Shout out to the devs for tool-tipping the stats and abilities on character creation. Even Splat calls this out when its not present. Praise where praise is due
I like how reading is a skill that just lets you unlock other perks. It reminds me of the scholar in Roadwarden that sacrifices combat ability for more dialogue options, some of which help avoid combat.
YOOOO!!! I love this game! I found it through Reddit earlier this year and have been really enjoying it. There's a really solid community behind it also and the dev seems to be in this for the long haul.
After dropping another 100 hours plus on the new moonstairs beta update of Caves of Qud, I'm so thankful for another traditional roguelike. This looks very promising. Thanks for showing yet another gem :)
The little hitsplat damage numbers are 100% a reference to Runescape. It even has green splats for poison damage. Just missing the hurt sound effect now. Game looks really interesting though, nice to see more true Rogue-likes.
I love when Splatty covers rogue-likes. Honestly, I'd like to see a C:DDA little series, because I started getting into that last year while I was out of work on leave for surgery. Be interesting to see what mods and graphics packs Splatty uses. Also would like to see him cover the free game Infra Arcana so I can figure out why I suck so much at it.
@@PaxEmpyrean God, tell me about! I love CDDA, and still play that fork from time to time, but I kinda remember why I stopped After you get over the learning curve, both forks are super manageable, but in Bright Nights I find myself doing something actually interesting instead of trying to avoid a game mechanic like in CDDA
Hey Splat. If you drink your bread, you're having a beer. Literally the exact same ingredients, just different proportions. So yeah! You CAN drink your bread.
Lmao that was the first thing that came to mind, since I own love Stoneshard...just wish the development on it wasn't a snails pace. That being said, this is like an 8 bit version of Stoneshard as well graphically lol, will see how it is.
@@schmiggidy it's possible with some funding they will up the graphics. I haven't looked into the game at all. Maybe it's on the future plans to update the graphics. Who knows. The gameplay is the selling point though I have always liked stoneshards idea. Just feel like there was something missing from the game.
@@schmiggidy The current plans for Doors of Trithius from what I can see involve expanding more and more gameplay depth and options for players; the sort of things that CRPG and Roguelike players tend to value over visuals. More Dungeon types, More Map Biomes, more Skills, More Weapon Masteries, More Magic! More Awesome gameplay stuff for the players to interact with and explore! In my a bit over a year playing, streaming, and following Doors of Trithius: I firmly believe that this is the correct focus, as it is Gameplay where the indie devs truly shine, as their smaller size and budget allows them to take risks that so-called “AAA” dev teams wouldn’t dare. I like indies Because they dare. Dare to delve into a truly Open World, Procedurally Generated, Immersive and Tactical RPG? If you like Exploration and Choosing your own path forward, you’re likely love it; I do. Current Dev roadmap if anyone is interested: doorsoftrithius.com/roadmap/
Nice! This is a surprise for me. I'm glad you took the time to crunch a video on this one. I've sunked so much time this summer on this game and the polishing and content has been ramping up since winter 2021. I can't wait to see it unfold. Thanks!
Germans do, too (at least in some areas). There's a much beloved breakfast in Bavaria consisting of a soft pretzel, sausages and beer (aka Weisswurst und Hefeweizen) ... it is delicious.
The developers have a whole dev blog on youtube for this game. They give some good insight on the different processes. Recommended. Just search for doors of trithius.
Looks like some developer got tired of the GLACIAL pace of Stoneshard development and decided to make their own lol. I don't think I've ever seen such slow progress on an indie game before. This looks promising though.
it's out of print (and well, told not to reprint lol) but the Twin Peaks tarot, The Magician Longs to See is amazing deck. You can see the art on the artist's website at least. The Somnia Tarot is a pretty cool spooky photography deck.
This actually looks like a game i may be really interested in. I love the roguelike elements but in an RPG Format. I tend to only play certain rogue lites and tend to stay away from hard core rogue likes just because I'm not always a fan of spending a lot time, hours on hours on a character only to have it deleted from 1 mistake. I stay away from hardcore modes like in path of exile for this reason, it's no fun playing for hundred hours on a character to only have it deleted because your ISP disconnected you, no thanks. But I do like elements of rogue likes that often missing in RPG's and this seems like a combination of two. Very interested to see how this turns out and how rest of the game looks.
