with some corsairs and that disrupted his attempts to get his liberators to trigger the invulnerability as early as possible so his liberators wouldn't have to be useless for so long in the engagement..
      Realistically, by that time his only real option was selling off the liberators to get a load of apocalisks and infested Bunkers, and because sellback is only like 75% that would essentially remove 25% of his waves mineral value. And because they hadn't been holding the middle, that would put him at such a money deficit he would die.
      It's almost like playing against a coordinated team of some of the strongest air commanders as one of the weakest anti air commanders and with random teammates puts you at an almost unwinnable disadvantage.
      (Although apparently infested liberators are just never a good option. They do have anti air splash, but all the stats are so low for the price it's just never worth it)

  • @mrwhitecoal4380
    @mrwhitecoal4380 5 ปีที่แล้ว +16

    I know Incursus probably won't see this comment but I hope he does another SC2 arcade stream, love the direct strike commanders videos the most of all followed close by the forts vids.

  • @KodaSkunk
    @KodaSkunk 5 ปีที่แล้ว +27

    You needed to put more liberators up front, they were placing suicide corsairs just to get your units to stack up and it screwed your entire formation. lol. Positioning is actually important, you put too much effort into making everything pretty.

    • @Incursus
      @Incursus  5 ปีที่แล้ว +3

      Once the corsairs came out, there was no amount of positioning that could prevent the libs from stacking up.

    • @KodaSkunk
      @KodaSkunk 5 ปีที่แล้ว +1

      @@Incursus I just figured if you killed them with the first wave, you'd have a better chance.

    • @MagnificentXXBastard
      @MagnificentXXBastard 5 ปีที่แล้ว +7

      @@Incursus Nonsense, of course there was

  • @tranquilclaws8470
    @tranquilclaws8470 5 ปีที่แล้ว +3

    When you placed those infested civilians behind your diamondbacks, they ended up pushing the diamondbacks into the frontline, which was hampering their purpose of tanking for the diamondbacks. I would suggest leaving holes in your backline so that the second frontline can filter through and tank damage without displacing your damage dealers.

  • @RynerAGL
    @RynerAGL 5 ปีที่แล้ว +7

    I think your mistake on the 2nd match was that you underestimated the power of the infested marines, you could either mass them with bunkers in frontline, adding those volatile as he adds more zealots. The thing is, Mirages can't lift massive units which bunkers are, and your infested units are much cheaper than Karax's mirages so you could have more units than he could lift and still take dmg from the rest, although I can see Vorazun trying to counter you as you had to deal with him before clashing with air Karax.

    • @Incursus
      @Incursus  5 ปีที่แล้ว +1

      Indeed I suspect that investing into more Marines rather than the libs might have had a better result. I did add an entire line of marines to test the result, but none of them ever managed to survive the Vorazun wave. Maybe if I spammed enough, then a few would survive, but even then I would need an overwhelming number of them to survive in order to eat the Mirage lifts. The bunkers are nice, though I sincerely doubt they would have greatly helped. Bunkers just don't have the dps to bring down mass mirage, nor would I expect them to survive the Vorazun wave.

    • @PervyAutomaton
      @PervyAutomaton 5 ปีที่แล้ว

      @@Incursus thats why you upgrade the marines since there upgrades effect the bunkers troops.

  • @GuardianofKH
    @GuardianofKH 5 ปีที่แล้ว +7

    your backline pushed the diamondbacks foward.

  • @tranquilclaws8470
    @tranquilclaws8470 5 ปีที่แล้ว +8

    Upgrading the air unit's damage to counter mirage wasn't a very effective tactic because that damage only ended up being drained into their invulnerability. A better idea would have been upgrading armor so that your liberators could survive through the invulnerability and deal more damage after it's over.

    • @Incursus
      @Incursus  5 ปีที่แล้ว +3

      You say that as if I didn't get the armor upgrade.

    • @tranquilclaws8470
      @tranquilclaws8470 5 ปีที่แล้ว

      Sorry about that, I didn't realize until later on that you had already gotten it.

