Thanks to Factor75 for sponsoring today's video. Use my link to get 50% off your first Factor box and 20% off your next month of orders! strms.net/factor75_kosmicd12 Jeremy's WR Run: th-cam.com/video/7a2R3FqA8Fo/w-d-xo.html King Kappa's TAS: th-cam.com/video/mSESeX8mPaE/w-d-xo.html Thanks for watching! What should I do next?
Kosmic has made so many bait videos and I still fall for it every time. edit: in case anyone thinks i'm illiterate or something, the original video title didn't specify it was about SMBDX.
Really nice video, I enjoyed helping out a ton! Maybe in the future more strategies, tricks, setups, and optimizations will be discovered, since deluxe isn’t as widely known about currently. Either way, I can’t wait to see what the future holds!
@@KingoftheKappas Is this the 4:57.53 on TASVideos that you're comparing to or something more recent? If the former, I'm seeing a first greenframe of 4012 in 4-1 vs 4015 in the publication.
Well, 4:52 will definitely happen, and maybe 4:51 on PAL or maybe deluxe, but this is the end of new interesting versions for me to talk about. Unless someone knows of more!
This video has gotten me legitimately curious on All Night Nippon because now I'm wondering if it could potentially be a 4:53 if not for the SMB2 jumpscare at the end maybe hacking the original level in?
The year is 2100. A cyborg Kosmic is covering the digital uploaded consciousness of Niftski using 3000 frame perfect inputs to beat SMB1 in 13 seconds.
I had this version as a kid and always knew it was a little cursed, but I didn't know just how cursed it is. They were so concerned about thinking they could, but didn't stop to think if they should.
@@adiuntesserande6893 For me for a while, it WAS the only way to play SMB1, and I absolutely loved it and played the heck out of it. Can't really go back to it after also having played the original a bunch, however, I wish they adapted the Challenge mode to the original. That would be so cool.
It is honest 🫡 But I think I'll get clickbait comments no matter what- I had big mario jumping through a firebar in a thumbnail and people complained they thought it was about smb1 any% haha. There's nothing like that in smb1 any%!
@@Kosmicd12 Eh don't listen to the haters, I enjoy the commentary and honestly a lot of your videos get me into the niche sub categories of other Mario games like the 100% of Mario 2 or a smaller game like this for Mario Deluxe. So genuinely thanks for that 💜
I dig the breakdown of the mythical 1.5 frame jump, as well as mentioning alternative tactics that didn't end up planning out in testing, and the confounding timer mystery. It's always neat seeing that there's so much to figure out still even with having significantly optimized notes at the end.
13:39 As my dad always used to say, "If he's dancin before the vine grows all the way, his first 7 children will not be also his brothers children". He never held any world records though, so take it with a grain of salt.
of all the WR popping off noises I've seen in these kinds of videos, the brain melting at the start of this has to be one of my favorites yelling? nah tears? not here just mouth noises and a thousand-yard stare
Playing on the Japanese version of SMB Deluxe is even funnier with context that in Japan the game didn't get a physical release but rather was a Nintendo Power flash cartridge exclusive so it only exists as a digital release
How sure are you of that? A lot of games that were initially released on NP kiosks would get physical releases (typically a SFC/GB Memory cassette with the game preloaded and manual/stickers distinguishing it from a regular flash cart). While I've seen a few Super Famicom games released this way, the only GB game I could say for certain got that treatment was Wario Land which got both standard and NP-preloaded releases however, a disproportionate number of boxed GB Memory Cassettes I found browsing eBay had Super Mario Bros. Deluxe and F-1 World Grand Prix without anything to distinguish them as pre-loaded. SMBD could be seen as gamers installing a popular brand-name game from a kiosk but the number of F-1 WGP carts seems too frequent to dismiss as coincidence.
@TheBlackSeraph the Japanese game only exists within those cartridges and as far as I can tell, Super Mario Bros. Deluxe was never sold bundled with the GB Memory cartridge, the two had to be bought separately. Nintendo advertised the Japanese release of Deluxe as being an exclusive to Nintendo Power and never got around to releasing a retail physical version. These days you'll find secondhand copies of those GB Memory cartridges with the game preloaded but that's due to people writing the game on those cartridges back then.
