Hand Sculpting Retopology With Blender 3D PART - 2 -Retopology

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  • เผยแพร่เมื่อ 20 ส.ค. 2024
  • Hand Sculpting Retopology With Blender 3D PART - 2 -Retopology
    Blender 2.81 Download
    builder.blende...

ความคิดเห็น • 48

  • @fanis_flam
    @fanis_flam 4 ปีที่แล้ว +11

    TH-cam translation is surprisingly decent. This video is very helpful!!

    • @Hoyachoe
      @Hoyachoe  4 ปีที่แล้ว +2

      thank you~~~~

  • @calogiga
    @calogiga 4 ปีที่แล้ว +6

    I don't understand your spoken langage, but I love to see your videos. It's a very good way of learning. Thanks.

    • @Hoyachoe
      @Hoyachoe  4 ปีที่แล้ว +2

      thank you~~~

  • @chatter2765
    @chatter2765 4 ปีที่แล้ว +5

    That's some beautiful topology! I love it!

  • @CONTEMN_Topic
    @CONTEMN_Topic 2 ปีที่แล้ว

    the best topology I have ever seen in my whole life really. please make videos in english

  • @guywithrabitwow6764
    @guywithrabitwow6764 4 ปีที่แล้ว +2

    리토폴로지 폴리빌드로 할때는 디게 빡셌는데 이렇게 하니까 시간 단축도 잘되고 깔끔하네요 ㄳㄳ

  • @dark-wd6pd
    @dark-wd6pd ปีที่แล้ว

    Thank you, it looks wonderful

  • @garchu3214
    @garchu3214 ปีที่แล้ว

    though u have a paid addon for retopo (quad remesher), U have put such an incredible effort in this video for retopology. Appreciate ur effort mate..keep the good work 👍👍

  • @danielhadad4911
    @danielhadad4911 4 ปีที่แล้ว +1

    Thank you! Great video and beautiful topology!

    • @Hoyachoe
      @Hoyachoe  4 ปีที่แล้ว

      thank you~

  • @jtasarkan7088
    @jtasarkan7088 4 ปีที่แล้ว +1

    I cant speak you're language. But just watching was great 👍 very helpful

  • @user-meta
    @user-meta 2 ปีที่แล้ว

    This is so clear! Thank you so much!

  • @Thatoneguy77834
    @Thatoneguy77834 2 ปีที่แล้ว

    wow no words can define how greatfull i am to have a video like this at my disposal, i really appreciate this, i was just looking at my chericters hand and wondering how i was gana do this lol

  • @McHornet7
    @McHornet7 11 หลายเดือนก่อน

    amazing 😃

  • @TV-bx2vo
    @TV-bx2vo 4 ปีที่แล้ว

    항상 좋은 강좌 올려 주셔서 감사합니다^^

    • @Hoyachoe
      @Hoyachoe  4 ปีที่แล้ว

      감사합니다 ^^

  • @MTHOVTER
    @MTHOVTER 4 ปีที่แล้ว

    Gracias por tu tutorial.

  • @user-go5gb2tq6j
    @user-go5gb2tq6j 4 ปีที่แล้ว +2

    강좌보고 많이 얻고갑니다. E(돌출)이나 G(이동) 할때 정면을 바라보고 해야좋은것이나 손의 매쉬는 대략 어떻게 표현이 되는것인지 제가 알고 싶었던 부분이네요

    • @Hoyachoe
      @Hoyachoe  4 ปีที่แล้ว

      감사합니다~ 굳럭입니다

  • @omenatfallen
    @omenatfallen 4 ปีที่แล้ว +1

    Are you planning to do any joint retopo videos? I'd like to see elbow / wrist topology or knee / ankle

  • @ivankushner8585
    @ivankushner8585 3 ปีที่แล้ว +1

    The last minute leaves me frustrated. What do you do there exactly? I understand you somehow manage to copy the better shape but it happens so fast and subtitle translate doesn't really work well in that moment. Btw, love your videos!

  • @kswzzonz
    @kswzzonz 4 ปีที่แล้ว +1

    호야님 질문이 있는데요. 리토포시 삼각을 한개도 안쓰셨는데 이유가 있을까요? 저는 배경쪽이라서 삼각 또는 사각으로 만들라고 배웠었거든요.
    또 하나 있는데요 어떤 버튼을 눌렀는지 왼쪽에 표시가 되는데 어떻게 하셨는지 알 수 있을까요?ㅎㅎ

    • @Hoyachoe
      @Hoyachoe  4 ปีที่แล้ว +1

      배경오브젝트라면.. 아까 게임을 말씀하시던데. 최적화를 생각한다면 삼각도 쓰실수 있겠죠. 하지만 메쉬를 배수로 늘려서 테셀레이션이 되거나. 배수로 디테일업을 생각한다면 4각으로 해야한다고 생각합니다. 어떤버튼을 눌렀는지 표시되는건 스크린키 애드온입니다~

    • @kswzzonz
      @kswzzonz 4 ปีที่แล้ว

      Hoya choe -호야초 Blender3D Channel 아하 감사합니다. 그러면 움직이지 않고 더이상 작업을 하지 않을 최종데이터는 삼각도 싱관없다는 것이죠?

