Consider Supporting the Channel! Get GeoScatter! - This is my affiliate link I get a kick back from your purchases so using this link supports me directly blendermarket.com/products/scatter/?ref=982 Patreon: www.patreon.com/MaartenNauta Gumroad: pathtrace.gumroad.com/
One of the few videos I have ever sat through the whole 1hr 40, genuinely one of the best and most informative videos I have ever seen. Very engaging too! Would love to see more of this format
Drinking game: Drink everytime you catch me saying "You Know". ps. sorry for the YT compression, they don't like longform content or smth, but the compression makes it a little hard to see what the hell is going on sometimes.
Goergeous! The way you talk about detailing really resonates with me. A lot of realism seems to be about bothering with the little details. Your efforts really paid off here.
22:20 My jaw actually dropped when you switched cameras. I thought what we were seeing on screen was a real world reference image before you started moving around 💀
My UV unwrapping on the road with the “Follow Active Quads” isn’t working. It unwraps it then makes a huge triangle with the selected faces. Any help would be awesome!
i dont want to create landscape shots, i want to create awsome landscapes for gaming world! The problem of using Gaea is that it doesn't have a purchase for life, it needs subscription model, and the free version is only basic low resolution for terrain.
I used Blender right, the other software was just asset creation. How you acquire your assets for your scene is up to you. Therefore the title is 'Create Realistic Environments With Blender'. I didn't call it tree modeling with Blender....
Thank you for your sharing! I want to know about 14:19 when I connect the first FX node, the result was include the Arboreal geometry.How can I fix it?
I've been trying to create flyover shots since 1995 using 3D software but I always find that no matter how powerful the hardware the system always bogs down to unusability when you try to convey dozens of miles of landscape.
This video helped to dissuade me from attempting to create a realistic large scale environment in Blender. Not at my age, anyway. I'll stick to hard surface modeling. Thanks for the insight.
YES!! speedtree SUUUCKS at giving info and tutorials. Im glad someone else thinks so. Its almost always that one woman and she shows a nice, well made tree at the beginning. Then the one she makes is half-assed and no where near the quality of the one she shows in the preview. I dont understand why they do this. Dont they want people to use their product? Or do they only care about the big studio. To be honest, they must not check the monthly paymens because it hasnt asked me to pay for going on 5 months now. I dont know if they are lazy or it turned into a set amount or what. I paid 4 months in a row forgot about the program for a few months, whent back and it was still working. So i paid a few more times. Then realized i dont need to be paying. Like i said before, its been 5 months now. If its wrong, im sorry and ill pay but they never ask me to pay any more lol
Hey there, incredible job. Looks totally believable. Have you mentioned Ram Usage? With these kind of scene we typically run into a lot of RAM issues, although we're using 3090/4090 to render on our farm. Geo Scatter is very nice but also pretty hardware hungry if you're not cautious enough. All in all,... thank you very much, the infos on your workflow are so precious and we can learn a few things. THANKS!
Wow, these numbers are really great and shows that you exactly know how to control the scene and VRAM Budget as well as rendertime. Volumetrics can be very nasty, when it comes to rendertime. Will look deeper into your Tuts. Thumbs up@@Maarten-Nauta
Still only half way through the video, but so far it is amazingly well done. Thanks! One question for the road tutorial: Why, when you do your shrinkwrap, don't you just set the wrap method to "Project" and set the axis to positive and negative Z? It would seem that would solve the issue of it snapping to the wrong point and would also avoid you having to do any weight painting for the shrinkwrap.
Also, when you are trying to lay out your UV's, there is an addon called textools that has a "rectify" button. That will take your selected UV mesh and turn it into a grid (which will straighten out your uv points so that the tiling texture will follow the quads correctly). It works about 95% of the time, so not perfect but still very useful.
Man, what a great tutorial! I wish i could see it sooner, cause i've just finished my first commercial landscape project, and i basically had to figure out most of the steps you've shown, especially modelling and texturing, by myself 💀It was a real struggle, scraping different techniques all over the internet, and then redoing things cause often they didn't work out first try, and you've just packed it so neatly into one vid 😅 Anyway, lots of people won't have to struggle as i did, so i guess that's cool) Thanks Maarten, you're a great help and inspiration!
