Time Stops: :40 - Modelling the tree (green areas) 3:15 - Modelling the tree (base and trunk) 5:19 - Modelling the star 9:05 - Modelling the tree ornaments 11:23 - Adding the HDRI and environment lights 12:47 - Adding materials and node networks 14:40 - Modelling the Xmas tree lights 18:07 - Adding the lights to the tree using a particle system 20:59 - Modelling the gift boxes and lids 22:45 - Modelling the gift box ribbons 27:47 - Adding materials to the gift boxes and ribbons 29:05 - Duplicating the gifts and adding them to the base of the tree 30:47 - Adding the ornaments to the tree 32:00 - Adding the ground plane and backdrop 33:14 - Adding and preparing the camera 35:14 - Fine-tuning the backdrop and adding lighting effects 36:46 - Adding snow plane and flakes 37:32 - Adding a particle system to drop snowflakes 39:28 - Rendering setup! 41:10 - Compositing Node networks for final render 43:18 - Vignette and final touches Great tutorial - subscribed! (And will start donating next payday...)
So, making a passable realistic pine/fir/xmas tree is tricky. Blender Guru (the doughnut tutorials guy) did a great tutorial on that many, many years ago on a completely different version of Blender than what we have now. Most of it is still translatable, though. A trick that noobs like me can do is to go into Edit> Preferences and activate the "Images as Planes" addon. From there, I can build a 2d douglas fir branch, downloaded from Google, save it as a PNG, then import that as a plane shape. (Add > Image > Image as Planes, find where you saved your png of a branch.) It sounds confusing, but you'll probably see where all this is going the second you see your branch image pop up. Subdivide the 2d plane image you imported, bend it all up, extrude it a little, and you have a decent pine branch. If you don't get too close to it, it looks ok. Then you just stick them into some tree trunk, resize and reshape, repeat and rinse. Takes like, 8 minutes unless you want to do it slower.
@@RyanKingArt for quick trees in the background of a scene, it kind of works. To do it the "right" way, it's all about learning the "Sapling Generator" Add-on. Which I'm not very good at yet. I keep forgetting where the thing even is. Under curves or something.
@@RyanKingArt Yes, at about 10:00. You start by making the base of the hook, and then you say to press cntrl + E to get it to extend with the cursor in a snapping motion. I can do that... except mine doesn't curve around neatly. It just gets thinner and thinner the further down the z axis I go with my mouse.
Hey bud..... very bery very perfect tree i was looking for in youtube...... and ngl but u really helping me in my "cristmas special" thing...... i am just speechless on how to show my gratitude towards you...... I am having a deep faith in you as a idol..... but in my "personal interest bucket list" i have a character which unfortunately unable to help with it........ if you see this comment then pls make a sculpting tutorial of "any brawler from BRAWL STARS" (your choise of which "brawler" character you choose)...... pls dont deny this pls..... one day i will definitely support you in gumroad ( coz right now i am underage)...... pls hear this humble request..... ask me if any confusion....
Hello, it would be faster to model and hand paint it afterwards, or use edge lines and then color it, if you go sculpting route you will need to retopo the mesh for UV unwrapping and then painting, doing it in 1M and more tris would be pain
Time Stops:
:40 - Modelling the tree (green areas)
3:15 - Modelling the tree (base and trunk)
5:19 - Modelling the star
9:05 - Modelling the tree ornaments
11:23 - Adding the HDRI and environment lights
12:47 - Adding materials and node networks
14:40 - Modelling the Xmas tree lights
18:07 - Adding the lights to the tree using a particle system
20:59 - Modelling the gift boxes and lids
22:45 - Modelling the gift box ribbons
27:47 - Adding materials to the gift boxes and ribbons
29:05 - Duplicating the gifts and adding them to the base of the tree
30:47 - Adding the ornaments to the tree
32:00 - Adding the ground plane and backdrop
33:14 - Adding and preparing the camera
35:14 - Fine-tuning the backdrop and adding lighting effects
36:46 - Adding snow plane and flakes
37:32 - Adding a particle system to drop snowflakes
39:28 - Rendering setup!
