Villagers can no longer be cured repeatedly. And people are mad.

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  • เผยแพร่เมื่อ 5 ก.ย. 2024
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ความคิดเห็น • 3.4K

  • @PhoenixSC
    @PhoenixSC  ปีที่แล้ว +1142

    SNAPSHOT 23w31A: Introduces "master books". I'm sick so I'll have to explore this tomorrow.
    www.minecraft.net/en-us/article/minecraft-snapshot-23w31a
    It appears Mending can be obtained only in Swamp Villages, which must be "built manually".
    Curing a Zombie Villager now only gives a big discount the first time.

    • @equilibrum999
      @equilibrum999 ปีที่แล้ว +53

      what ara 'mastar baaks'? [sarry far my anglash, at as cantaanang taa many a's]

    • @Shrek_Has_Covid19
      @Shrek_Has_Covid19 ปีที่แล้ว +17

      phoeniggs xc

    • @Gaster60066
      @Gaster60066 ปีที่แล้ว +25

      And yes, you can only get a great discount from curing once now

    • @NiceHyper01
      @NiceHyper01 ปีที่แล้ว +11

      I like this snapshot

    • @orcatabletop4766
      @orcatabletop4766 ปีที่แล้ว +20

      finally a fix to the villager meta

  • @Unknown-64209
    @Unknown-64209 ปีที่แล้ว +7763

    Petition to make the villager breeding process detailed #1

    • @NamesNotAstella
      @NamesNotAstella ปีที่แล้ว +210

      This.

    • @bvideos8299
      @bvideos8299 ปีที่แล้ว +331

      @blehwhatever4890 ayo 📸🤨

    • @don_patch_man
      @don_patch_man ปีที่แล้ว +354

      @blehwhatever4890 Woudnt be too hard. Just make the villagers milkable like cows and change the name of the milk bucket that you get from that process

    • @AlexDown1
      @AlexDown1 ปีที่แล้ว +301

      @blehwhatever4890 drinkable also

    • @Brikkusu
      @Brikkusu ปีที่แล้ว +85

      Peenix wants this to happen

  • @woudy7
    @woudy7 ปีที่แล้ว +723

    Something that also has a big effect but wasn't mentioned here is that curing a villager also gives a temporary discount that slowly decays on top of the permanent one. Meaning that even if the efficiency 3 villager has a 1 emerald price for a while it will probably rise to around 10 emeralds again eventually.

    • @kennycoolll6998
      @kennycoolll6998 ปีที่แล้ว +18

      I belive when u cure a villager the cured villager will have it permanent or olmost permanent put when u cure a villager other villagers around it will olso give a discount and even if the effect disapears u can just cure it again and it will be back thats why i think it should be nerfed

    • @woudy7
      @woudy7 ปีที่แล้ว

      @@kennycoolll6998 you can look it up on the wiki, there is both a permanent discount for the villager only and a temporary discount that can get shared between villagers. I personally dont think that the temporary discount is op since in a lot of tradehalls this discount cant be shared due to no line of sight between the villagers, and next to that curing villagers over and over again is just a hasle that gets annoying real fast.

    • @pokerusfreak8194
      @pokerusfreak8194 ปีที่แล้ว +60

      @@kennycoolll6998 the temporary discount also applies to the cured villager, the OP comment is correct. that will eventually decay, but it gets even more complicated than that. The regularity with which you trade a villager can also apply discounts, or increase the prices depending

    • @spamhash3868
      @spamhash3868 ปีที่แล้ว +7

      While you're right, the temporary boost is tiny compared to the permanent boost. At most it would rise to 2, MAYBE 3

    • @Sly-Moose
      @Sly-Moose ปีที่แล้ว

      I thought that was due to supply and demand if you kept buying from them-

  • @CoolJosh3k
    @CoolJosh3k ปีที่แล้ว +1387

    Becoming a hero from either defeating a raid or curing them virtually always comes from the player intentionally causing the problem to begin with.
    Like a firefighter secretly starting house fires just so they can get there first and look like a hero.

    • @obee7423
      @obee7423 ปีที่แล้ว +34

      Shhhhhb.

    • @svennerdesven
      @svennerdesven ปีที่แล้ว +8

      LMAO

    • @C0ron4Cat
      @C0ron4Cat ปีที่แล้ว +33

      Curing the villager, yes, but not with raids. The only time I have defeated a raid was when I just stumbled upon it, without having the negative effect beforehand. Granted I don't play a lot of Minecraft.

    • @russman3787
      @russman3787 ปีที่แล้ว +67

      @@C0ron4Cat That isn't possible

    • @nyooom7481
      @nyooom7481 ปีที่แล้ว +47

      ​@@russman3787 it is when you're playing w other people

  • @llamasaylol
    @llamasaylol ปีที่แล้ว +550

    I always found it odd that it was done based on curing and not another mechanic like: how many times you have got hero of the village; the generation of villager (child villagers have cheaper prices); how big the village is; how much you trade (and only that); or how many emerald sandwiches (or something) you give them.

    • @ionisator1
      @ionisator1 ปีที่แล้ว +60

      ah yes, child labour

    • @oliverfern8039
      @oliverfern8039 ปีที่แล้ว +118

      I think getting hero of the village multiple times would be a great alternative. That way you could lower the prices of all your villagers at once.

    • @JamesLee-iu5ln
      @JamesLee-iu5ln ปีที่แล้ว +31

      We need emerald sandwiches in the game now

    • @noturbusiness9736
      @noturbusiness9736 ปีที่แล้ว +51

      I’d see that as a good compromise. Buff another mechanic they want players to grind, which still gives the same benefits as the feature they are looking to remove so the players don’t get super steamed

    • @chickenfarmer321
      @chickenfarmer321 ปีที่แล้ว +11

      That could be how it stacks, each one adds a lasting discount instead of repeating one multiple times

  • @youtubeuniversity3638
    @youtubeuniversity3638 ปีที่แล้ว +397

    Personally I'd like if they upped the rate of natural spawn zombie villagers too so folks could have a viable way to "make new villages" that didn't involve kidnapping villagers from a village that is already built and occupied.

    • @JP-JustSayin
      @JP-JustSayin ปีที่แล้ว +27

      I think a profession of "explorer" that makes a villager willingly follow the player would be cool... maybe you have to drop gold ingots or amethyst shards and they will walk over and pick it up or something so the farther you want to take them the more it costs... and that mechanic let's them travel with you without being kidnapped.

    • @bitcidic
      @bitcidic ปีที่แล้ว +31

      @@JP-JustSayinOr just do what the Quark mod did, holding emeralds will make villagers follow you like animals do when you hold wheat

    • @HumanoidDerpling
      @HumanoidDerpling ปีที่แล้ว +19

      Definitely. In fact, what if every village was abandoned, and to get any access to villagers you'd have to cure them? It would give a neat sense of restoring a post-apocalyptic world.

    • @seven_chords
      @seven_chords ปีที่แล้ว +1

      just turn up the difficulty, on hard difficulty the rate of a villager killed by a zombie to turn into a zombie villager is 100%, you can't go any higher

    • @youtubeuniversity3638
      @youtubeuniversity3638 ปีที่แล้ว +3

      @@JP-JustSayin Or maybe just legit giving them emeralds in a "blank trade"/right clicking them with emeralds would have them follow for a short while.
      Or, heck, maybe sometimes one would try and follow whether you even want it to or not.

  • @sunnyquartz
    @sunnyquartz ปีที่แล้ว +673

    honestly I feel this could be solved better with a better enchanting system. right now the only way to get the enchantment you actually want is this convoluted process of villagers and curing them which gets rid of the monotonous grind for emeralds (which is ease but just takes time farming and harvesting) if the villagers were nerfed and there was a way of enchanting by using different materials around the world to combine with enchantments or something along those lines to get the enchantments you want on books or tools/armor I think it would be a better compromise. or if there's a better system. it just feels like this is the only proper way at the moment so its everyone's only choice which most don't want to become even more annoying with no other option for getting exactly what you want

    • @ukyoize
      @ukyoize ปีที่แล้ว +5

      ench table

    • @galoomba5559
      @galoomba5559 ปีที่แล้ว +100

      @@ukyoize good luck getting mending on an ench table

    • @enn1924
      @enn1924 ปีที่แล้ว +1

      I suggested a similar idea a while back in the minecraft ideas subreddit

    • @CatNyaGaming
      @CatNyaGaming ปีที่แล้ว +4

      ​@@galoomba5559fishing

    • @antt2228
      @antt2228 ปีที่แล้ว +82

      ​@@CatNyaGamingI don't think it's good game design if the most efficient way to get decent enchantments is by not playing the game

  • @EVILBUNNY28
    @EVILBUNNY28 ปีที่แล้ว +1125

    I think multiple things should affect the trading score.
    Healing a villager should give 20 to the trading score, but also saving a village form a raid should contribute 20, maybe building an iron golem around the villager should also add 20.
    basically lots of new things to do so you can still get a trading score of 100, just not solely by healing villagers.

    • @chris_me_llaman
      @chris_me_llaman ปีที่แล้ว +193

      That's a good idea but we know Mojang will "fix" this the worst way possible as they usually do

    • @nifflerfreak6414
      @nifflerfreak6414 ปีที่แล้ว +37

      But for most trades 20-40 is enough, a golem could boost line 2 but more would still be overpowered

    • @itap8880
      @itap8880 ปีที่แล้ว +26

      It could be a good way: more contributions to the score but with slightly lower impact.

    • @baconiumo
      @baconiumo ปีที่แล้ว +21

      ​@@chris_me_llamanMojang has handled this pretty well so far, cut them some slack

    • @cutestcreeper569
      @cutestcreeper569 ปีที่แล้ว +13

      ​@@chris_me_llamanall because someone is a party pooper, but one thing that I agree with is that villagers are way too op nowadays.

  • @SpiritSpiked
    @SpiritSpiked ปีที่แล้ว +4891

    We gotta give Phoenix a splash potion of weakness and a golden apple! Get well soon Phoenix :D

    • @Ramonalove77
      @Ramonalove77 ปีที่แล้ว +149

      Yep he has to get better!😢

    • @User19232
      @User19232 ปีที่แล้ว +307

      I wonder what discounts he’ll give

    • @kamilwiesak2404
      @kamilwiesak2404 ปีที่แล้ว +142

      @@User19232 you dont wanna know 💀

    • @HuMan-bEing132
      @HuMan-bEing132 ปีที่แล้ว +493

      then maybe he will make longer reddit video for us every week! and we make him sick again, cure him and we will get 1 hour long reddit videos EVERY DAY!!!!!

    • @gaming_gamer483
      @gaming_gamer483 ปีที่แล้ว +13

      the

  • @kilbymorgan8626
    @kilbymorgan8626 ปีที่แล้ว +498

    Villages need a complete and total makeover. Make them bigger, make them better. Fix them so the terrain generation can't wreck a village. I'm tired of ravines running through them, or generating on an island smaller than the village so buildings are floating, some without floors, that whole mess. Everyone I know kidnaps them before zombies kill them, rerolls their trades and uses them as item dispensers

    • @tmbpotatoe5975
      @tmbpotatoe5975 ปีที่แล้ว +32

      yeah, they should probably take some inspiration from tango's rework on the villagers.

    • @Ze_Rocky
      @Ze_Rocky ปีที่แล้ว +4

      deja vu

    • @marcosortega3350
      @marcosortega3350 ปีที่แล้ว +8

      I disagree. I remember watching a few videos where someone actually spiced up a village manually and actually enjoying them.

    • @roguewasbanned4746
      @roguewasbanned4746 ปีที่แล้ว +13

      The villages on the coastline are just so cool though.

    • @dappercat666
      @dappercat666 ปีที่แล้ว +11

      Villages in ravines are so interesting don’t remove it

  • @asierx7047
    @asierx7047 ปีที่แล้ว +1253

    Now we just need an update that makes the villagers sell cheaper stuff when they have better living conditions (getting to sleep in a bed the previous night, having a few blocks to walk around that aren't its job block, etc.)

    • @valantisalatsas7249
      @valantisalatsas7249 ปีที่แล้ว +281

      actually this is a great idea, kind of similar to how terraria npcs work

    • @sixolddereks
      @sixolddereks ปีที่แล้ว +120

      I think the intent was to make people actually use the "hero of the village" buff from raids. Which basically drops all prices to their cheapest possible without any curing or other painful stuff.

