Hi Matt, if you're like me, there are a lot of games on the "want-to-play-someday" list! When you get to this one, it helps a ton if you can find someone willing to do a teaching game. It's just so different from anything else you're used to. The main videos to jump right in are supply & activation, and running an offensive. Amphibious assault can be useful, and hit allocation is only 10 minutes but covers one of the more confusing concepts for new players. Good luck!
@@johnsteidl293 Indeed. It looks like a deep and complex game. I'm an ASL player, though, so the rules aren't too intimidating for me. I've also played Paths of Glory a couple of times, so I'm familiar with those kind of card choices. It's just a question of whether/when I can get it on the table with a friend. Lots of other games on that 'want to play' list also.
Love these videos. Can't wait to get my hands on the 2nd ed so I finally can play this thing. I've got 1st ed set up on the table now, playing the first couple turns over and over. I never do as well as you. You guys make it look easy.
Horrido H If you're playing the first couple turns of the campaign as the Japanese, that's definitely tough when you're first starting out, and doing it a lot is a good way to get a feel for the game. I'm going to do a few short videos that cover core rules concepts with a little more focus, and then maybe I'll do one on the initial Japanese campaign offensive.
Hi Trevor. I poked around with Plan Orange but it has a very different feel. More oriented towards battleships than carriers, and air seemed much less important overall. It does a nice job of showing how much difference 5 years might have made in the conduct of the war. Check in at the CSW site to see if anyone is doing anything in that direction.
Thanks for doing these. This game is on my list for wanting to play someday.
Hi Matt, if you're like me, there are a lot of games on the "want-to-play-someday" list! When you get to this one, it helps a ton if you can find someone willing to do a teaching game. It's just so different from anything else you're used to. The main videos to jump right in are supply & activation, and running an offensive. Amphibious assault can be useful, and hit allocation is only 10 minutes but covers one of the more confusing concepts for new players. Good luck!
@@johnsteidl293 Indeed. It looks like a deep and complex game. I'm an ASL player, though, so the rules aren't too intimidating for me. I've also played Paths of Glory a couple of times, so I'm familiar with those kind of card choices. It's just a question of whether/when I can get it on the table with a friend. Lots of other games on that 'want to play' list also.
@@NigelIncubatorJones I will just add that the Vassal module for this is excellent, so that's one way to get into it if table space is a challenge.
Love these videos. Can't wait to get my hands on the 2nd ed so I finally can play this thing. I've got 1st ed set up on the table now, playing the first couple turns over and over. I never do as well as you. You guys make it look easy.
Horrido H
If you're playing the first couple turns of the campaign as the Japanese, that's definitely tough when you're first starting out, and doing it a lot is a good way to get a feel for the game. I'm going to do a few short videos that cover core rules concepts with a little more focus, and then maybe I'll do one on the initial Japanese campaign offensive.
These videos are great! Do you think you might do something similar for Plan Orange one day?
Hi Trevor. I poked around with Plan Orange but it has a very different feel. More oriented towards battleships than carriers, and air seemed much less important overall. It does a nice job of showing how much difference 5 years might have made in the conduct of the war. Check in at the CSW site to see if anyone is doing anything in that direction.