FaQ: Q: What's the best gyro controller? A: DualSense has the smoothest gyro, but any first-party controllers with gyro will work just fine. Dualshock 4, Switch Pro Controller, DualSense... it doesn't matter, just use what you have!
After watching the in-depth guide back when you uploaded it, "but this is a simplified guide so just use player space" made my day 😂 I'll wait for the gyro to right analog video
I'm still waiting on that Gyro to Joystick Camera video friend! I have used all of the Gyro Behaviors extensively and Gyro to Mouse obviously has superior aiming capability. But in some games, the dual input (Controller and M/K) causes frame stutter. I have tried moving every input over to M/K, but it makes in-game movement with a thumbstick mapped to WASD very clunky. The games I play require very fast, fluid movement - so it's not an option for me. I am VERY close to a fine tuned setup with Gyro to Joystick Camera. I have created two very different settings schemes that result in very similar results but really not sure which is better. I would love to get your resources and possibly even conversate on what could be the better option.
I feel you, bro. Alan Wake 2 had this issue too. The thing is, I've never managed to make "gyro to joystick" work decently, not only that, but also developing a method for properly calibrating it. Because of that I tend to focus more on gyro to mouse, but anyway, gyro to joystick config guide will come out eventually 😅
@@FlickStickVids I had huge improvements when I moved the Minimum Joystick Output (for less jarring application of the virtual joystick) to 10% or less and the In-Game Max Turn Rate (to reduce how dramatic real world movement of the controller is necessary for movement of the camera) all the way down to varying values of 15°, 30° and 45°. Once those values are perfected, then calibrating the settings really comes down to a personal preference on the Joystick Power Curve (responsiveness) and Gyro° Sensitivity (overall sensitivity). I found that changing the In-Game sensitivity settings to the maximum values allowed for a higher range of sensitivity settings in Steam when applying the changes to Minimum Joystick Output and In-Game Max Turn Rate. Gyro° Sensitivity can be tuned all the way down to the .01-.5 range for very fine tuned movement. Then the Right Joystick sensitivity could be tuned down in Steam to compensate for the very high In-Game sensitivity. Unifying sensitivities for Hip Fire and ADS was also helpful. I am still able to utilize settings like Look Boost or Look Acceleration without affecting how the Gyro operates. Just some things to consider. I have spent hundreds of hours in Steam calibrating settings and mapping multi-command sequences, but it's really nice to see someone else who knows what they are talking about 👍
Have you tried the 8Bitdo Ultimate? I saw that you had tried different controllers, maybe i have missed it. Thanks for the guide i usually play k&m but wanted to learn something new. :D
The gyro sensitivity follows the natural sensitivity scale. 1x sensitivity: 1° in real life will translate to 1° in game, but like I said in the video, that's way too slow, because you don't want to awkwardly rotate the controller 90° to look 90° in-game. 2x: 1° in real life will translate to 2° in-game. And so on with 3x, 4x etc... You need to properly calibrate the pixel per 360° to the sensitivity scale to work correctly. But some games apply mouse smoothing and other filters on top of your mouse that make it impossible to calibrate this value. Like shown in the video, you can use the site mousesensitivity.com to check if the game you are trying to play suffers from this and how to fix it. So yes, your resolution can affect the sensitivity in some games (idk, if this is the case for this one).
Hey man, I’m a huge fan of your videos. I’ve been using Flick stick for the past five years since I saw the first video of jibb smart. I’m sending you this comment and hope you can help me. I have a decked out computer with a latest AMD processor and a 3090 RTX and yet I’m getting jitters and stutters whenever I use flick and Gyro on Steam I was wondering if you ever had issues like this and how to fix them. I am Using a Vader 4 pro and I also use a dual sense edge with the same results. Thanks anyways hoping you can help.
Thx for the support! The gyro gaming subreddit seems to be getting a bunch of posts about this too. Common reasons for gyro and flickstick being jittery: 1. Gyro needs calibration. 2. Stick drift or stick flicker can make your flickstick super jittery 3. Lack of support for proper mixed inputs, meaning that the game doesn't handle well gamepad and mouse inputs at the same time. 4. Low polling rate on the controller. You can test that with a polling rate tester, you can find that easily online. 5. Faulty controller. If it was working before and it isn't working now, maybe the controller is dying. 6. The input remapper that you are using is broken. Sometimes input remappers update, and these updates break some things. Test if the gyro is jittery with other input remappers too.
Hey, man! Been enjoying your videos. I started using gyro on the Deck, now I want to continue with it on PC. So, besides the Playstation controller, which other gyro controller will you recommend? Especially for Deadlock. I've been eyeing the Armor X pro since I already have an Xbox controller. Don't know if you have any experience with it.
