I totally agree. The Manticore Greatmace is super OP and totally worth the grind. Early game greathammers are really powerful with the amount of impact they deal, especially with the special attack. Such a fun way to play!!
This playstyle with great hammers through me off guard because I had no idea they worked this way. Once I found that out I couldn't stop bonking stuff lol
Good list Sheen. *Honorable Mention: Masterpiece Hammer* _Main Reasons why it might be better than Tsar:_ It is the only masterpiece weapon which is comparable to Tsar weapons. The benefit of masterpiece hammer over the tsar greathammer is the following: 1. It does more damage on skill usage than Tsar if you have low physical damage bonus. 2. It has significantly longer reach (comparable to the manticore greatmace). 3. It has high attack speed which makes the weapon more safe, as it allows you to dodge earlier. 4. It outperformes Tsar Greathammer in regards to DPS when autoattacking due to the enhanced attack speed. When mixing skills and autoattack it might also be better. I did some calculation below to check when it is better for those curious. The main disadvantage is the durability. However, with a durability of 480 you will still be able to fit in 48 crescendo attacks before reaching 50% durability. This is more than enough to kill Calixa (boss) without even using varnishes. This means that durability is only a factor when traveling the open world, and not in end-game when fighting bosses. _A concrete example:_ This example is the best possible case for choosing Tsar Greathammer over Masterpiece Hammer. Even then you might find the Masterpiece Hammer to do more DPS depending on how much of your damage comes from auto attacks. This cross-over point will be calculated at the end. As I mentioned earlier, please note that at lower damage bonuses the cross-over point comes even quicker making the Masterpiece Hammer an even better choice, so with a cooldown reduction setup you "might" do more damage with masterpiece. Calculating base damage. Tsar Greathammer /w whiplash = 80 base damage Masterpiece Hammer /w whiplash = 70 base damage At 167% physical damage bonus: Master Kazite Oni, Pearlescent, Brigand's Backpack, Slayer's Boots, Calygrey Bone Cage, Brawns, Alchemical Experiment, Kriouac's Breakthrough, Discipline Amplified, Physical Damage Up Tsar Greathammer: 214 damage on skill usage 171 damage @ 1.0 Masterpiece Hammer: 188 damage @ 1.0 204 damage on skill usage (Note: on skill usage, the masterpiece hammer is granted another 25% damage bonus: 70*(100%+167%+25%)=204) Let x be the % damage that comes from skills relative to the total. If x=1 then all the damage comes from skills, and if x=0 then all the damage comes from auto attacks. The Tsar Greathammer is then better if the following condition is true: 214*x + 171*(1-x) > 204*x + 188 *(1-x) Which gives, x > 62% In conclusion, if more than 62% of your damage comes from skills then the Tsar Greathammer will have greater DPS than the Masterpiece Hammer otherwise Masterpiece Hammer will be better.
Honestly the axes are my favorite weapon type. Both 1 handed and 2 handed get an extra swing in their combos and have very useful skills attached to them.
Indeed! I am very unfamiliar with them as well. Just started a game and am concentrating on mastering the 2 hand axe. Their swings look so cool, plus their power hits swing more than once, which is super awesome. Just rough time adjusting to their shorter size. Lol.
Loving the videos so far! They have been a huge help. I'm sorry if I over looked it but would really enjoy a over all top 5 (or more) best weapons, and maybe a more clear video on legacy chests because my slow ass still lost and never saved the start town.
Awesome! Tope 5 weapons I have not made but here is a quick run down: 5) Gep's Blade 4) Tokebakicite (knuckles) 3) Manticore Greatmace 2) Skycrown mace 1) Dreamer halberd I did make a video explaining legacy chests, you may want to look up outward legacy in the search bar if you haven't seen it. Might help at least a bit. They are very confusing at first.
@SheenShots i watched the video on the legacy chests, but can I still hit the one from the mission in the starting town if I never saved it from the bandits? I've just been using that character to grind silver and gear for my next one. Appreciate the weapons, tho glad to see the manicure great mace was listed. lol means I wasn't wasting time trying to save traps
The poltergeist masterpiece greathammer is pretty amazing. The 25% damage boost applies to the raw damage. My build was the virgin set with rascals verve and the poltergeist masterpeice hammer with wind imbue. The cool thing was the hammer repaired itself so i never needed to repair it.
Thx for another great vid sheen. Just lost my hardcore character but I am starting a new one and I am gonna go with a great hammer build. Thanks for the awesome content ❤❤❤❤! Keep it up!
