Hollow Knight - Speedrunner vs. 4 Hunters on Steel Soul AGAIN
ฝัง
- เผยแพร่เมื่อ 10 มิ.ย. 2024
- Today, we're playing Hollow Knight: Speedrunner vs. Hunters on Steel Soul, but with a new mod which means bosses will now spawn for Hunters! Can I kill The Hollow Knight before the Hunters kill me? Let's find out. For the full rules and credits for the game, look below!
▶ HUNTER BANS
Charms: Spore Shroom, Fragile Heart, Shaman Stone, Thorns of Agony
Charms (Automatically Banned): Flukenest, Dashmaster
Spells: Descending Dark
▶ CREDITS
Edited by @PyeFive (also a hunter)
@skitter__ / skitter_hk
HopeStoryteller
Korz
▶ SKINS CREDITS
Student by KAdala
Greenpath by Marcelinefi
Mould by HBKit
Radiance Knight by ixiska
Pink Bow 2.0 by GingkoX
▶ RULES
• The Speedrunner wins by defeating The Hollow Knight. Hunters win if the Speedrunner dies.
• Hunter Starting Equipment: 4 Masks, Nail 0, Tram Pass, King's Brand, Awoken Dream Nail, Lumafly Lantern, All Dreamers.
• Hunter Scaling: Hunters gain Mothwing Cloak and Mantis Claw when the Speedrunner does. When the Speedrunner gains both, Hunters unlock an extra mask, lifelines, and two nail upgrades (13 damage).
• Lifelines: A Hunter may open their map to find the Speedrunner's area. Only one Hunter may open the map per lifeline and should not hold it open for more than fifteen seconds. A llfeline can be used every fifteen minutes.
• Sound Effects: The Speedrunner broadcasts a sound effect into the voicecall when: using the Dream Nail for an objective, purchasing a toll, completing a mask or vessel, purchasing any item, or using a tram.
• Power Limits: The Speedrunner cannot collect more than one additional mask upgrade, one soul vessel upgrade, two charm notches, and two nail upgrades. Dashmaster and Flukenest are automatically banned.
• Bans: Before the game begins, the Hunter team can apply five bans: one level 2 spell or Nail Art, which the team decides on together, and one charm ban per hunter. The Speedrunner will not be allowed to acquire banned upgrades or charms.
• The Speedrunner cannot hear the Hunter voice call.
• The Speedrunner has a 30 second headstart on the Hunters.
▶ MODS
TheHuntIsOn by Korz
• ALL players do not receive healing from sitting on benches or entering dream boss arenas.
• ALL players cannot use stags.
• ALL players do not spawn shades or receive penalties from dying.
• ALL players have small elevators removed and platforms replace them.
• ALL players can instantly travel through large elevator shafts.
• SPEEDRUNNERS have added platforms to navigate shade skip locations IF they have the loadout required to perform that shade skip.
• HUNTERS have added platforms to navigate shade skips locations no matter what their loadout is.
• HUNTERS have enemies removed, but bosses still enabled.
• HUNTERS will auto-spawn certain bosses such as Dream Warriors if in close proximity.
• HUNTERS cannot collect lifeblood seeds from the world.
• HUNTERS start with the game world unlocked (i.e. shortcuts open, most bosses killed, etc).
• HUNTERS respawn in King's Pass when they die.
• HUNTERS heal slower, and their focus cost is higher.
HKMP by ExtremelyD1
• The multiplayer mod. Also, shoutouts to DwarfWoot for hosting the server.
LoadNormalizer by Homothety
• All players have the same load times between rooms.
InvincibilityMonitor by Flib
• Gives the player invincibility during various states where they cannot act, as well as a tiny grace period after the state ends.
HKMP.ModDiff by Aktra
• Ensures all players have the same set of mods.
QoL by fifty-six
• Adds quality of life features, most importantly re-adding speedrun tech to latest patch, such as menu drops, lever skips, explosion pogo, etc.