    • @Wanderer515
      @Wanderer515 ปีที่แล้ว +38

      This is gonna be a bloody pain. I have been part of several smp's and let me tell you building a villager trader is a giant pain. If this were to be implemented Minecraft would starting diminishing in players. The netherite update was painful enough but this will make it like playing a silly dating game or Sims. I don't personally love that.

    • @asierx7047
      @asierx7047 ปีที่แล้ว +126

      @@Wanderer515 i've been in SMPs since 1.8, i know how all of this worked before and how it does now. Every couple of updates, mojang changes something that the community took for granted but adds a separate way of going about it. My suggestion wouldn't impact existing trading halls, but would simply reward the players who let the villagers exist on proper houses.
      Also, the netherite upgrade us in my opinion no different from smp nether wart monopolies

    • @Wanderer515
      @Wanderer515 ปีที่แล้ว +16

      @@asierx7047 If it doesn’t force players to do so I’m chill with it. This would be pretty good for more casual players

  • @solarus7828
    @solarus7828 ปีที่แล้ว +1575

    I still think there should be a “cycle trades” button so we dont have to keep destroying and replacing work benches and hoping the villager takes the profession right away

    • @squidbad
      @squidbad ปีที่แล้ว +159

      I think they should rework how trades are cycled so you cant just reroll the deals you get offered forever at any time you want

    • @nfx63
      @nfx63 ปีที่แล้ว +95

      it should cost emeralds

    • @Templarfreak
      @Templarfreak ปีที่แล้ว +253

      @@squidbad then people will just breed villagers until they get the trades they want, you dont fix the underlying issues caused by other parts of the game you just make the grind worse and longer

    • @ell.....
      @ell..... ปีที่แล้ว +33

      @@Templarfreak isn't that how it worked pre 1.14?

    • @DavidJohnson-tv1ey
      @DavidJohnson-tv1ey ปีที่แล้ว +16

      If you're isolating the villager COMPLETELY, along with nearby villagers, you should have 0 issue getting them to instantly retake the profession I've not had that issue except with nearby villagers, but boxing them all in stops that

  • @someguy6152
    @someguy6152 ปีที่แล้ว +252

    As far as I can tell the bigger problem is that they won't be able to give max enchant books anymore, they will always be one level lower, the trades will be locked to specific biomes, so specific trades like mending will only appear in one biome, and on top of all that the best enchant books will only be available at max trade level, so you'll get mending only when you max out the trading level.
    And on top of all that this "bug" was fixed

    • @leochangesnames
      @leochangesnames ปีที่แล้ว +22

      That change is separate, and they're still unsure about it since it's tagged as experimental. Curing nerf on its own is fine tbh

    • @darkithnamgedrf9495
      @darkithnamgedrf9495 ปีที่แล้ว +61

      Mojang making mending even more cancerous to get

    • @maxinator_4256
      @maxinator_4256 ปีที่แล้ว

      fuck mojang, i hope their comany goes down under

    • @alessandrosilvafilho8527
      @alessandrosilvafilho8527 ปีที่แล้ว +20

      ​@@darkithnamgedrf9495mending was meant to be a special enchantment from the beginning. It makes you not have to create new equipment, possibly ever again. By nerfing villagers, they are nerfing the way to get infinite mending.

    • @tmbpotatoe5975
      @tmbpotatoe5975 ปีที่แล้ว +13

      ​@@alessandrosilvafilho8527right? like people don't see how broken mending really is, it should be hard to get, so that when you do get it, it feels like notch himself came and gave you a high five.

  • @johntheappleseed6585
    @johntheappleseed6585 ปีที่แล้ว +403

    Imagine how simple it would be for Mojang to create a job position for people like Phoenix to fix very small grammar mistakes like missing structure blocks. Life would be so much better if I didn't know that mistake existed, but now I know and I need it fixed.

    • @Dsytyrof
      @Dsytyrof ปีที่แล้ว +33

      You kinda answered yourself.
      A bug fix is a future feature.
      They will never fix everything at once because they need to "sell" the "new features" even if it is a small bug fix

    • @lerquian1970
      @lerquian1970 ปีที่แล้ว +12

      ​@@Dsytyrofor maybe they have limited resources and small bugs doesn't necessarily mean small fixes.

    • @Dsytyrof
      @Dsytyrof ปีที่แล้ว +1

      @@lerquian1970 Just go and search for how many people from Microsoft works on Minecraft...

    • @Dragonofshame
      @Dragonofshame ปีที่แล้ว +5

      Some bug fixes, even though they look small, can have outsized unintended impacts on the rest of the code base. That's probably why they don't do something like that (i.e. fix a small bug and somehow accidentally make the game crash every 10 minutes)

    • @jeffreyw901
      @jeffreyw901 ปีที่แล้ว +10

      @@Dragonofshame Fixing a structure would literally have 0 effect on anything.

  • @jgcodes2020
    @jgcodes2020 ปีที่แล้ว +308

    Mojang: fixes curing
    Also Mojang: can't add LITERALLY TWO BLOCKS to pillager outputs

    • @Suddenly_Lemon
      @Suddenly_Lemon ปีที่แล้ว +13

      One is more important that the other that's as simple as it get
      I supposed

    • @commander3494
      @commander3494 ปีที่แล้ว +17

      Yes, thats called priorities

    • @CPU9incarnate
      @CPU9incarnate ปีที่แล้ว +74

      ​@@Suddenly_Lemon"Fixing" villager trading to be useless again should not be a priority

    • @Legend-Of-The-Sun
      @Legend-Of-The-Sun ปีที่แล้ว +7

      ​​@@CPU9incarnateIt's only useless if you don't bother leveling up the villagers.

    • @erher1433
      @erher1433 ปีที่แล้ว +34

      @@Legend-Of-The-Sun do you know what kind of effort people had to put into villagers before 1.14 just to get a stupid mending trade?

  • @laurafrakinroslin
    @laurafrakinroslin ปีที่แล้ว +385

    The problem is if they felt this was a bug they left it in the game too longer for people not to be annoyed. It takes a lot of work to set up a trading hall. They need to replace it with something better first.

    • @Goldstandard_1
      @Goldstandard_1 ปีที่แล้ว +17

      You also can't get level 5 enchantments apparently

    • @tmbpotatoe5975
      @tmbpotatoe5975 ปีที่แล้ว +4

      well it's still experimental so don't go ballistic just yet, and also i think that's what they're planning to do.

    • @tomsektul31
      @tomsektul31 ปีที่แล้ว

      😂😂😂 we abused a bug for too long cry cry please don’t fix it cry… man up losers

    • @mag3slay4
      @mag3slay4 ปีที่แล้ว +2

      You tell me what’s better than a diamond chest for 1 emerald 😂

    • @anon1963
      @anon1963 ปีที่แล้ว +13

      ​@@mag3slay4whatever it's a single player game, don't like something? don't use it

  • @CopperConner
    @CopperConner ปีที่แล้ว +544

    They should just make a gamerule that lets you set the limit for how many times you can cure it while still getting the benefit.

    • @Redditard
      @Redditard ปีที่แล้ว +46

      Best fix imo

    • @bowxfire5275
      @bowxfire5275 ปีที่แล้ว +12

      Based

    • @Not_interestEd-
      @Not_interestEd- ปีที่แล้ว +10

      This would affect hardcore significantly still, but I do agree this would be the best fix.

    • @timefortnt4637
      @timefortnt4637 ปีที่แล้ว +28

      It shouldnt be considered a "cheat" to change it either

    • @alexeystarkov7504
      @alexeystarkov7504 ปีที่แล้ว +55

      You're giving an actual meaningfull idea , and that's why you'll never be hired in Mojang

  • @gaspoweredpick
    @gaspoweredpick ปีที่แล้ว +899

    As a Helper on the Minecraft bug tracker, a bug report being "Confirmed" does not necessarily mean the issue is not intended, but that the behavior is replicable by the Helpers/Moderators. When an issue is confirmed, it is more likely to be seen by the developers because it could be consistently reproduced, and then the developers decide the priority or whether the issue is intended behavior.

    • @kingacrisius
      @kingacrisius ปีที่แล้ว +51

      It's "resolved". They are removing it in a future version. Not "confirmed" or "works as intended".

    • @gaspoweredpick
      @gaspoweredpick ปีที่แล้ว +87

      @@kingacrisius I was explaining how bug reports work in general on the Minecraft bug tracker, not how this specific report works. The reason bugs still have their confirmation status, Mojang priority, etc. after they're resolved is because... there's no reason to change it.

    • @davarrashayde
      @davarrashayde ปีที่แล้ว +8

      I'm confused as to why they thought this needed to be changed though. Yea it makes it easier to get good gear, but that's not game breaking unless you're in PVP but sense it's something that works for everyone involved it's a non-issue. For builders it just makes it so it's easier for them to get the items for their builds, same for redstone builders, for the explorers it makes it so they can more easily see more of the world IF they even choose to deal with villagers in the first place...so i don't see how stacking cures on villagers to get better trades is a bug....basically to me it seems like they are slapping anything that makes the game "easier" as a bug to make the game seem more difficult or harder than it needs to be...it's a game for digging up blocks, and plopping them down how you want them...for things like bedwars that are PVP special map things, the admins can just spawn things in so they never have to worry about it. I understand adding things like the trail ruins and the anchient cities to the world generation to make things more interesting, but making it harder to the point of being nearly impossible to get good loot from fishing, having made it so you have to have an upgrade template for netherite when the stuff was annoying enough to get in the first place, and now having the villagers being nerfed rather harshly is just an arbitrary and unnecessary "difficulty" that is likely just going to make people say "yeah i'm just going to play an older version so i dont have to deal with this nonsense."...honestly depending on how the update effects me as a builder and my ability to gather materials for my builds i may be one of the people going "nope" and playing on an older version...i'm a simple easy to please person. Let me dig my holes, build my builds, and just smack away mobs with my gear that i've enchanted (usually by fishing or trading for the books) and i'm happy...start taking those things away though and i'm not happy anymore...i play on regular survival so it's not like i die once and i'm done...but i dont like racking up a death count in the hundreds either on a world for no better reason than "i just couldnt get the enchants because of not getting good deals on trades or not being able to find a good fishing spot...

    • @duckified.
      @duckified. ปีที่แล้ว

      @@kingacrisius it's still in the experimental phase, we don't know if it's ACTUALLY "resolved" yet. this could be their resolution, but they could also take another few months to make changes based on our feedback

    • @4zureSapphire
      @4zureSapphire ปีที่แล้ว +1

      So priority is based on how consistent the bug can happen and whether or not it is intended too? Can that also kind of explain why Destiny 2 exploits for currency farming gets patched out faster than actual bugs?

  • @snookiedactyl
    @snookiedactyl ปีที่แล้ว +111

    I always viewed villager curing as a middle game part that allows you to reach late game more easily. You need a lot of gold and materials to brew potion , which require mining or going to the nether. Village takes time to find, even more time to set up for trades. Infecting villagers can be difficult and trading hall often use redstone and slime in machines if the process is to be repeated, material which take effort to obtain. It is a lot of effort for a good reward, so I do not think it should be nerf.

    • @ruemistressofyeets
      @ruemistressofyeets ปีที่แล้ว +16

      Exactly this.

    • @eaction1186
      @eaction1186 ปีที่แล้ว +6

      it was fine

    • @YggKriss
      @YggKriss ปีที่แล้ว +3

      It is really easy to find a village and trade with them lmao

    • @eaction1186
      @eaction1186 ปีที่แล้ว +11

      @@el_t4931 it's gonna be so annoying having to find a specific village for a certain enchanted book

    • @alessandrosilvafilho8527
      @alessandrosilvafilho8527 ปีที่แล้ว

      ​@@eaction1186exactly, but once you find one while exploring set up a trading station there and boom... you have access to the enchantments of that biome. I tend to see the biome locking as expanding the trading hall all over the world.