  • @Zlanarod
    @Zlanarod 5 ปีที่แล้ว +14

    USE UPGRADES PLEASE

  • @stupider666
    @stupider666 5 ปีที่แล้ว

    thank you for showing my this arcade game, sooo fun

  • @echidna7580
    @echidna7580 5 ปีที่แล้ว

    Thank you Incursus VERY COOL

  • @TheFlyinDutchman15
    @TheFlyinDutchman15 5 ปีที่แล้ว

    Incursus, please do more Starcraft videos! You inspired me to try this mode, and I love your builds.

  • @Salted_Fysh
    @Salted_Fysh 5 ปีที่แล้ว

    I think perhaps the better approach to the mass mirages would've been to try and force through the ground battle. Giving them a lot of little things to lift on the front line and then have Diamondbacks in the back to melt them down. Because ultimately the Alarak wraithwalkers could've cleaned up the mirages while they were busy lifting his supplicants but because the ground battle almost always ended up dead-even or in favor of the enemy by the end, his supplicant line was decimated before the mirages arrived.

  • @teddy5004
    @teddy5004 5 ปีที่แล้ว +1

    for AA against mirage send 1or 2 lib to trigger invulnerability, then a wave at the back to wipe them out if you move them far enough apart the mirage invulnerability should wear off before your wave hits. bunker spam works as well since mirages cant target ground.

    • @teddy5004
      @teddy5004 5 ปีที่แล้ว

      sorry i said that wrong... because of those cors in the first wave... maybe stagger so you have 4/5/6 small waves? the aoe seems to wipe them out the problem is actually hitting them....

  • @MagicMike1790
    @MagicMike1790 5 ปีที่แล้ว

    Love your vids bro!

  • @zachtaylor4097
    @zachtaylor4097 5 ปีที่แล้ว

    I spent most of that final match basically screaming at the alarak to get the void rays. They can hard counter the mirages pretty well

  • @Genaral_Doom
    @Genaral_Doom 5 ปีที่แล้ว +4

    I started watching you for forts, but I definitely prefer your direct strike videos more

  • @karrde5566
    @karrde5566 5 ปีที่แล้ว

    51:53 ish
    incures: well they got one
    me: YEEY they got one

  • @danielrepository7383
    @danielrepository7383 5 ปีที่แล้ว +57

    That was... pretty bad gameplay of stukow I must say...

  • @jakeabcabc1184
    @jakeabcabc1184 5 ปีที่แล้ว

    The immortal has a powerful attack with a long cooldown that can hit air, which was what was insta killing all of your air. Infested bunkers are one thing you needed alot more of.

  • @skyacaniadev2229
    @skyacaniadev2229 5 ปีที่แล้ว

    In a machine learning sense, one initial choice makes you go “down” the inevitable gradient towards a “local optimum”.

  • @EnergyBurst2
    @EnergyBurst2 5 ปีที่แล้ว

    I find it interesting that he acknowledged that he was about to lose the ground war yet still continued to build liberators instead of trying to bolster his ground a bit more to hold out a bit longer.

  • @fadeddragon123
    @fadeddragon123 5 ปีที่แล้ว +1

    Shoulda only had a few libs, I woulda gotten apocalisks and infested bunkers because they are "massive" and have good AA.. A few infested liberators would be good for popping the immunity so spreading them out would be good too

  • @oliverchao-bierhaus7189
    @oliverchao-bierhaus7189 3 ปีที่แล้ว

    group the libs together so the mirages also group together, this will make the splash from the libs more effective

  • @F34R_Flo
    @F34R_Flo 5 ปีที่แล้ว +2

    Incursus I just want to let you know I have been with you ever since the beginning. I was one of you first hundred subscribers. I love your vids and hope you keep growing the speed you have but, faster. Keep it up man!

