Watch part 2 of this video series, where Junkie XL shows how he mixes the bass to match the size of the drums: www.waves.com/junkie-xl-on-producing-punchy-bass-for-film
Wauw je studio man.... Respect je bent al lang bezig💪 een en al skillz en talent
5 ปีที่แล้ว +1
I wish you would compare them with volume normalized. The difference is big, but the first thing I hear is that the modified sound is louder overall. Only after playing them at roughly the same perceived volume I could hear what those plugin do. (Yes, I know, compressor, but still)
Very precise info, beatiful insight in the thought proces , in other words ultimate practical info to improve mixing skills. Thank you very much. Please more of this high caliber stuff.
Thank you for taking the time to make this. Not a fan of the interface on the API plugs though, a bit fiddly tends to kill my flow. The Phase plugin is cool for stereo tracks but you have to be very careful with mono compatibility. Sounds great on the example you used though.
I love Tom Holkenborg's entire series of videos on yt, and yes, that includes the pasta one :D However, for the purpose of comparison and showing, i'm not a fan of boosting and then comparing to the much quieter bypassed signal. Tricks the brain into thinking "yea, the one with tons of punch and thud and air sounds way better and more present". Anyway, thanks for the video, Tom & Waves.
I like what you did for the drums but it's really difficult to tell improvement in sound when you aren't matching volumes with your A/B comparisons. Everuthing louder almost always sounds better, even to trained ears.
Why not add a bit of EQ after the stereo widening instead of going back? Wouldn't changing the EQ at the start of the chain then effect the compressor too and so then the threshold would need to be adjusted too?
Tom is such talented film composer. Watch his channel to see lots of videos explaining many of his music scores in detail. The really interesting thing would be to show the processing up UNTIL this processing. This is more a bus treatment. Not unnecessary but obviously 95% of the sound is already done. And the good thing is you can achieve exactly the same thing with any EQ and compressor. Analogue simulation is almost all in the psychology of the mind. No one would be able to choose between two tracks of the same drums teated with analogue simulation plugs and just ordinary plugins. That said I often use them myself because it makes me listen to the change I make in the music instead of watching an eq graph analyser. (Which I like as well.)
I'd love to add more Waves plugins to my Cubase 10 Pro but for some reason, it simply doesn't see any of the Waves plugins that I have bought. Until I get this problem sorted out, I'm holding off on buying any more. Sad but true.
If you limit/maximize all the drums (drum stems) to almost clipping, how does that interplay with the different elements of the track? I assume you wouldn’t want to do that for the other stems and would only do it for the drums because they would be the loudest element in this case? Also wouldn’t adding the other instruments push the overall mix past clipping then? I’m confused about how to add all this. Thanks
Awesome tutorial by a real master! One thing I would add for the newbies: while you are actually mixing and processing a track (not just for a tutorial), it's probably not the best idea to fiddle with settings of plugins in a chain with plugins bypassed before it. Doesn't make sense. Works for the sake of the tutorial though
The plugins that are being put on his quad channels are only processing Left and right front. Any thoughts on this. Which plugins work on all channels ?
I understand what you're saying but in modern DIGITAL music, you need to look at it in terms of timbre too. By adding L3, he just increased the loudness of the "timbre" of the drum groove that he thought would pierce through the mix. And to create "HEADROOM" you just need to bring the "Output/Volume" fader down, in this case, by 4-5 db.This would ensure that the punchiness of the drum groove where every hit, flam, syncopated hits, etc. are prominently audible in the mix. Hope this helps!
The problem is, the majority of that drum sound was made before this video. The EQ curve and compression here are just standard settings. The actually interesting stuff is not shown here.
This is bullshit. When he shows the API 560, he says "15K" when it's "16K". He never used this stuff before. They only paid him to advertise. I wanted to buy it, but the fake Junkie user killed it.
Watch part 2 of this video series, where Junkie XL shows how he mixes the bass to match the size of the drums: www.waves.com/junkie-xl-on-producing-punchy-bass-for-film
Aren’t these plugins he’s using stereo plugins? He has them on quad channels. They are only affecting the left and right. Am I wrong?
Always a pleasure guys! Feel free to stop by my channel to learn more on film scoring stuff !!
Oh no!!it looks like mr Zimmer did not forget that Dx1!
Thank you for being so humble and take some of your time to teach us film scoring in depth!
Can't tell you how much these tutorials help. It's seriously huge.
