some ppl log after hard day of work to relax and layback and have fun (also know as casual player BY THE DEFINITION not causal raider that jsut midcore ) and some of those ppl dont enjoy and dont seek to play content that challanging they just want ot enjoy the story and not get stressed and confusing with chaotic mechanics (like dung lv 97 and 99 are ) "dying/wiping is a part of the process" a process only works is the mechanics are clear enough to understand if you keep failing to much you get annjoyed and dont want to bother doing it again and as they say FIRST IMPRESIONS MATTER . and most of this ppl enjoyed the ew simple formulaic mechanics and didnt ask for this change . remeber this what engaging for you might be annjoying for others and what braindead to you might be engaging for others . if the msq is becoming more stressful then that content no longer is for casual player(not causal raiders) becuase to be stressed mean you arent relaxing and that what what many play for . also rmeember the same ppl saying this is fine are the same ppl in wow who said this kind of ppl dont matter in wow legion and then wow bfa and wow shadowlands prooved you need ppl who just want ot relax they make up the mayority of the playerbase but they will never voice their opinions on forums and yt comment (well most wont i am here ) so player and content creators(ppl who arent casuals by any means and dont understand casuals ) start to think most ppl want this when it really isnt true . beign forced to be challange isnt any more fun to most casual then being forced to erp is to non rps . also remember most mmorpg has easy as hell story dungs and ppl loved that and ffxiv was one of them but right now it simple isnt. also ppl ppl queue back in arr and hw it was harder YES IT WAS AND NOBODY WAS PLAYING IT and even so the causal player numbers skyrocked in the last 10 years most ppl arent even raiding anymore.
Some people complain about failing, most notoriously on M3 from what I have seen lately. But at the same time, they fail at the same mechanic time and time again, and the mechanic is exactly the same everytime...can you guess it? Lariat Combo! The last 4 times he did a second dash that is clearly telegraphed right after his first dash, so I wonder what it'll be this ti- MOVE FFS
I think Squeenix really pushed too hard on the other side of the spectrum. I do appreciate that they added AoE markers, but what they should’ve done was have them come out right before the boss finishes the cast bar - aka the “you messed up” aoe marker. Makes you realize that you have to pay attention to the cast bar but gives you an idea of how to avoid it the next time.
@@ThisIsntATH-camr There are still those bosses, one of the last bosses of shadowbringers has 4 cones (front,back and sides) with no indicators other than how it's positoned. If it's looking back it's gonna do tail swipe etc.
Healers cried about not having nothing to do but glare spam. Now they have plenty to do and are still complaining because what they ACTUALLY wanted was a DPS rotation to be dpsers but still have healer que times.
@@Nempo13Nono, the green DPS wanted that, not the healers. I'm pretty pleased with healing in DT Finally my power is back, the power of life and death. I love that I actually have to heal, and that, if you mess up, well... your life is in my hands 😜
@@Nempo13 Healing is still either same-old, same-old, or I'm expected to be an inferior Red Mage. In terms of buttons to bash: they should get 2 buttons that intermingle if you combo them in different ways, just like Viper does. It won't add more buttons, but it _will_ add significantly more engagement.
@@Nempo13 They wanted more button engagement, which is a major reason I play SGE and not any of the other healers. Status effects would be where this conversation would go in non-MMO terms, but XIV doesn't really do that. DPS rotation isn't what's wanted or needed.
i laughed at this line too, but I unironically do new-to-me content on summoner so i can focus more on learning and mechanics without also stressing over my rotation as much. There was a time I refused to use any other job on the Myths of the Realm raids when farming for coins and glams, just due to still learning them and figuring any other job would lead to more deaths.
Yeah, as much as I can't stand stuff like the first boss of Slayborough, I do enjoy having something interesting happening in my dungeon. The biggest reason they're so boring to run is because you just sleepwalk through the same types of mechanics every single run
@@PlusOne2Crit The mechanic isn't challenging at all, there's a 50/50 chance you pass or fail it one your first run and then you literally have no reason to get it wrong ever again. Bosses need to have semi-randomized patterns to keep content fresh. I'm already bored of DT instances.
Also remember the dungeon with Siren, the one bird boss with the eggs/minions was pretty dang hard to get past for a lot of people initially, same with the one trial/event in HW where the dragon advanced across the bridge. Originally you had to do all the mechanics/dragonators perfect or it would always fail. Titan hard mode was a major roadblock for awhile in 2.0 for the relic, that trial was difficult as hell back in the day and now its crazy easy.
Aaah OG steps of faith. I remember having to put myself of dragonkiller duty just to clear it. Good times. Was the last trial of ARR if I remember right.
The OG steps of faith was bad in exactly one way. You could lose, and be forced to wait 5 minutes to try again. You could get to a point where DPSing it down was impossible, but the dragon still had a ways to go.
Got that yesterday in roulette, haven't been in there for years I think. We wiped on the bird and all of us were laughing "oh right ok I remember now" it was fun. Very nice and chill party.
Titan hard was also challenging because of the server lag, which they eventually fixed, by improving the interval (remember Ninja Mudra being a problem before this) and also moving some datacentres to more sensible locations for where the majority of the players actually were.
Dawntrail really does feel closer to a "Return to form" rather than "Stepping it up massively". It's nice to see many community members embracing it and even managing to resurrect Larryzaur. That being said, we will all get to see if the devs pull back on the difficultly again if enough people complain or they believe it's affecting their bottom line. (Although I still can't keep track of the teacup mechanic; so Dawntrail is actually impossible content)
With the teacups you really just need to keep track of one of them and make note of where the other is in relation to it cuz in my experience they'll end up in the same orientation. So if they're N and S to start, they're going to be N/S or E/W. It's harder when they're like N and E but they're still going to be following the same idea. So if you follow the E one and it ends up W, the other one is likely S. And that dungeon is optional, side content so DT itself isn't impossible there's just a side content boss that's difficult.
I love that you mentioned the "deceptively challenging mechanic that also gives you free LB3 everytime" Legitimately masterclass encounter design for a story boss. Also welcome back!
@@paiz3505 Huh. Interesting. I have done it 3 times, but can't remember having any panic moments in it. Also just checked the wiki for that mechanic and it just says "healing and mitigation are recommended" I did that fight like 2 weeks after launch tho, so might just be that my party members were more prepared for it than people were at launch.
Loving the "difficulty" so far. It seems just right for casual play, between dungeons and basic raids/trials. Also like everyone else said, glad to have you back, Larry.
I don't recall the Longstop Dragon being invincible when in the poison, he just healed fast enough that he'd either start erasing your progress or slow it down to a literal crawl.
Your ffxiv videos were what got me to love the game again after being away for a couple of years. Really glad to hear from you again, and glad you’re still playing!
Related to “you just had to know”, running Haukke Manor for the first time was where I learned to use Return to get back to where the party needed to be after the second midboss. Otherwise, you had to do the long trek back on foot. I don’t know if it’s still the same now (it legitimately has not popped up in my roulettes in what feels like over a year), but that was the first time I was taught something by another player.
@@ItsZorroDood That’s good! I think even the person that taught me the Return trick also said he learned it from someone else and onward it went. Makes so much more sense to have a warp added than making players choose between making the long walk back or intuiting that Return shortens the trip. Thanks for clarifying. It’s appreciated.
@@GoldenChocobo To be fair to Haukke Manor, the intent was to clearly make the player explore around to find out how to progress. There were some small hints every where about what to do throughout but if the party never ran it before, chances were you were going to see a lot more dead end rooms. Wouldn't necessarily consider the Haukke Manor return thing a "you just had to know" but I get the sentiment
@@Jaxter0987 Oooh, that’s certainly a fair point that I didn’t consider. If Duty Support was a thing during my first run (during Heavensward’s launch), I likely would have been curious enough to explore at my own pace. Heck, that would have been great back then with other dungeons I ran for the first time that had interactive lore bits too (Tam Tara Deepcroft (Hard) being my personal favorite with this). It’s by the grace of Lady Luck that I even have the achievements for fully mapping out certain dungeons because so many parties were just not willing to go to optional areas at all (Sastasha’s “The Hole” comes to mind) in lieu of finishing ASAP.
shout outs to the multiple times i landed there after just having used return and forced the party to wait on me to run aaall the way back to the entrance lmao heck, i saw people try to do it in Matoya's Relict from time to time and not only does the return cast not save you any time whatsoever, if everybody returns the boss won't proc and you have to run all the way back to trigger the event anyway, so i'm glad they fixed Haukke. now please god fix Haukke hard. no DT content is worse than getting a group that can't or won't hold DPS on that last boss.
I enjoy dungeons not being face-roll easy. The only BS in the new dungeons is the zombie adds in the 1st boss of the haunted carnival. Their hitbox is way larger than is should be.
Its less their hit box and more of ff14s god awful ping, aoes you swear youre nowhere near will hit you if you close enough, this ping is also why the famous slide casting is a thing, its a mistake not a feature
YES, tbh, I care more about the hitboxes being invisible than how big they are. Same thing with the projectiles in second norm raid. the circles under them dont seem to be their hitbox and I have no idea how they hit.
