Just gonna jot down some thoughts on the game and how it played out. Spoilers incoming. First off, 5 hunters. Huge mistake. Spore Shroom wouldn't have made a difference because healing isn't really an option vs. bosses. Descending Dark might have won me the game, but it would've took me ages to get in this seed, and it would've been dangerous if I got caught. The idea with 5 hunters was to allow them to spread out, roam, and get a bit more information on my route. In hindsight, I don't think that was necessary. 5 hunters could have been manageable with a slightly better loadout, but what made it basically impossible was *also* giving hunters a second extra mask, which was something that was accidentally left in from the TE mod settings that I copied over. That made for a weird ending to the video. But to be fair, the THK fight is also probably the least interesting part of the run. Either way, apologies for that. Some people might be a bit confused about the spoiler log aspect of this run. Well, there's a few problems that make a regular, non-spoiler log randomizer (probably) terrible for SVH. One, it can't really be balanced, as the runner may either collect a lot of useful PVP upgrades or none at all. Might be funny for viewers, but would make for a not great experience for players. Two, because it's random, the runner's route is totally unpredictable, but one of the main appeals of SVH is hunters trying to predict where the runner will go next. Third, hunters have no way of knowing which item locations the runner has already been to, so they have no idea when they shouldn't protect something. So a regular randomizer is more or less a full-map hide and seek with minimal additional strategy. Hunters need access to the spoiler log, and if they have it, then not giving it to the runner too is just the same as this but with a lot more dead time between pickups. I thought that ItemSync could be a solution, but syncing all the same upgrades tends to be Hunter favored, making the late game extremely difficult. Hence, I decided we should use spoiler logs. We ended up doing a lot of planning in terms of routing, which was cool. Blossom made a 10-page doc on the route which was shown shortly at the end. But we tried an additional run with a more complicated seed and it broke my brain. Benchwarping is unfortunately sometimes required, which is not great for the game. Stags too. Overall, the concept is probably more fun to plan out than it is to actually play. Another major issue is that simple seeds like this are easy to communicate to viewers, but a complex seed definitely wouldn't be. Even in this seed explanation, I glossed over a lot of details. So... not sure if I'll revisit this concept or not. But it was heavily requested and so I wanted to see if it could work at least, and we had fun with it either way.
hope it's ok to comment and share my thoughts this early but i think spore shroom was a good play!!! with three grubs at spore shroom tablets it was worth if you could sneak it in. i wasn't anticipating it because i'm coming at it from a rando racing perspective and committing to colo2 is a huge timesink, but in hindsight that isn't really a bad thing in svh where you have all the time in the world as long as you don't get caught. also i feel it's worth mentioning that spoiler races are fairly common in the hk rando racing scene! usually we get 5-10 minutes to plan it out (instead of the several hours we had here), so oat and i are both very experienced with glancing at the spoiler log and immediately spotting the progression chain. it wasn't an insane stretch to add multiplayer into the mix. it ended up playing out like a weird hand/brain spoiler rando to any% ending where we were tasked with thinking from fire's perspective rather than planning out what we wanted to do, and having to also factor in the hunting aspect into our decisions was a ton of fun. (obviously can't speak for everyone on how fun it was but i really hope it's a nice watch for everyone!!! yippee rando yippee yippee yippe yippee)
@@Blomsom Of course it's okay to comment! The main reason I went for Spore Shroom was because my route initially included getting Shape of Unn and Spore Shroom for a full heal build for THK, but I got chased out of RG too fast to get Shape of Unn from Seer. After RG, I tried to sneak Spore Shroom, got spooked by the fact that hunters were waiting outside the trial and ran off. In hindsight, I'm not sure I would have been able to get off any heals during the THK fight though even with the build, given the sheer amount of chaos. But it does make a lot of sense for the grubs, that's true. It's crazy to me that rando players can read the spoiler log for just 5-10 minutes and then immediately race. I know it's a matter of experience and knowing what to look for, but it's really impressive that y'all are able to do that.
