Step 1: Tell your opponent to respect columns Step 2: Don't play any column cards Step 3: ?????????????????? Step 4: Play Yu-gi-oh the way Kazuki Takahashi intended
If we play the way Kazuki Takahashi intended, then we'd all be walking around with hologram projectors strapped to our wrists or playing card games at giant battlefields that probably costs million of dollars a piece. :p
@@eggmug562 Did you ever see what Yami Yugi does to the people who loses his games in the original manga? Dueling Kazuki Takahashi style is NOT fun for the loser.
@@johnsmovies287 Mekk-Knight Invoked was absolutely tier 2/1.5 and you could make a good argument for it being tier 1, based on representation and results, primarily during mid-late 2018 formats but it also saw a big resurgence in early 2020. That deck is rogue *now* and was absolutely tiered back then.
Me as a kid telling my opponent I'm using columns so they keep their zones clear of my set Pyramid of light so I can load my Alien Infiltrator full of equips and smoke him for game.
@@eavyeavy2864 The joke is that you tell them you're using columns, and seeing as how Blasting Fuse was the only decent column card at the time, naturally they'd keep all their cards out of the way of your set back row, thus allowing Alien infiltrator to do his thing. I just used Pyramid of Light because it's a really bad card.
The thing about playing with columns back then, it sounds like you could bluff your opponent by saying “we’re playing with columns” to throw them off. Almost like a transformative side board.
I remember in the 2008 DS game, that you have to pick what zone you play cards if either player had a single card that dealt with columns otherwise you don't pick.
Interface Spoiler? Like I play Switch Online NO OPPONENT CARD IN FIELD And I am waiting for an answer for anything I play... THANKS , CPU, FOR TELLING ME THEY HAVE HANDTRAPS! XD
This set is so funny to me. It was so bad that my local dollar tree had TONS that they sold for years for just 1 dollar per pack. I thought the set was garbage but now I realize that I got some pretty decent cards from it lol
Counter-Argument: You DON'T tell your opponent that they need to play with columns, and instead you call the judge on them the second they move a card to get them DQ'd for cheating. Think smarter, kids.
What could have been interesting with Blasting Fuse is that people tend to move cards to the center, making this a great surprise for them. What you do is placing this behind you central monster and activate it as soon as they move their cards around. If they would call a judge on you, you just tell the judge that they moved cards around and the fault would be on them for breaking game rules.
It'd be even more interesting if it also considered the impact of said cards, like if a set had only one competitive card but that one card completely shifted the format then it can't really be considered a bad set
@@Krasser_Crusader Strike of Neos is up there. Aside from Grand Mole, like 1 or 2 Six Sam cards, and Advanced Ritual Art, the set is uniquely awful. The set had some weird impact on the meta though, enabling Demise OTK, Six Sams of course, and Grand Mole being a great generic. The Lost Millennium would also be up there, but Brain Control had such an impact on the game that it might be hard to put it in that same category.
Some ideas I had: “When this monsters moves to another column, you can equip each one Equip card in that column to this monster.” “This card gains the following effects, according to the number of cards pointing to it:” Any others?
Having played competitively from 2004 to 2014, I never once saw a player move their cards out of their initial column. Was this an actual thing that happened?
I remember in 2003 having a duel with a co-worker in Starbucks after we closed the store at 2am. We both were shuffling our hands and back row the entire time and I "lost" because we were both under the impression that his Relinquished could continue to randomly chose any of my monsters to equip to it and keep taking my precious Celtic Guardians and WingWeavers each turn. Aaah days gone by. 😁😏😶😑😦😩
As stupid as this sounds, Rampaging Rhynos was the card that almost got me back into Yugioh when I was a kid. My favourite deck before I quit was A Legendary Ocean with things like Gravity Bind and Amphibious Bugroth Mk3 to attack directly, so seeing a level 3 monster that could natively go up to 2k was like 👀. I never ended up player again until TOSS, but I've always had some nostalgia for the dumb column cards that I thought were so cool when I was like 11. Shoutouts to all the kids who grew up with the video games and played by the rules with things like columns because you just didn't realise you could move things about and not be called a cheater.
Back in the day, I actually won a single game on Dueling Network with a Senet Deck. Sure, it was against a forum friend, and sure, we weren't exactly playing competitive decks, but a win with a Senet Deck in the era when the only column cards were those in this video is still awesome. :D Yes, I said Dueling Network. It was that long ago that it hadn't been restarted as Dueling Book yet.