Nothing makes for a good start to make you feel strong and heroic like getting threatened and hurt by an iguana right outside your room, repeatably poisoned by random snakes chilling in the kitchen and suffering from serious bleeding after having some rat bite your toes as you're barely leaving the 2nd room you walked into since you woke up.
Do you do a top # list? I would love to see a video like that from you. You find some wonderful gems and I'd like to get a feel of what your top # are.
Hey Splat, since you dig Bullet Heaven games, may i recomend "Biters & bullets"? it is the first Vampire Survivors cloen that feels noticably different and deserves some attention.
So, how many of us saw the second snake and where thinking "don't use the antidote just yet"? xD Btw, as someone who grew up playing the Ultimas, this doesn't look like Ultima 6. The furnishings remind me more of Amberstar and Ambermoon. The lack of movement animations of the player character and monsters throws me back to Castle of the Winds.
How close to Stoneshard would you say this game is? It looks like it has a lot of similarities. It looks interesting tho and I think I'll keep an eye on it. Thanks for bringing it some exposure.
Well, compared to Stoneshard, Doors of Trithius is FAR more approachable, as death only sets you back to your last zone load, and not to the last bed you rested in, which could EASILY be HOURS back in Stoneshard, which hurts :(. This very thing happened in Splat’s video above; he respawned right on the floor above, the moment before he took the stair down. It’s as if his death never happened; merely a vision of a possible series of events that did not occur in this reality. It’s all just a bad dream adventurer… And if you don’t care for that feature, the dev plans to add an optional hard-core / permadeath mode. Additionally, Doors of Trithius differs from Stoneshard in that it has both an overworld map you travel across Caves of Qud style, and one you can explore tile by tile if you wish, collecting resources and food as you battle whatever creatures happen to control the area you are rumbling your big, bad adventurer self through. In a SHARP contrast, in Stoneshard, all travel by default is manual, grid by grid, aside from some very limited caravan stuff, at least until the devs get around to finally expanding their caravan system; who knows when THAT will be… Many find that Stoneshard’s current travel becomes tiresome and more than a bit tedious. :( Some time ago, I suggested a system where you could auto travel through areas you already uncovered, with a series of encounter rolls on your way back, depending on the difficulty of each tile you travel through, taking you back through the path you took through each zone. The key there is that it does NOT teleport you to town; it merely retraces the steps you took back to town. This would be fair, as it serves to save the player time, but is of no advantage to the character, as they are just going back the way they came. This change would remove so much dead time, dead time that really builds up in Stoneshard, removing the slow, repeated, usually uneventful walks back to town through mostly cleared zones, and this is a double issue if someone is trying to stream the game! Also, Doors of Trithius is FAR more generous in inventory space than Stoneshard is, no extremely limited inventory Tetris here! You get a list inventory, only limited by the weight of all the stuff you carry. So stuff it in there adventurer! ✊ So, that’s 3 Big differences between and Stoneshard. I will also say that the Doors of Trithius dev is very approachable and open to suggestions, and just feels more open and indie that Stoneshard does. I like, play, and stream both games, but which one you prefer is going to come down to how much you value aesthetics (Stoneshard is EASILY the prettiest Traditional Roguelike in existence), and how you handle frustration, as Stoneshard WILL kill you with just a few poor dice rolls and bad luck; it WILL Happen! And POOF, hours down the drain! How would you handle that? If that sounds horrible to you, I’d say Doors of Trithius might be the one you should go with. Current Dev roadmap if anyone is interested: doorsoftrithius.com/roadmap/
When you sleep you spend your skill points to unlock wisdom. At that point you can start reading basic points (or use more skill points to level it even faster).
Shout out to the devs for tool-tipping the stats and abilities on character creation. Even Splat calls this out when its not present. Praise where praise is due
What does tool tipping mean?
@@LucasSoaresy it's the explanation box that appears when you hover certain elements.
Absolutely necessary.
I like how reading is a skill that just lets you unlock other perks. It reminds me of the scholar in Roadwarden that sacrifices combat ability for more dialogue options, some of which help avoid combat.
YOOOO!!! I love this game! I found it through Reddit earlier this year and have been really enjoying it. There's a really solid community behind it also and the dev seems to be in this for the long haul.
