I disagree with Manuela's lack of healing magic is a flavor fail. She pretty explicitly states that the practice of medicine is different than healing magic. She's a doctor, not a magical healer. Her spell pool being heavily support focus feels more like a call back to her opera days because in Fire Emblem music = support.
Considering that her personal skill Infirmary Master raises ally's crit avoid, the game seems to tie her role as head of the infirmary to proactively preventing harm to the rest of the army. Notably, that is exactly what Ward and Silence aim to do, and it's something that Warp can potentially do. She also talks about not liking seeing the students hurt; it's entirely in character for her to try to prevent them from getting hurt in the first place rather than letting it happen then healing them after the fact.
This unit has all these busted skills but has a bad personal res base but is one of 2 with access to the specific spell every speedrunner uses. D- if you don't recruit Claumitrigard by chapter 3.14 by random chance.
Three houses meta be like: "This unit is almost identical to every other unit in the game but is worse for two of the early game chapters D tier completely unviable only use in a limited cast setting otherwise completely obsolete."
I once ran Manuela and Hanneman for fun, and ironically, the moment I decided to stray from what the game wanted me to do with them, I had the most fun and they ended up being pretty decent. I turned Manuela into a sword wielding Falcon Knight, and even thought she suffered from the Ingrid syndrome of having so-so strength and never being enough to one-round enemies, her being a sword unit made it very easy for her to dodge tank, plus her high resistance made it so she could reliably take tons of hits for the team to bait enemies to my team. And with Hanneman, I of course did what you talked about: Magic Sniper. This has to have been easily in the top 3 most fun things I've done in all my hours of Three Houses. Hanneman was sort of an insta-delete button. I gave him Marianne's battallion, which increased his hit by a huge 40 while increasing both types of damage by 6, and turned him into a hybrid archer that could one round fliers, Swordmasters and Armored Knights alike, it was so amazing. Even his innate rally magic came in clutch for Rescue and Warp plays, Hanneman always had something to do, which I absolutely loved because I really like him and Manuela as characters. Thanks for giving the church units some spotlight, they're so bad they're often glossed over, but I think it's because they're so weirdly built that training them is so much fun.
There is a reason that Manuela has a bane in reason, but it's just for the gag of implying she's "unreasonable" for things like how she behaves particularly around Hanneman.
@reginlief1 It's like how students who are particularly against the church have a bane in Faith, because like yeah they could just be bad at Faith magic, but it's their lack of belief in the first place that makes that happen.
This Manuela-festo was stunning... so researched so well put together. I love Manuela, and am so glad you are talking about her, because I actually think that Manuela occupies a valuable niche. She is by far the worst warper in the game, but her tools let her shine as a Trickster, becoming a sort of jack-of-all trades support unit. Looking at both Manuela's natural kit (silence, ward, the weakest warp in game, D rank rally charm, heal, crit avo+ for adj. allies, late-game bolting) and Trickster's kit (stealth, lockpick, foul play), neither alone justify an entire deployment slot. However, Manuela's easy recruitment gives the player access to both in one unit almost immediately: (C+ Swords, B Faith, lvl 15 at base). Once she becomes a Trickster, she will almost always have something to do each turn. Trickster's reduced magic uses affect Manuela less because she won't be spending each turn using heal, silence, ward, warp or bolting in a single chapter. She can also still take advantage of her magic stat with the combat art Hexblade for reliably moderate damage. Additionally, Manuela is given unlimited access to the 5 range swap in Foul Play. This combat art combined with stealth allows Manuela to safely move her allies out of enemy attack range. As long as your other units can reach her in one turn, Manuela's terrible terrible bulk won't matter. Stealth alone greatly increases Manuela's survivability - something she desperately needs for her paralogue. Her access to such a wide variety of support skills makes her great at patching up flexible strategies across an entire chapter. She makes an excellent 11th or 12th deployment slot. The job she does best is helping the good students succeed around her -- raising charm, res, and dodge directly, lockpicking chests, silencing mages, using Hexblade, and most importantly providing powerful movement tech. Her easy recruitment, natural growth into Trickster, and wide flexibility combined make her one of the cheapest and lowest investment support units in the game.
25:47 her reason bane is probably more of a personality trait than a unit balance: black magic seems to be created through mathematical formulas and characters with bane in reason struggle with math: Caspar; Petra (probably not arithmetics themselves, but the fact that they are written in foreign lenguage); Dimitri (dislikes delicate work), Sylvain (his suport with Annette and a budding talent shows that he is actually good at it) etc. What i'm trying to say is that Manuela sucks at math just like me fr fr....
Whilst Gilbert is obviously not good the one semi useful thing he has is being in class that allows him to be a guard adjutant at base. In my last run of 3 houses during the part with no dedue I had nobody on the bench with a high enough armour rank to become a guard adjutant and needed one for bernie vengeance strats. Obviously I could have planned ahead for this but it was still a use of Gilbert that I wasn't expecting
Love how for most of these units one of their main problems is "lack of unique value compared to students including missing useful differentiating combat arts/spells" While some random kid happens to have like the best boon spread in the game and is extremely close to two of the best combat arts in the game like come on bruh really I wish they gave all the faculty some sort of game mechanic related to being more "experienced" than the rest of the cast. I always thought it would be neat if they had like mastermind because they would already know all the lessons being taught and would have past field experience for the mastery skills. Would help at least catch them up to the students who probably already have begginer and intermediate mastery skills by the time these guys join
I mean, Catherine's got her Thunderbrand and High Bases (Too bad if your NG+ and even before, you can just give Thunderbrand to like FELIX with no issue because his Crest protects him from Hero Relic Damage! Part of me REALLY wished ONLY BYLETH had that function and you needed Dragon Signs to get them unless you had the RIGHT Crest), Shamir had High Bases, I think she's the ONLY Knight who has little competition from the students in Archer sans Leonie and Ignatz! I love Bernie but she can sometimes get RNG screwed as an Archer if you aren't care or just plan unluck It also doesn't help they DON'T benefit from the Stat Up Safety Net Byleth, The Three Lords, The Students & Flayn AND the Ashen Wolves benefit from. Basically this assures TWO stats at the LOWEST go up each level up, no ZERO Stat Ups anymore! Too bad ONLY the Listed have this! The Professors, Gilbert, Alois, Shamir & Catherine and Seteth DO NOT have this safety net, so you Will see 0-+1 Stat ups happen with them! This hurts the Professors, especially as they start in Mage/Priest where Catherine is a SWORDMASTER at the point you shouldn't even SEE THEM, Shamir is a Sniper (Same reason) and Alois is a Warrior when if I remember straight, you're GOING to start seeing Promoted units in the chapter AFTER you get him and of course HIGH BASES help them! Though because the "Villagers" (Students and Three Lords) start early and are GROWTH units! They tend to have the chance to be better or overtake them in time! AT best those three "KNIGHTS" become somewhat like Seth from Sacred Stones and Titania as she is in Path of Radiance! in that their High bases assure they can keep up for long, can stay good as long as they don't get SCREWED in Stat Ups. But cannot be customized too much like the students (as much as I LIKE having ALOT of classes, I found myself ENJOYING Fates when I played it again and Engage's way of handling classes! For all their/3H classes, only a FEW were useful and if you weren't careful, you could CRIPPLE a character because of how Max Stats and Growth Rate changes based on the class work if you didn't plan ahead! I feel the resentment to Engage's classes is how they can't just ABUSE it like in 3Houses! Seriously making Marianne a Great Knight or something is a Challenge run or a JOKE RUN, but no one REALLY is going to make her ANYTHING but a Swordmaster, Assassin, Holy Knight/Not likely, or Sword Bishop to get the MOST out of her! Also another hit to the CLASSES of 3Houses is because of how Weapons work in this entry where their not really RESTRICTED much by the class! This FURTHER hurts the classes as why NOT make characters who can SHOT far thanks to Combat Arts into Pseudo-Kinishi Knights by making them BOW Wyvern Lords, the Wyvern Lord Strategy makes me GAG since I hate the whole "put everyone in THIS OP class and WIN tactics, not my style at best I will have 1 or THREE characters in the same class as I like to DIVERSE my battle roster. Found trying that tactic ends BADLY for me, hence my DIVERSING
Regarding Manuela’s black magic grind, you can actually farm magic rank if you have the magic equipped while being an adjutant. They get the full about of skill points you would if were the ones actually engaging in combat (including buffs such as the knowledge gem/Lysithea’s personal), so you can attach a mage to a broken weapon user and let the farming begin
Drinking game: Take a shot everytime "when they join in X, you are past the need of Y" or something of that effect is said. Actually, scratch that. I don't want to have someone else's potential alcohol poisoning in my conscience.