There are a few ways to change which zone these cards are moved to, and some of them are actually decent cards. Magical Hats is 1 example most players may have never thought of. Not only could you change its location of the card, but you could also either get your floating effects of cards or get spells and traps in the grave that need to be there to use effects. And of course, you also have a chance to protect your monster as intended upon the cards creation. Before posting this, I did look up rulings on Magical Hats and have seen that there arent any involving monsters in the Extra Zone, nor are there any errata to adjust the text to the new rules. Hats has been 1 of my favorite cards since it was first released because I saw just how good it could be. So if anybody has new rulings or errata, please share as I would love to know so I can see about building a strategy that can use the card for support
So... since people didn't care if you moved your cards around, what if you just moved Blasting Fuse before activating it? I wonder how people would react to that one xD
I haven't played in some time, it was back in those days. But I specifically remember not moving your cards around being a big rule. I played in little card shops where we won booster packs as prizes. I remember quite a few kids being disqualified for moving their cards around.
I don't think people really play the game in real life besides tournaments....cards are too expensive to just make any deck and play with friends....most people just plays videogames like tag force games
I like how columns were integrated into the game. Not only with Imperm and Mekk-Knights, but just with links in general made columns more important to strategy. Then there's also Iron Dragon Tiamaton, and even Appliancers to a certain degree since placement matters for their co-linked/not co-linked effects
Not sure if you've already covered it, but two cards I've had multiple issues with are Staunch Defender (I know how it works now, but at the time... oooooooo) and Cat's Ear Tribe since its attack modifying affect was weird
Hi, i recently found this playlist and i'm really enjoying it. Have you ever tought to show card texts that were bad translated in other languages? For italian cards, Wind Up Shark from ORCS and Swift Scarecrow from STBL are just few examples
Not going to lie, for the longest time, I thought you had to use your columns in a specific order. I didn't know you had an option as to where to place cards.
Storm shooter was a level 7 for wind effigy, in concept phase it was probably pitched as a lvl 6, just like dark end dragon and light end dragon being originally effect monsters but later turned into synchro monsters
Why would I have to announce that my opponent have to follow a RULE before the match? Why can't I just tell him off when he tries to move around cards mid match? They are breaking the rules, after all?
Not sure of other peoples areas but I've been playing since 2003 and here in Toronto Canada I've almost never seen players shift cards once on the field. They might shift them a little is space was limited but they still kept things lined up, never looking like Stonehenge like in your video. Rampaging Rhynos was a nice addition to my Pest Control (Earth toolbox) deck back then, along with injection Fairy Lilly and Ancient Gear Engineer they made a trio of troubleshooting battle phase tricks.
To be fair, people moving cards around were the dumb ones back in the day. Yugioh is played with a set number of zones where cards are allowed to be placed, so you have no business in moving stuff around for no reason. It would be reasonable to do it in games like Magic, where there are no zones, so your card placement on the field is irrelevant. But yeah, the argument "this card is bad because people break the rules" is not really a valid one. Just call a judge if they do it in tournament
Storm shooter was only good in a ninjitsu transformation deck. It was one of my old school deck for repeated bounce back which was really funny and fun 🤣
It amuses me that they saved this game changing mechanic on three very underwhelming cards, I can imagine that this would have worked so well thematically with the Archfiend Chess set, (if they were given effects that referred to the columns of your opponent's monsters) but as far as I can make out those cards are absolutely terrible.
I've only gone to a locals tournament like 8 times back when I was a teenager, and I've never seen someone play an in-between card like Dzeef explains. Guess I was lucky.
As a MtG player, columns in he old days kind of remind me of Miracle. Miracle maid you draw your first card for turn in a very specific way, or else you wouldn't get the effect, so you gave away information to your opponent. It's a weird situation where mechanics are effected by the physical realities of play.
I did run storm shooter in a Harpie deck at one point. Swapped it for swift birdman joe but then realized running 3 harpies hunting ground already gave me enough back row pops
Konami should have released like 10-20 cards that used columns in this set. That would increase their popularity and likely their viability by a lot so you wouldn’t need to have the awkward “oh I’m playing with columns” conversation. Since they would have been more normalized.