I asked for a review unit, but they haven't sent it to me yet. For now I mainly play with a DualSense. I already made a video about Deadlock if you're interested.
4x sens with the horizontal/vertical ratio at: -25% That means that I use 4x horizontally and 3x vertically. It's not too fast, not too slow, stable, I just love it!
i know it has overlap but i would appreciate it very much if you did one for fortnite specifically when wanting to use gyro for building and aiming.. the in-game settings seem very extensive. and not alot of information is out there
like perhaps a way how it could be setup in your personal opinion...I find some things quite challenging.. like for example doing a 90 degree turn while building up (doing a 90) you get in that 'gyro lock' where your hand is in an awkward position... the only kindof okay way i found is to flickstick the 90 deg while building the walls .. but this a very rigid way of doing it
I plan on doing that someday, but I need to get good at Fortnite first. In the meantime, this will probably help: th-cam.com/video/zTizv-kvEpI/w-d-xo.htmlsi=bN6dLVt02Uj1fdVw
@@FlickStickVids I need to get good at fortnite too 😊 ... i play kbm also but this gyro thing is just interesting to bend my mind on. I noticed that something clicked already but then again some essential basics like doing 90's seemed very challenging. ill take a look at the vid
@@FlickStickVids ah yes, I saw that video already. that person is still using the right stick to avoid having to disable gyro.., perhaps thats the way to go though in fortnite cause i found myself trying to do the same thing with the flip stick. which is satisfying when you get it right but tough. I like the stick flick though... If you keep a functional right stick to look around it's not really full gyro
The channel is just great and you do a lot for the community, it's a pity that this is not what suits me at all, and I can't customize the gyroscope for my needs (I prefer to aim with the stick and adjust the aim with the gyroscope, rather than full control of the camera + flick stick).
Thx! I appreciate that. But... I don't understand, this tutorial is meant to give you the knowledge to customize the basics to your liking and your use case seems very basic.
@@FlickStickVids I was more referring to the fact that since you use the flick stick yourself, your configurations usually use it, and I don't have the patience to configure it myself (besides, I have a hard time choosing the right sensitivity for the way I want to use the gyroscope).
@Nekropl oh, I see. Well, you can import my flickstick configs and just change the right stick from flickstick to joystick mouse. This shouldn't take more than a minute. That and most of my recent configs have different versions for different play styles. So I usually export a version with gyro ads, gyro "always on" and one with flickstick.
I'm trying use controller as mouse and left arm is on keyboard i use x to hold gyro on then trigger to shoot then bumper right to scope then extra buttons for what ever like middle click then just use scroll wheel up and down on directional updown right analog stick because i have an offbrand dualshock controller Gyro to Mouse is very buggy so i don't use it just As Mouse for now unless i find a fix For now im enjoying this on Warframe I like the feeling of being able to feel the vibration of shooting the guns like the new weapon in warframe AX-52, altho recoil control feels weird when vibration is interrupting the aim sometimes so holding X to On Gyro simulates mouse accurately I also started using controller as mouse now just for fun in desktop mode
love this video! but when I assign Turn Camera 360 and activate, it spins like 5-6 times in a row, and seems unaffected by whatever value the Dots Per 360 slider is set to. any idea why Turn Camera 360 would spin too many times?
Hello, Can you make a step by step video of steam gyro configuration within a game like GTA 5 or Battlefield This guide is good but how to implement inside a game is very different because your video is comprehensive tutorial 😢
I have the Gamesir T4 Pro controller. It has a gyroscope, but the company says it can only be used on the Nintendo Switch. I find it unfortunate that such a feature is limited to a specific case. I would like to use the gyroscope to play on PC. Do you know if that's possible?
Try to emulate it has a switch pro controller, i have an 8bitdo ultimate bluetooth (the one that has gyro) and i used it for gyro in dolphin and switch emulation, idk if it works on the steam layout but in theory its possible.
Hi can you use any controller for this? I tried my GameSir T4 Kaleid and I don’t see gyro option in steam and im pretty sure t4 kaleid has gyro. Not sure what’s going on. I’m not running any programs like DS4Windows as you mentioned.