15:22 As my dad always used to say "If you can't duck jump under the koopa in 8-2, you're not my son anymore." He used to say that to me until I was no longer his son. It's possible he still says that, but as I was his only son I'm not sure how that would work. Maybe he now says it to his cat, but cats are terrible at duck jumps.
You can't just play with my heart like that man. Good video though, I remember seeing a video talking about how 4:53 was possible on gameboy colour a couple months ago so it's cool to see someone actually achieve it.
since this version is more than a port/emulation, it is an entirely different game. this means it is not even on the same list as the other records and has its own sub categories even.
I played the heck out of this version as a kid. Hunting for the red coins and Yoshi eggs in Challenge mode was definitely my favorite. Fun fact for anyone not familiar with SMB Deluxe: it also includes a modified version of the Lost Levels as an unlockable.
4:53 is 4:53. Doesn't matter what version it's on, it's 4:53. All I said was 4:53 was possible; I didn't specify what version it would be for. I'm happy now.
This thanks is towards the fund to make the complicated original Mario video happen. I love the deep dives, thank you so much for making all of these details easily understandable, I bet your work is crucial to keep those categories alive.
Wow, thank you!! Yeah original smb1 any% has plenty of love and effort put in, but these other ones are still very untapped. Usually some progress has been made or new knowledge figured out in the process of each of these videos- for PAL, All-Stars, and this one. And smb2 recently as well. The Mario Deluxe TAS was in think nearly a full second slower just a few months ago! King Kappa has done so much for that recently. Anyway, glad you enjoy!!
I wish I were skilled enough to make an NES version of SMB Deluxe. Just aromhack of Am with all of the extra stuff added in, high score lists, stickers, etc. All the extra contend. It would make an excellent ROMhack Wednesday
I agree so hard dude, it would be so cool, It would be even cooler if nintendo themselves did it but looking at everything I don't think that'll ever be the case
The rabbit hole of speedrunning is insane beyond description. I really can't fathom how all of this information gets gathered over the years and thousands of attempts at the game, and this is just *one very simple game.* Thank you for making it mostly digestible.
29:11 i love how not only does it accelerate faster, but there's also an animation for it. a move which is impossible for humans to perform. it's like they built this game for TAS
The backwards skid is just the animation that plays when you change directions. It's just a consequence of pressing left when you're moving right. It's not like they added the animation only for that impossible input.
imagine a limousine at the end of the level that picks u up whenever u arrive. it waits for you, so the faster you reach it the faster you can end the level. while the mario bros have to take the bus, the mario bros ~deluxe~ can get into their cozy limousine since they got that deluxe treatment.
One other difference that I don't think you mentioned is that the end-of-level staircases only go 7 blocks high in the GBC version, while they go 8 tiles high in the original game (and that's also why the flagpoles are 1 tile closer in the GBC version). As for how 8-3 is beatable faster in the original game, perhaps in the GBC version, they lengthened the level slightly somewhere. Hmm... ...Okay, I looked up maps of both the original and GBC versions of 8-3 online, and when I carefully compared them, it appears they lengthened the stretch of land where the final four Hammer Bros. are located by a few tiles. So, that's why the GBC version ends up being slower than expected.
Man this series has been way too engaging 😂 My first thought on waiting a consistent amount of frames for each flagpole was shooting a certain amount of fireworks while grounded, but that could be a little inconsistent. 4:50 sounds legitimately illegal, and I'm gonna guess cart swapping for the teaser at the end? 👀 Hope that video does get made some day regarless
Pretty interesting that because of the fireworks, it's almost like it has its own Framerule system. Where you don't have to play perfectly on a whole bunch of levels because you're waiting for a bus that arrives at 242 (for example).
Had both the NES and GBC when I was a kid. Never managed to complete the NES while we had it, but when I played the GBC version, found it easy. I guess the physics made all the difference. I need to retry them both to compare.
Absolutely insane! This game (or games, rather) is really one of the most ridiculously optimized speedruns ever lol. Can't wait for the final (? I don't even know if that'll be the final one at this point) episode, I'm sure that if anyone can explain those strategies well it's you Kosmic!