"an adjacent (horizontal) unoccupied Monster Card Zone." So, prior to the errata one could move a monster to the opponent's side of the field. Would that give the opponent control of your monster or would it temporarily rob them of one of their monster zones? If the latter I think the power of column monsters may've been underestimated.
You should do a series where you talk bout cards that when released had no purpose and people thought were trash but later became a very important staple to whatever deck applies
I never moved my cards around in the first place and once these cards came out, during sanctioned matches, I made sure my opponent didn't either even though I didn't play card with column mechanics, since I always hated people just moving stuff around all the time. LOL I also made sure I placed cards in a way to minimize any potential damage from Blasting Fuse, just in case, and I was secretly hoping to see someone that I played having it (never did).
Storm Shooter seems like it could be an interesting Simorgh Link target, if you aren’t already going for Mist Valley Apex Avian. MAYBE. Free bounce sounds like it may be interesting
The only place where these cards had a chance was in the video games where the game automatically places your cards in the zones in the same preprogrammed order. But even then no one would use Storm Shooter, because better monsters and Compulsory Evacuation Device exist.
Saddest thing about Senet Switch is how it was more useful as a Maiden with Eyes of Blue trigger than for its actual effect. Not that it was particularly good for that purpose either because that's not much of a pay-off for running an otherwise completely dead card, but it was a niche that saw some low-level play at least.
So, I've thought about Senet Switch a lot, and I don't believe the cards main purpose was to actually move monsters. Given Cyberdark Impact's gimmick was effects happening on high chain links, the points of Senet Switch was to provide an consistent Chain link one with an effect so worthless the opponent would not want to try and destroy it, or needing to burn an extra card every turn. It's still bad though.
Coming to this video after a yugioh hiatus, the idea that columns actually apparently matter now blows my mind and sounds like a headache to keep track of
Storm Shooter is unfortunately they only thing i could find for a generic level 7 winged-beast monster. Wanted to make decks that were old school-ish but winged beast and pyro didnt have any good monsters that were level 7 or 8 normal, ever released. So as such, I was forced to have to get a few of these. I wish we had more normal monsters just to experiment strategies with TBH. I personally like the concept of decks needing a normal monster to function in some way, but the game definitely evolved away from that.
I was wondering why I never saw any of these cards. I just realized it's because I played almost exclusively the video games that they released for consoles, and they just never included these. Makes sense too. For one, they are pretty bad and not a lot of people liked them, but you'd have to reprogram entire sections of the game to even be able to include them. When you don't have a lot of ROM space to begin with, then cutting them out is just the smart move.
Unpopular opinion but I wish so bad that the column cards had been really strong & become a staple part of the game. Yugioh really struggled with having a real identity for so long & it eventually coalesced around the extra deck & I think a version of yugioh where columns had become super important early on would've been so much cooler
Rampaging Rhynos I used by Ulti in a pure beast warrior deck. Its got pretty good stats for a level 3 beast warrior so had some uses still has a bad mechanic it had though.
There were already stronger Direct Attack monsters than Alien Infiltrator, so the card would have found more use, if it had more ATK, also it's easier to have a strong big monster and just direct attack the opponent with Shooting Star Bow (and Reverse Trap)
Ironic: when we played ygo back in school, one of us had a gorz (it was meta back then), but it was not op because he always had to tell that we have to declare our attack orders :) (when we had game we always made the "i attack with all of them, thats game"-move).
Mindgame in the past: tell them they need to care about columns while playing a deck that doesn't actually care about columns. They'll spend multiple turns playing around nothing
I definitely think you had something with the bulk challenge it just didn't seem to be popular seeing over dueling book. I think that it might be worth considering when non-virtual tournaments start back up to maybe bring a few packs of them and one night play a game with them casually while chatting about other stuff as well.
Oh right, on that note, does storm shooter target? Kinda thought it's a neat removal for my simorgh deck... ...I meant the main deck has simorgh cards too
always seemed weird when you can target extra deck monsters with bounce effects when it was such a big deal about flipping a link monster face down.....
The problem with putting a Link Monster in defense position is that it messes up the arrows. It’s not got anything to do with balance, it’s just the problem of “if this card is on its side do I play the arrows as they now appear or do I play them as they would be in attack position”
They just had to allow Darkness Approaches AND NOTHING ELSE Flip Summon is just Flip to Face-up Attack Position. That would have made Extra Link less broken since you had a way to pause it (opponent’s Flip Summon brings it back)
I still think senet switch and darkness approaches and a bunch of other cards were unnecessarily errataed, what was wrong with darkness approaches puting the monster in face down attack position? To me it doesn't sound like it would be that hard to come up with rulings for it, like the link arrows while the monster is face down doesn't work and etc. To me it just sounds like they wussed out even though I don't think either of them would of made much of an impact.