  • @ClutchCps
    @ClutchCps ปีที่แล้ว +1175

    was this villager self aware or something cause he kept somewhat intelligently responding to everything phonxde said

    • @KidNamedBlue_
      @KidNamedBlue_ ปีที่แล้ว +51

      I'm sorry... who tf is phonxde lmaoo (I know who it's just really funny how you spelled it)

    • @brothernumberone
      @brothernumberone ปีที่แล้ว +74

      From now on we shall call peenix "phonxde"

    • @wittingcave5591
      @wittingcave5591 ปีที่แล้ว +5

      @@KidNamedBlue_I too want to know how he got to that name.

    • @dazza2350
      @dazza2350 ปีที่แล้ว +12

      Aw hell nah phonxde maid a nwe videyo

    • @halomika4973
      @halomika4973 ปีที่แล้ว +9

      phonxde vs Peenix SC who wins

  • @davidci
    @davidci ปีที่แล้ว +1145

    I think people won't be as mad about the change if they also had an upgrade regarding the villager trading system. Maybe make it easier? Or less tedious?

    • @Dogflamingo
      @Dogflamingo ปีที่แล้ว +52

      Wish the java trading system was like bedrock. On bedrock you can use a resource pack to view all the villagers trades, but on java you can't

    • @lemonamon
      @lemonamon ปีที่แล้ว +60

      or just an actually good update for once

    • @PGDreemurr
      @PGDreemurr ปีที่แล้ว +56

      @@Dogflamingo that's not their fault,that's just the pack makers being a gigachad in bedrock

    • @gierrah
      @gierrah ปีที่แล้ว +54

      I feel like it's too easy, and diminishes the value of enchanted books to a grind. Would be better if the really valuable books, like mending, couldn't be gotten by trade. Only by exploration. The max tier enchantments like efficiency V or unbreaking 3 couldn't be traded, only crafted or found.
      Making things easier is not the way to make the game interesting and fun to come back to.

    • @cuppajoe2
      @cuppajoe2 ปีที่แล้ว +20

      I disagree. Making it this tedious makes it rewarding for experianced players to know what they are doing, while new players still have a useful feature.

  • @adavirus69
    @adavirus69 ปีที่แล้ว +99

    block update detectors was a bug, but since it was widely used in redstone builds it was kept.
    the same should be applied to this

    • @tmbpotatoe5975
      @tmbpotatoe5975 ปีที่แล้ว +4

      that's a fair argument, but they aren't really nerfing it too much like from one curing it practically free, i think they just did it so it can't be putted to the extreme (a.k.a the infinite emerald trick).

    • @drnarwhal2888
      @drnarwhal2888 ปีที่แล้ว +12

      ​@@tmbpotatoe5975the developers literally built pre-generated igloos where the basement shows you how to trap villagers in the basement in iron bars with a zombie to do exactly this

    • @tmbpotatoe5975
      @tmbpotatoe5975 ปีที่แล้ว +2

      @@drnarwhal2888 how does it show you how to trap villagers? if i remember correctly it just shows you how to cure zombie villagers.

    • @drnarwhal2888
      @drnarwhal2888 ปีที่แล้ว +7

      @@tmbpotatoe5975 it shows the player by the developers putting a zombie villager in a cage in the basement next to the exact materials needed to cure them when you load the structure. This heavily implies that someone put them there to experiment on them. If the developers didn't want players to trap villagers in a cage and do zombie curing, maybe they shouldn't have built a zombie curing station with a trapped villager in the game and made zombie curing a mechanic and then also allow those cured villagers to turn back into zombies again. It just makes zero sense that they went through THAT much trouble to add this all into the game and then 4 years later they start telling people that they have been playing the game wrong.

    • @drnarwhal2888
      @drnarwhal2888 ปีที่แล้ว +7

      @@tmbpotatoe5975 oh! I almost forgot, the developers also added a mechanic where if the player cures zombie villagers next to other villagers, all of their prices will lower multiple times, so if the developers didn't forsee the players locking them in rooms together and curing them over and over, that kinda seems like a massive oversight on their part.

  • @labrat_goyle
    @labrat_goyle ปีที่แล้ว +889

    I think one reason people are upset is the whole villager trading system is a drag, everyone’s done it a million times and now they won’t be able to get through it in the fastest way possible anymore.

    • @youtubeuniversity3638
      @youtubeuniversity3638 ปีที่แล้ว +50

      I think the solution there is to *make ot worth not going quickly on* rather than to let it be hyperspeed.

    • @MatthewsPersonal
      @MatthewsPersonal ปีที่แล้ว +112

      Its a bad system ngl

    • @gavinthecrafter
      @gavinthecrafter ปีที่แล้ว +43

      It’s not a bad system, it’s tedious enough to not make it OP

    • @labrat_goyle
      @labrat_goyle ปีที่แล้ว +3

      @@youtubeuniversity3638 agreeeeee

    • @Pihsrosnec
      @Pihsrosnec ปีที่แล้ว +168

      @@gavinthecrafter any system that makes players spend an hour breaking and placing the same block over and over again is a bad system. Who wants to spend their free time doing that?
      Not to mention it's luck based, so the tedium has no guarantees on how long you have to go until you get what you want

  • @BandidFourLife
    @BandidFourLife ปีที่แล้ว +749

    As someone that has never cured a villager....I don't know how to feel. I never got to exploit this and I don't know if I would feel bad not been able to

    • @elgatorock2321
      @elgatorock2321 ปีที่แล้ว +41

      i recommend just trying it once, make a trading hall for fun, then you'll know if it's bad or good for the game

    • @sahasrakondapalli50
      @sahasrakondapalli50 ปีที่แล้ว +3

      Same

    • @averagegenzguy2751
      @averagegenzguy2751 ปีที่แล้ว +12

      i 've just never had to cure them more than twice, so much of an issue

    • @myrealnameismichael
      @myrealnameismichael ปีที่แล้ว +44

      No matter how rich I get in my survival world, I will always treat villagers like they have emotions 😅🤣

    • @Doggy321
      @Doggy321 ปีที่แล้ว +2

      This was made 13 minutes ago... HOW!?!?!!

  • @lucassykim
    @lucassykim ปีที่แล้ว +57

    I don't like the current snapshot changes, but I can see it going somewhere. The most important function of trading is to give players agency over resource acquisition which can be unevenly difficult depending on location or outright unreliable like certain enchanted books are. I think what mojang should do with trading and enchanted books is something similar to armor trims; introduce a sort of "template" for enchanted books and make it so that instead of librarians having fixed book enchantment trades have them dependent on what "templates" you can provide.

    • @tmbpotatoe5975
      @tmbpotatoe5975 ปีที่แล้ว +5

      that would be really cool as the "template" for the villagers is the biome dependency for certain trades, thought they should really rework and improve the enchanting system cuz i bet you no one has touched that for centuries.

  • @averagephlogfan6475
    @averagephlogfan6475 ปีที่แล้ว +79

    You can get enchantments through a few ways. Looting them (completely unreliable, but most fun way ig) fishing them (unreliable and awful) using an enchantment table (unreliable and tedious) or trading with villigers (reliable but also still unfun). If they are going to nerf villigers, they should buff the other ways (generally the whole anvil system sucks) or provide a new late game way of getting them (maybe in the end? 😳)

    • @danpaz9485
      @danpaz9485 ปีที่แล้ว +10

      They should probably stick with the anvil fix, at least if they fix it, it will make enchanting a little less annoying and more viable to do since you can use all the xp you have to make stronger weapons

    • @chefboyjc9439
      @chefboyjc9439 ปีที่แล้ว +18

      Nah they'll just release another completely enclosed gameplay loop that affects nothing else when they drop the end rework

    • @averagephlogfan6475
      @averagephlogfan6475 ปีที่แล้ว +2

      @@chefboyjc9439 TRUEEEEEEE

    • @o-poppoo5117
      @o-poppoo5117 ปีที่แล้ว +4

      Appearantly they are being changed to have fixed trades based on the biome they were bred in

    • @averagephlogfan6475
      @averagephlogfan6475 ปีที่แล้ว +5

      @@o-poppoo5117 I would like this change, but it doesn't even guarantee the maxed out version of a trade? So its just going to waste slightly more of your time?

  • @aldna1647
    @aldna1647 ปีที่แล้ว +141

    as someone who does a lot of stuff with villagers, I'm 50/50 on this. at the very least I think that villagers are VERY overpowered at the moment and that they definitely need some sort of change. however, I don't believe making it so that villagers can only be cured once is the way to go. I believe any change that is made will end up being exploited in some way, regardless of what it is anyways, but systems that would require you to possibly keep villagers happy and not in 1x2 holes would likely be a interesting solution.

    • @TwentySeventhLetter
      @TwentySeventhLetter ปีที่แล้ว +2

      I do think that would be ideal, though I understand the amount of design time and space that would require is maybe less worth it for Mojang than a numbers nerf.

    • @dokutahhanze5319
      @dokutahhanze5319 ปีที่แล้ว +14

      So Terraria NPC housing?

    • @JP-JustSayin
      @JP-JustSayin ปีที่แล้ว +1

      So like prices are just naturally lower the farther away a villager's bed is from their workstation... but only if they have both slept in the bed and worked at the workstation within the last minecraft day.

    • @AzuraCodeUltimate2004
      @AzuraCodeUltimate2004 ปีที่แล้ว +14

      There actually is a mod that explores this called Villager Comfort. Where stuff like the ability to sleep, meet other villagers, see some daylight, etc.
      It would be more tedious to get low prices, but I wouldn't oppose such a system as it is more immersive and actually rewards nice looking spaces for your sla- I mean friends-

    • @davidrodriguez9081
      @davidrodriguez9081 ปีที่แล้ว +4

      ​@@dokutahhanze5319actually yes was seeing a video about the changes and now the biomes affect the trades so yeah basically terraria

  • @VixYW
    @VixYW ปีที่แล้ว +45

    It was a rather tedious process. It sucks that Mojang tend to throw these out instead of making them more fun instead.
    I'm still waiting for a more efficient way to reset trades because by god I don't want to interact with that mess ever again. But they might just see it as an exploit and remove the option entirely instead.

  • @SupersuMC
    @SupersuMC ปีที่แล้ว +302

    Should have made it a feature, Mojang. We all thought of it as one.

    • @addison_v_ertisement1678
      @addison_v_ertisement1678 ปีที่แล้ว +27

      Yeah, it's logical that they would be more grateful the more you save their lives.

    • @Sopsy_Hallow
      @Sopsy_Hallow ปีที่แล้ว +24

      @@addison_v_ertisement1678 but you can also argue they would be less graceful cuz you let them die again (or even did it on purpouse) you cant really use the argument of "more logical" here, and besides its about gameplay balance not logic

    • @jAujAl1
      @jAujAl1 ปีที่แล้ว +37

      Nobody thought being able to trade one diamond chestplate for six pumpkins was intended. It was an obvious oversight, a convenient one, but also one that made a good half of the game completely irrelevant. We all knew this exploit would be fixed eventually, the only surprising part is how long it took them to fix it. It's not even as if it will break villager farms, they'll still be insanely powerful even after that fix.

    • @youtubeuniversity3638
      @youtubeuniversity3638 ปีที่แล้ว +8

      ​@@jAujAl1I didn't know it'd be fixed, not out of ignorance of it being a bug, but because I didn't have hope that the Mojang of today could compel themselves to care.

    • @Syntex366
      @Syntex366 ปีที่แล้ว +17

      That post mentioning that it’s been in since 1.14 and therefore it should be considered a feature has it on the nose. It’s been years upon years of having fun with that, you can’t take it away now. It would be like removing the ability to turn mob spawners into xp grinders because after a decade of it they just decided it was “too OP” the effort it takes cashed in on it very fairly

  • @Nyver253
    @Nyver253 ปีที่แล้ว +8

    Mojang removing the freedom element of a sandbox game, sick. Surely they will make enchanting and getting enchanted book fun and not tedious.
    Also it would be less annoying if they weren’t located in other reskinned locations, like if they had their own remote building they could spawn at or something, but no now I have to travel and get lucky to find the same village but in a different biome and no other difference. Honestly it feels like a caves update part 2, caves are still just as boring they were, but now they are just bigger and it’s harder to get the loot that you want.