I really like that dungeon, but that grab range is way too big...I'd understand if they did some sort of jumping animation, at least that way I can rationalize it
Really hoping the Alliance Raids go the same route as trial 3 where they throw crazy mechanics at you while making it easy to recover from rough hits. EW Alliance raids suffered hard from being too lenient in general especially as the ilvl increased with each patch and now most of those fights are complete jokes to go through (ESPECIALLY AGLAIA). Also on your note about ARR's content being more about obtuse and hard to intuit mechanics, Ramuh extreme is probably one of the ultimate examples of that where alone, you probably aren't going to easily figure out the strategy of swapping tanks every 30-45 seconds to collect orbs to resist a tank buster and keep the boss from getting too strong. I loved learning that fight but it kinda set the wrong expectations for me for high end content, thinking all extremes would be that obtuse which intimidated me out of trying more of the extreme and savage fights for quite a while.
12:47 You, my good sir, have brought back some very unpleasant memories. I had genuinely forgotten about that stupid stupid dragon that would throw up acid on the tank or melee IT WAS ALWAYS THE TANK OR MELEE T^T
A good tank in that dungeon would not keep the boss in the middle of the room and would instead pull him around the edge to avoid any puddles he would place.
@@TheBorzoi And if you were fast enough as a tank or melee dps, you could interrupt the spit. I still remember hovering my finger over the stun button in anticipation for that half a second cast lol
@@BiscuitsV2 That's true. The problem was back in in ARR and HW, the stun attack was also a damage attack so most melee players used it in their rotation, making the boss immune by the time you needed to use it.
The dragon's poison on the tank that was annoying for sch because back then scholar didn't get "leeches" (esuna) until like lvl 40 and, esuna from whm wasn't a crossclass skill 😵💫😵💫
@@Blariblary I remember that. Also, on the subject of Leeches, when it got removed and Esuna became a Role ability, one of the Scholar job quests became impossible to complete because it required you to cast Leeches which didn't exist. I believe they've changed the quest to require Esuna now.
Thanks grandpa Larry. I used to be a super anxious player who started around the time Shadowbringers came out, and remember using Trusts to PRACTICE PRACTICE PRACTICE the dungeons whose bosses I couldn't quite wrap my head around. Now I know those ShB dungeons like the back of my hand, and it feels so great to be able to just breeze through content I once thought was difficult. I knew from the first Dawntrail dungeon I would be doing the same for this expansion, and I honestly look forward to it. It is seriously rewarding to look back at a mechanic and be like "wow, I can't believe there was a time I thought that was hard". These mechanics ARE a little more than what I'm used to, but it was only disheartening the first time. Now I see it as a fun challenge, and I hope others can come to see it the same way.
I love both casual content and hardcore content, as long as the casual content stays casually fun and the hardcore difficult fun. The 2 level 100 dungeons (haunted and desert) are horribly unfun to play and I find myself praying to get alexandria instead of those when I do expert roulette.
@@Riokv the 2 dungeons you hate are literally the best the game has had since stormblood. SHB and EW might as well not even have dungeons theyre so brain dead
@@Eversoul12 I think people are just failing to realize that its a progression. The hardest dungeons are the optional ones? That sounds fine to me. There's a reason its called the "Expert Roulette". The EW and ShB ones were definitely harder when the gear curve was on-level.
both of the optional dungeons have a reasonable difficulty level, also, we're level 100 at this point! i'm pretty sure this difficulty is more than warranted by now
Lots of mechanics in DT are situational awareness, including outside of the arena (volcanoes in EX1) and I think people are still adjusting to paying attention to something outside of the cast bar.
In harder content like EXs, savage, and ultimate that's always been a thing though. That's one of the ways they make the difficulty harder for end game content. Also EXs aren't casual content and you don't go into it expecting to clear within the time limit, so that doesn't really apply here either. A much better example of what you're talking about is in the lvl 95 dungeon. First boss. It does a nonstandard telegraph that trips a lot of people up the first time cuz they're not used to having to look at the boss. Aurum Vale had to get changed awhile back for a similar reason in that Coincounter (I believe that's his name - second boss) now telegraphs where he used to not and you had to either pay attention to what the boss himself was doing or you had to know the three different casts. In the normal mode of the first trial you need to pay attention to the text or look around the arena for a certain mechanic cuz while telegraphed it's off to the side in the back and it does the orange but by the time it does it's too late.
It honestly didn't even occur to me that you could see the volcanoes in EX1. I never even looked I just went by sound. It makes sense I guess, not everyone plays with headphones or even with sound on.
@@moonlitxangel5771 Shinryu Normal still has it where you need to look at the aggro list to see what his wings are casting and to face the camera behind you and not at Shinryu to see where the ice spikes are landing to not get pushed off by them. problem is it dies too quickly for those lessons to be taught.
@@anteprs7908 That's not sad lol It's a GOOD thing. Dungeons need to stop just being brain dead experiences that everyone besides a small minority of players finds boring. None of what the DT dungeons expect from players is difficult. At all (with the exception of ONE optional dungeon). As he says in the video, it's okay for normal content to be a little challenging. It's a good thing and helps to keep the game alive.
Being an oldtimer going through the CT raids now...the ghosts of all the fricking mechanics we skip now fly past me, and I remember... I wonder sometimes if they'll ever retune syncing to the point that those mechanics matter again.
God I hope not. People still wipe to the most basic mechanics in those raids. Just imagine what it would look like if we actually couldn't let the skeletons reach the dragon. I'm all for a little more difficult content and I prefer getting NieR raids over CT just because they're more engaging. But after the 100s of CT runs I just want them to be over as quickly as possible.
@@ledemduso5827 I mean, what happens is the raid wipes, what do you expect? And then the alliance either learns to actually do the mechanic or people leave. It’s the first boss, so it’s not as if too much time is lost either way.
@@Eversoul12 i had 2 FC buddies get trapped by griefers in Syrcus once, iirc a solid chunk of the raid was auto-attacking and/or without job stones and they got to see aaaall the mechanics and got to tell us the horror story of how the platforms actually have a purpose in real time. i still wanna get a minimum ilvl run going, but DT's still too new and shiny for that sort of PF to fill i think.
RE Absolute Authority, you nailed it on the head. I actually, embarrassingly, had to have someone explain that one out to me, because I was initially really frustrated with that mechanic. It's like extreme or savage level in terms of number of things you have to pay attention to and do in such a short time, EXCEPT that as you point out, they _specifically_ give you LB3 back (and give healers much easier mechanics) so you can immediately LB rez everyone. The _intent_ is for people to die to it, and then to be raised again as a "ya, you can't keep us down" moment. It's making healer LB3 a fight mechanic in the same way that tank LB3 has been one for several expansions, and it's actually a _fantastic_ addition to the encounter design repertoire (and makes sure healers get that same moment of "hell YES I just did that").
I saw this come up in my recommended and wondered if you’d been back at doing videos and I never noticed since your video hiatus announcement. Glad to see I hadn’t just missed them for months. Glad to see you again!😊
Finally someone who has the same opinion as I do about "casual" and "hardcore". The term is thrown around in the dumbest way: casual = noobs, hardcore = godgamer. This can't be further from the truth, it's the amount of time you are willing to spend and commit.
It the content and mindset too casuals by DEFINITION are ppl who play to relax and have fun and player with layback aka casusl mindset the hardcore is polar opposite
@@anteprs7908 I think you might be confusing "relaxation" for "easy". Not everyone relaxes in the same way. People gotta charge their batteries in whatever way works for them. Most people do that on a bell curve of challenge where too little or too much doesn't charge the battery.
"You just need to clear it in the time limit." me: traumatized flashback to getting Everkeep in trial roulette last week... and losing the fight to the time limit.
I had an everkeep and an m4 run in roulettes last week that both almost timed out. It really taught me that if both healers struggle with the mechanics there arent much the rest of us can do 😅 (the everkeep one it was half the party though that didnt get it, but in m4 it was only the healer and they died just before the healer check)
The last time I remember struggling in a dungeon was first time in The Burn in Stormblood with that mist dragon. Going through Dawntrail and I felt that same struggle. Probably the only times I saw party wiping the most. Was really refreshing actually and I’m glad that sorta level of challenge was kinda brought back.
Doing Tender Valley and the clown dungeon week one with all 4 members of the party blind was the most fun I had in a normal content. Discussing mechanics and joking about us dying silly IS what makes MMO good, not a silent zombie run.
@@AcraViolet going "oh hey, Hades rig! how ya doing Hades?" in chat, everybody getting a good chuckle at it, then IMMEDIATELY wiping to the line mechanic was truly a magical experience to have with 3 randoms. i am so ready for day one alliance raids. i think Halone and Ralgr were the only bosses to wipe my day 1 groups and frankly that's not enough CHAOS. i ran Paradigm's Breach on day 1 NOTHING in EW came anywhere close to that high.
There's a term for that "oh no everyone is dying *lb3 charges* oh shit we got this!!" It's a hero moment, that final clutch that wins the day for the party
Oh shit, welcome back. I feel the retired raider part also, I retired from the Destiny 2 raid scene after Pantheon concluded since I realized that Final Shape was the end of the story for me. As for difficulty, I think it's fine in this game. I enjoy how engaging the boss fights are this expansion. Even though they feel easy to me since I'm a Soulsborne player (send help), I'd have to say my favorite dungeon boss is the first boss for the Vanguard dungeon. Their fight is easy but God damn is it cool fighting a boss riding a motorcycle
They made dungeons that let everyone have that "oh. OH! We get it!" feeling from EX prog within a couple pulls and that's kinda awesome. It's finally doing what entry-level challenges in videogames are supposed to do - introduce people to the harder stuff.
