The cool thing about Deluxe Paint (on the Amiga in the mid 80s) regarding the GRAB brush (press B and grab part of the screen to use as a brush) was that back in the day we used it as an ANIMATION BRUSH. Not only can it pick up part of the screen, but lets say you had a 30 frame animation, you can pick up a section of that 30 frame animation and it would grab ALL 30 frames of that area) and paint with it. If you held a key (I forget which one), you could also paint with it over X frames! For example, lets say you picked up those 3 balls, you could then create a 30 frame animation, and hold that KEY+PAINT (with that custom brush) and it would automatically advance frames while you were painting! In other words you could paint a ball bouncing across the screen in about 10 seconds (GRAB a BALL brush, make 30 frame anim, then draw with the BALL brush across the screen over 3 frames). Play it back and you just made an animation. Deluxe Paint on the Amiga KICKED ASS --- back then the PC was 16 colors, the Mac was Black and White, and the Amiga had 4,096 colors depending on the mode. Then came the Atari ST which had similar things. Hell, we were doing 24 bit 3D Ray Tracing in the late 1980s LONG before the PC. Those were the good days, and it took the PC decades to catch up. If Commodore didn't ruin Amiga, it would be killer these days. WAY ahead of its time.
Hi! I am one of the two creators of this program, back in ye olde DOS days. I love the work done by the people who brilliantly continued our work when we released the source code. They completely understood the spirit of our utility. And today, I found your video and I must say that I really love it. I think it is a great introduction, showing most of the features and giving enough information to make people want to find more.
Thank you for all the foundational work that you did. I think GrafX2 remains a very easy to build and enjoy program. Are you still programming these days?
After twenty minutes, I feel like I could use this software with confidence. Great video. Maybe you should share these videos in some pixel art communities, if you haven't already?
Found GrafX2 in a list of pixel art software here: lospec.com/pixel-art-software-list They described it as having features that other pixel editors don't have. Thanks for your video demonstrating them!
@@PixelOutlaw I had a game written for me in STOS on the Atari ST back in the day and it used color cycling to simulate flowing lava. Is there a way to create an animated GIF or similar that would have this same effect? Unless game code could be written to support old file formats like .NEO and similar, that had automatic color cycling support in them... but don't think you could create a .NEO file in anything higher than 320x200, resolution, right?
Most multimedia libraries for C++ like languages do not support palette cycled images. You'll need to include a library with such support or use a tool that can read a palette cycled image. You might be able to convert the palette cycled image to .png but I don't know of a program that can offhand. Perhaps Image Magick. You might be able to write a Lua script for GrafX2 which does the conversion.
@@PixelOutlaw You can display an animated GIF in a game, can't you? Or is displaying an animated GIF online (web page) different than in a game? Assuming that wold be an easier way of going about creating the effect...
@@Luposian Displaying an animated gif in a game is completely dependent on the programming language's external support for that. Web browsers can usually open and display a gif. But again, it totally depends on the programming language used to write your game.
There us a DOS version and I have used it. Keep in mind that it's much older and may not have all the features. I don't know where/if it's currently hosted but you might ask around.
Hey, this is super nooby, but I can't find any of my saved files. I can open them in Grafx2 but can't locate them in my PC outside of the program...Help? Love your tutorials btw!
@@PixelOutlaw It's so weird...none of the files I save show up in the directory they're supposedly saved in. Using windows 10. I can only load them in Grafx2... Update: Well, I am able to copy to clipboard and paste it onto an email to myself. I feel like that shouldn't be the only way though...also I wonder if that works for animations
The cool thing about Deluxe Paint (on the Amiga in the mid 80s) regarding the GRAB brush (press B and grab part of the screen to use as a brush) was that back in the day we used it as an ANIMATION BRUSH. Not only can it pick up part of the screen, but lets say you had a 30 frame animation, you can pick up a section of that 30 frame animation and it would grab ALL 30 frames of that area) and paint with it. If you held a key (I forget which one), you could also paint with it over X frames! For example, lets say you picked up those 3 balls, you could then create a 30 frame animation, and hold that KEY+PAINT (with that custom brush) and it would automatically advance frames while you were painting! In other words you could paint a ball bouncing across the screen in about 10 seconds (GRAB a BALL brush, make 30 frame anim, then draw with the BALL brush across the screen over 3 frames). Play it back and you just made an animation.