Gilbert can learn battalion wrath at C rank. He doesn’t have it initially because his base rank is D+. He has swordbreaker when he joins, but doesn’t have it equipped, so he has terrible hit rates against everything in his join chapter (Hunting by Daybreak). If he isn’t reclassed into Paladin or Warrior for the higher speed base, the he gets doubled by enemy armors. It feels like the game went out of its way to make him look terrible. Fitting for his character, I guess.
One more boon to Alois is that he has very good bases especially for maddening and he is incredibly tanky and powerful even if grappler is basically food for everybody. I personally find him better than Caspar or Raphael for that purpose which would be your go to class for them. Well maybe wyvern but they're arguably worse in it than most other units who want to go there. He is incredibly strong for a 0 invest unit and if you di invest in him you do get your mileage because he can reliably tank enemy phases in a pinch. Iwith enough levels into grappler he mighht even prevents hinself getting doubled from most things and quick riposte makes him even better at that. Like none of what he provides is incredibly unique or unachievable. Like dedue could probably do it better but because you get it basically for free AND you cam basically have a second version of that. Give him a good battallion with a bit of prot and physical damage and you never have to touch him again and I find that valuable in a game that requires you to invest this much into other units. There is only so much time you can put into units because of the tutoring ressource and having a unit that doesnt give a shit about that in itself is valuable Imo. Also he looks like a gigachad.
Yeah, heard he was BAD, but the moment he joined in my Maddening Run, dude was dishing out some HEAVY damage! Frankly I've never been a big fan of the MASSES Meta in Fire Emblem. They can usually be obnoxious in how much they STAN for one unit and HATE another unit to outright "PURPOSELY" withholding information just to JUSTIFY their hate. Frankly I've learned to EMBRACE my own choices and at BEST look at the Meta to get INFORMATION and nothing more since Radiant Dawn (When I finally was able to get in CONTACT via the internet being more easily accessible to the Fire Emblem Community, something I always wonder if I was happy for or have HUGE regrets about because you know "No one hates Fire Emblem then it's own fanbase" with all the BILE and trying to SEEM smarter then everyone else you see on the forums! And I got BURNED by BAD info before in RNG type games. Plus offended when Units I MADE great without or little use of boosters were listed as BAD UNITS by what I later found out was just a LOUD Minority SHOUTING loud enough to seem like this was UNIVERSALLY ACCEPTED INFORMATION I just stopped caring!) And yeah if I have a Wyvern Lord, I'll have at BEST two or Three and nothing more. I think the hate comes from the fact this FIRE EMBLEM pulls a Shadow of Valentia/Gaiden by giving you ALOT of "Villagers" from the start of the game, and if you know, Catherine can join REALLY early and Shamir as well a few chapters afterwards, and frankly Alois joins RIGHT before the end of part 1, along with the other two professors when you likely have BETTER units in their field (Your MAGIC/Healer "Villagers" reaching the point that it doesn't feel WORTH using the two! REALLY feel Healing/Recovery Magic should have REMAINED as Durable Staves rather then a Spell set! Faith would have had a BIGGER pool of Magic to make Holy Knight HAVE some worth and I'd hear less of "If you don't have Physic, you FAIL as a HEalER" from idiots. It's why I'm happy Engage returned Magic to Tomes and Staves. META junkies are just MAD they can't be JUDGEMENTAL easily like they were in 3H LOL)
2 things about the Magic Bow give Hanneman (plus Mercedes and Hubert) an edge over regular snipers. Main thing is that it goes off the magic avoid formula, which generally gives better hit rates over the regular avoid formula. Most notably it ignores terrain bonuses, but it also goes off spd+luck/2 instead of enemy AS which is probably going to be lower, especially for high AS enemies like sword masters, assassins, and falcon knights. The other minor advantage is that its a 2-3 range bow when forged, so don't have to also carry a dinky longbow while getting good damage and range
Banger long vids lately… Hanneman my beloved! Sniper goes brrr I also like that Manuela is an enemy assassin in crimson flower, it’s a cool touch. That’s the side of her she had to maintain as a diva!
Sorry if this sounds nitpicky, but CF monetary defense had Shamir Alois and Seteth as the bosses, with Flayn as a reinforcement, and the map after in arionrhod and even if you recruit Felix and Ingrid you have to kill their replacements to win the map.
Honestly I feel the teachers being kind of middling as best is kind of on purpose? They're backup characters. Usable prepromotes you can use if your students died or messed up their build but strictly worse than a well trained one
Im curious, which thumbnail did you get? I'm trying out a new feature where YT shows different thumbnails to different people, and I made two thinbnails for this one
"On maddening, it's damn near impossible to get bolting on a reasonable time-frame" My game plan: 1. focus hard on getting thunder so she has black magic as an option 2. skirmish with her as an adjutant, in the priest class so she's not attacking, with thunder equiped so she's training black magic, with the sauna and knowledge gem combo for max gains 3. Make the unit she's supporting be a mega tanky shield guy with a broken weapon, so they get ganged up on during enemy phase but take as little damage as possible (bonus points if you can break the enemy weapons) 4. Repeat until bolting acquired Haven't tested it myself but I anticipate it wouldn't be *very* tricky...
So here is one more thing Alois is very decent at and it's enemy phase. He starts in Warrior at base which means he has easy access to Wrath by just mastering the class. After that you reclass him to Hero which provides Vantage to him automatically. When he master hero he will get Defiant Strength to boost himself on low health further. It's good for SS where you kind off lack EP units
Also using armored units aren't that bad. 1. Make sure they are a man 2. Makesure your unit has a stupid high Def growth 3. Get quick reposte stops doubles makes them double enemies 4. +20 hit 5.your choice of weapon proficiency 6.renewal 7. Give them a sacred weapon 8. KEEP THEM AWAY FROM MAGIC 9.get them on a horse. 10 congrats you fixed all the issues an armor has. Leonie is actually a stupidly good armor actually. Especially with a a bow. High speed skill and defence naturally with armor still. Also I recommend using Raphael or dedue. As for balthus you could give you him vantage, defiance strength and Def, +20 hit and your choice of weapon proficiency. If you just want a 1 shot honest attack nuke and basically Unkillable once he's hurting. Put him on a horse and keep him out of magic range
Did a faculty only hard mode run on Silver Snow once (my only time playing the route so far too) and it was unpleasant to say the least. I permitted myself to use Ferdinand as an extra unit because I am not good enough to solo maps with just Byleth and Anna (also just plain unfun). Honestly all about Manuella rings true, I trained her towards gremory and it basically took all my mid game resources to get her there. She barely contributed on most maps except for some warps skips during the Fort Merceus. Hanneman I also agree with, his magic bow sniper niche is honestly really fun. Low investment too. Alois same but less of a niche as he just became a Byleth copy as I also put them in war master. Worst performing units other than Manuela were probably Anna (shocker, bad unit performs poorly) and Catherine. The latter of these surprised me a lot, going BE makes Cyril and Catherine late recruits and whereas Cyril was a fun late game training project that I could quickly snowball with some auxiliary maps, Catherine was just meh. She is great fun if you get her early with her relic and advanced class that does well but when you get her on BE it's so late I feel like her kit has outlived it's usefulness. Her weapon ranks are hard to do anything with, tried getting her into Falcon Knight for flying to maybe get her places on the map but it took too much time and was too late to pay off, her damage also never got good, maybr I did something wrong with her training tho lol.
value of ward, especially on maddening, isn't the resistance, but rather free, unnerfed experience. used effectively, ward users can easily be 2-3 levels above the rest of your army.
