Wait a minute, Alt+MMB centers on mesh!? How long has that been there?! Seriously good to see you guys in Blender. Industry grade tutorials are hard to find. Keep it up!
I've got alt+MMB set up to pan, so I haven't noticed! Agreed! They're a rare bridge from Blender to pro level workflows. Of course Price, you're the one that got me into 3D about 7 years ago now. Even if some of your earliest workflows are shocking to look back on. 😂
Bouncer: Welcome to the Salty Splatoon, how tough are ya? Me: I sculpt in blender everyday. Bouncer: Yeah, so? Me: With a mouse. Bouncer: Right this way, sir.
I use Pablos Sculptbranch, and with that I stopped using Dyntopo. No Multiresolution modifier either. If I need more resolution I just remesh that part. The sculptbranch is also more performant than the masterbranch.
@@FlippedNormals Of course!! Hoping Hard Surface modelling will be covered by you guys at some point! (I saw the trailer for hard surface modelling for games)
I think I like this UI more than ZBrush's at the moment. Granted, maybe if I customize ZBrush enough it could look better, but I kinda just want it to be laid out how I want right from a fresh install.
Another great thing about Blender is that it's 100% compatible with the Windows Ink API, meaning you can use whatever windows tablet you want to sculpt on the go. I have a Surface Pro 6 (uses N-Trig tech) and it works like a charm with Blender, you just need to go to Preferences - Input and select Windows Ink or Wintab depending on your model. ZBrush, on the other hand, needs to manually install the Wintab drivers and it has some incompatibilities with the Microsoft Pen (3mm deadzone). That's the main reason I started to use Blender for sketching while lying on the couch :) I'm glad you guys are sharing some tutorials about this software!
It 's absolutely a big leap game-changing in Blender 2.8. Zbrush is the best in class in terms of "functionality" but the gap is really closing now. In fact, Blender Sculpting even gets some cooler function which is missing in Zbrush. It is a complete CG packing which makes Blender as all-in-one perfect workflow from the Grease Pencil concept sketch to sculpting, polygon & sub-D modeling, 3D paint, rendering, animation even video post-production. Frankly speaking, the UI of Zbrush make a lot of Artist keep the distance with. Thx, it is a very useful tutorial that speeds up learning a lot !
@@FlippedNormals How well would you guys say Blender holds up to Mudbox for sculpting? I am currently using Max and Revit, so I'm not planning to jump ships.
Salarian?! Maybe a krogan next ;) Nice intro series you guys have going! I'd like to see a small add on video, Blender has SOOOOOO many, so a video covering really useful ones would be nice
After being intimidated by sculpting for ages I am finally taking it on and having decent results! But this video has shown me at least a dozen things I need to start doing ASAP! Love this community :)
"Introduction".......*starts with incredibly detailed professional sculpt* its great guys, but i still dont know how to make something from scratch lol...the mesh is the biggest enemy of the biginner
Step 1: here we are drawing two circles... Step 2: now simply draw the rest parts of an owl. cs7.pikabu.ru/post_img/2018/11/09/11/1541791342114148348.jpg
"the mesh is the biggest enemy of the biginner" Did... you even watch the video? 12:20 "Dyntopo" and what they follow with is mesh-based information...
Glad to see Blender getting some love, been my go to for well over a decade now and it just gets better with every release. Something cool in the works for sculpting for the 2.81 release is a voxel remesh operator that can quickly generate a new quad mesh based on the volume of the mesh. It should help a lot with performance once you start reaching the ceiling on dyntopo but you still want to keep pushing the detail without having to first manually retopo.
snake hook also works if you use it with dyntopo, it will add details at it goes, but not necessarily details that you might need. that said, if you snake hook a low quality region, you will end up with wierd triangles that are hard to clean up
Yeah it looks great, and happy to use it. Though we are having a few issues with it for 2.8 Like the mouse display not being aligned correctly and sometimes it disappears. I'm not sure you are aware of the issues?
I hope to see a lot more Blender content from you guys, this video has become my go to quick reference for remembering generic stuff for sculpting in Blender!