After dropping another 100 hours plus on the new moonstairs beta update of Caves of Qud, I'm so thankful for another traditional roguelike. This looks very promising. Thanks for showing yet another gem :)
And with Dwar Fortress entering into the non esoteric means of launching, we truly are having the great age of classic rogue likes.
The little hitsplat damage numbers are 100% a reference to Runescape. It even has green splats for poison damage. Just missing the hurt sound effect now.
Game looks really interesting though, nice to see more true Rogue-likes.
This is a helpful video Splats! Thank you for showcasing it. Just picked it up. Proof that gameplay videos can drive sales if they are interesting.
I love when Splatty covers rogue-likes. Honestly, I'd like to see a C:DDA little series, because I started getting into that last year while I was out of work on leave for surgery. Be interesting to see what mods and graphics packs Splatty uses. Also would like to see him cover the free game Infra Arcana so I can figure out why I suck so much at it.
i love when Splatty covers anything
I was pretty into C:DDA, but didn't like some of the changes they made. I use the Bright Nights fork now. More playable, more fun.
@@PaxEmpyrean God, tell me about! I love CDDA, and still play that fork from time to time, but I kinda remember why I stopped
After you get over the learning curve, both forks are super manageable, but in Bright Nights I find myself doing something actually interesting instead of trying to avoid a game mechanic like in CDDA
Hey Splat. If you drink your bread, you're having a beer. Literally the exact same ingredients, just different proportions. So yeah! You CAN drink your bread.
That warrior shout of yours caught me off guard and got me laughing. That was great. This game looks promising as well.
"Some of the most flavourful food that I have ever pulled out of a rat's ass." ...A classic.
Looks like stone shard with a procedurally generated map. Take my money!
Just what I thought as well!
Lmao that was the first thing that came to mind, since I own love Stoneshard...just wish the development on it wasn't a snails pace. That being said, this is like an 8 bit version of Stoneshard as well graphically lol, will see how it is.
@@schmiggidy it's possible with some funding they will up the graphics. I haven't looked into the game at all. Maybe it's on the future plans to update the graphics. Who knows. The gameplay is the selling point though I have always liked stoneshards idea. Just feel like there was something missing from the game.
@@schmiggidy The current plans for Doors of Trithius from what I can see involve expanding more and more gameplay depth and options for players; the sort of things that CRPG and Roguelike players tend to value over visuals.
More Dungeon types, More Map Biomes, more Skills, More Weapon Masteries, More Magic! More Awesome gameplay stuff for the players to interact with and explore!
In my a bit over a year playing, streaming, and following Doors of Trithius: I firmly believe that this is the correct focus, as it is Gameplay where the indie devs truly shine, as their smaller size and budget allows them to take risks that so-called “AAA” dev teams wouldn’t dare.
I like indies Because they dare.
Dare to delve into a truly Open World, Procedurally Generated, Immersive and Tactical RPG?
If you like Exploration and Choosing your own path forward, you’re likely love it; I do.
Current Dev roadmap if anyone is interested: doorsoftrithius.com/roadmap/
Nice! This is a surprise for me. I'm glad you took the time to crunch a video on this one. I've sunked so much time this summer on this game and the polishing and content has been ramping up since winter 2021. I can't wait to see it unfold. Thanks!
Another great looking game thanks Splat! :)
You know, the ancient Egyptians used to call beer "liquid bread."
I will be only drinking my bread from now on.
Germans do, too (at least in some areas). There's a much beloved breakfast in Bavaria consisting of a soft pretzel, sausages and beer (aka Weisswurst und Hefeweizen) ... it is delicious.
23:05 I like how buddy just busts into a shop brandishing an axe, and the shopkeep just rolls with it. lmao!
Love this channel. Indy games are like an instruction manual for future AAA games to have mechanics that don't suck.
The developers have a whole dev blog on youtube for this game. They give some good insight on the different processes. Recommended. Just search for doors of trithius.
Like Caves of Qud and Stoneshard had a baby. Right up my alley!
Drinking bread is called Miller Lite.
Great video as always. I could definitely watch you play more of this.
I was looking for a game like Stoneshard. This looks great!
Looks good we need more Indy rpgs.
New-wave healing 😂
My favorite genre to listen and chill to when im watching splattercat.
20:40 Splat eating raw eggs, getting food poisoning... XD
Drinking from wells for stat increases reminds me of the might and magic series.