I agree. It felt like there was a huge gulf between "casual" and "hardcore" content in EW, and no real path from one to the other without just jumping in with both feet.
@@themanwithnoname3250 It wasn't just EW. There was always a large gulf between normal vs extreme or savage content. And I'm glad that gulf is hopefully shrinking and will continue to do so. Tower of Zot was just a tease until they actually delivered harder msq dungeons in DT.
For real. I was a bit scared to do extremes even tho I wanted to join my friends who were doing them, but once I did all the normal DT content i was like holy shit I NEED to do extremes. Now im progging EX 1 every other day and slowly becoming confident in my skills to clear this stuff. I can see myself eventually doing savages now which I thought i wouldnt ever touch. I'm so glad they upped the difficulty cause if the normal content stayed like EW I absolutely wouldnt have made this jump.
I'm just sitting here in shock because, by Larry's definition, there's only one piece of content I've ever been truly "hardcore" in. And it's Island Sanctuary. And the worst part is, I can't disagree; I used spreadsheets and joined a Discord to maximize that stuff.
Hell yeah, I started back when NIN came out. You brought back some great memories here. AV with the fruits and that first room pull, I remember people struggling with that. Syrcus tower back in the day when you actually saw mechanics. The sastasha grates that you mentioned, brayflox poison that you mentioned. The Cutters Crymera (which I think still occasionally trips people up) maaan.. good times. I love DT encounter designs, they feel so good and the bit of challenge they now have makes each and every dungeon actually feel super fun to me. SUPER GLAD TO SEE ANOTHER LARRY VID!
I am a very casual player. I started playing ff14 in Endwalker and I had no experience with any MMO before. Everything was and is still new to me. I remeber vocally complaining to my friends that as fun as the game was and as cool as the fights were, I wished we ahd more challenge in the normal content, especially for the big moments. The final boss of an expansion should not be a walk in the park (at least in phase 1) I am very happy with the current difficulty. The friends who told me "not everyone is as good as you at the game and play savage raids" are also having a blast. This isnt too hard. Its harder than before but still generous in term of punishment and time. It's easy to understand and figure out. We wipe here and there, get back to it and clear. its fun
That fair but many dont find wiping fun and the execution of the mechanics from ew formulaic to dt chaotic (the last 2 dung) it make many of us feel annjoyed .
@@anteprs7908 There's only one dungeon I feel is fair to call chaotic and annoying and its Strayborough. Everything else is still extremely formulaic. Wipes have been more common then before but not that much and I have mostly seen content been cleared on the first attempt. Mechanics are a bit tighter and faster than before but they are well telegraphed, they are slow and they are permissive. You need more than jsut one small mistake to cause a wipe. It is fine
@@anteprs7908 Vanguard is very easy, Same with Alexandria. Definitively not chaotic. The only thing I can say about Alexandria is the first boss sometime clips a bit more than I'd like and the tentacle sometime makes the read a bit hard.
Was doing the raids again last night with friends cause of reset We were in M3 when one of us noticed that when the boss does his spinning fire attack that he doesn't do a complete 360 turn. So the whole mechanic you can stand where his first attack hits and never move the whole time and not get hit We were standing there not moving while attacking him and I said "This raid is too hard guys!"
It always surprises me when people follow mechanics like that around lol Cuz it's always been that they end at the spot next to where they start. Attacks like that hit each part of the arena once and since the first one that goes off gets hit first it doesn't get hit again at the end.
I mostly follow the boss around to get my potionals in without having to use true north, though yeah on anything besides melee definitely preferable to just move less
@@PlusOne2Crit If you're tanking or healing, it doesn't really matter where you stand. And in that fight it's actually better for OT to be standing up front but off to the side due to the dual tank buster that happens on the OT. That way all you have to do is move a little to the left or right instead of through the boss which (at least in my experience) throws everyone off cuz everyone in the back scatters, MT moves to you which is silly, and then everyone has to move back when you've moved to the front.
@@moonlitxangel5771 I tend to stay close to the party in every fight for stacks, heals and to hit them with my own mit. I do it to make the healers lives easier more than anything. It is not difficult to move away for busters and I don't lose uptime doing so, so that's not really relevant. I'm not a dps where minimal movement helps me.
MY FAVORITE FFXIV CONTENT CREATOR IS BACK, YIPPEEEEE Glad to see you back Larry, your voice has always been nice to listen to hdasudsgyadg!! Hope all is well with you, and still excited for your game~!!
SE had to learn the lesson the hard way in HW, somehow who did lose in the devs that forgot about the lessons learned!? WTF SE. Don't make the sub paying normals cry. Gee Whiz. Stupid id what stupid does especially when they should have already known better!
as a WHM main back then that dungeon scare me so bad. that was when i had my first vote abandon bc people kept running into the AOE puddle and get run over by the horses and i struggled so hard to keep people up and COULDNT bc some people ran away before chain even form and it cannot be broken 😭
First of all, Larry thank you so much for the videos its always a joy to see any and all content from you ❤❤❤ And secondly, absolutely agree! I am very casual, I barely even do extremes, and for me at least Dawntrail has been so fun! It felt a little like Stormblood for me, and as you say its all very recoverable, and dying is just part of the learning experience too, its all good! 😊❤
It doesnt teach you if mechanics arent clear thst the problem and not evrrbody play for challanging themself but to relax and have fun (that what true casuals do )ans many mechanics sre to chaotic they become annjoying
@@anteprs7908no the mechanics are clear. They might not be clear to you because everyone learns at different speeds and adapts to things differently. But the mechanics are plenty clear. Just because you may need to spend more time to learn a mechanic or look at a mechanic from a different lens to understand it doesn't mean it isn't clear.
@@Jaxter0987 who died and made you arbiture of what make clear mechanics. The problem is simple they are CLEAR ENOUGH TO BE FUN. FOR TON OF PLAYERS they learn them but it not a fun process
@@anteprs7908 If anything, they've done a fantastic job of standardizing a lot of the mechanics from previous expansions. Tankbusters are pretty clear, cleaves are usually well-telegraphed, and raidwides in the dungeons are often named the same thing boss-to-boss so its easy to prepare for them. No one is expected to know exactly how every mechanic works the first or even second time through, but you should have a pretty strong foundation for how mechanics work by the time you hit Dawntrail.
Ngl, I didn’t feel any increase in difficulty as far as msq dungeons or trials, it was only the two optional dungeons and the raids that I felt were “Difficult” and even then it didn’t feel all that different from Endwalker. If anything Dawntrail’s content is easier cuz I’m not falling asleep and zoning out. I’m actually having fun, jamming out to the music, especially in Arcadion, which is making me more alert.
We're at level 100 content now. I think its time for the difficulty to bump up a little. Players have gone through a massive base game and 5 expansions to learn how the game works. There's no excuse.
FIRST OF BS ew and dt have night and day excution of nechanics ew is full of clear cut mechanics for most part whiel dt (last 2 dungs) is fully of chaotic and furstating mechanics that make it annjoying and not fu nto wipe .
@@anteprs7908 That sounds like a skill issue to me. Adapt. As they say in the dark souls community "git gud". the mechanics are still perfectly telegraphed, you just need to pay attention for once instead of tying to face tank everything.
@@TheNikKonWhat are you on about that's like, 99% of the expansion, the story was NEVER about the WoL. I mean i LIKE the expansion, it's my 3rd favourite overall, but like, the entire point of the expansion is that the WoL is NOT the driving force of conflict for once. It's a vacation in that sense start to finish. The story was never about him, it's about Wuk, it's about Krile, it's about Erenville, and it's about Sphene. Rotating around after the halfway point. There's not a SINGLE part of the story where you're the main character, and that's fine, but also if you don't like that then idk what you mean by "like everything except that part" cus that's legitimately the whole thing 😂
Who cares about wuk so far they ace it with the dungeons, trials, and raids. Just like stormblood. Im pumped for upcoming alliance raids, part 2 and 3 raids@@TheNikKon
@@ryudhal "Talk to Wuk Lamat" is damn near literally 40% of the quest objectives and she has more focus than the entire ensemble casts of HW combined. That ain't funky to you? It's jarring to me and tons of others. The story focuses so much on Wuk (and her adopted father) that we literally know about as much of Zenos' old teacher as we do the primary antagonist of DT.
Couldnt have said and explain it any better. As someone who looks up to you for being an extra mechanic in each content for my friends. Dying in the new expert dungeons made it more fun for me than in the previous expansions. Dying and learning gives me more joy than simply rolling my head on my keyboard and kill a boss (League reference to Katarina mains)
@@Ephelle We all did 😂 But i also think they had more expectations on people back then to do more than the bare minimum because it felt like they actually tried to make lvl 50 content except Praetroium/Castrum challenging to a degree. Ever since SB it has felt like the bare minimum expected by today’s standard has been to show up in duty. if you do your job its great, but you can get by without doing your job.
Thank you so much for this video. You validated my frustration with the community in its current state. I have loved every moment of Dawntrail and the battle content.
I agree with so much of this. I'm a "retired" casual raider myself and I'm so so so happy with the DT content. I see a lot of anxiety around dying in this game and I'm like, it's nothing y'all, we even have 40 sec swiftcast now and it was still fine even when it was 60 lol. I think it's a lot of WoW mentality hold over. Dying is actually a bigger deal in there with limited rezzing (this is from the pov of someone who hasn't been in WoW for 8 years lol, things may be different now). I know I had the anxiety when I left WoW for XIV, but yeah realized it's just part of the game and learning and learned to let it go.
