We need to talk about Summoner | FFXIV Dawntrail

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  • เผยแพร่เมื่อ 5 ก.ย. 2024
  • be strong my fellow Summoners
    Wishlist Not Only Nine, play the PROLOGUE now ► store.steampow...
    Twitch Streams ► / larryzaur
    ----------
    #FFXIV
    FINAL FANTASY XIV © SQUARE ENIX CO., LTD. All Rights Reserved.

ความคิดเห็น • 1.7K

  • @Duarte_GB
    @Duarte_GB หลายเดือนก่อน +2315

    SMN has been struggling so much Larry was summoned

    • @rallivsalado6806
      @rallivsalado6806 หลายเดือนก่อน +38

      HA, summoned

    • @BurnByMoonlight
      @BurnByMoonlight หลายเดือนก่อน +39

      Primal Larry, temper us!

    • @ShockiraSylveon
      @ShockiraSylveon หลายเดือนก่อน +11

      I've missed him so much that I kinda expected him to return in Dawntrail but I wondered if he would try the fantasia for the new Hrothgals.

    • @JOfJaZ
      @JOfJaZ หลายเดือนก่อน +7

      "Pardon me babbeh, I must stop caring for you for a small while to talk about da summoner!"

    • @doll.mecanique
      @doll.mecanique หลายเดือนก่อน +2

      Aww this comment made me smile lol

  • @Veishan
    @Veishan หลายเดือนก่อน +84

    "Playing Summoner has always meant dealing with dumb job design...AND STILL ENJOYING IT...BECAUSE YOU JUST LIKE SUMMONING THINGS!"
    YES THIS IS THE ESSENCE OF SUMMONER

    • @teddo9615
      @teddo9615 หลายเดือนก่อน +6

      BUT YOU DONT EVEN HAVE THE CLASS FANTASY OF HAVING AN ACTUAL PET THAT DOES STUFF AAAAAAAAAAAAAAAA I WANT SHB SMN BACK

    • @NoChance18
      @NoChance18 หลายเดือนก่อน +1

      @@teddo9615 That's coming with Beastmaster I believe! Hold on!

    • @InFluxCapacitor
      @InFluxCapacitor 18 วันที่ผ่านมา +1

      @@NoChance18 RAAAAAAAAAAAAAA LIMITED JOOOOOOOOOOB

    • @steelclackers2611
      @steelclackers2611 17 วันที่ผ่านมา

      ​@@teddo9615 sb one, so your carbies have health again.

  • @bathsaltshero
    @bathsaltshero หลายเดือนก่อน +1534

    ya know they fucked up when larry comes out of the woodwork and goes 'listen up' XD

    • @GayLPer
      @GayLPer หลายเดือนก่อน

      Though to be fair, Larry's criticism is still a lot more positive than what most of the vocal crowd are saying.

  • @TigerBrows
    @TigerBrows หลายเดือนก่อน +122

    I have to wonder what it would look like if instead, every other Lego phase saw us summoning Ramuh, Leviathan, and Shiva instead of the other three. That'd be pretty cool.

    • @DrakeWurrum
      @DrakeWurrum หลายเดือนก่อน +25

      Ironically, they basically did this with PCT.
      They start by casting... Fire, Aero, Water. And this gives them insta-cast Holy.
      They can spend a resource to swap those to harder-hitting abilities... Blizzard, Stone, Lightning. And this changes one Holy cast in Comet.
      And those are technically their *filler* buttons, not their burst moves.
      Why couldn't they have done something like this with SMN? Start with Bahamut, this brings you into Ifrit/Titan/Garuda phase.
      Cast your next big-boi summon (Let's say it's Phoenix, he's ARR old school), this brings you into Ramuh/Leviathan/Shiva phase.
      And then, forget Solar Bahamut... let us bring out *SHINRYU* instead. After all, we personally took out Zenos, I think it's deserved.
      Or maybe both? Yes, both.

    • @swaganomi
      @swaganomi หลายเดือนก่อน +2

      And yet even if they did that, it'd still be the exact same class that plays the exact same as it does now. It needs a new rework, not more primals

    • @rremnar
      @rremnar หลายเดือนก่อน +2

      @@DrakeWurrum I really like this idea. It takes from classic Final Fantasy and adds something new from 14.

    • @DrakeWurrum
      @DrakeWurrum หลายเดือนก่อน +5

      @@swaganomi - It needs both. More primals because there's no excuse not to, but more primals should *ALSO* lead to more interesting buttons.
      It's fair to note that every job suffers from this problem, however. The entire VPR rotation is just damage buttons with different animations and potency numbers.

    • @shybandit521
      @shybandit521 หลายเดือนก่อน +5

      ​@@swaganomino, it wouldn't be, because now you have a phase where you have to worry about things other than the wind puddle and the ifrit dash. Maybe Ramuh has a direct application DoT, maybe Leviathan actually has a backdash, etcetera. More summons is more complex and that's a fact.

  • @ScarecrowsWord
    @ScarecrowsWord หลายเดือนก่อน +755

    Summoners: “They didn’t add anything new to our kit!”
    Dark Knights: “First Time?”

    • @Bladescorpion83
      @Bladescorpion83 หลายเดือนก่อน +50

      Funniest thing about Dark Knight is that jpn interview where yoshi said they added reaper because ppl kept asking them for a darkness and scythe melee dps job. That’s Drk from ff11!
      😂
      It never should have been a tank.
      Tank dark knight is just emo barrier Runefencer.

    • @Sniperbear13
      @Sniperbear13 หลายเดือนก่อน +39

      DRK lost buttons too. feels a little odd now. EW DRK felt like it had a flow in the bursts.

    • @axis1247
      @axis1247 หลายเดือนก่อน +13

      ​@@Sniperbear13 DRK didnt lose any buttons besides plunge. Plunge should have never been in your burst its a gap closer which it why it got removed.

    • @Jorvalt
      @Jorvalt หลายเดือนก่อน +17

      WHY DID THEY REMOVE DARK DANCE IN STORMBLOOD I STILL DON'T UNDERSTAND THAT

    • @Sniperbear13
      @Sniperbear13 หลายเดือนก่อน +22

      @@axis1247 we had Delirium and Blood weapon combined as well.

  • @Hasediel
    @Hasediel หลายเดือนก่อน +219

    The whole Solar Bahamut vibe is telling me they wanted to give the job Hydaelyn as a summon and chickened out. "Exodus" is literally her sundering attack, and at the bottom of the enemy, her sygil appears!

    • @royox
      @royox หลายเดือนก่อน +42

      Exactly my though. EVERYTHING points at the fact that they wanted to give Hydaelyn as a demi but at the last moment they though summoning mom would be too much and went with the Bahamut.

    • @Darkmirror7
      @Darkmirror7 หลายเดือนก่อน +16

      @@royox It's pretty obvious that Solar Bahamut is born from the concept of Lunar Bahamut from Pag'lthan. Not the first time WoL new skills were developed by encountering something similar before.

    • @Hasediel
      @Hasediel หลายเดือนก่อน +45

      @@Darkmirror7 I'm sure the developers used Lunar Bahamut's name to designate Solar Bahamut, but the design of his attacks and the name of them have nothing to do with Lunar Bahamut. They all point toward Hydaelyn.

    • @venuzmodeling
      @venuzmodeling หลายเดือนก่อน

      It should’ve been shiva

    • @Hasediel
      @Hasediel หลายเดือนก่อน +4

      @@venuzmodeling it can't be Shiva. Her existence as a primal relies on Ysayle.

  • @PorinaAdventures
    @PorinaAdventures หลายเดือนก่อน +498

    I got to the ding bit, and now all I can think of is that a SMN needs the ding to go with the dong.

