[commentated] Ocarina of Time: No Wrong Warp Speedrun in

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 133

  • @yahyaj4845
    @yahyaj4845 7 ปีที่แล้ว +27

    Really appreciate the effort gone into this vid man, one of the best speedrun vids I've seen.

  • @TannerMS1
    @TannerMS1 7 ปีที่แล้ว +11

    I think your greatest contribution to this run is this absolutely beautiful commentary.

  • @fredbronze
    @fredbronze 7 ปีที่แล้ว +34

    Thank you for showing it's possible to explain RBA beyond "it adds items to my inventory based on the item on C right".

  • @JEdel86
    @JEdel86 6 ปีที่แล้ว +8

    THE most interesting speedrunning video I've ever seen. Please keep creating content.

  • @AwesomeCuberLink
    @AwesomeCuberLink 7 ปีที่แล้ว +20

    Holy crap this video was amazing, I learned way more than I thought I would. You should be very proud.

  • @moladat4481
    @moladat4481 5 ปีที่แล้ว +1

    Surprised this doesn't have more views or anything. This is a great video, you do a great job of explaining what you're doing as you're doing it, even going as far as to display what's happening in the code. Probably hasn't been seen as much because it's in a bit of an unpopular category for OoT Speedrunning.

  • @Grabaxt
    @Grabaxt 5 ปีที่แล้ว +1

    Even though this video is two years old it is still very awesome and informative. Thanks for the great video and keep up the good work. :)

  • @fifoffjfufs
    @fifoffjfufs 6 ปีที่แล้ว +2

    best speedrun commentary i've seen (along with malleo's commentaries). i like that you pause to explain what's happening rather than playing the video out in real time and missing half of the explanation, which is the typical approach.

  • @balkyeel
    @balkyeel 5 ปีที่แล้ว +1

    love the work you put into this! a really great commentated run even now.

  • @Awesome241
    @Awesome241 5 ปีที่แล้ว +2

    One of the best commentated run ive ever seen. This was amazing!

  • @JurgaBurgaFlintines
    @JurgaBurgaFlintines 6 ปีที่แล้ว +2

    Why does this not have anymore views! One of the most informative and well paced speedrun commentaries I've ever seen. Like this is Narcissa and Exarion-level commentary. And your voice was perfect.

  • @ghoulcaster
    @ghoulcaster 6 ปีที่แล้ว +2

    An astonishing video and it will eventually be widely recognized as such. Awesome.

  • @mickrov
    @mickrov 6 ปีที่แล้ว +2

    Your commentary and editing on this video was absolutely stellar! I thought I knew a lot about OOT but this tought me so much. Fantastic job and thank you for doing it!

  • @JurgaBurgaFlintines
    @JurgaBurgaFlintines 4 ปีที่แล้ว +2

    You should make more videos explaining glitches and tricks in OOT. You're really good at explaining stuff and talking clearly.

  • @SekushiKokujin
    @SekushiKokujin 6 ปีที่แล้ว +1

    Dude, your commentary is God-tier. Keep up the great work!

  • @deuge
    @deuge 5 ปีที่แล้ว +2

    Such perfect commentary, thanks for explaining so many things I didn’t understand! Great run too

  • @Count_Istvan_Teleky
    @Count_Istvan_Teleky 5 ปีที่แล้ว +1

    Man this video deserves a million views. This is a fucking fantastic walkthrough and commentary. Wow.

  • @Wyatt_James
    @Wyatt_James 7 ปีที่แล้ว +22

    Good run, good explanations, good watch.

  • @johny3256
    @johny3256 6 ปีที่แล้ว +2

    This is no doubt the best zelda commentary ever

  • @Brock1563
    @Brock1563 7 ปีที่แล้ว +1

    Fantastic video. I've been a casual OoT speedrun watcher (not player) for awhile now, and this video is the most descriptive I've ever watched and everything makes way more sense now. Thanks!

  • @txspeck
    @txspeck 5 ปีที่แล้ว +2

    This must’ve taken an insane amount of work to make this vid, and only 7.7k views? This is the most well made speed running vid I’ve ever seen.

  • @alexvikendi1768
    @alexvikendi1768 5 ปีที่แล้ว +1

    I learned so much about this game I used to play during my childhood.... It was overwhelming... Thank you!