@@fireb0rn oh interesting, that wasn't on my radar at all. case in point about us focusing more on progression than upgrades and damage lol. in our minds you'd only go out of your way for something if it's getting you progression or more grubs, since from a racing perspective it's timeloss otherwise. but here the main objective isn't to be faster than us at finishing the seed, it's just to not die in the process, so the spore shroom shape of unn synergy ends up pretty useful. you absolutely played the mind games with us lol, same thing with the shade cloak pickup, i wasted a ton of time trying to figure out not if, but when you were going to make an abyss trip for the grubs there, and then you never even stepped foot in basin. you baited me so hard so many times hehe well played!!! (also yeah the second part is mostly an elaboration on "why are people using spoiler logs???" and part of the answer is that we're just building off of something that already exists in the racing scene, and the people playing could make reads off of it because we already knew the meta lol. it's absolutely just a thing that comes with hundreds of hours of experience)
i think setting the route basics up in the beginning was really smart because it made such a tumultuous and different routing way more able to be followed by us viewers... also wow did pye do a good job of visualizing the route and so on at the start!!
Indeed, but then it isn't really "randomised" as far as the player is concerned. Perhaps this genre of run, where the hunter has had advance look of locations to plan, needs to be given it's own name, and I cast my vote for "re-seeded" run.
Thanks for inviting me to the first ever SvH rando (and for letting me edit it)! It was a really fun time, and I expect that many parts of it will evolve and become more balanced over time. And shoutouts to Blossom for planning the potential routes so thoroughly! I will always remember the 10-page planning doc lmao
For my first time joining SvH, it went about as well as expected. I'm pretty sure I made zero contribution for the first half, but it was a blast anyway. Thanks for having me! And we'll let chat decide who ACTUALLY got the kill 😉
I think I’ve said this before but I love seeing BlueQuills’ thumbnails on these videos, it’s always a joy to see an artist I like working with a youtuber I also like lol
This was so great! I think the spoiler log was a good idea, when I saw the title I was thinking that it couldn’t possibly be balanced but with both teams knowing the route it was pretty close! I wonder if maybe limiting the number of hunters that are allowed in the black egg at once would help the endgame, because I think you do need more hunters for the over world given the number of possible routes.
i love the new idea, it takes way more strategizing which makes it a much more fascinating experience. havent finished watching yet, so im exited to see the result!!
I told you I would kill you and I did! >:) this was SO MUCH FUN and so stressful. I forgot how much I kept finding you LOOLLLL Seeing on your end how the grub stopped you at black egg was hilarious.
Having binged all the SvH's just now, this was a very pleasant surprise to see! It's without a doubt the best one so far and I hope you do more randomizer SvH's!
Ngl this was very cool video idea, the fact that it’s randomized and everyone knows where everything is even though it’s randomized is what makes it good (I know that’s the whole point lmao) but I’d love to see more of this :D
Hey Fire! Just wanted to let you know that the mod list for the Hunt still says that no one can use stags :) Might confuse a new watcher, so I thought I should post something about it. Have a good day!
I never imagines I would se Collo in this series. I love how the randomizer worked in the series, and I think keeping the random positions known helps with that greatly!
First off, love this new wrinkle in the Speed Runner vs hunters series. Biggest and best thing I felt about watching this run was wings! It never shows up in the normal any% route, and your comments in the True Ending run being untenable for this series are well taken. They added a very nice wrinkle to the normal PvP combat and escaping with that extra nuance to player movement. It really highlighted the maneuverability and skill of all players involved. I'm curious about the rando seed, did you vet through seed options before deciding that this was a solid one for both sides to have a fair shake/not take forever? As for the spoiler log aspect, I think that's absolutely the correct choice rather than everyone going into a blind rando and just roaming at random. Setting traps and having the predictions for how the Speed Runner will route vs trying to alternate around and confuse them is a very important part of the series. Now negatives. As you've already mentioned, THK fight was everything but impossible. Maybe with a lot of powerup roaming which makes for a less fun experience for the players, editor, and viewers. Spore Shroom/DD spam shouldn't be a requirement for the SR to win. I think it was perfectly good to have them with 5 hunters for the general world roaming, and only .01% of the run is ruined with THK. One thing I think might be done here is reducing the Hunters Masks to a set amount once the Speedrunner has all the Dreamers, and maybe allowing instant respawn as a sort of balance. Just spitballing. Otherwise, love the run and this series. GG.