    • @Larryzaur
      @Larryzaur  หลายเดือนก่อน +71

      th-cam.com/video/vzkp10zbgMA/w-d-xo.html

    • @MoonBearization
      @MoonBearization หลายเดือนก่อน +7

      @@Larryzaur im dying x'D

  • @RealAnimeHours
    @RealAnimeHours หลายเดือนก่อน +42

    No, you're correct about the sound of fester. It's hard to tell its been used and I've actually forgotten to weave it a few times. I would have loved a fourth primal to summon as well.

  • @ScottBear
    @ScottBear หลายเดือนก่อน +981

    Holy shit a Larry video

    • @andreaallson765
      @andreaallson765 หลายเดือนก่อน +26

      Exactly what I said out loud

    • @Larryzaur
      @Larryzaur  หลายเดือนก่อน +189

      JUMPSCARES U

    • @Riftimmortal
      @Riftimmortal หลายเดือนก่อน +9

      @@Larryzaur AGH! SURPRISE COMEDY

    • @joshuariel8496
      @joshuariel8496 หลายเดือนก่อน +1

      Holy moly your back

  • @providencebreaker1558
    @providencebreaker1558 หลายเดือนก่อน +19

    Meracydia should be huge for summoner lore, so hopefully they give them some new toys whenever we get to that expansion. Warring Triad summons would be so cool.

  • @drbiohazmat
    @drbiohazmat หลายเดือนก่อน +167

    I love how he says Exodus like Exodia

  • @jeremylong8535
    @jeremylong8535 หลายเดือนก่อน +28

    What i desperately want back is the dots. When you could stack like 4 dots on an enemy and then hit the button to spread them all to surrounding mobs was the most satisfying thing in ff14 to me. Pretty bummed that will never be a thing again

    • @Nimoot
      @Nimoot หลายเดือนก่อน +2

      The ability to spread the DoT's was called Bane ...

    • @jeremylong8535
      @jeremylong8535 หลายเดือนก่อน

      @@Nimoot thanks that was buggin me, been like 7 years since I hit that button lol

    • @zaxon810
      @zaxon810 หลายเดือนก่อน

      It's called a Summoner, not a Dot Mage.

  • @scullzomben
    @scullzomben หลายเดือนก่อน +139

    The state of Summoner summoned Larry back to us.

  • @IrvineKinneas8882
    @IrvineKinneas8882 หลายเดือนก่อน +123

    "This is the first time my job didnt change!"
    Red mage, smoking the anti-depresso cig pack number 3:

    • @Leastmachine
      @Leastmachine หลายเดือนก่อน +32

      RDM is practically perfect, please no touch.

    • @KaedysKor
      @KaedysKor หลายเดือนก่อน +6

      At least they didn't give _another_ combo finisher? Except they kinda did, just tied to Manafication instead (well, and it's an oGCD, so that's nice, I guess). And completely fucked over using Acceleration for GCD alignment, so now RDM is even _more_ clunky than in EW (I know that alignment is a lot of the optimization of RDM, but if I'mma be honest, I wish they'd just give Fleche and Contre Sixte charges already. Counting GCDs ain't fun, especially when the remove our primary tool for adjusting for it)

    • @wind_tempos
      @wind_tempos หลายเดือนก่อน +3

      @@KaedysKorflèche and c6 charges would make me quit the job and maybe the game tbh. i thought accel was clunky at first but i’ve learned to like its flexibility!

    • @KaedysKor
      @KaedysKor หลายเดือนก่อน

      @@wind_tempos The problem with DT Accel is that it now grants 2 instant GCDs instead of 1. Previously, it was a hard shift in GCD alignment. Now, it can only shift _between_ those two GCDs. The primary effect (ie. the part that's not new) will almost always be expended immediately. The new DT effect can be held, but since it replaces Jolt, it can't really be held _that_ long.
      It makes shifting GCDs for Fleche and Contre Sixte alignment wildly more of a pain in the butt. The only unconditional shifts we have now are the melee combo itself (which is actually the _source_ of the problem, since it's ~5 GCDs long and has a forced shift built in when we really don't want one), and Swiftcast. Now, Swift is on a 40s CD now, which means it _does_ actually handle all of the average 3 melee combos we get per 2 minutes, but it is very strict on timing.
      Overall, keeping GCDs aligned to avoid drifting Fleche and Contre is a several times more clunky and finnicky and requires much more direct timing attention than it did in EW. And for something like GCD alignment for oGCDs, it's just _not_ something I find fund. At least in EW, you could just drop an Accel for each melee combo and call it a day, but you can't do that in DT, because Accel doesn't force an alignment shift anymore. Charges on Fleche/Contre would entirely fix this, though certainly at the cost of skill ceiling and skill expression, so I get why that's not a grand idea from your perspective.
      Perhaps it would have worked better if Grand Impact was a casted ability, rather than an instacast, and thus triggered dual-cast. Or maybe it becomes the only _instant_ spell we have that also triggers dual-cast, giving us _3_ instants (and thus, a forced GCD shift) instead of just 2.

    • @Trapp_
      @Trapp_ หลายเดือนก่อน +4

      I don't trust them to rework RDM. It's really one of the best designed classes they created, don't want to see another SMN. Grand Impact is great. With my luck I'll take additional instacasts for a trickier realignment

  • @Rometopia
    @Rometopia หลายเดือนก่อน +201

    SMNS so bad it took Larry out of retirement

  • @andreatrevisan5560
    @andreatrevisan5560 หลายเดือนก่อน +45

    *mini MSQ spoiler alert*
    I'm just disapponted that Yoshi doesn't give us Alexander instead of this Bahamut 2.0.
    I mean c'mon we have an expansion full of FFXIX references, it was the perfect one to give us that summon T.T

    • @ArchieGamez
      @ArchieGamez หลายเดือนก่อน

      Even if it doesnt freezes the mobs/boss in time, would be a great summon that use slow debuffs or something

    • @DrakeWurrum
      @DrakeWurrum หลายเดือนก่อน +2

      They could give us Shinryu, as well, since we personally took out Zenos. I feel like being able to use Shinryu would've been a fitting addition after that.

    • @IrvineKinneas8882
      @IrvineKinneas8882 หลายเดือนก่อน +12

      .....ff19?

    • @Disciplined_Fate
      @Disciplined_Fate หลายเดือนก่อน +5

      @@IrvineKinneas8882 Time traveler exposed 😮

    • @LowIntSpecimen
      @LowIntSpecimen หลายเดือนก่อน

      ​@DrakeWurrum Shinryu, or I know Phoenix is the main other summon tied to Bahamut in this game but I always thought its a bit odd we don't get Odin since he's the dark guy and Bahamut is the light guy

  • @RockR277
    @RockR277 หลายเดือนก่อน +109

    I'm with you on the ding. The sound effects are important. I'm still not used to DRG's full thrust sfx being absent from fuller thrust.

    • @Myrmidal
      @Myrmidal หลายเดือนก่อน +7

      Chaotic Spring is the one that gets me it sounds just so wrong.

    • @Xilivian
      @Xilivian หลายเดือนก่อน +7

      @@Myrmidal Easily one of if not THE worst sounding abilities in the entirety of the game, outside of the whiffle bat swings for GNB's older skills.

    • @RoxUnlimited
      @RoxUnlimited หลายเดือนก่อน +1

      @@MyrmidalI wish it was just the sound effect from Ala Morn. I mean that’s literally what the animation is. I also wish that instead of getting super doom spike it just upgraded in Drachelance and be a cone attack like Nidhogg/Estinien.
      And I agree with OP. The new 2nd combo hit sounds are so meh. I miss disembowl in both animation and sound

    • @knotwrite
      @knotwrite หลายเดือนก่อน +2

      Capping off your opener with Life Surge into fat Full Thrust was one of the most satisfying things in the game specifically because of that animation and the sound effect. It's such a bummer that it's gone tbh.