I feel something you missed with Hanneman having Meteor is that it's much more likely you'll have a unit with Meteor if you're playing without the DLC. Bar Constance, Hilda is the only other Bolting user in base 3H that has Bolting, and she doesn't have a bane in black magic compared to Manuela, Hilda is more likely to reach Bolting than Manuela. The problem with Hilda is that her classes are better in physical ones, such as warrior and wyvern rider, high competition with other Golden Deer as a magic user, and bad availability in Black Eagles. Meteor is available on Hanneman and Dorothea. Both Hanneman and Dorothea are somewhat easy to recruit, with Hanneman coming naturally and Dorothea being recruited with Authority and Charm, which while high without any supports, can be got pretty easily, along with just better availability compared to someone like Hilda. Chances are if you're playing without DLC than Meteor is going to be your only seize spell. Then again I know nothing about higher difficulties in Fire Emblem games because I'm a dumb casual who refuses to play above normal mode and refuses to play without casual mode when it's available.
The siege tomes in Vanilla function better really for hit rate boosts,because all you would need in player phase is to be in range,this makes Dorothea a good support unit,because she has rally charm for better gambit hit rates,she can work really well as a dancer,where she does not need to use her Meteor charge and can dance,stride and heal and rally. For "sieging" you got archers with Curved Shot and later bow knights.
22:12 Not just late game early game also. Take Gronder Field 1 for example, all the magic students have Unsealable Magic so you can't silent them. (22:29 hell, even Manuela have it here and you can't even unlock Silence yet) 25:16 You can though. Just put Maneula as an adjutant to someone who is doing the broken weapon training while having her equiped a black magic spell.
TFW I forgot to recruit Alios before the war on the Blue Lions + male only run. Gilbert is..ok (not my type lol) but doesn't have mobility yet-tied to Lindhart for Warp I have a tiny Caspar I didn't level as Dedue was there from the start >
I played VW Fort Merceus two days ago and warp-skip killed the death knight turn one with Byleth and they didn't reappear, it just ended the map right after (was even surprised myself since I thought that they would respawn too) so yeah, either mandildo effect or I experienced a glitch of some sort.
I did that on the Bridge map in CF on my first playthrough. Killed the lady(Claudes sassy wine aunt in fanfics i forget her name) who was running away like turn 2 and instantly won the map.
Alois can already one round during his join chapter with no reclassing. Just silver gauntlet and the one two punch combat art. I remember using him alot during my CBT FE16 run(Maddening NG, no DLC, no monastery, no paralogues, no auxilary battle, only seminar and rest allowed during free day)
I am now very tempted to try a levin sword Gremory/Falcon knight (depending on what I need) in my next Hard run of 3h. I have played maddening, I just got super bored of grinding bc I couldn’t win otherwise
Speaking of warp skipping, I have always not done it because I don't want to tank my exp budget and end up stuck later. The only time I have ever beaten a level by sniping the boss, was Felix's Paralogue because it is so hard on Maddening that unless I have a skip strategy I just ignore it.
Iook, I'm not using teachers not because they are bad. I'm not using theme because, I just don't have space in my army. (+-10 or 11 slots per chapter for the most game or at list in crimson flower)
Frankly Three Houses, unlike the OTHER Fire Emblems, makes it HARD for me to really EXPAND out my roster! Normally I look at the final chapter of ANY FE I play without spoiling myself JUST to see the MAX Deploy count and then decide WHO my . Chapter 13 in EVERY route not Crimson Flower PISSES ME OFF since I have no CHOICE but to use or train up my STARTING STUDENTS as to have no liability. Not an issue in Hard Mode, But MADDENING makes this HELL! So I find myself HAVING to make a choice of Byleth, the selected Lord SANS Silver Snow Route as there's no POINT in training up Edelgard, the starting students, and the remaining slots of when the slots start opening up. I can't find myself BENCHING the starting students because of Chapter 13 if I'm on MADDENING and NOT on a Crimson Flower where other then Edelgard, I'm free to use ANY COMBINATION as there is no FORCED Chapter 13 to deal with! Found a way to SOMEWHAT make it work out outside Crimson Flower, but it will NOT work in Maddening unless I want to get CURB STOMPED in latter chapters (Part 2 is HELL on Maddening if you "play fair" LOL) As I decide ahead of time, I got to use the Professors (Hannerman and Manuela) and they aren't bad, but that's my opinion, but as I said, unlike the OTHER Fire Emblems before and Engage, I feel I'm FORCED to deploy the Starting Students, so it's hard to open SPACE for others, ESPECIALLY Maddening Mode at best other then a FEW students I pouch and the Ashen Wolves, Catherine unless Crimson Flower, Shamir and Alois are ALWAYS recruited, Gilbert exists till I get Dedue back and then he's just an Adjacent attached to Dimitri or Dedue for the rest of Azure Moon I really only recruit the Professors for the sake of Recruiting them as their FREE to get then using them UNLESS they are planned ahead of time and for the sake of NG+ getting them SKILLS for WHEN I might use them in the future
this reminds me of the run I did with ONLY professors in the Route where you do NOT accompany Edelgard.... Hanneman was my best unit among the not-great professors ☠ Manuela and Alois sucked so bad in that run and Shamir and Catherine were busy... doing things
You’re dismissing her utility as the 4th warper a lot, but one of the four is locked behind a paywall. The double warp your boss killer strat doesn’t exist without her with no DLC. Unless you mentioned this and I missed it thats a pretty big oversight.
To this date, Ive literally never used Alois or Gilbert. I took one look at them and was like LOL NOPE. Catherine is good early if you put in the slight effort for her supports, but I think the gender locking of classes screws her late game over. Shamir also starts strong and gives off the impression of power not speed, but lacks the power to do that, BUT starting as sniper and just getting hunters volley makes any character OP so thats kind of a win for her? Manuela is terrible, as all hybrid people are, but they didnt have to do her dirty by making her bad at reason even though its hilarious to just say "Manuela is bad at reason" because she is with her life xD. Hanneman is the only teacher I commonly recruit as him 1 shot Meteoring 2 things a map is enough utility to warrent his place in my army, and on longer maps Thoron and his high magic growth is useful. Doesnt need to double if he just 1 shots things, however Constance kinda just outclasses him if you have the DLC so theres that. Although her low accuracy can be annoying, so I usually stick her in Valkerie for a bit to get Uncanny blow, and that fixes all her issues.