Third party controllers need to be recognized as a Dualshock4 or a switch pro controller for you to make use of their gyro sensors. If your controller doesn't give you that option, then you are out of luck, sorry :(
DualSense has a smoother gyro, but Dualshock4 works really well too, in some aspects I prefer the DualShock4, because the buttons are easier to press so the controller is less shaky in my tiny hands. If your budget doesn't allow you to buy a DualSense, don't feel bad for buying a Dualshock4! ;D
@@FlickStickVids i hard scope uses joystick more than gyro scope so his settings not suitable for gyro aiming like me ,if u please share us your settings .thanks
@@FlickStickVids I had a dual sense but I returned it because it was very heavy and the left joystick position was wierd and uncomfortable. Also they suffer stick drift because they don't have hall effect sticks. Also it had no back buttons and it doesn't even pair natively with a PC. The response curves on the dual sense do look to be very accurate however. I was more thinking maybe you've tried modern/pro controllers like the Flydigi Vader v3, BIGBIG WON Gale Hall pro or something like that. When I used the dual sense it seemed bulky, less responsive and less sensitive than my switch controller. I didn't like it at all. I just wish there was a dual wield gyro option for PC. It's hard to go back to regular controllers after playing FPS games with the switch's joy cons with grip attachments :-(
I prefer gyro "always on" on most games, but on games where aiming is more situational, like re2, re4, Control, Remnant from the ashes, Uncharted, Horizon, god of war... I prefer Hold to gyro.
There's very few situations where you need gyro to turn off or on in FPS games. Usually you want it on at all times. There are some use cases that may require turning it off. For example, in The Finals, I use an invisibility grenade that has to be thrown at my feet; I set the gyro to be suppressed when I click the right thumbstick and another command that tells the camera to look down at a fast speed. This was necessary because gyro actually overrides right joystick commands in four directions. Basically with the click of a button, my character equips a grenade, looks down and throws the grenade, then looks back up. This wouldn't be possible without suppressing gyro. Another example where it is very useful would be using projectile based slow firing weapons - like a sniper or bow. You can precision aim with gyro while holding a button, but when you release the button the projectile fires and gyro turns off instantaneously. This is very helpful if your finger leaving the trigger causes the controller to shake and make you miss your shot. Hitscan weapons don't really have this problem, as the bullet travels out of the weapon faster than the time it would take your hand shake to throw the aim off. The more time you spend using gyro, the better you will feel about leaving it on all the time. It helps with camera movement even when you are not ADSing and firing your weapon i.e. acquiring a target before ADSing. The only strong consideration for suppressing gyo often would be flickstick, but that is a very difficult aiming style to get used to. You'd be better of with very high sensitivity on the thumbstick controls for looking around fast, and a lower sensitivity on gyro for precision aiming. This was long, thanks if you read this far 😂
@@aboveaveragebayleaf9216 I had just a look into that and came across the Alpakka controller. Really cool stuff. Just find it much easier to correct with the thumbstick. You are dedicating a constant input to something one way or another. Just comes down to whether you'd rather use a mix of inputs or really dedicate camera movement to gyro, flickstick or otherwise. Flickstick is just a very high skill ceiling for new users
@@runescaper1333 If you want a really easy and intuitive way to suppress gyro while correcting your controller posture, bind gyro suppress to right joystick deflect. It's effective for both traditional joystick camera movement and flickstick.
Steam allows you to make keyboard and mouse bindings to navigate your desktop, I simply set the gyro to mouse like I do in any other game. To find this setting go to steam > settings > controller > search for an option called edit desktop layout (or something like that, I don't remember lol), and have fun! You can import a pre-made config to speed up the process.
@hndry440 yeah, this tutorial won't help you much, sorry. But the concepts explained in the beginners guide can help you. It will be very general instead of specific to pubg mobile, but the concepts are the same everywhere! Here it is: th-cam.com/video/rOybuNm9XR8/w-d-xo.htmlsi=F8mce5CcMjeA1ijR
You need a playstation controller to play native gyro games on PC or a program that emulates a Dualshock4/DualSense like reWASD. DS4win should do the same thing, but it only seems to work on Fortnite and not in any other game I tested.
I believe these devices use their own configurators, this guide is mainly focused on steam, so you could achieve similar results in other remappers, but I don't really know how they work.
I don't know anything about the Legion Go, but if I'm not mistaken, the Legion Go isn't supported by Steam, legion go uses its own software. So if you want to learn that, there are probably better resources for you out there, specifically about the Legion Go.
I got bazzite, which imports Steam OS and basically turns LeGo into a steamdeck. I have trouble setting the “hold to disable gyro” atm. If I hold r3, it cuts off gyro, but as a toggle and it doesn’t work consistently. + it resets my other movements so i have to press sprint again. Should I just forget setting layers? However, in order to ignore layers I need to set disable gyro to a separate key…. But them I just don’t have enough buttons to press because the back buttons are not recognized either😢 Thanks for the detailed guides tho man. I just hope to gitgud soon😂
@@Volya224 thx, I appreciate that! Have you watched the in-depth version of this guide? There I show exactly my process of how I create a gyro disable button that is much more versatile than the default option.
please i need help. idk what is going on. but my gyro is weird i swear to god it will stop or not move when im tilting to aim. it feels like its not responsive or it slows down at random. ill roll or yaw left to aim but sometimes my crosshairs will not be moving or it will slow down hella then go to normal ive tried messing with everything i cant figure it out
@@FlickStickVids I'm playing apex legends, I'm using a normal standard ps4 controller. i watch like youtube people that play it like mizery and extessy if you seen them and it looks smooth, looks like he is playing on keyboard, he shows the sens and how to set it up and on for him its pretty fast and responsive but i will follow it do everything he did but its slow af and just does not seem playable. mine is just like bugged or something. ill aim in and start shooting and ill start tilting to look right and i will move and continue to tilt and my crosshairs will just stay or it just feels like its not responding to what im trying to do fast or smooth enough.