  • @LadyTsunade777
    @LadyTsunade777 หลายเดือนก่อน +10

    They really should've given Leviathan/Ramuh/Shiva after Phoenix, instead of just a third Bahamut/Phoenix.
    Hell, if they really want to stick to Ifrit/Titan/Garuda so bad, they could've made Phoenix cause the alternate cycle to be Eden Ifrit / Eden Titan / Eden Garuda.

  • @CheshireFatorum
    @CheshireFatorum หลายเดือนก่อน +423

    Remember all those "we couldn't work on egi-glam, we were busy working on other summoner features" each and every expansion?
    Yeah, this time they left summoner practically untouched, and still no egi-glam.

    • @CBeavr
      @CBeavr หลายเดือนก่อน +50

      you technically got a new egi-glam... for bahamut

    • @snizzle6174
      @snizzle6174 หลายเดือนก่อน +10

      It's one of those things where it's easier to say that than the reality, which is that they had to evaluate whether to prioritize that or other things based on the value added to the game and the effort put in, and unless they fully go on that diatribe it's just gonna sound like "oh we didn't want to"

    • @Laterose15
      @Laterose15 หลายเดือนก่อน +33

      Same energy as "we removed half the National Dex because we're creating new models/animations from scratch"

    • @prancer8934
      @prancer8934 หลายเดือนก่อน +7

      They probably know that people are just gonna use mods to change the summons around. Phantom Train is the real 2 minute burst summon.

    • @GilliamYaeger
      @GilliamYaeger หลายเดือนก่อน +13

      @@snizzle6174 I want you to type "ff14 summoner vfx mod" into the search bar, watch a couple of the videos, then come back. It is ABSOLUTELY "oh we didn't want to" rather than anything else.

  • @Ryukai-san
    @Ryukai-san 24 วันที่ผ่านมา +2

    The weird thing about Solar Bahamut is the Gauge icon, it LOOKs like a horse and a Sword, which just screams Odin.
    (*tinfoil hat time*) It makes me wonder if they were actually planning on giving us Odin, but then a higher up decided that they want a 'rule of cool' Bahamut, but the devs knew that replacing normal Bahamut would cause an uproar. So replaced the planned Odin and just reused/slightly altered the already made job gauge asset.
    And then just pulled an excuse that the Allagan's didn't know what Bahamut looked like for the reason it exists... (despite Bahamut being summoned by Tiamat who would DEFENITLY know what Bahamut looked like, and the Allagan's killing the OG Bahamut and fighting against/imprisoning summoned Bahamut and therefore would know what he looked like...)

  • @invokeur15
    @invokeur15 หลายเดือนก่อน +101

    OMG I thought I was the only one who missed the Fester sound. I don't pay much attention to the gauge and hearing the ding was my indication that I actually pressed the button.

    • @Tsuba_Nick
      @Tsuba_Nick หลายเดือนก่อน +9

      Yeah me too. Watching the video made me go “so THATS’s what has been bothering me with the new fester “.

    • @Nihonguy
      @Nihonguy หลายเดือนก่อน +1

      Genuinely i dont even notice i use the upgraded fester in battle im so used to that sound confirming i used it that not i find i mash the button thinking it didnt click to notice that meter empty it just feels off now

    • @Samethok
      @Samethok หลายเดือนก่อน +1

      It took me until watching this video to realize how much of a difference it makes. I've quit dawntrail smn already at this point.

    • @thesoundlessness
      @thesoundlessness หลายเดือนก่อน

      This is my exact problem with MCH, i did not realize I relied on gauss barrel and ricochet’s sfx until they both got upgraded to double check and checkmate 😢

    • @waterscape8198
      @waterscape8198 12 วันที่ผ่านมา

      how do they go from jester with cool sound to necrotize with no sound ... they really hate smn

  • @SniperKing-O
    @SniperKing-O หลายเดือนก่อน +12

    No one ever mentions this, but we could have gotten the Eden counterparts to Ifrit, Garuda and Titan as an upgrade to Summoner, while keeping the job pretty much the same.
    And instead of Solar Bahamut, we could have had Raktapaksa, Eden Ifrit and Garuda's fusion form.
    I hope all this is added next expansion with Raktapaksa being the next new Demi summon if for some reason the devs refuse to add Leviathan, Shiva and Ramuh as new gem summon, and Odin or Alexander as the next demi summon.
    Though, I won't be surprised if we get Lunar Phoenix as the new stand in demi summon for Zodiark and nothing else. 😅😮‍💨

  • @CrimsonScrewdriver
    @CrimsonScrewdriver หลายเดือนก่อน +168

    A feature that lets you choose different animations for attacks to reuse animations that are replaced or ones that were outright removed would be really neat. Everyone always complains that Dark Knight hard a ton of cool animations removed

    • @edtazrael
      @edtazrael หลายเดือนก่อน +11

      This! I already suggested this as a feature. Some of the old animations are crazy good and the new ones are just meh.

    • @wingedcatgirl
      @wingedcatgirl หลายเดือนก่อน +7

      I would love this, I want my Stone IV *boom-clack* back!

    • @TheColdOnez
      @TheColdOnez หลายเดือนก่อน +7

      There is way to do this but it requires ignoring the ToS.

    • @Sniperbear13
      @Sniperbear13 หลายเดือนก่อน +3

      @@TheColdOnez As long as you don't talk about it in game then no one will know... is kinda the stance Yoshi P had.

    • @rafagd
      @rafagd หลายเดือนก่อน +1

      It would also be a nightmare to maintain

  • @OuchXXI
    @OuchXXI หลายเดือนก่อน +26

    They have a new summoner, it's the one with a paintbrush.

  • @mirubuns
    @mirubuns หลายเดือนก่อน +180

    I've been a fellow summoner main since I started playing in Shadowbringers, but I haven't been motivated to play Dawntrail SMN when there's other jobs that seem way more exciting 😭😭😭

    • @PrincessBubblegum
      @PrincessBubblegum หลายเดือนก่อน +7

      Is that the famous mirubuns

    • @ronioksanen3183
      @ronioksanen3183 หลายเดือนก่อน +27

      Smn since 2.3 and for me endwalker ended SMN for me. Endwalker give nice actual job fantasy etc, but gameplay got killed completely which was not worth at least from my perspective. First job to 90 after that I have yet to touch job again prop level it 100 at some point for scholar action, but there is nothing that would make you want touch smn again. If I have to be realy critical about smn its in worst state of yet what I have seen and played since 2.3 I realy rate 2.0 patch cycle SMN more fun to play that abomination what it is now.

    • @ronioksanen3183
      @ronioksanen3183 หลายเดือนก่อน +9

      If I wanted play cookie clicker I go play cookie clicker not worse version of it in ff14 what SMN is atm.

    • @kerrycherry3713
      @kerrycherry3713 หลายเดือนก่อน +6

      @@ronioksanen3183 ngl I rather have the dots back and have the 2 min dreadwrom into bahuanut form stromblood than what we have now it liek what like 4 mins to get to the new summon where as other jobs could do there rotations like 2 times with in that? What the point of SMN now we ahve been teased with the possbiky of new summons since heavensward. Like In my eyes we should by now have the 6 elements as summons so ififrt gardua titan leviathan rahmu (or ixion) and shiva (or fenrrir)
      Sorry for the long rant but when I level up summoner or schoalr on Mt alts I have been going for scholar cuse summoner is so fucking boring now. I loved this job I love the potential for the job but I think now I won't be playing summoner.