I never played with anyone who shifted their cards after setting them. Also while not columns ground collapse took away monster zones. Anyone who played legit never moved their cards
Step 1: Tell your opponent to respect columns
Step 2: Don't play any column cards
Step 3: ??????????????????
Step 4: Play Yu-gi-oh the way Kazuki Takahashi intended
If we play the way Kazuki Takahashi intended, then we'd all be walking around with hologram projectors strapped to our wrists or playing card games at giant battlefields that probably costs million of dollars a piece. :p
@@MysticJhn and that's supposed to be a BAD thing?
@@eggmug562 Did you ever see what Yami Yugi does to the people who loses his games in the original manga? Dueling Kazuki Takahashi style is NOT fun for the loser.
@@MysticJhn Then just don't lose, scrub.
@@MysticJhn
Yugioh season 1: Mind Crush!
Yugioh season 0: Swoogity swooty, there's no joke in here, you're a rotting corpse.
"Once per turn, this card can move to an adjacent unoccupied Monster Card Zone"
*Slams table* THAT'S how you know it's going to be a good effect. 😤
We are going to train town baby
Thanks, Indigo Eclipse is crying now
He’s coming
Clark did that in YGO 5D's.
With links it would be useful to scoot around to open up linked areas for other cards
Columns are an interesting concept and Impermanence proves that it's a viable mechanic. It's just that most of these were bad.
Well, it was a good card that has a column thing built in. It doesn't prove it's viable. Even Mekk-Knights were only ever rogue at best.
@@johnsmovies287 Mekk Knights hitting Rogue does, it just means that they need to have proper effects
@@johnsmovies287 Mekk-Knight Invoked was absolutely tier 2/1.5 and you could make a good argument for it being tier 1, based on representation and results, primarily during mid-late 2018 formats but it also saw a big resurgence in early 2020. That deck is rogue *now* and was absolutely tiered back then.
Ppl be underestimating Mekk-knights. Better watch yo columns!
@@johnsmovies287 Then why do people play around mekk-knights?
Me as a kid telling my opponent I'm using columns so they keep their zones clear of my set Pyramid of light so I can load my Alien Infiltrator full of equips and smoke him for game.
I still keep making a “Make Armed Samurai Ben Kei attack (directly?) 5 times without getting wrecked” deck.
Just for the heck of it.
XD
@@Ramsey276one Aw man I loved that deck, though I haven't played it in probably more than 7-8 years.
@@felixeisenmenger1914 Armory cards help. A LOT
XD
How is Pyramid of Light column?
@@eavyeavy2864 The joke is that you tell them you're using columns, and seeing as how Blasting Fuse was the only decent column card at the time, naturally they'd keep all their cards out of the way of your set back row, thus allowing Alien infiltrator to do his thing. I just used Pyramid of Light because it's a really bad card.
“Cyberdark Impact. Now this set has aged pretty well”
Imagine telling someone that 10 years ago 😂
Somewhere out there, a Train enthusiast is STILL hating on Cyberdark Impact
The thing about playing with columns back then, it sounds like you could bluff your opponent by saying “we’re playing with columns” to throw them off. Almost like a transformative side board.
I remember in the 2008 DS game, that you have to pick what zone you play cards if either player had a single card that dealt with columns otherwise you don't pick.
theres a button to choose what column You can place
Interface Spoiler?
Like I play Switch Online
NO OPPONENT CARD IN FIELD
And I am waiting for an answer for anything I play...
THANKS , CPU, FOR TELLING ME THEY HAVE HANDTRAPS!
XD
This set is so funny to me. It was so bad that my local dollar tree had TONS that they sold for years for just 1 dollar per pack. I thought the set was garbage but now I realize that I got some pretty decent cards from it lol
Counter-Argument: You DON'T tell your opponent that they need to play with columns, and instead you call the judge on them the second they move a card to get them DQ'd for cheating. Think smarter, kids.
"What's that smell? Oh. It's a box of Cyberdark Impact on fire."
I was thinking the same thing.