Deluxe Paint on the Amiga KICKED ASS --- back then the PC was 16 colors, the Mac was Black and White, and the Amiga had 4,096 colors depending on the mode. Then came the Atari ST which had similar things. Hell, we were doing 24 bit 3D Ray Tracing in the late 1980s LONG before the PC. Those were the good days, and it took the PC decades to catch up. If Commodore didn't ruin Amiga, it would be killer these days. WAY ahead of its time.
When i disovered brushgrab in this program the whole new world opened for me :)
Hi! I am one of the two creators of this program, back in ye olde DOS days. I love the work done by the people who brilliantly continued our work when we released the source code. They completely understood the spirit of our utility. And today, I found your video and I must say that I really love it. I think it is a great introduction, showing most of the features and giving enough information to make people want to find more.
Thank you for all the foundational work that you did.
I think GrafX2 remains a very easy to build and enjoy program. Are you still programming these days?
@@PixelOutlaw I am programming for work, but not on my spare time anymore.
Too bad theres so few videos about it. For static images I prefer it over Aseprite or pretty much anything on PC now.
Thank you for going through the buttons! Most tutorials I've seen don't do that.
After twenty minutes, I feel like I could use this software with confidence. Great video. Maybe you should share these videos in some pixel art communities, if you haven't already?
excellent introduction, many thanks for sharing!
Freaking amazing software. Had no idea it existed!
Nice run down of the tools, was helpful to make sense of some of the brush effects and features I would've probably missed. Thanks :)
Great video, thanks for sharing the knowledge!
Hugs from Brazil!
Great introduction! Thank you!
Awesome primer, thanks so much.
This is an older video, but still useful!
Super helpful man I can finally understand what to do thx!
great introduction % Thank you.
Found GrafX2 in a list of pixel art software here: lospec.com/pixel-art-software-list
They described it as having features that other pixel editors don't have. Thanks for your video demonstrating them!
Good tutorial - thanks! I wonder if you have a link for dawnbringer's brushes that you mentioned?
Thanks a lot! really helpful!
Hope they have the owners manual for this software... I haven't used such software since NeoChrome on the Atari 1040ST, back in the late 80's.
Press F1 in the program. Go to Help. That's the owner's manual.
@@PixelOutlaw I had a game written for me in STOS on the Atari ST back in the day and it used color cycling to simulate flowing lava. Is there a way to create an animated GIF or similar that would have this same effect? Unless game code could be written to support old file formats like .NEO and similar, that had automatic color cycling support in them... but don't think you could create a .NEO file in anything higher than 320x200, resolution, right?
Most multimedia libraries for C++ like languages do not support palette cycled images. You'll need to include a library with such support or use a tool that can read a palette cycled image. You might be able to convert the palette cycled image to .png but I don't know of a program that can offhand. Perhaps Image Magick. You might be able to write a Lua script for GrafX2 which does the conversion.
@@PixelOutlaw You can display an animated GIF in a game, can't you? Or is displaying an animated GIF online (web page) different than in a game? Assuming that wold be an easier way of going about creating the effect...
@@Luposian Displaying an animated gif in a game is completely dependent on the programming language's external support for that. Web browsers can usually open and display a gif. But again, it totally depends on the programming language used to write your game.
Wikipedia says this program was developed for DOS, but I can't find a DOS version anywhere! Help!
Never believe a wiki
There us a DOS version and I have used it. Keep in mind that it's much older and may not have all the features.
I don't know where/if it's currently hosted but you might ask around.
it really helped me thanxxxx :)
The official website and mirrors seem to be broken, do you know where else to download it?
Hey, this is super nooby, but I can't find any of my saved files. I can open them in Grafx2 but can't locate them in my PC outside of the program...Help?
Love your tutorials btw!
Hmm, usually the path to the file should be in the save dialog box (in black) when you go to save.
@@PixelOutlaw It's so weird...none of the files I save show up in the directory they're supposedly saved in. Using windows 10. I can only load them in Grafx2...
Update: Well, I am able to copy to clipboard and paste it onto an email to myself. I feel like that shouldn't be the only way though...also I wonder if that works for animations