15:27 In Street Fighter 2, the game has a frame skip in order to make the game run at 60fps. Sometimes this can cause a combo to only work on a certain frame or not at all. This can be refered to as a 0.5 frame combo. There are also 1.5 frame combos too
I found a run involving a cartridge swap from SMB3 to SMB1 which allows starting in World N-1, which then enables ACE upon beating bowser with fireballs in N-4, so yes
My personal theory is that it's using the stop 'n swop glitch with NES Tennis, which allows you to start on any world you want (including glitched ones) Retro Game Mechanics Explained has a good video on that glitch. Though if ace is possible in SMB, then he's probably talking about that.
Ok, it's wild that they slightly changed the physics for Deluxe, but also they slightly changed it again for the Japanese release. Never noticed any difference, playing casually.
14:05 is kinda interesting. because of the new engine, the game does load all 3 goombas like in all stars, but because you have fire you get rid of the first one and just do the jump normally
While I get why your viewers are getting frustrated, at this point anyone who falls for "4:53 Happened" (let alone "4:51 Is Possible") despite the NES TAS being 4:54 has played themselves lmao Great video on differences between the NES and GBC runs! This series has been quite fun.
Coming back to this after a few days it does seem like a fair amount of people are upset over being baited, BUT we're still your fans, Kosmic. We don't want to condemn you for an honest mistake, but going forward please take this into consideration, and please take steps to clarify instead of hoping people might notice the very subtle indicators in the thumbnail, which require knowledge of one or both versions to get the hint you were trying to make. And arguing with your fans in the comments never helps. By all means plead your case, but you can't convince someone out of having already been insulted.
I wasn't expecting people to know the details in the thumbnail, just pointing out that nothing said it was nes version and all assets were actually Gameboy version/not indicative of nes any%. Explaining my thought process is taking steps to clarify imo, I feel like there wasn't much acknowledgement of the explained position that the title 4:53 in the title has genuine significance regardless of version and isn't meant to bait or trick people. I don't think it was morally wrong, just an unfortunate number of people made an inaccurate assumption about the video and then also inaccurate assumptions about my intent. I'll try to communicate better that I see and consider the other person's perspective. I think the people who are upset by it can also take accountability on their part for wrong assumptions or not knowing certain things and acknowledge/consider my position. Most insist they're right and I obviously just need to change the title and apologize. At this point one main reason for title change is to try and broaden the reach of the video for people who the numbers 4:51 and 4:53 don't mean anything to yet. Hope some of that makes sense! And ultimately I just think situations and people are more nuanced than will ever come out over text, and it's also easy to jump to conclusions while really not knowing much about the other person at all. Have a nice day wherever you are!
I don't know why everyone is so obsessed with the NES version specifically that they can't handle seeing how other official versions of the game differ.
I love what speedruns open, It's like your playing an entirely different game and if you know the speedrun strategy's and enough practice you can claim and all time world record! So now I am wondering, With Super Mario All Star what the world record for that is or will be if someone attempts it that's the next thing I would love to see
The speedrunning community is nuts. Imagine nailing a world record and having someone come out and be like "hey here are a few more things to grind for another year to shave a second" and your reactions probably "hey thanks!". :D
Thanks to Factor75 for sponsoring today's video. Use my link to get 50% off your first Factor box and 20% off your next month of orders! strms.net/factor75_kosmicd12
Jeremy's WR Run: th-cam.com/video/7a2R3FqA8Fo/w-d-xo.html
King Kappa's TAS: th-cam.com/video/mSESeX8mPaE/w-d-xo.html
Thanks for watching! What should I do next?
real
facotr
super mario bros deluxe is crazy
Stupid video. Doesn't count.
Mario smarty! 🎉
The new screen crunch glitch is sick af, lets you bring the end of the game to mario faster by two blocks per stage
hey i think i know you from somewhere man 🧍♂️
Shoutout to this guy
Yo waddup
Yo whaddup
Yo whaddup
Imagine a bus built entirely out of fireworks.
sounds like a once in a lifetime ride
BREAKING: Evil Knievel spotted in Mushroom Kingdom, News at 11!
Kinda reminds me of the Wolf MiniVan from that storks movie.
