The Camera Tool In Unity You Probably Didn’t Know About...

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 85

  • @GameDevGuide
    @GameDevGuide  3 ปีที่แล้ว +9

    The first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/gamedevguide08211

    • @Hyunkelw
      @Hyunkelw 3 ปีที่แล้ว

      Thank you very much!

    • @bluedev6304
      @bluedev6304 3 ปีที่แล้ว

      Video Idea- Creating an extendable Theming System coz who likes creating a checkbox and then changing it's tick sprite and color

  • @yousifragab479
    @yousifragab479 3 ปีที่แล้ว +27

    I spent days creating a rotatable follow camera... Once I finished they released Cinemachine and from that day I have been using it in all of my projects.

    • @YuriNoirProductions
      @YuriNoirProductions 3 ปีที่แล้ว +4

      Welcome to the club..month of work for a high quality 3rd Person camera. Lets say i took a break wehen it was releases.
      I feel your pain

    • @soulphur9647
      @soulphur9647 3 ปีที่แล้ว +1

      @@YuriNoirProductions May I join the list too? The exact same thing happened to me...

  • @ewwitsantonio
    @ewwitsantonio 3 ปีที่แล้ว +10

    Oh yeah, Cinemachine + Timeline. Those tools are absolutely incredible! Super powerful, flexible systems.

  • @MarushiaDark316
    @MarushiaDark316 ปีที่แล้ว

    I literally just finished watching that Unity series on Cinemachine last week. I've been following your channel for awhile. No idea that was you and that you worked for them until I saw this today. That's so cool.

  • @bloodbath5732
    @bloodbath5732 3 ปีที่แล้ว +5

    these cameras are great for cut-scenes and fourth person setups but i found them a pain for first and third person where you need direct mouse control over the camera. there's a lot of built in negative acceleration to deal with.

  • @doommetalgames666
    @doommetalgames666 3 ปีที่แล้ว +2

    There's good reason Cinemachine is not enabled by default and that is: it is not needed for every project. Top down shooter? Not needed. Typical roguelike ? Not needed. 2d Puzzle game? Not needed. It was a mostly-good day that unity decided NOT EVERYTHING needs to be included by default. User configurable default template projects in the Unity Hub would be a banger feature for people who love certain default assets in 'every' project they start.

  • @__dane__
    @__dane__ 3 ปีที่แล้ว

    I was excited because I didn’t think anyone didn’t know about cinemachine by now. Essential

  • @JohnWellingtonWells
    @JohnWellingtonWells 3 ปีที่แล้ว +7

    Maybe it's because I've mainly been doing first person and simple top down games where following a character is super easy to program. But I'm still not entirely sure what makes Cinemachine such a must use tool outside cutscenes or special use cases. It always just seemed like a sort of way over the top solution to what is often something very easy to do with just a few lines of code. I'm sure I'm just missing something very obvious.
    I will be sure give it a better look when I start doing more advanced cutscenes though. There I could see it being rather helpful.

    • @kodaxmax
      @kodaxmax 3 ปีที่แล้ว

      Because alot, possibly most of unities userbase are not experienced coders or even developers. Unity has always marketed itself as being for total beginners that often can't code.

    • @kyleme9697
      @kyleme9697 3 ปีที่แล้ว

      For me (and Matt in the video) the beauty of CM is at 3:10 of the video, the Framing. Its just cool the way it allows the character to move around the frame without moving the camera, until they start moving out of frame and camera follows along. That seems like it would be really hard to code right :)

    • @JohnWellingtonWells
      @JohnWellingtonWells 3 ปีที่แล้ว

      @@kyleme9697 Oh definitely. It seems like an amazing tool when you need to do advanced static/following cameras. I just struggle to find cases where you do need them outside of cutscenes. Especially for this to become a must install plugin.

  • @DamageSoftware
    @DamageSoftware 3 ปีที่แล้ว +2

    Wow I didn't knew you had worked at Unity. That explains a lot why your videos are top quality.
    Great video! Big Thanks!

  • @lemetamax
    @lemetamax 3 ปีที่แล้ว +2

    Cinemachine is the very first thing I install whenever I create a new project. It's very convenient and I can't understand why it's not imported by default in a new project.

  • @izeckx
    @izeckx 3 ปีที่แล้ว

    If you look at the comments you will notice a large number of people basically complaining about clickbait. A smaller group are actually thankful because they honestly didn't know about cinemachine.
    Here is the solution for that. Instead of your current title, you should have used something like "Cinemachine, the secret camera tool in Unity you probably didn't know about". That way, the ones who do know about it don't feel cheated when clicking on a deliberately vague video title in hopes of learning something new. While those who actually don't know wbout the tool learn something new.