Bro, I really hope you grow a lot on this platform. Your work is on another level. Never saw a final product like yours and a more dedicated "tutorial" process. I'm looking foward to learn more about your art.
I really like your work can you make start to finish tutorial of such environment and with free assets a follow along type video it would be very nice and rewarding thankyou your work is amazing
It's something I want to do! However, If I were to do that I would probably make it a paid course. The extent of knowledge that would have to be taught plus assets would need to be funded somehow. It's definitely something i have considered but it would be infeasible to do it for free. Sadly I have bills to pay :/
Great insight! For the road tutorial. You can use orthographic view and just shrinkwarp your path later to the landscape. You´ll also have a more detailed road if you do it with a curve and convert it to a mesh after. At the end you just extrude your path on the z axis and use solidify modifier.
Amazing tutorial! The scene turned out great, love the explanation of your process very easy to follow along. Out of curiosity how much RAM do you have? I have no small amount but that scene got huge.
So VRAM usage for this scene ended up being quite low, as I was really careful with optimizing everything. Around 10GB. But my RAM usage was up to 40GB when rendering I have 64GB total.
Great Video man! Love your work, I think you should make more dedicated videos for Gaea and Blender, maybe even tryout that new GeoGen, But Great Work!!!!
A lot of the extra stuff like Gaea is on Patreon. I have to leave some stuff behind a paywall to pay my rent haha. Otherwise I would love to share more for free.
Nooo, i just put them together myself really easily. Maybe I'll do a video covering it. But it really isn't too hard. Just checked reference and tried to mimic with the assets I had.
@@Maarten-Nauta It's worth getting into, even just the basics. Stuff like the fences and the road barriers are just a breeze to set up in Geo Nodes, can't go back to the original way once i figured that out... Or stuff like electricity lines etc,
Hi I saw this env art in your showcase and I'm so happy that you made a video about it. When I saw it I had many questions in my mind, so yeah its really helpful. Ps, I bought World Creator, but it seems like Gaea would've been a better choise since it seem to have a few more things going for it in regards to pecise controll.
@@Maarten-Nauta Yeah the node systen felt overwhelming as i have not used any of these softwares before thats why i went with WC. I may get Gaea in the future. Its just not cheap though
This video is gold for me. I want to make environments in blender. Thanks. Can you make more tutorials on Speedtree & GAEA? Thanks for the great tutorial.
Currently all that extra content is on Patreon. I would love to do more free content but those legends help me pay my rent/bills so I compensate them with the exclusive content around my assets.
This is by far THE BEST tutorial out on TH-cam for creating such high fidelity 3d cg environments. I would really love to see your rendering and post process / comp workflow since no matter how good the environment is by itself, the post process can make or break it. I also went through your patreon and I failed to see any post sharing your post process workflow. I would really urge you to share it. Great going so far, looking forward to learn more from you. 🙏
Yeah so excited for Gaea 2.0! Already pre-ordered. Haha and yes my Gaea setups aren't pretty. But they do the job. I tried working with portals here and there but I don't like how I can't name them myself.
Consider Supporting the Channel!
Get GeoScatter! - This is my affiliate link I get a kick back from your purchases so using this link supports me directly
blendermarket.com/products/scatter/?ref=982
Patreon: www.patreon.com/MaartenNauta
Gumroad: pathtrace.gumroad.com/
One of the few videos I have ever sat through the whole 1hr 40, genuinely one of the best and most informative videos I have ever seen. Very engaging too! Would love to see more of this format
Have a few similar videos on my channel!
Wow
Great tutorial as always! Appreciate the time you took to explain your workflow and the steps you took in detail!
It looks amazing , but long story short there is no way around making it look real one just needs to recreate reality
Drinking game: Drink everytime you catch me saying "You Know".
ps. sorry for the YT compression, they don't like longform content or smth, but the compression makes it a little hard to see what the hell is going on sometimes.
Goergeous! The way you talk about detailing really resonates with me. A lot of realism seems to be about bothering with the little details. Your efforts really paid off here.
