Introduction to Sculpting in Blender 2.8 - Sculpting Essentials

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  • เผยแพร่เมื่อ 21 ส.ค. 2024

ความคิดเห็น • 560

  • @blenderguru
    @blenderguru 5 ปีที่แล้ว +1503

    Wait a minute, Alt+MMB centers on mesh!? How long has that been there?!
    Seriously good to see you guys in Blender. Industry grade tutorials are hard to find. Keep it up!

    • @joos3D
      @joos3D 5 ปีที่แล้ว +4

      Not sure what the point is when you can just pan, framing the model would be better

    • @graphicdefine4
      @graphicdefine4 5 ปีที่แล้ว +14

      I've got alt+MMB set up to pan, so I haven't noticed!
      Agreed! They're a rare bridge from Blender to pro level workflows.
      Of course Price, you're the one that got me into 3D about 7 years ago now. Even if some of your earliest workflows are shocking to look back on. 😂

    • @cold_static
      @cold_static 5 ปีที่แล้ว +2

      Alt+MMB+Swiping in a direction snaps the viewport to the next Orthographic view in that direction, I also didn't know that until just now.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +61

      Thanks Andrew, appreciate the support!
      As far as we're concerned it's been in there for about a week 😁

    • @joos3D
      @joos3D 5 ปีที่แล้ว +4

      Didn't even notice who I was responding to. Both channels are great resources for someone like me who wants to make the switch from Modo and Maya!

  • @mashonoid
    @mashonoid 5 ปีที่แล้ว +184

    Thank you soo much for contributing to the community. It means a lot. Please keep these tutorial coming. Thanks a lot.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +9

      Thank you! We will - much more to come

    • @prezadent1
      @prezadent1 5 ปีที่แล้ว +2

      If we all pull together, we can float this blender turrd.

  • @josephroiml
    @josephroiml 5 ปีที่แล้ว +74

    I like your format, with two speakers. And your professional approach makes you guys an asset to the community.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +6

      Thank you! We really enjoy doing tutorials like this, so we're happy you like it

  • @samspeaks2016
    @samspeaks2016 5 ปีที่แล้ว +326

    Bouncer: Welcome to the Salty Splatoon, how tough are ya?
    Me: I sculpt in blender everyday.
    Bouncer: Yeah, so?
    Me: With a mouse.
    Bouncer: Right this way, sir.

    • @felathar1985
      @felathar1985 4 ปีที่แล้ว +9

      hahah some people are so talented that they can sculpt with mouse like its nothing

    • @anonymystical4413
      @anonymystical4413 4 ปีที่แล้ว +3

      Fabricio Osuna I used to do that when my laptop worked.

    • @primordial7305
      @primordial7305 4 ปีที่แล้ว +19

      I do sculpt, draw and paint with a mouse. Some of us can't afford a graphics tablet.

    • @fedyagallant1084
      @fedyagallant1084 4 ปีที่แล้ว +4

      I use a trackpad lmao I'm terrible using a mouse or a tablet

    • @samspeaks2016
      @samspeaks2016 4 ปีที่แล้ว +2

      @@fedyagallant1084 you'll get there my guy, you'll get there..

  • @pitiwazou
    @pitiwazou 5 ปีที่แล้ว +53

    A good worflow with dyntopo is to make a decimate to reduce the number of tris without loosing details.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +2

      Thanks Cedric! Pinned

    • @ChristinaMcKay
      @ChristinaMcKay 5 ปีที่แล้ว +1

      I use Pablos Sculptbranch, and with that I stopped using Dyntopo. No Multiresolution modifier either. If I need more resolution I just remesh that part. The sculptbranch is also more performant than the masterbranch.

  • @cring0101
    @cring0101 4 ปีที่แล้ว

    It 's absolutely a big leap game-changing in Blender 2.8. Zbrush is the best in class in terms of "functionality" but the gap is really closing now. In fact, Blender Sculpting even gets some cooler function which is missing in Zbrush. It is a complete CG packing which makes Blender as all-in-one perfect workflow from the Grease Pencil concept sketch to sculpting, polygon & sub-D modeling, 3D paint, rendering, animation even video post-production. Frankly speaking, the UI of Zbrush make a lot of Artist keep the distance with.
    Thx, it is a very useful tutorial that speeds up learning a lot !