@YTkingofall Apex Legends does not support mixed inputs (check 01:36 for more info). You will need to replace every binding on the controller from controller buttons to keyboard and mouse keys. That's not a gyro problem, that's the game's fault. I hope this helps!
@@FlickStickVids yeah i did that i have a different action set that's just all keyboard inputs. i think i might have circle on B tho every other button is keyboard so i can tap strafe. but yeah, idk still doesn't make sense that when i use the same everything same sensitivity as extessy but its still slow when there is fast yeah idk shit is so confusing. isntead of gyro to mouse i just use the mouse one and that one works better but its to sensitive when i click trigger to pick stuff up my arrow shoots up a couple inches so i miss the pickup. but thank you for the help. i wish i could send a video or something its hard to explain
can i ask you a question? when you play 3rd person shooters in which you use l2 to aim, do you still use the 3x or 4x sens or change it to something slower? also why do you prefer to use something like hold to disable gyro instead of using recenter camera?
Of course! On most third person games I use 2x sens. Using a gyro disable button is a bit more versatile, because it can work as a ratchet button as well as a calibration button. So if I want to slightly reposition my hands, I can quickly tap the gyro disable button, but with a re-center button, I need to make sure my hands are at a resting position.
I hate myself, I put so much competitive pressure on myself, that I can't enjoy playing anymore, when I started gyro it was fun, but then I put pressure on myself again to be overly good... I hate it, but can't control it. Gyro is fun though.
Hey man, don't say that. You can be proud about achieving a high skill level on the games you play, and if that's not fun anymore, just stop playing them! I promise nothing bad will come because of this. Don't you have any non-competitive game that brings you joy?
@@FlickStickVids Not anymore, used to. I also have Aspergers, so it's actually not that easy to just "stop". I do try hard to change from a competitive game to do more single-player and co-op games. I've played CS since 2000 and all the comp games that have been since, TF2, OW, Val, Apex, Spectre Divide etc. Used to Love CS 1.6 and TF2, but now a days... man, I can't find that competitive fire, it's more stressful. Well, enough yapping, can you suggest any good joycon like controllers for PC? I tried Joycon, but they had huge delay that came and went, could never get them to really work. But I feel like that kind of gyro control is more me, like directedinput has it. (Switch 2 joycons maybe, we'll see)
Yeah, I understand it's easier said than done, I hope you find some game that brings you happiness again soon. There's a guy on TH-cam who plays a bunch of games with joy-cons on PC, I believe he uses the Legion Go TrueStrike.
@@FlickStickVids Yes, that's the guy I just mentioned "directedinput". He hasn't answered me yet though and the Go True Strike cannot be bought seperately from the handheld console, unfortunately.
FaQ:
Q: What's the best gyro controller?
A: DualSense has the smoothest gyro, but any first-party controllers with gyro will work just fine. Dualshock 4, Switch Pro Controller, DualSense... it doesn't matter, just use what you have!
On Overwatch use “Force Keyboard Binds” in the Advanced Controller settings
After watching the in-depth guide back when you uploaded it, "but this is a simplified guide so just use player space" made my day 😂
I'll wait for the gyro to right analog video
This guide is so good!! I was having so much trouble configuring my switch controller and now it works perfectly
I'm still waiting on that Gyro to Joystick Camera video friend! I have used all of the Gyro Behaviors extensively and Gyro to Mouse obviously has superior aiming capability. But in some games, the dual input (Controller and M/K) causes frame stutter. I have tried moving every input over to M/K, but it makes in-game movement with a thumbstick mapped to WASD very clunky. The games I play require very fast, fluid movement - so it's not an option for me.
I am VERY close to a fine tuned setup with Gyro to Joystick Camera. I have created two very different settings schemes that result in very similar results but really not sure which is better. I would love to get your resources and possibly even conversate on what could be the better option.
I feel you, bro. Alan Wake 2 had this issue too. The thing is, I've never managed to make "gyro to joystick" work decently, not only that, but also developing a method for properly calibrating it.