@@8bitserker275 let me explain it a lot of us are non raider casual ppl who hate and want zero part in this kind of difficult .we dislike the change in exwctuion of mechanics it went from ew formulaic to dt chaotic and that annjoying for a ton of players at least for the first clear and many dont enjoy that.
@@anteprs7908 It's not even chaotic, it's just a little more complicated than in/out stack/spread. Everything still has patterns, you just have to actually look at the screen a bit and learn (usually through failure). It actually engages a brain cell or two, it's great.
@@anteprs7908Since you are a "non raider casual" who hates and wants zero part in this level of challenging content, I have a really easy way for you to not have to engage with it. It will even save you money. Just unsubscribe and stop playing. Problem solved! If you want to experience the story, you still can by watching streamers and MSQ reaction videos. Best of both worlds! You get to save money, not need to engage with "challenging" content, and still experience the story. What's not to love with this plan? It seems to fit your every desire!
@@Ephelle it great for you maybe but not for many of us it furistrating and annoying . we just disagree i guess and that fine as long as both side get to speak their mind :)
@@anteprs7908 There's duty support that can be used for msq dungeons to experience and learn at your own pace without real people. The msq trials can be completed by dragging any corpses across the finish line; there's no enrage. The stuff is still all telegraphed and patterned. It's very learnable; not chaotic in the least. This game's msq, in my opinion, is still one of the more accessible of MMOs I've played. I really don't wanna be one of those ppl to say stop playing the game, but if this is too hard and chaotic for you to the point of ruining it for ya, then yeah don't play what you don't like. That said, we're lvl 100 now and it's typical & expected for games to get more challenging in higher lvls.
Feel the same. Started with ARR. And was surprised about the dungeons battle design in a positive way. I see it more as a feature. People will get used to it. Its just the change at the beginning.😊
It's not an NA thing, it's a problem with the way the game is setup. Mechanics like that or the one in M2 that's similar are hard because the server functions on server ticks. So where you physically see yourself on screen is not where the game sees you. Your latency/ping (cuz it's not an overall thing - we all have different latency/ping based on our own setups) also affects communication between the client side and the server side. So if your ping is high, there's a greater distance between what the server sees and what you see.
The adds are too dark, and track a bit too well. Something similar is in the Honey B. Fight but bright pink hearts with a clear circle under them are so much easier to avoid.
Dawntrail got Larry so fucked up he came out of retirement to drop not one but TWO videos. Also obviously people are looking for Story Difficulty where enemies deal 1 damage, because mechanics are for cars.
i sometimes think about how cool and unique Aglaia was with the first 2 boss arenas and the last boss's design and then the rest of the raids, while neat and fun to get in a roulette, it felt like they pulled back from whatever branching out they'd been trying. i still think Scales is one of their worst ideas ever and i'm always relieved when people don't sandbag "for the newbies" as it's simply too easy to waste everybody's time on purpose or on accident, but damn if i don't wish we got more like Ralgr.
Speaking about that, recently i had a dungeon run where a ninja was consistently 4th in aggro throughout the whole dungeon. Like how lazy u got to be for the healer to do more damage than u on melee (on bosses also btw)?
@@janekgaganek3871 aggro is not a good metric for dps given that healing gives a ton, so if the healer was spamming heals, which a lot of newbies that panic do, healer is gonna be often in 2nd or 3rd
@@nararanaraiii2022 problem is the healer was doing a proper job, if not almost greeding. When i asked the ninja why is that (suggesting maybe broken gear or something) i just hot a rather rude reply
Can we make this video mandatory to watch for every player? Absolutely nailed it. Casual raider here too, not because I can't clear an ultimate, but because I have less time to play, and currently I'm just happy to do any content with people I like, to have fun. Sadly not everyone understands that. I'm very hard-core about coffee though. We are not doing anything until I got my coffee.
its hard for some people to understand that dying/wiping is a part of the process, not a failure state
Some people are utterly terrified of failure and it shows.
Hope you're doing well JoCat
some ppl log after hard day of work to relax and layback and have fun (also know as casual player BY THE DEFINITION not causal raider that jsut midcore ) and some of those ppl dont enjoy and dont seek to play content that challanging they just want ot enjoy the story and not get stressed and confusing with chaotic mechanics (like dung lv 97 and 99 are )
"dying/wiping is a part of the process"
a process only works is the mechanics are clear enough to understand if you keep failing to much you get annjoyed and dont want to bother doing it again and as they say FIRST IMPRESIONS MATTER .
and most of this ppl enjoyed the ew simple formulaic mechanics and didnt ask for this change .
remeber this what engaging for you might be annjoying for others and what braindead to you might be engaging for others . if the msq is becoming more stressful then that content no longer is for casual player(not causal raiders) becuase to be stressed mean you arent relaxing and that what what many play for .
also rmeember the same ppl saying this is fine are the same ppl in wow who said this kind of ppl dont matter in wow legion and then wow bfa and wow shadowlands prooved you need ppl who just want ot relax they make up the mayority of the playerbase but they will never voice their opinions on forums and yt comment (well most wont i am here )
so player and content creators(ppl who arent casuals by any means and dont understand casuals ) start to think most ppl want this when it really isnt true .
beign forced to be challange isnt any more fun to most casual then being forced to erp is to non rps .
also remember most mmorpg has easy as hell story dungs and ppl loved that and ffxiv was one of them but right now it simple isnt. also ppl ppl queue back in arr and hw it was harder YES IT WAS AND NOBODY WAS PLAYING IT and even so the causal player numbers skyrocked in the last 10 years most ppl arent even raiding anymore.
@@Biomelast utterly annjoyed not scared or terrified.
Some people complain about failing, most notoriously on M3 from what I have seen lately. But at the same time, they fail at the same mechanic time and time again, and the mechanic is exactly the same everytime...can you guess it? Lariat Combo!
The last 4 times he did a second dash that is clearly telegraphed right after his first dash, so I wonder what it'll be this ti- MOVE FFS
alternatively: we said "bring back the amdapor bees" for too long and accidentally manifested M2
We summoned her like a primal
The worst part is that Amdapor Keep wasn’t bees, it was the void Gnats!
Finally final sting (savage)
@@nodot17Finale Sting
A new summon? Beehamut or Solar Beehamut, maybe@@Larryzaur
Remember when the cyclops in Aurum Vale had untelegraphed swings? I 'member
Yeah’ I member!!!
I miss those days, sprouts are too privileged nowadays. That dungeon taught me not just to watch boss cast bars, but what the Focus Target bar was.
I think Squeenix really pushed too hard on the other side of the spectrum. I do appreciate that they added AoE markers, but what they should’ve done was have them come out right before the boss finishes the cast bar - aka the “you messed up” aoe marker. Makes you realize that you have to pay attention to the cast bar but gives you an idea of how to avoid it the next time.
@@ThisIsntATH-camr There are still those bosses, one of the last bosses of shadowbringers has 4 cones (front,back and sides) with no indicators other than how it's positoned. If it's looking back it's gonna do tail swipe etc.
I ‘member 😎
"YEAH...IM THINKIN IM BACK"
Good to see you again Larry!
OMG "sometimes I wipe the party and I become the mechanic" I laughed so hard
NieR PVP flashbacks
I dont like when that mechanic happens often
For real though, same. X'D Way too funny.
mind blowing perspective change LMAO
im stealing that quote
I’m so down for periodic ffxiv rants from Larry when he goes “you crazy kids back in my day…”
"I kill my whole party, and then I'M the mechanic"
**Rabbit and Steel soundtrack starts playing**
*PALE, FLORESCENT RAYS*
I had a flashback to Drak's NEST videos....
@@TheBakaCirno the frog, the fucking frog
TWO LARRY VIDEOS BACK TO BACK YAY
2 ff14 videos back to back too!
Grandpa has brought christmas early
Damn 2 larry videos, the fuck's going on.
He can't keep getting away with this. . . We should call someone!
The arguing about difficulty was so loud you guys WOKE UP GRANDPA!!!
Healers cried about not having nothing to do but glare spam. Now they have plenty to do and are still complaining because what they ACTUALLY wanted was a DPS rotation to be dpsers but still have healer que times.
@@Nempo13 I actually like the healing changes we got for Dawntrail but yeah of course they are still complaining
@@Nempo13Nono, the green DPS wanted that, not the healers.
I'm pretty pleased with healing in DT
Finally my power is back, the power of life and death.
I love that I actually have to heal, and that, if you mess up, well... your life is in my hands 😜
@@Nempo13 Healing is still either same-old, same-old, or I'm expected to be an inferior Red Mage.
In terms of buttons to bash: they should get 2 buttons that intermingle if you combo them in different ways, just like Viper does. It won't add more buttons, but it _will_ add significantly more engagement.
@@Nempo13 They wanted more button engagement, which is a major reason I play SGE and not any of the other healers. Status effects would be where this conversation would go in non-MMO terms, but XIV doesn't really do that. DPS rotation isn't what's wanted or needed.
"I think I would like to weigh in as a resident grandpa" ok well where's your beard. where's the beard larry
Good point Denmo 🧐 I shall rectify this
@@LarryzaurIt's in your jacket pocket, isn't it?
Xeno has been asking this the whole time lol. See? Everyone needs beards.