    • @icarus4302
      @icarus4302 2 หลายเดือนก่อน +2

      Omg thiiiis! Every update they take away more and more freedoms and it drives me crazy, I also hate how every game has become a "grinder" I'm tired of games having "daily goals" and forcing me to spend hours on it just to get what I want, I want to play a game to relax not stress myself more

  • @noid3571
    @noid3571 ปีที่แล้ว +99

    I like the curing mechanic but I never liked stacking villager trades in halls.
    I remember there was a mod I saw some time ago that makes it so villagers require certain stuff so you can't hold them in a like 1x1 prison cell and their quality of life reflects on the trades and I like that concept a lot.

    • @Cojosho97
      @Cojosho97 ปีที่แล้ว +10

      I only support the 1x2 holes because of the randomness of bedrock spawns. Why should a random pillager spawn happen in/near my iron farm and kill every single villager I have? Keeping them all out in the open only makes that worse.

    • @antt2228
      @antt2228 ปีที่แล้ว +2

      ​@@Cojosho97yeah, there should be a check for when a pillager patrol spawns. Maybe they can't spawn within 50 blocks of a villager? But then the player will never really see pillager patrols if they live in a village or have a trading hall

    • @turzilla
      @turzilla 2 หลายเดือนก่อน

      @@antt2228 then its okay if you never see a pillager patrol in that scenario

  • @UndrcoverCactus
    @UndrcoverCactus ปีที่แล้ว +150

    I never liked the curing process for villagers to get better trades, though I understand it's annoying to have to grind longer to get trades so they're probably should still be a way to get low trades. Personally I would love some sort of new system that gets rid of the curing bonus and actually requires you to be nice to the villagers to get better trades. Maybe nicer living conditions (decent space, access to food, ability to do their job, no hostile mobs, etc) results in better trades, for example.

    • @connermattice
      @connermattice ปีที่แล้ว +5

      terraria

    • @myview5840
      @myview5840 ปีที่แล้ว +9

      Strippers, a hooters and no taxes

    • @lambybunny7173
      @lambybunny7173 ปีที่แล้ว +7

      Please for the love of god I love village building I'd love to actually be rewarded for it!!

    • @tmbpotatoe5975
      @tmbpotatoe5975 ปีที่แล้ว +1

      yeah i think tango really made a good example on how that idea could work.

  • @Aurioksavenger
    @Aurioksavenger ปีที่แล้ว +107

    Considering how hard and time consuming is setting up villagers, and how uncooperative they are, stacking discounts feels like a reward. Overpowered? Maybe, but also allows survival only players to construct some really amazing stuff.
    Edit: Typo.

    • @s66s46
      @s66s46 11 หลายเดือนก่อน

      To easy to get stuff

    • @WWalton1996
      @WWalton1996 9 หลายเดือนก่อน +6

      I feel like they just need lots of optional game rules like the ones already in the game, but for changing features they've altered or added. We already have disable Phantoms because people didn't like the change, just leave old villager mechanics in and make it a switch, it can default to the current settings, but give people the option to play with the old ones. Otherwise people will just use mods anyway, and if they can't, they'll just be mad about it.

    • @matthewbarabas3052
      @matthewbarabas3052 8 หลายเดือนก่อน

      why bother, though? if you have any competency of setting up a trading loop, prices no longer matter. at all.

    • @yourtimehascome3062
      @yourtimehascome3062 7 หลายเดือนก่อน +2

      @@s66s46then dont use it

  • @capnkomo
    @capnkomo ปีที่แล้ว +45

    I think it's a lot like the old bedrock drip stone potion farms, I personally spent days making huge potion factories and it got removed without me knowing and was majorly upsetting, it wasn't a huge exploit because of the time it took to make that kind of a farm, it was just nice for those who want to spend that many hours to get that advantage. I feel the same way about this change as I've recently started making a villager hall for the first time because I can't make any other fun big things like it anymore. And don't get me started on the furnace XP "bug" that was around for ages and got removed once they added skulk.

    • @lauriemtaylor
      @lauriemtaylor ปีที่แล้ว +5

      I used to get so many levels of my furnace 😢

    • @capnkomo
      @capnkomo ปีที่แล้ว +30

      I'm honestly getting really tired of how the devs are handling Minecraft recently, their lack of real quality updates and parity updates, and instead we mostly get "anti quality of life" updates that in some way shape or form make the game require many many more hours of constant grinding to accomplish the same end result, which doesn't lead to a very fulfilling update even for newer players.
      Touching up on the parity issues, why aren't they handled yet? They said years ago that they were working on parity yet we don't even have the simplest of parity changes yet (for instance banner shields, literally just copy-pasting textures onto shields.)

    • @HunnaLee05
      @HunnaLee05 ปีที่แล้ว +3

      @@capnkomowe do have banner shields, they were added to bedrock in 1.20.

    • @capnkomo
      @capnkomo ปีที่แล้ว +1

      @@HunnaLee05 how do I make them, I've tried for ages

    • @Jyoshi0
      @Jyoshi0 ปีที่แล้ว

      ​@@capnkomogoogle it

  • @Estrallio
    @Estrallio ปีที่แล้ว +18

    1:43 zombie rizz

  • @alexkunce2002
    @alexkunce2002 ปีที่แล้ว +17

    What if you could gift villagers emeralds to get better trades? Like, if you're going to use them a lot, spending some early to make them happy with you and give you discounts will eventually pay off. Like, they could have a slot that's just like "gift". Plus, it would teach that being generous to people might make them be generous back to you. That seems like a pretty tame way to max things out. Plus, once you max out one and win back the investment in cheaper trades, you can use it on more villagers to invest.

  • @cherenkov_blue
    @cherenkov_blue ปีที่แล้ว +45

    If they want to take out stacking cure discounts, they should make it so Efficiency III doesn't cost 40 emeralds.
    I get that stacking discounts kinda feels like cheesing the game, but it's the only way to make trading remotely palatable. I don't want to spend three hours gathering carrots just to get the books for one piece of armor.
    Alternatively, they could just make the amount of stackable cure discounts a limit changeable by the player.

    • @youtubeuniversity3638
      @youtubeuniversity3638 ปีที่แล้ว

      Sounds to me like you mighr just be the kinda player that Mojang themselves don't want trading.

    • @zappyapp
      @zappyapp ปีที่แล้ว +3

      40 (or 15) emeralds isn't that much considering you only need like 4 books for each tool. Most farms can also generate enough emeralds for the books. Two clerics and two stack of gold ingots are enough for six books. (If you cure the clerics then it's even more). Gold is easy to get either via mining or a gold farm of some kind. It may sound like a lot but considering the alternative (enchan/ting/ter/ment table) it makes Minecraft comically easy.

    • @obee7423
      @obee7423 ปีที่แล้ว

      Next thing they do they will remove villagers altogetherZ

  • @mjdxp5688
    @mjdxp5688 ปีที่แล้ว +50

    I feel like this is a similar situation to when iron farms were substantially nerfed when 1.14 initially released. Mojang didn't really want iron farms in the game, but when they removed them and everyone rebelled, they were forced to bring them back by changing the spawning requirements. I think the same thing will happen with zombification, it's just too useful of a mechanic which has been around for years to get rid of now, even if it is too overpowered.

    • @KidNamedBlue_
      @KidNamedBlue_ ปีที่แล้ว +2

      Well they're not gonna get rid of the entire curing thing. Just make it less overpowered.

    • @brenomedeiros8460
      @brenomedeiros8460 ปีที่แล้ว +23

      You have to go out of your way to build an iron farm, it's not something you stumble upon playing the game normally.
      It looks like they want everyone to play the game as intended and make people grind for things, making big farms is really fun, even if you don't really need them, and spending hours mining for iron on this new world generation isn't.
      Villager trading can be really overpowered, but nothing is stopping me from typing /enchant or /gamemode and getting what i need anyway, they only thing they accomplish removing it is limiting the play style of their player base.

    • @pierrotA
      @pierrotA ปีที่แล้ว

      ​@@brenomedeiros8460Tbh, trying to build farms by yourself is fun, but most people just go on youtube to search how to build the most efficient farms possible.
      It was not a problem some years ago, but now each one of thoses farms are so efficient that they ruin the game.
      I will sound like a old grumpy old guy, but the most fun I had in minecraft were the first versions, were you could not even run.
      Surviving was a challenge, the only way to have OP items was to explore for hours until you find one, and it was simply fun.
      I also had a lot of fun with redstone, but almost exclusively in creative. What's the point of following a tutorial for 30min then AFK for 2h and having everything I need ? It ruin most of the fun.

    • @michaelbowman6684
      @michaelbowman6684 ปีที่แล้ว +9

      @@brenomedeiros8460 Exactly, if people don't like that they can get super cheap prices from curing multiple times in a row, then maybe just don't do that? It's an entirely optional mechanic, don't engage with the mechanic if you don't like it, simple solution that leaves everyone happy.

    • @mjdxp5688
      @mjdxp5688 ปีที่แล้ว +2

      @@KidNamedBlue_ They never got rid of iron farms either, they just made them less overpowered.

  • @lolgoodbye8197
    @lolgoodbye8197 ปีที่แล้ว +17

    1:25 the villager rock!!!!!!

    • @n0t_br33zy
      @n0t_br33zy ปีที่แล้ว +1

      Villager:"no discount🗿"

  • @grook8958
    @grook8958 ปีที่แล้ว +166

    I wouldn't be too happy if Mojang were to change it because setting up a villager breeder and trading hall is already extremely time consuming and ressource intensive. Working with villagers is a pain and this would make it worse.

    • @alexismontiel5877
      @alexismontiel5877 ปีที่แล้ว +2

      My goto in this case is doing the breeder, then do a automatic carrot farm using villagers and then trading with them until i got the trading hall. So you dont need to exchange sticks when you have unlimited carrots. Its less resource heavy and less time consuming 🎉

    • @zappyapp
      @zappyapp ปีที่แล้ว +26

      It really isn't. Setting up a villager breeder takes 30 minutes at most and trading hall depends on what enchants you want and how lucky you are.

    • @totalphantasm
      @totalphantasm ปีที่แล้ว +21

      I would disagree on this point. Villagers are difficult but they aren’t THAT difficult, especially with boats. Setting up the breeder itself is trivially easy.
      Making an organized hall certainly can be a hassle but getting a large number of tradeable villagers itself really isn’t that hard or time consuming (especially when compared to the time cost of actually gathering the materials you’d buy from them).
      I think there’s a point to be made that villagers were never intended to be a major item generation pool that circumvents mining and enchanting land basically all other farms.
      Plus this change doesn’t make the actual process any harder, just less worthwhile. And to be clear, it’s still INSANELY worthwhile to be able to turn paper into diamond tools and perfect enchants, even if the needed emeralds and raw resources go up by 16 times.

    • @youtubeuniversity3638
      @youtubeuniversity3638 ปีที่แล้ว +7

      Could just not set up a breeder and trading hall.
      Could not do that.

    • @SchwarziHumor
      @SchwarziHumor ปีที่แล้ว +5

      If you are at a village its a job of less than 15min most of the time is just transport the villagers

  • @Wbfuhn
    @Wbfuhn ปีที่แล้ว +54

    The discount stack is nice if you really want things on the absolute cheap. Especially when a villager is at tier 5 it would be nice to get the things you want for cheap. When it comes to selling that's a whole other situation.

  • @redstarwarrior85
    @redstarwarrior85 ปีที่แล้ว +37

    I’m more mad about biome specific enchantment trades. Sometimes, it’s difficult to find a specific biome. It was over 5000 blocks to my nearest desert in one world and there wasn’t a village in it.

    • @nevermind5657
      @nevermind5657 ปีที่แล้ว +3

      i think they just want you to actively make the world to be more alive. like for example mending trade, needs swamp village, which doesn't exist. so you have to bring villager to swamp, build village for them, breed em to get swamp villager to get mending book and then you ship the villager back to home base.

    • @redstarwarrior85
      @redstarwarrior85 ปีที่แล้ว +11

      @@nevermind5657 Yes, but the issue is that certain biomes can be extremely rare or far away in some worlds. It’s a ridiculous burden.

    • @naokaderapider4210
      @naokaderapider4210 ปีที่แล้ว +4

      @@nevermind5657 they better make a "teleport villager here" tool then, since transporting villagers for potentially 10000 blocks is just annoying

    • @nevermind5657
      @nevermind5657 ปีที่แล้ว

      @@naokaderapider4210 mojang probably wants you to get into getting familiar with nether portal mechanics by making nether portals into nether roof. and then you boat in there those 10k blocks.