You missed several important points. Turning on Trackball rotation in settings make it so viewport will behave more like Zbrush. And since it's a complete 3d package you can make instances of the object you sculpting on, and even apply modifiers to them mirror for example. I find it very helpful when concepting stuff like armor obot hands. Make one phalanx and instance it for a complete set of thumbs without losing the ability to sculpt on all of them simultaneously. Blender uses GPU to render its viewport, so you can make separate viewports or even windows with completely different shading setting like what objects and what part to show and with turned off perspective. Yeah, Alt + space is great but Shift + b \ Alt + b aren't so bad either.
I always use cavity while working with low poly and forming the silhouette to make sure everything is as smooth as possible. I also turn it on when almost done to make sure the sculpt hasn't glitched anywhere.
Wow thank you so much I have forward this video at Tangent Animation where I work and we are still amazed how 2.8 is so powerful and more user friendly than ever
@@dewbzki It's great here, lot of people with years of experience decided to leave Maya behind to jump in the Blender train because they believe in the product. As much as it can frustrating sometimes trying to figure out the software, we fell very blessed to be part of history as employees of the very first feature film company using Blender. Long short answer challenging but great :)
Philippe Patenaude That’s awesome to hear man. I’m on the fence between C4D and Blender but I might just use both. Thank you for the insight and good luck/much success in your career!
Dang! That's a lot of useful information! This video contains pretty much everything you need to know to start sculpting. I found so many answers I've been looking for. That's a huge like!
Well, I learn something new everyday - the setting at 11:29 seems like a great technique to quickly add tentacle suction cups! Thanks guys, keep em coming :)
I haven't even watched yet but had to comment on how excited I am that you guys are making blender tutorials too!!! Yesssss!! Love all your work and should have said so before. Anyway keep up the amazing content and thank you
Hey Henning, Morten, since you guys start out discussing navigation, and tablets, and I know you also use Maya... I just wanted to mention that the Wacom Pro Pen 3D does work perfectly to navigate in blender without the need for keyboard hotkeys at all! Set the Lower button to Tumble. Set the Middle button to Pan/Zoom. Set the top button to right click. Now you won't have to think about navigation at all as you jump between B and Maya, and you won't have to muck about with blender keymaps.
dyntopo => Dynamic Topology is basically used to remove un-necessary mesh and to add only required mesh as well. It should be used when You've subdevided your mesh, and now there is no need to extra mesh, you can fix this by using dynamic topology... 13:50 so, it's not just a personal preference but a very useful tool.
If you are starting off with Blender 2.8 and above cant afford the 400 + dollars for a decent video card then sculpt your meshes and objects in Sculpt mode with the Solids viewport. At 3d viewport from render view click key "z" to bring up the toggle controller then click "solid" on Blender 2.9. Sculpt in here (solids mode) then occasionally switch to Rendered to view changes this allows better performance from a lower priced video card as the card does not need to render as much details in Solid Mode. Have just tested with 3 character meshes and 3 animals in my scene with a notable performance improvement from using rendered view. In previous mode of render noticable lags and sluggishness when sculpting mesh. Rig:16 GB DDR 4 Ram, 6 Core Ryzen 5 CPU, GT 710 Nvidia, Aorus Elite MOBO Blender 2.9.
Did my first sculpt in Blender with a mouse yesterday and definitely would recommend a pen. Blender is amazing sculpted rigged and rendered an animation. Supppppppppper simple I can't wait to learn all the tricks though!
@@FlippedNormals I can't say I've felt any pain from doing it. Not over the last 4 years of doing it this way. I suppose it depends on the mouse placement?
Never heard about CTRL+MMB shortcut before, i was always searching for something like that kind of functionality in blender. Generally, good job guys ;D
I'm quite happy you guys turn your radar on Blender. Your tutorials are so clear, accurate and base on your high profile terrain experience. You might give a lesson on how you get that fast into a software (maybe not that fast) But you might expose your learning habits. How do you proceed to get under the skin of a tool? I Echo Andrew Price and his remark about Alt+MBB he is there with blender for ages and you still can catch stuff like this... (His tutorials are great too though!)
It's actually called a " Graphics Tablet " when searching for the Device for using with Blender. If you look up Sculpting Tablet this brings up other things including pottery and handsculpting.