    • @Dogan_TM
      @Dogan_TM หลายเดือนก่อน

      "Summoner main since ShB" lol

  • @Aldebaran65
    @Aldebaran65 หลายเดือนก่อน +6

    Solar bahamut is egi-glamour of bahamut.

  • @docsigma
    @docsigma หลายเดือนก่อน +155

    It’s been 3,000 years…

    • @grizzlybear6377
      @grizzlybear6377 หลายเดือนก่อน

      And we still only have Candice

  • @kitaek27
    @kitaek27 หลายเดือนก่อน +5

    This seems to have been a common issue with most DT jobs. At least, for the 3 jobs I play across the roles, I didn't really get any new buttons. They were all just reskinned, stronger versions of existing buttons. One of my existing buttons might have gotten a new follow up button to weave in, at best. I'm hoping to see some bigger changes in the next expansion like they promised, but I'm not holding out on a lot of hope there.

  • @madambutterfly1997
    @madambutterfly1997 หลายเดือนก่อน +260

    All we asked for was a full kit. All we wanted was Leviathan, Ramuh and Shiva added to the package. But Yoshi-P said F*K NO!!!

    • @shissona9572
      @shissona9572 หลายเดือนก่อน +14

      I wanted Diablos or proto carbuncle but I can see why people wanted rest of main 6

    • @CheshireFatorum
      @CheshireFatorum หลายเดือนก่อน +40

      I would have been fine if they said "We only added egi-glam".
      Each expansion, they said "sorry, no egi-glam, we were busy redoing summoner".
      Now they did nothing but superficial changes (and numbers go up), the perfect setup to work on stuff like egi-glam, and _still_ didn't add egi-glam.

    • @madambutterfly1997
      @madambutterfly1997 หลายเดือนก่อน +19

      @@shissona9572 Diabolos isn't a primal in 14. He would more likely be a glamour for Reaper avatars

    • @NarhiFaunlha
      @NarhiFaunlha หลายเดือนก่อน +6

      They tell you in ARR that three is the maximum you can use. Sure, glamour egi's would be nice, but they've wrote themselves in a corner.

    • @nicology13
      @nicology13 หลายเดือนก่อน +6

      I wanted the Warring Triad.

  • @keltian
    @keltian หลายเดือนก่อน +4

    Nice to see you back, Larry. As a SMN main myself, I have gotten a little bored with it, so I started messing around with RDM towards the end of EW, and since not much really changed in DT, I'm probably going to bounce back and forth between SMN and RDM for now. The one thing I do want to add about Solar Bahamut is the heal. With Phoenix, when you place the heal on yourself or someone else in your party, it doesn't trigger right away. It waits until a certain amount of time has passed or enough health has been lost before it starts applying its regen. The heal from Solar Bahamut is an AoE heal, and you can cast it for a little bit of time even after Solar Bahamut goes away, but what I found is most of the time when I can cast it, the party doesn't need the heal so it's wasted.

  • @pipin7457
    @pipin7457 หลายเดือนก่อน +47

    I have SMN as my main DPS, and I honestly miss the dot spread aspect of older summoner. Don't get me wrong, the new summons and flows and stuff is really cool, but my biggest gripe with summoner is below level 86 is just straight up boring without the weaves... I do think they needed something more interesting for Dawn Trail, but I also wish they had more to do at low level for doing roulettes and such.

    • @Dharengo
      @Dharengo หลายเดือนก่อน +7

      Ever since Summoner was changed I lost all will to level it because it's so boring to play.

    • @Xilivian
      @Xilivian หลายเดือนก่อน +6

      100% agreed. Aethercharge is by far the biggest offender in terms of low level syncing. You activate it, and---it does no damage on cast---and you're just stood there with a thumb up your butt, waiting to spam yet more Ruin, to eventually doing slight re-colors of even more Ruin with the carby's. Its insulting.

    • @noraks7969
      @noraks7969 หลายเดือนก่อน +5

      Summoner rework in Endwalker entirely killed my love for that job. It's unfortunate to see such a massive rework and not just changes/iteration on it.

    • @ely83der
      @ely83der หลายเดือนก่อน +3

      Tbh the dot and bane to spread it was very nice I miss that tbh

    • @ely83der
      @ely83der หลายเดือนก่อน +1

      The job was challenging before , few played smn, they dumb it down a lot imo at endwalker ,now you don’t need to check balance to see what to do,it’s so obvious ,the only good change was more detailed summons

  • @tribblesfoxfolk
    @tribblesfoxfolk หลายเดือนก่อน +30

    Larry captured my feelings perfectly with this simple statement: "Oh no, it's gonna be 2 more years of THIS..."
    Not just for Summoner, but for so many jobs.

  • @jordanrbrown
    @jordanrbrown หลายเดือนก่อน +128

    the dichotomy of scholar being one of the most complex jobs to play, to summoner being this easy nowadays, is just so wild.

    • @CptManboobs
      @CptManboobs หลายเดือนก่อน

      I really hate the fact that Energy Drain is a skill both of them have access to despite the skill actually working the exact inverse of how the other does.
      >Summoner Energy Drain GENERATES Aetherflow
      >Scholar using Energy Drain COSTS Aetherflow
      Whoever has allowed this to go on for this long should be fired.

    • @walpurgisnight7
      @walpurgisnight7 หลายเดือนก่อน +15

      And yet Scholar is now far less complicated (and fun) than it was when Summoner still had genuine difficulty lol

    • @zedAficionado
      @zedAficionado หลายเดือนก่อน +24

      Scholar hasn't been complex since 5.0 lol

    • @MrProg-ey3tl
      @MrProg-ey3tl หลายเดือนก่อน +15

      The healing kit is more complex than other healers is probably what OP meant.

    • @Tyler-hk4wo
      @Tyler-hk4wo หลายเดือนก่อน +1

      Yeah I haven't mained SMN in years. It used to be my favorite job by far too.

  • @ahskagrimmrose5555
    @ahskagrimmrose5555 หลายเดือนก่อน +1

    Glad to see ya back Larry, even if you end up only doing this one for a while, your uploads always bring a smile to my face and good chuckle or two to boot ^^

  • @starlight4599
    @starlight4599 หลายเดือนก่อน +34

    Oh sweet bahamut, our king has returned 👑

  • @Redahoge10
    @Redahoge10 หลายเดือนก่อน +2

    I'd have liked Alexander over Mecha-Bahamut as a sort of celebration of ff14's Heavensward, IE Bahamut was commemorating 1.0(Original FF14), Phoenix was the celebration of 2.0(Realm Reborn).
    So naturally, when I saw the silver-white metal with crosses with blue light, I'd expect Alexander.

  • @XionAvalonArcadia
    @XionAvalonArcadia หลายเดือนก่อน +11

    Thank you for making a video on how I felt coming into Dawntrail. I have been a smn main since ARR as well. I changed up to brd in arr for the raid group and later to RDM for the prog but SMN was always this job that felt right. I was excited for the endwalker summon thinking "oh, this was a solid base to work off from here but make it more like Shadowbringer for dotting or even the pheonix mechanic" you spoke of. Here I am feeling like everyone is in Dawntrail but we are still in Endwalker. It hurt and made me put up the book for now. I hope it changes for the better but till it does, I am enjoying the twinfangs.

  • @JamiBoyXD
    @JamiBoyXD หลายเดือนก่อน +3

    Holy its been years!! Glad to see you are doing well 💙 miss your videos

  • @DoktorWieg
    @DoktorWieg หลายเดือนก่อน +87

    I'll be honest : I fully expected that the Lv.100 ability was going to be "Enkindle Carbuncle" and summon "Proto Carbuncle" from the Pandaemonium raids.
    And/Or that between summoning Demi-Bahamut and Demi-Phoenix, you'd change your 3 regular summons from Ifrit, Titan and Garuda to Ramuh, Shiva and Leviathan. Mechanically, they could have been the same (Ramuh having slow casts, a rush and a blast, Shiva having 2 part casts and Leviathan having an AoE and fast casts) but they'd get their respective visuals.
    Either that or be able to toggle Summon I through III for alternates like the pet-glamour, except for your summons.