  • @disturbedhalo117
    @disturbedhalo117 7 ปีที่แล้ว +14

    Holy shit, this was the best commentary ever.

  • @Niucas
    @Niucas 7 ปีที่แล้ว +1

    ¡Excelente! Siempre he visto videos de OoT speedrun, y aunque disfrutaba mucho viendo todo, nunca comprendía lo que estaba sucediendo. Con este video he quedado más enamorado y asombrado de este juego y de todas las rutas que hay. Muchas gracias. Un suscriptor más.

    • @Jelster64
      @Jelster64  7 ปีที่แล้ว +2

      Muchas gracias. Estoy feliz de que lo hayas disfrutado :>

    • @Niucas
      @Niucas 7 ปีที่แล้ว +1

      Keep the good work, man. Greetings from Guatemala.

  • @badboy-si4jg
    @badboy-si4jg 6 ปีที่แล้ว

    Thanks for taking the time to explain all this. I’m looking to get into OoT speedrunning and it’s really intimidating with all the tricks and different categories, but you do a good job explaining this run and not making it too complicated.

  • @goldflowergamer3139
    @goldflowergamer3139 6 ปีที่แล้ว +1

    This is a run I’ve wanted to see for a while! I love OoT and was really upset that you just skip 90% of the game with Wrongwarping, and you don’t get to see the other great glitches in the game!

  • @luketurton8190
    @luketurton8190 6 ปีที่แล้ว +2

    This was fantastic, excellent job mate!

  • @wehavebiscuits
    @wehavebiscuits 6 ปีที่แล้ว +3

    Amazing video. Godly editing

  • @BruceShankle
    @BruceShankle 6 ปีที่แล้ว +2

    Added this to my amazing list. Good job.

  • @x_will_mark_the_place
    @x_will_mark_the_place 7 ปีที่แล้ว +3

    Amazing and very in-depth commentary, I finally fully understand ISG, RBA and more!

    • @Jelster64
      @Jelster64  7 ปีที่แล้ว

      what didn't you understand about isg yet lol

    • @x_will_mark_the_place
      @x_will_mark_the_place 7 ปีที่แล้ว

      well why exactly it works the way it does, showing it with that animation really cleared it up for me lol

  • @Celia_Dawn
    @Celia_Dawn 7 ปีที่แล้ว +31

    I was half expecting you to talk about parallel universes partway through.

    • @NLogSpace
      @NLogSpace 7 ปีที่แล้ว

      Miniature Pink Danger That's what I thought as well! Really some pannekoek quality commentary, I love it!

  • @burntfish123
    @burntfish123 6 ปีที่แล้ว +2

    Your explanations are fantastic m8

  • @Zadck1
    @Zadck1 6 ปีที่แล้ว +2

    This is a fantastic video, I'm impressed by how much work you put into the commentary, and I love speedruns. Subscribed after seeing you have lots of other videos too!

  • @on_certainty
    @on_certainty 7 ปีที่แล้ว +9

    this is one of the most informative Oot Speedrunning videos i've seen in a long time. the videos added helped a lot!

  • @DBR9009
    @DBR9009 3 ปีที่แล้ว

    Awesome demonstration! You did a lovely job illustrating the stuff on the side

  • @KraffyBagel
    @KraffyBagel 4 ปีที่แล้ว +1

    Wow finally an explanation of GIM that I understand after watching people do it for yrs

  • @BashPrime
    @BashPrime 7 ปีที่แล้ว

    You've absolutely inspired me to do this kind of video for Metroid Prime any% once I get sub-hour in that game. Incredible work with this video!

    • @Jelster64
      @Jelster64  7 ปีที่แล้ว +1

      BashPrime Looking forward to it!

  • @retro-meister
    @retro-meister 6 ปีที่แล้ว +3

    Watched this a while ago but I forgot to comment and feel like I should. This is truly beautiful work.

  • @BlackMushroomy
    @BlackMushroomy 6 ปีที่แล้ว +2

    this is so good, thanks for making this

  • @thewhitefalcon8539
    @thewhitefalcon8539 7 ปีที่แล้ว

    Best explanations ever, especially with all the diagrams and videos.

  • @halokinger
    @halokinger 5 ปีที่แล้ว +2

    Thank you for making this.

  • @markusmeer7365
    @markusmeer7365 6 ปีที่แล้ว +5

    Gutes Video, habe jetzt einige glitches verstanden, mein holländischer Freund.