I actually was thinking the frame rule was missing
@@KaitlynBurnellMath *a bus built entirely out of frame rules
Schrödinger's jump:
I don't know if the jump is a 1-frame trick or a 2-frame trick until I try to hit the crouch
at least then you get a solid 1 frame warning to know.
Quantum Leap
15:30 A frame is a frame, you cant say it's only one and a half!
We love a t j henry reference
I'm glad I checked to see if this comment had already been made first
@@madeformariopeople who eat cheese roaches
👇🏻
cursed google search of the day: sub frame TAS
Ok TJ “junyong” Yoshi
Kosmic has made so many bait videos and I still fall for it every time.
edit: in case anyone thinks i'm illiterate or something, the original video title didn't specify it was about SMBDX.
gonna unsubscribe, might tll yt to stop too
@@thepogona2391 what
It’s bait, but it’s very good bait
I guess accidentally baiting people into watching new original content instead of the same category forever lol
@@Kosmicd12I get what you’re trying to do but I don’t think people like being click baited, because it feels like my time was wasted 🙃
Really nice video, I enjoyed helping out a ton! Maybe in the future more strategies, tricks, setups, and optimizations will be discovered, since deluxe isn’t as widely known about currently. Either way, I can’t wait to see what the future holds!
Had a couple of ideas, one of which should save a couple of frames RTA - sent you a message on TASVideos with a demonstration
@@Denial140TAS Just saw that, those are some pretty nice timesaves. I’ll mess around with it to see if I can save more frames
For some reason only the new 4-2 strategy seems to save time, the 1-2 warp zone ties my current tas right now
@@KingoftheKappas Is this the 4:57.53 on TASVideos that you're comparing to or something more recent? If the former, I'm seeing a first greenframe of 4012 in 4-1 vs 4015 in the publication.
@@Denial140TAS oh, I was referring to my RTA rules tas
"this is the final stop on this journey" yeah, i remember that beinfg said about 4:55,,,
Well, 4:52 will definitely happen, and maybe 4:51 on PAL or maybe deluxe, but this is the end of new interesting versions for me to talk about. Unless someone knows of more!
This video has gotten me legitimately curious on All Night Nippon because now I'm wondering if it could potentially be a 4:53 if not for the SMB2 jumpscare at the end
maybe hacking the original level in?
kosmic you cant keep luring me in with these "unbreakable" second barriers constantly being broken i'm still hung up on like 4'58 and 4'57 over here
At the end of every video I say I'm going to make another one about how you can go even faster in a different version 😂
I still haven't beaten the game
The year is 2100. A cyborg Kosmic is covering the digital uploaded consciousness of Niftski using 3000 frame perfect inputs to beat SMB1 in 13 seconds.
There are only 780 frames in 13 seconds. 3000 frames would be 50 seconds
He does multiple inputs per frame though.
So recently somronr did a tas beating Mario in 0.2 seconds using custom emulation and thousands of inputs per second.
arbitrary code execution TAS that utilizes the Family Basic keyboard, unlocking Niftski ultimate powers
I had this version as a kid and always knew it was a little cursed, but I didn't know just how cursed it is. They were so concerned about thinking they could, but didn't stop to think if they should.
In a vacuum I think it's a really solid GBC game. It's definitely wonky from a wider viewpoint though lol
👻
@@Kosmicd12 Yes, but how often do you get to play a game boy colour in the cold vacuum of space?
Not nearly as cursed as the physics differences with Super Mario Land.
@@adiuntesserande6893 For me for a while, it WAS the only way to play SMB1, and I absolutely loved it and played the heck out of it. Can't really go back to it after also having played the original a bunch, however, I wish they adapted the Challenge mode to the original. That would be so cool.
The colors in the thumbnail made me realize it was Deluxe lol
It is honest 🫡
But I think I'll get clickbait comments no matter what- I had big mario jumping through a firebar in a thumbnail and people complained they thought it was about smb1 any% haha. There's nothing like that in smb1 any%!