    • @arnicius8265
      @arnicius8265 หลายเดือนก่อน

      😮

    • @AndrewSmith-nj8zh
      @AndrewSmith-nj8zh หลายเดือนก่อน +7

      They could have even just copied over the BLU spells for Ramuh, Shiva, and Leviathan (Just let party members be targetable by leviathan’s veil) and then just adjust potencies to be balanced, and it would have been cool enough.

    • @siamesegazer
      @siamesegazer หลายเดือนก่อน +4

      GDI Pandaemonium showed us the way to new (old?) summons and yet nothing was changed 🥴

    • @Sniperbear13
      @Sniperbear13 หลายเดือนก่อน +2

      you know it sounds a lot better if they had 6 summons that took certain spots. maybe for 8.0?

    • @Rukdug
      @Rukdug หลายเดือนก่อน

      I never even considered Proto-Carbuncle. That would have been really cool in all honesty....even if people who didn't play the raids would be a little confused.

  • @Laterose15
    @Laterose15 หลายเดือนก่อน +1

    Honestly, my biggest issue with Solar Bahamut is that Phoenix was RIGHT THERE.
    I always believed that Phoenix was intended to be our "light" summon to be the parallel to Bahamut's "dark". Phoenix has healing abilities, it follows the feathered motif that umbrally-aligned creatures have (lightwardens, Hydaelyn) when compared to astrally-aligned creatures' demon motifs (Zodiarc, voidsent), and we even get Phoenix at lvl 80, when our WoL is canonically struggling with an overabundance of Light aether!
    It would've perfectly fitting to upgrade Phoenix into a "Solar Phoenix" that uses Hydaelyn's powers, maybe even infuse some of Zodiarc's into Bahamut and make a "Lunar Bahamut". Let Phoenix have the big raidwide heal and maybe give Bahamut something like the Searing Flash.

  • @roulette43
    @roulette43 หลายเดือนก่อน +45

    The ding being gone is honestly the thing I'm saddest about. It gave just the right amount of audial feedback to keep the rhythm going in your rotation y'know? Of all the things, the sound design of certain skills across some jobs is what I wish WOULDN'T ever change

    • @Kuzna22
      @Kuzna22 หลายเดือนก่อน +6

      So true..they need to patch it back in..They really dropped the ball on Summoner this time around. I do wish we got Ramuh, Shiva and Leviathan with different ways you use their actions.

    • @waterscape8198
      @waterscape8198 12 วันที่ผ่านมา

      so truuue , same for drg going from chaos trust cool sound effect to chaotic spring is so lame...

  • @NothingEN001
    @NothingEN001 หลายเดือนก่อน +1

    A dot would've been nice. Having one additional button for a combo for each summon would've been nice too. Ifrit dash->a claw swipe/upclose firebreath; Garuda tornado into a high velocity wind shot or something, etc. I don't think the potency would've had to be high, but it would add some flavor to the sequences.

  • @Pengwynd
    @Pengwynd หลายเดือนก่อน +42

    I wanted a sexy Shiva transformation. 😔
    And a Ramuh and Leviathan OGCD summon combo. Leviathan applys a water debuff/DOT and then you use Ramuh before the timer runs out and his move does extra damage when the enemy has the debuff because water increases conductivity.

    • @Allmight_Kitty
      @Allmight_Kitty หลายเดือนก่อน +3

      Summoner mains have been screwed over by this expansion. There were sooooooo many possibilities and we get eco friendly Solar Bahamut. WTF????
      Don't even get me started on Dragoon. I'm not even Dragoon main and I feel for them for having less jumps. And my friend is Astro main and she is crying.

    • @darkblossum4379
      @darkblossum4379 หลายเดือนก่อน +1

      @@Allmight_Kitty Eh Astro is not that bad, partly prefer the new Astro, once I got used to it. More cooldown and resource management and less card drawing and playing spamming while getting frustrated that you keep getting range dmg buff cards in a full melee party even with reshuffle... Honestly its nicer and more beginner-friendly, as honestly many of my guild mates did not want to touch astro mostly bc they did not want to remember all the cards, wich is basically fixed now, as there is no randomness.

    • @cameronnorris7315
      @cameronnorris7315 หลายเดือนก่อน

      @@Allmight_Kitty As a dragoon main i actually like our changes, sadly gone are the days of double life windows but at least we can burst in our opener and have more consistency in our damage as a result, now maybe a movement speed boost on the backflip would be nice especially with how much moving we're prolly gonna be doing this expac

    • @DrakeWurrum
      @DrakeWurrum หลายเดือนก่อน

      @@darkblossum4379 - They didn't even have to remember the cards, though. On the gauge, melee cards got a blue outline while ranged cards got a pink outline. I never had to memorize what the cards did so long as I remembered that.

    • @sweatpupejj
      @sweatpupejj หลายเดือนก่อน +1

      Meanwhile us scholars are getting sued by white mages for ripping their wings off. I don't know how you missed the moment to have fairy wings... Yes I'm aware of the move being called seraphim. I'm just a salty scholar who lost selene and want something for ourselves again.

  • @WagnerM2104
    @WagnerM2104 หลายเดือนก่อน +1

    I really thought this time the Demi-Summon would be Alexander... specially since we get to see Alexandria. It just felt like the perfect moment for Demi-Alexander... and they missed it...

  • @kuronaialtani
    @kuronaialtani หลายเดือนก่อน +10

    That's exactly what my first thought was after watching the job actions trailer, for SMN
    "What changed, exactly? What *new* did SMN get?"

  • @AngryTenko
    @AngryTenko หลายเดือนก่อน +1

    Same thing that you mention happened to Fester happened to monks. Our Elixir Field did this super cool PSHEEEEW noise. Then it updates to Elixir Burst, that has 100 more potency but does a gentle "bloop" noise instead. =(

  • @Nukacrepe
    @Nukacrepe หลายเดือนก่อน +63

    HE LIVES

  • @immoralboi3158
    @immoralboi3158 หลายเดือนก่อน +1

    They really wrote themselves into a corner with the "you can only be attuned to so many primals" bit from the Summoner quests because now they can't give SMN new Primals due to lore reasons. And if they go back and change the lore, then older players might miss that change due to having done the quests so long ago. It would've been sick to see Bahamut and Phoenix upgrade into Zodiark and Hydaelyn egi's

    • @tribblesfoxfolk
      @tribblesfoxfolk หลายเดือนก่อน

      If lore actually influenced their decisions when it came to job design, then Astrologian would never have had any of the reworks to their cards. Heck, they've butchered AST so badly that they had to go back at some point and rewrite the AST quests because entire parts of the questline focused on pieces of kit that no longer exist, and much of the lore stopped making sense. The split Diurnal and Nocturnal Sects, Time Dilation/Celestial Opposition, and the individual cards having meanings that were tied to their mechanics were all victims.
      AST now exists in a weird limbo where its identity is just chopped-up pieces of previous AST kits that don't really coherently connect together. Here's something that really shows what I'm talking about: Neutral Sect used to be a cooldown that allowed you to temporarily benefit from both Diurnal and Nocturnal Sect at the same time (spells would both regen and shield). It was thematic and interesting, making good use of the Diurnal/Nocturnal Sects on both a flavor and mechanical level, while being fairly strong too.
      Nowadays, "Neutral Sect" basically means nothing on any level, mechanical or thematic. There's no more Sects, those have been erased from both lore and mechanics, so what are you being "Neutral" of? It's nothing, it means nothing, it doesn't represent anything anymore except a generic healer cooldown.
      My point with all of this is that none of this prevented them from doing what they've done to AST, including 3 back-to-back reworks to the job (SB > ShB, ShB > EW, now EW > DT), which means Summoners should be free to have more primals. Or if they REALLY can't be asked to add more primals, at least add more Carbuncles.