  • @YesAltNo
    @YesAltNo 6 ปีที่แล้ว +1

    Amazing video! I really like all of the explanations

  • @foop145
    @foop145 6 ปีที่แล้ว +2

    Seriously fantastic. Commentary is great, but your use of split screen makes it so easy to follow what you're saying.

  • @gollumsk8
    @gollumsk8 7 ปีที่แล้ว

    Great job on the run, the commentary, and video edit. It is super cool. Thank you for the shoutouts it's amazing. I'll add to that a few people who did a TON of work on this category during and before my era: AutoC, EverAlert, Zaccio. Also a few words:yea i've been spinning for 13years so its a thing lol. And i never did megasidehop in lostwoods because it was timed to be slower and my own timing confirmed it so i didn't check further (slower from movement to the ladder iirc but i probably just sucked) And there's a big strat you didn't do and that's bomb oi for magic, would saves 12s unbuffered (bit less if you replace hess in tower i'm not sure about bomb count routing) Anyway GG

    • @Jelster64
      @Jelster64  7 ปีที่แล้ว

      If you're talking about bomb OI to play ZL: can't do that because you gotta RBA the saw first. If you're talking about bomb OI to play prelude: savewarp is faster because you won't have to watch the warp song cutscene and you have to do a bunch of equips anyway. And thank you :>

    • @gollumsk8
      @gollumsk8 7 ปีที่แล้ว

      aaah right ! forgot the saw rba lol

  • @TheJolle
    @TheJolle 5 ปีที่แล้ว +1

    Watching this, makes me think that speedrunning is like quantum physics type science

  • @NeoYggdrasill1
    @NeoYggdrasill1 7 ปีที่แล้ว

    Kind of ironic how your WR that stood for a year or so got beaten within a day of you releasing this truely astounding commentary. Great job!
    OoT's ruleset will always give room for discussion cause of how insanely broken the game is nowadays. I think for the most part the community made reasonable decisions to make categories both enjoyable and not to similar to each other.

  • @Awesome241
    @Awesome241 6 ปีที่แล้ว +3

    GREAT VIDEO!

  • @discountchocolate4577
    @discountchocolate4577 6 ปีที่แล้ว +4

    For the first time in years I feel like I could actually replicate RBA if I wanted to.

  • @sheriffaboubakar9720
    @sheriffaboubakar9720 6 ปีที่แล้ว +9

    You deserve more subs.

  • @EnragedCucco
    @EnragedCucco 7 ปีที่แล้ว

    So many amazing explanations! Thank you so much!

  • @RichardSage
    @RichardSage 7 ปีที่แล้ว

    Absolutely brilliant man, well done bro! :D :D

  • @evilagram
    @evilagram 7 ปีที่แล้ว +7

    Just a random guess, but I think the reason bomb hovering works is because of the way you can't fall off platforms in ISG.
    Basically, in most 3d games, there's different physics modes for being grounded, in the air, or swimming. When in the grounded mode, gravity is disabled and you move attached to the ground plane. This helps keep collisions simple, since the ground is a plane instead of solid object (easier to collision check against, means you don't need special workarounds for slopes, generally simplifies a fuckton of things if you handle movement this way). Then gravity is re-enabled when you go off a ledge or otherwise are no longer touching the ground plane. During sword slashes, link steps forward a tiny bit, so they disabled your ability to leave the ground plane and enter air physics while slashing, so you don't accidentally slash too close to a ledge and fall off. ISG cancels the animation before the hitbox canceling effect is applied, and probably before this ledge drop prevention code is canceled either, so both remain in effect. From there, shielding in the air probably returns you to a grounded state, which then normally detects that you have no ground beneath you, returning you to a falling state, but ISG interferes by saying that you cannot enter a falling state from a grounded state, thus resulting in bomb hovering.
    This is just a guess on my part based on a knowledge of how games generally work, I don't know if this is how OoT actually handles it.

    • @Jelster64
      @Jelster64  7 ปีที่แล้ว +1

      Chris Wagar This seems accurate. I've asked a few people who gave me somewhat similar, but much less detailed explanations, all of which seem to be derived from this concept. Thanks for wording it so well.