@@RaidenX196 I'm a little late to this but I ran into the same problem and figured it out! It's in the tool settings on the right panel, the little screwdriver and wrench right below the scene collection. When you have a brush selected, in the brush settings you'll see next to the radius and strength a pen with some lines, and two little paintbrushes - those paintbrushes are the unify toggles. The radius was on for me by default, but I hope finding it helps you and others as well!
Maybe this was already answered in the comments, but I'm assuming this is the out-of-the-box sculpting features, correct? I've been reading about this specific sculpting branch for Blender....and I'm still trying to wrap my brain around it.
I am working on a relief sculpture. Can I possibly set a maximum depth? For example, say my piece is 3" thick. I only want to carve down to 2". Can I set the sculpting tools with a limit of 2" deep? Thanks!
Good stuff. I would add one thing. Go into preference and turn on emulate three button mouse. This makes navigation much better with a tablet, and you will not need to use a mouse now.
@@FlippedNormals You must have your middle mouse button mapped to one your stylus buttons because I can't navigate at all with the tablet without the emulate three button option enabled.
What's wrong with manipulation brushes in blender? You'd expect it to operate along the viewport (just drag parallel to screen) but whenever I try to use snake hook or grab - it also somehow pushes the mesh slightly away from screen.
I am going to watch this over and over, so much information in this video, So a wacom bamboo would be okay, do I connect the wacom to my computer and use it as a drawing pad? I have never sculpted, I have only box/poly modeled, I knew I was missing out on so much detail on my models. Thank you Guys for this great video!
Wait a minute, Alt+MMB centers on mesh!? How long has that been there?!
Seriously good to see you guys in Blender. Industry grade tutorials are hard to find. Keep it up!
Not sure what the point is when you can just pan, framing the model would be better
I've got alt+MMB set up to pan, so I haven't noticed!
Agreed! They're a rare bridge from Blender to pro level workflows.
Of course Price, you're the one that got me into 3D about 7 years ago now. Even if some of your earliest workflows are shocking to look back on. 😂
Alt+MMB+Swiping in a direction snaps the viewport to the next Orthographic view in that direction, I also didn't know that until just now.
Thanks Andrew, appreciate the support!
As far as we're concerned it's been in there for about a week 😁
Didn't even notice who I was responding to. Both channels are great resources for someone like me who wants to make the switch from Modo and Maya!
Thank you soo much for contributing to the community. It means a lot. Please keep these tutorial coming. Thanks a lot.
Thank you! We will - much more to come
If we all pull together, we can float this blender turrd.
I like your format, with two speakers. And your professional approach makes you guys an asset to the community.
Thank you! We really enjoy doing tutorials like this, so we're happy you like it
Bouncer: Welcome to the Salty Splatoon, how tough are ya?
Me: I sculpt in blender everyday.
Bouncer: Yeah, so?
Me: With a mouse.
Bouncer: Right this way, sir.
hahah some people are so talented that they can sculpt with mouse like its nothing
Fabricio Osuna I used to do that when my laptop worked.
I do sculpt, draw and paint with a mouse. Some of us can't afford a graphics tablet.
I use a trackpad lmao I'm terrible using a mouse or a tablet
@@fedyagallant1084 you'll get there my guy, you'll get there..
A good worflow with dyntopo is to make a decimate to reduce the number of tris without loosing details.
Thanks Cedric! Pinned
I use Pablos Sculptbranch, and with that I stopped using Dyntopo. No Multiresolution modifier either. If I need more resolution I just remesh that part. The sculptbranch is also more performant than the masterbranch.
this is hands-down the best Blender sculpting tutorial on TH-cam right now, thank you guys so much for posting this.
Thank you!
@@FlippedNormals Of course!! Hoping Hard Surface modelling will be covered by you guys at some point! (I saw the trailer for hard surface modelling for games)
Also, you can press CTRL+SPACE to hide everything except viewport and T to hide brush panel.
Thanks for the tips! We always appreciate your comments. Keep them coming
@@rous3369 it also has same controls at the header bar, so that's really a matter of preference to choose between both.
try also CTRL + ALT + SPACE ... he he he
Blender ui is so beautiful!