AdditionalMaps by SFGrenade
VanillaMapMod by syyePhenomenol
▶ FOLLOW
Stream: / fireb0rn
Stream VODs: / @fireb0rnvods
Discord: / discord
Twitter: / fireb0rn
Instagram: / fireb0rngg
▶ MUSIC
Hollow Knight - Hive Knight
Penny's Big Breakaway - Tutto Finisce a Tarallucci e Vino
Penny's Big Breakaway - Palace Sneaktime Swing
Penny's Big Breakaway - Outside The Eidophusikon
Penny's Big Breakaway - Sparks of the Cobalt Sands
Sonic Superstars - Sky Temple Zone
Knuckles' Chaotix - Midnight Greenhouse
Undertale - Another Medium
Penny's Big Breakaway - Scientific Method
Super Mario Odyssey - Mount Volbono
Penny's Big Breakaway - Refracting Feelings
Sonic Frontiers - Master Koco Trial
Super Mario 64 - Cave Dungeon
Sonic 06 - Vs. Character
Super Mario 64 - Title Theme
▶ CHAPTERS
0:00 Intro
0:25 Vesselhunt
41:24 Pantheon of God Gamers
#hollowknight #speedrunnervshunter - เกม
It’s been years and fire has yet to call the hunters firefighters.
That's so fvckin' funny 😭
@@unknownperson8527 ikr he needs to call them that.
Yeah
That's genius
Why not just say fuck @@unknownperson8527
Thanks for inviting me to this one! Super fun to hang out with the group, plus it was the perfect opportunity to get less rusty at HK after not playing for a few months lmao
Thank you for playing (and editing the video)!!
Happy Pye Day!
PYE SWEEP
We love you pye
@@MalkonDova
Last time I was this early the crossroads weren’t forgotten yet
Omg sirpentious likes hollow knight????
a
That’s a nice one
@@imightbeaperson630 b
Last time I was early the knight wasn't even hollow
I didn’t realize there was someone named hope. So when he said hope got me at the end, I was thinking metaphorically he had hope he would win and that was his downfall.
WAIT so it wasn't metaphorically. I feel silly right now 😅
this is what clued me in that it wasn't metaphorical lol. thanks for that, actually!
same😭
Another great manhunt!
GG and thanks again for inviting me, I feel like im getting better at hk pvp every time I get destroyed by you in a new video KEKW
Hey Skitter! Thanks a lot for playing, you've definitely improved a lot and it's scary haha.
*bughunt
#20:45 when the hunters thought he was at crystal peak to get elegant key, absolute peak strats by fireborn
EnterUsername is my favorite hunter in this one i think
the pure panic learning about nmg was hilarious!
this was a good fight across the board! thanks fire and hunter squad!
These videos are fundamentally interesting from how you hear the hunters and see the fireborn, and both sides talk about the game state from their limited info, even with the post edit notes from fire not commenting on things that he knows in hindsight. It’s like just a really compelling narrative structure
“Little known fact: Charm notches grant full heals” well now that’s a well known fact XD
I love the new ruleset! It's great that the speedrunner is capped on upgrades so that they have to go into "go mode" eventually. I also love seeing hunters back in boss arenas, and having that balanced by throwing bosses into their screen that they can pre-clear.
Also, hilarious that korz pre-emptively started routing for tram pass even before the lifeline because of the trauma from last game. Great move too, because tram pass was too far for the other hunters to come to by the time they realized you were there.
I disagree, I think the cap is a bad idea. This is supposed to be Speedrunner vs. "Hunters", not "Defenders". Not having a cap gives the hunters incentive to keep hunting, instead of just camping Watchers until he shows up and ganking him
I agree theoretically, but there's just too many places for the speedrunner to be once they get dream nail. In addition to guarding all major objectives, hunters would have to keep an eye out on mask shards, charms (and notches), spell upgrades, and even things like shade cloak (or otherwise just let fire scale for free). I think one way around that is to have the hunters scale with time (give them VS, quick slash, extra mask, etc) or to increase the number of hunters as the game goes on, but adding a cap is a simpler solution that also keeps games short.
This probably sounds crazy but, Fire.. I would love to see a speed runner vs 4 hunters but the ending you have to get, is to beat radiance.
Hell
NO HE LIKED THE COMMENT WAIT
I can’t believe they added four more knights to beat before reaching Lurien and even let them chase you out of the arena.
I don't know, limiting what the speedrunner can get just seems to allow the hunters to stack one dreamer. The threat of a super chargered speedrunner is what drives the hunters to not just guard one location. If they let you get vessels, notches, nail upgrades, and anything else, that's on them.
The problem is that it's way easier to collect upgrades because there's so many different options. Dreamers are easy for the hunters to guard and predict because there are just three of them. But I could easily head to any mask, vessel frag, charm, relic, geo chest, pail ore, notch, etc instead and evade detection because there's always like 5 branching paths closeby.
The optimal strat for every game under the previous rules was to collect every upgrade possible before going for Dreamers... but it's just insanely tedious. The games would be like 4 hours long. I've chosen not to do that in any of the games because it'd be really boring for the other players and honestly would feel kinda disrespectful to their time. So I figured it might as well be set in the rules if I'm going to unofficially limit myself anyway.