Yooo Robin! Love your channel mate. Glad you enjoyed this video :D
Bro your environments are so good and the way you explain all your process is really awesome! You're such a legend
Thanks bro
22:20 My jaw actually dropped when you switched cameras. I thought what we were seeing on screen was a real world reference image before you started moving around 💀
Oh yes i'm gonna watch the full 2hs video tomorrow, this looks great dude, thanks for sharing all the breakdown
Really great vid man, Ive got quite a bit of blender experience but i found your workflow breakdown super helpful and inspiring!
mannnn you are so good I meant to say all of this for freee . thank you so much
I'm glad the content is helpful!
nice work!
the cars going 200 kph xD
Noticed that too haha
I enjoyed the video, especially the detailed explanation. The visual elements were engaging, and I learned a lot. Keep up the good work!👍🏻
Brilliant Work, my Brother!! You're a Genius. Many Thanks for sharing your workflow. Wishing you all The Very Best. 😎
Thank you! Cheers!
Excellent work .my suggestion is you can upload complete course of this of platform like udemy
cool!
My UV unwrapping on the road with the “Follow Active Quads” isn’t working. It unwraps it then makes a huge triangle with the selected faces.
Any help would be awesome!
i dont want to create landscape shots, i want to create awsome landscapes for gaming world! The problem of using Gaea is that it doesn't have a purchase for life, it needs subscription model, and the free version is only basic low resolution for terrain.
Insane, the amount of details is just incredible!!!
lol, your towns are tilted, because they follow the curvature of the terrain, heheheee.
Blender crashed when i scattered tree. can give low poly tree link
Hey what was the size of the plane in this scene, and can i reduce my plane size if the scene gets heavy in rendering?
This is Amazing! very good even for an advanced or intermediate user! thank you! will go through it on a weekends !
how to use an arboreal mask without geo scatter in vanilla blender
Blew my mind 😮❤
Thanks! Joining Patreon today! I have been wanting to do landscapes like this for years!
Awesome! Thank you for the support! Hope to see you in the discord!
Create Realistic Environments With BLENDER... hush...
I used Blender right, the other software was just asset creation. How you acquire your assets for your scene is up to you. Therefore the title is 'Create Realistic Environments With Blender'. I didn't call it tree modeling with Blender....
HUUUUGE!!!
YUUUUUUGE
JOOOOOOOOGE
HOOOUUUUUUUUUUUUGGE@@Maarten-Nauta
broo where are you make some content mann
Your work quality and project management perspective is excellent. Great overall vibe. Totally PRO! Thank you!
Well done my friend
Thank you for your sharing!
I want to know about 14:19 when I connect the first FX node, the result was include the Arboreal geometry.How can I fix it?
@@KATOUINJAPAN make sure you don't take the "output" connector but instead the "trees" connector when plugging into the fx
dude too much talking. make some background to watch when you are talking to make the video more intrested i skipped first 2min
If only the video had timestamps ;)
I've been trying to create flyover shots since 1995 using 3D software but I always find that no matter how powerful the hardware the system always bogs down to unusability when you try to convey dozens of miles of landscape.
This video helped to dissuade me from attempting to create a realistic large scale environment in Blender. Not at my age, anyway. I'll stick to hard surface modeling. Thanks for the insight.
Incredible work! Can you tell what your vram usage is for such a scene ?
With proper optimization it only took 10gb VRAM
YES!! speedtree SUUUCKS at giving info and tutorials. Im glad someone else thinks so. Its almost always that one woman and she shows a nice, well made tree at the beginning. Then the one she makes is half-assed and no where near the quality of the one she shows in the preview. I dont understand why they do this. Dont they want people to use their product? Or do they only care about the big studio. To be honest, they must not check the monthly paymens because it hasnt asked me to pay for going on 5 months now. I dont know if they are lazy or it turned into a set amount or what. I paid 4 months in a row forgot about the program for a few months, whent back and it was still working. So i paid a few more times. Then realized i dont need to be paying. Like i said before, its been 5 months now. If its wrong, im sorry and ill pay but they never ask me to pay any more lol
“The link allows you to buy geo scatter for the same price as it’s already sold, you gain zip, I get money” bro 😂😂😂f this guy
Imagine someone making money for work they did. Truly a dirty capitalist move am I right tovarisch.