  • @CelesteOnYoutube
    @CelesteOnYoutube 4 ปีที่แล้ว

    "What can I say... It is what it is" lol

  • @GriffinMan00
    @GriffinMan00 3 ปีที่แล้ว

    Curious to see what kind of Aura builds you can do w/ stukov

  • @social3ngin33rin
    @social3ngin33rin 5 ปีที่แล้ว

    Yay more vids

  • @kingbane2
    @kingbane2 5 ปีที่แล้ว

    i think when you do liberators vs mirages you have to stagger the liberators so the first lib activates the mirage abilities before all the others shoot their first shot. the way you have it set up all the libs fire their first shot into immune mirages. should also use stukov's ability to heal your CC

  • @dukem8774
    @dukem8774 5 ปีที่แล้ว

    I rarely notice that his videos are 30min to an hour till its over, normaly that only hapens when im using a video as background noise, but incersus i end up watching the whole thing, episode after episode

  • @Rbjorgen
    @Rbjorgen 5 ปีที่แล้ว

    thank you

  • @Esoteric_5075ism
    @Esoteric_5075ism 5 ปีที่แล้ว +1

    16:53
    Incursus = Kira confirmed

  • @skyacaniadev2229
    @skyacaniadev2229 5 ปีที่แล้ว

    Mass marine do well against both mirage and carrier. As long as they don’t have colossi, it would be very useful.

  • @moonssdoesminecraft
    @moonssdoesminecraft 5 ปีที่แล้ว

    Try doing mass deployment stukov. I mean three lines of civs, two lines of vols, a line of bunkers, fill in the gap between bunkers and vols with marines. Then just save for apok and brood

  • @nemesisnick66
    @nemesisnick66 5 ปีที่แล้ว +8

    The first 10 you built didn't work why would you keep making more

  • @Midnight2630
    @Midnight2630 5 ปีที่แล้ว

    27:51 so much emotion!

  • @amateurishauthor2202
    @amateurishauthor2202 5 ปีที่แล้ว

    Stukov tanks take vehicle upgrades, it's the volatile they shoot that uses infantry

  • @leexgx
    @leexgx 5 ปีที่แล้ว

    Not sure what else you could do with those mirages because they have that invulnerability short-time and I assume you did not have any other type of ground units that could shoot air (like the acid splitters) what you might of been better going with that the tank that you said could bring the marriages to the ground you did say you were going to use them but then you switch to using liberators (maybe level 3 max armor them up so they can last a little longer to outlast the invulnerability)

  • @FunGrif
    @FunGrif 5 ปีที่แล้ว

    I’d like to see either weekly brawl or gear gameplay in direct strike

  • @Descanlin
    @Descanlin 5 ปีที่แล้ว

    Point of order: you say Stukov has no anti-air anti-armoured, but his Queens deal extra vs. armoured and are anti-air. Hell, they deal more damage than liberators period - they're just not splash, are tier 3 instead of 2, and are 50 minerals more expensive. So, situational.
    They can broodling air units too, so they're even better against a few massive/armoured air units than liberator swarm.

    • @jakekees847
      @jakekees847 5 ปีที่แล้ว

      Descan idk about everyone else but I rarely go to tier 3 on stukov, unless its past 20 minutes or so its just hard to reason the upgrade

  • @GregAtlas
    @GregAtlas 5 ปีที่แล้ว

    I think for that second game I would have asked for the teammate responsible for the corsairs to try and focus on units to take them out, that way the liberators could get through without losing their formation.
    In addition to that, there was over investment into the liberators, which weren't effective. I think it would have been a better idea to get more marines and civilians up front for sacrifice so the mirages to lift up and put the lift on cooldown and that should have left your main units able to take care of the mirages that way in addition to being more of a threat to the enemy ground units.
    I'd love to see mirages get a nerf. They're too annoying and efficient to deal with as they are now.

  • @frootloop8491
    @frootloop8491 5 ปีที่แล้ว

    Last 30 mins was me screaming at my phone

  • @rickydawn6313
    @rickydawn6313 5 ปีที่แล้ว

    Hayasaka called Kaguya's father an asshole and said that he should drop dead. I agree with that.