Now it looks professional!😊
It really does!
jeffh I think it’s slowly getting there.
I think I like this UI more than ZBrush's at the moment. Granted, maybe if I customize ZBrush enough it could look better, but I kinda just want it to be laid out how I want right from a fresh install.
@jefha yeah it is, way better than zbrush hi in my opinion
You guys need to show a from scratch sculpt in Blender.
We will!
@@FlippedNormals With all that fancy Eevee rendering and lighting setup! :D
@@Frozen_Death_Knight D:
edit: Might just want to avoid SSS.
@@Megalomaniakaal ?
Not sure what you mean by that.
@@Frozen_Death_Knight He either means sub surface scattering or he's a parseltongue.
Loving the Blender content. Please keep it coming!!!
Blender has become a real jewel. What a powerful software... I am starting to get into it. Thanks guys!
Another great thing about Blender is that it's 100% compatible with the Windows Ink API, meaning you can use whatever windows tablet you want to sculpt on the go. I have a Surface Pro 6 (uses N-Trig tech) and it works like a charm with Blender, you just need to go to Preferences - Input and select Windows Ink or Wintab depending on your model. ZBrush, on the other hand, needs to manually install the Wintab drivers and it has some incompatibilities with the Microsoft Pen (3mm deadzone). That's the main reason I started to use Blender for sketching while lying on the couch :) I'm glad you guys are sharing some tutorials about this software!
This tutorial is so good that I'm waching it like it was Netflix. Guess I'm gonna get myself some popcorn.
Haha glad you like it
It 's absolutely a big leap game-changing in Blender 2.8. Zbrush is the best in class in terms of "functionality" but the gap is really closing now. In fact, Blender Sculpting even gets some cooler function which is missing in Zbrush. It is a complete CG packing which makes Blender as all-in-one perfect workflow from the Grease Pencil concept sketch to sculpting, polygon & sub-D modeling, 3D paint, rendering, animation even video post-production. Frankly speaking, the UI of Zbrush make a lot of Artist keep the distance with.
Thx, it is a very useful tutorial that speeds up learning a lot !
This is the best goddamn educational sculpting video for blender on TH-cam. thank you so much, really inspiring and informative.
It's exactly what title said.Very clear and informative tutorial. Worth every minute to watch. Thank you very much
Nice job again. You might have even convinced me to try sculpting in Blender 🤔
👀
Kindly hold on to zbrush Danny
try it and make a video about what you think !
pros take on this will be great for the development of blender
Oh no, what have we done :D
Thanks guys for your hard work! I have Mudbox at the moment, but I just got Blender and the transition was seamless thanks to this vid. Keep it up!
Thanks a lot! We've used Mudbox a lot too and Blender is a welcome addition
@@FlippedNormals How well would you guys say Blender holds up to Mudbox for sculpting? I am currently using Max and Revit, so I'm not planning to jump ships.
Honestly one of the best tutorials I've ever seen on any subject!
More blender sculpting videos please :) like the dual speaker format.
More Blender sculpting tutorials coming right up! Anything specific you'd like to see?
Goddam, I'm glad I live in the computer age where information like this is free for everyone. It is much appreciated.
Salarian?! Maybe a krogan next ;) Nice intro series you guys have going! I'd like to see a small add on video, Blender has SOOOOOO many, so a video covering really useful ones would be nice
Thanks for your focus on Blender. I'm all in.
Cheers! It's awesome to see your enthusiasm
@@FlippedNormals I'm just happy to see you guys teaching in my most familiar tool. Even if it has it's big setbacks and little quirks!
After being intimidated by sculpting for ages I am finally taking it on and having decent results! But this video has shown me at least a dozen things I need to start doing ASAP! Love this community :)
"Introduction".......*starts with incredibly detailed professional sculpt*
its great guys, but i still dont know how to make something from scratch lol...the mesh is the biggest enemy of the biginner
Step 1: here we are drawing two circles...
Step 2: now simply draw the rest parts of an owl.
cs7.pikabu.ru/post_img/2018/11/09/11/1541791342114148348.jpg
"the mesh is the biggest enemy of the biginner"
Did... you even watch the video? 12:20 "Dyntopo" and what they follow with is mesh-based information...