Those looking for the art type, those are Anglo Saxon cards. The most mass produced tarot cards ever made.
Remember that show 'The Critic'? "buy my book, buy MY BOOK"
Looks really really good. Will be playing this thanks for the review mate. Cheers
"We don't drink our bread" splat, you live in Cali are you telling me you don't drink American beer? Liquid bread.
Yo that UI is fucking phenomenal
Gotta be a brawler and start with amazing equipment "no hope"!
15:32 I dig that war cry 😁
5:47 No, it means you cracked a Guinness.
Truth. I love a good Guinness, but can rarely eat a whole pint.
Looks like some developer got tired of the GLACIAL pace of Stoneshard development and decided to make their own lol. I don't think I've ever seen such slow progress on an indie game before. This looks promising though.
stepping to the side of esoterica, the tarot cards (depending on design) have fantastic symbiology
Thanks for showcasing! ^^
Another one for the wishlist. Thanks Splat.
it's out of print (and well, told not to reprint lol) but the Twin Peaks tarot, The Magician Longs to See is amazing deck. You can see the art on the artist's website at least. The Somnia Tarot is a pretty cool spooky photography deck.
Just picked it up and having a lot of fun! Feels like a mix of Caves of Qud and Battle Brothers :) Thanks for the recommendation!
3:02 so you're a vet with a food truck, essentially
This actually looks like a game i may be really interested in. I love the roguelike elements but in an RPG Format. I tend to only play certain rogue lites and tend to stay away from hard core rogue likes just because I'm not always a fan of spending a lot time, hours on hours on a character only to have it deleted from 1 mistake. I stay away from hardcore modes like in path of exile for this reason, it's no fun playing for hundred hours on a character to only have it deleted because your ISP disconnected you, no thanks. But I do like elements of rogue likes that often missing in RPG's and this seems like a combination of two. Very interested to see how this turns out and how rest of the game looks.
I think this game looks good.
"Drinking bread", that's called beer.
Nothing makes for a good start to make you feel strong and heroic like getting threatened and hurt by an iguana right outside your room, repeatably poisoned by random snakes chilling in the kitchen and suffering from serious bleeding after having some rat bite your toes as you're barely leaving the 2nd room you walked into since you woke up.
@ 13:04 "DUNGEON FRIES" 🤣 Genius, Mr SplatterCat! 👍
Simultaneously SCARY AND DELICIOUS! 😲
What a ripper of a little game! Thank you, mate. 🙏
M 🦘🏏😎
Do you do a top # list? I would love to see a video like that from you. You find some wonderful gems and I'd like to get a feel of what your top # are.
I guess you newer heard of liquid bread, it's called beer.
Splat's Condensed Review: 28:10
cute game. reminds me of some of the older computer when i was growing up in the early '80's....Semper Fi....
Hey Splat, since you dig Bullet Heaven games, may i recomend "Biters & bullets"? it is the first Vampire Survivors cloen that feels noticably different and deserves some attention.
This is early access? It looks really fun and put together.
Drinkable bread is called beer.
So, how many of us saw the second snake and where thinking "don't use the antidote just yet"? xD
Btw, as someone who grew up playing the Ultimas, this doesn't look like Ultima 6. The furnishings remind me more of Amberstar and Ambermoon. The lack of movement animations of the player character and monsters throws me back to Castle of the Winds.
If you drink break, you are talking about beer :D
IDK about it not being a looker tho' yeah. No animations and all but I'll be damned if it doesn't look really cozy style wise.
This looks clean
Like a zorbus stone shard very interesting edit: i think i could waste hundreds of hours in this it might be dangerous
The graphics remind me of the original Warcraft game. And the gameplay style too.
"Buy my book" -Jay Sherman
Gonna definitely check this game out
ok, thats exacly the kind of game i was looking for, a simplified version of rogue like
Oh this looks neat as heck,
Can you do a coverage of "One Military Camp"? seems to be the same genre you look at mostly these days splatt.
You can totally drink bread. It's often called stout, or IPA. Any "heavy" beer, really...
This will satiate those dwarf fortress adventure mode urges for now until tarn updates the game to include that mode after 6 - 8 months
In Germany the beer is called "liquid bread"...
I'm hungry for Dungeon Fries now.🤣
Hmmm more! Def buying this one!