  • @litppunka.5732
    @litppunka.5732 5 ปีที่แล้ว

    If you got your ally to build enough aa to remove the corsairs whos ENTIRE PURPOSE was restacking your libs, they would have faired much better at removing most of the mirages

  • @seemingly_useless8700
    @seemingly_useless8700 5 ปีที่แล้ว

    Apoc has some AA skills and also has a good CC for ground, should've invest atleast 4 instead of mass liberators, If you cant win air, invest on heavy ground so that you can flood.

  • @beastward6699
    @beastward6699 5 ปีที่แล้ว

    Can you do a Zagara video? Idk if you've already done one but it seems really interesting

  • @seaoftra
    @seaoftra 5 ปีที่แล้ว

    should have controlled the ability of liberators. their aoe attack procs mirages invulnerability, then activate that liberator ability after half a sec

  • @dinosorusmechkiller7960
    @dinosorusmechkiller7960 5 ปีที่แล้ว +2

    I spent an hour watching this, am i good enough? Daddy Cursus?

  • @christopherg2347
    @christopherg2347 5 ปีที่แล้ว

    As I read it, the Mirrages have these properties:
    - short invulnerability on a short cooldown
    - Graviton beam on a short cooldown
    - a lot of low damage attacks
    Wich would be the baseline Phoenix build, plus invulnerability
    The invulnerability would be best countered by a DoT or fast firing unit. All it really does for them in that case is some guaranteed time to use Graviton beam/deal damage.
    The single target graviton beam could be best solved by swarming them with targets. Once there are more AA tragets then they can lift, they get shoot down (freeing up more units to shoot them).
    Their actuall firepower would be countered by armor. Lots of weak attacks are exponentially more affected by armor.

    • @TankHunter678
      @TankHunter678 5 ปีที่แล้ว

      Which is why him overlooking the infested terran plagued munitions is a bad thing, as it is a stacking dot and each bunker comes equipped with 6 infested terrans.

    • @christopherg2347
      @christopherg2347 5 ปีที่แล้ว

      @@TankHunter678 6 Terrans with a stacking dot in a massive Target. Damn, this thing is perfect to counter them.
      But in his defense, by now he seems to have learned that lesson.

    • @TankHunter678
      @TankHunter678 5 ปีที่แล้ว

      @@christopherg2347 He would have known it if he had played the Co-Op Commanders in their main mode, its part of why Stukov was so powerful. It just always annoyed me when I saw him play stukov and build a bunch of infested bunkers that he never got infantry upgrades or the infested terran upgrades.
      Pity you cannot burrow them in that game mode, cause then you basically have an endless supply of infested terrans for as long as the bunkers last.

  • @Illianor123
    @Illianor123 5 ปีที่แล้ว

    Watching the Libs do extremely little and watching you invest more was painful. A line in front to fire a volley, then a line at the back to fire a volley seemed like it was enough, maybe two libs thick lines. The ones in the middle just arrived while the invulnerablility was active and died. And winning ground much harder could have carried you against them any way.

  • @wamarize
    @wamarize 5 ปีที่แล้ว

    9 to 12 liberator in 3 to 4 lines of 3 liberators each was enough to start, then if that wasn't enough, just go apocalisk. Easier solution was bunkers they can 't be lifted and works good against the centurions of Vorazun. Also, you should have went tier 3 anyway just to keep on the vehicle upgrade as your liberator could fire only once per row, so might as well increase each row damage while also increasing ground damage

    • @Incursus
      @Incursus  5 ปีที่แล้ว

      I could have spread the libs out more, however spacing became irrelevant after the vorazun went air. Apocalisk ability would deal 20 damage to 8 different mirages. Why would I want to spend 1100 minerals on that? Bunkers are good vs mirages, but they have silly low DPS. I would need something else entirely to actually destroy the mirages, assuming the bunkers even survive the Vorazun wave.