  • @bohdan_lvov
    @bohdan_lvov 5 ปีที่แล้ว +49

    Also, you can press CTRL+SPACE to hide everything except viewport and T to hide brush panel.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +3

      Thanks for the tips! We always appreciate your comments. Keep them coming

    • @bohdan_lvov
      @bohdan_lvov 5 ปีที่แล้ว

      @@rous3369 it also has same controls at the header bar, so that's really a matter of preference to choose between both.

    • @proges
      @proges 5 ปีที่แล้ว +3

      try also CTRL + ALT + SPACE ... he he he

  • @MR3DDev
    @MR3DDev 5 ปีที่แล้ว +255

    You guys need to show a from scratch sculpt in Blender.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +85

      We will!

    • @Frozen_Death_Knight
      @Frozen_Death_Knight 5 ปีที่แล้ว +16

      @@FlippedNormals With all that fancy Eevee rendering and lighting setup! :D

    • @Megalomaniakaal
      @Megalomaniakaal 5 ปีที่แล้ว

      @@Frozen_Death_Knight D:
      edit: Might just want to avoid SSS.

    • @Frozen_Death_Knight
      @Frozen_Death_Knight 5 ปีที่แล้ว

      @@Megalomaniakaal ?
      Not sure what you mean by that.

    • @danr6053
      @danr6053 5 ปีที่แล้ว +14

      @@Frozen_Death_Knight He either means sub surface scattering or he's a parseltongue.

  • @diegorob93
    @diegorob93 5 ปีที่แล้ว +1

    Another great thing about Blender is that it's 100% compatible with the Windows Ink API, meaning you can use whatever windows tablet you want to sculpt on the go. I have a Surface Pro 6 (uses N-Trig tech) and it works like a charm with Blender, you just need to go to Preferences - Input and select Windows Ink or Wintab depending on your model. ZBrush, on the other hand, needs to manually install the Wintab drivers and it has some incompatibilities with the Microsoft Pen (3mm deadzone). That's the main reason I started to use Blender for sketching while lying on the couch :) I'm glad you guys are sharing some tutorials about this software!

  • @Stylusofwonders
    @Stylusofwonders 5 ปีที่แล้ว +36

    Blender ui is so beautiful!
    Now it looks professional!😊

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +9

      It really does!

    • @litjellyfish
      @litjellyfish 5 ปีที่แล้ว

      jeffh I think it’s slowly getting there.

    • @rolfathan
      @rolfathan 4 ปีที่แล้ว +1

      I think I like this UI more than ZBrush's at the moment. Granted, maybe if I customize ZBrush enough it could look better, but I kinda just want it to be laid out how I want right from a fresh install.

    • @animationspace8550
      @animationspace8550 3 ปีที่แล้ว

      @jefha yeah it is, way better than zbrush hi in my opinion

  • @davicanti
    @davicanti 3 ปีที่แล้ว +1

    This tutorial is so good that I'm waching it like it was Netflix. Guess I'm gonna get myself some popcorn.

  • @isurus0
    @isurus0 2 ปีที่แล้ว

    This is the best goddamn educational sculpting video for blender on TH-cam. thank you so much, really inspiring and informative.

  • @vllad74
    @vllad74 5 ปีที่แล้ว +1

    Blender has become a real jewel. What a powerful software... I am starting to get into it. Thanks guys!

  • @Scout339th
    @Scout339th 3 ปีที่แล้ว +1

    this is hands-down the best Blender sculpting tutorial on TH-cam right now, thank you guys so much for posting this.

    • @FlippedNormals
      @FlippedNormals  3 ปีที่แล้ว +1

      Thank you!

    • @Scout339th
      @Scout339th 3 ปีที่แล้ว +1

      @@FlippedNormals Of course!! Hoping Hard Surface modelling will be covered by you guys at some point! (I saw the trailer for hard surface modelling for games)

  • @kidehoward93
    @kidehoward93 5 ปีที่แล้ว +23

    Salarian?! Maybe a krogan next ;) Nice intro series you guys have going! I'd like to see a small add on video, Blender has SOOOOOO many, so a video covering really useful ones would be nice

  • @DannyMac3d
    @DannyMac3d 5 ปีที่แล้ว +86

    Nice job again. You might have even convinced me to try sculpting in Blender 🤔

    • @pIatyperson
      @pIatyperson 5 ปีที่แล้ว +1

      👀

    • @Solomon_Amoasi972
      @Solomon_Amoasi972 5 ปีที่แล้ว +3

      Kindly hold on to zbrush Danny

    • @Userdoesnotexit
      @Userdoesnotexit 5 ปีที่แล้ว +7

      try it and make a video about what you think !