Because of that I tend to focus more on gyro to mouse, but anyway, gyro to joystick config guide will come out eventually 😅
@@FlickStickVids I had huge improvements when I moved the Minimum Joystick Output (for less jarring application of the virtual joystick) to 10% or less and the In-Game Max Turn Rate (to reduce how dramatic real world movement of the controller is necessary for movement of the camera) all the way down to varying values of 15°, 30° and 45°.
Once those values are perfected, then calibrating the settings really comes down to a personal preference on the Joystick Power Curve (responsiveness) and Gyro° Sensitivity (overall sensitivity).
I found that changing the In-Game sensitivity settings to the maximum values allowed for a higher range of sensitivity settings in Steam when applying the changes to Minimum Joystick Output and In-Game Max Turn Rate. Gyro° Sensitivity can be tuned all the way down to the .01-.5 range for very fine tuned movement. Then the Right Joystick sensitivity could be tuned down in Steam to compensate for the very high In-Game sensitivity. Unifying sensitivities for Hip Fire and ADS was also helpful. I am still able to utilize settings like Look Boost or Look Acceleration without affecting how the Gyro operates.
Just some things to consider. I have spent hundreds of hours in Steam calibrating settings and mapping multi-command sequences, but it's really nice to see someone else who knows what they are talking about 👍
I’m gonna come back once my steam controller gets here!
Have you tried the 8Bitdo Ultimate? I saw that you had tried different controllers, maybe i have missed it.
Thanks for the guide i usually play k&m but wanted to learn something new. :D
No, not yet, sorry. But once I do, I will make a video about it, so subscribe!
@@FlickStickVids yes will do
Love the content, I am having difficulty with PUBG PC. Could use advice on this. Thank you! keep up the great work! 🤙
Sure. What's the problem?
@@FlickStickVids I'm totally lost on the sensitivity settings for the gyro. And does the video settings such as 1080i have an effect on said settings?
The gyro sensitivity follows the natural sensitivity scale. 1x sensitivity: 1° in real life will translate to 1° in game, but like I said in the video, that's way too slow, because you don't want to awkwardly rotate the controller 90° to look 90° in-game.
2x: 1° in real life will translate to 2° in-game. And so on with 3x, 4x etc...
You need to properly calibrate the pixel per 360° to the sensitivity scale to work correctly. But some games apply mouse smoothing and other filters on top of your mouse that make it impossible to calibrate this value. Like shown in the video, you can use the site mousesensitivity.com to check if the game you are trying to play suffers from this and how to fix it. So yes, your resolution can affect the sensitivity in some games (idk, if this is the case for this one).
Hey man, I’m a huge fan of your videos. I’ve been using Flick stick for the past five years since I saw the first video of jibb smart. I’m sending you this comment and hope you can help me. I have a decked out computer with a latest AMD processor and a 3090 RTX and yet I’m getting jitters and stutters whenever I use flick and Gyro on Steam I was wondering if you ever had issues like this and how to fix them. I am Using a Vader 4 pro and I also use a dual sense edge with the same results. Thanks anyways hoping you can help.
Thx for the support!
The gyro gaming subreddit seems to be getting a bunch of posts about this too.
Common reasons for gyro and flickstick being jittery:
1. Gyro needs calibration.
2. Stick drift or stick flicker can make your flickstick super jittery
3. Lack of support for proper mixed inputs, meaning that the game doesn't handle well gamepad and mouse inputs at the same time.
4. Low polling rate on the controller. You can test that with a polling rate tester, you can find that easily online.
5. Faulty controller. If it was working before and it isn't working now, maybe the controller is dying.
6. The input remapper that you are using is broken. Sometimes input remappers update, and these updates break some things. Test if the gyro is jittery with other input remappers too.
Hey, man! Been enjoying your videos. I started using gyro on the Deck, now I want to continue with it on PC. So, besides the Playstation controller, which other gyro controller will you recommend? Especially for Deadlock. I've been eyeing the Armor X pro since I already have an Xbox controller. Don't know if you have any experience with it.
I asked for a review unit, but they haven't sent it to me yet. For now I mainly play with a DualSense. I already made a video about Deadlock if you're interested.
As a gyro veteran what is your preferred Gyro Sensitivity setting in Steam for FPS?