How close to Stoneshard would you say this game is? It looks like it has a lot of similarities. It looks interesting tho and I think I'll keep an eye on it. Thanks for bringing it some exposure.
Well, compared to Stoneshard, Doors of Trithius is FAR more approachable, as death only sets you back to your last zone load, and not to the last bed you rested in, which could EASILY be HOURS back in Stoneshard, which hurts :(.
This very thing happened in Splat’s video above; he respawned right on the floor above, the moment before he took the stair down. It’s as if his death never happened; merely a vision of a possible series of events that did not occur in this reality.
It’s all just a bad dream adventurer…
And if you don’t care for that feature, the dev plans to add an optional hard-core / permadeath mode.
Additionally, Doors of Trithius differs from Stoneshard in that it has both an overworld map you travel across Caves of Qud style, and one you can explore tile by tile if you wish, collecting resources and food as you battle whatever creatures happen to control the area you are rumbling your big, bad adventurer self through.
In a SHARP contrast, in Stoneshard, all travel by default is manual, grid by grid, aside from some very limited caravan stuff, at least until the devs get around to finally expanding their caravan system; who knows when THAT will be…
Many find that Stoneshard’s current travel becomes tiresome and more than a bit tedious. :(
Some time ago, I suggested a system where you could auto travel through areas you already uncovered, with a series of encounter rolls on your way back, depending on the difficulty of each tile you travel through, taking you back through the path you took through each zone.
The key there is that it does NOT teleport you to town; it merely retraces the steps you took back to town.
This would be fair, as it serves to save the player time, but is of no advantage to the character, as they are just going back the way they came.
This change would remove so much dead time, dead time that really builds up in Stoneshard, removing the slow, repeated, usually uneventful walks back to town through mostly cleared zones, and this is a double issue if someone is trying to stream the game!
Also, Doors of Trithius is FAR more generous in inventory space than Stoneshard is, no extremely limited inventory Tetris here! You get a list inventory, only limited by the weight of all the stuff you carry. So stuff it in there adventurer! ✊
So, that’s 3 Big differences between and Stoneshard.
I will also say that the Doors of Trithius dev is very approachable and open to suggestions, and just feels more open and indie that Stoneshard does.
I like, play, and stream both games, but which one you prefer is going to come down to how much you value aesthetics (Stoneshard is EASILY the prettiest Traditional Roguelike in existence), and how you handle frustration, as Stoneshard WILL kill you with just a few poor dice rolls and bad luck; it WILL Happen! And POOF, hours down the drain!
How would you handle that?
If that sounds horrible to you, I’d say Doors of Trithius might be the one you should go with.
Current Dev roadmap if anyone is interested: doorsoftrithius.com/roadmap/
Looks like some sort of budget Stoneshard
very funny omg🤣. This is my first time watching but if all episodes are like this i will be subbin and watching more
The character looks like a sleeping baby with a battle axe
I noticed there is a talent called reading. How can you improve your talents by reading books if you don't know how to read?
Apprenticeships!
When you sleep you spend your skill points to unlock wisdom. At that point you can start reading basic points (or use more skill points to level it even faster).
wonderful walkthrough the game, keep up the good work and have a great mood👍💯👍💯👍
This looks very interesting!
Getting strong Stoneshard vibes from this
Oh nice, art style like stoneshard I will look for this one
Ultima 6? Been a while since I've heard of that game. This should be interesting.
Drinkable bread is just beer.
*memories of Tibia*
Oooh, I like this. Reminds me of tibia. YEAH baby. LETS GOOO
May try this out
I love games that make your skills lvl up while using them, just like Valheim, but not as full grind Path of exile.
Drink Your Bread? dude that just Beer
Weird that you cannot sleep unless you are wise enough.
can you learn magic if you are not starting with it?
I. Love. This. Game. More. Please???
Yesss
Character looks like kid from Bad Santa
If you play it i would watch
KFC doesn't make the wedgies anymore. Just found out yesterday.
KFC wedgies dood!? Take the old and make dungeon fries. lol a man after my own heart.
I am now 4 hours into this game. I only stopped playing because I have an early morning work meeting
GAME ?
Awesome
This looks like a vanilla version of Elona. Looks promising.
All I do is drink bread. What do you think beer is?
cool art style, feel like your character and mobs are missing animations think that's my only criticism
Someone, do an Iron Chef challenge on this game.
Liquid Bread = Ale