I mostly dont use any of these four because I don't generally like them as characters. Aloise is probably the exception because hes a lovable dork but in small amounts. Gilbert does offer the nice adjutant class but i really only used that when i wasnt leveling up someone else. But i also tried Maddening NG once and just couldnt get past the Battle of Eagle and Lion (and deer) without switching back to hard. So minmaxing units isnt as important to me as others
To be fully honest I genuinely thought this would be a video breaking down why the teachers are bad at their jobs and I'm partially dissaponted it isn't
"Manuela is bad for warp because she only has 14 mag" meaning she can only transport people 3 spaces. So she is bad because of a limitation you can only impose on you by modding the game. Thereby removing essentially the entire base of the balancing process of the game, thereby invalidating every design choice made by the devs and therefore making any and all analysis of a charcter in the game outside of that specific scenario useless and impossible? Makes perfect sense to me. In a real playthrough, by the time you get warp she and Ly will be capable of transporting your units almost halfway across the map, by the last 3 or 4 chapters you can almost always get two people, or if you include a third warper, three people across the entire map without even using stat boosts even if you had bad lvl ups.
@@DaniDoyle you listed Manuelas 14 mag as the issue as for why her warp is not usefull.ut it will only be 14 mag when playing without stats invreases. her 40% growth or in the right class 50% growth rate means that by lvl 30 she will already be at nearly 30 mag or more without any boosters. So either your entire point is just baseles or you are confused
@@AlphaHorst please actually watch the video. I listed her base magic as well as her expected average at each point in the game. As it turns out, when you need 8+ levels to gain a single point of range, your averages don't increase quickly.
im only 9 minutes in. even if players are not running wrath builds or any special builds cause they dont know about them they tend to have better units compared to the late joins due to weapon ranks and prior class investments.
Gilbert can be fixed by throwing up on sniper or something to build his dex which requires benching him until he reacher a bow rank to class change him. I've made him useful but Manuela I can't believe you ranked her higher I actually think she's the worst unit in the game her str and mag growths are so bad all she has is spd the entire game. Yes she's even worse than Anna because Anna at least can do something besides dodge she won't hit very hard but she can at least do something.
Literally you can get bolting in one auxiliary map on maddening. 1. make her an attack adjaunt, 2. Equip an knowledge gem to her 3. Equip manuela with a reasoning spell 4. use byleth or a decent dodge tank 5. hide in some thickets or woods, 6.use a broken weapon and wait 90 turns. 7.Granted you'll need new game plus and decent byleth build but hey it's not hard Use this for any unit you want to train in a weapon class that might be their bane.
Manuela is my goat and it’s exclusively cause I think she makes an awesome avoid tank As for her magic Utility yeah I just flat out didn’t focus on her black magic but I also found her Utility with Ward to be pretty useful in mage heavy map. While it can be said that you’re better off fitting everyone with pure waters, I rather not waste a turn having my archer drink a pure water when I can war him, pick off an enemy and bait a mage in 2 actions
Still waiting for a femboy pegasus knight, or in reclass game, access to typically female only classes. Also vice-versa for a tomboy. Give me female berserker. Edit: ferdinand twink dancer on my last playthrough was amazing. Also more lgbt or openly bisexual characters pleeeease. I NEED a fe7 re-release with marriage for raven and lucius.
@DaniDoyle I'd assume you're not using fortify optimally. Whenever I do a blue lion playthroufh using the fortify spell she ends up 10 or more levels higher than most other units. And since it's healing exp it isn't a resource shes taking from other units. She's free and has better availability than flayn. I can usually hit Gremory with her before time skip. As far as vantage builds go, position them better. Either way, the real utility of fortify is a power leveling tool that also splash heals. Fortify generates more exp and again it's on top of her physic uses. I disagree, but it's a philosophy thing. Each their own.
Feels weird to penalize Manuela for Oil and Water imo You can skip that chapter, and if you think that chapter is worth doing then Manuela being able to make that chapter easier by going into pegasus should be a plus. I get that it makes it harder to get Warp earlier, but having the option to make a chapter with a good reward easier is a plus, even if it has trade offs, you're not forced to do it. It's not even a mandatory chapter.
I'm not penalizing her for oil and water. I'm pointing out that you are incentivized to raise ranks other than white magic early especially on Maniac mode, as the earlier you get the EXP ring, the more benefit you get from it.
@@DaniDoyle fair but the tone seemed a bit negative as it was in a part talking about how Manuela's warp isn't the best. Still I think it's an interesting case of unit utility if you should reward Manuela's for Oil ans Water despite being a liability in that chapter and I kinda think you do but it's weird.
@@lordmudkip7344 i don't think you reward her for the map, it either makes it harder to get her into her engage build or forces you to miss out on an extremely valuable resource (which are what she gets penalized for)
@@DaniDoyle but without her you cannot get the resources at all. she's a liability in that map in the sense that she's a "mechanic" on that map. of course different criteria gives you different results. if the way you rank characters is based on "if you should deploy them given the option" you don't have an option on that chapter so it doesn't really count for her. this is a "does Sophia get credit for the guiding ring"-esque case
13:05 you say he has no 1-3 range spells while showing a screenshot of him with thoron, which is 1-3 range in 3h and engage lol
omg whoops 😣 i dont think it makes a huge difference for him but wow thats an embarrasing mistake lol
@@DaniDoyle only remember bc i had him and dorothea in the same run and realized that she could do everything he did but 50%-100% better lol
@@DaniDoyle (oh, also is the discord link supposed to be broken? is it a limited, first-come first-serve type deal?)
@@gwillermoh1963 discord.gg/wjUXX57a
that new link should work...discord is weird about private servers
I disagree with Manuela's lack of healing magic is a flavor fail. She pretty explicitly states that the practice of medicine is different than healing magic. She's a doctor, not a magical healer. Her spell pool being heavily support focus feels more like a call back to her opera days because in Fire Emblem music = support.
@@compsognathus3106 that’s such a cool little analysis!!
Considering that her personal skill Infirmary Master raises ally's crit avoid, the game seems to tie her role as head of the infirmary to proactively preventing harm to the rest of the army. Notably, that is exactly what Ward and Silence aim to do, and it's something that Warp can potentially do. She also talks about not liking seeing the students hurt; it's entirely in character for her to try to prevent them from getting hurt in the first place rather than letting it happen then healing them after the fact.
Then shouldn't she have been a dancer?
Like if your dancer candidate fails she could have been your default dancer, that could have been cool
@@jfp4lifeIt would have been cool if she either had another way to get the dancer certification or was a Failsafe dancer
Dammit, Jim, I'm a doctor, not a faith healer!
This was a Three Houses Warp video disguised as a Manuela video disguised as a professors video
Layers upon layers
three houses meta be like “this unit can go into this broken class and use this combat art to one-round everything in the game. Bottom 3 unit”
This unit LITERALLY cannot be damaged. D tier.
true lmao. goes to show just how strong the cast is.
This units wins the game automatically after 3 turns. F--. Maybe D if you're doing a challenge run which calls for them I guess
This unit has all these busted skills but has a bad personal res base but is one of 2 with access to the specific spell every speedrunner uses. D- if you don't recruit Claumitrigard by chapter 3.14 by random chance.
Three houses meta be like:
"This unit is almost identical to every other unit in the game but is worse for two of the early game chapters D tier completely unviable only use in a limited cast setting otherwise completely obsolete."
I will fight to the death to defend Alois. You may have numbers but you know what I have? Several mental illnesses and a devote love to him
I once ran Manuela and Hanneman for fun, and ironically, the moment I decided to stray from what the game wanted me to do with them, I had the most fun and they ended up being pretty decent. I turned Manuela into a sword wielding Falcon Knight, and even thought she suffered from the Ingrid syndrome of having so-so strength and never being enough to one-round enemies, her being a sword unit made it very easy for her to dodge tank, plus her high resistance made it so she could reliably take tons of hits for the team to bait enemies to my team.