  • @caymorris8719
    @caymorris8719 3 ปีที่แล้ว +1

    Cinemachine is really handy for smaller-scale projects, but once you start to scale up, it's *really* not something to rely on. It's caused us so many headaches on every project once we got deeper into it.

  • @Semmetje11lolly
    @Semmetje11lolly 3 ปีที่แล้ว +2

    Hey Matt, I've been searching the web on how to make a 'News' Tab (something like the News tab in Brawl Stars or Clash Royale for example) in-game in Unity, but can't seem to find anything. Could you maybe do a tutorial on something like this?

  • @paulorodriguez6288
    @paulorodriguez6288 3 ปีที่แล้ว +6

    "if you are not using cinemachine, you are doing it wrong" -someone

  • @ChadGatling
    @ChadGatling ปีที่แล้ว

    OMG dude I need this. I had no idea this was a thing

  • @HyBlock
    @HyBlock 3 ปีที่แล้ว +7

    this is basically click bait.

  • @sahilsharma2867
    @sahilsharma2867 3 ปีที่แล้ว +1

    your videos are high quality man, keep going👍

  • @milktea0001
    @milktea0001 3 ปีที่แล้ว

    I suggest you should focus on unity dots. There are almost no structured dots tutorials. Maybe a udemy tutorial etc. would be really cool

  • @BoundfoxStudios
    @BoundfoxStudios 3 ปีที่แล้ว

    I always start any Unity project, prototype or not, by installing Cinemachine :D

  • @loki8031
    @loki8031 2 ปีที่แล้ว +1

    For first person would the default camera be better?

  • @SepiaDragoonGR
    @SepiaDragoonGR 2 ปีที่แล้ว

    How can I get Cinemachine for a Unity 2017.2 version? I've been looking everywhere and I can't find one

  • @Venom-oc8lr
    @Venom-oc8lr 3 ปีที่แล้ว

    Sir do you have any full course on Unity. From Beginners to Masters. If not please suggest one.

  • @TXanders
    @TXanders 3 ปีที่แล้ว

    Great video! :)
    Cinemachine can be an absolute saviour for all game Dev stages. We even build deep integrated system with it in our internal and published tools.

  • @DmytroPlekhotkin
    @DmytroPlekhotkin ปีที่แล้ว

    Pretty awesome overview. Do you know how to apply cinemachine to a mobile RTS game?

  • @ahmedaghadi8281
    @ahmedaghadi8281 3 ปีที่แล้ว

    What if my player is just a ball and i want to rotate my camera around the ball when user press a key such that camera rotates kind of 90 degrees around the ball and left or right side ( whichever side we choose to rotate ) becomes front side. Can I achieved smooth camera movement by cinemachine? I don't want mouse to affect camera. As I'm making game for mobile, I want only buttons to affect the camera.

  • @gloriousptr
    @gloriousptr 3 ปีที่แล้ว +1

    Cinemachine is really really cool but it create a lots of garbage which can be somewhat painful for some people.

  • @MaZyYTube
    @MaZyYTube 3 ปีที่แล้ว

    I make most time 2d games with simple camera movement and not needed for cinemachine. So I never tried it because of this. But good to see how strong it is.

  • @johnx140
    @johnx140 3 ปีที่แล้ว

    LETS GOOOOOOOOOOOO
    I ALWAYS WANTED A GUIDE FOR CINEMACHINE! I inmediatly knew that would be amazing but i had no idea how to use it xd

  • @stevphiericardo2790
    @stevphiericardo2790 3 ปีที่แล้ว

    You can do the same with the default Camera and custom script. Cinemachine comes with bloats that a lot of us won't use. That said, there's no magic in Cinemachine

  • @PhodexGames
    @PhodexGames 3 ปีที่แล้ว

    Wow-what a shocker, cinemachine, the most unknown asset of all time ;)

  • @random_precision_software
    @random_precision_software 3 ปีที่แล้ว

    Can you explain what the "physical camera" ?

  • @haachamachama7
    @haachamachama7 3 ปีที่แล้ว

    1:33 yet another feature they should just include by default. I love Unity, but man, there's so much stuff they should just include in all your projects, shader graphs, timeline, cinemachine, that plugin that lets you see bones of an armature, 2D lights(i know they're included but you need to download URP and do a much of finagling to get them working lol), and probably a bunch of others I don't even know about...

    • @KalponicGames
      @KalponicGames ปีที่แล้ว

      If they included all that then more time make new project and more file size. Here is a fact. Empty unity project 1500 mb unreal 50 Godot 5

    • @haachamachama7
      @haachamachama7 ปีที่แล้ว

      @@KalponicGames We can disable these features if we don't want them lol, Unity already does always include useless plugins...
      There's no way an empty unreal project is 50 gb, i just googled it, it's 200mb lol

  • @themadguyshow8502
    @themadguyshow8502 2 ปีที่แล้ว

    how can i download character set in the apartment scene?