Thank you for watching and thank you for coming to the live streams! I had a really fun time with great maces. They are harder to use in the early game, but once you get your hands on these you will be A okay.
The pillar is definitely a smough reference as it's description talks about how the user crushed and consumed bones with it, which is part of smoughs backstory as well.
A Niche but AMAZING Greathammer is the Astral Greathammer, low impact but it inflicts Haunted AND Doomed after a few hits, and combo'd with Torment inflict Weakened and Sapped which reduces the enemies Physical/Elemental dmg and impact all by 40% which is huge for a tanky co-op build. Did I mention it also has the fastest atk speed among hammers of 1.2 speed?
I'll be certainly looking forward to whenever you get to the Top 5 Greatswords. Since from what I can gather from my own experience playing its probably gonna consist of: *StarChild Claymore* (dual element with great Impact & good swing speed) *Tsar Claymore* (damage especially for builds only using skills to get their damage in using Speedster trainer for cooldown reduction) *Masterpiece Claymore* (Skill damage. Onus with 1.0 Swing speed & great durability) *Zagis Saw* (with Crumbling Anger enchantment) for damage and inflicting burning/poison/extreme poison. Can't think of a 5th currently so I'll leave it a top 4 lol.
Great options. I am struggling with the number 1 spot between tsar and starchild. Both are so good in their respective playstyles and I just don't know which I prefer. Masterpiece claymore is actually nuts if you go for a counter build and use master of motion. That's a pretty broken combination currently I'd like to think.
Ghost drum is the best. I always try to carry it with me if I am doing anything serious. Its damage racks up quickly and can get you out of any sticky situation.
No. 3 reason why Pillar Greathammer is great: it's easy to get. If you know where it is, you can acquire it simply by walking there, and you can do it as early as the beginning of the game. The fact that you can get such a high tier weapon so easily bumps it up on the list for me.
I just bought the Manticore tails from the smuggler in Levant and it's about 350 silver each, when they should sell for 200. Worth it if you have no way of defeating a manticore.
Managed to kill the mantico4e at the cave and the white one outside now I'll just look for the mantis things, thought that manticore stuff was only for a dagger :D
The dagger and the two handed mace are the only weapons made from that tail. Both are extremely strong which makes sense why manticores are so hard to take down.
I can’t seem to be able to even swing a lot of these weapons. I’ve found no guide or explanations as to why anywhere. All I do when I try to use anything is a trash slow single swing or push back attack. What am I doing wrong? :(
Outward has no requirement for using items so these will al be usable to any character at any time. If you are having trouble I recommend double checking which keybinds are for your special attack and which are for your normal. Normals will all be side to side that you want to use in combos. While the special pushes with extremely high impact for knocking enemies over. Then you have the juggernaut skill which is the super slow but hard hitting thwak upwards.
My ghost parallel build is my strongest for sure (although dreamer Halberd also works for same build) Manawall helm and boots barrier enchants, green copal with spirit of berg. Cabal hermit, primal ritualist, rune sage. Unbuffed I have like 22 protection and 27 barrier after getting all holy mission passives. I only really notice the physical resistance debuf If I stack it with ethereal totemic lodge which drops physical resist to like -12% lol. Take pretty much no dmg from most elemental attacks, and high protection makes up for physical weakness a bit.
I can only imagine you just standing there getting a beating and not caring at all. Manawall armor is insane and if you pair it with the totems you become a tanky monster. Kinda crazy.
The manticore great hammer is the king of the hammers. Speed, impact elemental damage, it has everything. It does specially great against human enemies . You can vanish the light mender in less than 30 secs if you watch your resistances or do good dodges. On the ghost parallel, I should say that at the beginning I found it a little bit disappointing if you compared it with our beloved dreamer halberd in terms of gargoyle extermination. But, it really shine against the dreamer Immaculate, even having so little impact, if you time ok ish your skills CD's you can stunlock him 3/4 of the fight.
Ya the manticore great hammer is absolutely insane. And I totally agree about the ghost parallel being good in the dreamer immaculate fight! I found hit to be extremely easy when using that just because the aetherbomb really backs you up!
The Horror Greathammer is fantastic. I used it for quite a quite and had a great time. But you really need to switch to the manticore great hammer eventually because its much much better.