    • @bognog0469
      @bognog0469 ปีที่แล้ว +15

      ​@@nevermind5657definitely not as you're not supposed to be on the neather roof.

  • @UntoppableTopHat
    @UntoppableTopHat ปีที่แล้ว +121

    As a person who grinded over 30 hours just to get all the the trades for my god set I can personally say that the amount of effort you put into villager conversions is much more then how OP they are.

    • @PGDreemurr
      @PGDreemurr ปีที่แล้ว +1

      got mine done in less than 2

    • @NuggetOG
      @NuggetOG ปีที่แล้ว +37

      @@PGDreemurr Bro got that rng. I spent like 1 hour just trying to get sharpness V book to show up in the villager at all.

    • @SwordTomato
      @SwordTomato ปีที่แล้ว +7

      bro 30 hours what were you doing

    • @PGDreemurr
      @PGDreemurr ปีที่แล้ว +1

      @@NuggetOG i play hypixel skyblock
      thats probably why

    • @UntoppableTopHat
      @UntoppableTopHat ปีที่แล้ว +15

      @@SwordTomato trying to get the villager to not sell me a curse of vanishing book.

  • @justarandomguy2424
    @justarandomguy2424 ปีที่แล้ว +35

    I have worked months in my world to complete a villager trading center with every possible trade in the game and they all are cured 5 times which means that the effect doesnt run out. Seeing the possibility of this much work getting ripped away hurts my soul.

    • @taffy2438
      @taffy2438 ปีที่แล้ว +1

      you can prob use a data pack or mod to revert the change back to 5 cure limit if this makes it to the base game

    • @zappyapp
      @zappyapp ปีที่แล้ว +9

      That's specific to you. Not every player makes a trading hall with every possible trade with all villagers cured 5 times.

    • @Vamptre
      @Vamptre ปีที่แล้ว

      @@zappyapp Maybe not everyone did it for every possible trade but alot of people did make huge trading halls abusing this I mean its hard to even find a minecraft series without it

    • @dragonx23123
      @dragonx23123 ปีที่แล้ว

      @@zappyapp…duh?

    • @danielgammo
      @danielgammo ปีที่แล้ว +8

      your experience with trading is why mojang should have done this sooner. that isnt gameplay, the system is broken. getting materials is now a chore and not part of the gameplay, infact trading is the gameplay at this point. im surpised mojang didnt do this in the 1.14 update tbh

  • @OneHundredFiftyTwo
    @OneHundredFiftyTwo ปีที่แล้ว +10

    3:39 zombie villager rizz

  • @user-bx4go2jr2r
    @user-bx4go2jr2r ปีที่แล้ว +4

    One of my favorite parts of Minecraft is that with the infinite possibilities, any amount of features could be exploited to creatively better your playstyle. Automatic farms like iron farms and all mob farms always fascinated me because of their creative design in exploiting features. When it comes to villagers, I think zombifying villagers was another one of those creative exploits that make Minecraft what it is. IMO this change goes against the point of survival Minecraft.

    • @user-zz3sn8ky7z
      @user-zz3sn8ky7z ปีที่แล้ว +1

      I'd argue the opposite. When there is an option that's so clearly superior to all other ones, then you don't really have more than one options. Villagers are objectively the best way to get most items needed for the survival experience - diamond gear, enchanting books, tools, arrows, food, decorative blocks the list goes on. If Minecraft was a strictly singleplayer game then meh, who cares, if you think it's OP just don't use it, but that's not the case. Minecraft is a game heavily focused on multiplayer, so if you don't want to fall behind (or even keep repeatadly falling behind, since villagers are often the only renewable way to get certain items) you're almost forced to engage with that feature to some extent
      It's not like they are removing the feature either, these villagers are still ridiculously strong. Get a decent farm set up (iron, pumpkin, doesn't really matter) and bunch of the villagers for it, and you have effectively infinite amount of emeralds anyway. And that's not even getting into the absolute insanity that are raid farms (which are a bit too technical for a lot of players tbf)

    • @user-bx4go2jr2r
      @user-bx4go2jr2r ปีที่แล้ว +2

      ​@@user-zz3sn8ky7z That is a very good point, but if you think about it, villagers aren't superior in all ways. Sure, infinite diamond gear and enchantments is OP, but it takes a while to set up. If we're talking about multiplayer, it's a competition of who can get the best gear fastest. Getting diamond gear with all the good enchantments is already faster to obtain by grinding resources and using an enchantment table (that is, when you first join a server). After the first set of good gear, then it is a competition of who can set up their villagers and hide them first. (I can understand not wanting that to be the next competition step)
      From a Minecraft single player point of view, imagine a company makes a coding language and updates it every once in a while (I'm not sure if this is how coding languages work but you get the idea). There is a certain function in this hypothetical coding language that takes up a lot of space. Later, someone find a way to use other features of the coding language to do the same thing as that other function in a way more compact way. What good does it do for the company to remove this work-around? Doing that only defeats the purpose of a good coding language, to get things done in compact ways. You could argue that this has nothing to do with Minecraft, but the way I see it, Minecraft is like an engineering platform where people can share projects, which is what makes Minecraft special and not like any other survival game.
      Also, I had to type this twice because my original comment didn't go through (when I reloaded the page the comment was gone), not sure why.

  • @potatodealership8338
    @potatodealership8338 ปีที่แล้ว +47

    This is also about to make every major SMP a living hell for getting resources

  • @o76923
    @o76923 ปีที่แล้ว +7

    My first major project on a Minecraft server was spending hundreds of hours setting up a library trading hall where every enchantment book is available at a maximum discount. It was a huge undertaking that took months of real world time. I felt immense satisfaction when it was finally complete. To celebrate, my next task was giving them all max enchanted diamond armor (though I never figured out how to put it on them).
    I'd be devastated to learn something that I worked so hard on won't be a thing anymore even though the server I did it on is no longer available and I can recreate it in an hour or two of re-learning console commands.

  • @rowlet5
    @rowlet5 ปีที่แล้ว +57

    Once the bug is fixed, I am definitely going to use a mod to re introduce this, because supposably it will be possible to smuggle villagers in from older versions with the good trades, locking this feature to having played on older versions.

    • @MrMoon-hy6pn
      @MrMoon-hy6pn ปีที่แล้ว +3

      I am genuinely confused why people care so much about this. Emeralds aren’t exactly hard to come by if you have a few large crop farms or an iron farm and enough villagers to buy those items. With those I’ve always had enough emeralds to buy anything I want even without discounts.

    • @MrTomyCJ
      @MrTomyCJ ปีที่แล้ว +5

      @@MrMoon-hy6pn Dude this is the "standard" optimal way to secure good gear in minecraft. All of this is tremendously important. Having to farm 5-10-20 times more emeralds is a huge increase in time spent doing something relatively boring.

    • @nyahnyahson523
      @nyahnyahson523 ปีที่แล้ว +2

      ​​@@MrMoon-hy6pn
      (It should also be noted that many max level enchants are also getting removed, which is way more obnoxious.)

    • @kingacrisius
      @kingacrisius ปีที่แล้ว +2

      ​@@MrMoon-hy6pn Because it's fucking tedious. If they want to balance villagers they need to put in more effort than just preventing multiple discounts. You can still get all of these items, you just need to put in a lot more tedious grinding work, like building/afking a raid farm, which isn't fun! Villagers allowed you to skip all the boring repetitive grinding by just selling you many of the items that you would need. Villagers were already annoying enough to deal with, especially constantly breaking and placing the workstation to try to get what you need. Now you would have to do that even more to get a low cost on top of the correct trade.

    • @dragonfireinfernus336
      @dragonfireinfernus336 ปีที่แล้ว +1

      alot of people dont also realize this puts a MASSIVE hamper on the building community as well.
      villagers were an insane resource for quartz/terracotta/bookshelves and other annoying blocks for cheap for the larger builds. this is a really bad nerf and i dunno why mojang is fixing something thats been there for years.

  • @janjonas270
    @janjonas270 ปีที่แล้ว +59

    The discount stacking, especially on librarians, gives you infinite emeralds. If you have 1 emerald -> 1 bookshelf, and 1 book -> 1 emerald, you basically have 1 emerald -> 3 emeralds.
    The only setback is time, which can be avoided if you have like 100 of these.
    You even had this in one of your showcase villagers at 3:24

    • @thwartificer
      @thwartificer ปีที่แล้ว

      Or void trading

    • @kingacrisius
      @kingacrisius ปีที่แล้ว +4

      ​@@thwartificer Void trading does not give infinite emeralds, it allows you to trade without needing to wait for the villager to restock. The librarian thing just gives you 3 emeralds for 1 emerald, allowing you to have infinite emeralds from 1 emerald.

    • @fnnsjsnnejejdndnxhxjna
      @fnnsjsnnejejdndnxhxjna ปีที่แล้ว +9

      Infinite emeralds? Oh no it will ruin the economy, so glad that Mojang is fixing discount stacking.

    • @thwartificer
      @thwartificer ปีที่แล้ว +3

      @@kingacrisius I was talking about an alternative solution to villagers timegating trades, not about an alternative infinite emerald solution

    • @Tyler-ze4tg
      @Tyler-ze4tg ปีที่แล้ว

      I did this is survival awhile back, it’s not toooo op. Keep in mind breaking the bookshelves takes awhile

  • @BrianandGage
    @BrianandGage ปีที่แล้ว +4

    Villager trading halls are a good “middle” portion to the game, it gives you something to do before you go fight the dragon. Most seasoned players don’t need enchants to kill the dragon so nerfing this would just take something fun out of the game. Mojang needs to work on fun stuff to do in between and after you kill the dragon, instead of trying to force a player to play the way they want.

  • @Sans_The_Skeleton
    @Sans_The_Skeleton ปีที่แล้ว +15

    “Oh no! anyway…” *downloads datapack that bypasses this*

    • @user-bx4go2jr2r
      @user-bx4go2jr2r ปีที่แล้ว +1

      And then you realize your favorite servers didn't

  • @ashurad_fox5991
    @ashurad_fox5991 ปีที่แล้ว +9

    Honestly, I want mojang to keep this bug since it's such a qol improvement especially for players in a new world. (plus getting golden apples, weakness potions, and the right villager trade takes quite a long time to get in large quantities)
    as for someone with a stacking raid farm though... I honestly don't mind. I have too much emeralds that I can use... so even if it's not maxed out discount. I could afford it. (but building that raid farm took a long time as well)

  • @GothicPhantomZero
    @GothicPhantomZero ปีที่แล้ว +33

    Honestly, I like the idea of curing until getting to 1 emerald in price. I don't ever build emerald farms in the game because it's a waste of time for me, (plus I can never get them to work right for some reason...no matter 'step by step' the process is). So, being able to grind to get emeralds through cheaper trades is a lot easier then emerald farms.

    • @alessandrosilvafilho8527
      @alessandrosilvafilho8527 ปีที่แล้ว +1

      If you're bad at redstone, a simple manual pumpkin farm is enough to farm some emeralds. Also keeping rotten flash for selling.

    • @GothicPhantomZero
      @GothicPhantomZero ปีที่แล้ว

      @@alessandrosilvafilho8527 Thank you! Yes, I use rotten flesh trades continuously. I use the flesh from my copper farms when I build them.

    • @duckified.
      @duckified. ปีที่แล้ว

      @@alessandrosilvafilho8527 the problem with rotten flesh is you'd only get about 5 emeralds off for curing a cleric once. selling 27 flesh for 1 emerald would mean you'd need to do a lot of zombie grinding just to get a stack of emeralds.

    • @kuro758
      @kuro758 ปีที่แล้ว

      @@GothicPhantomZero skill issue

    • @GothicPhantomZero
      @GothicPhantomZero ปีที่แล้ว +1

      @@kuro758 Haha, probably.