41:10 - Compositing Node networks for final render
43:18 - Vignette and final touches
Great tutorial - subscribed! (And will start donating next payday...)
Thank you so much!
wow ..great
Thank you! 🙂
Awesome tutorial! You should make a tutorial on how to make a realistic Christmas Tree as well :)
I will see if I can do that. Thanks!
Check out blender guru, he made a tutorial on that
So, making a passable realistic pine/fir/xmas tree is tricky. Blender Guru (the doughnut tutorials guy) did a great tutorial on that many, many years ago on a completely different version of Blender than what we have now. Most of it is still translatable, though.
A trick that noobs like me can do is to go into Edit> Preferences and activate the "Images as Planes" addon. From there, I can build a 2d douglas fir branch, downloaded from Google, save it as a PNG, then import that as a plane shape. (Add > Image > Image as Planes, find where you saved your png of a branch.)
It sounds confusing, but you'll probably see where all this is going the second you see your branch image pop up. Subdivide the 2d plane image you imported, bend it all up, extrude it a little, and you have a decent pine branch. If you don't get too close to it, it looks ok.
Then you just stick them into some tree trunk, resize and reshape, repeat and rinse.
Takes like, 8 minutes unless you want to do it slower.
@@ericprice5471 Yeah, I find realistic trees very hard to make, but that sounds like a good method.
@@RyanKingArt for quick trees in the background of a scene, it kind of works. To do it the "right" way, it's all about learning the "Sapling Generator" Add-on. Which I'm not very good at yet. I keep forgetting where the thing even is. Under curves or something.
Beautiful Tutorial,Thanks dear!
Your welcome!
Your are awesome teacher....everything in depth...wow
Thank you!
Harder than I thought but very helpful!
Thanks for watching!
Great video, please do more low poly tutorials 🙏
I will add it to my list of tutorials to make! Specifically, any Low Poly models or scenes that you'd like me to make tutorials for?
Maybe some small forest with animals and plants?
@@chlebek5748 Ok cool! I will see if I can do something like that.
Thanks
Why can't I do the cntrl + E to get the hook very well? Mine gets incredibly thin and distorted and does not make the loop like the tutorial.
can you let me know what part in the tutorial your at? and I will try to help.
@@RyanKingArt Yes, at about 10:00. You start by making the base of the hook, and then you say to press cntrl + E to get it to extend with the cursor in a snapping motion. I can do that... except mine doesn't curve around neatly. It just gets thinner and thinner the further down the z axis I go with my mouse.
@@boo.hates.spiders Oh no, hold down control, and then click with your mouse. Not control E. Sorry if you misunderstood me in the tutorial.
@@RyanKingArt Hey, figured it out. I was supposed to be pressing the Right Mouse Button, not left. Sorry for the confusion.
@@boo.hates.spiders Oh! Ok. Glad you fixed the problem. Merry Christmas!
On your computer cycles in real time like Eevee imperesive.
Well, Its not exactly in real time, but I have a powerful GPU, and I also use the viewport Denoising, so it renders the viewport quickly.
Hey bud..... very bery very perfect tree i was looking for in youtube...... and ngl but u really helping me in my "cristmas special" thing...... i am just speechless on how to show my gratitude towards you......
I am having a deep faith in you as a idol..... but in my "personal interest bucket list" i have a character which unfortunately unable to help with it........ if you see this comment then pls make a sculpting tutorial of "any brawler from BRAWL STARS" (your choise of which "brawler" character you choose)...... pls dont deny this pls..... one day i will definitely support you in gumroad ( coz right now i am underage)...... pls hear this humble request..... ask me if any confusion....
Thanks for the comment! I will consider it.
@@RyanKingArt woah sure man thnx 😁
Hello, it would be faster to model and hand paint it afterwards, or use edge lines and then color it, if you go sculpting route you will need to retopo the mesh for UV unwrapping and then painting, doing it in 1M and more tris would be pain
First maybe
Yep!