    • @wamarize
      @wamarize 5 ปีที่แล้ว

      @@Incursus well, if you put it like that xD, i'm still not convinced though i gonna have to stress test Stukov anti air options so figure out this situation then, that will spare us a indefinite argument XDD. Keep up the good work by the way, great chill channel you've got here.

  • @tamassallay32
    @tamassallay32 4 ปีที่แล้ว

    If you mate is dumb enough not to scan invisible corsairs, do not try to scan by yourself. You may win the game if you do....
    Also Wrathwalkers are expensive, slow-firing, single target garbages. Motherships are more effective, even if they cost 3-4 times a Wrathwalker.

  • @HowDidThisHappenNow
    @HowDidThisHappenNow 5 ปีที่แล้ว

    My thot is that you just needed to invest some of those Lib. in the front line to clear out those few Corrhairs fast enoth to not mess up you stacking.

  • @TheOppiter
    @TheOppiter 5 ปีที่แล้ว

    wow that was an hour long O-o didnt even notice O_o

  • @patrickb.8485
    @patrickb.8485 5 ปีที่แล้ว +3

    Dont' Stukov diamondbacks have an upgrade that lets them pull air units to the ground?

    • @PervyAutomaton
      @PervyAutomaton 5 ปีที่แล้ว

      The is ability already there, the upgrade on the other enhance the ability.

  • @itsmeprince8650
    @itsmeprince8650 5 ปีที่แล้ว +1

    Can you bring the hammer upon enemies again?

  • @cultistofdarkness1661
    @cultistofdarkness1661 5 ปีที่แล้ว

    Mate use bunkers and apocalisks for mirages they all get trigger by bunkers then apocalisks shot them down in one volley

  • @ultimecia102
    @ultimecia102 5 ปีที่แล้ว

    Great games but I demand a retry! Win!

  • @FentilWpg
    @FentilWpg 5 ปีที่แล้ว +1

    I massed infested marines with the +damage and dot vs Mirage... they are much cheaper and SO much damage

    • @Incursus
      @Incursus  5 ปีที่แล้ว +1

      That probably would have worked better than the liberators. However, keep in mind that I did get an extra line of them, and none of them ever survived long enough to combat the mirages, let alone overwhelm them. In hindsight, I'm guessing that investing more in the Infested Marines could have had a strong effect than the liberators.

  • @nobodyofnote694
    @nobodyofnote694 5 ปีที่แล้ว

    This sweeeeeet 57 min Video 😀

  • @leexgx
    @leexgx 5 ปีที่แล้ว

    Lol deikar eating carriers

  • @jeoshy1873
    @jeoshy1873 5 ปีที่แล้ว

    Use brood queens against those mirages

  • @cyber3525
    @cyber3525 5 ปีที่แล้ว

    all you had to do is line up your liberators not sideways but in a line and all mirage would die

  • @crazyj727wot3
    @crazyj727wot3 4 ปีที่แล้ว

    Jesus christ dude, get the damn lib double damage upgrade. You would WHOOP those mirages asses

  • @spencerwhite8730
    @spencerwhite8730 5 ปีที่แล้ว

    More of this plz, I also like this commander

  • @ZGuy0fSci
    @ZGuy0fSci 5 ปีที่แล้ว

    *Long and Fun while looking rather hard.... to win I mean, XD*
    (fight was a dick to be sure) and while he didn't quite beat it things still came to an exciting finish, even if the climax was disappointing for some.
    .... you know what I mean. >_>

  • @SuperAWaC
    @SuperAWaC 5 ปีที่แล้ว

    i dunno if i like this or forts more.