Davidnator have 1 set from gx era worse than CDA
What could have been interesting with Blasting Fuse is that people tend to move cards to the center, making this a great surprise for them.
What you do is placing this behind you central monster and activate it as soon as they move their cards around. If they would call a judge on you, you just tell the judge that they moved cards around and the fault would be on them for breaking game rules.
It's a such a YGO thing that most of this video boils down to "the cards were bad cause people wouldn't follow the rules"
I'd be interested in a video on what the actual worst main set is, in terms of number of competitive cards.
Me too! If I had to guess it has to be one of the GX Sets. Maybe Elemental Energy or Cyberdark Impact
It'd be even more interesting if it also considered the impact of said cards, like if a set had only one competitive card but that one card completely shifted the format then it can't really be considered a bad set
The Lost Millennium. Only 1 good card in the entire set
@@shawnli4746 I agree. It’s not gonna be CDIP, the problem with that set is all the HOLOS were terrible, the commons and Rares were nuts
@@Krasser_Crusader Strike of Neos is up there. Aside from Grand Mole, like 1 or 2 Six Sam cards, and Advanced Ritual Art, the set is uniquely awful. The set had some weird impact on the meta though, enabling Demise OTK, Six Sams of course, and Grand Mole being a great generic. The Lost Millennium would also be up there, but Brain Control had such an impact on the game that it might be hard to put it in that same category.
I was just thinking about these column cards and how to use them in today’s modern day game and then voila!
Senet Strats!!
XD
Some ideas I had:
“When this monsters moves to another column, you can equip each one Equip card in that column to this monster.”
“This card gains the following effects, according to the number of cards pointing to it:”
Any others?
I’d just be telling every opponent to watch their columns and then run like Exodia.
Having played competitively from 2004 to 2014, I never once saw a player move their cards out of their initial column. Was this an actual thing that happened?
I remember in 2003 having a duel with a co-worker in Starbucks after we closed the store at 2am. We both were shuffling our hands and back row the entire time and I "lost" because we were both under the impression that his Relinquished could continue to randomly chose any of my monsters to equip to it and keep taking my precious Celtic Guardians and WingWeavers each turn.
Aaah days gone by. 😁😏😶😑😦😩
7:05
Storm Shooter: because Konami thought Normal Summoning Möbius for 1 tribute was too cool
Drinking game: take a shot everytime dzeff says "back in the day"
As stupid as this sounds, Rampaging Rhynos was the card that almost got me back into Yugioh when I was a kid. My favourite deck before I quit was A Legendary Ocean with things like Gravity Bind and Amphibious Bugroth Mk3 to attack directly, so seeing a level 3 monster that could natively go up to 2k was like 👀. I never ended up player again until TOSS, but I've always had some nostalgia for the dumb column cards that I thought were so cool when I was like 11.
Shoutouts to all the kids who grew up with the video games and played by the rules with things like columns because you just didn't realise you could move things about and not be called a cheater.
Bought almost every DS game back then
XD
Rampaging Rhynos to me sounds like a card you'd play against people who didn't realize you don't HAVE to summon in the middle column first
For some reason, Duel Links disagrees
Switch AI duelist
Boompoline is a FREAKING RIOT
XD
Btw in Tag Force 2/3 its one of the cards Atticus Rhodes uses in his deck.... Along side Gene Warp Werewolf.
Redundancy lol
Columns you say?
He's Coming MonkaS
He
Is
Coming
Yajoro Invadaaaa
MonkaW
Now we have busted column cards, like yajiro invader
He's coming.
Goldilocks the Battle Landscaper anyone?
MonkaS
*leans into mic* move
Cyberdark Impact was so insanely bad on release it completely killed the Yu gi Oh Hype in my high school within a week
I remember playing Needle Wall and we still didn't care about columns, they just had to sit still for the die roll.
Reminder that Rata meme'd Links into existence.
How?
@@qedsoku849
When Rata made fun of how columns are irrelevant when going over Alien Infiltrator, literally a few days later, Links were announced.
Reminder that Rata absolutely hates this meme
You fellas reminded me of that Ice Barriers situation...
ROYAL KNIGHT
XD
@@Ramsey276one Ally of Justice Spellcaster 🤬
Using an ojama deck with these column-type cards would be interesting to watch.
Back in the day, I actually won a single game on Dueling Network with a Senet Deck.