  • @madambutterfly1997
    @madambutterfly1997 หลายเดือนก่อน +86

    Hell, instead of Solar Bahamut, we could’ve gotten Demi-Odin instead

    • @markup6394
      @markup6394 หลายเดือนก่อน +9

      I dont know about you but I'm fine with this reworked Hydaelyn summon ^.^

    • @thejellygamer6525
      @thejellygamer6525 หลายเดือนก่อน +3

      The sword's the primal not the man that poor basterd a temperd

    • @madambutterfly1997
      @madambutterfly1997 หลายเดือนก่อน +11

      @@thejellygamer6525 you don't seem to get the point with that you can temporarily wield the sword

    • @DavidCruickshank
      @DavidCruickshank หลายเดือนก่อน +7

      @@markup6394 Personally i'm "eh?" about bahamut two. You can't have a symbol on 1 attack and be like it's Hydaelyn. I want something more unique.

    • @thejellygamer6525
      @thejellygamer6525 หลายเดือนก่อน

      @@madambutterfly1997 Granted its been some years since the Odin quest I believed that once you picked up the sword you immdeeitly temperd HOWEVER my point still stands its a sword Sum's a magical range if we get Magical Phyisical THEN we can talk about Odin

  • @grimwolf9988
    @grimwolf9988 หลายเดือนก่อน +1

    To be fair, "Oh great, 2 more years of exactly the same thing" applies to _most_ of the jobs this expansion.

  • @Fussel95
    @Fussel95 หลายเดือนก่อน +13

    Oh man it has been 84 years, I'm happy that you still play :D

  • @XenoDeki
    @XenoDeki หลายเดือนก่อน +1

    I remember SMN and SCH as the piano jobs back in the day...

  • @lunoadji
    @lunoadji หลายเดือนก่อน +13

    Dawntrail Smn is essentially the potency increase you get in a patch.

  • @Malix2238
    @Malix2238 หลายเดือนก่อน +3

    ironically this version of summoner needed DoTs far more than the other versions, that or the shallow gameplay was exposed once the DoTs went away.

  • @cold_ay_
    @cold_ay_ หลายเดือนก่อน +42

    6:33 “It looks cool, but it’s the same thing! I don’t do anything different!”
    literally how i feel about like every DT job update, every job got like:
    - 2 role action upgrades
    - 1 (usually just visual+potency) upgrade to an existing skill
    - 2 new buttons that proc off other skills on 1- or 2-minute burst, usually “big hit with aoe falloff”
    It feels very samey, which is fine for jobs that were in a good place, but kind of sucks for ones that needed a bit more or needed something fixed

    • @KaedysKor
      @KaedysKor หลายเดือนก่อน +6

      Ya, I don't mind it at all for, say, Reaper, or Sage. Both jobs were already in a fantastic place. But other ones really needed some help. And _some_ of the changes, like SAM Tsubame and RDM Acceleration, are just straight up _regressions_ in most senses, making the job _actively worse,_ at least from a gameplay perspective.

    • @DrakeWurrum
      @DrakeWurrum หลายเดือนก่อน +5

      Pretty telling that they can't really do more with the jobs without fucking over controller players. Hopefully the "abilities turning into other abilities" thing that VPR and PCT both have starts getting used more to help this problem out?

    • @sairentoeko
      @sairentoeko หลายเดือนก่อน +5

      ​@@DrakeWurrumAs a controller player, I DO appreciate that they recognize that adding more buttons is a huge issue and decided to shift buttons into one instead of being separated (Honestly, I REALLY hope some do this more so because like.. let's be honest, does AST REALLY need 5 different buttons related to cards? Why can't the "Draw" button change into your queen/king?) I think that this is an issue at the same time because it really feels like they were super lazy this expansion for most jobs. I do like the new animations and all, but it really doesn't feel like I'm doing anything new from 90 to 100 for most jobs

    • @NabsterHax
      @NabsterHax หลายเดือนก่อน +2

      They did say they were intentionally keeping the jobs very similar to EW because they're experimenting with different encounter designs a lot more this expansion, and doing that alongside changing up the jobs too much would be overwhelming.

    • @KaedysKor
      @KaedysKor หลายเดือนก่อน

      @@sairentoeko draw can't do that without _forcing_ you to use your queen/king before using Draw again, which isn't currently a requirement. There are a lot of other offenders, though. RDM AoE melee combo is a single button, but the single target combo is still 3 separate ones. Tsubame is still a separate button, despite it _literally_ just being a recast of the prior Iaijutsu. For no reason anyone can understand, Comet and Holy are separate abilities on Picto, despite being both mutually exclusive and very nearly identical in function. Arcane Circle, Plentiful Harvest, and Perfectio are all separate on Reaper, despite being strictly sequential.

  • @tetsuotakahashithe5thpilla708
    @tetsuotakahashithe5thpilla708 หลายเดือนก่อน +1

    Monk is the same way. The changes they did to our rotation is just to keep the EW rotation but with the same flow as before. Its still just THE SAME😢

  • @RemnentsPasts
    @RemnentsPasts หลายเดือนก่อน +46

    What makes me sad is the pictomancer kit would've worked well for summoner and its so much more fun/ engaging
    Creature Motif = Summon charge/cycle
    Weapon Motif = Summon based attacks (slipstream, mountain buster, something for ifrit thats not a dash)
    Landscape motif = solar bahumat (drops the hydolyn circle on the ground around it and Star Prism is it's big attack)
    Instead of holywhite/comet black you have Energy drain/fester function in the same way
    For the filler combo's the basic one coulld be just the current Ruins but the empowered ones would be the empowered gemshine versions cycling through ruby, topaz and emerald. Alternativly the ruby topaz and emerald become the basic for SMN (not arc) and the empowered are Leviathan, Ramu and Shiva themed.
    Currently the themes for the spells would fit SMN easily as picto has Fire -> Wind -> Water for normal and Ice -> Stone -> Thunder for empowered. SMN would just need to swap water and stone

    • @fang4481
      @fang4481 หลายเดือนก่อน +2

      That's what I've been saying for years in feedback during Endwalker. Funnily enough it just got designed as a new job.

  • @riverdays364
    @riverdays364 หลายเดือนก่อน +7

    If you think about it, summoner never lost its dot. The bahamaut, solar, and phoenix are dots themselves. Theyre just dressed up as a summon autoattacking for 15 seconds.

    • @DerailedWingnut
      @DerailedWingnut หลายเดือนก่อน

      Could say the same about the Garuda wind puddle, it's essentially a glorified DoT

    • @ronnymahendra9035
      @ronnymahendra9035 หลายเดือนก่อน

      ​@@DerailedWingnut thats just recolored Shadow Flare

  • @Carwinley
    @Carwinley หลายเดือนก่อน +50

    The Fester -> Necrotise complaint is the exact same one I had about SCH all those years ago: If you're going to replace a skill with a functionally-identical one, you should let me 'glamour' it.
    I think it was Broil to Broil II, or possibly Broil II to Broil III, but the animation just didn't feel as good, but I was obligated to use it because it was the same spell with more damage. Nowadays, you don't even get a choice; it upgrades via a Trait.
    This is particularly harshly-felt on WHM; Stone and Aero becoming Glare and Other Glare completely changed the aesthetics of the job. Hell, Holy went from an impressive-looking and -sounding spell into a dumb ugly flower.
    These things can be fixed via mods, but that shouldn't be necessary in the first place.