    • @Userdoesnotexit
      @Userdoesnotexit 5 ปีที่แล้ว +4

      pros take on this will be great for the development of blender

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +13

      Oh no, what have we done :D

  • @DigiMyst
    @DigiMyst 5 ปีที่แล้ว +11

    Thanks guys for your hard work! I have Mudbox at the moment, but I just got Blender and the transition was seamless thanks to this vid. Keep it up!

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +2

      Thanks a lot! We've used Mudbox a lot too and Blender is a welcome addition

    • @Phazon_ZNL
      @Phazon_ZNL 5 ปีที่แล้ว

      @@FlippedNormals How well would you guys say Blender holds up to Mudbox for sculpting? I am currently using Max and Revit, so I'm not planning to jump ships.

  • @felszemu
    @felszemu 5 ปีที่แล้ว +1

    It's exactly what title said.Very clear and informative tutorial. Worth every minute to watch. Thank you very much

  • @allenl9214
    @allenl9214 3 ปีที่แล้ว

    Man.. Blender is amazing and so powerful. All in one package. No need to jump between Zbrush or other poly modeler and Goodbye Autodesk forever.

  • @michaelf2023
    @michaelf2023 5 ปีที่แล้ว +10

    Loving the Blender content. Please keep it coming!!!

  • @kuro2ck
    @kuro2ck 5 ปีที่แล้ว +8

    More blender sculpting videos please :) like the dual speaker format.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +2

      More Blender sculpting tutorials coming right up! Anything specific you'd like to see?

  • @Uradamus
    @Uradamus 5 ปีที่แล้ว

    Glad to see Blender getting some love, been my go to for well over a decade now and it just gets better with every release. Something cool in the works for sculpting for the 2.81 release is a voxel remesh operator that can quickly generate a new quad mesh based on the volume of the mesh. It should help a lot with performance once you start reaching the ceiling on dyntopo but you still want to keep pushing the detail without having to first manually retopo.

  • @lkvideorang
    @lkvideorang 3 ปีที่แล้ว

    After being intimidated by sculpting for ages I am finally taking it on and having decent results! But this video has shown me at least a dozen things I need to start doing ASAP! Love this community :)

  • @lobogato100
    @lobogato100 5 ปีที่แล้ว +124

    If you play at 1.5 speed it sounds as a salarian explaining how to sculpt in Blender

    • @mayteexxis
      @mayteexxis 4 ปีที่แล้ว +1

      Nice

    • @HowlingWolf518
      @HowlingWolf518 3 ปีที่แล้ว +1

      Just need to make it one octave higher and then it's perfect.

    • @kakoushal
      @kakoushal 3 ปีที่แล้ว +1

      Lol

    • @nugojk5302
      @nugojk5302 3 ปีที่แล้ว +3

      If you make video slower video gets slower 🧠

    • @just1it1moko
      @just1it1moko 3 ปีที่แล้ว +1

      and when you slow it down you get the Elcor experience

  • @Zhiznestatistiks
    @Zhiznestatistiks 5 ปีที่แล้ว +6

    You missed several important points. Turning on Trackball rotation in settings make it so viewport will behave more like Zbrush. And since it's a complete 3d package you can make instances of the object you sculpting on, and even apply modifiers to them mirror for example. I find it very helpful when concepting stuff like armor
    obot hands. Make one phalanx and instance it for a complete set of thumbs without losing the ability to sculpt on all of them simultaneously. Blender uses GPU to render its viewport, so you can make separate viewports or even windows with completely different shading setting like what objects and what part to show and with turned off perspective.
    Yeah, Alt + space is great but Shift + b \ Alt + b aren't so bad either.

