Remember, higher quality missives don't give you more stats, they only reduce the difficulty addition of the missive to the craft. I expect that the market will favor high quality missives for a while due to skill scarcity and assumptions left over from Dragonflight, but because of the shift to concentration, lower quality missives should be just a little less valuable than rank 3 missives.
If you're even one skill point short, you might need 100+ concentration to make up for it depending on the craft. Master crafters definitely won't be interested in anything but rank 3 everything. Crafters with the racial bonus get a bit of leeway but that's more a benefit for solo crafting. I actually think the opposite: people won't care as much about high quality missives because there will be very few masters and basically the market will be starved waiting on "daily cooldowns." Once they have the skill to where quality makes a difference, crafters will be much more picky in order to conserve their concentration.
Right?! Seeing as how simple it was to just use a quest item to change a warlocks fire to fel the glyph system should be able to change appearances of abilities. :( that would add so much depth to the profession
i'm going right for the Rep Bonus items, everybody is gonna want to level their Renown ASAP for the Free Crests and other unlocks, they'll be worth a pretty penny at the start of TWW. otherwise i'll go after the Staves, those Treatises were hardly bothered with in DF, i had limited orders found for them, so i wont be taking another risk again when i can go for easy consistent gold instead.
Treatises are pretty much auto-learned at the top of the tree. my realm was okay for a while but I think treatises'll last longer with only so many KP available a week
Bleah. Nothing new added, they just took away the transmog saddles and (much more importantly) the stat runes. And I look at those trinkets and I see some huge ramp times that don't exist on similar raid/m+ trinkets :(
Corrections to be posted here (like what's the deal with Sigils hmmm)
Another great, easy-to-comprehend video. Thanks so much!
Heya Soul ty for another great guide
Remember, higher quality missives don't give you more stats, they only reduce the difficulty addition of the missive to the craft. I expect that the market will favor high quality missives for a while due to skill scarcity and assumptions left over from Dragonflight, but because of the shift to concentration, lower quality missives should be just a little less valuable than rank 3 missives.
If you're even one skill point short, you might need 100+ concentration to make up for it depending on the craft.
Master crafters definitely won't be interested in anything but rank 3 everything. Crafters with the racial bonus get a bit of leeway but that's more a benefit for solo crafting.
I actually think the opposite: people won't care as much about high quality missives because there will be very few masters and basically the market will be starved waiting on "daily cooldowns." Once they have the skill to where quality makes a difference, crafters will be much more picky in order to conserve their concentration.
Give us back glyphs ahhhhh
Right?! Seeing as how simple it was to just use a quest item to change a warlocks fire to fel the glyph system should be able to change appearances of abilities. :( that would add so much depth to the profession
Evergreen at that
i'm going right for the Rep Bonus items, everybody is gonna want to level their Renown ASAP for the Free Crests and other unlocks, they'll be worth a pretty penny at the start of TWW. otherwise i'll go after the Staves, those Treatises were hardly bothered with in DF, i had limited orders found for them, so i wont be taking another risk again when i can go for easy consistent gold instead.
Treatises are pretty much auto-learned at the top of the tree. my realm was okay for a while but I think treatises'll last longer with only so many KP available a week
@@SoulSoBreezy yeah maybe, i guess we'll have to see.
Bleah. Nothing new added, they just took away the transmog saddles and (much more importantly) the stat runes. And I look at those trinkets and I see some huge ramp times that don't exist on similar raid/m+ trinkets :(
First
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