    • @Dw7freak
      @Dw7freak หลายเดือนก่อน +2

      Probly Broil3. Broil's animation is mines exploding. Broil3 is basically just four Ruins. Broil2 has the same particle effects as Broil while being four red Ruins and Broil4 has those glyph things. But Broil3 is just four Ruins without being anything special, imo.

    • @iPlayOnSpica
      @iPlayOnSpica หลายเดือนก่อน +2

      @@Dw7freak But I like Broil 3, and I hate Broil 2. In fact, I even like Broil 3 slightly more than Broil 4. Broil 1 is the OG, though, it has a special place in my heart.

    • @Dracas42
      @Dracas42 หลายเดือนก่อน +2

      Hey I like that dumb ugly flower >:C
      But yeah, the ability to glamour animations would be nice. Stone 4 my beloved.

    • @iPlayOnSpica
      @iPlayOnSpica หลายเดือนก่อน

      @@Dracas42 Unironically, Stone 4 is the worst filler WHM spell for me. The sound effect sounds constipated, and the texture quality looks like it came from a PlayStation 2.

    • @Dracas42
      @Dracas42 หลายเดือนก่อน

      @@iPlayOnSpica yeah but my PS2 nostalgia D:

  • @NaarghultheShadow
    @NaarghultheShadow หลายเดือนก่อน +1

    To be fair, most classes got this: Fancy graphical upgrades to abilities, but not a lot of new stuff. Even Monk got their rotation pared back to what it used to be.

  • @Odins_Eyepatch
    @Odins_Eyepatch หลายเดือนก่อน +12

    It’s a good day if I get a Larryzaur upload

  • @ekian111
    @ekian111 หลายเดือนก่อน +1

    Its like DT Summoner wanted to be Noctis with a bunch of swords and an Armiger (Noctis' family weapon magic thingy), but completely fell flat on using said swords and defaulted to using energy blasts with sword accents. Like give us a combo rotation for Solar Bahamut where we are launching the 14 swords across all of the gcds/ogcds during the phase. I STILL miss the 1-2 combo that Fountain of Fire > Brand of Purgatory was during Shadowbringers.

  • @Boyzby
    @Boyzby หลายเดือนก่อน +8

    When I was leveling MNK, I tried to think about how these follow-ups from Riddle of Wind & Riddle of Fire fit into my burst, and I now have Riddle of Earth to heal party members once in a while. Even how often I used moves I've had for 10 years changed and screwed me up-which I'm very thankful they reverted. I started leveling SMN a couple days ago, I looked at my skills and traits and went "Oh, I basically the same". I'll still play it, because I don't have a Raise on PCT and have been needing it, and it's kind of exhausting playing only MNK and I need to turn off my brain, but it really could use more (like DoTs).
    And I didn't realize what felt worse about Necrotize, so I'm glad you pointed it out for me.

    • @ArceusShaymin
      @ArceusShaymin หลายเดือนก่อน +8

      Still a little upset about them instantly reverting MNK's new 2-3-4 back into the 2-2-3. I didn't even get time to relearn it. I'm not thankful at all.

    • @xL0stKIlah
      @xL0stKIlah หลายเดือนก่อน

      @@ArceusShaymin they have to make sure the nerf sticks for viper

  • @VoidsentVivi
    @VoidsentVivi หลายเดือนก่อน +1

    9:00
    Absolutely. We do need more accesible jobs. Not everyone wants to keep track of three drifting skills for MCH.
    That's why I've stuck on RDM for so long because it does 1 thing and it does it so incredibly well and clean. It has 1 drift that is extremely easy to mitigatye. I absolutely adore this class and how smooth it plays.

  • @austinsebben1402
    @austinsebben1402 หลายเดือนก่อน +11

    I think I’d prefer just summoning the swords, like in the way Louisoix admitted in Coils that he summoned the power of the Twelve, but not the Twelve themselves

  • @bree-annamills9328
    @bree-annamills9328 หลายเดือนก่อน +1

    I'm happy to see giant summons like FFXI had at least integrated... I kinda miss my AIDS spread though (bios + miasma). It'd be neat to see a lot more summons, like more primals and extras (succubus, diabolos etc like in FFXI). I've moved on to give Pictomancer a try.

  • @ThanaKnight
    @ThanaKnight หลายเดือนก่อน +4

    When you see a new Larry video and you see him talking about SMN. So, you go and see what another SMN vet has to say about Dawntrial SMN. I'm glad to see another SMN vet has similar thoughts to mine.

  • @DC-Star
    @DC-Star หลายเดือนก่อน +1

    Wow watch you when I first started ffxiv now it’s like being reunited someone from high school

  • @Asin24
    @Asin24 หลายเดือนก่อน +27

    EW: Oh wow, while it lost depth and is a bit brain dead it's still a good change in direction to make smn feel like an actual summoner! I can't wait to see what SE adds on to actually flesh the job into a good job to play!
    DT: *Does nothing*

  • @_muse__
    @_muse__ หลายเดือนก่อน

    this video was perfect. as a fellow summoner main, your voice was just like my inner voice come to life. I love how cute and just passionate you are. And I feel your points 100%, every single one. GIVE OUR FESTER DING BACK! That was literally something I didnt realize at first, and now that I do;......that was what I was missing this whole time............and now i feel at a loss....more than before.....its your fault haha.

  • @virgosenpai2312
    @virgosenpai2312 หลายเดือนก่อน +17

    I MISSED YOU KING!!

  • @SephirothsBIade
    @SephirothsBIade หลายเดือนก่อน +2

    3:52 as a perma lvl 81 WHM that can never play anything that can give it exp again or I lose my ability to cast Holy to bless the town, I feel this to the core of my soul

  • @Yuushiron
    @Yuushiron หลายเดือนก่อน +14

    Larry is like the Avatar - when we need him the most...he returns

  • @Draylin41
    @Draylin41 หลายเดือนก่อน

    This just brings back something I've been thinking about for a while now. We have so many upgraded versions of the same spells and abilities with a new coat of paint on them. I really feel they should just let us select which of those animations are being used at any given time, regardless of level. Could even make it a whole new type of collectable out of it with different glow effects and what not. Just give every job access to the ones we normal get while leveling then add more through raids and dungeons and the like. I'm in love with certain visual and sound effects in this game so when I get an upgraded version that just removes those, I get pretty bummed. Cosmetics do a lot for a game's longevity, and this seems like a fairly simple way to give players more fun stuff to collect.

  • @Sethinnol
    @Sethinnol หลายเดือนก่อน +8

    Holy shit. The ding. I knew something was missing, but I hadn't realized what we really lost

  • @Deram1Axres
    @Deram1Axres หลายเดือนก่อน +1

    As someone who has played a lot of summoner over the expansions, I will agree that Solar is just a disappointment for a 100 ability (granted they aren't the only ones I feel that way about), I feel like if that is all they were going to do they may as well have just upgrade regular to solar instead of doubling the rotation for no real gain. So much they could have done instead, at this point I wouldn't mind a melee summon or a fusion where we take on the form of the summon, wouldn't be hard, overlay a 3d model on top of ours that is semi-transparent and you could see yourself under it, just lets your spells become nukes for a moment instead of telling your summon to nuke things. Would at least give a new flare to the class even if mechanically its the same.

  • @SkullM
    @SkullM หลายเดือนก่อน +8

    3:52 Holy shit is THAT what that noise is? Sometimes I'd just hear a ding "randomly" and had no idea why.