  • @x340x
    @x340x 4 ปีที่แล้ว +265

    "Introduction".......*starts with incredibly detailed professional sculpt*
    its great guys, but i still dont know how to make something from scratch lol...the mesh is the biggest enemy of the biginner

    • @eighteyedfluffball
      @eighteyedfluffball 4 ปีที่แล้ว +34

      Step 1: here we are drawing two circles...
      Step 2: now simply draw the rest parts of an owl.
      cs7.pikabu.ru/post_img/2018/11/09/11/1541791342114148348.jpg

    • @Scout339th
      @Scout339th 3 ปีที่แล้ว

      "the mesh is the biggest enemy of the biginner"
      Did... you even watch the video? 12:20 "Dyntopo" and what they follow with is mesh-based information...

    • @wp8921
      @wp8921 3 ปีที่แล้ว

      LOL

    • @TrzCinA122
      @TrzCinA122 3 ปีที่แล้ว +1

      same problem here, do you guys have any tutorial for preparing model for sculpting? I mean the part that is missing in this vid

  • @johnnyjohnny6174
    @johnnyjohnny6174 4 ปีที่แล้ว

    Goddam, I'm glad I live in the computer age where information like this is free for everyone. It is much appreciated.

  • @graphicdefine4
    @graphicdefine4 5 ปีที่แล้ว +7

    Thanks for your focus on Blender. I'm all in.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +3

      Cheers! It's awesome to see your enthusiasm

    • @graphicdefine4
      @graphicdefine4 5 ปีที่แล้ว

      @@FlippedNormals I'm just happy to see you guys teaching in my most familiar tool. Even if it has it's big setbacks and little quirks!

  • @asuperawsomedude
    @asuperawsomedude 5 ปีที่แล้ว

    when you started showing the possibilities with experimenting with falloff it blew my mind yall are awesome thank you

  • @neoxblackgold
    @neoxblackgold 5 ปีที่แล้ว +1

    snake hook also works if you use it with dyntopo, it will add details at it goes, but not necessarily details that you might need. that said, if you snake hook a low quality region, you will end up with wierd triangles that are hard to clean up

  • @Anim_Mate
    @Anim_Mate 3 ปีที่แล้ว

    Honestly one of the best tutorials I've ever seen on any subject!

  • @boitahaki
    @boitahaki 3 ปีที่แล้ว

    Its incredible what you can do with the Grab brush

  • @nervart
    @nervart 5 ปีที่แล้ว

    Hey Henning, Morten, since you guys start out discussing navigation, and tablets, and I know you also use Maya... I just wanted to mention that the Wacom Pro Pen 3D does work perfectly to navigate in blender without the need for keyboard hotkeys at all! Set the Lower button to Tumble. Set the Middle button to Pan/Zoom. Set the top button to right click. Now you won't have to think about navigation at all as you jump between B and Maya, and you won't have to muck about with blender keymaps.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +1

      Brilliant! Thanks a lot Adam. This info is really useful

  • @garyandrews746
    @garyandrews746 3 ปีที่แล้ว

    If you are starting off with Blender 2.8 and above cant afford the 400 + dollars for a decent video card then sculpt your meshes and objects in Sculpt mode with the Solids viewport. At 3d viewport from render view click key "z" to bring up the toggle controller then click "solid" on Blender 2.9.
    Sculpt in here (solids mode) then occasionally switch to Rendered to view changes this allows better performance from a lower priced video card as the card does not need to render as much details in Solid Mode.
    Have just tested with 3 character meshes and 3 animals in my scene with a notable performance improvement from using rendered view.
    In previous mode of render noticable lags and sluggishness when sculpting mesh.
    Rig:16 GB DDR 4 Ram, 6 Core Ryzen 5 CPU, GT 710 Nvidia, Aorus Elite MOBO Blender 2.9.

  • @GuzForster
    @GuzForster 4 ปีที่แล้ว

    I hope to see a lot more Blender content from you guys, this video has become my go to quick reference for remembering generic stuff for sculpting in Blender!

  • @PatenaudePhilippe
    @PatenaudePhilippe 5 ปีที่แล้ว +3

    Wow thank you so much I have forward this video at Tangent Animation where I work and we are still amazed how 2.8 is so powerful and more user friendly than ever

    • @dewbzki
      @dewbzki 5 ปีที่แล้ว

      Philippe Patenaude I’m surprised no Blender user’s commented on this. What’s it like working at Tangent?