LOL
same problem here, do you guys have any tutorial for preparing model for sculpting? I mean the part that is missing in this vid
Its just the greatest sculpting tutorial I have ever seen. Awesome job guys! Thank You!!!
Wow, thanks!
Glad to see Blender getting some love, been my go to for well over a decade now and it just gets better with every release. Something cool in the works for sculpting for the 2.81 release is a voxel remesh operator that can quickly generate a new quad mesh based on the volume of the mesh. It should help a lot with performance once you start reaching the ceiling on dyntopo but you still want to keep pushing the detail without having to first manually retopo.
If you play at 1.5 speed it sounds as a salarian explaining how to sculpt in Blender
Nice
Just need to make it one octave higher and then it's perfect.
Lol
If you make video slower video gets slower 🧠
and when you slow it down you get the Elcor experience
Really appreciate these Blender tutorials :) Keep 'em comin' :D
Thanks Mark!
You are always getting it right thanks slot flipped normals....I'm really grateful
Thank you!
snake hook also works if you use it with dyntopo, it will add details at it goes, but not necessarily details that you might need. that said, if you snake hook a low quality region, you will end up with wierd triangles that are hard to clean up
when you started showing the possibilities with experimenting with falloff it blew my mind yall are awesome thank you
Ah I see my screencast keys addon VUr here, great that it seems to work nicely in sculpting workspace as well:-)
It does. I had no problems with your addon for months, and the new center mode is really nice. Thanks for that great plugin.
Yeah it looks great, and happy to use it.
Though we are having a few issues with it for 2.8
Like the mouse display not being aligned correctly and sometimes it disappears.
I'm not sure you are aware of the issues?
@@FlippedNormals I don't experience that and use it really a lot.
Interesting, but we still have bugs with it. Not sure how to fix it we're on vanilla blender with no add ons. Any suggestions?
@@FlippedNormals I had some issues which were hard to reproduce, but Im aware of these. One thing is the resize, but I'm already working on this.
I hope to see a lot more Blender content from you guys, this video has become my go to quick reference for remembering generic stuff for sculpting in Blender!
You missed several important points. Turning on Trackball rotation in settings make it so viewport will behave more like Zbrush. And since it's a complete 3d package you can make instances of the object you sculpting on, and even apply modifiers to them mirror for example. I find it very helpful when concepting stuff like armor
obot hands. Make one phalanx and instance it for a complete set of thumbs without losing the ability to sculpt on all of them simultaneously. Blender uses GPU to render its viewport, so you can make separate viewports or even windows with completely different shading setting like what objects and what part to show and with turned off perspective.
Yeah, Alt + space is great but Shift + b \ Alt + b aren't so bad either.
This was great. Definitely more Blender and more sculpting.
Thanks Chris. A lot more to come
I always use cavity while working with low poly and forming the silhouette to make sure everything is as smooth as possible. I also turn it on when almost done to make sure the sculpt hasn't glitched anywhere.
Wow thank you so much I have forward this video at Tangent Animation where I work and we are still amazed how 2.8 is so powerful and more user friendly than ever
Philippe Patenaude I’m surprised no Blender user’s commented on this. What’s it like working at Tangent?
@@dewbzki It's great here, lot of people with years of experience decided to leave Maya behind to jump in the Blender train because they believe in the product. As much as it can frustrating sometimes trying to figure out the software, we fell very blessed to be part of history as employees of the very first feature film company using Blender. Long short answer challenging but great :)
Philippe Patenaude That’s awesome to hear man. I’m on the fence between C4D and Blender but I might just use both. Thank you for the insight and good luck/much success in your career!
@@dewbzki Thank you sir I appreciate it Good luck
@Zinogg Rigging wise I hope we gonna have a Node Editor Plz plz plz that would make our life much easier :P
Dang! That's a lot of useful information! This video contains pretty much everything you need to know to start sculpting. I found so many answers I've been looking for. That's a huge like!
Thank you! We have a lot more sculpting videos on our channel.
Well, I learn something new everyday - the setting at 11:29 seems like a great technique to quickly add tentacle suction cups! Thanks guys, keep em coming :)
You're welcome!