  • @pietermantel9498
    @pietermantel9498 6 ปีที่แล้ว +2

    Wow you deserve WAY more subscribers

  • @ismayyll3198
    @ismayyll3198 ปีที่แล้ว

    this is an absurdly good video

  • @scantyer
    @scantyer 5 ปีที่แล้ว +1

    Great effort and solid explanation. Im already very familiar with zelda speedruns but this makes everything so much easier to visualize

  • @MikamiHero
    @MikamiHero 7 ปีที่แล้ว

    Great video, Jelster :D Loved it!

  • @Motofreakz
    @Motofreakz 6 ปีที่แล้ว +1

    Incredible video.

  • @nathnolt
    @nathnolt 6 ปีที่แล้ว +3

    Why does an illuminated bush appear in the lost woods at 10;00;20 - 10;00;22 (1 frame). I've always seen it in speedruns but I never know why it's there.

    • @Jelster64
      @Jelster64  6 ปีที่แล้ว +3

      nathnolt You know the tree with the target that you're supposed to shoot for the bullet bag upgrade? There's a Deku Scrub on top of that tree. That Deku Scrub spawns when that part of the scene is loaded. However, before the game places the Deku Scrub in its proper location, it spawns at coordinates 0,0,0. That's what you see; the Deku Scrub spawning at 0,0,0 before the game places it in its proper location one frame later.

  • @3azami
    @3azami 5 ปีที่แล้ว +2

    great vid !

  • @ThomasCKFuller
    @ThomasCKFuller 11 หลายเดือนก่อน

    THIS VIDEO IS AMAZING

  • @riahlexington
    @riahlexington 5 ปีที่แล้ว +1

    Very cool thanks

  • @NataliaNeeSama
    @NataliaNeeSama 5 ปีที่แล้ว +1

    In the collapse skip, I keep hitting a upper loading zone when I jump slash. I hold Down + Right like in the video but my Jump Slash can't pass the loading zone. What I'm doing wrong?

    • @Jelster64
      @Jelster64  5 ปีที่แล้ว +2

      Hold a little more right from the down-right notch. I also have to do that with my controller, different gc controllers have different diagonals in the notches.

    • @NataliaNeeSama
      @NataliaNeeSama 5 ปีที่แล้ว +1

      @@Jelster64 thanks! I will try that!

  • @Atlas_Redux
    @Atlas_Redux 5 ปีที่แล้ว +3

    Please edit and give commentary to every single category, thanks ;) And while at it, do the same for every single game that has been speedrun. And their categories. Thanks. Shouldn't take more than a couple of hundred years, but I'd be very happy!
    This should be some kind of standard for commentary videos.

  • @nathnolt
    @nathnolt 6 ปีที่แล้ว +1

    Why does item -65 result in bottle with blue potion? is it like an item table that wraps around?

    • @Jelster64
      @Jelster64  6 ปีที่แล้ว +1

      nathnolt I think so. This thread contains a more technical explanation of GIM by mzxrules: forums.zeldaspeedruns.com/index.php?topic=1785.0
      This is the Get Item Table: wiki.cloudmodding.com/oot/Ovl_player_actor/Get_Items#Get_Item_Table
      And this is the Get Item Table towards the end: docs.google.com/spreadsheets/d/1iC55h-oy3NAIW739yNQ8Cg9QNpDGTyVRys_NLHpnG_o/edit#gid=0

    • @nathnolt
      @nathnolt 6 ปีที่แล้ว +1

      Thanks for helping me, I really appreciate it.

  • @DaveChurchill
    @DaveChurchill 7 ปีที่แล้ว

    Awesome video! Could you explain why it's not possible to RBA the medallions needed for the bridge to appear? That would eliminate the need for the hover. I'm not an OOT player so there's probably something easy that I'm missing.

    • @Jelster64
      @Jelster64  7 ปีที่แล้ว

      That is possible. In fact, that's what the old route did. Hovering is just a lot faster than going all the way to Gerudo Valley to get the Broken Sword for that RBA.

    • @DaveChurchill
      @DaveChurchill 7 ปีที่แล้ว

      That makes sense, thanks for the reply!

  • @scribblargh
    @scribblargh 7 ปีที่แล้ว

    You shoulda waited till a few days after AGDQ to release this. It deserves so many more views.

    • @Jelster64
      @Jelster64  7 ปีที่แล้ว

      Maybe I should've. But idk, I feel like it wouldn't have gotten many views upon release regardless because I don't have that many subscribers/followers.