  • @zorlac72
    @zorlac72 หลายเดือนก่อน

    Agree with ya, from int pot, dots, thunder, poison pot, contagion, fester we’ve come a long way. I’m kinda ok with not having to relearn my class but man I miss my dots and my HW SMN 😊

  • @XChronicHash
    @XChronicHash หลายเดือนก่อน +26

    Wtf, he’s alive

  • @Superflaming85
    @Superflaming85 หลายเดือนก่อน

    This might be a weird thing to say, but as someone who switched from Summoner to Samurai, Samurai got something similar to what Summoner did (In that it didn't really get much), except that it's way more interesting and changes how the job plays even a tiny bit. Samurai got an equivalent to Searing Flash, except it also costs 50 Kenki, meaning that what used to be an infusion of Kenki now breaks even. Combine this with the trait that lowers Senei's CD, and Samurai went from spending 50 gauge (on non-Shinten abilities) over 120 seconds to spending 150 in that same timeframe. You also need to manage gauge a little more carefully since you can't just base your gauge management over 120 seconds anymore.
    Like, imagine if Searing Flash cost Aetherflow, and Energy Drain got its cooldown cut to 30 seconds. Sure, it wouldn't be much, but it'd be something new!

  • @hollowgriefband
    @hollowgriefband หลายเดือนก่อน +48

    Whaaat youre back ????
    Plz return to us

  • @azteriot
    @azteriot หลายเดือนก่อน

    The biggest one is the Ding! I rely on audio cue a lot otherwise I would be tunnel visioning, with it's gone, I have to glance at Aetherflow and be like "Did it go off or I misclick or my ping messed it up?"
    I wish SMN rotation would slightly more interactive too, I'm ok about it being an "easy pick" but the idea of each 60-second having a follow-up COMBO like Phoenix in early ShB instead of just one button boom and back to GCD spam might be a good call, also the idea for new Solar Bahamut kinda remind me of DRG new Nastrond spam, I haven't leveled yet since I'm focusing on DoM jobs atm but that mini Hypercharge mode sounds nice
    And with lv100 I think it's a good point to implement "skill glamour" I really loved Stone IV and old Aspected Helios 🥹 not sure if it's too much for server-side but at least official function that only affects client side would be very very nice

  • @lev_n
    @lev_n หลายเดือนก่อน +12

    Brother you dont just suddenly pop in when I said "Man I wonder if Larry is gonna show up with endwalker here"
    I spat my drink and ate my words man

  • @c_huvaknunh9138
    @c_huvaknunh9138 หลายเดือนก่อน

    I'm so very happy that you're back @Larryzaur. I can't wait to "Rescue" you into stuff. >:3

  • @dragondrakage2402
    @dragondrakage2402 หลายเดือนก่อน +12

    A blast from a past

  • @grandlancer
    @grandlancer หลายเดือนก่อน

    I wish they did something to make synched SMN (

  • @Bearpigman
    @Bearpigman หลายเดือนก่อน +5

    Glad to see you back man

  • @kisavalkyrie
    @kisavalkyrie หลายเดือนก่อน +1

    Larry comes out of retirement to this summon

  • @Hyskaris
    @Hyskaris หลายเดือนก่อน +8

    summoner in such a dire straight that the king had to return

  • @venanreviews
    @venanreviews หลายเดือนก่อน

    I feel this one, what happened to SMN is how I feel about DRK. At least with SMN it has an identity though and the foundation does have "room" for it to expand upon. I'd really love to see the Ramuh>Levi>Shiva chain next expansion with them working similar to Ifrit>Titan>Garuda, just playing with how dps goes out like a dot or range instead of a gap closer, or a hit up close and then a gap MAKER or something to smooth out how it rotates back. Seeing as how Bahamut is the damage dealer, pheonix is the healer.... I almost expected Solar Bahamut to provide mitigation but I know we don't need MORE of that...
    I do feel a little bit of a missed opportunity not using Odin because I could see them making it be up close instead of following right behind you and giving you a skill that's an aoe with tons of damage but also performs a sort've "mercy" skill kill on trash mobs below certain thresholds of HP. Would make for a neat thing to look forward to in trash pulls. Though with Solar Bahamut it makes sense thematically like you said with how we've fought Lunar Bahamut being Zodiark's "equal" so to speak. I'd honestly love it if it had an attack ongoing + its autos where it just launches dozens of blades in rows of aoes on the ground of the target very quickly. I don't think it really needs the burst of healing but I kinda get the point if bahamut is in the middle so you get 2 different rounds of healing covered in that rotation.

  • @IrvineKinneas8882
    @IrvineKinneas8882 หลายเดือนก่อน +8

    But in all seriousness, it stuns me how nobody saw this coming.
    Or rather, how old summoner players had hope for some sort of complexity and fun to return to the job through changes for the rest of EW cycle after rework, and when Square did nothing? Mass SMN exodus happened.
    The "Are SMN mains okay?" meme happened.
    The "We are happy with state of SMN" from Yoshi P and the devs?
    The signs are all there, they were there since EW. This is all this job is now, it was a complete assassination of a playstyle and a class.
    "But it looks cool!"
    I mean, it sure does. If i watch it on youtube and not play it, it sure does look great.
    Playing SMN is less exciting then watching SMN.
    This rework also completely shattered the complexity-to-damage ratio Casters had in SHB and just made BLM the "King of all" for the entire expansion, and, while this is about SMN, i have to bring up the fact that Red Mage did the same (often less) damage then SMN, while putting in triple the effort, and square also did nothing for majority of the expac.
    Dawntrail came out and dunked Black Mage into the same "discount dps bargain bin" RDM was sitting in since its release and being depressed since. Fortunately, RDM can now tell BLM players "Hey, how does it feel that the glue eater class does the same damage as you do, while putting in no effort in whatsoever? Welcome to our hell."
    I somehow feel the message CS3 is trying to send is "Being caster is pure misery, enjoy!".

  • @empathetic_chaoss1993
    @empathetic_chaoss1993 หลายเดือนก่อน

    God I missed this Larry, I just started getting back into FFXIV, so this video brings back all the memories

  • @SephirothsBIade
    @SephirothsBIade หลายเดือนก่อน +4

    Still feels pretty weird to have started as SMN specifically because it was the most complicated class all those years ago

  • @DrakGamestein
    @DrakGamestein หลายเดือนก่อน +1

    But how do you feel about new MNK?

  • @JonpaulGee
    @JonpaulGee หลายเดือนก่อน +5

    LARRY!? Duuude welcome back my man!

  • @MrButternutsprinkles
    @MrButternutsprinkles หลายเดือนก่อน

    Your approach to criticism is refreshing; critical and honest, yet humorous at the same time instead of raging into the void. I wish more people did this.

  • @Kaiminari
    @Kaiminari หลายเดือนก่อน +4

    Mained and raided with SMN since starting in ShB, was hoping Dawntrail would bring interesting changes to simple EW SMN, but it did not, I'm a PCT now. This video mirrors my exact sentiments on SMN.

  • @zugetzuzu
    @zugetzuzu หลายเดือนก่อน +1

    As someone who played SMN a lot in ShB I dropped it SO FAST in Endwalker. It was ridiculously simple but I was hopeful that DT would make it more complex and/or fun... Hooo boy was I wrong. Not going to play summoner until the next expansion and I hope they actually make summoner interesting then (or if SMN gets a mid expansion rework, then I'll check it out)

  • @hquest
    @hquest หลายเดือนก่อน +4

    Legends never die. They just pause to code their own game. And we miss you.

  • @IamProvocateur
    @IamProvocateur หลายเดือนก่อน +1

    I too miss the ding. I knew exactly what you meant the moment you said it. Bring back the ding!