I haven't even watched yet but had to comment on how excited I am that you guys are making blender tutorials too!!! Yesssss!! Love all your work and should have said so before. Anyway keep up the amazing content and thank you
Wow, this just popped up right when I needed it.
you fill in so many gaps! thanks and NEVER STOP
you guys are THE BEST, i just got a tablet today and its amazing, and these are great tips. thankyou so much
Hey Henning, Morten, since you guys start out discussing navigation, and tablets, and I know you also use Maya... I just wanted to mention that the Wacom Pro Pen 3D does work perfectly to navigate in blender without the need for keyboard hotkeys at all! Set the Lower button to Tumble. Set the Middle button to Pan/Zoom. Set the top button to right click. Now you won't have to think about navigation at all as you jump between B and Maya, and you won't have to muck about with blender keymaps.
Brilliant! Thanks a lot Adam. This info is really useful
exactly what i needed, cheers guys, great tut once again. on a side note, Renaissance & Baroque - two different eras folks.
I really liked this video, can't wait to see more blender content! Subscribed!
Man.. Blender is amazing and so powerful. All in one package. No need to jump between Zbrush or other poly modeler and Goodbye Autodesk forever.
dyntopo => Dynamic Topology is basically used to remove un-necessary mesh and to add only required mesh as well. It should be used when You've subdevided your mesh, and now there is no need to extra mesh, you can fix this by using dynamic topology... 13:50 so, it's not just a personal preference but a very useful tool.
Its incredible what you can do with the Grab brush
If you are starting off with Blender 2.8 and above cant afford the 400 + dollars for a decent video card then sculpt your meshes and objects in Sculpt mode with the Solids viewport. At 3d viewport from render view click key "z" to bring up the toggle controller then click "solid" on Blender 2.9.
Sculpt in here (solids mode) then occasionally switch to Rendered to view changes this allows better performance from a lower priced video card as the card does not need to render as much details in Solid Mode.
Have just tested with 3 character meshes and 3 animals in my scene with a notable performance improvement from using rendered view.
In previous mode of render noticable lags and sluggishness when sculpting mesh.
Rig:16 GB DDR 4 Ram, 6 Core Ryzen 5 CPU, GT 710 Nvidia, Aorus Elite MOBO Blender 2.9.
Thanks for very helpful tutorial specially for beginners. Really like it.
Did my first sculpt in Blender with a mouse yesterday and definitely would recommend a pen. Blender is amazing sculpted rigged and rendered an animation. Supppppppppper simple I can't wait to learn all the tricks though!
learned a lot ! awesome work guys !
Glad to hear it!
I frequently sculpt using my mouse and move to my graphics tablet when I need to use minor details. Great video!
We highly recommend that you get used to sculpting with a tablet. A mouse will really kill your hand and arms if you sculpt a lot.
@@FlippedNormals I can't say I've felt any pain from doing it. Not over the last 4 years of doing it this way. I suppose it depends on the mouse placement?
Just a day after Pablo's VDM 'Dynamesh' workflow from sculpting branch gets added to 2.81 nightly. :)
Exciting times!
You meant VDB
@@YegorSmirnov I did. :D Thanks.
Never heard about CTRL+MMB shortcut before, i was always searching for something like that kind of functionality in blender. Generally, good job guys ;D
It's actually Alt+F before.
I have a wacom one tablet and I think it is a very good entry option for sculpting. Trying to learn sculpting and Blender in general.
I'm quite happy you guys turn your radar on Blender. Your tutorials are so clear, accurate and base on your high profile terrain experience.
You might give a lesson on how you get that fast into a software (maybe not that fast) But you might expose your learning habits. How do you proceed to get under the skin of a tool?
I Echo Andrew Price and his remark about Alt+MBB he is there with blender for ages and you still can catch stuff like this... (His tutorials are great too though!)
so that's what all that stuff does! lol thanks for the pointers guys! saving this video for later to learn from.
You are a life saver. This video was very useful.
Such a good tutorials. Thank you guys so much!
🔥 Awesome stuff! I really like your tutorial format and your back and forth commentary. 😎
It's actually called a " Graphics Tablet " when searching for the Device for using with Blender. If you look up Sculpting Tablet this brings up other things including pottery and handsculpting.