"If you're always having problems, just play summoner" 🤣🤣 I'm dead
i laughed at this line too, but I unironically do new-to-me content on summoner so i can focus more on learning and mechanics without also stressing over my rotation as much. There was a time I refused to use any other job on the Myths of the Realm raids when farming for coins and glams, just due to still learning them and figuring any other job would lead to more deaths.
Summoner is so nice for early-AM extremes where I can just be brain dead
SMN is utterly dead to me. Unplayably boring.
@@thelordofcringe ok
Help now Titan is blocking all the mechs,
seriously through the hardest part of Summoner is actually physically seeing the boss.
Dawntrail really has Larry making FF14 content again; I love it.
Based comment(er). 😎
I just love that the dungeon bosses don't put me to sleep. I love Tender Valley.
Love me tender
Love me scree
Never let me go
Yeah, as much as I can't stand stuff like the first boss of Slayborough, I do enjoy having something interesting happening in my dungeon. The biggest reason they're so boring to run is because you just sleepwalk through the same types of mechanics every single run
Give it 2 patches until the item level makes the mechanics irrelevant
No amount of gear is going to stop Ghostbuster and Fleshbuster from 1 shotting you when you're in the wrong form.@@Professor_Utonium_
@@PlusOne2Crit The mechanic isn't challenging at all, there's a 50/50 chance you pass or fail it one your first run and then you literally have no reason to get it wrong ever again. Bosses need to have semi-randomized patterns to keep content fresh. I'm already bored of DT instances.
Just imagine running into Larry in mor dohna while he’s recording a video.
Also remember the dungeon with Siren, the one bird boss with the eggs/minions was pretty dang hard to get past for a lot of people initially, same with the one trial/event in HW where the dragon advanced across the bridge.
Originally you had to do all the mechanics/dragonators perfect or it would always fail. Titan hard mode was a major roadblock for awhile in 2.0 for the relic, that trial was difficult as hell back in the day and now its crazy easy.
Aaah OG steps of faith. I remember having to put myself of dragonkiller duty just to clear it. Good times. Was the last trial of ARR if I remember right.
The OG steps of faith was bad in exactly one way.
You could lose, and be forced to wait 5 minutes to try again.
You could get to a point where DPSing it down was impossible, but the dragon still had a ways to go.
Got that yesterday in roulette, haven't been in there for years I think. We wiped on the bird and all of us were laughing "oh right ok I remember now" it was fun. Very nice and chill party.
me and some of my friends wiped on that boss a few weeks ago because we forgot how to do it lolol
Titan hard was also challenging because of the server lag, which they eventually fixed, by improving the interval (remember Ninja Mudra being a problem before this) and also moving some datacentres to more sensible locations for where the majority of the players actually were.
Difficulty feels just right for normal in DT. As a fellow washed up raider and Grandpa.
Where do you live?
@@TheLMBLucas Bro??
@@apophisrising6154 LMAO the REGION/COUNTRY, not address, because all the people that say "DT is fine" is from NA
@@TheLMBLucas I'm from EU and thought DT's difficultly was fantastic (except you strayborough boss 1 fuck you)
@@TheLMBLucasWhat regions are people from that are complaining it's not?
Person with 500 hours when they see a boss lift his arm and it glows for 5 seconds before cleaving the room: "This is impossible."
Hey! That spoils 3/4 of the new raids
Too many game journos playing this game it seems.
IVE NEVER SEEN ANYTHING LIKE THIS
THEY MOVED *AND* CLEAVED
Level 100 players be like:
nobody is complaing about that mechanic but the chaotic one and spamming of multiple mechanics at onces.
your funny "rant" videos with peak infotainment were some of the first xiv content i consumed, and boy am i glad to see them again!!
me too
Dawntrail really does feel closer to a "Return to form" rather than "Stepping it up massively". It's nice to see many community members embracing it and even managing to resurrect Larryzaur.
That being said, we will all get to see if the devs pull back on the difficultly again if enough people complain or they believe it's affecting their bottom line.
(Although I still can't keep track of the teacup mechanic; so Dawntrail is actually impossible content)
With the teacups you really just need to keep track of one of them and make note of where the other is in relation to it cuz in my experience they'll end up in the same orientation. So if they're N and S to start, they're going to be N/S or E/W. It's harder when they're like N and E but they're still going to be following the same idea. So if you follow the E one and it ends up W, the other one is likely S.
And that dungeon is optional, side content so DT itself isn't impossible there's just a side content boss that's difficult.
@@MisshapenChair it already effecting the bottom line reviews are mixed and the queue died down after week and half .
@@anteprs7908reviews are mixed because the story is controversial, apparently. I haven’t checked why, yet
@@Gloomdrake and many dislike the change in mechanics from ew to dt it went ftom formulaic to chaotic
@@anteprs7908 it's still formulaic, just with new formulas. There's not a single unpredictable mechanic
lol, I love the idea that "I'm a mechanic."
I love that you mentioned the "deceptively challenging mechanic that also gives you free LB3 everytime"
Legitimately masterclass encounter design for a story boss.
Also welcome back!
Which fight is that? I can't remember anything like that 😅
@@marfur9 the final boss with Absolute Authority
@@paiz3505 Huh. Interesting. I have done it 3 times, but can't remember having any panic moments in it. Also just checked the wiki for that mechanic and it just says "healing and mitigation are recommended"
I did that fight like 2 weeks after launch tho, so might just be that my party members were more prepared for it than people were at launch.
Actually a grandpa doing that mor dhona jump puzzle. Actually got flashbacks
Loving the "difficulty" so far. It seems just right for casual play, between dungeons and basic raids/trials. Also like everyone else said, glad to have you back, Larry.
I don't recall the Longstop Dragon being invincible when in the poison, he just healed fast enough that he'd either start erasing your progress or slow it down to a literal crawl.
Your ffxiv videos were what got me to love the game again after being away for a couple of years. Really glad to hear from you again, and glad you’re still playing!
Related to “you just had to know”, running Haukke Manor for the first time was where I learned to use Return to get back to where the party needed to be after the second midboss. Otherwise, you had to do the long trek back on foot. I don’t know if it’s still the same now (it legitimately has not popped up in my roulettes in what feels like over a year), but that was the first time I was taught something by another player.
There is a warp now back to the entrance.
@@ItsZorroDood That’s good! I think even the person that taught me the Return trick also said he learned it from someone else and onward it went. Makes so much more sense to have a warp added than making players choose between making the long walk back or intuiting that Return shortens the trip.
Thanks for clarifying. It’s appreciated.
@@GoldenChocobo To be fair to Haukke Manor, the intent was to clearly make the player explore around to find out how to progress. There were some small hints every where about what to do throughout but if the party never ran it before, chances were you were going to see a lot more dead end rooms.
Wouldn't necessarily consider the Haukke Manor return thing a "you just had to know" but I get the sentiment
@@Jaxter0987 Oooh, that’s certainly a fair point that I didn’t consider.
If Duty Support was a thing during my first run (during Heavensward’s launch), I likely would have been curious enough to explore at my own pace. Heck, that would have been great back then with other dungeons I ran for the first time that had interactive lore bits too (Tam Tara Deepcroft (Hard) being my personal favorite with this). It’s by the grace of Lady Luck that I even have the achievements for fully mapping out certain dungeons because so many parties were just not willing to go to optional areas at all (Sastasha’s “The Hole” comes to mind) in lieu of finishing ASAP.
shout outs to the multiple times i landed there after just having used return and forced the party to wait on me to run aaall the way back to the entrance lmao
heck, i saw people try to do it in Matoya's Relict from time to time and not only does the return cast not save you any time whatsoever, if everybody returns the boss won't proc and you have to run all the way back to trigger the event anyway, so i'm glad they fixed Haukke.
now please god fix Haukke hard. no DT content is worse than getting a group that can't or won't hold DPS on that last boss.
I enjoy dungeons not being face-roll easy. The only BS in the new dungeons is the zombie adds in the 1st boss of the haunted carnival. Their hitbox is way larger than is should be.
Agreed - most contact mechanics kind of suck in this game.
Its less their hit box and more of ff14s god awful ping, aoes you swear youre nowhere near will hit you if you close enough, this ping is also why the famous slide casting is a thing, its a mistake not a feature
Yeah that's one of the few times I've given an audible "are you kidding me?" at something in this game xD
YES, tbh, I care more about the hitboxes being invisible than how big they are. Same thing with the projectiles in second norm raid. the circles under them dont seem to be their hitbox and I have no idea how they hit.
I really like that dungeon, but that grab range is way too big...I'd understand if they did some sort of jumping animation, at least that way I can rationalize it
YOOO Smn grandpa is baaack. Started playing a year ago cause of your vids. Good to see you back :)
Getting a new Larry vid is like having a surprise christmas, any day of the year.
Really hoping the Alliance Raids go the same route as trial 3 where they throw crazy mechanics at you while making it easy to recover from rough hits. EW Alliance raids suffered hard from being too lenient in general especially as the ilvl increased with each patch and now most of those fights are complete jokes to go through (ESPECIALLY AGLAIA).
Also on your note about ARR's content being more about obtuse and hard to intuit mechanics, Ramuh extreme is probably one of the ultimate examples of that where alone, you probably aren't going to easily figure out the strategy of swapping tanks every 30-45 seconds to collect orbs to resist a tank buster and keep the boss from getting too strong. I loved learning that fight but it kinda set the wrong expectations for me for high end content, thinking all extremes would be that obtuse which intimidated me out of trying more of the extreme and savage fights for quite a while.