    • @AndrewAJT
      @AndrewAJT 7 ปีที่แล้ว

      Maybe get zfg to pick it up for a movie night? He won't have any runs to do the next few weeks anyway cause hundo version mess rn

    • @Jelster64
      @Jelster64  7 ปีที่แล้ว

      I kinda doubt that would happen since he always commentates over the runs he watches, which is kinda impossible with this video because I never shut up lol

  • @falcoisaniceguy5191
    @falcoisaniceguy5191 7 ปีที่แล้ว

    Really good video

  • @Erythrox21
    @Erythrox21 6 ปีที่แล้ว

    Good Video

  • @Chrixiam1998
    @Chrixiam1998 7 ปีที่แล้ว

    Wow! Very good job! Now I can actually understand (most of) what I'm watching.
    What software did you use to edit this together? I'd really like to make a post-commentary video of my own WR, but I have basically no editing experience.

    • @Txrje
      @Txrje 7 ปีที่แล้ว

      ChrixTheGamer I'm pretty sure this is done in Premiere Pro

    • @Jelster64
      @Jelster64  7 ปีที่แล้ว

      Yeah, I used Adobe Premiere Pro. There's many good tutorials on youtube for learning it, but if you're having trouble just DM me on Twitter

  • @MonsterBatinator
    @MonsterBatinator 4 ปีที่แล้ว +1

    Wait... you cliped through the tomb stone, that's warping/skipping... so much for a no warp run lol

    • @Xhalonick
      @Xhalonick 2 ปีที่แล้ว

      Not a wrong warp

    • @MonsterBatinator
      @MonsterBatinator 2 ปีที่แล้ว

      Than it's just an any present, not warpless

    • @Xhalonick
      @Xhalonick 2 ปีที่แล้ว +2

      @@MonsterBatinator it literally says no WRONG warp, not no warp. Wrong warping is where you open a bottle as you are in a boss transition. It is not clipping thru a door

  • @samuelwcosta4547
    @samuelwcosta4547 11 หลายเดือนก่อน

    Thankd

  • @matthewbenedict5923
    @matthewbenedict5923 4 ปีที่แล้ว +1

    Shout out to the normies mastering bombchu bowling

  • @DLKentarou
    @DLKentarou 7 ปีที่แล้ว

    This is that primo commentary stuff

  • @thewhitefalcon8539
    @thewhitefalcon8539 7 ปีที่แล้ว

    57:36 - can we please have an explanation of the "Link's Fatness" variable?

    • @Jelster64
      @Jelster64  7 ปีที่แล้ว

      Not 100% sure, but I think Skater found that memory address when he was messing with Blank A back in 2014 (Blank A is a 1.0-exclusive glitch that makes Link's hitbox a lot smaller, allowing him to walk under certain objects and some more fuckery). He also found the memory address for Link's height. If you want a more certain answer, ask Skater.

  • @venom671
    @venom671 6 ปีที่แล้ว

    How did he did GIM on Project 64

    • @Jelster64
      @Jelster64  6 ปีที่แล้ว

      I didn't, I used Wii VC. It's possible to do GIM without crashing on PJ64 with a certain graphics plugin though (Rice works iirc).

  • @rickjames5998
    @rickjames5998 3 ปีที่แล้ว

    why is this not a tas?

  • @NinjaSheepa
    @NinjaSheepa 7 ปีที่แล้ว

    nice

  • @nathnolt
    @nathnolt 6 ปีที่แล้ว +1

    You're not completely accurate in your power crouch stab explanation, it would be better to say that crouch stabbing doesn't overwrite the damage value, so it repeats the previously set value.

    • @Jelster64
      @Jelster64  6 ปีที่แล้ว +1

      nathnolt Is that so? Unfortunately I don't know how to look into the game's code, I just understand glitches through trial and error and staring at memory addresses.

    • @nathnolt
      @nathnolt 6 ปีที่แล้ว +1

      There's a fun thing to do with this: slashing stick and then crouch stabbing anything to get a wood effect on stones, pots wont break from it or use isg to keep getting the effect.