I know Wind Infuse is usually the go to for slow great maces like the Pillar or Tsar GreatMace, but get good with Probe and the Speedster tree… ooo yeah. Soo good. a really different way of playing too. Still loving the Tsar GM (w/ whiplash of course) with my current build, which gets around 80% cooldown redux ( 90% is the max the game will allow I guess) with a pie or energy potion and I can just spam predator leap every 10 seconds and Juggernaut every 5 or 6 or so. And since the Tsar stuff is unbreakable, I don’t have to worry about PL destroying my weapon. But Probe has become my go to move since the Tsar is so slow, plus I get the added bonuses along the way. The slow speed is basically a non issue with the cooldown build. I can see why the Soroborean faction has so few other rewards- stacking cooldown with the right skills can be kinda busted. One shot city busted
Honestly you have a point. Probe does hit very quickly making slower weapons a bit easier to use. And yes cooldown is probably the most broken thing in Outward. It is crazy with the right skills to spam and obliterate anything in your path.
Palladium Greathammer can be looted only. You need to loot chests (ornate ones) in the swamp. Not super easy to get, but the light menders tower has at least two chests that can be farmed.
It does have much lower durability than say porcelain weapons. Usually craftable weapons are like this. Even the good ones have slightly less durability sort of as a balance thing. If you don't mind sleeping often for a tent buff this isn't as big of a deal. But I agree it factors in.
The only reason I ever used greathammers was to rag doll bandits into the air with the juggernaut skill 😂
The only reason you need 😂
I totally agree. The Manticore Greatmace is super OP and totally worth the grind. Early game greathammers are really powerful with the amount of impact they deal, especially with the special attack. Such a fun way to play!!
This playstyle with great hammers through me off guard because I had no idea they worked this way. Once I found that out I couldn't stop bonking stuff lol
Good list Sheen. *Honorable Mention: Masterpiece Hammer*
_Main Reasons why it might be better than Tsar:_
It is the only masterpiece weapon which is comparable to Tsar weapons. The benefit of masterpiece hammer over the tsar greathammer is the following:
1. It does more damage on skill usage than Tsar if you have low physical damage bonus.
2. It has significantly longer reach (comparable to the manticore greatmace).
3. It has high attack speed which makes the weapon more safe, as it allows you to dodge earlier.
4. It outperformes Tsar Greathammer in regards to DPS when autoattacking due to the enhanced attack speed. When mixing skills and autoattack it might also be better. I did some calculation below to check when it is better for those curious.
The main disadvantage is the durability. However, with a durability of 480 you will still be able to fit in 48 crescendo attacks before reaching 50% durability. This is more than enough to kill Calixa (boss) without even using varnishes. This means that durability is only a factor when traveling the open world, and not in end-game when fighting bosses.
_A concrete example:_
This example is the best possible case for choosing Tsar Greathammer over Masterpiece Hammer. Even then you might find the Masterpiece Hammer to do more DPS depending on how much of your damage comes from auto attacks. This cross-over point will be calculated at the end. As I mentioned earlier, please note that at lower damage bonuses the cross-over point comes even quicker making the Masterpiece Hammer an even better choice, so with a cooldown reduction setup you "might" do more damage with masterpiece.
Calculating base damage.
Tsar Greathammer /w whiplash = 80 base damage
Masterpiece Hammer /w whiplash = 70 base damage
At 167% physical damage bonus:
Master Kazite Oni, Pearlescent, Brigand's Backpack, Slayer's Boots, Calygrey Bone Cage, Brawns, Alchemical Experiment, Kriouac's Breakthrough, Discipline Amplified, Physical Damage Up
Tsar Greathammer:
214 damage on skill usage
171 damage @ 1.0
Masterpiece Hammer:
188 damage @ 1.0
204 damage on skill usage
(Note: on skill usage, the masterpiece hammer is granted another 25% damage bonus: 70*(100%+167%+25%)=204)
Let x be the % damage that comes from skills relative to the total. If x=1 then all the damage comes from skills, and if x=0 then all the damage comes from auto attacks. The Tsar Greathammer is then better if the following condition is true:
214*x + 171*(1-x) > 204*x + 188 *(1-x)
Which gives,
x > 62%
In conclusion, if more than 62% of your damage comes from skills then the Tsar Greathammer will have greater DPS than the Masterpiece Hammer otherwise Masterpiece Hammer will be better.
Would love a 2 handed axe build, or at least a top5 2 hand axes. Great video nonetheless!
I am not super familiar with that weapon type, but I will do my best to get something together. Maybe even a build video if I am feeling up for it lol
Honestly the axes are my favorite weapon type. Both 1 handed and 2 handed get an extra swing in their combos and have very useful skills attached to them.