But yeah, I agree that hunters need incentive to leave dreamers. Imo, they do theoretically have enough reasons to leave dreamers, but there's an experience gap that makes chasing room to room super hard for them. Also, chasing behind someone tends to result in getting smacked each time you dash. So better for them to just stick to where they know they'll find me.
@@fireb0rnThis might only be a possible option for a longer style of hunt category like going for Radiance, but what about having some of the minibosses or unique optional challenges unlock abilities for the hunters if they clear them? Clearing Mr Mushroom could grant them something crazy like sporeshroom, fighting through the queens garden mantid could grant them the longer nail, defeating the soul sanctum miniboss could grant them a basic spell, clearing nosk could grant a summon charm like the mini aspids or the spider buddy, among a few ideas.
Maybe even have a balance between ones that unlock it for all hunters, and more difficult ones offering stronger but more individual upgrades. Some of them can even be generally out of the way of the speedrunner's route. That way, there's a side incentive for hunters to seek both power for the team and individual power spikes. It could make new windows for the speedrunner to advance their gameplan while hunters boost themselves for a later encounter instead.
@@fireb0rn
Maybe there could be a sound warning whenever you enter Watchers arena/Uumuu arena/Distant Village?
I feel one of the big reasons they camp Dreamers is because you could lose them, sneakily get a Dreamer, and they would be none the wiser. And if they were to try and defend a Dreamer you already got, that would result in a major loss of time and map control.
If there is a sound that warns them whenever you're about to get a dreamer, it might be better for them to chase you and patrol, so they will be in position to cut off your exits when you try it.
@@fireb0rn these problems can probably be reproached in some more natural ways.
-you already have some hunter scaling when gaining certain items, increase what that covers. Perhaps they get a charm notch with some multiple of yours that they can fill from a select pool.
-hunters have a large skill gap to make allow you to actually win while beating 4 players at once (not ment to be a knock on them or you, this is a very fun form of show match afterall) an improvement on the lifelines system would help them be better predicters of your movements and encourage you to be more creative. Something that gives them less information, but much more frequently to help them actually track you and encourage them out of guarding. A sound that plays if you are near their room for example would encourage them to scour instead of sitting back and checking the map every 15 minutes.
-changing the players starting gear/location, including yourself could actually be a good way to spice it up. Image you must beat the hollow night after getting void soul (or the radiance if you get a certain amount of gear so farming is nerfed a bit), but you already start with, say Claw. Hunters then start in semi random locations around the map to mix up routing.
-make benches a one time heal but not reset spawn locations to allow them to be strategic resources. This would have to be modded admittedly.
-allow hunters to change respawn locations, but give them a respawn timer so they can more easily return to important locations, but you are still rewarded for dying. Not quite as compatible with the above.
If these, or other solutions could be done as mods that are automated in, That could really help make it nicer for you and the players. It would be really neat though I understand if it isn't practical. I love the content, these suggestions come from a desire to se it grow and evolve. My main pain points are as follows: hunters are scared to hunt past claw; you don't feel a pressure to do much beyond the obvious routes; gearing feels like its lame even though it's what is the correct play, and what I as a viewer want to see you do. I want you to do cool and zany tricks, but hunters just gaurd arenas and that doesn't leave you much room to do that. I want to see you pull out a strong combo of charms and gear, but you don't have many objectives to complete to win and hunters don't scale to adapt. I want to see you do cool routes, but with all progress being tied to your route, and hunters only having a few choke points, you don't have a lot of room to chang it up. Your rout was literally: false knight, hornet, claw, tram pass, crystal heart, dream nail... Outside of pass and a few side quests for items you just did everything in order until the dreamers. Then you died getting camped in the watcher fight by all the hunters like in some if the older runs because you were gear restricted. It was a little frustrating, like I get you want to be respectful of their time not grinding out every item but then they should be respectful of your time not just camping an objective with THEIR most degenerate strategy. Please still make these, but continue to tinker with them. I'll keep watching your awesome content, and I'll continue to give my mere opinions even if you don't take my suggestions in an effort to help you in the algorithms. Please have a lovely day!
@@fireb0rnyou should consider reducing the lifeline cool down to 5 after the first dreamer it won't be a perfect fix but I think it could help
Hope *outside false night: he will be here any moment.
Fire *has already started the fight
Love these! I think you're really close to finding a good rythm to these things, it feels mostly fair between the two teams, or at least better than it used to be. Hope to see more!