@@Maarten-Nauta you made geo scatter ?
I'm amazed on how hard-working guy you are, its a huge work to do this scene and huge work to make this awesome tutorial, thanks a lot!
How did you make the fog?
Gpu 🔥. How are you able to keep your viewport from slowing to a crawl?
Showing assets as bounds or lowpoly placeholders inside of the viewport is crucial. Also hiding scatterlayers you aren't working on.
Hey there, incredible job. Looks totally believable. Have you mentioned Ram Usage? With these kind of scene we typically run into a lot of RAM issues, although we're using 3090/4090 to render on our farm. Geo Scatter is very nice but also pretty hardware hungry if you're not cautious enough. All in all,... thank you very much, the infos on your workflow are so precious and we can learn a few things. THANKS!
10gb VRAM usage
40gb RAM usage
5-6 minutes per frame at 1080 samples.
Using a 4090 laptop version.
Wow, these numbers are really great and shows that you exactly know how to control the scene and VRAM Budget as well as rendertime. Volumetrics can be very nasty, when it comes to rendertime. Will look deeper into your Tuts. Thumbs up@@Maarten-Nauta
25 mill triangles...Jesus...amazing work
Pete Blenderson
Bahahaha
I love it. Gonna watch the full thing.
Still only half way through the video, but so far it is amazingly well done. Thanks!
One question for the road tutorial: Why, when you do your shrinkwrap, don't you just set the wrap method to "Project" and set the axis to positive and negative Z? It would seem that would solve the issue of it snapping to the wrong point and would also avoid you having to do any weight painting for the shrinkwrap.
Also, when you are trying to lay out your UV's, there is an addon called textools that has a "rectify" button. That will take your selected UV mesh and turn it into a grid (which will straighten out your uv points so that the tiling texture will follow the quads correctly). It works about 95% of the time, so not perfect but still very useful.
Daaamn! Thanks for the tips. This is why I love doing tutorials because smarter people come along and help me improve too!
Thanks for the insights!
Man, what a great tutorial! I wish i could see it sooner, cause i've just finished my first commercial landscape project, and i basically had to figure out most of the steps you've shown, especially modelling and texturing, by myself 💀It was a real struggle, scraping different techniques all over the internet, and then redoing things cause often they didn't work out first try, and you've just packed it so neatly into one vid 😅 Anyway, lots of people won't have to struggle as i did, so i guess that's cool) Thanks Maarten, you're a great help and inspiration!
How much VRAM do you need to create a scene like this ?
I used around 12-15gb for this scene
Bro, I really hope you grow a lot on this platform. Your work is on another level. Never saw a final product like yours and a more dedicated "tutorial" process. I'm looking foward to learn more about your art.
Im really glad you enjoyed and find my tutorials useful!!!
This is a very cool and large-scale work!
Author - I admire you! :)))))
what is his setup?
you are the men ,want share this expensive knowladge for free
Wouldn't be able to without the amazing support of people who paid for Patreon like you. Thanks for all the support early on bro!
What price range can I ask for a animation render like this? Can someone help me :)
Gaea part is too difficult to understand is there any other tutorial for that particular thing ?
I really like your work can you make start to finish tutorial of such environment and with free assets a follow along type video it would be very nice and rewarding thankyou your work is amazing
It's something I want to do! However, If I were to do that I would probably make it a paid course. The extent of knowledge that would have to be taught plus assets would need to be funded somehow. It's definitely something i have considered but it would be infeasible to do it for free. Sadly I have bills to pay :/
@@Maarten-Nauta I understand it completely and I wish you the best 😃
This is incredible!!
Yoo the one and only! Thanks so much mate!
My hero
Great insight!
For the road tutorial. You can use orthographic view and just shrinkwarp your path later to the landscape. You´ll also have a more detailed road if you do it with a curve and convert it to a mesh after. At the end you just extrude your path on the z axis and use solidify modifier.
Thanks for the insights! Good thinking!!
Nice
So inspiring, thanks for the effort. So it took like 16/20 hours to render?
Yes very doable for 15 seconds
@@Maarten-Nauta was that on your rig? cpu or gpu rendering? (im not familiar with blender)
wow
What aspect ratio did you render in?
