2014 Brad J. Bushman, Ohio State University: “Is Violent Media ‘Just Entertainment?’”

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 11

  • @josephkunzelman5037
    @josephkunzelman5037 11 ปีที่แล้ว +6

    I'm so proud of my smart, amazing friend. What a fantastic presentation. Good job, Brad!

  • @lfholt7
    @lfholt7 11 ปีที่แล้ว +4

    Oh my: 140 publications and he's been cited more than 21,000 times!

  • @willt.9654
    @willt.9654 4 ปีที่แล้ว +1

    I didn't hear him mention how racing games and live sports had the same effect.

  • @alec7987
    @alec7987 3 ปีที่แล้ว

    This might be me but I want to know what test subjects experienced in these games and if it was covered by secondary effects. Like if getting killed many times in the games cause anger and violence or does the actual killing part cause the violence. Then I want to know if some action like theft, knocking someone's food tray, or some negative action against a person causes the person receiving the harm to take the same tests and see what happens.
    I also want to know about everyone's mental health in the study. If anyone can link me to the studies that would be helpful than listening to a person condensing them down.

    • @pamelaglickman1216
      @pamelaglickman1216 3 ปีที่แล้ว +1

      You seem to be suggesting that the increased levels of aggression displayed by the violent video games players could be due to the games being frustrating, but this is unlikely to be sole reason for these effects. Bushman states near the beginning of the talk that the games were "equal on every other dimension you can imagine", including how frustrating they were to play. The only important difference between the experiences of the groups being compared is that one group played a non-violent game and the other played a violent game.
      The scientific method involves comparing groups that are as similar as possible in every way apart from the independent variable (i.e. the variable that is suspected to have an effect). If the independent variable is the presence or absence of violence in the videogames people play (as is the case for the research being discussed), then the correct scientific approach is to compare participants assigned to play violent games with participants assigned to play non-violent games.
      It doesn't make sense to include other sources of frustration (e.g. the participants being mistreated) in such studies, because they're not about the effects of mistreating people on their psychological state. They're about the effects of violent vs. non-violent videogames. There are other studies in which participants are mistreated by the experimenters / their confederates and the effects are measured, but this is a separate area of research from the effects of violent video games. Adding extraneous variables, like the participants being mistreated, wouldn't make violent media research better. It would make it less reliable.
      You also seem to be implying that poor mental health is a cause of aggressive behavior. This is a claim contributes to stigma against mentally ill people, who has far as I'm aware, haven't been proven to be more violent than the rest of the population (apart from narcissists and psychopaths of course). Bushman has given another talk that debunks the idea that people behave violently because they feel bad about themselves and instead shows that narcissism causes aggression. I recommend you check it out: th-cam.com/video/QDQqYZ3E5V0/w-d-xo.html. It doesn't cover all mental illnesses, since there's a wide variety of different ways a person can be mentally ill, but it debunks the idea that people feel commit acts of aggression because they feel unhappy about themselves and their life, which is what I assume is what you mean to imply by bringing up mental health. If that's not what you meant, feel free to ignore this point.
      Since the participants were assigned to the violent and non-violent video game groups randomly, we would expect the two groups to be similar in terms of mental health and other important factors.
      If you want to see Bushman's actual studies (which cover a wide variety of causes for aggressive behavior, not just media violence) you can find a list of them on his Google Scholar page: scholar.google.com/citations?view_op=list_works&hl=en&hl=en&user=LUrHrxcAAAAJ, though most primary studies are not are freely available online. You have to either belong to a university or purchase the studies to view them in full.
      Here are some meta-studies he has conducted (studies that combine the results of primary studies to get an overall picture of what the research shows), which are available for free in case you're interested.
      xyonline.net/sites/xyonline.net/files/2019-01/Anderson%2C%20Violent%20Video%20Game%20Effects%20on%20Aggression%2C%20Empathy%2C%20and%20Prosocial%202010.pdf
      jamanetwork.com/journals/jamapediatrics/fullarticle/204790

  • @sherrilewis604
    @sherrilewis604 ปีที่แล้ว

    How is cardiac coherence measured

  • @spadebeatz9340
    @spadebeatz9340 10 ปีที่แล้ว +1

    This Lecture is really helping me with an impossible Report on why video games cause violence....Thanks Brad

    • @rovert28
      @rovert28 9 ปีที่แล้ว

      SUPERMAN! no, Superman, thank you for all the wonderful things you have done for the entire world!

    • @spadebeatz9340
      @spadebeatz9340 9 ปีที่แล้ว

      rovert28 You are welccome sir, I'm glad to be an inspiration to humanity

    • @dailysamira
      @dailysamira ปีที่แล้ว

      are u still here?

  • @ToolFan68
    @ToolFan68 10 ปีที่แล้ว +6

    What an asinine presentation. I could spend the next hour typing about all of the flaws in this presentation... but why bother.