4x sens with the horizontal/vertical ratio at: -25%
That means that I use 4x horizontally and 3x vertically. It's not too fast, not too slow, stable, I just love it!
i know it has overlap but i would appreciate it very much if you did one for fortnite specifically when wanting to use gyro for building and aiming.. the in-game settings seem very extensive. and not alot of information is out there
like perhaps a way how it could be setup in your personal opinion...I find some things quite challenging.. like for example doing a 90 degree turn while building up (doing a 90) you get in that 'gyro lock' where your hand is in an awkward position... the only kindof okay way i found is to flickstick the 90 deg while building the walls .. but this a very rigid way of doing it
I plan on doing that someday, but I need to get good at Fortnite first. In the meantime, this will probably help: th-cam.com/video/zTizv-kvEpI/w-d-xo.htmlsi=bN6dLVt02Uj1fdVw
@@FlickStickVids I need to get good at fortnite too 😊 ... i play kbm also but this gyro thing is just interesting to bend my mind on. I noticed that something clicked already but then again some essential basics like doing 90's seemed very challenging.
ill take a look at the vid
@@FlickStickVids ah yes, I saw that video already. that person is still using the right stick to avoid having to disable gyro.., perhaps thats the way to go though in fortnite cause i found myself trying to do the same thing with the flip stick. which is satisfying when you get it right but tough.
I like the stick flick though... If you keep a functional right stick to look around it's not really full gyro
The channel is just great and you do a lot for the community, it's a pity that this is not what suits me at all, and I can't customize the gyroscope for my needs (I prefer to aim with the stick and adjust the aim with the gyroscope, rather than full control of the camera + flick stick).
Thx! I appreciate that.
But... I don't understand, this tutorial is meant to give you the knowledge to customize the basics to your liking and your use case seems very basic.
@@FlickStickVids I was more referring to the fact that since you use the flick stick yourself, your configurations usually use it, and I don't have the patience to configure it myself (besides, I have a hard time choosing the right sensitivity for the way I want to use the gyroscope).
@Nekropl oh, I see. Well, you can import my flickstick configs and just change the right stick from flickstick to joystick mouse. This shouldn't take more than a minute.
That and most of my recent configs have different versions for different play styles. So I usually export a version with gyro ads, gyro "always on" and one with flickstick.
You fucking hero, thank you very much for the video sir. You're a very smart man and gave a lot of joy to people through helping them set gyro up.
Thx! I'm glad you liked it
I'm trying use controller as mouse and left arm is on keyboard
i use x to hold gyro on then trigger to shoot then bumper right to scope
then extra buttons for what ever like middle click then
just use scroll wheel up and down on directional updown right analog stick
because i have an offbrand dualshock controller Gyro to Mouse is very buggy so i don't use it
just As Mouse for now unless i find a fix
For now im enjoying this on Warframe I like the feeling of being able to feel the vibration of shooting the guns
like the new weapon in warframe AX-52, altho recoil control feels weird when vibration is interrupting the aim sometimes so holding X to On Gyro simulates mouse accurately
I also started using controller as mouse now just for fun in desktop mode
Surely this is just the worst of both worlds? If it works for you, it works for you I guess!
@@squabbbb i only need the gyro aim and vibration from controller
if there's anything i learned it's just another weird mouse
Thank the first video i saw on this looked like you made it a year ago its was insanely cringing i had to try and find another video. This ones better
@@ProdigalInk its still cringy
love this video! but when I assign Turn Camera 360 and activate, it spins like 5-6 times in a row, and seems unaffected by whatever value the Dots Per 360 slider is set to. any idea why Turn Camera 360 would spin too many times?
Hello, Can you make a step by step video of steam gyro configuration within a game like GTA 5 or Battlefield
This guide is good but how to implement inside a game is very different because your video is comprehensive tutorial 😢
I have the Gamesir T4 Pro controller. It has a gyroscope, but the company says it can only be used on the Nintendo Switch. I find it unfortunate that such a feature is limited to a specific case. I would like to use the gyroscope to play on PC. Do you know if that's possible?
Try to emulate it has a switch pro controller, i have an 8bitdo ultimate bluetooth (the one that has gyro) and i used it for gyro in dolphin and switch emulation, idk if it works on the steam layout but in theory its possible.
Hi can you use any controller for this? I tried my GameSir T4 Kaleid and I don’t see gyro option in steam and im pretty sure t4 kaleid has gyro. Not sure what’s going on. I’m not running any programs like DS4Windows as you mentioned.
Third party controllers need to be recognized as a Dualshock4 or a switch pro controller for you to make use of their gyro sensors. If your controller doesn't give you that option, then you are out of luck, sorry :(
@FlickStickVids thanks for input brother
could you compare the gyro quality between ps4 and ps5 controller ? should I pay more to have better gyro ?
DualSense has a smoother gyro, but Dualshock4 works really well too, in some aspects I prefer the DualShock4, because the buttons are easier to press so the controller is less shaky in my tiny hands. If your budget doesn't allow you to buy a DualSense, don't feel bad for buying a Dualshock4! ;D
@@FlickStickVids I saw you played with wired dualsense, does the gyro perform not well when playing wireless ?