24:35 - "Oh God, he got out." was sais with such fear that I almost choked on my yogurt-
This is such a great format, and being able to hear the hunters try to strategize is so nice.
HELL YEAH MORE OF THESE
Good morning hollow knight fandom, what kind of insanity have we insaned on this day?
Your pfp, what is it?
@@SirBiscuitYTa currently unfinished design
@@BoxuTrev I'd say it's pretty much finished
@@akki3535 nah, i still need a torso, arms, and basically every part of the body that isn’t the head
Oh
2:38 Casually plays Hollow Knight like an absolute villain
I'm surprised there's not an Item Sync variant to automatically upgrade the hunters when the speedrunner picks up items.
This has to be my new favorite Vesselhunt video! I’m a huge fan of the unconventional routes caused by the hunters, from grabbing Tram Pass to Nailmaster’s Glory, amazing vid! Hope to see more hunts like this one
I am loving the hunter videos, I feel a good twist would be having a hunter or an additional one be a sort of "traitor" trying to help you out if possible 👀
Im a simple man, i see fireborn post, i click
holy crap, the author of some of my favorite Pokémon fanfics (and Certified Cynthia Enjoyer) HopeStoryteller is playing with Fireborn?!?! Good for you!!! This is not a crossover I expected!
I see you are a fellow person of culture.
I love u fire. Just finished 3hr speed run nd ur the one who really got me into this amazing game!! Thank you!
I love this format. Your competitors were very good, knowledgeable, and entertaining. Props to them!
Ooh i'm excited for this one! This HK speedrunner vs hunter series is my favourite format on youtube right now. I love watching the little mindgames and fire's skill in action!
Im in an exam week and this videos make my day, so good content. It is awesome that you still stay active in a Game which was released 7 years ago
Rewatching it, the way the two hunters handled the Uumuu fight was so well done. Sort of tagging out to heal was an impressive strategy to keep the pressure on. Too bad fire got overwhelmed at watchers lmao
Really cool ruleset actually. The only quirk left to figure out I'd say would be an incentive for the Hunters to not stack themselves on the last dreamer. I'm fine with them doing it on HK since it's the last boss. It just feels appropriate for a final showdown.
But then again, Nailmaster's Glory is so strong that I guess it's enough of an incentive to not leave you alone for too long, so it sorta balances it out.
I love the NMG strat, it’s so menacing
This is probably the most challenging hunters i ever seen, they almost follow you every step on the begining, ggs.
nice, loved the previous one, happy to see this!
On the edge of my seat the whole time! Haven't smiled so much in a while, so thanks!!!
Always love watching these as your movement is so clean.
Next one: "Speedrunner vs 5 Hunters Glass Soul... when will Silksong come..."
Another great vid Fire! Thx for doin this all o U.
Love this series! And the way you’ve honed the ruleset!
These are fascinating! I'm going to watch these at work with a big ol smile on my face.
yoo i love seeing these videos keep up the good work man
Nailmasters glory truly is the exodia of PvP, this was so fun to watch! Doing False Knight fully at the start was so interesting, a real “never let them know your next move” sort of move haha so unexpected. Thanks for the video!
This is the most entertaining speedrunner vs hunters I've seen in a while. It was so tense the whole time
I like the new rules of the hunters having to fight bosses too. Feels fresh!
I absolutely love these videos💜💜 I think we're all so glad to see more
i LOVE these so much, ill always watch them
the upgrade cap is an interesting addition to the rules; certainly spices things up a bit.
though I was hoping to at some point see you 112% the game just for the sake of it.
I love the intro! The music is so fitting in the background!
Ohhhh can't wait to watch this one tomorrow!! 🎉
Finally! I love this speedrunner vs hunters format, thanks!
Not sure if anyone's mentioned this but the use of Penny's big breakaway ost for the background music really fits and is a really neat choice.
Love the new rules! This is one of the closest and best episodes of speedrunners v hunters yet!
7:32 Truer words have never been typed
yay a new hollow knight manhunt can't wait for more keep up the great work
love the use of penny's big breakaway for the music, truly whimsical
love the videos, havent even started the video but i know this will be a banger
Fireborn, your 12-14 year old classical music vids are fire. I'm honestly shaking im anticipation of the next big piece you'll play
Wow, that nmg boosted combat was so cool to watch. Amazing video as always Fire!
When you make someone with powers again, give someone a teleport power
This blew up and for good reason
We've all be waiting for this
This was a fun one! I like the inclusion of Hunter's having bosses and being able to enter the arenas. Everyone did well!
That Watched Knight fight was CRAZY I was on the edge of my seat; great job everyone!!