  • @__Rizzler__
    @__Rizzler__ 3 ปีที่แล้ว

    Damn. Love ur content

  • @WelshGuitarDude
    @WelshGuitarDude 3 ปีที่แล้ว +2

    If people don't know about it, that speaks volumes for how poorly Unity informs people about their engine imo.

  • @pytchoun140
    @pytchoun140 3 ปีที่แล้ว

    How you do top down camera please ?

  • @mikeluna2026
    @mikeluna2026 3 ปีที่แล้ว +4

    I was wondering what tool you meant... What kind of newbie to Unity would you have to be, to not to have heard of Cinemachine? xD...

  • @CodemasterJamal
    @CodemasterJamal 3 ปีที่แล้ว

    I'm still trying to figure out how to use this type of camera with my MMO but, I know when I do, it's going to be a smash.

  • @playermat8574
    @playermat8574 3 ปีที่แล้ว +8

    Needless to say, that title is... too over the top.

  • @ankurmishra2106
    @ankurmishra2106 3 ปีที่แล้ว

    Can you make a tutorial about shadergraph

  • @svendpai
    @svendpai 3 ปีที่แล้ว

    yes

  • @D3kryption
    @D3kryption 3 ปีที่แล้ว

    Holy crap you used to work at Unity? :O

  • @kodaxmax
    @kodaxmax 3 ปีที่แล้ว

    I just wish the official documentation was as coherent as this video.

  • @HipToBeeSquare
    @HipToBeeSquare 3 ปีที่แล้ว

    Next up, the incredible hidden gem of text mesh pro. Then the super obscure pro builder

    • @GameDevGuide
      @GameDevGuide  3 ปีที่แล้ว

      Thankfully, Text Mesh Pro is included in Unity now 😉

    • @HipToBeeSquare
      @HipToBeeSquare 3 ปีที่แล้ว

      ​@@GameDevGuide As far as I am aware that was the intent with probuilder at some point for the 2021 builds, but nothing yet.

  • @ashutoshbante7598
    @ashutoshbante7598 3 ปีที่แล้ว

    Love your content. But I don't think Cinemachine is an underused or that not a lot of people know about.

  • @kaiser9321
    @kaiser9321 3 ปีที่แล้ว

    Cmon, Cinemachine is the first thing I import…same for new devs too

  • @qfrgwt8651
    @qfrgwt8651 3 ปีที่แล้ว

    Kul video coment for algoritm

  • @Arda-bj4ku
    @Arda-bj4ku 3 ปีที่แล้ว

    Isn't Cinemachine something that almost every Unity developer knows?

  • @NikkiMcMistie
    @NikkiMcMistie 2 ปีที่แล้ว

    wow never actually knew about this thing. hard coded these features by myself. bit of a waste of time

  • @wisemiceclique4498
    @wisemiceclique4498 3 ปีที่แล้ว

    "The tool that you probably didn't know about"? Really?!) I thought it's like development w/Unity 101

  • @n3o210
    @n3o210 3 ปีที่แล้ว +1

    wtf :D

  • @finn9233
    @finn9233 3 ปีที่แล้ว

    clickbait meh

  • @w0nnafight
    @w0nnafight 3 ปีที่แล้ว

    clickbait

  • @YuriNoirProductions
    @YuriNoirProductions 3 ปีที่แล้ว

    that is so clickbaity :D

  • @tk36_real
    @tk36_real 3 ปีที่แล้ว +1

    I'm sorry, but doing it yourself yields better results imo

    • @realtimberstalker
      @realtimberstalker 3 ปีที่แล้ว +1

      Might as well not use unity because you can do it better yourself.

    • @tk36_real
      @tk36_real 3 ปีที่แล้ว

      @@bezoro-personal 100% agreed, however i feel like with a huge project you can afford the hours a "perfect" camera takes. Solo-developing an Engine however is unsuitable 99.999% of the time, as it takes tremendous times the effort and you have to really know what you're doing to get a reasonable result

    • @gloriousptr
      @gloriousptr 3 ปีที่แล้ว +1

      Cinemachine creates a lots of garbage, I try to avoid it if all I want is a simple camera follow/lookAt with some noise, but for very complex setups, Cinemachine is perfect.

  • @mohammadsadeghlavaie5560
    @mohammadsadeghlavaie5560 3 ปีที่แล้ว +1

    I'm so early (13 seconds after the video uploaded) I don't know what to say...
    Ahh, let's go with this: Nah he tweakin lol
    Anyway, thanks for the video ✌️

    • @koki10190
      @koki10190 3 ปีที่แล้ว

      TH-cam does not update everything in one time soo maybe or maybe not