  • @malpkakefirek
    @malpkakefirek ปีที่แล้ว +11

    I am very glad they are fixing this. Even with this fix villagers are too OP. Right now all smp servers are basically this: find a village, make trading hall, you have all max enchanted items. This makes the gameplay very linear and repetitive. This is basically the only "right" way to progress. I don't feel like it should be like this. I remember the times where it would be exciting finding an enchanted book in a structure. Right now it's like "oh cool, I have a double chest of this enchantment at home"

  • @troy612
    @troy612 ปีที่แล้ว +18

    When I think back on a lot of the Minecraft I've played the past couple years, a lot of it has been dealing with villagers.
    I find it very frustrating yet rewarding to be able to control your own loot in a sense and then work towards maxing out trades, armoring up your villagers etc.
    I've always played with 2 rules in mind though; 1. I have to make a proper town with walls / defenses for them. No trading halls.
    and 2. The villagers have to come from cured zombies at first, no villager breeders.
    With these restrictions in place I find it more challenging and rewarding to set up what is essentially "ez diamond armor / tools / books printer."
    I rarely ever reinfect and cure my villagers unless the price is something ridiculous. That being said, I can't see a single good reason for removing the ability to do so.
    Don't want to get all your trades down to 1 emerald? Just don't engage with the system. It's that simple.
    But instead of rewarding those that go the extra mile (often in incredibly longstanding worlds like SMP series and the like), they're punishing people over what, making their lives easier that they don't have to grind as much??
    I can definitely agree that villager trading needs some kind of aspect to make things slightly more challenging but this is not a rewarding nor fun change in my opinion.

    • @ultimateskull7511
      @ultimateskull7511 ปีที่แล้ว +3

      This comment right here

    • @Pizzafan622
      @Pizzafan622 ปีที่แล้ว +3

      ong finally someone with sense in the comments

    • @danielgammo
      @danielgammo ปีที่แล้ว +1

      i wholeheartedly disagree.
      a system where every trade can be done for 1 emerald is a broken system, it becomes the meta of the game. it allows you to get every material for free basically. we shouldnt reward monotonous gameplay, no matter how good the benefit is, we need mojang to reward fun gameplay. exploring the world for materials is more fun than a system where you mindlessly click on items that villagers sell or getting frustrated by broken villager AI. players who want to minmax are forced to engage in a mindless and overpowered system. mojang could fix this by changing the meta, or by making the system less mindless and easy. its good mojang is taking the steps neccessary to nerf villager trading.
      its not like vilager trading is now impossible, its just that you can't regear all of your tools and armor and weapons almost instantly.

  • @fgvcosmic6752
    @fgvcosmic6752 ปีที่แล้ว +13

    Wait, 3:25
    One emeralf for a bookshelf, 1 book for an emerald?
    Thats infinite emeralds!

  • @Franwow
    @Franwow ปีที่แล้ว +8

    I don't understand why they would remove something the players love, even if it is a "bug".
    Stardew Valley did wonders on this, there was a bug were you could place trees in the green house (a place you normally cant place trees).
    And so the Dev removed this, and then the community said that they liked it, the Dev added it back into the game.

    • @block_head_steve240
      @block_head_steve240 ปีที่แล้ว +3

      many players think villagers are too op and unbalanced

    • @Franwow
      @Franwow ปีที่แล้ว +7

      @@block_head_steve240 "many" is a bland statement, and if they don't like it, then they can just do this cool thing called, "not doing it". wow, so hard.

    • @block_head_steve240
      @block_head_steve240 ปีที่แล้ว +3

      You say "just don't do it" but the reward is just so high that people willingly endure the pain of dealing with villagers and spending hours breaking and replacing work stations. Don't you find it stupid that some people are complaining that their mundane and tedious way of progressing has become *marginally* harder? Many people are also just looking for reasons to hate on mojang after chat reporting and other questionable decisions. This isn't one of those decisions. Limiting villager curing doesn't make trading that much more difficult, as raid farms that give a stupid amount of emeralds are pretty accessible. If not that, other automated farms that give resources for trading(wool and iron farms are very feasible early game). If not that then manual labor(mega spruce trees give a ridiculous amount of wood that is faster than tnt tree farms). People complain, but this change doesn't even change much, except for maybe making raids actually worth doing for the discounted price from hero of the village, which were previously ignored in favor of zombie villager curing. The devs want to see all the features having their place in the game, rather than one being in the spotlight and another being completely ignored.

    • @Franwow
      @Franwow ปีที่แล้ว +1

      @@block_head_steve240 1. I'm not going to read all of *that* and 2. I'm saying that if people don't like how overpowered it is, then they can just not do it.

    • @block_head_steve240
      @block_head_steve240 ปีที่แล้ว +1

      ​@@Franwow I'm not summarizing anything just because you're too lazy to read for a minute. This patch is cool, but the biome specific trades I think are cooler.

  • @husky0098
    @husky0098 ปีที่แล้ว +64

    This would only nerf villagers if emerald farms were nerfed alongside it. Like this it really just inconveniences people

    • @lomiification
      @lomiification ปีที่แล้ว +3

      Emerald farms also depend on curing villagers

    • @BobbiusRossius
      @BobbiusRossius ปีที่แล้ว +7

      @@lomiification Nah, not if you build a raid farm

    • @mrmateusz5188
      @mrmateusz5188 ปีที่แล้ว +16

      It really does inconvenience people who dont want to spend time building a raid farm, like i dont want 40 stacks of emerald blocks, i just want to be able to easily buy few enchanted books once i loose or break my previous tools

    • @Syntex366
      @Syntex366 ปีที่แล้ว +9

      Yeah that’s a good point. This is just taking something that is already super grindy with a good reward and making it ten times as grindy and ruining the fun. We just need to tell them this isn’t a bug and if they’re gonna start pulling “we don’t care what you have fun with, it’s our game” bullshit it’s gonna spell bad news for Minecraft’s future.

    • @tawsifking9336
      @tawsifking9336 ปีที่แล้ว +1

      Why are people acting like one weakness and gapple = infinite emeralds

  • @FewVidsJustComments
    @FewVidsJustComments ปีที่แล้ว +3

    I’m a bit miffed too, but mainly because, as you said here, this is clearly an intended feature. And while if they get discounted down to 1 emerald after just 2 cures, then there is technically no problem with things being one way or the other, it just seems like onna those things that doesn’t need fixing. Quite literally, “if it ain’t broke, don’t fix it.”

  • @m.e.shorts
    @m.e.shorts ปีที่แล้ว +47

    I love when peenix videos come out!

    • @melllovfx
      @melllovfx ปีที่แล้ว +6

      peenis sc is my favorite youTuber!

    • @3eOm3Try_K1d
      @3eOm3Try_K1d ปีที่แล้ว +2

      omg same!

    • @Pizzafan622
      @Pizzafan622 ปีที่แล้ว +1

      can we just appreciate the effort that penix sc thrusts into us 😔

  • @Legomicroman
    @Legomicroman ปีที่แล้ว +17

    in-universe, this makes sense, since it can be seen as the villagers, catching on that the player is not only their healer but also the cause of their zombie-fication. so they would feel less inclined to give players a discount, who repeatedly infect and heal them, since they grow tired.
    Still: i can understand, why people would get mad at the exploit being removed.

    • @anything1456
      @anything1456 ปีที่แล้ว +9

      yeah but also what if it’s a wild zombie that keeps infecting the villager, it wouldn’t make sense in universe for the villager to blame the player

    • @Xylospring
      @Xylospring ปีที่แล้ว +2

      ​@anything1456 That is quite the issue. They'd be wrong in that case and punishing the player in that scenerio.

    • @Sopsy_Hallow
      @Sopsy_Hallow ปีที่แล้ว +1

      @@anything1456 then u gotto take better care and not let wild zombies keep getting to the villagers you trade with, seems like a fitting punishment if you fail to protect them. instead of being rewarded

    • @duckface81
      @duckface81 ปีที่แล้ว +1

      the villagers need money so obviously they arent going to sell their most valuable items for 1 emerals

    • @Xylospring
      @Xylospring ปีที่แล้ว +3

      @Sopsy_Hallow But in the event a player just wants to ignore Villagers for the most part and just wants to trade every now and then, why should they? It kinda becomes a Babysitting Simulator then.
      If a Villager gets Zombifyed by a wild Zombie, we get punished, if we don't hold the Villagers hand, we would still be getting punished.
      Honestly I'd rather they introduce trading with The Pillagers in that situation and let us join in on the actual Raid rather than be forced to actually babysit, than be punished.

  • @Itouchnograss
    @Itouchnograss ปีที่แล้ว +9

    Villager healing is just like a movie. Person does bad thing. Same person fixes bad thing. People ignore the bad thing. Freak out that they fix it. Person becomes a hero

    • @EmperorPenguin1217
      @EmperorPenguin1217 ปีที่แล้ว

      So basically Syndrome from the Incredibles

    • @Itouchnograss
      @Itouchnograss ปีที่แล้ว

      @@EmperorPenguin1217 well basically no.

    • @EmperorPenguin1217
      @EmperorPenguin1217 ปีที่แล้ว

      @@Itouchnograss Really? That's what Syndrome tried to do in the movie, create a problem and "fix" it claiming to be a hero just like what the player does with rezombification

    • @Itouchnograss
      @Itouchnograss ปีที่แล้ว

      @@EmperorPenguin1217 yeah but he didnt become a hero from it. so. doesnt make sense to me. I mean like random movie example
      reck it ralph: he goes into game. messes things up. fixes things. He is hero!

  • @Sunnywastakentoo
    @Sunnywastakentoo ปีที่แล้ว +62

    Mojang when asked to not only update the game but do so in a way that isn't going to upset half the player base.

    • @pewdular
      @pewdular ปีที่แล้ว

      literally

    • @Sopsy_Hallow
      @Sopsy_Hallow ปีที่แล้ว +12

      every update they do will upset "half" or, rather, a semi loud minority that seems rather sizeable to you because they're in the same playerbase sphere as you.
      thats cuz what people want out of the game rarely is what is actually good for it, and anything they do or do not do will get entitled babies to whine cuz their 30 dollar game didnt cater to them specifically

    • @paegr
      @paegr ปีที่แล้ว +4

      Mojang when they have to make an update that adds more than 5 blocks and 1 mob

    • @nezzled
      @nezzled ปีที่แล้ว +15

      @@Sopsy_Hallow that's quite harsh. It's very logical for people to be upset that a bug of this caliber has been patched, and the playerbase using it is quite large. It's not about catering to them specifically, it's about catering to the community's needs in general. Nobody wanted this patched, and even though it was game-breaking in some ways they could've implemented it in another way.

    • @liltimmywithagun601
      @liltimmywithagun601 ปีที่แล้ว +3

      ​@@nezzledsad you hace to actually PLAY THE FUCKING GAME now?

  • @zhype2
    @zhype2 ปีที่แล้ว +5

    I've been grinding for literally 5 hours just finding a good trade for my newly built trading hall, it's really annoying to work with villagers especially when they keep on giving the same bookshelf trade which is the root of all this issues.

    • @Syrenova
      @Syrenova ปีที่แล้ว

      They're also massively nerfing the books to rank 1 only (Power 1, Feather Falling 1, etc), and only 3 books per biome. Masters get a single book that's Rank 2 or Rank 3 (but not max quality).

  • @Poolio_10
    @Poolio_10 ปีที่แล้ว +5

    Honestly, I agree with the 1 recure cap because, as much as I like the 1 emerald trades, it's kinda broken. 1 cure should be fine. What I don't agree with is biome locking a huge portion of the enchantments. I think having mending being exclusive to a kind of village that doesn't spawn naturally is at least an interesting idea tho but we don't have anything on the level of mending to put in the other village that doesn't spawn

    • @alessandrosilvafilho8527
      @alessandrosilvafilho8527 ปีที่แล้ว

      There is umbreaking that is very good too, but really not enough for jungle locking. Maybe if they add a jungle village but not a swamp one?

