While it isn’t possible to exhaust the relics in a normal run, you can run out of relics in a custom run. If you set a custom run to award relics for every combat and set the game to loop (after act3 you restart act 1) you will eventually get a relic that is essentially a placeholder because all of the useful relics are gone.
Uh... not entirely sure what I should put here. Oh yeah, a pun! Well, more of a play on words? idk, whatever the thing I normally leave after the timestamps would count as. A volcano has erupted in the Spire, leaving a fiery hot trail of death in her wake!
this was a really interesting seek to have melange + golden eye + abacus - essentially you get to always scry away, always generate block, incredible action effeciency too
Testament to the quality of teaching in your videos: You fielded the question about why you value "remove two" so highly, and I decided to pause to come up with my own answers based on the way I thought you might think. That is, analytically, numerically. At its face it's a "175 gold" reward, but it goes up by 50 gold in practical worth every time you buy the card remove option from the shop, because you're at X+2 cards for having only spent on X cards. Your third card would have cost you 125 gold but instead is only going to cost you 75 gold. You spent 75 to get the effect of 75 + 100 + 125. You spent 75 to get the effect of 300; "remove two" was worth 225. When you buy one at 100 gold, you also got the effect of 125 and 150; "remove 2" was worth 275. Whatever the price is in the shop when you buy it, "remove two" is worth twice that, plus 75. The value of "remove two" is (2X)+75, where X is the cost of the card remove you just purchased at the shop, assuming no relic interactions of course. It's a benefit that grows significantly over a run. It also means that your first card reward picks are a whole lot more significant because your deck is that much slimmer, and it means you can guarantee you have enough damage in your hand to make damage race fights easier and safer. It's also fewer shop visits you have to do in order to get a deck that slim, which means more hall fights, more event rooms, more rest sites for upgrades, whatever it is you'd rather be doing than visiting a shop. It means you can pick early defensive cards because you removed defends, most likely. Remove 2 is fantastic as an early blessing.
This run was just epic from start to finish. Started and ended act 1 by removing 2... calling out the on sale lesson learned... then the 3rd vault from the match 2 game...
Remove two as a whale bonus, floor 2 Rushdown offered... yet somehow did not go red-blue infinite. I get that Baalor doesn't like that deck but come on, it was throwing itself at you!
Taking a runic dome and using fear no evil to check for attacks is pretty neat. ...also - vaulting over time eater's 12 card limit.
He does eventually start playing the game at 5:00. lol although he does talk about a bunch of cool games for 5 min If you’re interested in hearing. 😊
First shop with Lesson Learned and you called it? Master!!!!
its precognition, baalor does it all the time but for sure doesn't see it
While it isn’t possible to exhaust the relics in a normal run, you can run out of relics in a custom run. If you set a custom run to award relics for every combat and set the game to loop (after act3 you restart act 1) you will eventually get a relic that is essentially a placeholder because all of the useful relics are gone.
Uh... not entirely sure what I should put here.
Oh yeah, a pun! Well, more of a play on words? idk, whatever the thing I normally leave after the timestamps would count as.
A volcano has erupted in the Spire, leaving a fiery hot trail of death in her wake!
Honorable mention to 3x Vault!
I'm calling you a bot here so that you can increase the count in your profile
Did you mean a Vaultcano ? 🥁
this was a really interesting seek to have melange + golden eye + abacus - essentially you get to always scry away, always generate block, incredible action effeciency too
I also had a remove 2 start watcher run today, I didn't get hit a single time after a certain point in act 2 (though it was ascension 14 not 20)
That’s awesome! If you’re no hitting most of a run on Asvension 14, you’re probably doing something very similar to A20
*sees no frozen eye*
looks at the total time
makes sense
Testament to the quality of teaching in your videos: You fielded the question about why you value "remove two" so highly, and I decided to pause to come up with my own answers based on the way I thought you might think. That is, analytically, numerically.
At its face it's a "175 gold" reward, but it goes up by 50 gold in practical worth every time you buy the card remove option from the shop, because you're at X+2 cards for having only spent on X cards. Your third card would have cost you 125 gold but instead is only going to cost you 75 gold. You spent 75 to get the effect of 75 + 100 + 125. You spent 75 to get the effect of 300; "remove two" was worth 225. When you buy one at 100 gold, you also got the effect of 125 and 150; "remove 2" was worth 275.
Whatever the price is in the shop when you buy it, "remove two" is worth twice that, plus 75. The value of "remove two" is (2X)+75, where X is the cost of the card remove you just purchased at the shop, assuming no relic interactions of course. It's a benefit that grows significantly over a run.
It also means that your first card reward picks are a whole lot more significant because your deck is that much slimmer, and it means you can guarantee you have enough damage in your hand to make damage race fights easier and safer. It's also fewer shop visits you have to do in order to get a deck that slim, which means more hall fights, more event rooms, more rest sites for upgrades, whatever it is you'd rather be doing than visiting a shop. It means you can pick early defensive cards because you removed defends, most likely.
Remove 2 is fantastic as an early blessing.
Not to mention, watcher cards are SO MUCH better than base cards in relation to the other characters.
So removes are even more effective on her.
Loved this run. Just...on sale Lesson Learned on the floor 2 shop is just priceless.
Welcome to my TED talk on planks
New challenge: Kill Transient with Stone Calendar.
No views? Nailed it.
Edit: lesson learned ... Prerecorded??
Just wondering would taking rushdown and beelining it for the infinite be a higher win rate play for the first shop?
This run was just epic from start to finish. Started and ended act 1 by removing 2... calling out the on sale lesson learned... then the 3rd vault from the match 2 game...
Have u seen the sts 2 trailer
He almost certainly has... Would love a trailer review video
timestamp guy waiting room 😅
what happens if vault is 12th card vs time eater?
Then you get to take another turn and Time Eater is sad.
Time Eater does still get its usual + strength from the timer refresh
Manifestation of lesson learned
the Decay card at the end of 3rd act... oh dear :"D
At 32:49 , a second of source of what ???
Wrath
Wish you’d play more silent love your videos keep up with the great content!
That gremlin, best card followed by worst(ish)
1:37:12 You only drew 4 cards but didn't have the draw down debuff... Now at 1:30:33
He drew Cut Through Fate, Halt, Eruption, Dazed and Fear No Evil. That's five.
@@BaalorlordWas the video changed? It's now at 1:30:33
Remove two as a whale bonus, floor 2 Rushdown offered... yet somehow did not go red-blue infinite.
I get that Baalor doesn't like that deck but come on, it was throwing itself at you!
Hello everybunny
fyp
Wish there was just a bit more editing in these videos