@nho-hp9sb it performs just fine. I just record with wired so the controller won't die in the middle of recording.
please share us cs2 controller settings . should be suitable for recoil and spray aim.
th-cam.com/video/czMV2b-ez4Y/w-d-xo.htmlsi=WHe2Oc6uC1DyHg2w
@@FlickStickVids i hard scope uses joystick more than gyro scope so his settings not suitable for gyro aiming like me ,if u please share us your settings .thanks
I don't really play CS2, sorry. You can just tweak his config for your needs. Increase the gyro sens, and remove or tweak his analog stick settings.
Whats the best gyro controller for PC in 2024?
DualSense
@@FlickStickVids I had a dual sense but I returned it because it was very heavy and the left joystick position was wierd and uncomfortable. Also they suffer stick drift because they don't have hall effect sticks. Also it had no back buttons and it doesn't even pair natively with a PC. The response curves on the dual sense do look to be very accurate however. I was more thinking maybe you've tried modern/pro controllers like the Flydigi Vader v3, BIGBIG WON Gale Hall pro or something like that. When I used the dual sense it seemed bulky, less responsive and less sensitive than my switch controller. I didn't like it at all. I just wish there was a dual wield gyro option for PC. It's hard to go back to regular controllers after playing FPS games with the switch's joy cons with grip attachments :-(
do you prefer hold to gyro or hold to suppress gyro?
I prefer gyro "always on" on most games, but on games where aiming is more situational, like re2, re4, Control, Remnant from the ashes, Uncharted, Horizon, god of war... I prefer Hold to gyro.
There's very few situations where you need gyro to turn off or on in FPS games. Usually you want it on at all times. There are some use cases that may require turning it off.
For example, in The Finals, I use an invisibility grenade that has to be thrown at my feet; I set the gyro to be suppressed when I click the right thumbstick and another command that tells the camera to look down at a fast speed. This was necessary because gyro actually overrides right joystick commands in four directions. Basically with the click of a button, my character equips a grenade, looks down and throws the grenade, then looks back up. This wouldn't be possible without suppressing gyro.
Another example where it is very useful would be using projectile based slow firing weapons - like a sniper or bow. You can precision aim with gyro while holding a button, but when you release the button the projectile fires and gyro turns off instantaneously. This is very helpful if your finger leaving the trigger causes the controller to shake and make you miss your shot. Hitscan weapons don't really have this problem, as the bullet travels out of the weapon faster than the time it would take your hand shake to throw the aim off.
The more time you spend using gyro, the better you will feel about leaving it on all the time. It helps with camera movement even when you are not ADSing and firing your weapon i.e. acquiring a target before ADSing. The only strong consideration for suppressing gyo often would be flickstick, but that is a very difficult aiming style to get used to. You'd be better of with very high sensitivity on the thumbstick controls for looking around fast, and a lower sensitivity on gyro for precision aiming. This was long, thanks if you read this far 😂
@meboz67 ratcheting is a pretty standard technique that needs a gyro disable bind. It is basically required for flick stick as well.
@@aboveaveragebayleaf9216 I had just a look into that and came across the Alpakka controller. Really cool stuff. Just find it much easier to correct with the thumbstick. You are dedicating a constant input to something one way or another. Just comes down to whether you'd rather use a mix of inputs or really dedicate camera movement to gyro, flickstick or otherwise. Flickstick is just a very high skill ceiling for new users
@@runescaper1333 If you want a really easy and intuitive way to suppress gyro while correcting your controller posture, bind gyro suppress to right joystick deflect. It's effective for both traditional joystick camera movement and flickstick.
How did you enable controlling mouse cursor with gyro while navigating through steam menus?
Steam allows you to make keyboard and mouse bindings to navigate your desktop, I simply set the gyro to mouse like I do in any other game.
To find this setting go to steam > settings > controller > search for an option called edit desktop layout (or something like that, I don't remember lol), and have fun! You can import a pre-made config to speed up the process.
@@FlickStickVids Thank You!
Does this guide can be use in pubg mobile?
That depends, are you going to play on mobile or PC?
@@FlickStickVids on mobile, with gyro always on .
@hndry440 yeah, this tutorial won't help you much, sorry. But the concepts explained in the beginners guide can help you. It will be very general instead of specific to pubg mobile, but the concepts are the same everywhere!
Here it is: th-cam.com/video/rOybuNm9XR8/w-d-xo.htmlsi=F8mce5CcMjeA1ijR
Hey buddy, this is with using steam input. what about when game is not on steam? like fortnite? how do i do that? i have doyoky pad with gyro
You need a playstation controller to play native gyro games on PC or a program that emulates a Dualshock4/DualSense like reWASD.
DS4win should do the same thing, but it only seems to work on Fortnite and not in any other game I tested.
Can this work with rog ally X or legion go ? both of them have gyro feature
I believe these devices use their own configurators, this guide is mainly focused on steam, so you could achieve similar results in other remappers, but I don't really know how they work.