  • @dybo3793
    @dybo3793 ปีที่แล้ว +4

    I haven’t cured my villagers in my own survival world, because I’ve built an entire reimagined village for them and they go freely… but then some of them die. But I have had other worlds where I did cure them, and I think if they remove the option to get them down to 1 emerald then I don’t think I’ll ever cure villagers again (except maybe farmers to get their golden carrots to 1 emerald for 3)

  • @calupoh9788
    @calupoh9788 ปีที่แล้ว +4

    on bedrock you *have* to cure the villagers multiple times to get the cheapest trade, also by my own experience the price of good enchanted books on bedrock is almost always really high
    if I get a book I want with a base price of less than 25 emeralds I consider myself lucky

  • @marcelosantos5683
    @marcelosantos5683 2 หลายเดือนก่อน +3

    I swear I thought I was going crazy, I cured a villager like 4 times and the prices wouldn't go down, I googled to see if they stacked and I found reddit posts saying they stacked, even linked to that equation of how much they stack, and just now I see that they don't stack anymore

  • @dankeykang159
    @dankeykang159 ปีที่แล้ว +6

    I just don’t understand why mojang couldn’t be bothered to fix simple things that are clearly bugs and are unintentional, things 99.9% of players will not be sad to see gone, but will more than gladly “fix” things that no one had a problem with and makes sense the way it is.

  • @GROMOVNIK05
    @GROMOVNIK05 ปีที่แล้ว +8

    For all people that are looking for a solution, make a giant sugar cane farm and get a lot of librarians, and than trade paper for emeralds, should be the easyest way for getting emeralds, this update will just make it a bit more of a pain in the ass cuz you will have to grind more, but still I think this is the easyest way

    • @halomika4973
      @halomika4973 ปีที่แล้ว +1

      Thanks man, I'll try that today!

    • @block_head_steve240
      @block_head_steve240 ปีที่แล้ว +2

      R a i d f a r m

    • @mistressofuniverses
      @mistressofuniverses ปีที่แล้ว

      Alternatively fletchers because they trade emeralds for sticks and bamboo farms can be built really easily.

  • @Croadly
    @Croadly ปีที่แล้ว +6

    didn't even mention the worst part that trades for enchanted books will be BIOME DEPENDANT. meaning that you need to build multiple trading outposts in different biomes, with mending villagers only possible if you drag them to a swamp. moving villagers is hands down one of the most miserable parts of minecraft and it will get so much worse if these changes are implemented.

    • @HeadHunter697
      @HeadHunter697 ปีที่แล้ว +1

      It's like everyone conveniently forgets that zombie villagers spawn naturally at night

  • @user-zq6rb2nx7k
    @user-zq6rb2nx7k ปีที่แล้ว +14

    i cant enslave them any more

  • @folksydragoon4711
    @folksydragoon4711 ปีที่แล้ว +6

    Minecraft fans when you can’t get the most powerful enchants in the game for one emerald by feeding villagers to zombies over and over again

    • @Xylospring
      @Xylospring ปีที่แล้ว

      It I can't traumatize a villager into submission and accepting 1 emerald am been mad.

    • @plagueking6559
      @plagueking6559 ปีที่แล้ว +1

      and don't forget some server have players marketing it so they can get a lot of money from a P2W server.

  • @Better_Bread
    @Better_Bread ปีที่แล้ว +2

    I think the villager trading value thing should be a game rule which you can change and is defaulted at 100

  • @brevortofficial
    @brevortofficial ปีที่แล้ว +43

    This has been in the game since 2019, it annoys me that after 4 years they are just now fixing it after everyone has used and abused it

    • @tmbpotatoe5975
      @tmbpotatoe5975 ปีที่แล้ว +1

      well they were busy doing the updates and stuff, and that process really needed some effort to accomplish, so focusing on that wouldn't really make all that sense.

    • @GewelReal
      @GewelReal ปีที่แล้ว +3

      hoiking in Terraria also is a bug. But it was kept in

    • @izawa9211
      @izawa9211 ปีที่แล้ว

      ​@@tmbpotatoe5975than dont fix it

    • @nevermind5657
      @nevermind5657 ปีที่แล้ว

      @@GewelReal mmh, Since 1.3, Re-Logic officially acknowledged Hoiks as a game "feature,"[1] meaning they are no longer considered an unintended benefit that might be repaired in future versions, and their functionality will remain in the game for the foreseeable future.
      so mojang might keep it, or they might not.

    • @twoskate1477
      @twoskate1477 7 หลายเดือนก่อน

      ​@@tmbpotatoe5975what do you mean "busy"😂 there's been people that are solo and make 5x as much in a month than they do in years

  • @matthewdylla6090
    @matthewdylla6090 ปีที่แล้ว +60

    My thoughts are, once again Mojang wants to get rid of something fun without replacing it because reasons.

    • @tmbpotatoe5975
      @tmbpotatoe5975 ปีที่แล้ว

      ain't it experimental though?

    • @matthewdylla6090
      @matthewdylla6090 ปีที่แล้ว +13

      @@tmbpotatoe5975 the current fix is experimental but if you look at the history of changes. They have a theme of restriction when it comes to things that help players in unintended ways even if there's no intentional replacement in the game. For a long time many blocks were essentially limited in quantity like clay. So while I personally don't advocate item duping mechanics or playing in creative I don't make the type of structures usually iconic to those types of players. Even redstone is largely unused in my builds because of the way it's currently implemented and so fussy.
      Sorry for the essay but in short look at the fletcher workstation history and the smithing table history if you want a better idea from more entertaining people on why my faith is limited in Mojang despite playing the game still.

    • @tmbpotatoe5975
      @tmbpotatoe5975 ปีที่แล้ว +1

      @@matthewdylla6090 it's ok i don't mind essay especially ones that have a good point.
      now yes there's the times the changes were made but there weren't any replacements to them, but i think they're now learning if i remember correctly they didn't really change the iron farms as they didn't have a good replacement to that so they'll probably made that change to see how they can address the issue without making everyone angry right away.
      and i don't really mind item duping as in this case the players actually have to put in some effort to get those items, and yeah i also don't really those types of builds so my opinion is pretty wavy with that one.

    • @abrahamrangel2326
      @abrahamrangel2326 ปีที่แล้ว +4

      Whats fun about grinding and curing the same villager over and over?

    • @matthewdylla6090
      @matthewdylla6090 ปีที่แล้ว +9

      @@abrahamrangel2326 What's fun about needing to go to all the biomes set up villager trading halls and farm for more emeralds/trades than if you did the "exploit" that they already programmed into the game? It's not the peak of enjoyable content but I think the pattern still justifies my original statement y'know?

  • @user-rz3zz9jc5m
    @user-rz3zz9jc5m หลายเดือนก่อน +3

    If you ask me, this is a HORRIBLE feature. I mean, its hard to get a villager with the trade you want in the first place, then you have to find a zombie and lure it to said villager, infect the villager, and hope with your life it doesn't die, because not THAT many people play hard mode, then you have to capture the zombie for a second use, without YOU or the zombie dying, then you have to get 9 gold ingots an apple and a weakness potion, then you have to wait TEN or so minutes for the dumb thing to cure, then you have to repeat the entire thing. this deserves stacking discounts

    • @navyspark
      @navyspark หลายเดือนก่อน +1

      You're over exaggerating lol. 💀

    • @theironrubberduck
      @theironrubberduck หลายเดือนก่อน

      Turn on hard mode to guarantee zombification

  • @JasonOfWolves
    @JasonOfWolves ปีที่แล้ว +42

    I think being able to cure them multiple times is fine. You take and use resources that aren't super easy, grind and set up, so you have this setup that is helpful. Making villagers more annoying doesn't really add anything to the game

    • @eyasu.
      @eyasu. ปีที่แล้ว +13

      I dont mind having the ability to stack cures on a villager, but it at the very least needs a lower limit. The ability to trade 1 emerald for a piece of diamond armor, for example, is just not balanced at all.

    • @spiceyicey
      @spiceyicey ปีที่แล้ว +8

      @@eyasu. the game isn't 'balanced' in the first place, everything is random
      removing the stacking 'bug' just makes it annoying rather than challenging. you still will be able to turn a single stick into infinite sets of full diamond with hardly any effort other than standing around until the trade cooldown ends, this change just makes it tedious.

    • @SnrubSource
      @SnrubSource ปีที่แล้ว +6

      @@spiceyicey The game isn't balanced because many updates ago (wow, has it really been half a decade already?) they completely fucked the balance up. It doesn't mean they can't fix it.

    • @eyasu.
      @eyasu. ปีที่แล้ว +4

      @spiceyicey First of all, the randomness argument makes zero sense for villager trading. Also, when i said lower the limit, i ment the limit of how much the discount can stack to. For example, we make the limit half of the item's normal price. Once the price is half, it will never go down, no matter if you zombify them or not. Sorry if i explained it bad.

    • @maxinator_4256
      @maxinator_4256 ปีที่แล้ว

      @@eyasu. you litterally do not have to use this though. my thing is why remove it for everyone. its like the people who dont like iron farms that ask mojang to remove them when they could just not use it and not try to ruin the fun for everyone else

  • @MegaChickenfish
    @MegaChickenfish ปีที่แล้ว +5

    Assuming you can still do this ONCE that's still a massive discount you can get, there'd just be a limit on how much you can torment your own villagers. I'd assume you can still stack one of this + one raid victory discount for pretty much minimum prices already and I doubt they have any plans to nerf those farms I know exist.

  • @GanonGhidorah
    @GanonGhidorah ปีที่แล้ว +13

    With all the time I've invested in villagers over the years, if Mojang actually _does this_ then I might be done with Minecraft for good.
    Seriously, considering how much effort goes into getting those damn ducks in a row, we _deserve_ system-breaking discounts.

    • @Stobe-lo2nz
      @Stobe-lo2nz ปีที่แล้ว +3

      you really don't. just becouse it is fun for you to get somethig out all that effort. for servers it is very anoying to need a plug-in to fix this bug cuw else my servers economy goes to hell with mending books for 2 emerals or less

    • @elenabrusturan
      @elenabrusturan ปีที่แล้ว +1

      @@Stobe-lo2nz maybe not all players play in sevrers? They should leave it like this and if want to change it you can ignore it (on single player) or, like you said, add a plug-in on multiplayer.
      It is already difficult and very grindy to have a lot of max curred villigers so the huge discount is a good reward for the amount of work it needs

    • @Stobe-lo2nz
      @Stobe-lo2nz ปีที่แล้ว

      @elenabrusturan but why do you need max villagers? How many tools do you go trough?and it is Microsofts game. So why not let them make the choice. Cuz the more times I hear of companies listening to fans. The worse it usually gets

    • @elenabrusturan
      @elenabrusturan ปีที่แล้ว +1

      @@Stobe-lo2nz in minecraft's case, it's been worse when the company doesn't listen to the fans (for example chat reporting). For the viligers, I make backup gear in case I die so I need max villigers in order to get the enchanted books. And already people have gotten used to this, most even considering it a feature not knowing it is a bug tgat will be fixed. I don't see why this should change now, when a part of the players are happy with it and the playaers that don't like can just not use it

    • @Stobe-lo2nz
      @Stobe-lo2nz ปีที่แล้ว

      @elenabrusturan so just because people are used to a bug it should stay in the game? And you need maxed villagers. But this doesn't go against maxed villagers but against the super cheap villagers. Backup gear doesn't mean you need 500 of it. So why not just grind some more emeralds for like 3 Backups. Why does EVERYTHING need to be hyper cheap and fast for minecrafters. Why not enjoy the game and not automate the shit out of it

  • @aaronlaughlin2389
    @aaronlaughlin2389 ปีที่แล้ว +68

    See I never really bothered with multi discounts, the single discount is already amazing, if you set up a raid farm or a decent melon farm early game you can get pretty much everything you want from villagers easily

    • @ToastedNuggie
      @ToastedNuggie ปีที่แล้ว +9

      not now. you are gonna have to get villagers from different biomes and max enchantments like unbreaking III or efficiency V will be Efficiency III and Unbreaking II so say bye bye. I cant imagine having to transport such a pain of a mob to later not even get efficiency IV and having the Too Expensive Tag on my boots

    • @leochangesnames
      @leochangesnames ปีที่แล้ว +4

      ​@@ToastedNuggieyes, but that's a separate issue. Also it's locked behind the experimental flag, so they almost definitely won't leave it as is.
      Looking at 'limiting stacking' separately from 'biome specific books', I'm fine with it

    • @ToastedNuggie
      @ToastedNuggie ปีที่แล้ว

      @@leochangesnames Don't think So cause the reports were unlimited emeralds and what's doing Mojang is changing everything about villagers. it comes in the whole pack

    • @herbnfizz4113
      @herbnfizz4113 ปีที่แล้ว +1

      this change is fine and makes sense cuse it prevents emerald duping but the biome thing is terrible

    • @alessandrosilvafilho8527
      @alessandrosilvafilho8527 ปีที่แล้ว +1

      ​@@herbnfizz4113then what's your idea to nerf trading?

