@@flightofapaullo72 Definitely yes, the game was developed on Windows 10. It could be a problem with OpenGL. Try installing/updating the OpenGL drivers.
Honestly, I don't know either. It seems to me that the CPU used was good enough. I recently made a version of Dig Dug Revival for C64 which has a less powerful CPU than the arcade and yet the game runs perfectly smoothly.
this game is so good. It makes dig dug interesting again and it's so accurate to the original. However this is a flaw with the rock drops. When an enemy is crushed their sprite is hidden behind the rock, whereas in the original the sprite is beneath the rock. Is this a glitch?
I took a look at the original arcade game (via MAME) and noticed that, during the fall, the enemies that get knocked over by the boulder are at exactly the same Y coordinate as the boulder itself. However, as soon as the boulder touches the ground, it moves to a slightly higher Y coordinate, making the enemies visible under it. Now, I don't remember if when I programmed the game I had noticed this thing and decided to use a different solution or if I hadn't really noticed this behavior (it's been a long time). The fact is that it is an irrelevant detail like there are others. Anyway, thanks for appreciating the game! 😉
@@JonCybulski If I ever decide to update the game for some reason, I'll keep your comment in mind. But I consider it unlikely because the project has been closed for some time now.
Heck of a move @ 17:37! = oo : D
The game was played by my brother Stefano, who, as you can see, is quite good with this game!
Can't wait to play these! Awesome game!
👍👍👍
@@lucacarminati2095 Do these run on Windows 10? Extracted and tried to run file, but nothing happens.
@@flightofapaullo72 Definitely yes, the game was developed on Windows 10. It could be a problem with OpenGL. Try installing/updating the OpenGL drivers.
@@lucacarminati2095 I appreciate the help. I'll try that today. Thanks again.
awesome 😎👍
I'll never really understand why the original wasn't this smooth
Honestly, I don't know either. It seems to me that the CPU used was good enough. I recently made a version of Dig Dug Revival for C64 which has a less powerful CPU than the arcade and yet the game runs perfectly smoothly.
@@lucacarminati2095 It sure was good enough, it handled Galaga
Yep!@@125scratch2
this game is so good. It makes dig dug interesting again and it's so accurate to the original. However this is a flaw with the rock drops. When an enemy is crushed their sprite is hidden behind the rock, whereas in the original the sprite is beneath the rock. Is this a glitch?
I took a look at the original arcade game (via MAME) and noticed that, during the fall, the enemies that get knocked over by the boulder are at exactly the same Y coordinate as the boulder itself. However, as soon as the boulder touches the ground, it moves to a slightly higher Y coordinate, making the enemies visible under it. Now, I don't remember if when I programmed the game I had noticed this thing and decided to use a different solution or if I hadn't really noticed this behavior (it's been a long time). The fact is that it is an irrelevant detail like there are others. Anyway, thanks for appreciating the game! 😉
@@lucacarminati2095 it's your game do what you want and keep up the good work.
@@JonCybulski If I ever decide to update the game for some reason, I'll keep your comment in mind. But I consider it unlikely because the project has been closed for some time now.
@@lucacarminati2095 well thankyou. It truly is a good game.
If you're interested, I've released version 1.2 of Dig Dug Revival, in which I've fixed that "flaw". 😉
Ciao Luca, non riesco più a battere il record che ho fatto nel video :(
Evidentemente quella volta eri in giornata di grazia. Si vede che è un vero record !!!
@@lucacarminati2095 Finalmente ho battuto il record, quasi 400.000 punti😀😀😀
@@Stefano_LC_Games 👍👍👍