  • @Udong0815
    @Udong0815 4 ปีที่แล้ว +1

    8:18 초에 x 자 만들어놓고 선택한다음 오른쪽클릭->subdivide 를 했는데 결과가 다르게 나오네요 ㅠㅠ 호야님화면에서는 아래 vertices들이 subdivide해서 새로생긴 동그라미에 연결된거에 비해 저화면에서는 안그러네요; 어떻게하면 될가요?

    • @Hoyachoe
      @Hoyachoe  4 ปีที่แล้ว +1

      음 글로 보니 잘 모르겠습니다..

    • @Udong0815
      @Udong0815 4 ปีที่แล้ว

      @@Hoyachoe 아 다시 해보고나서 왜그런지 알아냈습니다! vertices 들을 너무 많이 사용해서 그랬네요. 답변감사합니다!

    • @Hoyachoe
      @Hoyachoe  4 ปีที่แล้ว

      @@Udong0815 무슨상황인지 잘 모르겠지만 해결되었다니 다행이네요. 사실 누구에게 배우는것도 좋지만 자신이 이리저리 해보다가 해결된것은 절대 잊어버리지 않고 자기 재산이 되는것 같습니다 :)

  • @KoshNaranick
    @KoshNaranick 7 หลายเดือนก่อน

    any chance of an english version?

  • @Shige2213
    @Shige2213 3 ปีที่แล้ว

    I have problem killing the loops, my hand has much more loops than my arm.

  • @Shineequlity
    @Shineequlity ปีที่แล้ว

    마지막 부분이 잘 이해가 안가요 ㅠ 리토폴로지 복사를 왜 했는지 그리고 리쉐이프는 무엇인지 잘 모르겠어요

  • @kool-aidsapiens1434
    @kool-aidsapiens1434 4 ปีที่แล้ว

    Displacement 모디파이어는 뭐하는 용도인가요? 또 이거 하다 보면 타일 채우기하는 거 같아서 은근 재밌음 ㅋㅋ

    • @Hoyachoe
      @Hoyachoe  4 ปีที่แล้ว

      모디파이어는 추가기능? 이라고 보면될까요. 여러가지 추가적인 기능이 있고 아주 다양해요

    • @kool-aidsapiens1434
      @kool-aidsapiens1434 4 ปีที่แล้ว

      또 마지막 부분이 이해가 안되는데.. 뭘하신 건가요

    • @kool-aidsapiens1434
      @kool-aidsapiens1434 4 ปีที่แล้ว

      @@Hoyachoe 모디파이어 자체 말고 Displace요. 오타났네요. Shrink wrap은 써봤는데 Displace은 안써봐서요.

    • @Hoyachoe
      @Hoyachoe  4 ปีที่แล้ว +1

      @@kool-aidsapiens1434 디스플레이스는 텍스처의 높이맵을 사용하여 메쉬에 높이감을 입힙니다 하지만 지금 리토폴로지의 경우 택스쳐를 고르지 않고 디스플레이스먼트를 부여하면 약간 바깥으로 메쉬가 튀어나오게 하여 리토폴로지 메쉬가 본래조각모드오브젝트와 구분이 쉽게 하여 메쉬선택이 용이하게끔 하는 역할입니다 직접 해보시면 모디파이어에 눈모양이있는데 이걸 끄고 켜고 해보시면 말로이해할수없는 느낌으로 이해하실거에요

    • @kswzzonz
      @kswzzonz 4 ปีที่แล้ว

      @@Hoyachoe 디스플레이스같은 경우는 로우폴의 폴리곤이 많아야지 적용이 되는 건가요? 그래서 게임쪽 데이터에는 잘 사용하지 않는 것인가요?

  • @Hyphen3372
    @Hyphen3372 ปีที่แล้ว

    how do you do the fill thingy at 24:00 ?

  • @user-xo6es9jo4u
    @user-xo6es9jo4u 3 ปีที่แล้ว

    46:50 초부터 이해가 잘 안되네요 ㅠㅠ multiresolution modify기능이 어떠한 기능인가요?

    • @Hoyachoe
      @Hoyachoe  3 ปีที่แล้ว

      조각모드의 디테일 레이어라고 생갓하시면 될듯하네요

  • @user-vy9tn2jr2s
    @user-vy9tn2jr2s 4 ปีที่แล้ว

    오 마이 깟 베리 유즈풀

  • @supernintendozack-snz7493
    @supernintendozack-snz7493 2 ปีที่แล้ว +1

    Why do you give English titles to non-English videos wtf