Indeed! I am very unfamiliar with them as well. Just started a game and am concentrating on mastering the 2 hand axe. Their swings look so cool, plus their power hits swing more than once, which is super awesome. Just rough time adjusting to their shorter size. Lol.
Why stop there?! We can't stop until we get a Top 5 for ALL weapon Types!
@@tobiasrex8052 agreed!
Loving the videos so far! They have been a huge help. I'm sorry if I over looked it but would really enjoy a over all top 5 (or more) best weapons, and maybe a more clear video on legacy chests because my slow ass still lost and never saved the start town.
Awesome! Tope 5 weapons I have not made but here is a quick run down:
5) Gep's Blade
4) Tokebakicite (knuckles)
3) Manticore Greatmace
2) Skycrown mace
1) Dreamer halberd
I did make a video explaining legacy chests, you may want to look up outward legacy in the search bar if you haven't seen it. Might help at least a bit. They are very confusing at first.
@SheenShots i watched the video on the legacy chests, but can I still hit the one from the mission in the starting town if I never saved it from the bandits? I've just been using that character to grind silver and gear for my next one. Appreciate the weapons, tho glad to see the manicure great mace was listed. lol means I wasn't wasting time trying to save traps
The poltergeist masterpiece greathammer is pretty amazing. The 25% damage boost applies to the raw damage. My build was the virgin set with rascals verve and the poltergeist masterpeice hammer with wind imbue. The cool thing was the hammer repaired itself so i never needed to repair it.
Thx for another great vid sheen. Just lost my hardcore character but I am starting a new one and I am gonna go with a great hammer build. Thanks for the awesome content ❤❤❤❤! Keep it up!
Thank you for watching and thank you for coming to the live streams! I had a really fun time with great maces. They are harder to use in the early game, but once you get your hands on these you will be A okay.
The pillar is definitely a smough reference as it's description talks about how the user crushed and consumed bones with it, which is part of smoughs backstory as well.
really liked the top 5 vid !
A Niche but AMAZING Greathammer is the Astral Greathammer, low impact but it inflicts Haunted AND Doomed after a few hits, and combo'd with Torment inflict Weakened and Sapped which reduces the enemies Physical/Elemental dmg and impact all by 40% which is huge for a tanky co-op build.
Did I mention it also has the fastest atk speed among hammers of 1.2 speed?
great video!! what about challenger great hammer?
Gotta love the uploads sheenshots post ❤
Video was awesome btw what is the next top 5 video I hope it is claymores
Honestly might be shields because I just finished my stream with them, but claymore's are also a good idea. Thanks for the suggestion!
@@SheenShots Would love to see 2h swords
I'll be certainly looking forward to whenever you get to the Top 5 Greatswords. Since from what I can gather from my own experience playing its probably gonna consist of:
*StarChild Claymore* (dual element with great Impact & good swing speed)
*Tsar Claymore* (damage especially for builds only using skills to get their damage in using Speedster trainer for cooldown reduction)
*Masterpiece Claymore* (Skill damage. Onus with 1.0 Swing speed & great durability)
*Zagis Saw* (with Crumbling Anger enchantment) for damage and inflicting burning/poison/extreme poison.
Can't think of a 5th currently so I'll leave it a top 4 lol.
Great options. I am struggling with the number 1 spot between tsar and starchild. Both are so good in their respective playstyles and I just don't know which I prefer. Masterpiece claymore is actually nuts if you go for a counter build and use master of motion. That's a pretty broken combination currently I'd like to think.
GHOST DRUM!
Please always carry this when using the Tuning Hammer, or Ghost parallel, you become unstoppable.
Ghost drum is the best. I always try to carry it with me if I am doing anything serious. Its damage racks up quickly and can get you out of any sticky situation.
Hey, man. Could you make a video displaying the various gauntlets? I cant find a good video showcasing them.
Ya I will look into them. There are a few that I really love and would be great for a top 5.
No. 3 reason why Pillar Greathammer is great: it's easy to get.
If you know where it is, you can acquire it simply by walking there, and you can do it as early as the beginning of the game. The fact that you can get such a high tier weapon so easily bumps it up on the list for me.
That's fair actually. You can easily avoid all the golems and then grab and run. I did really enjoy the impact it has when I used it.
I just bought the Manticore tails from the smuggler in Levant and it's about 350 silver each, when they should sell for 200. Worth it if you have no way of defeating a manticore.