Came back to hk like 2 days ago and i was so lucky to remember this channel. I used to love watching these speedrunner vs hunters videos and im so glad you still do them man 🫡
This was so interesting and fresh, i lived the new focus around howling cliffs, which is rarely visited much less guarded Anyway get skurry in they'd cook in a rando
This'll get lost in the coment abyss, but I loved the video. Really small thing that I really liked was the use of the song "Duel" during the Black Egg sequence. It just made me happy to hear that songs from that game are making it into big name channels.
The planning that went into this run🤯!!!! Kudos to all the players, I was v impressed by the progression/ map knowledge of the hunters! I did notice that it was quite difficult to shake the Hunters at Black Egg-- even with so many abilities-- probably due to the accident mask, so I totally understand what Fire explained in the comments 🤔 Either way, amazing to watch! I love not knowing how its going to end 🙏🏾
@@fireb0rn I don't even think the ending was awkward or anything, as a viewer, I loved the ending! 🫣 But reflecting on the player aspect, Im sure it was quite challenging to fight 5v1, 6 masks to 25? + possibility of HK dmg? Lol, that's tuff. You did your thing as always ✨
This was so much fun to watch and I was curious if it was going to be a mystery rando or if you would know where everything is. It was cool as heck to see the respective strategies in play.
This is really fun, Reading through your comment understandable if you don't try it again but it definitely led to an interesting viewing experience. The different routes possible and different potential points for the hunters to plan and strategize around Really made it feel different than what can normally be a little by the numbers. And the inclusion of stags and bench warping kind of makes me wonder what a game with more hunters but with stagging available would look like. Although I know why you don't include stags
The nature of random item pickups means we as viewers get to see navigation through different sections of the map, which is interesting. Saw your comment about being hard to communicate the route with viewers. Could this potentially be fixed by having a screenshot of the world map edited with icons if the things you want to obtain?
Well that brings up some interesting changes, I guess without knowing how the items are randomized it would be very hard for evryone to figure out where to go
Here I am, watching a new fireb0rn SvH video, when almost twenty minutes in I get flashbanged by a Library of Ruina song like a sleeper agent hearing their codeword.
I was waiting for a rando SvH! I have 500hr on HK and it's all rando besides my first 112% playthrough. Random notes as I go: -I miss the timer! I like seeing how long has passed between things -I love at 28:41 that Fire IMMEDIATELY abandoned the Petra arena bc of the loss last time lmao -Shelby did a good job finding Fire a lot! Nice job! -Damn I didn't think the hunters would win tbh! Great job all!
Just gonna jot down some thoughts on the game and how it played out. Spoilers incoming.
First off, 5 hunters. Huge mistake. Spore Shroom wouldn't have made a difference because healing isn't really an option vs. bosses. Descending Dark might have won me the game, but it would've took me ages to get in this seed, and it would've been dangerous if I got caught. The idea with 5 hunters was to allow them to spread out, roam, and get a bit more information on my route. In hindsight, I don't think that was necessary. 5 hunters could have been manageable with a slightly better loadout, but what made it basically impossible was *also* giving hunters a second extra mask, which was something that was accidentally left in from the TE mod settings that I copied over. That made for a weird ending to the video. But to be fair, the THK fight is also probably the least interesting part of the run. Either way, apologies for that.
Some people might be a bit confused about the spoiler log aspect of this run. Well, there's a few problems that make a regular, non-spoiler log randomizer (probably) terrible for SVH. One, it can't really be balanced, as the runner may either collect a lot of useful PVP upgrades or none at all. Might be funny for viewers, but would make for a not great experience for players. Two, because it's random, the runner's route is totally unpredictable, but one of the main appeals of SVH is hunters trying to predict where the runner will go next. Third, hunters have no way of knowing which item locations the runner has already been to, so they have no idea when they shouldn't protect something. So a regular randomizer is more or less a full-map hide and seek with minimal additional strategy. Hunters need access to the spoiler log, and if they have it, then not giving it to the runner too is just the same as this but with a lot more dead time between pickups.