And with Hanneman, I of course did what you talked about: Magic Sniper. This has to have been easily in the top 3 most fun things I've done in all my hours of Three Houses. Hanneman was sort of an insta-delete button. I gave him Marianne's battallion, which increased his hit by a huge 40 while increasing both types of damage by 6, and turned him into a hybrid archer that could one round fliers, Swordmasters and Armored Knights alike, it was so amazing. Even his innate rally magic came in clutch for Rescue and Warp plays, Hanneman always had something to do, which I absolutely loved because I really like him and Manuela as characters. Thanks for giving the church units some spotlight, they're so bad they're often glossed over, but I think it's because they're so weirdly built that training them is so much fun.
As insult to injury Manuela has physic as a green unit in chapter 12
There is a reason that Manuela has a bane in reason, but it's just for the gag of implying she's "unreasonable" for things like how she behaves particularly around Hanneman.
@@effluxi9587 surely it’s also just that she’s… bad at reason magic?
@@reginlief1 that is the supposed reason she's bad at reason magic though?? Lol
@reginlief1 It's like how students who are particularly against the church have a bane in Faith, because like yeah they could just be bad at Faith magic, but it's their lack of belief in the first place that makes that happen.
This Manuela-festo was stunning... so researched so well put together. I love Manuela, and am so glad you are talking about her, because I actually think that Manuela occupies a valuable niche. She is by far the worst warper in the game, but her tools let her shine as a Trickster, becoming a sort of jack-of-all trades support unit.
Looking at both Manuela's natural kit (silence, ward, the weakest warp in game, D rank rally charm, heal, crit avo+ for adj. allies, late-game bolting) and Trickster's kit (stealth, lockpick, foul play), neither alone justify an entire deployment slot. However, Manuela's easy recruitment gives the player access to both in one unit almost immediately: (C+ Swords, B Faith, lvl 15 at base). Once she becomes a Trickster, she will almost always have something to do each turn. Trickster's reduced magic uses affect Manuela less because she won't be spending each turn using heal, silence, ward, warp or bolting in a single chapter. She can also still take advantage of her magic stat with the combat art Hexblade for reliably moderate damage. Additionally, Manuela is given unlimited access to the 5 range swap in Foul Play. This combat art combined with stealth allows Manuela to safely move her allies out of enemy attack range. As long as your other units can reach her in one turn, Manuela's terrible terrible bulk won't matter. Stealth alone greatly increases Manuela's survivability - something she desperately needs for her paralogue. Her access to such a wide variety of support skills makes her great at patching up flexible strategies across an entire chapter.
She makes an excellent 11th or 12th deployment slot. The job she does best is helping the good students succeed around her -- raising charm, res, and dodge directly, lockpicking chests, silencing mages, using Hexblade, and most importantly providing powerful movement tech. Her easy recruitment, natural growth into Trickster, and wide flexibility combined make her one of the cheapest and lowest investment support units in the game.
Nitpick inbound: the "s" in "Alois" is pronounced, by every character in both games.
This takedown of Manuela is even more vicious than Cyril's support with her.
25:47 her reason bane is probably more of a personality trait than a unit balance: black magic seems to be created through mathematical formulas and characters with bane in reason struggle with math:
Caspar; Petra (probably not arithmetics themselves, but the fact that they are written in foreign lenguage); Dimitri (dislikes delicate work), Sylvain (his suport with Annette and a budding talent shows that he is actually good at it) etc.
What i'm trying to say is that Manuela sucks at math just like me fr fr....
Whilst Gilbert is obviously not good the one semi useful thing he has is being in class that allows him to be a guard adjutant at base. In my last run of 3 houses during the part with no dedue I had nobody on the bench with a high enough armour rank to become a guard adjutant and needed one for bernie vengeance strats. Obviously I could have planned ahead for this but it was still a use of Gilbert that I wasn't expecting
Brawlers are also guard adjutants fyi
Love how for most of these units one of their main problems is "lack of unique value compared to students including missing useful differentiating combat arts/spells"
While some random kid happens to have like the best boon spread in the game and is extremely close to two of the best combat arts in the game like come on bruh really
I wish they gave all the faculty some sort of game mechanic related to being more "experienced" than the rest of the cast. I always thought it would be neat if they had like mastermind because they would already know all the lessons being taught and would have past field experience for the mastery skills.
Would help at least catch them up to the students who probably already have begginer and intermediate mastery skills by the time these guys join
I mean, Catherine's got her Thunderbrand and High Bases (Too bad if your NG+ and even before, you can just give Thunderbrand to like FELIX with no issue because his Crest protects him from Hero Relic Damage! Part of me REALLY wished ONLY BYLETH had that function and you needed Dragon Signs to get them unless you had the RIGHT Crest), Shamir had High Bases, I think she's the ONLY Knight who has little competition from the students in Archer sans Leonie and Ignatz! I love Bernie but she can sometimes get RNG screwed as an Archer if you aren't care or just plan unluck
It also doesn't help they DON'T benefit from the Stat Up Safety Net Byleth, The Three Lords, The Students & Flayn AND the Ashen Wolves benefit from. Basically this assures TWO stats at the LOWEST go up each level up, no ZERO Stat Ups anymore! Too bad ONLY the Listed have this! The Professors, Gilbert, Alois, Shamir & Catherine and Seteth DO NOT have this safety net, so you Will see 0-+1 Stat ups happen with them! This hurts the Professors, especially as they start in Mage/Priest where Catherine is a SWORDMASTER at the point you shouldn't even SEE THEM, Shamir is a Sniper (Same reason) and Alois is a Warrior when if I remember straight, you're GOING to start seeing Promoted units in the chapter AFTER you get him and of course HIGH BASES help them! Though because the "Villagers" (Students and Three Lords) start early and are GROWTH units! They tend to have the chance to be better or overtake them in time! AT best those three "KNIGHTS" become somewhat like Seth from Sacred Stones and Titania as she is in Path of Radiance! in that their High bases assure they can keep up for long, can stay good as long as they don't get SCREWED in Stat Ups. But cannot be customized too much like the students (as much as I LIKE having ALOT of classes, I found myself ENJOYING Fates when I played it again and Engage's way of handling classes! For all their/3H classes, only a FEW were useful and if you weren't careful, you could CRIPPLE a character because of how Max Stats and Growth Rate changes based on the class work if you didn't plan ahead! I feel the resentment to Engage's classes is how they can't just ABUSE it like in 3Houses! Seriously making Marianne a Great Knight or something is a Challenge run or a JOKE RUN, but no one REALLY is going to make her ANYTHING but a Swordmaster, Assassin, Holy Knight/Not likely, or Sword Bishop to get the MOST out of her! Also another hit to the CLASSES of 3Houses is because of how Weapons work in this entry where their not really RESTRICTED much by the class! This FURTHER hurts the classes as why NOT make characters who can SHOT far thanks to Combat Arts into Pseudo-Kinishi Knights by making them BOW Wyvern Lords, the Wyvern Lord Strategy makes me GAG since I hate the whole "put everyone in THIS OP class and WIN tactics, not my style at best I will have 1 or THREE characters in the same class as I like to DIVERSE my battle roster. Found trying that tactic ends BADLY for me, hence my DIVERSING
Regarding Manuela’s black magic grind, you can actually farm magic rank if you have the magic equipped while being an adjutant. They get the full about of skill points you would if were the ones actually engaging in combat (including buffs such as the knowledge gem/Lysithea’s personal), so you can attach a mage to a broken weapon user and let the farming begin
Drinking game: Take a shot everytime "when they join in X, you are past the need of Y" or something of that effect is said.