  • @windrunner8497
    @windrunner8497 5 ปีที่แล้ว

    even in normal coop , liberator dmg and utility are pretty bad , am not surprise that they are just as bad , apocalisk can tank 1500 hp and also deal with air and wont move if the air isnt dead
    which can lead to many apocalisk stack which can pretty convinently killing a bunch of units in general

  • @HiopX
    @HiopX 5 ปีที่แล้ว

    Stukov, Lord of Lag

  • @elgodeorn5146
    @elgodeorn5146 5 ปีที่แล้ว

    this videos kinda makes me want to play starcraft but this game isn't new player friendly

    • @DoABarrelRol1l
      @DoABarrelRol1l 5 ปีที่แล้ว +1

      Elgodeorn hop in the campaign; the first section is of it is free.
      As far as arcade games like this go try to give it a google before your first game

    • @elgodeorn5146
      @elgodeorn5146 5 ปีที่แล้ว

      @@DoABarrelRol1l i will try it, thanks

  • @ItsMrReaper
    @ItsMrReaper 5 ปีที่แล้ว +2

    Sooo... Does he create a line of Diamondbacks for "anti air" and never grab their air stun?
    EDIT: I was wrong, my bad

    • @halvarianknight4477
      @halvarianknight4477 5 ปีที่แล้ว +1

      Yep

    • @Incursus
      @Incursus  5 ปีที่แล้ว

      The air stun comes with the unit. No upgrade needed.

    • @ItsMrReaper
      @ItsMrReaper 5 ปีที่แล้ว

      @@Incursus oh is that so? I didn't notice, thanks

  • @pg8971
    @pg8971 5 ปีที่แล้ว +1

    Try using flying queens’ one hit kill ability to counter mirages, but they only have 120 HP :(

    • @pg8971
      @pg8971 5 ปีที่แล้ว

      But this strategy can hard counter Alarak for sure.

    • @Incursus
      @Incursus  5 ปีที่แล้ว

      Indeed I did think of that, however that would require the queens to survive the vorazun wave without expending any energy. Not a good investment there.

  • @johannesschubert7739
    @johannesschubert7739 5 ปีที่แล้ว

    stukov

  • @karrde5566
    @karrde5566 5 ปีที่แล้ว

    mirage OP

  • @kmtsvetanov
    @kmtsvetanov 5 ปีที่แล้ว

    How can i play this mod ?

  • @alexandertsoy1218
    @alexandertsoy1218 4 ปีที่แล้ว

    Back line of infested terrace is absolutely idiotic. It pushes all of the dimondbacks to meelee range for dehaka tu burn it down

  • @beanboi4740
    @beanboi4740 5 ปีที่แล้ว +1

    Can you play [from the depths] it requires a bit of your computers effort but it's super fun

  • @cocolime9826
    @cocolime9826 5 ปีที่แล้ว

    Hey! Look! Listen bint.

  • @persephonelark6533
    @persephonelark6533 5 ปีที่แล้ว

    comment section here. can confirm, do like stukov

  • @platoonmexx9278
    @platoonmexx9278 5 ปีที่แล้ว

    Not one of those dehaka players knows what to do, is any good

  • @towerofignis
    @towerofignis 5 ปีที่แล้ว

    literally doing anything other than liberators woulda won you that game

  • @Xerolight
    @Xerolight 5 ปีที่แล้ว

    Why no apoc? It would have had great air aoe and been extremely tanky

    • @Incursus
      @Incursus  5 ปีที่แล้ว

      The apoc has no air AOE. It has an ability that deals 5x(20) damage to 8 different targets, which equates to dealing 20 damage to 8 different mirages. That's not worth the 1100 minerals needed to purchase the unit.

  • @dicerson9976
    @dicerson9976 5 ปีที่แล้ว

    Continually investing into the liberators was a massive mistake. You dropped several thousands minerals into a component of your army that accomplished *literally* nothing. The moment the stagger formation that was allowing them to counter the mirages was broken by the air units on your guys wave you should have just sold them and invested into the ground army that was *still* continually winning. You could have easily just rolled over that ground army, basically ignored the mirages and smack into the next wave leaving your allies *horde* of wraithwalkers to counter the mirages as they had been literally the entire game.