    • @PatenaudePhilippe
      @PatenaudePhilippe 5 ปีที่แล้ว +2

      @@dewbzki It's great here, lot of people with years of experience decided to leave Maya behind to jump in the Blender train because they believe in the product. As much as it can frustrating sometimes trying to figure out the software, we fell very blessed to be part of history as employees of the very first feature film company using Blender. Long short answer challenging but great :)

    • @dewbzki
      @dewbzki 5 ปีที่แล้ว +1

      Philippe Patenaude That’s awesome to hear man. I’m on the fence between C4D and Blender but I might just use both. Thank you for the insight and good luck/much success in your career!

    • @PatenaudePhilippe
      @PatenaudePhilippe 5 ปีที่แล้ว +1

      @@dewbzki Thank you sir I appreciate it Good luck

    • @PatenaudePhilippe
      @PatenaudePhilippe 5 ปีที่แล้ว

      @Zinogg Rigging wise I hope we gonna have a Node Editor Plz plz plz that would make our life much easier :P

  • @pushqrdx
    @pushqrdx 5 ปีที่แล้ว +15

    "There''re not enough good brushes" proceeds to highlight the value of every single one and calling 75% of them essential 😂

  • @FunicodeF
    @FunicodeF 5 ปีที่แล้ว +5

    Never heard about CTRL+MMB shortcut before, i was always searching for something like that kind of functionality in blender. Generally, good job guys ;D

    • @C0LDM1LK
      @C0LDM1LK 5 ปีที่แล้ว +1

      It's actually Alt+F before.

  • @GrounddevLF
    @GrounddevLF 4 ปีที่แล้ว

    Did my first sculpt in Blender with a mouse yesterday and definitely would recommend a pen. Blender is amazing sculpted rigged and rendered an animation. Supppppppppper simple I can't wait to learn all the tricks though!

  • @mavreon
    @mavreon 5 ปีที่แล้ว +2

    You are always getting it right thanks slot flipped normals....I'm really grateful

  • @musashidanmcgrath
    @musashidanmcgrath 5 ปีที่แล้ว +11

    Just a day after Pablo's VDM 'Dynamesh' workflow from sculpting branch gets added to 2.81 nightly. :)

  • @philippecoenen
    @philippecoenen 5 ปีที่แล้ว

    I'm quite happy you guys turn your radar on Blender. Your tutorials are so clear, accurate and base on your high profile terrain experience.
    You might give a lesson on how you get that fast into a software (maybe not that fast) But you might expose your learning habits. How do you proceed to get under the skin of a tool?
    I Echo Andrew Price and his remark about Alt+MBB he is there with blender for ages and you still can catch stuff like this... (His tutorials are great too though!)

  • @Atezian
    @Atezian 4 ปีที่แล้ว

    you guys are THE BEST, i just got a tablet today and its amazing, and these are great tips. thankyou so much

  • @paramelofficial9100
    @paramelofficial9100 4 ปีที่แล้ว

    I always use cavity while working with low poly and forming the silhouette to make sure everything is as smooth as possible. I also turn it on when almost done to make sure the sculpt hasn't glitched anywhere.

  • @BRACIAKSERO
    @BRACIAKSERO 3 ปีที่แล้ว

    Its just the greatest sculpting tutorial I have ever seen. Awesome job guys! Thank You!!!

  • @KadeMarkoux
    @KadeMarkoux 5 ปีที่แล้ว +4

    It's actually called a " Graphics Tablet " when searching for the Device for using with Blender. If you look up Sculpting Tablet this brings up other things including pottery and handsculpting.

  • @yanakravets9047
    @yanakravets9047 2 ปีที่แล้ว

    Such a good tutorials. Thank you guys so much!

  • @MarkOfArgyll
    @MarkOfArgyll 5 ปีที่แล้ว +5

    Really appreciate these Blender tutorials :) Keep 'em comin' :D

  • @jenanodetallah3424
    @jenanodetallah3424 3 ปีที่แล้ว

    You are a life saver. This video was very useful.

  • @muhammadfarooqi
    @muhammadfarooqi 5 ปีที่แล้ว

    dyntopo => Dynamic Topology is basically used to remove un-necessary mesh and to add only required mesh as well. It should be used when You've subdevided your mesh, and now there is no need to extra mesh, you can fix this by using dynamic topology... 13:50 so, it's not just a personal preference but a very useful tool.