Actually, scratch that. I don't want to have someone else's potential alcohol poisoning in my conscience.
The way i see it the teachers are basically the closest thing to replacement units in 3h
Yeah basically!
Gilbert can learn battalion wrath at C rank. He doesn’t have it initially because his base rank is D+. He has swordbreaker when he joins, but doesn’t have it equipped, so he has terrible hit rates against everything in his join chapter (Hunting by Daybreak). If he isn’t reclassed into Paladin or Warrior for the higher speed base, the he gets doubled by enemy armors. It feels like the game went out of its way to make him look terrible. Fitting for his character, I guess.
I went a little try hard and made Gilbert a war master.
I don’t regret it, it was hilarious
One more boon to Alois is that he has very good bases especially for maddening and he is incredibly tanky and powerful even if grappler is basically food for everybody. I personally find him better than Caspar or Raphael for that purpose which would be your go to class for them. Well maybe wyvern but they're arguably worse in it than most other units who want to go there. He is incredibly strong for a 0 invest unit and if you di invest in him you do get your mileage because he can reliably tank enemy phases in a pinch. Iwith enough levels into grappler he mighht even prevents hinself getting doubled from most things and quick riposte makes him even better at that. Like none of what he provides is incredibly unique or unachievable. Like dedue could probably do it better but because you get it basically for free AND you cam basically have a second version of that. Give him a good battallion with a bit of prot and physical damage and you never have to touch him again and I find that valuable in a game that requires you to invest this much into other units. There is only so much time you can put into units because of the tutoring ressource and having a unit that doesnt give a shit about that in itself is valuable Imo.
Also he looks like a gigachad.
Yeah, heard he was BAD, but the moment he joined in my Maddening Run, dude was dishing out some HEAVY damage! Frankly I've never been a big fan of the MASSES Meta in Fire Emblem. They can usually be obnoxious in how much they STAN for one unit and HATE another unit to outright "PURPOSELY" withholding information just to JUSTIFY their hate. Frankly I've learned to EMBRACE my own choices and at BEST look at the Meta to get INFORMATION and nothing more since Radiant Dawn (When I finally was able to get in CONTACT via the internet being more easily accessible to the Fire Emblem Community, something I always wonder if I was happy for or have HUGE regrets about because you know "No one hates Fire Emblem then it's own fanbase" with all the BILE and trying to SEEM smarter then everyone else you see on the forums! And I got BURNED by BAD info before in RNG type games. Plus offended when Units I MADE great without or little use of boosters were listed as BAD UNITS by what I later found out was just a LOUD Minority SHOUTING loud enough to seem like this was UNIVERSALLY ACCEPTED INFORMATION I just stopped caring!)
And yeah if I have a Wyvern Lord, I'll have at BEST two or Three and nothing more. I think the hate comes from the fact this FIRE EMBLEM pulls a Shadow of Valentia/Gaiden by giving you ALOT of "Villagers" from the start of the game, and if you know, Catherine can join REALLY early and Shamir as well a few chapters afterwards, and frankly Alois joins RIGHT before the end of part 1, along with the other two professors when you likely have BETTER units in their field (Your MAGIC/Healer "Villagers" reaching the point that it doesn't feel WORTH using the two! REALLY feel Healing/Recovery Magic should have REMAINED as Durable Staves rather then a Spell set! Faith would have had a BIGGER pool of Magic to make Holy Knight HAVE some worth and I'd hear less of "If you don't have Physic, you FAIL as a HEalER" from idiots. It's why I'm happy Engage returned Magic to Tomes and Staves. META junkies are just MAD they can't be JUDGEMENTAL easily like they were in 3H LOL)
2 things about the Magic Bow give Hanneman (plus Mercedes and Hubert) an edge over regular snipers. Main thing is that it goes off the magic avoid formula, which generally gives better hit rates over the regular avoid formula. Most notably it ignores terrain bonuses, but it also goes off spd+luck/2 instead of enemy AS which is probably going to be lower, especially for high AS enemies like sword masters, assassins, and falcon knights. The other minor advantage is that its a 2-3 range bow when forged, so don't have to also carry a dinky longbow while getting good damage and range
14:43 this is Hubert erasure
Hubert is too busy being a falcoknight
I love Manuela idc if she's a bad unit I will make her the goat
Honestly based AF
Same. I 100% committed to marrying her after hanneman told me the sandwich story. She's just so damn great lol
Gilbert can never fill the dedue shaped hole in my team OR my heart and i hate three houses for trying to make that happen
ngl I thought you would be talking about how bad the Teachers were at being Teachers, not about their unit quality.
@@HawkerHawk1372
That is also where I thought this was going.
Meta be damned, I'm using Manuela(my queen) in every playthrough I do even if it kills me
Banger long vids lately… Hanneman my beloved! Sniper goes brrr
I also like that Manuela is an enemy assassin in crimson flower, it’s a cool touch. That’s the side of her she had to maintain as a diva!
Sorry if this sounds nitpicky, but CF monetary defense had Shamir Alois and Seteth as the bosses, with Flayn as a reinforcement, and the map after in arionrhod and even if you recruit Felix and Ingrid you have to kill their replacements to win the map.
I love ALL Dani Doyle videos!!!! ❤
Honestly I feel the teachers being kind of middling as best is kind of on purpose? They're backup characters. Usable prepromotes you can use if your students died or messed up their build but strictly worse than a well trained one
Fun video btw. IDK why but i could sit and listen to people give random gameplay thoughts about Three Houses units for hours
I love the thumbnail so much
Im curious, which thumbnail did you get? I'm trying out a new feature where YT shows different thumbnails to different people, and I made two thinbnails for this one
@@DaniDoyle I got the rate my professor one!
"On maddening, it's damn near impossible to get bolting on a reasonable time-frame"
My game plan:
1. focus hard on getting thunder so she has black magic as an option
2. skirmish with her as an adjutant, in the priest class so she's not attacking, with thunder equiped so she's training black magic, with the sauna and knowledge gem combo for max gains
3. Make the unit she's supporting be a mega tanky shield guy with a broken weapon, so they get ganged up on during enemy phase but take as little damage as possible (bonus points if you can break the enemy weapons)
4. Repeat until bolting acquired
Haven't tested it myself but I anticipate it wouldn't be *very* tricky...
So here is one more thing Alois is very decent at and it's enemy phase.
He starts in Warrior at base which means he has easy access to Wrath by just mastering the class. After that you reclass him to Hero which provides Vantage to him automatically. When he master hero he will get Defiant Strength to boost himself on low health further.
It's good for SS where you kind off lack EP units
great video, A+ choice of triangle strategy background music
The new thumbnail goes so hard 🤌
Manuela gets the most chili peppers tho
Also using armored units aren't that bad.
1. Make sure they are a man
2. Makesure your unit has a stupid high Def growth
3. Get quick reposte stops doubles makes them double enemies
4. +20 hit
5.your choice of weapon proficiency
6.renewal
7. Give them a sacred weapon
8. KEEP THEM AWAY FROM MAGIC
9.get them on a horse.
10 congrats you fixed all the issues an armor has.
Leonie is actually a stupidly good armor actually. Especially with a a bow. High speed skill and defence naturally with armor still. Also I recommend using Raphael or dedue. As for balthus you could give you him vantage, defiance strength and Def, +20 hit and your choice of weapon proficiency. If you just want a 1 shot honest attack nuke and basically Unkillable once he's hurting. Put him on a horse and keep him out
of magic range
4:48 Wyvern is also nice option. D+ flying can be achieved within the first month of him joining and he already have the required axe rank.
