Would you like to see the atmospheric house type of tutorial? Maybe a series? Leave me a like or a comment with a suggestion, should I create a poll? :) 🔥UNITY SAVINGS: bit.ly/UnitySalesHub 🔥SpeedTutor Unity Store: bit.ly/STUnityStorePuzzlePacks 🔥HUMBLE SAVINGS: bit.ly/HumbleBundleDeals
@@SpeedTutor But will global post processing be automatically deactivated when I enter indoor post processing? Or do I have to deactivated global postprocessing when entering indoor postprocessing through code?
They could work but it's often important to use PBR as you have more control, you could always increase the Smoothness / Metallic sliders on a material. You could even have things like puddles or water to help create that idea of reflective surfaces.
Hey, very helpful tutorials, thanks. Maybe you have the opportunity to do something similar for 2D projects? For example, some tips on how to improve the visual part: lighting, post-processing, shaders, etc.
Hey just a quick question since I think this is a good place to ask, is there any website where I can find low-poly PS1 / N64 type 3d models / textures?
That's a good question, I'm really not sure about that one. You could try voxel based models or something? Might not be exactly what you want but it's a fairly tough request. Unless you have a PS1 style shader to make things look more pixelated.
@@SpeedTutor thanks bro for answering, i have question for you about post processing. i using unity 2019 version , so im making android platform car game and i use ambient occlusion in post processing but this effect doesn't work on Android devices. can you help me for solving this problem? other effects work but ambient occlusion doesn't. i hope you will understand me
It might be worth finding this out on google, you could bake the ambient occlusion via lightmapping to texture. Or you could try and find something on the asset store or github for mobile AO. :)
@@SpeedTutor i don't find anything, other from this i have one problem more , my android game was opened on some android phones but some android phones didn't open my game , "app not installed " this error was showing on installing. Do you know anything about it? i hope you understand me)) and thanks for answering once again.
Would you like to see the atmospheric house type of tutorial? Maybe a series? Leave me a like or a comment with a suggestion, should I create a poll? :)
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Thanks a lot dude!
You're very welcome, my friend! :D
Is your example in HDRP? Just curious, that level is beautiful!
It's just the Standard render pipeline but it could be achieved in URP or HDRP too. :)
this is mind-blowing! a quick question: how do u see thru ceiling in bird eye view??
The roof is only one sided! :) So it's just a plane, essentially.
@@SpeedTutor thanks!
Can you tell me which house asset you used in the video ?
Very nice, Will a multi indoor post processing work without problems with an outdoor post processing that includes the all environment? Thanks
Yes I think so, as you can have one that's global - Especially if you're using URP as a render feature. Then the volumes locally will override that.
@@SpeedTutor thank you a lot
@@SpeedTutor But will global post processing be automatically deactivated when I enter indoor post processing?
Or do I have to deactivated global postprocessing when entering indoor postprocessing through code?
MSAA has hardware acceleration and works very well in VR compared to TAA.
Thanks very much for the tip :)
Awesome :)
I appreciate you coming to check this out! :D
Hello! Where can I find this scene from Resident Evil?
I think it's called Atmospheric hallway on the Unity store :)
It's called *HQ Modular RE Mansion* by Chilla's Art, it can be found in Unity's Asset Store.
How did you do the reflections in the environment?
You can use a reflection probe for that :) Make sure your materials are PBR and support high glossy or metallic surfaces.
@@SpeedTutor Thank you! I’m new to unity/gamedev so i still have to learn a lot. So non PBR materials won’t work?
They could work but it's often important to use PBR as you have more control, you could always increase the Smoothness / Metallic sliders on a material. You could even have things like puddles or water to help create that idea of reflective surfaces.
cool
Thanks very much! :D
Best Resident evil game is RE4!. Thx for tutorial my friend.
I've played them all and actually played RE5 about a million times in Co-op! :P
can you create an tutorial for an atmospheric realistic horror pp profile?
That's a cool idea, I'll do that! Similar to the PP on this video?
@@SpeedTutor yes, but just what effects you add and what values you modify for each effect.
Hey, very helpful tutorials, thanks. Maybe you have the opportunity to do something similar for 2D projects? For example, some tips on how to improve the visual part: lighting, post-processing, shaders, etc.
I'll see what I can do! :)
Thanks for another great tutorial. You mention in the video that you searched for a "Dark profile" - may I ask which one you found and used?🙂
Oh, I created the profile myself by changing the over post exposure on the "Color grading" post processing effect! :) I hope that helps! :D
Hey just a quick question since I think this is a good place to ask,
is there any website where I can find low-poly PS1 / N64 type 3d models / textures?
That's a good question, I'm really not sure about that one. You could try voxel based models or something? Might not be exactly what you want but it's a fairly tough request. Unless you have a PS1 style shader to make things look more pixelated.
does it work with Unity 2D?
I'm not sure about that one but I imagine so! :)
@@SpeedTutor cant seem to get it working :/
I'm not sure, did you throw your question into Google?
yeah, can't seem to find any solutions
your project hdrp or urp?
Just the standard render pipeline, but I'm sure both of URP / HDRP could achieve it too.
@@SpeedTutor thanks bro for answering, i have question for you about post processing. i using unity 2019 version , so im making android platform car game and i use ambient occlusion in post processing but this effect doesn't work on Android devices. can you help me for solving this problem? other effects work but ambient occlusion doesn't. i hope you will understand me
It might be worth finding this out on google, you could bake the ambient occlusion via lightmapping to texture. Or you could try and find something on the asset store or github for mobile AO. :)
@@SpeedTutor i don't find anything, other from this i have one problem more , my android game was opened on some android phones but some android phones didn't open my game , "app not installed " this error was showing on installing. Do you know anything about it?
i hope you understand me)) and thanks for answering once again.