    • @dicerson9976
      @dicerson9976 5 ปีที่แล้ว

      Also, infested marines are *not* countered by mirages for one simple reason. They are a *fraction* of the price. You can make a mirage waste it's time and it's lift on a shitty, cheapy 45 mineral unit while the other 3 you have shoot it. This can happen for every mirage. Infested bunkers, literally immune to that ability. Air doesn't matter if it can't actually harm the ground or stop it from rolling over.

    • @Incursus
      @Incursus  5 ปีที่แล้ว

      Of course, all of this is in hindsight, but...
      I agree that investing more into infested marines would have likely been a better result, but I'm not convinced it would have solved the problem. I did add an entire line of marines to test the result, but none of them ever managed to survive the Vorazun wave. Maybe if I spammed enough, then a few would survive, but even then I would need an overwhelming number of them to survive in order to eat the Mirage lifts. The bunkers are nice, though I sincerely doubt they would have greatly helped. Bunkers just don't have the dps to bring down mass mirage, nor would I expect them to survive the Vorazun wave. Maybe it would have been enough.

    • @dicerson9976
      @dicerson9976 5 ปีที่แล้ว

      @@Incursus Maybe. At any rate, the liberators were doing little. Selling and reinvesting into more ground units would have helped. From what I could see, surviving the vorazun wave on your own terms isn't as important as is rolling over your wave and softening up the vorazun wave for your own allied alarak wave. They were already doing very well against the mirage spam and your wave served greatly to buffer them against vorazun's ground forces. If you had a massive line of bunkers and infested to eat damage for your tanks and diamondbacks, I feel you could've come back.
      Also, while this is probably up in the air, I think your attitude towards when to gas is a bit inefficient. As that game showed, predicting the future is extremely difficult. The amount of minerals it costs to make a single gas isn't so insanely high that you could actually lose by doing so, except perhaps in the earliest parts of the game. Like in desert strike, it's very important to gas as soon as you can. If you're in a position where 2-300 minerals costs you the game, chances are you weren't in a position to win regardless.
      Here's another way to think about it. If you are ahead you can certainly afford a couple hundred minerals as a safeguard against the event of them coming back. If you're behind, your eventual goal is to win anyways so it's safe to think that, unless you desperately need a specific unit or unit set right this minute or you *will* lose this wave, you can afford to think of 10 minutes from now and set yourself up to be in a better position.

  • @Drako2k0
    @Drako2k0 5 ปีที่แล้ว

    I just want to confirm, cause I played against someone named Incursus yesterday, in a game where I had an afker, and a leaver, while the other team had 1 leaver. so it was a 1v2. Was that you?

    • @Incursus
      @Incursus  5 ปีที่แล้ว +2

      Yes

    • @Drako2k0
      @Drako2k0 5 ปีที่แล้ว

      @@Incursus I really tried my best in that match lol. dehaka just too expensive to counter multiple opponents lol. Thanks for the game though! I hope we can play again sometime!

    • @Incursus
      @Incursus  5 ปีที่แล้ว +1

      Np, we all knew what happened

    • @Drako2k0
      @Drako2k0 5 ปีที่แล้ว

      @@Incursus ha ha yeah, but I've won 1v3s before so I had to give it my best shot just to see if I could pull off the miracle. :P

  • @ronmartinez7809
    @ronmartinez7809 5 ปีที่แล้ว

    Stop building liberators

  • @THCLK
    @THCLK ปีที่แล้ว

    *libs do nothing but die*
    Incursus: I! NEED! MORE! LIBS!
    me: why not mass infested diamondbacks? they are cheaper than the lib and stun/bring down mirages...
    normally incursus is pretty good at these kinds of games... but this game was a real galaxy brain build...

  • @Seangalanti
    @Seangalanti 5 ปีที่แล้ว

    hi

  • @DotkaEmber
    @DotkaEmber 5 ปีที่แล้ว

    Just sell the liberators and build something else. Literally anything else.. brain.. hurts..

  • @EdgarReyes-vc9dy
    @EdgarReyes-vc9dy 5 ปีที่แล้ว

    Hi I’m all alone here