God, I'm glad Larry is back. The community needs someone with these takes
Two Larryzaur videos in one year... in one month?! I don't know what we've done to deserve this, but the Twelve be praised!
12:47 You, my good sir, have brought back some very unpleasant memories. I had genuinely forgotten about that stupid stupid dragon that would throw up acid on the tank or melee IT WAS ALWAYS THE TANK OR MELEE T^T
A good tank in that dungeon would not keep the boss in the middle of the room and would instead pull him around the edge to avoid any puddles he would place.
@@TheBorzoi And if you were fast enough as a tank or melee dps, you could interrupt the spit. I still remember hovering my finger over the stun button in anticipation for that half a second cast lol
@@BiscuitsV2 That's true. The problem was back in in ARR and HW, the stun attack was also a damage attack so most melee players used it in their rotation, making the boss immune by the time you needed to use it.
The dragon's poison on the tank that was annoying for sch because back then scholar didn't get "leeches" (esuna) until like lvl 40 and, esuna from whm wasn't a crossclass skill 😵💫😵💫
@@Blariblary I remember that. Also, on the subject of Leeches, when it got removed and Esuna became a Role ability, one of the Scholar job quests became impossible to complete because it required you to cast Leeches which didn't exist. I believe they've changed the quest to require Esuna now.
Thanks grandpa Larry. I used to be a super anxious player who started around the time Shadowbringers came out, and remember using Trusts to PRACTICE PRACTICE PRACTICE the dungeons whose bosses I couldn't quite wrap my head around. Now I know those ShB dungeons like the back of my hand, and it feels so great to be able to just breeze through content I once thought was difficult.
I knew from the first Dawntrail dungeon I would be doing the same for this expansion, and I honestly look forward to it. It is seriously rewarding to look back at a mechanic and be like "wow, I can't believe there was a time I thought that was hard". These mechanics ARE a little more than what I'm used to, but it was only disheartening the first time. Now I see it as a fun challenge, and I hope others can come to see it the same way.
as a 10k hour casual, the casual mindset is the Most fun, i only did hardcore raiding in midas and that burned me out SO MUCH
I love both casual content and hardcore content, as long as the casual content stays casually fun and the hardcore difficult fun.
The 2 level 100 dungeons (haunted and desert) are horribly unfun to play and I find myself praying to get alexandria instead of those when I do expert roulette.
That burned a lot of statics so they disbanded. It's much better now.
@@Riokv the 2 dungeons you hate are literally the best the game has had since stormblood. SHB and EW might as well not even have dungeons theyre so brain dead
@@Eversoul12 I think people are just failing to realize that its a progression. The hardest dungeons are the optional ones? That sounds fine to me. There's a reason its called the "Expert Roulette". The EW and ShB ones were definitely harder when the gear curve was on-level.
both of the optional dungeons have a reasonable difficulty level, also, we're level 100 at this point! i'm pretty sure this difficulty is more than warranted by now
Lots of mechanics in DT are situational awareness, including outside of the arena (volcanoes in EX1) and I think people are still adjusting to paying attention to something outside of the cast bar.
In harder content like EXs, savage, and ultimate that's always been a thing though. That's one of the ways they make the difficulty harder for end game content. Also EXs aren't casual content and you don't go into it expecting to clear within the time limit, so that doesn't really apply here either.
A much better example of what you're talking about is in the lvl 95 dungeon. First boss. It does a nonstandard telegraph that trips a lot of people up the first time cuz they're not used to having to look at the boss. Aurum Vale had to get changed awhile back for a similar reason in that Coincounter (I believe that's his name - second boss) now telegraphs where he used to not and you had to either pay attention to what the boss himself was doing or you had to know the three different casts. In the normal mode of the first trial you need to pay attention to the text or look around the arena for a certain mechanic cuz while telegraphed it's off to the side in the back and it does the orange but by the time it does it's too late.
It honestly didn't even occur to me that you could see the volcanoes in EX1. I never even looked I just went by sound. It makes sense I guess, not everyone plays with headphones or even with sound on.
@@moonlitxangel5771 Shinryu Normal still has it where you need to look at the aggro list to see what his wings are casting and to face the camera behind you and not at Shinryu to see where the ice spikes are landing to not get pushed off by them. problem is it dies too quickly for those lessons to be taught.
true the sad part this is happening in msq dung where that shouldnt be the case and mechanics need to be clear.
@@anteprs7908 That's not sad lol It's a GOOD thing. Dungeons need to stop just being brain dead experiences that everyone besides a small minority of players finds boring.
None of what the DT dungeons expect from players is difficult. At all (with the exception of ONE optional dungeon).
As he says in the video, it's okay for normal content to be a little challenging. It's a good thing and helps to keep the game alive.
Thank you Larry☺️ It was nice to share our love for ffxiv together.
Being an oldtimer going through the CT raids now...the ghosts of all the fricking mechanics we skip now fly past me, and I remember... I wonder sometimes if they'll ever retune syncing to the point that those mechanics matter again.
I miss jumping around the Guardian’s arena.
@@maxspecsid say 80% of the playerbase doesnt even know thats a thing lol
God I hope not. People still wipe to the most basic mechanics in those raids. Just imagine what it would look like if we actually couldn't let the skeletons reach the dragon.
I'm all for a little more difficult content and I prefer getting NieR raids over CT just because they're more engaging. But after the 100s of CT runs I just want them to be over as quickly as possible.
@@ledemduso5827 I mean, what happens is the raid wipes, what do you expect? And then the alliance either learns to actually do the mechanic or people leave. It’s the first boss, so it’s not as if too much time is lost either way.
@@Eversoul12 i had 2 FC buddies get trapped by griefers in Syrcus once, iirc a solid chunk of the raid was auto-attacking and/or without job stones and they got to see aaaall the mechanics and got to tell us the horror story of how the platforms actually have a purpose in real time.
i still wanna get a minimum ilvl run going, but DT's still too new and shiny for that sort of PF to fill i think.
RE Absolute Authority, you nailed it on the head. I actually, embarrassingly, had to have someone explain that one out to me, because I was initially really frustrated with that mechanic. It's like extreme or savage level in terms of number of things you have to pay attention to and do in such a short time, EXCEPT that as you point out, they _specifically_ give you LB3 back (and give healers much easier mechanics) so you can immediately LB rez everyone. The _intent_ is for people to die to it, and then to be raised again as a "ya, you can't keep us down" moment.
It's making healer LB3 a fight mechanic in the same way that tank LB3 has been one for several expansions, and it's actually a _fantastic_ addition to the encounter design repertoire (and makes sure healers get that same moment of "hell YES I just did that").
omg back to back larry videos, thank u for the treat 🥺
I saw this come up in my recommended and wondered if you’d been back at doing videos and I never noticed since your video hiatus announcement. Glad to see I hadn’t just missed them for months. Glad to see you again!😊
Grandma here. I've been waiting 84 years for normal content to be interesting again.
I'm not even close to being a grandma but I still appreciate the content. It's challenging but not that bad. XD
lol! thanks grandpa! being ok with failure and overcoming challenging content is actually helping me IRL! Go Figure!
Finally someone who has the same opinion as I do about "casual" and "hardcore". The term is thrown around in the dumbest way: casual = noobs, hardcore = godgamer. This can't be further from the truth, it's the amount of time you are willing to spend and commit.
It the content and mindset too casuals by DEFINITION are ppl who play to relax and have fun and player with layback aka casusl mindset the hardcore is polar opposite
@@anteprs7908 I think you might be confusing "relaxation" for "easy". Not everyone relaxes in the same way. People gotta charge their batteries in whatever way works for them. Most people do that on a bell curve of challenge where too little or too much doesn't charge the battery.
"You just need to clear it in the time limit."
me: traumatized flashback to getting Everkeep in trial roulette last week... and losing the fight to the time limit.
That happened to me too. The next party I tried it with we beat him and farmed him like a cow. Sometimes it's just finding the right group. 😂
@@lukejones2731 no, not extreme. normal.
this was getting it in trial roulette
I had an everkeep and an m4 run in roulettes last week that both almost timed out. It really taught me that if both healers struggle with the mechanics there arent much the rest of us can do 😅 (the everkeep one it was half the party though that didnt get it, but in m4 it was only the healer and they died just before the healer check)
Sounds like a miserable time
The last time I remember struggling in a dungeon was first time in The Burn in Stormblood with that mist dragon. Going through Dawntrail and I felt that same struggle. Probably the only times I saw party wiping the most. Was really refreshing actually and I’m glad that sorta level of challenge was kinda brought back.
Yeah the mist dragon is the only time i wiped in dungeons when i was still doing msq
Doing Tender Valley and the clown dungeon week one with all 4 members of the party blind was the most fun I had in a normal content. Discussing mechanics and joking about us dying silly IS what makes MMO good, not a silent zombie run.
@@AcraViolet going "oh hey, Hades rig! how ya doing Hades?" in chat, everybody getting a good chuckle at it, then IMMEDIATELY wiping to the line mechanic was truly a magical experience to have with 3 randoms.
i am so ready for day one alliance raids. i think Halone and Ralgr were the only bosses to wipe my day 1 groups and frankly that's not enough CHAOS. i ran Paradigm's Breach on day 1 NOTHING in EW came anywhere close to that high.