  • @foxxbaker
    @foxxbaker ปีที่แล้ว +9

    If it’s just a discount one time and not adding up, I guess that’s fair. Hopefully not you only cue them once and never ever again situation. Then again, in my server I’m in, we have bottomless supplies of sticks and paper, and soon food. Then again we mainly just use villagers for repairs.
    Edit: I think this is a good thing because their a serious issue, I’ll use the example we realized, maybe it could have been worse if it was different things.
    Books
    Spend emeralds, get books
    Sell books for bookshelf, thanks to
    Bug the shelf cost less than book spent
    break down shelfs
    Buy even more shelf’s than before
    Do it multiple times
    Sell for emeralds for crazy profit and enchanted books(we all agreed to not do this as it was quite busted) also may have misremember it, but it’s still the same situation.
    Plus this was Brain dead compared to how our iron and wood farm took days to weeks of planning and practicing, and it’s pay off is more farms and more stuff. Took everyone to work on it

  • @sabereaseera1384
    @sabereaseera1384 7 หลายเดือนก่อน +5

    Nerfing it is fine but pretending jt was a bug all along to mitigate backlash is crazy

  • @gungrave6923
    @gungrave6923 ปีที่แล้ว +34

    I hope they don't mega nerf this because it is a lot more effort than is often shown to set that stuff up. I don't get why developers so often nerf useful "bugs".

    • @XMaster340
      @XMaster340 ปีที่แล้ว +11

      Because it sucks. That's why. The current system is overpowered, anti fun and encourages actions of human trafficking and torture. IMO, all change to this would be very welcome!

    • @Stobe-lo2nz
      @Stobe-lo2nz ปีที่แล้ว +9

      @@XMaster340 same, i hate to have my own server set up and within like 2 minecraft days. somebody already has a full on villager trade hall with everything for like 2 emeralds. no real economy

    • @Chicky_Lumps
      @Chicky_Lumps ปีที่แล้ว +5

      Because it completely destroys immersion when nonsensical exploits are by far the best way to play the game, and players are actively punished for playing immersively. (Seriously Mojang, villages shouldn't automatically get killed off of zombies within a few days if the player doesn't intervene to imprison the villagers.)

    • @profesordino15
      @profesordino15 ปีที่แล้ว +4

      @@Stobe-lo2nz Finally seeing someone who thinks game needs to get harder. Minecraft can be the worst survival game with early-mid-end game balance. BECAUSE İT DOESNT HAVE ONE. After being iron set you can be full diamond and have lots of enchantment in a short time

    • @NM-jd9ck
      @NM-jd9ck ปีที่แล้ว +3

      ​@@Chicky_Lumps What immersion this isn't Skyrim this is a sandbox game with absolutely nothing to actually do in it except three bosses, two of which are boring.

  • @jdcrosier2682
    @jdcrosier2682 ปีที่แล้ว +12

    Given that villagers are, ya’know, designed to be people, I think that it’s probably a good thing that torturing them is no longer incentivized. I wish that kidnapping them to breed, or torturing them into making golems could be stopes without removing golem farms or making trading that much harder.

    • @alicekoscianski
      @alicekoscianski ปีที่แล้ว +2

      I like to see them as a different humanoid species, and Steve as a human. They are different from Steve after all

    • @Pizzafan622
      @Pizzafan622 ปีที่แล้ว +4

      Youre joking right ?

    • @chris_me_llaman
      @chris_me_llaman ปีที่แล้ว +1

      You know they aren't real people, right? And by the way, can you people stop trying to force other people to play the way you do? If you don't want to breed villagers, cure them and make a trading hall, just don't do it but, trying to make Mojang change so no one can is selfish

    • @czpiaor
      @czpiaor ปีที่แล้ว +2

      I agree. People here are so salty they have to work a little harder to get what they want rofl

  • @andrewmirror4611
    @andrewmirror4611 ปีที่แล้ว +1

    1) yeah, there is little to no purpose to rezombify a villager, basically all trades go dirt cheap from just one dezombification, the enchanted books are the only ones that don't do that, but you don't need a lot of those to begin with (well, except for mending, unbreaking and maybe eff V, but you won't need many of eff Vs until emeralds become dirt cheap as well)
    2) Villager trades are already ridiculously OP and super easy to set up from early game. Even a zombificator can be set up within the first hour of a new world

  • @Chris11825
    @Chris11825 ปีที่แล้ว +7

    Villagers now have more freedom 😢

    • @Pizzafan622
      @Pizzafan622 ปีที่แล้ว +1

      how are some ppl liking this update 😐

  • @deepintermission
    @deepintermission ปีที่แล้ว +2

    One issue I see with this system is that its just prolonging an arbitrary selection of books, because some you can get 1 emerald by curing just once anyway, why are players being punished for putting the effort in to get the enchantment they want, especially since usually higher level books (which you NEED to get to avoid "too expensive") also cost more.

  • @ImDaRealBoi
    @ImDaRealBoi ปีที่แล้ว +2

    There's two things I've always wanted from villagers
    1: The ability to reroll individual tiers using some sort of item or system, making it so you don't gotta break a block all the damn time. You could possibly have an item or something, but some way to have it so you don't need villagers in mass. Minecrafters are cruel and inhumane creatures after all. It would be interesting to have a librarian with 3+ book trades, for example. Maybe a special item from trading that lets us select a trade, with the quantity required being dependent on the villager's tier, type and the trade being rerolled. It's powerful, but I do think that having some incentive to NOT make villagers suffer constantly should be in place. I got no idea where the source for this item would be though. But if villagers are becoming biome specific, then maybe giving us a way to alter a specific trade tier to a different biome using an item from that biome would be good.
    2: Way to get villagers to favor us consistently, which would let us get discounts in a way that isn't blitzing their village with pillagers or giving them the deadpool treatment. Perhaps a "desired trade" where if you complete a specific trade, it gives you a discount on all other trades, dependent on how much of that favored trade is completed. The trade will cycle each day, and the discounts will persist until they decay.
    -to add onto the favors idea, maybe the quality of the living space could also have an effect. Right now, we cramp them into tiny spaces where they can barely move, if at all. I don't think we should completely remove villager breeders, because that would alienate a lot of the playerbase. Just the simple reward of a discount for having a larger living space, chests inside, not being crammed in like the atlantic slave trade, and overall quality of living would be nice. (Additional edit as well: maybe carpet flooring or some specific blocks could also affect the discount quality?)
    At the moment, I want more passive things that can be done. There could be a whole system rework, but I'm just thinking of minor ideas right now. The major thing right now is mending, since most minecraft players want consistent and reusable ways of getting and retaining gear. But then this problem also loops back around to the fact that we can't get mending in an enchanting table. So yeah

  • @nafisplays
    @nafisplays ปีที่แล้ว +6

    We players have been scamming them for years now it's their time to fight back and shine. They've been protesting around Moyang's offices. They even reached Jeb's house. So, they've decided to accept the request and end this peacefully..

  • @scibanana3542
    @scibanana3542 ปีที่แล้ว +3

    2:37
    See, I have one big issue with this table
    Starting with the fact that it tends to be difficult to change a person's opinion of you (your reputation) when they are in fact _dead._

  • @j-7005
    @j-7005 ปีที่แล้ว +1

    My opinion is that there should be a fully fleshed out village relationship building feature. One that would allow you to still build trading halls, but maybe one that could make a more casual player be able to take advantage of as well. Maybe make it so you have to gain standing with them and the more standing you have the higher level your village becomes and the better prices you get for trading. Imagine a world where by coming in and adding more to a village, contributing to its economy, housing, food, and security you could have these amazing trades.
    Let’s borrow from Terraria a little and make it so villagers need a “proper” house in order to claim a bed, and they need a bed in order to have a job. So each house must be a certain size, with a crafting table and a chest (or something similar) and a door so the villager isn’t just trapped in a 2x1x1 for its existence.
    Add in a “mayor” villager that acts as the interface for this leveling system. The mayor could tell you what resources are more vital to the village and give you a good idea of the direction you could go. He could also add in a quest here and there for you to collect some more exotix resources (like frogs for their pests or something)
    Lastly, have this act as a new iron farm because you build blacksmiths and they will repay you (when they are up and running) for your investment into their smithy with iron block trades.
    They could take the opportunity and slightly rework raids as well, the raids could be a little more organized where the waves are bigger, but much more spread out. So you build the defense of your choices of golems and you gear yourself up to fight a small invasion force that gets bigger as the Illagers realize you’re actively defending this village.

    • @j-7005
      @j-7005 ปีที่แล้ว

      Just a small idea anyways

    • @fulookin6701
      @fulookin6701 ปีที่แล้ว +1

      Do you honestly think mojang will ever add that

    • @j-7005
      @j-7005 ปีที่แล้ว

      @@fulookin6701 no

  • @HawkBird
    @HawkBird ปีที่แล้ว +33

    I find it extremely weird that you can mine a enchanting table with a wooden pickaxe.... so therefore you can mine obsidian and diamonds with a wooden pickaxe

    • @czpiaor
      @czpiaor ปีที่แล้ว +16

      You can mine a beacon by hand too. So glass and obsidian can be broken by hand. I think this feature makes sense since player's worked hard to get these two blocks, we should be able to get them however we like.

  • @SwedetasticGames
    @SwedetasticGames ปีที่แล้ว +8

    Seeing as how long this has been in the game, and how pivotal it is for most megaprojects when it comes to specific resources, I think changing it now is a bad idea. The only "overpowered" trade the Villagers really have is Mending, but Mending is the root cause of so many issues with the games balance that this changes nothing other than make things more annoying.

  • @mrmunchkin2181
    @mrmunchkin2181 ปีที่แล้ว +2

    My thought is that Mojang hates technical minecraft and will go out of their way to hurt people who already put lots of hours in to get something.

  • @puzzlick7088
    @puzzlick7088 ปีที่แล้ว +3

    Maybe it could be based on difficulty on how easy it would be. Those who want to grind for it can lock their difficulty to the max while those who just want to casually play have it set to easy or normal

    • @drnarwhal2888
      @drnarwhal2888 ปีที่แล้ว +2

      Villager curing is already locked behind a difficulty setting. It even disables villager curing on easy mode. Normal mode gives you a 50% chance of the villager dying and hardcore gives the curing process a 100% success rate. Yep, it is reverse difficulty.

    • @duckified.
      @duckified. ปีที่แล้ว +1

      @@drnarwhal2888 i think the reason they just straight up die on easy mode is so if one zombie gets to your villagers, the entire village won't be infected. the iron golem can take care of a single zombie, but if that one zombie happens to infect a villager, there's two zombies, then there's four, then there's eight. it's a domino effect. it makes sense to have this domino effect be more likely to happen in harder difficulties.

  • @mac1991seth
    @mac1991seth ปีที่แล้ว +4

    I never bothered to set up a re-curing system for my villagers. All "my" villagers are naturally spawned zombie villagers that I cured and cheesed to trade desirable items (by placing and removing trading post). If someone actually spent time kiting zombies, wasting nametags, redstone and golden apples to reduce all trades to 1, all while playing on hard difficulty (because villagers have a 50% chance of dying on normal difficulty) or better yet - on hardcore, then I don't see any good reason the patch it out for them. It's a very specific, very niche way to play the game and Mojang wants to convert it into wasted resources.

  • @i.amvulcan8373
    @i.amvulcan8373 25 วันที่ผ่านมา +2

    A bit bull in my opinion, because it makes sense that they give you more discount because in a not villager exploitation hall scenario, aka a zombie randomly infects a villager multiple times and the player helps it, it's the villager further thanking you for saving them multiple times...
    "But it makes the game too easy" - you've obviously never actually tried to deal with villagers large scale before, and plus its a SANDBOX. Nobody ever said that you 100% must create a villager hall in order to play the game.

  • @aisgbdkayafbsjshsg2895
    @aisgbdkayafbsjshsg2895 ปีที่แล้ว +4

    Nooo my slaves no longer give me good discounts anymore