  • @ChrisLee-infin8eye
    @ChrisLee-infin8eye 5 ปีที่แล้ว +1

    This was great. Definitely more Blender and more sculpting.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +1

      Thanks Chris. A lot more to come

  • @emeraldeelentertainment8988
    @emeraldeelentertainment8988 5 ปีที่แล้ว +1

    I frequently sculpt using my mouse and move to my graphics tablet when I need to use minor details. Great video!

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +1

      We highly recommend that you get used to sculpting with a tablet. A mouse will really kill your hand and arms if you sculpt a lot.

    • @emeraldeelentertainment8988
      @emeraldeelentertainment8988 5 ปีที่แล้ว

      @@FlippedNormals I can't say I've felt any pain from doing it. Not over the last 4 years of doing it this way. I suppose it depends on the mouse placement?

  • @alexmaciel2136
    @alexmaciel2136 3 ปีที่แล้ว

    My sculpting is about to 1up with this thank you so much!

  • @enensis
    @enensis 3 ปีที่แล้ว

    Thanks guys, another great tutorial

  • @EdoDave
    @EdoDave 5 ปีที่แล้ว +2

    Wow, this just popped up right when I needed it.

  • @thestellarelite
    @thestellarelite 5 ปีที่แล้ว

    I haven't even watched yet but had to comment on how excited I am that you guys are making blender tutorials too!!! Yesssss!! Love all your work and should have said so before. Anyway keep up the amazing content and thank you

  • @JayAnAm
    @JayAnAm 5 ปีที่แล้ว +6

    Ah I see my screencast keys addon VUr here, great that it seems to work nicely in sculpting workspace as well:-)

    • @ChristinaMcKay
      @ChristinaMcKay 5 ปีที่แล้ว

      It does. I had no problems with your addon for months, and the new center mode is really nice. Thanks for that great plugin.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +2

      Yeah it looks great, and happy to use it.
      Though we are having a few issues with it for 2.8
      Like the mouse display not being aligned correctly and sometimes it disappears.
      I'm not sure you are aware of the issues?

    • @ChristinaMcKay
      @ChristinaMcKay 5 ปีที่แล้ว

      @@FlippedNormals I don't experience that and use it really a lot.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว

      Interesting, but we still have bugs with it. Not sure how to fix it we're on vanilla blender with no add ons. Any suggestions?

    • @JayAnAm
      @JayAnAm 5 ปีที่แล้ว

      @@FlippedNormals I had some issues which were hard to reproduce, but Im aware of these. One thing is the resize, but I'm already working on this.

  • @cross27
    @cross27 4 ปีที่แล้ว

    thank you for making an updated one

  • @Userdoesnotexit
    @Userdoesnotexit 5 ปีที่แล้ว +4

    learned a lot ! awesome work guys !

  • @-Blender
    @-Blender 5 ปีที่แล้ว +1

    🔥 Awesome stuff! I really like your tutorial format and your back and forth commentary. 😎

  • @Rabbit2355
    @Rabbit2355 4 ปีที่แล้ว

    Dang! That's a lot of useful information! This video contains pretty much everything you need to know to start sculpting. I found so many answers I've been looking for. That's a huge like!

    • @FlippedNormals
      @FlippedNormals  4 ปีที่แล้ว +1

      Thank you! We have a lot more sculpting videos on our channel.

  • @fangtooth4471
    @fangtooth4471 3 ปีที่แล้ว

    I forgot about SHIFT+ Middle mouse to pan, yet I was using it for smoothing :S Thank you

  • @dutchdykefinger
    @dutchdykefinger 5 ปีที่แล้ว +3

    i got this 30 buck XP-pen tablet, works like a charm in blender too.

  • @rodrigo2punto0
    @rodrigo2punto0 5 ปีที่แล้ว +1

    Thanks! Nice tutorial

  • @Jon-ge9mv
    @Jon-ge9mv 5 ปีที่แล้ว +1

    I really liked this video, can't wait to see more blender content! Subscribed!

  • @ElysianFlame
    @ElysianFlame 5 ปีที่แล้ว

    you fill in so many gaps! thanks and NEVER STOP

  • @zuhairmehdee
    @zuhairmehdee 4 ปีที่แล้ว

    Hey guys, will you make a video on sculpting in blender 2.81? They added quite a lot of stuff and it'd be nice if you made a video covering all that.