@SorasShadow1 This'll be my first day 1 alliance and I can't wait to see everyone scurrying around like rats
There's a term for that "oh no everyone is dying *lb3 charges* oh shit we got this!!" It's a hero moment, that final clutch that wins the day for the party
As someone who never does extreme, savage, ultimate content... I'm having a blast 😆
Oh shit, welcome back. I feel the retired raider part also, I retired from the Destiny 2 raid scene after Pantheon concluded since I realized that Final Shape was the end of the story for me.
As for difficulty, I think it's fine in this game. I enjoy how engaging the boss fights are this expansion. Even though they feel easy to me since I'm a Soulsborne player (send help), I'd have to say my favorite dungeon boss is the first boss for the Vanguard dungeon. Their fight is easy but God damn is it cool fighting a boss riding a motorcycle
Exactly, losing, learning, coming back to it and winning, basically we have the echo.
So glad to see vids from you again! You’ve been missed by old timers in the FF community like me.
They made dungeons that let everyone have that "oh. OH! We get it!" feeling from EX prog within a couple pulls and that's kinda awesome. It's finally doing what entry-level challenges in videogames are supposed to do - introduce people to the harder stuff.
as long as they don't touch the difficulty of extremes and savages its fine.
I agree. It felt like there was a huge gulf between "casual" and "hardcore" content in EW, and no real path from one to the other without just jumping in with both feet.
@@themanwithnoname3250 It wasn't just EW. There was always a large gulf between normal vs extreme or savage content. And I'm glad that gulf is hopefully shrinking and will continue to do so.
Tower of Zot was just a tease until they actually delivered harder msq dungeons in DT.
For real. I was a bit scared to do extremes even tho I wanted to join my friends who were doing them, but once I did all the normal DT content i was like holy shit I NEED to do extremes. Now im progging EX 1 every other day and slowly becoming confident in my skills to clear this stuff. I can see myself eventually doing savages now which I thought i wouldnt ever touch. I'm so glad they upped the difficulty cause if the normal content stayed like EW I absolutely wouldnt have made this jump.
I'm just sitting here in shock because, by Larry's definition, there's only one piece of content I've ever been truly "hardcore" in. And it's Island Sanctuary.
And the worst part is, I can't disagree; I used spreadsheets and joined a Discord to maximize that stuff.
I remember your first video @larryzaur , you can't be old, because that would mean.... that would mean..... D:
Hell yeah, I started back when NIN came out. You brought back some great memories here.
AV with the fruits and that first room pull, I remember people struggling with that.
Syrcus tower back in the day when you actually saw mechanics.
The sastasha grates that you mentioned, brayflox poison that you mentioned.
The Cutters Crymera (which I think still occasionally trips people up)
maaan.. good times. I love DT encounter designs, they feel so good and the bit of challenge they now have makes each and every dungeon actually feel super fun to me.
SUPER GLAD TO SEE ANOTHER LARRY VID!
I am a very casual player. I started playing ff14 in Endwalker and I had no experience with any MMO before. Everything was and is still new to me. I remeber vocally complaining to my friends that as fun as the game was and as cool as the fights were, I wished we ahd more challenge in the normal content, especially for the big moments. The final boss of an expansion should not be a walk in the park (at least in phase 1)
I am very happy with the current difficulty. The friends who told me "not everyone is as good as you at the game and play savage raids" are also having a blast. This isnt too hard. Its harder than before but still generous in term of punishment and time. It's easy to understand and figure out. We wipe here and there, get back to it and clear. its fun
That fair but many dont find wiping fun and the execution of the mechanics from ew formulaic to dt chaotic (the last 2 dung) it make many of us feel annjoyed .
@@anteprs7908 There's only one dungeon I feel is fair to call chaotic and annoying and its Strayborough. Everything else is still extremely formulaic. Wipes have been more common then before but not that much and I have mostly seen content been cleared on the first attempt.
Mechanics are a bit tighter and faster than before but they are well telegraphed, they are slow and they are permissive. You need more than jsut one small mistake to cause a wipe. It is fine
@@ursulcx299 i havent font the dung it expert one but alexandria and vaguard are msq one that sre most talked about
@@anteprs7908 Vanguard is very easy, Same with Alexandria. Definitively not chaotic. The only thing I can say about Alexandria is the first boss sometime clips a bit more than I'd like and the tentacle sometime makes the read a bit hard.
I am chewing on this Larry video like a chew toy.
So glad you're back!! I have missed your silliness and insightfulness!
Was doing the raids again last night with friends cause of reset
We were in M3 when one of us noticed that when the boss does his spinning fire attack that he doesn't do a complete 360 turn.
So the whole mechanic you can stand where his first attack hits and never move the whole time and not get hit
We were standing there not moving while attacking him and I said "This raid is too hard guys!"
It always surprises me when people follow mechanics like that around lol Cuz it's always been that they end at the spot next to where they start. Attacks like that hit each part of the arena once and since the first one that goes off gets hit first it doesn't get hit again at the end.
I mostly follow the boss around to get my potionals in without having to use true north, though yeah on anything besides melee definitely preferable to just move less
@@moonlitxangel5771If I am not MT then I follow to be behind the boss when it stops.
@@PlusOne2Crit If you're tanking or healing, it doesn't really matter where you stand. And in that fight it's actually better for OT to be standing up front but off to the side due to the dual tank buster that happens on the OT. That way all you have to do is move a little to the left or right instead of through the boss which (at least in my experience) throws everyone off cuz everyone in the back scatters, MT moves to you which is silly, and then everyone has to move back when you've moved to the front.
@@moonlitxangel5771 I tend to stay close to the party in every fight for stacks, heals and to hit them with my own mit. I do it to make the healers lives easier more than anything.
It is not difficult to move away for busters and I don't lose uptime doing so, so that's not really relevant. I'm not a dps where minimal movement helps me.
MY FAVORITE FFXIV CONTENT CREATOR IS BACK, YIPPEEEEE
Glad to see you back Larry, your voice has always been nice to listen to hdasudsgyadg!! Hope all is well with you, and still excited for your game~!!
You know DT is good when it bring Larry back
So good it brings out the rants
as a fellow senior citizen of eorzea, i feel so seen
As another FF14 grampa since 2.1 lets also talk about Healers and the Vault. If you know you know! 😂
Oh man, I just got flashbacks.
The voice lines are engraved upon my soul from those times...
SE had to learn the lesson the hard way in HW, somehow who did lose in the devs that forgot about the lessons learned!? WTF SE. Don't make the sub paying normals cry. Gee Whiz. Stupid id what stupid does especially when they should have already known better!
as a WHM main back then that dungeon scare me so bad. that was when i had my first vote abandon bc people kept running into the AOE puddle and get run over by the horses and i struggled so hard to keep people up and COULDNT bc some people ran away before chain even form and it cannot be broken 😭
For us older than that would say the original Aurum Vale
First of all, Larry thank you so much for the videos its always a joy to see any and all content from you ❤❤❤
And secondly, absolutely agree! I am very casual, I barely even do extremes, and for me at least Dawntrail has been so fun! It felt a little like Stormblood for me, and as you say its all very recoverable, and dying is just part of the learning experience too, its all good! 😊❤
Larryzaur revenge tour!!!
This is how I feel about the game too! Thanks for vocalizing this Larry. Good to see ya.
“It teaches you to be okay with failure” me hoping all the people who quit after 1 wipe see that message
It doesnt teach you if mechanics arent clear thst the problem and not evrrbody play for challanging themself but to relax and have fun (that what true casuals do )ans many mechanics sre to chaotic they become annjoying
@@anteprs7908no the mechanics are clear. They might not be clear to you because everyone learns at different speeds and adapts to things differently. But the mechanics are plenty clear. Just because you may need to spend more time to learn a mechanic or look at a mechanic from a different lens to understand it doesn't mean it isn't clear.
@@Jaxter0987 who died and made you arbiture of what make clear mechanics. The problem is simple they are CLEAR ENOUGH TO BE FUN. FOR TON OF PLAYERS they learn them but it not a fun process
@Slukke true but the execution ftom ew formulaic to dt chaotic mechanic spsm is clear to casual play who dont do anything outside the msq.
@@anteprs7908 If anything, they've done a fantastic job of standardizing a lot of the mechanics from previous expansions. Tankbusters are pretty clear, cleaves are usually well-telegraphed, and raidwides in the dungeons are often named the same thing boss-to-boss so its easy to prepare for them. No one is expected to know exactly how every mechanic works the first or even second time through, but you should have a pretty strong foundation for how mechanics work by the time you hit Dawntrail.
I spent all this time missing Larry's videos, and now he makes two videos so close together? Holy shit.
I missed Grandpa Larry, he's always there for ffxiv when community is feeling down and abit crazy 🙂
The king has returned!
Thank you for the powerful words, o wise one
*Sees a NEW Larry video*
I'm getting so f*king OLD...
Good to see ya with some new videos Larry!!! Please keep them coming! Your BLM guide is still the best guide video for any FFXIV job!
Ngl, I didn’t feel any increase in difficulty as far as msq dungeons or trials, it was only the two optional dungeons and the raids that I felt were “Difficult” and even then it didn’t feel all that different from Endwalker. If anything Dawntrail’s content is easier cuz I’m not falling asleep and zoning out. I’m actually having fun, jamming out to the music, especially in Arcadion, which is making me more alert.
@@CorynSilver really not even in lv 97 and lv 99 dung not bad .