Manuela actually has the highest HP growth out of all female units at 50%. She also has the highest speed growth.
Did a faculty only hard mode run on Silver Snow once (my only time playing the route so far too) and it was unpleasant to say the least. I permitted myself to use Ferdinand as an extra unit because I am not good enough to solo maps with just Byleth and Anna (also just plain unfun).
Honestly all about Manuella rings true, I trained her towards gremory and it basically took all my mid game resources to get her there. She barely contributed on most maps except for some warps skips during the Fort Merceus.
Hanneman I also agree with, his magic bow sniper niche is honestly really fun. Low investment too.
Alois same but less of a niche as he just became a Byleth copy as I also put them in war master.
Worst performing units other than Manuela were probably Anna (shocker, bad unit performs poorly) and Catherine. The latter of these surprised me a lot, going BE makes Cyril and Catherine late recruits and whereas Cyril was a fun late game training project that I could quickly snowball with some auxiliary maps, Catherine was just meh. She is great fun if you get her early with her relic and advanced class that does well but when you get her on BE it's so late I feel like her kit has outlived it's usefulness. Her weapon ranks are hard to do anything with, tried getting her into Falcon Knight for flying to maybe get her places on the map but it took too much time and was too late to pay off, her damage also never got good, maybr I did something wrong with her training tho lol.
value of ward, especially on maddening, isn't the resistance, but rather free, unnerfed experience. used effectively, ward users can easily be 2-3 levels above the rest of your army.
I feel something you missed with Hanneman having Meteor is that it's much more likely you'll have a unit with Meteor if you're playing without the DLC. Bar Constance, Hilda is the only other Bolting user in base 3H that has Bolting, and she doesn't have a bane in black magic compared to Manuela, Hilda is more likely to reach Bolting than Manuela. The problem with Hilda is that her classes are better in physical ones, such as warrior and wyvern rider, high competition with other Golden Deer as a magic user, and bad availability in Black Eagles. Meteor is available on Hanneman and Dorothea. Both Hanneman and Dorothea are somewhat easy to recruit, with Hanneman coming naturally and Dorothea being recruited with Authority and Charm, which while high without any supports, can be got pretty easily, along with just better availability compared to someone like Hilda. Chances are if you're playing without DLC than Meteor is going to be your only seize spell. Then again I know nothing about higher difficulties in Fire Emblem games because I'm a dumb casual who refuses to play above normal mode and refuses to play without casual mode when it's available.
The siege tomes in Vanilla function better really for hit rate boosts,because all you would need in player phase is to be in range,this makes Dorothea a good support unit,because she has rally charm for better gambit hit rates,she can work really well as a dancer,where she does not need to use her Meteor charge and can dance,stride and heal and rally. For "sieging" you got archers with Curved Shot and later bow knights.
gilbert has battalion wrath, im not sure how you mistook that considering you provided a screenshot of gilbert under the oifey/veyle bot
Whoops!
The wiki doesn't list it as a learned skill? Is the wiki inaccurate? If so I'll update it.
22:12 Not just late game early game also. Take Gronder Field 1 for example, all the magic students have Unsealable Magic so you can't silent them. (22:29 hell, even Manuela have it here and you can't even unlock Silence yet)
25:16 You can though. Just put Maneula as an adjutant to someone who is doing the broken weapon training while having her equiped a black magic spell.
TFW I forgot to recruit Alios before the war on the Blue Lions + male only run.
Gilbert is..ok (not my type lol) but doesn't have mobility yet-tied to Lindhart for Warp
I have a tiny Caspar I didn't level as Dedue was there from the start >
I played VW Fort Merceus two days ago and warp-skip killed the death knight turn one with Byleth and they didn't reappear, it just ended the map right after (was even surprised myself since I thought that they would respawn too) so yeah, either mandildo effect or I experienced a glitch of some sort.
I did that on the Bridge map in CF on my first playthrough. Killed the lady(Claudes sassy wine aunt in fanfics i forget her name) who was running away like turn 2 and instantly won the map.
Cool argument about Manuela. But did you consider that she's my wife and I love her?
I did wyvern manuela and she just used an unforged training axe and slayed the day 😊
Hope you're having a good day c:
Alois can already one round during his join chapter with no reclassing. Just silver gauntlet and the one two punch combat art. I remember using him alot during my CBT FE16 run(Maddening NG, no DLC, no monastery, no paralogues, no auxilary battle, only seminar and rest allowed during free day)
I am now very tempted to try a levin sword Gremory/Falcon knight (depending on what I need) in my next Hard run of 3h. I have played maddening, I just got super bored of grinding bc I couldn’t win otherwise
Am bour long video analayzing fire emblem units in a game i have not plyaed? Unironically hyped.
I was just playing 3 hopes yesterday, can't wait to watch the whole video!
Oh shit, real Dani Hours.
Solid C Tier.
I will not stand for this Alois slander!
(I do not know anything about his combat capabilities. I just think he's hot af)
He got all the chilli peppers on rate my teacher
All three people in the thumbnail are in my top 20 favorite FE characters
This will be fun
Because if you can’t do, you teach.
no silver snow final battle warp skip analysis :(
jokes aside, great video!
i think its for the best if we all forget the silver snow final map exists :( such a bad map...
Trickster Manuela goes hard ngl
There is a saying. Those who can’t do…. Teach. Not saying I agree but seems fitting here
Speaking of warp skipping, I have always not done it because I don't want to tank my exp budget and end up stuck later. The only time I have ever beaten a level by sniping the boss, was Felix's Paralogue because it is so hard on Maddening that unless I have a skip strategy I just ignore it.
In my experience if you’re doing fine enough to warp skip you probably don’t actually need the exp.
Being an armor knight is the least bad thing about gilbert
Iook, I'm not using teachers not because they are bad. I'm not using theme because, I just don't have space in my army. (+-10 or 11 slots per chapter for the most game or at list in crimson flower)
Frankly Three Houses, unlike the OTHER Fire Emblems, makes it HARD for me to really EXPAND out my roster! Normally I look at the final chapter of ANY FE I play without spoiling myself JUST to see the MAX Deploy count and then decide WHO my . Chapter 13 in EVERY route not Crimson Flower PISSES ME OFF since I have no CHOICE but to use or train up my STARTING STUDENTS as to have no liability. Not an issue in Hard Mode, But MADDENING makes this HELL! So I find myself HAVING to make a choice of Byleth, the selected Lord SANS Silver Snow Route as there's no POINT in training up Edelgard, the starting students, and the remaining slots of when the slots start opening up. I can't find myself BENCHING the starting students because of Chapter 13 if I'm on MADDENING and NOT on a Crimson Flower where other then Edelgard, I'm free to use ANY COMBINATION as there is no FORCED Chapter 13 to deal with! Found a way to SOMEWHAT make it work out outside Crimson Flower, but it will NOT work in Maddening unless I want to get CURB STOMPED in latter chapters (Part 2 is HELL on Maddening if you "play fair" LOL)
As I decide ahead of time, I got to use the Professors (Hannerman and Manuela) and they aren't bad, but that's my opinion, but as I said, unlike the OTHER Fire Emblems before and Engage, I feel I'm FORCED to deploy the Starting Students, so it's hard to open SPACE for others, ESPECIALLY Maddening Mode at best other then a FEW students I pouch and the Ashen Wolves, Catherine unless Crimson Flower, Shamir and Alois are ALWAYS recruited, Gilbert exists till I get Dedue back and then he's just an Adjacent attached to Dimitri or Dedue for the rest of Azure Moon I really only recruit the Professors for the sake of Recruiting them as their FREE to get then using them UNLESS they are planned ahead of time and for the sake of NG+ getting them SKILLS for WHEN I might use them in the future
this reminds me of the run I did with ONLY professors in the Route where you do NOT accompany Edelgard.... Hanneman was my best unit among the not-great professors ☠
Manuela and Alois sucked so bad in that run and Shamir and Catherine were busy... doing things
You’re dismissing her utility as the 4th warper a lot, but one of the four is locked behind a paywall. The double warp your boss killer strat doesn’t exist without her with no DLC. Unless you mentioned this and I missed it thats a pretty big oversight.