Really a great video, thanks a lot :D
Damn an amazing scene bro, thanks for sharing
Amazing tutorial! The scene turned out great, love the explanation of your process very easy to follow along. Out of curiosity how much RAM do you have? I have no small amount but that scene got huge.
So VRAM usage for this scene ended up being quite low, as I was really careful with optimizing everything. Around 10GB.
But my RAM usage was up to 40GB when rendering
I have 64GB total.
been waiting or this since I saw the original
I love you, man... Thankyou soo much...
This was amazing!! So tempted to get the patreon haha
Great Video man! Love your work, I think you should make more dedicated videos for Gaea and Blender, maybe even tryout that new GeoGen, But Great Work!!!!
A lot of the extra stuff like Gaea is on Patreon. I have to leave some stuff behind a paywall to pay my rent haha. Otherwise I would love to share more for free.
Hi. Those biomes (e.g. birch biome) are Your own, or are from some package available to buy?
Nooo, i just put them together myself really easily. Maybe I'll do a video covering it. But it really isn't too hard. Just checked reference and tried to mimic with the assets I had.
wow
nice
This looks so realistic right out of some high end cinema camera
5 minutes to render a scene with more than 20M faces, daaaamn, and here i am struggling with 1M faces scenes 🗿
While hardware definitely plays a big role. Proper optimization is here possible is also super important!
I love your work dude 😍 Kepp going 👍
absolutely incredible result
Interesting how little geometry nodes you used..
Yeah, I'm kinda illiterate in geonodes. Its bad
@@Maarten-Nauta It's worth getting into, even just the basics. Stuff like the fences and the road barriers are just a breeze to set up in Geo Nodes, can't go back to the original way once i figured that out...
Or stuff like electricity lines etc,
that looks pretty cool. great work
WOW
it's .. AMAZING...
mad
Didnt expect final result. Really cool.
😊😊😊
Hi I saw this env art in your showcase and I'm so happy that you made a video about it. When I saw it I had many questions in my mind, so yeah its really helpful. Ps, I bought World Creator, but it seems like Gaea would've been a better choise since it seem to have a few more things going for it in regards to pecise controll.
I have both. I only use Gaea now. The quality I get from it is just a lot better. And the control nodes give you is endless.
@@Maarten-Nauta Yeah the node systen felt overwhelming as i have not used any of these softwares before thats why i went with WC. I may get Gaea in the future. Its just not cheap though
Amazing as always👍.by the way how much samples for each frame?
180 samples
0.0075 noise threshold
insane detail. you're a mad man
this is the level of work i want , but it seems so hard man, you do it perfectly.
Im far from perfect haha, and I'm sure you could reach this level too!
BLENDER IS THE FUTURE
This video is gold for me. I want to make environments in blender. Thanks. Can you make more tutorials on Speedtree & GAEA? Thanks for the great tutorial.
Currently all that extra content is on Patreon. I would love to do more free content but those legends help me pay my rent/bills so I compensate them with the exclusive content around my assets.
@@Maarten-Nauta i can fully understand your decision
what a jump of quality, wow
🤩
THIS IS A GOLD MINE!
Thanks Bro!
Amazing!! Waiting for more 🤩
I wish I was good as you
With effort and time you could probably even surpass me in Blender skills!
Broooo AWESOME!!!!!
thanks dude!
incredible man
hell yeah!
Great Tutorial Thanks!!!!
This is by far THE BEST tutorial out on TH-cam for creating such high fidelity 3d cg environments. I would really love to see your rendering and post process / comp workflow since no matter how good the environment is by itself, the post process can make or break it. I also went through your patreon and I failed to see any post sharing your post process workflow. I would really urge you to share it. Great going so far, looking forward to learn more from you. 🙏
I have a few videos on After Effects comping on Patreon/ but yeah I don't explain it too much.
Gaea 2.0 is gonna take this all a notch further. Can't wait for that drop. Great breakdown!
I'm surprised you don't use portals on your really dense breakout.
Yeah so excited for Gaea 2.0! Already pre-ordered.
Haha and yes my Gaea setups aren't pretty. But they do the job. I tried working with portals here and there but I don't like how I can't name them myself.