What's the point bro
@@Kosmicd12 Eh don't listen to the haters, I enjoy the commentary and honestly a lot of your videos get me into the niche sub categories of other Mario games like the 100% of Mario 2 or a smaller game like this for Mario Deluxe. So genuinely thanks for that 💜
i was wondering how it was possible until I realized that it wasn’t the nes version
Maybe it is possible for 4:50 seconds on the Gameboy colour?
What a kick to the groin, playing your entire run, only to have Bowser RNG as the very last obstacle.
It's rough. Lost Levels is like that too, although you can do slightly more to control it there
my first thought was niftski got pal wr with 4:53
same
I was hoping that would be the case but alas
I dig the breakdown of the mythical 1.5 frame jump, as well as mentioning alternative tactics that didn't end up planning out in testing, and the confounding timer mystery. It's always neat seeing that there's so much to figure out still even with having significantly optimized notes at the end.
13:39 As my dad always used to say, "If he's dancin before the vine grows all the way, his first 7 children will not be also his brothers children". He never held any world records though, so take it with a grain of salt.
18:05 As my dad always used to say "8-3 isn't a second faster because it's a second slower, not a second faster." Solved. Thanks dad.
of all the WR popping off noises I've seen in these kinds of videos, the brain melting at the start of this has to be one of my favorites
yelling? nah
tears? not here
just mouth noises and a thousand-yard stare
Playing on the Japanese version of SMB Deluxe is even funnier with context that in Japan the game didn't get a physical release but rather was a Nintendo Power flash cartridge exclusive so it only exists as a digital release
How sure are you of that? A lot of games that were initially released on NP kiosks would get physical releases (typically a SFC/GB Memory cassette with the game preloaded and manual/stickers distinguishing it from a regular flash cart).
While I've seen a few Super Famicom games released this way, the only GB game I could say for certain got that treatment was Wario Land which got both standard and NP-preloaded releases however, a disproportionate number of boxed GB Memory Cassettes I found browsing eBay had Super Mario Bros. Deluxe and F-1 World Grand Prix without anything to distinguish them as pre-loaded. SMBD could be seen as gamers installing a popular brand-name game from a kiosk but the number of F-1 WGP carts seems too frequent to dismiss as coincidence.
@TheBlackSeraph the Japanese game only exists within those cartridges and as far as I can tell, Super Mario Bros. Deluxe was never sold bundled with the GB Memory cartridge, the two had to be bought separately. Nintendo advertised the Japanese release of Deluxe as being an exclusive to Nintendo Power and never got around to releasing a retail physical version. These days you'll find secondhand copies of those GB Memory cartridges with the game preloaded but that's due to people writing the game on those cartridges back then.
We love Jeremy
14:50 So what you're telling me is that the 8-2 jump is a case of Schrodinger's framer, it is simultaneously a 1 frame jump and a 2 frame jump.
15:22 As my dad always used to say "If you can't duck jump under the koopa in 8-2, you're not my son anymore." He used to say that to me until I was no longer his son. It's possible he still says that, but as I was his only son I'm not sure how that would work. Maybe he now says it to his cat, but cats are terrible at duck jumps.
@@Double-X2-PointsCats are good at duck jumps. They are just not good at making Mario do duck jumps
Nice to see JeremyMKW getting the recognition he rightfully deserves, almost makes me forget the unspeakable things he did to me
What happens in 1998 stays in 1998
He's never gonna beat the allegations
whats good gang
You can't just play with my heart like that man.
Good video though, I remember seeing a video talking about how 4:53 was possible on gameboy colour a couple months ago so it's cool to see someone actually achieve it.
this is a different category right since it's not the original game?
Yes
Well yeah its not the same game lmao
since this version is more than a port/emulation, it is an entirely different game. this means it is not even on the same list as the other records and has its own sub categories even.
Not only is it a different category, it's a different game lol
Duh
Oh man, the next one is going to be a doozy. Looking forward to it!
yeah at the end I thought "ah I see he's watched 100thcoin's tas's" lmao. I love arbitrary code execution :) (assuming that's what it's gonna be)
I played the heck out of this version as a kid. Hunting for the red coins and Yoshi eggs in Challenge mode was definitely my favorite.
Fun fact for anyone not familiar with SMB Deluxe: it also includes a modified version of the Lost Levels as an unlockable.