  • @RuthwikRao
    @RuthwikRao 5 ปีที่แล้ว

    Well, I learn something new everyday - the setting at 11:29 seems like a great technique to quickly add tentacle suction cups! Thanks guys, keep em coming :)

  • @edgarl.f.4471
    @edgarl.f.4471 5 ปีที่แล้ว

    I have a wacom one tablet and I think it is a very good entry option for sculpting. Trying to learn sculpting and Blender in general.

  • @Skovidesign
    @Skovidesign 5 ปีที่แล้ว +1

    This is such a great and quick tutorial! Thank you!

  • @zedstudmufs7740
    @zedstudmufs7740 5 ปีที่แล้ว +1

    This is a great contribution, but at the same time it isn't very helpful because one can't even start without knowing where to start. You jumped right into the middle of something and explained the tools. How do you start from a sphere or square and what settings need to be enabled? Blender is nothing like sculptris where I am just suddenly capable of jumping right into it and sculpting.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +2

      For beginners like yourself, we're actually working on a complete intro to Blender 2.8 that'll be coming out soon :) That should help with the sculpting

  • @dzine9173
    @dzine9173 4 ปีที่แล้ว

    Thanks for very helpful tutorial specially for beginners. Really like it.

  • @VirtualRook
    @VirtualRook 5 ปีที่แล้ว +4

    This was super informative! thank you!

  •  2 ปีที่แล้ว

    Cool tuto ! Thanks !

  • @richardmolina3d321
    @richardmolina3d321 5 ปีที่แล้ว +2

    yes more please :) just perfect timing

  • @Altohamy
    @Altohamy 5 ปีที่แล้ว +2

    what about if you made course on sculpting in blender?

  • @HarhaMedia
    @HarhaMedia 3 ปีที่แล้ว

    Thank you very much for the video! Blender is such a tremendously amazing piece of software.

  • @brentpotts616
    @brentpotts616 5 ปีที่แล้ว

    Maybe this was already answered in the comments, but I'm assuming this is the out-of-the-box sculpting features, correct? I've been reading about this specific sculpting branch for Blender....and I'm still trying to wrap my brain around it.

  • @PetrSusanka
    @PetrSusanka 5 ปีที่แล้ว

    Thank you guys so much! A Lot of small things i didn't know they are there.

  • @voidos8490
    @voidos8490 4 ปีที่แล้ว

    I just got started with blender and I'm using a mouse mainly because I can't afford a tablet yet.
    Seriously though using a mouse is hard.

  • @Athalfuns
    @Athalfuns 4 ปีที่แล้ว +6

    3:38 I don't have all those options there in the Sculpt Menu, and the Brush one doesn't even exist. What am I lacking (besides knowledge)?

    • @RaidenX196
      @RaidenX196 4 ปีที่แล้ว

      Yeah, I'm not seeing it either :L

    • @demaclio
      @demaclio 4 ปีที่แล้ว +3

      ​@@RaidenX196 I'm a little late to this but I ran into the same problem and figured it out!
      It's in the tool settings on the right panel, the little screwdriver and wrench right below the scene collection.
      When you have a brush selected, in the brush settings you'll see next to the radius and strength a pen with some lines, and two little paintbrushes - those paintbrushes are the unify toggles. The radius was on for me by default, but I hope finding it helps you and others as well!

  • @muhammadfarooqi
    @muhammadfarooqi 5 ปีที่แล้ว

    awesome quick tutorial for blender sculpting. no Z brush anymore. .only B-Brush now!!!

  • @jazzew
    @jazzew 5 ปีที่แล้ว

    Very coooool... And I just decided to sculpt more today...I got scared of sculpting, far too much!

  • @just1it1moko
    @just1it1moko 4 ปีที่แล้ว

    this is the very model of a modern salarian!

  • @artacopia
    @artacopia 5 ปีที่แล้ว +1

    Great video!
    How about a side by side comparison between Blender and Zbrush pointing out similarities and differences for newbees who want to decide which to use for specific cases?
    Maybe a downloadable chart? Keep up the Bleneder tutes!

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +1

      That could be really interesting. ZBrush is still miles ahead of Blender so a comparison video would be fun.