Sure, it was against a forum friend, and sure, we weren't exactly playing competitive decks, but a win with a Senet Deck in the era when the only column cards were those in this video is still awesome. :D
Yes, I said Dueling Network. It was that long ago that it hadn't been restarted as Dueling Book yet.
There are a few ways to change which zone these cards are moved to, and some of them are actually decent cards. Magical Hats is 1 example most players may have never thought of. Not only could you change its location of the card, but you could also either get your floating effects of cards or get spells and traps in the grave that need to be there to use effects. And of course, you also have a chance to protect your monster as intended upon the cards creation. Before posting this, I did look up rulings on Magical Hats and have seen that there arent any involving monsters in the Extra Zone, nor are there any errata to adjust the text to the new rules. Hats has been 1 of my favorite cards since it was first released because I saw just how good it could be. So if anybody has new rulings or errata, please share as I would love to know so I can see about building a strategy that can use the card for support
So... since people didn't care if you moved your cards around, what if you just moved Blasting Fuse before activating it? I wonder how people would react to that one xD
Today I learned people used to not respect columns....
It was always normal for anyone I ever played with
Farfa viewers when they see effects to move columns: "monkaW, he's coming"
I haven't played in some time, it was back in those days. But I specifically remember not moving your cards around being a big rule. I played in little card shops where we won booster packs as prizes. I remember quite a few kids being disqualified for moving their cards around.
I don't think people really play the game in real life besides tournaments....cards are too expensive to just make any deck and play with friends....most people just plays videogames like tag force games
Fun fact: Storm Shooter doesn't target. So it can get around those pesky "this card can't be targeted" effects.
I like how columns were integrated into the game. Not only with Imperm and Mekk-Knights, but just with links in general made columns more important to strategy. Then there's also Iron Dragon Tiamaton, and even Appliancers to a certain degree since placement matters for their co-linked/not co-linked effects
Blasting Fuse is great for an Unchained VS Mekk Knight matchup. Clearly that is its best use case.
Not sure if you've already covered it, but two cards I've had multiple issues with are Staunch Defender (I know how it works now, but at the time... oooooooo) and Cat's Ear Tribe since its attack modifying affect was weird
Hi, i recently found this playlist and i'm really enjoying it. Have you ever tought to show card texts that were bad translated in other languages? For italian cards, Wind Up Shark from ORCS and Swift Scarecrow from STBL are just few examples
I do like how Storm Shooter, as well as Sonic Shooter and especially Swift Birdman Joe, are basically male Harpies.
Don't forget about Harpies Brother, later renamed Sky Scout
And Birdface
@@Jinzo126 Sky Scout is not a Harpie because he has wings on his back rather than his arms.
Just like All Star from Smash Mouth:
*And they don't stop coming and they don't stop coming...*
They were feed by the rules and hit the ground running
Not going to lie, for the longest time, I thought you had to use your columns in a specific order. I didn't know you had an option as to where to place cards.
Storm shooter was a level 7 for wind effigy, in concept phase it was probably pitched as a lvl 6, just like dark end dragon and light end dragon being originally effect monsters but later turned into synchro monsters
Wind effigy only works for normal monsters, so storm shooter does work with wind effigy.
Why would I have to announce that my opponent have to follow a RULE before the match? Why can't I just tell him off when he tries to move around cards mid match? They are breaking the rules, after all?
Not sure of other peoples areas but I've been playing since 2003 and here in Toronto Canada I've almost never seen players shift cards once on the field. They might shift them a little is space was limited but they still kept things lined up, never looking like Stonehenge like in your video.
Rampaging Rhynos was a nice addition to my Pest Control (Earth toolbox) deck back then, along with injection Fairy Lilly and Ancient Gear Engineer they made a trio of troubleshooting battle phase tricks.
To be fair, people moving cards around were the dumb ones back in the day. Yugioh is played with a set number of zones where cards are allowed to be placed, so you have no business in moving stuff around for no reason.
It would be reasonable to do it in games like Magic, where there are no zones, so your card placement on the field is irrelevant. But yeah, the argument "this card is bad because people break the rules" is not really a valid one. Just call a judge if they do it in tournament
Storm shooter was only good in a ninjitsu transformation deck. It was one of my old school deck for repeated bounce back which was really funny and fun 🤣
Maybe columns decks coudl have done somthing if only the monsters could move to any unused minster zone instead of only the ones right next to them
It amuses me that they saved this game changing mechanic on three very underwhelming cards, I can imagine that this would have worked so well thematically with the Archfiend Chess set, (if they were given effects that referred to the columns of your opponent's monsters) but as far as I can make out those cards are absolutely terrible.