@@anteprs7908 yeah they just felt kinda the same, if anything they felt easier cuz I was having more fun jamming out to the music XD
@@CorynSilver that fair to me and many the mechanics are to chaotic first time and make it annjoying and not fun .
We're at level 100 content now. I think its time for the difficulty to bump up a little. Players have gone through a massive base game and 5 expansions to learn how the game works. There's no excuse.
FIRST OF BS ew and dt have night and day excution of nechanics ew is full of clear cut mechanics for most part whiel dt (last 2 dungs) is fully of chaotic and furstating mechanics that make it annjoying and not fu nto wipe .
@@anteprs7908 That sounds like a skill issue to me. Adapt. As they say in the dark souls community "git gud". the mechanics are still perfectly telegraphed, you just need to pay attention for once instead of tying to face tank everything.
unpopular opinion. Dawntrail is probably my favorite expac so far. its a nice breath of fresh air where were back to being, Adventurers
Except for all the parts where Wuk Lamat was adventuring and we were just in the cutscene for some reason, yeah I agree.
@@TheNikKonWhat are you on about that's like, 99% of the expansion, the story was NEVER about the WoL.
I mean i LIKE the expansion, it's my 3rd favourite overall, but like, the entire point of the expansion is that the WoL is NOT the driving force of conflict for once. It's a vacation in that sense start to finish. The story was never about him, it's about Wuk, it's about Krile, it's about Erenville, and it's about Sphene. Rotating around after the halfway point. There's not a SINGLE part of the story where you're the main character, and that's fine, but also if you don't like that then idk what you mean by "like everything except that part" cus that's legitimately the whole thing 😂
Who cares about wuk so far they ace it with the dungeons, trials, and raids. Just like stormblood. Im pumped for upcoming alliance raids, part 2 and 3 raids@@TheNikKon
@@extinctbaryonyx I think people forget that there are other things to expansions outside of story like gameplay
@@ryudhal "Talk to Wuk Lamat" is damn near literally 40% of the quest objectives and she has more focus than the entire ensemble casts of HW combined. That ain't funky to you? It's jarring to me and tons of others. The story focuses so much on Wuk (and her adopted father) that we literally know about as much of Zenos' old teacher as we do the primary antagonist of DT.
Couldnt have said and explain it any better. As someone who looks up to you for being an extra mechanic in each content for my friends. Dying in the new expert dungeons made it more fun for me than in the previous expansions. Dying and learning gives me more joy than simply rolling my head on my keyboard and kill a boss (League reference to Katarina mains)
"if you're really running out of the time limit in a dungeon something is going horribly wrong"
Those were the days. We all fucking SUCKED at this game. It was great.
@@Ephelle We all did 😂
But i also think they had more expectations on people back then to do more than the bare minimum because it felt like they actually tried to make lvl 50 content except Praetroium/Castrum challenging to a degree. Ever since SB it has felt like the bare minimum expected by today’s standard has been to show up in duty. if you do your job its great, but you can get by without doing your job.
Thank you so much for this video. You validated my frustration with the community in its current state. I have loved every moment of Dawntrail and the battle content.
I agree with so much of this. I'm a "retired" casual raider myself and I'm so so so happy with the DT content.
I see a lot of anxiety around dying in this game and I'm like, it's nothing y'all, we even have 40 sec swiftcast now and it was still fine even when it was 60 lol.
I think it's a lot of WoW mentality hold over. Dying is actually a bigger deal in there with limited rezzing (this is from the pov of someone who hasn't been in WoW for 8 years lol, things may be different now). I know I had the anxiety when I left WoW for XIV, but yeah realized it's just part of the game and learning and learned to let it go.
@@8bitserker275 let me explain it a lot of us are non raider casual ppl who hate and want zero part in this kind of difficult .we dislike the change in exwctuion of mechanics it went from ew formulaic to dt chaotic and that annjoying for a ton of players at least for the first clear and many dont enjoy that.
@@anteprs7908 It's not even chaotic, it's just a little more complicated than in/out stack/spread. Everything still has patterns, you just have to actually look at the screen a bit and learn (usually through failure). It actually engages a brain cell or two, it's great.
@@anteprs7908Since you are a "non raider casual" who hates and wants zero part in this level of challenging content, I have a really easy way for you to not have to engage with it. It will even save you money.
Just unsubscribe and stop playing. Problem solved! If you want to experience the story, you still can by watching streamers and MSQ reaction videos. Best of both worlds! You get to save money, not need to engage with "challenging" content, and still experience the story. What's not to love with this plan? It seems to fit your every desire!
@@Ephelle it great for you maybe but not for many of us it furistrating and annoying . we just disagree i guess and that fine as long as both side get to speak their mind :)
@@anteprs7908 There's duty support that can be used for msq dungeons to experience and learn at your own pace without real people. The msq trials can be completed by dragging any corpses across the finish line; there's no enrage. The stuff is still all telegraphed and patterned. It's very learnable; not chaotic in the least.
This game's msq, in my opinion, is still one of the more accessible of MMOs I've played.
I really don't wanna be one of those ppl to say stop playing the game, but if this is too hard and chaotic for you to the point of ruining it for ya, then yeah don't play what you don't like. That said, we're lvl 100 now and it's typical & expected for games to get more challenging in higher lvls.
GLAD TO SEE YOU MAKING VIDEOS AGAIN, MISSED YOU
My favorite smn with two videos???
Feel the same. Started with ARR. And was surprised about the dungeons battle design in a positive way. I see it more as a feature. People will get used to it. Its just the change at the beginning.😊
the only enemy i've got an issue with in DT is Leonogg and that's exclusively due to NA's latency making things harder to read
It's not an NA thing, it's a problem with the way the game is setup. Mechanics like that or the one in M2 that's similar are hard because the server functions on server ticks. So where you physically see yourself on screen is not where the game sees you. Your latency/ping (cuz it's not an overall thing - we all have different latency/ping based on our own setups) also affects communication between the client side and the server side. So if your ping is high, there's a greater distance between what the server sees and what you see.
The adds are too dark, and track a bit too well. Something similar is in the Honey B. Fight but bright pink hearts with a clear circle under them are so much easier to avoid.
I’m soo happy you’re back! I missed your presence. The past 8 months have been pretty stale without your charm my lord Larryzaur
Dawntrail got Larry so fucked up he came out of retirement to drop not one but TWO videos.
Also obviously people are looking for Story Difficulty where enemies deal 1 damage, because mechanics are for cars.
remember when you fall from the platform in Titan and you stay on the bottom, making it impossible to be resurrecter? Pepperidge farm remembers
I MISS THAT SO BAD, I used to just watch the party fight
i have to imagine that its not very fulfilling for the designers to make battle content at endwalker's level, either. let them folks flex they chops!
i sometimes think about how cool and unique Aglaia was with the first 2 boss arenas and the last boss's design and then the rest of the raids, while neat and fun to get in a roulette, it felt like they pulled back from whatever branching out they'd been trying.
i still think Scales is one of their worst ideas ever and i'm always relieved when people don't sandbag "for the newbies" as it's simply too easy to waste everybody's time on purpose or on accident, but damn if i don't wish we got more like Ralgr.
This might somehow be controversial, but if you've made it all the way to level 90 and beyond the game SHOULD expect more from you.
This might somehow be controversial, but if you've made it all the way to level 90 and beyond, elitists like you should keep your elitism to yourself.
People have to push all their buttons now and it's throwing them off.
Speaking about that, recently i had a dungeon run where a ninja was consistently 4th in aggro throughout the whole dungeon. Like how lazy u got to be for the healer to do more damage than u on melee (on bosses also btw)?
@@janekgaganek3871 no no.... it's the healer who's bad and all their overhealing ;)
thats what happens when people start doing more content that isnt lvl 50 trials and alliance xD
@@janekgaganek3871 aggro is not a good metric for dps given that healing gives a ton, so if the healer was spamming heals, which a lot of newbies that panic do, healer is gonna be often in 2nd or 3rd
@@nararanaraiii2022 problem is the healer was doing a proper job, if not almost greeding. When i asked the ninja why is that (suggesting maybe broken gear or something) i just hot a rather rude reply
I appreciate your attitude. It's hard to stay positive when I've met people who want all core content to be face roll tier.
I think a select few individuals have gotten this impression that dying once = hard core.
Wow this summer is being amazing didnt think id get another larry video makes my vacation alot better already :)
What year are we in, more Larry vids???
Can we make this video mandatory to watch for every player? Absolutely nailed it. Casual raider here too, not because I can't clear an ultimate, but because I have less time to play, and currently I'm just happy to do any content with people I like, to have fun. Sadly not everyone understands that. I'm very hard-core about coffee though. We are not doing anything until I got my coffee.
Larry i want you to know you triggered all of my Pre-ARR fix vietnam flashbacks with that "get the dragon out of the acid"
I've missed your videos so I'm glad you posted more! I hope this isn't the last we see of you for this year :)
Such a positive response to this. too many "content creators" are just using it for clicks and memeing on it.
@@Teachidoll true but some at least bother to understand both side(somewhat)
"I'm a mechanic" never a truer word has been spoken lmao. It's so good to see you back Larry and bringing the voice of truth
HE IS BACK, HE'S MAKING CONTENT AGAIN, WE ARE SO BACK
A SECOND LARRY VID IN A WEEK?!?!? BLESSED BE THIS DAY