This is such a great and quick tutorial! Thank you!
"There''re not enough good brushes" proceeds to highlight the value of every single one and calling 75% of them essential 😂
3:38 I don't have all those options there in the Sculpt Menu, and the Brush one doesn't even exist. What am I lacking (besides knowledge)?
Yeah, I'm not seeing it either :L
@@RaidenX196 I'm a little late to this but I ran into the same problem and figured it out!
It's in the tool settings on the right panel, the little screwdriver and wrench right below the scene collection.
When you have a brush selected, in the brush settings you'll see next to the radius and strength a pen with some lines, and two little paintbrushes - those paintbrushes are the unify toggles. The radius was on for me by default, but I hope finding it helps you and others as well!
This was super informative! thank you!
Cheers!
Thanks guys, another great tutorial
My sculpting is about to 1up with this thank you so much!
i got this 30 buck XP-pen tablet, works like a charm in blender too.
yes more please :) just perfect timing
More to come! :)
Thank you very much for the video! Blender is such a tremendously amazing piece of software.
Subbed. Keep the Blender content coming!
Thanks! The next days will have 5 full Blender videos. We are excited
@@FlippedNormals so am I:D
Lovely dovely! I really enjoy 2.8!
Another awesome tutorial! Embrace the “Mr Cheerios head design”, it looks great!
Thanks Eric!
@@FlippedNormals dude your an artist
awesome quick tutorial for blender sculpting. no Z brush anymore. .only B-Brush now!!!
Very coooool... And I just decided to sculpt more today...I got scared of sculpting, far too much!
Thank you guys so much! A Lot of small things i didn't know they are there.
i cant see that brush options you guys have there at 4:10, is that an addon and if yes pls tell me which one?
neither do I, please someone we need some help here
Loving the blender content. Thanks!
Cheers Adam!
Thanks! Nice tutorial
Another superb video! You make it look so easy ;)
I forgot about SHIFT+ Middle mouse to pan, yet I was using it for smoothing :S Thank you
fantastic stuff guys! thank you so much for making this
You're welcome!
thank you for making an updated one
Would love to see more Blender sculpting
Awesome video! Just made my first mess around sculpture, my husband called it nightmare fuel, but I'm fine with that
yes please more blender sculpt videos :)
You can also use Alt+B to isolate an area of the sculpt, gives you cleaner results.
That's a great tip!
Thanks! I really appreciate the Blender content.
Maybe this was already answered in the comments, but I'm assuming this is the out-of-the-box sculpting features, correct? I've been reading about this specific sculpting branch for Blender....and I'm still trying to wrap my brain around it.
These tutorials are amazing! thank you.
Thank you so much! We just recorded another sculpting tutorial in Blender, which should be out next week.
I am working on a relief sculpture. Can I possibly set a maximum depth? For example, say my piece is 3" thick. I only want to carve down to 2". Can I set the sculpting tools with a limit of 2" deep? Thanks!
Good stuff. I would add one thing. Go into preference and turn on emulate three button mouse. This makes navigation much better with a tablet, and you will not need to use a mouse now.
Normal navigation is actually working fine. We testes out three button emulation, but prefer to keep it default.
Still using it with a tablet :)
@@FlippedNormals You must have your middle mouse button mapped to one your stylus buttons because I can't navigate at all with the tablet without the emulate three button option enabled.
What's wrong with manipulation brushes in blender? You'd expect it to operate along the viewport (just drag parallel to screen) but whenever I try to use snake hook or grab - it also somehow pushes the mesh slightly away from screen.
Hey guys, will you make a video on sculpting in blender 2.81? They added quite a lot of stuff and it'd be nice if you made a video covering all that.
Thanks! I was sculpting and the nose got pixelated and I was dejected and lost! Dyntempo helped me!
I am going to watch this over and over, so much information in this video, So a wacom bamboo would be okay, do I connect the wacom to my computer and use it as a drawing pad?
I have never sculpted, I have only box/poly modeled, I knew I was missing out on so much detail on my models.
Thank you Guys for this great video!
That would totally fine. Yup exactly
what about if you made course on sculpting in blender?