Can you please help with the set up for Legion Go?? My brain is melting😢
I don't know anything about the Legion Go, but if I'm not mistaken, the Legion Go isn't supported by Steam, legion go uses its own software.
So if you want to learn that, there are probably better resources for you out there, specifically about the Legion Go.
I got bazzite, which imports Steam OS and basically turns LeGo into a steamdeck. I have trouble setting the “hold to disable gyro” atm. If I hold r3, it cuts off gyro, but as a toggle and it doesn’t work consistently. + it resets my other movements so i have to press sprint again. Should I just forget setting layers? However, in order to ignore layers I need to set disable gyro to a separate key…. But them I just don’t have enough buttons to press because the back buttons are not recognized either😢 Thanks for the detailed guides tho man. I just hope to gitgud soon😂
@@Volya224 thx, I appreciate that! Have you watched the in-depth version of this guide? There I show exactly my process of how I create a gyro disable button that is much more versatile than the default option.
please i need help. idk what is going on. but my gyro is weird i swear to god it will stop or not move when im tilting to aim. it feels like its not responsive or it slows down at random. ill roll or yaw left to aim but sometimes my crosshairs will not be moving or it will slow down hella then go to normal ive tried messing with everything i cant figure it out
Which game and which controller are you using?
@@FlickStickVids I'm playing apex legends, I'm using a normal standard ps4 controller. i watch like youtube people that play it like mizery and extessy if you seen them and it looks smooth, looks like he is playing on keyboard, he shows the sens and how to set it up and on for him its pretty fast and responsive but i will follow it do everything he did but its slow af and just does not seem playable. mine is just like bugged or something. ill aim in and start shooting and ill start tilting to look right and i will move and continue to tilt and my crosshairs will just stay or it just feels like its not responding to what im trying to do fast or smooth enough.
@YTkingofall Apex Legends does not support mixed inputs (check 01:36 for more info). You will need to replace every binding on the controller from controller buttons to keyboard and mouse keys.
That's not a gyro problem, that's the game's fault. I hope this helps!
@@FlickStickVids yeah i did that i have a different action set that's just all keyboard inputs. i think i might have circle on B tho every other button is keyboard so i can tap strafe. but yeah, idk still doesn't make sense that when i use the same everything same sensitivity as extessy but its still slow when there is fast yeah idk shit is so confusing. isntead of gyro to mouse i just use the mouse one and that one works better but its to sensitive when i click trigger to pick stuff up my arrow shoots up a couple inches so i miss the pickup. but thank you for the help. i wish i could send a video or something its hard to explain
@@FlickStickVids is there certain settings that need to be on?
What if I don't use steam?
Will this work with xbox controller?
No, xbox controllers do not have gyro sensors.
can i ask you a question? when you play 3rd person shooters in which you use l2 to aim, do you still use the 3x or 4x sens or change it to something slower? also why do you prefer to use something like hold to disable gyro instead of using recenter camera?
Of course! On most third person games I use 2x sens. Using a gyro disable button is a bit more versatile, because it can work as a ratchet button as well as a calibration button. So if I want to slightly reposition my hands, I can quickly tap the gyro disable button, but with a re-center button, I need to make sure my hands are at a resting position.
@@FlickStickVids thanks for replying brother
I hate myself, I put so much competitive pressure on myself, that I can't enjoy playing anymore, when I started gyro it was fun, but then I put pressure on myself again to be overly good...
I hate it, but can't control it. Gyro is fun though.
Hey man, don't say that.
You can be proud about achieving a high skill level on the games you play, and if that's not fun anymore, just stop playing them! I promise nothing bad will come because of this.
Don't you have any non-competitive game that brings you joy?
@@FlickStickVids Not anymore, used to. I also have Aspergers, so it's actually not that easy to just "stop".
I do try hard to change from a competitive game to do more single-player and co-op games.
I've played CS since 2000 and all the comp games that have been since, TF2, OW, Val, Apex, Spectre Divide etc.
Used to Love CS 1.6 and TF2, but now a days... man, I can't find that competitive fire, it's more stressful.
Well, enough yapping, can you suggest any good joycon like controllers for PC? I tried Joycon, but they had huge delay that came and went, could never get them to really work.
But I feel like that kind of gyro control is more me, like directedinput has it. (Switch 2 joycons maybe, we'll see)
Yeah, I understand it's easier said than done, I hope you find some game that brings you happiness again soon.
There's a guy on TH-cam who plays a bunch of games with joy-cons on PC, I believe he uses the Legion Go TrueStrike.
@@FlickStickVids Yes, that's the guy I just mentioned "directedinput".
He hasn't answered me yet though and the Go True Strike cannot be bought seperately from the handheld console, unfortunately.