4:53 is 4:53. Doesn't matter what version it's on, it's 4:53.
All I said was 4:53 was possible; I didn't specify what version it would be for.
I'm happy now.
*Ah, technically possible.*
*The **_best_** kind of possible.*
I'm a "theoretically possible" kind of guy myself
😂😂
This thanks is towards the fund to make the complicated original Mario video happen. I love the deep dives, thank you so much for making all of these details easily understandable, I bet your work is crucial to keep those categories alive.
Wow, thank you!! Yeah original smb1 any% has plenty of love and effort put in, but these other ones are still very untapped. Usually some progress has been made or new knowledge figured out in the process of each of these videos- for PAL, All-Stars, and this one. And smb2 recently as well. The Mario Deluxe TAS was in think nearly a full second slower just a few months ago! King Kappa has done so much for that recently. Anyway, glad you enjoy!!
I wish I were skilled enough to make an NES version of SMB Deluxe. Just aromhack of Am with all of the extra stuff added in, high score lists, stickers, etc. All the extra contend.
It would make an excellent ROMhack Wednesday
I agree so hard dude, it would be so cool, It would be even cooler if nintendo themselves did it but looking at everything I don't think that'll ever be the case
One reason I love hearing about this stuff from primary sources: you get those "I had an idea for how to save time while making this video" moments.
Kosmic:4:53 is not possible
The video: IT IS!!!!
Sort of
The moment I saw world N I knew.
100th Coin
SMB3
0.216 seconds
SMB1
Bad apple
yeah lol
All Night Nippon SMB uses fireworks mechanic from Lost Levels which _isn't_ used in the For Super Players mode of SMBDX.
we're slowly creeping towards that 0:01
I've been waiting for this video, I was bamboozled when I heard about the run, and I knew you would talk about this eventually!
The rabbit hole of speedrunning is insane beyond description.
I really can't fathom how all of this information gets gathered over the years and thousands of attempts at the game, and this is just *one very simple game.*
Thank you for making it mostly digestible.
next video: 4:51 happened and 4:4X is possible
4:39 is possible
1:15 is possible
@@8BitPlumber1 why 1:15
@@pkcharaxx8082 Super Mario Bros World N go brr
@@pkcharaxx8082 You can use ACE with a SMB3 cart swap to beat the game in 1:15. th-cam.com/video/xoDakIA31jc/w-d-xo.html
Laaaaaame
“I beat Super Mario Bros. In 3 minutes (in the no cutscenes version)”
But... Vanilla smb3 can be beaten in 3 minutes lol
@@Kosmicd12 Read more closely, they didn’t mention SMB3 😅
@@Peace-AKA-Brare-K holy crap I made the same mistake Kosmic made
29:11 i love how not only does it accelerate faster, but there's also an animation for it. a move which is impossible for humans to perform. it's like they built this game for TAS
The backwards skid is just the animation that plays when you change directions. It's just a consequence of pressing left when you're moving right. It's not like they added the animation only for that impossible input.
@@M0z1ng0 sure but it's funnier to me if they did add it for that input. in my headcanon, they did
4:50 HAPPENED (and 2:13 is possible) (In the emulated version)
Really fun watch, you always go the extra mile for these videos!
Would it be possible for you to explain the no frame rules using some mode of transportation?
It's like a bike. You can just go to the next level without waiting.
imagine a limousine at the end of the level that picks u up whenever u arrive. it waits for you, so the faster you reach it the faster you can end the level.
while the mario bros have to take the bus, the mario bros ~deluxe~ can get into their cozy limousine since they got that deluxe treatment.
Imagine a car
because of the smaller screen SMBDX is a walkable city
One other difference that I don't think you mentioned is that the end-of-level staircases only go 7 blocks high in the GBC version, while they go 8 tiles high in the original game (and that's also why the flagpoles are 1 tile closer in the GBC version).
As for how 8-3 is beatable faster in the original game, perhaps in the GBC version, they lengthened the level slightly somewhere. Hmm...
...Okay, I looked up maps of both the original and GBC versions of 8-3 online, and when I carefully compared them, it appears they lengthened the stretch of land where the final four Hammer Bros. are located by a few tiles. So, that's why the GBC version ends up being slower than expected.
