EotS Basics: Supply & Activation

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  • เผยแพร่เมื่อ 19 ก.ย. 2024

ความคิดเห็น • 23

  • @ugomarsolais
    @ugomarsolais ปีที่แล้ว +1

    Very clear and excellent explanation of a subject that is not complicated once you get it, but can be confusing sometimes.

    • @johnsteidl293
      @johnsteidl293  ปีที่แล้ว +1

      Yes. That's a great description of many bits of this game. It's definitely easier to learn by playing with someone who knows it

  • @alanshackelford6450
    @alanshackelford6450 2 ปีที่แล้ว

    The VASSAL module really brings some added value to playing this game, even if playing face to face.

  • @135Pandemonium
    @135Pandemonium 2 ปีที่แล้ว +1

    I can't thank you enough for this really!

  • @savethefunk
    @savethefunk 9 ปีที่แล้ว +3

    Great video John, thanks so much for doing this. I now actually understand how supply works :)

  • @RockSteadyGT
    @RockSteadyGT 5 ปีที่แล้ว +1

    Great stuff. Clear and concise overview. Thank you.

  • @MightySpoiler
    @MightySpoiler 9 ปีที่แล้ว

    John - bless you. Your videos for this game are amazing....you really have a way of explaining the concepts. And just as helpful are your discussions on strategy, whichh is the real head spinner here. Thank you so much!

  • @dbd31463
    @dbd31463 4 ปีที่แล้ว +2

    I just got this game a week ago and your videos have been very helpful. After learning the basics I tried the campaign starting on turn one. The Japanese did ok on turns 1 and 2 and took Malaya and the Philippines. It went south for them turns 3-6, they were unsuccessful in Burma and lost 3 CVs a BB and a CA in some bad battles in the Caroline Islands not to mention their South Seas HQ. I'm not sure if my strategy is really bad or if I'm doing something wrong. Time to watch more videos and try again.

    • @johnsteidl293
      @johnsteidl293  4 ปีที่แล้ว

      Welcome to a great game that has many levels. There is overall strategy; then there is turn-by-turn implementation of the strategy, which is really about how you choose to use the cards you've drawn - which may sometimes even cause you to change your strategy; and then there is the more operational side, i.e. how you actually execute a specific operation. The game is so different to anything you've played, that the best way to improve is to participate with more experienced players. The CSW staff game is a great place to do that.

    • @dbd31463
      @dbd31463 4 ปีที่แล้ว

      @@johnsteidl293 I agree...playing an experienced player would be very helpful in learning all the different events and when they should be played or played as a FO or a OC. Each game is different and have to adjust strategies depending on what cards you're dealt. I'm having a good time with this game and actually like playing more on Vassal than on the table since it's easier to see ZOIs and HQ ranges.

  • @wicuwe
    @wicuwe 4 ปีที่แล้ว +1

    Very well done and much appreciated.

  • @wsclulin
    @wsclulin 3 ปีที่แล้ว

    GREAT series, thanks for posting these !

  • @horrido666
    @horrido666 9 ปีที่แล้ว +2

    Love this stuff. Thanks John.

  • @Olvenskol
    @Olvenskol 9 ปีที่แล้ว +2

    John is my hero

  • @DT-wy1wp
    @DT-wy1wp ปีที่แล้ว

    Thank you so much, much appreciated

  • @eddydelrio1303
    @eddydelrio1303 2 ปีที่แล้ว +1

    Woa. You confused me. Please clarify the Activation vs Supply trace that you discuss at 33:12-33:34. Did you transpose something? Great video and thanks for doing these. I find the rules composition for EoTS to be much less clear and properly edited than other GMT games.

    • @johnsteidl293
      @johnsteidl293  2 ปีที่แล้ว +1

      It's pretty much what it says. A supply trace requires ports when going out to sea and back. An activation trace doesn't. (If it helps, think of the first as getting fuel and ammo through - which takes ports, while the second is about getting orders through. Or logistics vs. command and control.)
      As far as rules writing and editing, I don't think GMT or any other wargame publisher has a technical writing staff. The designers usually write their own rules and find someone to proof them, so there are bound to be differences in writing style and editing. I think one reason folks find these rules confusing is that the mechanics are not like any wargame you're used to. Also, Mark's style is not to duplicate something in all the places it might be useful to have as a reminder. That might be nice at times with the unusual mechanics, but it would also make the rules a lot longer.

  • @AlejandroEcheverryB
    @AlejandroEcheverryB ปีที่แล้ว

    Thank you very much!!

  • @KarateSnoopy
    @KarateSnoopy 3 ปีที่แล้ว +2

    Great vid. btw, Kunming is pronounced "koon ming"

    • @johnsteidl293
      @johnsteidl293  3 ปีที่แล้ว

      I confess I don't speak Kunming/Yunnan dialect, only Mandarin. Hence the pronunciation you heard. Cheers.

  • @rickdibello4156
    @rickdibello4156 6 ปีที่แล้ว

    John,
    Just wondering if you would consider doing a tutorial series on Mark Herman's Pacific War game?

    • @johnsteidl293
      @johnsteidl293  6 ปีที่แล้ว

      That might be a retirement project! It would be better done on the reprint edition, given the amount of development work (thus potential rule changes) that Nuts! are talking about.

    • @rickdibello4156
      @rickdibello4156 6 ปีที่แล้ว +1

      Got it, John! Thanks for the great EotS video's and info about PW II. Any word on that release? (no updates on the Nuts! site in weeks).