Warhammer The Old World - Movement Phase RULES revealed!!
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- Today I am 90percentgeek
10percentonthemarch
The Warcom team have made a weekly thing of giving us new rules for Warhammer The Old World so I am making a weekly thing of gibbering excitedly about the rules they have revealed!
Join me as I dive in with an abundance of enthusiasm and discuss my initial thoughts on all things movement related whilst failing at maths!
Click subscribe so as not to miss more Oldhammer content coming this Friday, and check out my archives to see if there's anything that tickles your fancy.
Great summary, i was a child fumbling through the rules and getting smashed at my flgs
Now im over twice that age all the rules have been pushed out of my head so good to have someone break them down
I'm definitely curious to see what the deal is with shaking out into close order from march and vice versa, especially since it'd probably be a bit daft for Bretonnian men at arms to be as efficient at it as, say, Swordmasters of Hoeth 😅
love the enthusiasm. Obviously you should do both videos ;) Battlefleet gothic first and the winner gets to use orbital bombardment in the epic scale battle
As I'm painting my Beastmen for Fantasy, I realize that you're joining Arbitor Ian and Snipe and Wib on my list of "Listen to these as you paint your minis". Your super excited tone is infectious.
Oh wow, thanks! I feel honored to be in that auspicious company!
Just move your movement tray 90 degrees for marching
Battlefield Gothic please.
Looking forward to finding out whether we get to retain the weaponskill table in 2 weeks or whether we are moved to the static to hit of more modern games.
i think the rules look great so far - excited to see what shennanigans they have come up with in the shooting face. If i may cast my vote for the next video it will be battle fleet gothic ;) thanx for all the great content!
Completely psyched
I believe that movement is broken down into 3 types, move (4 inches for skellies), march (8 inches for skellies), and the marching column (12 inches for skellies).
I'm not sure if that's what you meant to say, but just got lost in the excitement 😅.
I'm really excited about the rules that have been announced so far, but am still a but sceptical about the magic phase being put into every sub phase.
And then charge which is move plus D6". I like what I am seeing so far, and I'm not tied to the idea of magic not being it's own phase - if nothing else it at least means I won't forget to do it!
@90percentgeek I'm seeing a lot of people in Facebook groups really hating on it. Like it's a new edition of WFB, and not a new game entirely with some WFB bits in it.
Always hated forgetting my magic phase, and being a tomb king player, it sucked! 😄
I think that hating on games is kind of the point of Facebook groups. Screw their negativity!
So Cav are faster.
Gw lets make foot Knights for the Bretonians the famous mounted knight army! 😂
It's said in the article that the "penalty" for marching formation is not getting any rank bonus. So you better make sure not to get charged!
As for changing the formation, if it takes a whole turn to switch formation (as it was in previous editions), the whole point is moot, since two "normal" marches would give you 4x your move and you end up in the fighting formation whereas reform + marching formation would yield 3x your move and you end up in the worse formation. Either it's free in this edition (I doubt it) or it's where your musician comes into play again, being able to switch formation and still move. Another possibility is the "command range" characters apparently have, maybe your unit needs to be issued the command to reform into marching formation and then it's free?
I'd really like to know how square formation is treated though. Is my 10x10 Night Goblin unit in close or marching formation? I suspect close, and I hope there's no "neutral" or so, cause I really need that rank bonus.
3rd edition returns.... well a bit of it!
A question occurs - in TOW if you're deployed wide (5x4) you get rank bonus but can't forced march. If you're deployed deep (4x5) you can forced march but don't get rank bonus.
What happens if you're square (5x5)?
the asterisk at the bottom says if ranks and files are the same you are in close/combat formation.
I was wondering about that particularly with the Skaven. They get a leadership bonus for more ranks. So how can they have a 40-man unit with 8 rows when that's technically a marching column in TOW? This has so many other implications on the 5-man rank rule.
8th edition was as close to a perfect tabletop wargaming game they have ever made
I know not what this “Old World” is, but I, Cato Sicarius, shall conquer it for His holy name!
I predict I'll roll double one for charges multiple times per battle. 😂
I believe the Standard will give you a reroll!!
🤗
Oooh! Where did you hear that?
Well looks like we’ve got 8th Editon 2.0 😕
I mean the random charge roll is definitely something taken from 8th but it looks like they've improved on it with the roll X dice and keep Y, but the stuff like changing formation to move faster seems all new and kind of cool.
@@90percentgeek and what about Cannons ???
I hate 8th this doesn't look like 8th to me so far. Way less random distances mathematically.
@@GilthosDrakoniss and what about Cannons with Pre Measuring…….
@@lucianaurelius2418 I just presume those that fire are trained enough to know the range of the cannon/ballista
It takes half your Move to Reform. Marching Colum is going to be very niche. I am glad it exists but it will be rare.
This is a shot in the dark, but I am going to predict that you can choose a formation for each unit in your command phase.
Thats great that one can premeasure just like the last edition of Warhammer fantasy. Would be to hard for new players otherwise
It’s not difficult at all I’m a year into Fantasy and I didn’t demand the game revolved to me I learned how to guesstimate
@@lucianaurelius2418 some players takes so much time desiding on what they want to guess. They don't want to a game that takes 4h to play.
@@Lassemalten slow people slow playing isn’t a reason to change the rules. That’s like saying the Speed Limit on a Thruway should be 40 MPH because seniors can’t drive as fast
@@lucianaurelius2418 They arn't changing the rules, pre measure is what was last and what most people was most happy with. Your the one that want to change the rule that was tried and didn't hold up
@@Lassemalten are u serious??? They changed it in 8th and it was an absolute disaster! Cav sucking and Cannons being lasers for one
You could pre-measure for ages in fantasy. You could pre-measure in fantasy before 40k.
Honestly embarrassed for the chumps who think this is positive. It's a bad joke.
Also pre-measuring was in 8th Edition. Your mind blown because?
This game is dead in the water and it's probably intentional. It's designed for that tiny % of players who like overly complex, pointlessly elaborate wargames and I imagine GW intend to sell made-to-order stuff to them for about 2 years then throw the game out completely forever as AoS becomes their primary game (for internally political rather than sensible reasons).
Subphases? Mindless measuring of every pivot and wheeling and then deducting '' because that's totally what makes a great game. Pointlessly shifting models (making all our movement trays redundant) so they can march a little bit more instead of just.. letting them do that and maybe getting a token or something.
Instead of stripping the nonsense of a 60-100 page rulebook which turned off MOST potential players they're doubling down? What a stupid. Or cynical... thing to do.
What are you talking about, AoS becomes their primary game? It already is, has been for ages. AoS sells way better than WFB ever did (okay, technically 40K is their primary game by far, but AoS is their primary fantasy game). Yes, it's a smaller niche game made for a specific audience, but GW have more of those that have been going for a good few years now. They're very much not trying to replace AoS, that has been obvious from the start.
What people liked (or claim they liked) about WFB as opposed to e.g. AoS is that formations of your units matter. Changing the shape of the unit to be faster but make it less viable in combat (fewer guys in the front, larger flank so easier for your opponent to get a flank charge off, I'm just spitballing here) might be something people like. Honestly, I'm not sure if it's my thing, but I'll see how it works when I play it. They come up with a rule you personally don't like and the immediate conclusion you draw is that they're deliberately sinking the entire game? And they're the ones being cynical, yeah?
I don´t like the pre-measure part, at all.. Was hoping to get away from that shit.