Some people complain about the clickbait title but I find it hilarious, I can't believe this series is still going lmao
I remember you playing SMB Deluxe during "10 SMBs" years ago, surprising at Original and Deluxe have too many differences...
This is honestly one of the coolest versions of SMB, and genuinely is so fun to have.
i got so excited until about 5 seconds in when i realized it was super mario bros deluxe and not the nes game
Psyched for the next one. Gonna be sick
I'm very excited.
"It may not have frame rules, but you still have to wait around for the 'fireworks' bus" is the second most niche joke I have ever heard. Good one 😂
Sounds like someone's teasing an ACE wrong warp...
I know it was for the NES, but I still like to imagine it was a Gameboy version, and it used Gen 1 pokemon. Grab 8F and go to town for setup lol
@@HimitsuYami
Probably requires you to start by playing OoT for the set up and once the ram data is right, you put the NES cartridge back in
@@HimitsuYamiDid some googling... and it uses SMB3 because of course it does
@@SBelawski OoT and SMB on a cartridge on the same console? Anyway, it's probably with Tennis.
@@19Szabolcs91 gotta use a modded game genie to put the OoT cartridge in the NES and it needs to be on a hotplate to work right
Man this series has been way too engaging 😂 My first thought on waiting a consistent amount of frames for each flagpole was shooting a certain amount of fireworks while grounded, but that could be a little inconsistent. 4:50 sounds legitimately illegal, and I'm gonna guess cart swapping for the teaser at the end? 👀 Hope that video does get made some day regarless
Walking at the start is kind of the same thing as your idea, just doing the B releases all in 1 big B release 🙂
I really wish there was some romhack of the NES Mario Bros that adds every new addition that Deluxe adds.
Just, Deluxe, but without the screen crunch
you better have the most insane clickbait title lined up for niftski's 4:53 to top this one
The timing of this is insane, I just watched the 4:54 video!!!
Pretty interesting that because of the fireworks, it's almost like it has its own Framerule system. Where you don't have to play perfectly on a whole bunch of levels because you're waiting for a bus that arrives at 242 (for example).
Had both the NES and GBC when I was a kid. Never managed to complete the NES while we had it, but when I played the GBC version, found it easy. I guess the physics made all the difference. I need to retry them both to compare.
I just finished 100%ing Pokémon Colosseum, I didn't expect to hear the Colosseum Pokémon Center Music again @2:20
Absolutely insane! This game (or games, rather) is really one of the most ridiculously optimized speedruns ever lol. Can't wait for the final (? I don't even know if that'll be the final one at this point) episode, I'm sure that if anyone can explain those strategies well it's you Kosmic!
15:27 In Street Fighter 2, the game has a frame skip in order to make the game run at 60fps. Sometimes this can cause a combo to only work on a certain frame or not at all. This can be refered to as a 0.5 frame combo. There are also 1.5 frame combos too
YEAHHHHHHHH 11:45 PM!
World N-2? LOL, the next video will be very cursed. And I'm ready. 😆
Does the teaser at the ending have anything to do with ACE? That's the only way I could imagine the time getting "much lower"
What's ACE?
@@SAPANNow Arbitrary Code Execution
Almost certainly. In fact the traveling salesman cutscene at 30:44 is from an ACE payload.
I found a run involving a cartridge swap from SMB3 to SMB1 which allows starting in World N-1, which then enables ACE upon beating bowser with fireballs in N-4, so yes
My personal theory is that it's using the stop 'n swop glitch with NES Tennis, which allows you to start on any world you want (including glitched ones) Retro Game Mechanics Explained has a good video on that glitch. Though if ace is possible in SMB, then he's probably talking about that.
Ok, it's wild that they slightly changed the physics for Deluxe, but also they slightly changed it again for the Japanese release. Never noticed any difference, playing casually.
Finally a speedrunner that doesn't act like his parents are being brutally murdered just off screen when he gets a WR
14:05 is kinda interesting. because of the new engine, the game does load all 3 goombas like in all stars, but because you have fire you get rid of the first one and just do the jump normally
If it makes you feel better. Idc about the title or the video I just watch these videos when i go to sleep xd so ty for the new sleepy time video
Oh wow. This video unlocked a hidden memory and reminded me I had this version if the game when I i was suuuuuper young
Mario now has a new enemy, fireworks
18:50 no confidence
19:40 water in the fire... why?