I thought that ItemSync could be a solution, but syncing all the same upgrades tends to be Hunter favored, making the late game extremely difficult. Hence, I decided we should use spoiler logs. We ended up doing a lot of planning in terms of routing, which was cool. Blossom made a 10-page doc on the route which was shown shortly at the end. But we tried an additional run with a more complicated seed and it broke my brain. Benchwarping is unfortunately sometimes required, which is not great for the game. Stags too. Overall, the concept is probably more fun to plan out than it is to actually play. Another major issue is that simple seeds like this are easy to communicate to viewers, but a complex seed definitely wouldn't be. Even in this seed explanation, I glossed over a lot of details. So... not sure if I'll revisit this concept or not. But it was heavily requested and so I wanted to see if it could work at least, and we had fun with it either way.
hope it's ok to comment and share my thoughts this early but i think spore shroom was a good play!!! with three grubs at spore shroom tablets it was worth if you could sneak it in. i wasn't anticipating it because i'm coming at it from a rando racing perspective and committing to colo2 is a huge timesink, but in hindsight that isn't really a bad thing in svh where you have all the time in the world as long as you don't get caught.
also i feel it's worth mentioning that spoiler races are fairly common in the hk rando racing scene! usually we get 5-10 minutes to plan it out (instead of the several hours we had here), so oat and i are both very experienced with glancing at the spoiler log and immediately spotting the progression chain. it wasn't an insane stretch to add multiplayer into the mix. it ended up playing out like a weird hand/brain spoiler rando to any% ending where we were tasked with thinking from fire's perspective rather than planning out what we wanted to do, and having to also factor in the hunting aspect into our decisions was a ton of fun. (obviously can't speak for everyone on how fun it was but i really hope it's a nice watch for everyone!!! yippee rando yippee yippee yippe yippee)
@@Blomsom Of course it's okay to comment!
The main reason I went for Spore Shroom was because my route initially included getting Shape of Unn and Spore Shroom for a full heal build for THK, but I got chased out of RG too fast to get Shape of Unn from Seer. After RG, I tried to sneak Spore Shroom, got spooked by the fact that hunters were waiting outside the trial and ran off. In hindsight, I'm not sure I would have been able to get off any heals during the THK fight though even with the build, given the sheer amount of chaos. But it does make a lot of sense for the grubs, that's true.
It's crazy to me that rando players can read the spoiler log for just 5-10 minutes and then immediately race. I know it's a matter of experience and knowing what to look for, but it's really impressive that y'all are able to do that.
@@fireb0rn oh interesting, that wasn't on my radar at all. case in point about us focusing more on progression than upgrades and damage lol. in our minds you'd only go out of your way for something if it's getting you progression or more grubs, since from a racing perspective it's timeloss otherwise. but here the main objective isn't to be faster than us at finishing the seed, it's just to not die in the process, so the spore shroom shape of unn synergy ends up pretty useful. you absolutely played the mind games with us lol, same thing with the shade cloak pickup, i wasted a ton of time trying to figure out not if, but when you were going to make an abyss trip for the grubs there, and then you never even stepped foot in basin. you baited me so hard so many times hehe well played!!!
(also yeah the second part is mostly an elaboration on "why are people using spoiler logs???" and part of the answer is that we're just building off of something that already exists in the racing scene, and the people playing could make reads off of it because we already knew the meta lol. it's absolutely just a thing that comes with hundreds of hours of experience)
Fireb0rn can think in 8K... change my mind
It was super fun to watch :D Unique idea, spices up the routing, and would totally watch another!
i think setting the route basics up in the beginning was really smart because it made such a tumultuous and different routing way more able to be followed by us viewers...
also wow did pye do a good job of visualizing the route and so on at the start!!
yo its blue hi
Yess i loved the visulas at the start omg
The king of randos himself?! Man that's totally fire. (Yes, pun intended)
thank you Blue!
Indeed, but then it isn't really "randomised" as far as the player is concerned. Perhaps this genre of run, where the hunter has had advance look of locations to plan, needs to be given it's own name, and I cast my vote for "re-seeded" run.
Fireborn: Im just gonna take a little detour. The hunters: Oh god, where is he? hes gatekeeping lifelines
We NEED Skurry on the next one of these fr
skurry on this would be hype
you have my vote!