Can't wait for top 5 pistols.
OOOOOOOO there are some really good pistols. That will be a hard list to make.
Top 5 bonkers.
Oh ya for sure!
Managed to kill the mantico4e at the cave and the white one outside now I'll just look for the mantis things, thought that manticore stuff was only for a dagger :D
The dagger and the two handed mace are the only weapons made from that tail. Both are extremely strong which makes sense why manticores are so hard to take down.
I can’t seem to be able to even swing a lot of these weapons. I’ve found no guide or explanations as to why anywhere. All I do when I try to use anything is a trash slow single swing or push back attack. What am I doing wrong? :(
Outward has no requirement for using items so these will al be usable to any character at any time. If you are having trouble I recommend double checking which keybinds are for your special attack and which are for your normal. Normals will all be side to side that you want to use in combos. While the special pushes with extremely high impact for knocking enemies over. Then you have the juggernaut skill which is the super slow but hard hitting thwak upwards.
My ghost parallel build is my strongest for sure (although dreamer Halberd also works for same build)
Manawall helm and boots barrier enchants, green copal with spirit of berg. Cabal hermit, primal ritualist, rune sage. Unbuffed I have like 22 protection and 27 barrier after getting all holy mission passives. I only really notice the physical resistance debuf If I stack it with ethereal totemic lodge which drops physical resist to like -12% lol. Take pretty much no dmg from most elemental attacks, and high protection makes up for physical weakness a bit.
I can only imagine you just standing there getting a beating and not caring at all. Manawall armor is insane and if you pair it with the totems you become a tanky monster. Kinda crazy.
The manticore great hammer is the king of the hammers. Speed, impact elemental damage, it has everything. It does specially great against human enemies . You can vanish the light mender in less than 30 secs if you watch your resistances or do good dodges.
On the ghost parallel, I should say that at the beginning I found it a little bit disappointing if you compared it with our beloved dreamer halberd in terms of gargoyle extermination. But, it really shine against the dreamer Immaculate, even having so little impact, if you time ok ish your skills CD's you can stunlock him 3/4 of the fight.
Ya the manticore great hammer is absolutely insane. And I totally agree about the ghost parallel being good in the dreamer immaculate fight! I found hit to be extremely easy when using that just because the aetherbomb really backs you up!
Is the horror greathammer not good?
The Horror Greathammer is fantastic. I used it for quite a quite and had a great time. But you really need to switch to the manticore great hammer eventually because its much much better.
manticore hammer is brutal, but I prefer the pillar I don't know why.
Fair enough. The massive hits do feel really nice.
I know Wind Infuse is usually the go to for slow great maces like the Pillar or Tsar GreatMace, but get good with Probe and the Speedster tree… ooo yeah. Soo good. a really different way of playing too.
Still loving the Tsar GM (w/ whiplash of course) with my current build, which gets around 80% cooldown redux ( 90% is the max the game will allow I guess) with a pie or energy potion and I can just spam predator leap every 10 seconds and Juggernaut every 5 or 6 or so. And since the Tsar stuff is unbreakable, I don’t have to worry about PL destroying my weapon. But Probe has become my go to move since the Tsar is so slow, plus I get the added bonuses along the way. The slow speed is basically a non issue with the cooldown build.
I can see why the Soroborean faction has so few other rewards- stacking cooldown with the right skills can be kinda busted. One shot city busted
Honestly you have a point. Probe does hit very quickly making slower weapons a bit easier to use. And yes cooldown is probably the most broken thing in Outward. It is crazy with the right skills to spam and obliterate anything in your path.
*BONK*
Hi i tried to make the monster hunter build, but i cant found the Palladium Greathammer. ¿Where is it can u help me please?....
Palladium Greathammer can be looted only. You need to loot chests (ornate ones) in the swamp. Not super easy to get, but the light menders tower has at least two chests that can be farmed.
The low durability of the manticore greathammer is a big bummer.... you kill 3 mobs and it is halfway down.
It does have much lower durability than say porcelain weapons. Usually craftable weapons are like this. Even the good ones have slightly less durability sort of as a balance thing. If you don't mind sleeping often for a tent buff this isn't as big of a deal. But I agree it factors in.
👍👍
Challenger hammer where?!
Yes where to put the weapon that buffs your enemies. Love it to death but man that can be rough sometimes 😂
@@SheenShots It's a really good hammer! But you just don't want to get hit :)