    • @Jelster64
      @Jelster64  6 ปีที่แล้ว +1

      I knew that. Similar to using hammer, then destroying boulders with master sword crouch stabs

    • @nathnolt
      @nathnolt 6 ปีที่แล้ว +1

      Jelster64 exactly

  • @AndrewAJT
    @AndrewAJT 7 ปีที่แล้ว

    Nice work

  • @ISSOtm
    @ISSOtm 7 ปีที่แล้ว

    I'm one of the guys that cringe at "any version officially released by Nintendo is equally legitimate for speedruns". I'm actually fine with VC-only or GC-ony routes, but they are not so much version differences as emulation differences -- since the Virtual Console is just an emulator, actually. What bothers me is people considering Nintendo-made emulators to be "canon", but rejecting runs made on emulators that are more accurate to the N64 than VC.

  • @canadianstickdeath
    @canadianstickdeath 7 ปีที่แล้ว

    Wrong Warping (WW) is banned. This includes:
    -Triggering a blue warp, then killing yourself or leaving the area in order to skip a cutscene or warp to another location.
    -Whether the blue warp wrong warps to another location or not, blue warp manipulation is banned entirely
    Nonsense ruling. Apparently all wrong warps aside from Blue Warps are allowed? Of course if you were to try a run like that they'd pull the rug out from underneath you. I still can't figure out how it makes any sense for void warp to be allowed but blue warp CS skip to be banned. To me they go together as affects of combining loading zones together in ways that don't result in you appearing in totally the wrong area. With minigame wrong warp, Zelda's escape wrong warp, and others, it's clear that blue warps don't really fit as the target of that ban.

    • @Txrje
      @Txrje 7 ปีที่แล้ว

      Void Warp doesn't bring you to the wrong area though, only te coordinates of where you spawn in that area are changed. It's still the same area.

    • @canadianstickdeath
      @canadianstickdeath 7 ปีที่แล้ว

      Blue Warp CS Skip (that is to say, Shadow, Spirit, etc.) doesn't bring you to the wrong area either; even the coordinates are correct. That was part of my point was that it doesn't make sense for that to be banned while void warp is unbanned. They should both be banned or not, together.

    • @Acermax
      @Acermax 7 ปีที่แล้ว

      Well, it does bring you to the wrong area. You end up at the begining of the dungeon instead of the pad outside.
      Anyway, the rules are clear, if you don't like them just make a new category and play it.

    • @canadianstickdeath
      @canadianstickdeath 7 ปีที่แล้ว

      It's no more of a wrong area than Zelda's Lullaby cutscene skip not bringing you out into Hyrule Field.
      If the rules are so clear, try doing a Zelda's Escape or minigame wrong warp in a run and see how that gets received...

    • @Acermax
      @Acermax 7 ปีที่แล้ว

      Zelda's escape, Epona minigame or Zelda's Courtyard WW are banned. "Wrong Warping is banned. This includes triggering a blue warp then killing yourself or leaving the area in order to skip a cutscene or warp to another location."
      Warp to another location to do a wrong warp is explicitly banned.

  • @xxka0tikkxx
    @xxka0tikkxx 7 ปีที่แล้ว

    ok.. needed to ause.. In EVERY run ive seen them attempting the Trade Quest with the Pocket Cuco they wake up Talon.. but I didnt realize that was the point ofbthe cuco until YEARS later.. I always just traded it for Cajiro AS SOON AS IT HATCHED.. ive never had to use it to wake up The dude from Lon Lon to contiue the Trade Quest.. theres a time saver there.. has to be.. otherwise my version of the game is special lol.

    • @klpd1232
      @klpd1232 7 ปีที่แล้ว

      David Brunell you need to wake him up first or else the cucco lady won’t give you Cojiro

    • @xxka0tikkxx
      @xxka0tikkxx 7 ปีที่แล้ว

      KLPD123 I'm gonna have to go back but like I said I'm almost 90% sure that I have traded without waking him.. I'm playing a fresh file now actually I'll report backm

  • @ikswozol
    @ikswozol 7 ปีที่แล้ว +4

    Put a space between [wr] and [commentated] it looks ugly

    • @ikswozol
      @ikswozol 7 ปีที่แล้ว

      Or put [wr] at the end idk

    • @Jelster64
      @Jelster64  7 ปีที่แล้ว

      nah

    • @Jelster64
      @Jelster64  7 ปีที่แล้ว +5

      well your problem got fixed lmao

    • @ikswozol
      @ikswozol 7 ปีที่แล้ว

      Jelster64 lmfao