No matter how complicated it is I want the follow up vid you mentioned at the end PLEASE make it
I've been clickbaited
Real 😂
While I get why your viewers are getting frustrated, at this point anyone who falls for "4:53 Happened" (let alone "4:51 Is Possible") despite the NES TAS being 4:54 has played themselves lmao
Great video on differences between the NES and GBC runs! This series has been quite fun.
Coming back to this after a few days it does seem like a fair amount of people are upset over being baited, BUT we're still your fans, Kosmic. We don't want to condemn you for an honest mistake, but going forward please take this into consideration, and please take steps to clarify instead of hoping people might notice the very subtle indicators in the thumbnail, which require knowledge of one or both versions to get the hint you were trying to make. And arguing with your fans in the comments never helps. By all means plead your case, but you can't convince someone out of having already been insulted.
I wasn't expecting people to know the details in the thumbnail, just pointing out that nothing said it was nes version and all assets were actually Gameboy version/not indicative of nes any%. Explaining my thought process is taking steps to clarify imo, I feel like there wasn't much acknowledgement of the explained position that the title 4:53 in the title has genuine significance regardless of version and isn't meant to bait or trick people. I don't think it was morally wrong, just an unfortunate number of people made an inaccurate assumption about the video and then also inaccurate assumptions about my intent. I'll try to communicate better that I see and consider the other person's perspective. I think the people who are upset by it can also take accountability on their part for wrong assumptions or not knowing certain things and acknowledge/consider my position. Most insist they're right and I obviously just need to change the title and apologize. At this point one main reason for title change is to try and broaden the reach of the video for people who the numbers 4:51 and 4:53 don't mean anything to yet. Hope some of that makes sense! And ultimately I just think situations and people are more nuanced than will ever come out over text, and it's also easy to jump to conclusions while really not knowing much about the other person at all. Have a nice day wherever you are!
26:26 As my dad always used to say, "The fastest way to power up is before you power on."
30:47 Arbitrary code execution video foreshadowing?
I didn’t know it was a different version u scared me so bad
Pokémon colosseum music in a Kosmic video?? I didn’t know you were chill like that
Can't believe it's actually happening
I don't know why everyone is so obsessed with the NES version specifically that they can't handle seeing how other official versions of the game differ.
Nowadays, I'd suspect some version has arbitrary code execution to lower it significantly, given that's what they do in SMB3 and some other games.
"a frame perfect jump is a frame perfect jump, you cant say its only a half"
OMG KOSMIC UPLOAD!!
Really hyped for the ACE video, hope it comes out sooner or later
All these references to 21 make me think the SMB developers couldn't wait until they were old enough to drink.
I almost did a spit take with my coffee when I saw this video this morning.... Well played sir! Well played...
This is the version that I grew up on
Honestly at this point I think Kosmic knows more about SMB1 than the people who coded it in the first place.
Someone other than Niftsky having a Super Mario Bros world record is the real surprising part of this.
I love what speedruns open, It's like your playing an entirely different game and if you know the speedrun strategy's and enough practice you can claim and all time world record!
So now I am wondering, With Super Mario All Star what the world record for that is or will be if someone attempts it that's the next thing I would love to see
0:40 damnit I fell for it again….
i actually commented "when will 4:51 be possible" on the video covering the PAL version
i love how my first thought was "i'm sure this has no frame rules" and was really disappointed i might be wrong until 10 mins in xD
After that teaser, I can only assume we somehow found ACE for SMB1 and I can't even begin to imagine how...
I knew Deluxe was gonna be the one, let's go!!!!
31:00 heh, world N. I know exactly what you're planning and yeah, you're gonna need a LOT of help to visualize that
I like Mario's dance on the vine :D
The speedrunning community is nuts. Imagine nailing a world record and having someone come out and be like "hey here are a few more things to grind for another year to shave a second" and your reactions probably "hey thanks!". :D
I didn’t know there was a Game Boy Colour version of this game!