I've only gone to a locals tournament like 8 times back when I was a teenager, and I've never seen someone play an in-between card like Dzeef explains. Guess I was lucky.
Storm Shooter was one of my outs to Jinzo back in the day. Just summon it and equip it with something and good bye Jinzo lol
As a MtG player, columns in he old days kind of remind me of Miracle. Miracle maid you draw your first card for turn in a very specific way, or else you wouldn't get the effect, so you gave away information to your opponent. It's a weird situation where mechanics are effected by the physical realities of play.
damn. bulk duel was great
Yeah I love it so much don’t kill it dzeef
Agreed. Pls dont kill it!
I did run storm shooter in a Harpie deck at one point. Swapped it for swift birdman joe but then realized running 3 harpies hunting ground already gave me enough back row pops
Konami should have released like 10-20 cards that used columns in this set. That would increase their popularity and likely their viability by a lot so you wouldn’t need to have the awkward “oh I’m playing with columns” conversation. Since they would have been more normalized.
"an adjacent (horizontal) unoccupied Monster Card Zone."
So, prior to the errata one could move a monster to the opponent's side of the field.
Would that give the opponent control of your monster or would it temporarily rob them of one of their monster zones? If the latter I think the power of column monsters may've been underestimated.
I think it allowed you to move your Link off the Extra Zone, which could be VERY EXPLOITABLE.
Not likely to let you give your opponent monsters
No, it doesn't give your opponent control of your monster it only place your monster on your opponent side of the field.
Still waiting for Row mechanic
Broken line is my go to column omni negate first turn. Always works lol
I know play like I am a Chess Bishop enthusiast
XD
You should do a series where you talk bout cards that when released had no purpose and people thought were trash but later became a very important staple to whatever deck applies
Like Aqua Dolphin?
I really like the bulk challenges. Using random cards like that it’s really fun :)
I never moved my cards around in the first place and once these cards came out, during sanctioned matches, I made sure my opponent didn't either even though I didn't play card with column mechanics, since I always hated people just moving stuff around all the time. LOL I also made sure I placed cards in a way to minimize any potential damage from Blasting Fuse, just in case, and I was secretly hoping to see someone that I played having it (never did).
Storm Shooter seems like it could be an interesting Simorgh Link target, if you aren’t already going for Mist Valley Apex Avian. MAYBE. Free bounce sounds like it may be interesting
Nah. I rather use Alector, Sovereign of Birds or Troposphere if i don't bring another simorgh from the deck.
The only place where these cards had a chance was in the video games where the game automatically places your cards in the zones in the same preprogrammed order. But even then no one would use Storm Shooter, because better monsters and Compulsory Evacuation Device exist.
Saddest thing about Senet Switch is how it was more useful as a Maiden with Eyes of Blue trigger than for its actual effect. Not that it was particularly good for that purpose either because that's not much of a pay-off for running an otherwise completely dead card, but it was a niche that saw some low-level play at least.
Ahh how I miss the old Yugioh
pretty nice that this video came out days after pak topped with a deck playing broken line, a column based negate
Columns would be cool in a Chess-like Labyrinth Wall synerio, but this game lasts 2 turns give or take.
So, I've thought about Senet Switch a lot, and I don't believe the cards main purpose was to actually move monsters. Given Cyberdark Impact's gimmick was effects happening on high chain links, the points of Senet Switch was to provide an consistent Chain link one with an effect so worthless the opponent would not want to try and destroy it, or needing to burn an extra card every turn. It's still bad though.
I guess you could say that cyberdark impact wasnt very… impactful
rampaging rhynos would be amazing in cardfight 😂
Coming to this video after a yugioh hiatus, the idea that columns actually apparently matter now blows my mind and sounds like a headache to keep track of
I dont know when ground collapse came out or ojama king but they were cards with collum requirement that are pretty old
Thay did not use the column mechanic. The effects targeted specific unused monster card zones and made it so your opponent couldn't summon to them.
