I'll probably put a bit more thought in this mission to cross the 10 minute mark. But first I'll to lindum, then Lutetia/Valentia under 10. Thinking a bit more: in this run, I put the game at 100% speed "only" at 1m12. It means that in order to get under 10 minutes, I would need to put the game at 100% at around 6secs of playtime, it's barely enough time to cage the wolves. That would mean caging the wolves in less than 6 seconds, or handling wolves in some other way. Also it would also mean building defenses super fast (even with Mars bene), and that would conflict with prosperity: having tents for too long is bad because then prosperity does not go up fast enough (prosperity and peace are the two scores that are problematic time-wise because they go up slowly). The 10 minute mark for this one is quite a challenge but I'll give it a try
I think it's probably a modded version, he keeps adding so many stuff and the city just works, no fires, no employment problems. He kinda puts 3 markets and it reaches houses that are just too far away. I may be wrong but it's kinda not the original game played.
There are no fires because of the northern europe terrain's no fire property. Markets are forced walking. Research "forced walkers" and you will know how. It is because of clockwise walking due to how the roads touch the building, there is no other way the market lady walks then. The harder issue is why there are no missionaries.
@@huehue5286 Northern tileset has no fire risk, Temperate tileset has normal fire/damage risk, Desert has increased fire and normal damage risk. Thats always been the case, it is the original game , its just exploiting how 2x2/3x3 buildings spawn their walkers. You can force em to walk real damn far.
From a comment on another speedrunner's feed:
"I knew it: Rome WAS built in a day!"
I'll probably put a bit more thought in this mission to cross the 10 minute mark. But first I'll to lindum, then Lutetia/Valentia under 10.
Thinking a bit more: in this run, I put the game at 100% speed "only" at 1m12. It means that in order to get under 10 minutes, I would need to put the game at 100% at around 6secs of playtime, it's barely enough time to cage the wolves.
That would mean caging the wolves in less than 6 seconds, or handling wolves in some other way. Also it would also mean building defenses super fast (even with Mars bene), and that would conflict with prosperity: having tents for too long is bad because then prosperity does not go up fast enough (prosperity and peace are the two scores that are problematic time-wise because they go up slowly).
The 10 minute mark for this one is quite a challenge but I'll give it a try
Necroposting, but i think you can save time by tweaking what notifications you recieve. Clearly the notice that you are being invaded is irrelevant
I've tried this but soon enough caesar fired me.. I played with 60% speed
incredible video
Would you ever add commentary to describe your strategy?
Yeah maybe I need to get back into this game first
Omg you really
How you find this strategy of building lol
Am I wrong or did you not build a single prefecture? Or at least I didn’t notice any being built. Why weren’t there more fires?
I think it's probably a modded version, he keeps adding so many stuff and the city just works, no fires, no employment problems. He kinda puts 3 markets and it reaches houses that are just too far away. I may be wrong but it's kinda not the original game played.
There are no fires because of the northern europe terrain's no fire property.
Markets are forced walking. Research "forced walkers" and you will know how. It is because of clockwise walking due to how the roads touch the building, there is no other way the market lady walks then. The harder issue is why there are no missionaries.
@@huehue5286 Northern tileset has no fire risk, Temperate tileset has normal fire/damage risk, Desert has increased fire and normal damage risk. Thats always been the case, it is the original game , its just exploiting how 2x2/3x3 buildings spawn their walkers. You can force em to walk real damn far.
いいいいいと