Fr Skurry is needed
skurry + grass
Slurry not being apart of this is a missed opportunity
Thanks for inviting me to the first ever SvH rando (and for letting me edit it)! It was a really fun time, and I expect that many parts of it will evolve and become more balanced over time. And shoutouts to Blossom for planning the potential routes so thoroughly! I will always remember the 10-page planning doc lmao
thank you for playing and for editing pye! the 10 page doc was amazing
@fireb0rn do u play on controller?
@@IliaMSantiago I believe he does, yes. Controller just feels better for games like this.
Hi how’s it grubbin😜 you did a good job 👍
35:00 The way he looked down all ashamed for abusing the transition by accident was so funny
For my first time joining SvH, it went about as well as expected. I'm pretty sure I made zero contribution for the first half, but it was a blast anyway. Thanks for having me!
And we'll let chat decide who ACTUALLY got the kill 😉
you did well for your first time! gg math, thank you for playing!
you did well for your first time! gg math, thank you for playing!
I looked at the reply andit looked like you swung fire first but idk
Evading the hunters by doing the colloseum was not a strat I would have guessed, rofl. Poor hunters.
Honestly, these videos are the only reason I’m a little happy that silksong isn’t out yet. Limitation forces creativity.
True, but now imagine this with Silksong.
Edit: imagine, not image.
@MatthewMorris6148 aaand now I’m sad again
This was so much fun and I feel like the video captures the chaos really well!
thanks for playing oat! was a lot of fun indeed
I’m loving the frequency of these speed runner vs hunter videos. And I especially love that your trying different formats.
6:40 that's the most insane transition timing I've ever seen in these vids omfg
Me when I’m a bug and I’m in a nest that’s hollow while other bugs are trying to stop me from killing a big hollow bug that has god inside them
the nest is hallow :3
fire:
*buys geo for less than what he's getting for a profit.*
me and sly:
Wait, that's illegal.
Getting more geo for the cost of 1 is common in randos
that's what we in the business call a FIRE SALE
I honestly never thought I’d here ultrakill music in a fireborn video
wait where? I gotta see this
Next will be a room randomiser 112% completion vs 20 hunters with superpowers
“How would he do that?”
“Idk hes fire”
@@xrepxzRL every group of hunters during every video lol
@@Silas_MN reall
and with kaizo mod as well
Blossom's rando planning scares me they murder me in rando races
:3
Thank god we had them on the team, cuz I would’ve had no idea what I was doing otherwise LMAO
I’m so scared what these will be in a year if Silksong doesn’t come out.
“Hollow Knight speedrunner vs 5 hunters 112% randomizer steel soul!”
I mean, these are already basically steel soul. Steel Soul only hurts Hunters.
@@alicetheaxolotl it was just there to add more clickbait value to that title
Good job hunters! I love the planning that went into the document. Terrifying but awesome.
2:40
Temmie shop be like:
I think I’ve said this before but I love seeing BlueQuills’ thumbnails on these videos, it’s always a joy to see an artist I like working with a youtuber I also like lol
38:56 Pye/Trent you are so so smart for adding Versus v2 here -- it fits the chaos so well 😭
thank you malk my friend :]
This was so great! I think the spoiler log was a good idea, when I saw the title I was thinking that it couldn’t possibly be balanced but with both teams knowing the route it was pretty close! I wonder if maybe limiting the number of hunters that are allowed in the black egg at once would help the endgame, because I think you do need more hunters for the over world given the number of possible routes.
Finally, grubs got their revenge against fire.
i love the new idea, it takes way more strategizing which makes it a much more fascinating experience. havent finished watching yet, so im exited to see the result!!
36:36 “Well I lost The Game.”
I lost the game too :(
@@HollowNai5412 We all lost The Game.
OH COME ON I lost the game. my friends never stop about it but I clearly didn't see that one coming
@@danslamaindudragon40000 lol
"there's a grub at QS right?"
*fire purchases that exact grub*
I told you I would kill you and I did! >:) this was SO MUCH FUN and so stressful. I forgot how much I kept finding you LOOLLLL
Seeing on your end how the grub stopped you at black egg was hilarious.
lmao yeah you found me so many times! gg shelby
I am endlessly impressed by just how damn fast Fire can motor when he's gotta go, man zip zooms on outta there
38:54 the way my neurons just activated upon hearing ultrakill music
Having binged all the SvH's just now, this was a very pleasant surprise to see! It's without a doubt the best one so far and I hope you do more randomizer SvH's!