Love waking up to one of your amazing videos
Waiting for the april fools video,
Speedrunner vs 4 hunters but I don’t exist,
where you full access to the map to see where hunters are, ability to warp, ability to insta-kill any boss, and can obtain any ability,
but hunters don’t know this, kill you in 1 hit, and win if they call you out for “cheating”
Always happy to get another one of these
I love these and I instaclick every time one of them pops into my subscription box. I hope you keep doing these! And, if Silksong ever comes I hope there's a version of this in that game.
I didn't even think of that! Oh god the chaos of 5 hornets running around with like 15 movement abilities and tools each. Dang. There would be so many strategies... now I hope silksong gets a multiplayer DLC
Thank you! We will try it out for sure.
If silksong ever releases that is
Oh man that was a good fight! This is a super fun ruleset
I would love to see one rin without any lifelines, or given info (like the sound board) but with a ridiculous amount of hunters(idk something like 6 to 8 hunters) so the hunters have to try ti keep track of you and if they can they have the advantage but if you escape with your mindgames you can get stacked
I was really invested in this one damn so close!
Always a good day when Fire uploads
love this series so much!
nice hype i love the Concept so much
I always love to see fun takes on hollow knight while we wait for silksong. I still haven't become uninterested in anything and even started playing again after a bit of a break. I love steel soul and how challenging it is, so I started trying to just run through the game as fast as I can with my own path (very slow don't get me wrong), and I was able to beat it in 2 hours and 7 minutes according to the save file in game. I didn't have a real timer because I play on switch, but I see it as impressive because I don't think I'm great at the game, but rather just good enough to make something happen. That's all, take care! I hope to see more videos soon!
Years and this legend still giving videos to us
So hyped for this video I will update after I've finished it
25:28 you’re the only that had adrenaline they wasn’t even thinking of killing you😅😅
Came for the HK God, stayed for Hope's laugh, great Vid
Hi, I always watch and love your Hollow Knight videos and I can’t wait to watch your Silk Song speed runs 🥺 thank you
That fact really was little known. I definitely thought you were just dead after picking up the notch. Crazy play.
will never get tired of watching these
You’ve improved in pvp so much
these videos are like crack to me PLZ KEEP MAKING THEM
I love adding the bosses in for the hunters, its such a good idea
I feel like banning D-Dark is a bit much since hunters can now do all the bosses with you. What we ended up seeing was them just pre-killing the bosses and waiting for you, which means you end up with the same insane boss fights you had before in the early days. You could fix this by allowing the speedrunner to get another mask, or some other minor buff. Because otherwise there’s no reason for them to not just pre-kill watchers and then wait there, they’d basically always have a win condition there.
Bro, fire you are literally crazy at this game! It’s insane!!!
Always hype. Awesome video.
I would be interested in you being in the call with them, there's always super interesting differences in strategy when that happens.
Its been so long aince ive watched one of these, good times.
Man this stuff is amazing, I kinda wanna get into Hollwow Knight again
It feels like if you ever get corned by all 4 hunters in this rule set you’re kinda done which I guess makes sense
Nice episode, good work.
Ngl I thought I was watching a video that was years old lol
I love the pre silksong insanity
The penny's big breakaway music makes me so happy
Holy moly. Hunters did very good this time. That was satisfying to watch ❤
getting shade soul with dash slash is such a big brain move, it confuseed the hunters so much lol
Super fun video!
I know you said at the end that you felt it was fairly balanced, but it always seems a bit unsatisfying when you have every hunter fully stacked on you and that's how it ends. I know that's part of the tension and high odds, but its definitely unfortunate when it plays out that way. I wonder...i have no idea what the code looks like on the back end, but if the mod can check which players are on a given screen is there a way to scale damage taken or given based on number of hunters in one place? Like hunters lose one nail upgrade only in the event that all four are in one area or a couple adjacent screens. But like you said maybe that would be an unneeded tweak since you felt it was fairly balanced even with a 4v1 + watchers.
I CANNOT WAIT TO SEE THESE IN SILKSONG!!!!!!
The amount of restrictions being placed on the speed runner is getting a bit crazy
Hey fireborne, im pretty sure you will never see this but i found a pretty game breaking glitch
We all know about taking damage right before a boss starts to hit it during the starting animation for massive damage, but i found out you could actually do it without taking the damage by opening the charms menu and closing it right before the boss starting animation starts for MASSIVE damage just like the regular damage strat but risk free and easier
Before the boss fight starts, open your charms menu, right before the opening sequence starts, close it.
I am running this on patch 1.4.3.3