Storm Shooter is unfortunately they only thing i could find for a generic level 7 winged-beast monster. Wanted to make decks that were old school-ish but winged beast and pyro didnt have any good monsters that were level 7 or 8 normal, ever released. So as such, I was forced to have to get a few of these. I wish we had more normal monsters just to experiment strategies with TBH. I personally like the concept of decks needing a normal monster to function in some way, but the game definitely evolved away from that.
I was wondering why I never saw any of these cards.
I just realized it's because I played almost exclusively the video games that they released for consoles, and they just never included these.
Makes sense too. For one, they are pretty bad and not a lot of people liked them, but you'd have to reprogram entire sections of the game to even be able to include them.
When you don't have a lot of ROM space to begin with, then cutting them out is just the smart move.
I used to think support cards would eventually be released that made those lame cards OP cards (like Ojama Trio)
Unpopular opinion but I wish so bad that the column cards had been really strong & become a staple part of the game. Yugioh really struggled with having a real identity for so long & it eventually coalesced around the extra deck & I think a version of yugioh where columns had become super important early on would've been so much cooler
Links and column mechanics are an obvious thing to get going!
Rampaging Rhynos I used by Ulti in a pure beast warrior deck. Its got pretty good stats for a level 3 beast warrior so had some uses still has a bad mechanic it had though.
I have never ever in my life seen Storm Shooter lmao, I've been playing since day 1, what an absolute misfire of a card Konami...
There were already stronger Direct Attack monsters than Alien Infiltrator, so the card would have found more use, if it had more ATK, also it's easier to have a strong big monster and just direct attack the opponent with Shooting Star Bow (and Reverse Trap)
Ironic: when we played ygo back in school, one of us had a gorz (it was meta back then), but it was not op because he always had to tell that we have to declare our attack orders :) (when we had game we always made the "i attack with all of them, thats game"-move).
Mindgame in the past: tell them they need to care about columns while playing a deck that doesn't actually care about columns. They'll spend multiple turns playing around nothing
The thumbnail looks like the next-to-final boss on Zelda II: The Adventure of Link.
I definitely think you had something with the bulk challenge it just didn't seem to be popular seeing over dueling book. I think that it might be worth considering when non-virtual tournaments start back up to maybe bring a few packs of them and one night play a game with them casually while chatting about other stuff as well.
3:19 In other words, Konami hated people with OCD and decided to plague them with column cards
Thanks reading these stupid effects cheers me up 🤣
Wait don't I have that card in my deck 😦
It's funny because none of the games cares about columns prior to MR4 either. They just spawned things in a zone without letting you pick.
Columns were a really interesting idea, pity the originals weren't any good. Still a fun idea
Keep the nostalgia coming
Rampaging Rhynos seems like it would've been good with Ground Collapse
Oh right, on that note, does storm shooter target? Kinda thought it's a neat removal for my simorgh deck...
...I meant the main deck has simorgh cards too
What? I never heard of players not following columns in early days Yugioh lol that’s insane
I remember when we would move our back row around for equip cards to be underneath the monster.
Yes back in the day we did shift cards to keep the field neet before placement of cards mattered, barbaric
always seemed weird when you can target extra deck monsters with bounce effects when it was such a big deal about flipping a link monster face down.....
The problem with putting a Link Monster in defense position is that it messes up the arrows. It’s not got anything to do with balance, it’s just the problem of “if this card is on its side do I play the arrows as they now appear or do I play them as they would be in attack position”
They just had to allow Darkness Approaches AND NOTHING ELSE
Flip Summon is just Flip to Face-up Attack Position.
That would have made Extra Link less broken since you had a way to pause it (opponent’s Flip Summon brings it back)
I still think senet switch and darkness approaches and a bunch of other cards were unnecessarily errataed, what was wrong with darkness approaches puting the monster in face down attack position? To me it doesn't sound like it would be that hard to come up with rulings for it, like the link arrows while the monster is face down doesn't work and etc. To me it just sounds like they wussed out even though I don't think either of them would of made much of an impact.
I never played with anyone who shifted their cards after setting them. Also while not columns ground collapse took away monster zones. Anyone who played legit never moved their cards
Ngl you guys should look up man-eater black shark, yes it’s an actual card
Column cards are now good to unlink your monsters to opponent's link monsters...
I actually thought that these cards were invented just to create convenient plot points in the anime
Revently learned that despite all the often unexcesary editing, konami released a card named lucifer. No sir
6:19 Is that a Junior Journey reference!?