Imagine a room randomizer Speedrunner vs. Hunters. Would be hell 😂
holy shit the "duel" in 38:54 fits so well
Ngl this was very cool video idea, the fact that it’s randomized and everyone knows where everything is even though it’s randomized is what makes it good (I know that’s the whole point lmao) but I’d love to see more of this :D
38:54 pretty good song choice if I dont say so myself ;)
Ultrakill mentionned???
6:20 man, Shelby is always really on the ball whenever Fire tries to hide
Skurry could’ve absolutely cooked here
This route is truly the work of a genius, go fireborn!
Hey Fire! Just wanted to let you know that the mod list for the Hunt still says that no one can use stags :) Might confuse a new watcher, so I thought I should post something about it. Have a good day!
Thanks!
My favourite bit was when the hunters just gave up and went "hit him till he dies"
This man needs Silksong, please team cherry
Skurry next as a hunter? This was a fire video (no pun intended) and I hope to see a sequel!
Me: just had a really bad football game got blown out really pissed
Also me: OMG FIRE POSTED LETS GO
edit: this was fun to watch! ❤
I never imagines I would se Collo in this series. I love how the randomizer worked in the series, and I think keeping the random positions known helps with that greatly!
Please do more randos. Watching you fight unconventional bosses like Mantis Lords from time to time is an absolute delight ❤
Bro should be in a spy movie, the amount of effort and planning fire puts into his strategy is insane
Kether Battle 3 fits this video so well, banger
God summoning 2,718,281 unnamed project moon fans to comment “Project Moon mentioned!”
You really pushed your limits here, but 5v1 seems truly impossible.
Honestly, one of the best hunter videos you've done, i really like the rando idea, it feels fresh and more chaotic.
I like this format, only so many wierd plays and detours one can take on any% route, adds some variance and I hope to see more in the future :)
thanks for the rando yippee!!!!!
thank you for playing blossom!
omg blom! how's it grubbin'?
@@Eisog hisog eisog!!! grubbin good 🐛
Grub
YIPPEEEEE :D
If silksong doesnt come out soon this man will start doing room randomizer god home ending speedrun vs hunters, mark my words
YOOO ANOTHER BANGER VIDEO the thumbnail for this was insanely fun to draw, grubs my beloved
Thanks for your amazing work quills!!
I love 11 page essay on SvH
amazing video as always fire. absolutely loved it :D
First off, love this new wrinkle in the Speed Runner vs hunters series. Biggest and best thing I felt about watching this run was wings! It never shows up in the normal any% route, and your comments in the True Ending run being untenable for this series are well taken. They added a very nice wrinkle to the normal PvP combat and escaping with that extra nuance to player movement. It really highlighted the maneuverability and skill of all players involved.
I'm curious about the rando seed, did you vet through seed options before deciding that this was a solid one for both sides to have a fair shake/not take forever? As for the spoiler log aspect, I think that's absolutely the correct choice rather than everyone going into a blind rando and just roaming at random. Setting traps and having the predictions for how the Speed Runner will route vs trying to alternate around and confuse them is a very important part of the series.
Now negatives. As you've already mentioned, THK fight was everything but impossible. Maybe with a lot of powerup roaming which makes for a less fun experience for the players, editor, and viewers. Spore Shroom/DD spam shouldn't be a requirement for the SR to win. I think it was perfectly good to have them with 5 hunters for the general world roaming, and only .01% of the run is ruined with THK. One thing I think might be done here is reducing the Hunters Masks to a set amount once the Speedrunner has all the Dreamers, and maybe allowing instant respawn as a sort of balance. Just spitballing.
Otherwise, love the run and this series. GG.
I've been wanting to see something like this for a while. Thanks for making this :)
Came back to hk like 2 days ago and i was so lucky to remember this channel. I used to love watching these speedrunner vs hunters videos and im so glad you still do them man 🫡
This was so interesting and fresh, i lived the new focus around howling cliffs, which is rarely visited much less guarded
Anyway get skurry in they'd cook in a rando
I knew you secretly loved Grubs, you can't fool me Fire
This was a great video. Fun all the way except the end. Hunters stacking is never fun to watch.