    • @charltonrodda
      @charltonrodda 5 ปีที่แล้ว

      @@FlippedNormals It might be worth waiting until after the sculpt branch is merged. (I'm guessing by 2.81-2.82 based on how quickly it seems to be moving.) Otherwise, it might go out of date pretty quickly. Lots of good stuff coming down the pipe, take a look at the features (Blender blog, Pablo Dobarro's Twitter) if you haven't yet.

    • @ChristinaMcKay
      @ChristinaMcKay 5 ปีที่แล้ว +1

      @@charltonrodda we will have some features in 2.81, try the nightly 2.81 alphas. But some core functions will have to wait, because the mesh system Pablo uses is different from the one Blender uses. They have to recode the mesh system, and that takes time. I will be glad when we have everything from the sculptbranch in 2.83.

    • @charltonrodda
      @charltonrodda 5 ปีที่แล้ว

      @@ChristinaMcKay thank you for the clarification! I was going based on Pablo's tweets:
      > I'm refactoring some sculpt mode tools to use a new mesh API. All features in the sculpt branch should now be compatible with dyntopo and multires. As soon as the API is ready it should be possible to merge everything to master without any major problem.
      > I finished refactoring the features in the sculpt branch to use the new mesh API. All the new masking operators, mesh filters, mask filters, transform tools and brush options are now compatible with Dyntopo (multires support coming soon) and they support XYZ symmetry.
      Based on that, I guessed maybe 2.81-2.82 was possible, but I'm a developer so I shouldn't be surprised that my estimate was overly optimistic...
      Is there somewhere where I could have gone and looked to figure out that 2.83 was more likely?

    • @ChristinaMcKay
      @ChristinaMcKay 5 ปีที่แล้ว +1

      @@charltonrodda a good starting point might be the dev blog. There is a post about the modules teams with a link to the modules, who is responsible for which modules and further links to the tasks list and so on.

  • @erica.7008
    @erica.7008 5 ปีที่แล้ว +2

    Another awesome tutorial! Embrace the “Mr Cheerios head design”, it looks great!

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +1

      Thanks Eric!

    • @e65666
      @e65666 4 ปีที่แล้ว

      @@FlippedNormals dude your an artist

  • @izarallia46
    @izarallia46 4 ปีที่แล้ว

    Awesome video! Just made my first mess around sculpture, my husband called it nightmare fuel, but I'm fine with that

  • @adriannicholasart
    @adriannicholasart 4 ปีที่แล้ว

    so that's what all that stuff does! lol thanks for the pointers guys! saving this video for later to learn from.

  • @2DReanimation
    @2DReanimation 4 ปีที่แล้ว

    Lovely dovely! I really enjoy 2.8!

  • @peacewalker3344
    @peacewalker3344 5 ปีที่แล้ว

    mordin looks cool in blender

  • @PonteRyuurui
    @PonteRyuurui 4 ปีที่แล้ว

    exactly what i needed, cheers guys, great tut once again. on a side note, Renaissance & Baroque - two different eras folks.

  • @TalentlessSora
    @TalentlessSora ปีที่แล้ว

    I agree I'm an old SONY ACID Head.you want complicated try ABLETON and more tourture..with there controller ABELTON PUSH.

  • @BaneNascent
    @BaneNascent 5 ปีที่แล้ว

    Thanks! I was sculpting and the nose got pixelated and I was dejected and lost! Dyntempo helped me!

  • @alexisprojects
    @alexisprojects 4 ปีที่แล้ว

    Would love to see more Blender sculpting

  • @miraclethings771
    @miraclethings771 4 ปีที่แล้ว +1

    Please make a sculpting tutorial on Blender's latest version

  • @MissInformationAcademy
    @MissInformationAcademy 4 ปีที่แล้ว

    great tut!

  • @timeTegus
    @timeTegus 4 ปีที่แล้ว

    yes please more blender sculpt videos :)

  • @starwarz8479
    @starwarz8479 3 ปีที่แล้ว

    Would love to see more Blender modeling / sculpting / retpo / uv videos for creature and hard surface with vfx industry standard approach as an alternative to Maya and ZBrush

  • @stickymanatee
    @stickymanatee 5 ปีที่แล้ว

    These tutorials are amazing! thank you.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +1

      Thank you so much! We just recorded another sculpting tutorial in Blender, which should be out next week.

  • @Rustmonger
    @Rustmonger 4 ปีที่แล้ว

    Thanks guys.