To this date, Ive literally never used Alois or Gilbert. I took one look at them and was like LOL NOPE. Catherine is good early if you put in the slight effort for her supports, but I think the gender locking of classes screws her late game over. Shamir also starts strong and gives off the impression of power not speed, but lacks the power to do that, BUT starting as sniper and just getting hunters volley makes any character OP so thats kind of a win for her? Manuela is terrible, as all hybrid people are, but they didnt have to do her dirty by making her bad at reason even though its hilarious to just say "Manuela is bad at reason" because she is with her life xD. Hanneman is the only teacher I commonly recruit as him 1 shot Meteoring 2 things a map is enough utility to warrent his place in my army, and on longer maps Thoron and his high magic growth is useful. Doesnt need to double if he just 1 shots things, however Constance kinda just outclasses him if you have the DLC so theres that. Although her low accuracy can be annoying, so I usually stick her in Valkerie for a bit to get Uncanny blow, and that fixes all her issues.
I mostly dont use any of these four because I don't generally like them as characters. Aloise is probably the exception because hes a lovable dork but in small amounts.
Gilbert does offer the nice adjutant class but i really only used that when i wasnt leveling up someone else.
But i also tried Maddening NG once and just couldnt get past the Battle of Eagle and Lion (and deer) without switching back to hard. So minmaxing units isnt as important to me as others
bruh manuellas warp is that shit? by the time she gets it lysethea is recruited and has it and probably has a stronger range already
Don't mind me jammin' to the based AoM music
To be fully honest I genuinely thought this would be a video breaking down why the teachers are bad at their jobs and I'm partially dissaponted it isn't
but gilbert is trying his best to be a good dad guys!!
"Manuela is bad for warp because she only has 14 mag" meaning she can only transport people 3 spaces.
So she is bad because of a limitation you can only impose on you by modding the game. Thereby removing essentially the entire base of the balancing process of the game, thereby invalidating every design choice made by the devs and therefore making any and all analysis of a charcter in the game outside of that specific scenario useless and impossible?
Makes perfect sense to me.
In a real playthrough, by the time you get warp she and Ly will be capable of transporting your units almost halfway across the map, by the last 3 or 4 chapters you can almost always get two people, or if you include a third warper, three people across the entire map without even using stat boosts even if you had bad lvl ups.
What on Earth are you even talking about?
@@DaniDoyle you listed Manuelas 14 mag as the issue as for why her warp is not usefull.ut it will only be 14 mag when playing without stats invreases. her 40% growth or in the right class 50% growth rate means that by lvl 30 she will already be at nearly 30 mag or more without any boosters. So either your entire point is just baseles or you are confused
@@AlphaHorst please actually watch the video. I listed her base magic as well as her expected average at each point in the game. As it turns out, when you need 8+ levels to gain a single point of range, your averages don't increase quickly.
im only 9 minutes in. even if players are not running wrath builds or any special builds cause they dont know about them they tend to have better units compared to the late joins due to weapon ranks and prior class investments.
Gilbert can be fixed by throwing up on sniper or something to build his dex which requires benching him until he reacher a bow rank to class change him. I've made him useful but Manuela I can't believe you ranked her higher I actually think she's the worst unit in the game her str and mag growths are so bad all she has is spd the entire game. Yes she's even worse than Anna because Anna at least can do something besides dodge she won't hit very hard but she can at least do something.
gilbie underrated 🔥🔥
Literally you can get bolting in one auxiliary map on maddening.
1. make her an attack adjaunt,
2. Equip an knowledge gem to her
3. Equip manuela with a reasoning spell
4. use byleth or a decent dodge tank
5. hide in some thickets or woods,
6.use a broken weapon and wait 90 turns.
7.Granted you'll need new game plus and decent byleth build but hey it's not hard
Use this for any unit you want to train in a weapon class that might be their bane.
Manuela is my goat and it’s exclusively cause I think she makes an awesome avoid tank
As for her magic Utility yeah I just flat out didn’t focus on her black magic but I also found her Utility with Ward to be pretty useful in mage heavy map. While it can be said that you’re better off fitting everyone with pure waters, I rather not waste a turn having my archer drink a pure water when I can war him, pick off an enemy and bait a mage in 2 actions
Still waiting for a femboy pegasus knight, or in reclass game, access to typically female only classes. Also vice-versa for a tomboy. Give me female berserker.
Edit: ferdinand twink dancer on my last playthrough was amazing. Also more lgbt or openly bisexual characters pleeeease. I NEED a fe7 re-release with marriage for raven and lucius.
I distinctly remember seeing a hacked Forrest Witch in Fates and feeling such strong longing for that to be possible
..... Mercedes is the best staff unit in the game and has a spell that power levels her.. what
th-cam.com/video/dhyl9AUQE7I/w-d-xo.html
@DaniDoyle I'd assume you're not using fortify optimally. Whenever I do a blue lion playthroufh using the fortify spell she ends up 10 or more levels higher than most other units. And since it's healing exp it isn't a resource shes taking from other units. She's free and has better availability than flayn. I can usually hit Gremory with her before time skip. As far as vantage builds go, position them better. Either way, the real utility of fortify is a power leveling tool that also splash heals. Fortify generates more exp and again it's on top of her physic uses. I disagree, but it's a philosophy thing. Each their own.
I still think Mercedes is quite good considering you can power level her to be like 10-15 levels above everyone else
@@rhettmitchell if you have to power level her 10-15 levels ahead of the rest for her to be viable, then she's not good 👍
Feels weird to penalize Manuela for Oil and Water imo
You can skip that chapter, and if you think that chapter is worth doing then Manuela being able to make that chapter easier by going into pegasus should be a plus. I get that it makes it harder to get Warp earlier, but having the option to make a chapter with a good reward easier is a plus, even if it has trade offs, you're not forced to do it. It's not even a mandatory chapter.
I'm not penalizing her for oil and water. I'm pointing out that you are incentivized to raise ranks other than white magic early especially on Maniac mode, as the earlier you get the EXP ring, the more benefit you get from it.
@@DaniDoyle fair but the tone seemed a bit negative as it was in a part talking about how Manuela's warp isn't the best.
Still I think it's an interesting case of unit utility if you should reward Manuela's for Oil ans Water despite being a liability in that chapter and I kinda think you do but it's weird.
@@lordmudkip7344 i don't think you reward her for the map, it either makes it harder to get her into her engage build or forces you to miss out on an extremely valuable resource (which are what she gets penalized for)
@@DaniDoyle but without her you cannot get the resources at all. she's a liability in that map in the sense that she's a "mechanic" on that map.
of course different criteria gives you different results. if the way you rank characters is based on "if you should deploy them given the option" you don't have an option on that chapter so it doesn't really count for her.
this is a "does Sophia get credit for the guiding ring"-esque case
@@lordmudkip7344 you can get the item without her. Only one of hanneman or Manuela must be recruited to access the map
Edelgard calling anyone else's writing shit is pretty rich.
manuela is specifically useful in non dlc run warp chains
she drops like 4 tiers if you have hapi