This'll get lost in the coment abyss, but I loved the video. Really small thing that I really liked was the use of the song "Duel" during the Black Egg sequence. It just made me happy to hear that songs from that game are making it into big name channels.
We need a round 2 this was amazing
I just loved the grub sabotage in the end
Was really fun to watch!! Dont really know how you manage a 5v1 but still really fun!!
I've been checking every day for an upload, super stoked to watch this one.
Who knew that speed runners vs hunters could become this fun
Insane thumbnail RAHH!!
This gotta be the first fireborn video ive actually seen on time as opposed to 3 months later
SAME 😂😂
04:05 Just casually doing trick shots
That triple parry before the final hit 👌
38:55 ULTRAKILL!!!!!
The planning that went into this run🤯!!!! Kudos to all the players, I was v impressed by the progression/ map knowledge of the hunters! I did notice that it was quite difficult to shake the Hunters at Black Egg-- even with so many abilities-- probably due to the accident mask, so I totally understand what Fire explained in the comments 🤔 Either way, amazing to watch! I love not knowing how its going to end 🙏🏾
Thank you kinder! Glad you enjoyed it despite the awkward ending, haha.
@@fireb0rn I don't even think the ending was awkward or anything, as a viewer, I loved the ending! 🫣 But reflecting on the player aspect, Im sure it was quite challenging to fight 5v1, 6 masks to 25? + possibility of HK dmg? Lol, that's tuff. You did your thing as always ✨
Never thought I’d hear an ultrakill song in a fire video but here we are.
This was so much fun to watch and I was curious if it was going to be a mystery rando or if you would know where everything is. It was cool as heck to see the respective strategies in play.
I did not expect the ultra kill ost to start playing
I really like the before match break down of the masterplan. Keep it up fire!!
This is really fun, Reading through your comment understandable if you don't try it again but it definitely led to an interesting viewing experience. The different routes possible and different potential points for the hunters to plan and strategize around Really made it feel different than what can normally be a little by the numbers. And the inclusion of stags and bench warping kind of makes me wonder what a game with more hunters but with stagging available would look like. Although I know why you don't include stags
These vids are always so much fun to watch! Every part of the crew is so much fun!
what a cool concept!!
Would love to see more of these
The nature of random item pickups means we as viewers get to see navigation through different sections of the map, which is interesting. Saw your comment about being hard to communicate the route with viewers. Could this potentially be fixed by having a screenshot of the world map edited with icons if the things you want to obtain?
the dodges at the start are crazy
Well that brings up some interesting changes, I guess without knowing how the items are randomized it would be very hard for evryone to figure out where to go
This was amazing to watch, original concept, I would definitely watch another one!
I'll never get bored of these speedrunner vs hunter, you got me addicted fire 😭
loving the crypt of the necrodancer jams! hope they return.
Here I am, watching a new fireb0rn SvH video, when almost twenty minutes in I get flashbanged by a Library of Ruina song like a sleeper agent hearing their codeword.
I think I've watched all of these videos thank you guys for making these they're simply lovely
Loved the randomizer adaptation
I was waiting for a rando SvH! I have 500hr on HK and it's all rando besides my first 112% playthrough. Random notes as I go:
-I miss the timer! I like seeing how long has passed between things
-I love at 28:41 that Fire IMMEDIATELY abandoned the Petra arena bc of the loss last time lmao
-Shelby did a good job finding Fire a lot! Nice job!
-Damn I didn't think the hunters would win tbh! Great job all!
I was literally just thinking you should do a randomizer of this
21:14 Fire skips over a grub because it was actually a mimic.
MORE OF THIS!!! Fire this is so sick!
WoW, first randomized speedrun hunters, amazing, I'm very Happy to see that
i've prayed for days like this
What no Soul Song news does to a mf:
Cant wait to watch this video
I’ve been waiting for a new one of these to drop for so long😭🙏
OMG I LOVE SPEEDRUNNER VS HUNTERS I HABE BEEN BLESSED 😫✨️
Yooo I literally had this idea while playing hollow knight a couple days back! The god gamer listens to our thoughts.
I’ve been eating for this for so long I’m so happy