Wauw je studio man.... Respect je bent al lang bezig💪 een en al skillz en talent
I wish you would compare them with volume normalized. The difference is big, but the first thing I hear is that the modified sound is louder overall. Only after playing them at roughly the same perceived volume I could hear what those plugin do.
(Yes, I know, compressor, but still)
As a drummer, I can only appreciate your work
The low end that the API'S give is brilliant.
Such a musical person. Thank you to Junkie XL for sharing all your expertise
Legend says Junkie XL is still revisiting his plugin chain to readjust things that have gotten altered by the last adjustment
Very precise info, beatiful insight in the thought proces , in other words ultimate practical info to improve mixing skills. Thank you very much. Please more of this high caliber stuff.
Great lesson from a master sound designer! I really appreciate your tutorial videos! A million thanks to you master Tom! ;-) Have a wonderful day!
AWESOME DRUMS, love your work Junkie, you are the best.
Very interesting and informative. Your entire channel is a treasure trove to a synth geek and a music enthusiast.
*SUPER VIDEO! SUPER PLUG INS!* All thumbs up for this great video👍👌👍👌
Great video on the art of subtlety when mixing, however louder isn't always better. It's useful to match levels for any honest A/B comparison.
great thanks Tom! very valuable infos,never understood why some haters hit the dislike buttons...
Thank you for taking the time to make this. Not a fan of the interface on the API plugs though, a bit fiddly tends to kill my flow. The Phase plugin is cool for stereo tracks but you have to be very careful with mono compatibility. Sounds great on the example you used though.
Hail Junkie, thanks Waves for this video, super great stuff, the loops are so cool, i'm kinda jealous to don't have this quality records :x
Looking forward to part 2!
Yeah! The Waves API plug in is stellar! Nice work Tom!!!
I love Tom Holkenborg's entire series of videos on yt, and yes, that includes the pasta one :D However, for the purpose of comparison and showing, i'm not a fan of boosting and then comparing to the much quieter bypassed signal. Tricks the brain into thinking "yea, the one with tons of punch and thud and air sounds way better and more present". Anyway, thanks for the video, Tom & Waves.
I like what you did for the drums but it's really difficult to tell improvement in sound when you aren't matching volumes with your A/B comparisons. Everuthing louder almost always sounds better, even to trained ears.
that's the point of mixing, make it sound better - if louder is better then that's what it is. my personal opinion tho.
Actually this a/b is a good one... the one thats bad is compression a/b usually they dont re adjust the volume. In this case it's EQ.
Also you can really tell the difference after he eq.
@@andreiviievskyi2838 just turn the volume then :D
meh
Seldom that I survive an entire youtube clip but this one has caught me.
Dope sound!
Thank you guys, Love your plugins 😍
This guy is a amazing film composer
Junkie is the coolest!!
When you realize Junkie has a YT channel 3:56
Tom always Rocks...
Thanks Tom!
You're my hero Tom!
Wow Nice.
Nice 🔊 sound
Hearing is good!! I love to hear.
wow, just wow.
I guess we can assume that the 550B was the first in the EQ chain? Thanks!
i love his drums like seriously. it’s like super fast and intense, it feels like a chase scene.
Why not add a bit of EQ after the stereo widening instead of going back? Wouldn't changing the EQ at the start of the chain then effect the compressor too and so then the threshold would need to be adjusted too?
Amazing
Junkie XL moonpark buenos aires 2005!
And Pacha buenos aires 2006! Magics nights
Tom is such talented film composer. Watch his channel to see lots of videos explaining many of his music scores in detail.
The really interesting thing would be to show the processing up UNTIL this processing. This is more a bus treatment. Not unnecessary but obviously 95% of the sound is already done.
And the good thing is you can achieve exactly the same thing with any EQ and compressor. Analogue simulation is almost all in the psychology of the mind. No one would be able to choose between two tracks of the same drums teated with analogue simulation plugs and just ordinary plugins. That said I often use them myself because it makes me listen to the change I make in the music instead of watching an eq graph analyser. (Which I like as well.)
I'd love to add more Waves plugins to my Cubase 10 Pro but for some reason, it simply doesn't see any of the Waves plugins that I have bought. Until I get this problem sorted out, I'm holding off on buying any more. Sad but true.
Do you know guys what's the windows keyboard he's using? Anyway awesome video.
that first 10sec.. JXL's studio is like Darth Vaders Bedroom..
I kinda like that
Reminds me of Motorball!
Autogain please!
great information
If you limit/maximize all the drums (drum stems) to almost clipping, how does that interplay with the different elements of the track? I assume you wouldn’t want to do that for the other stems and would only do it for the drums because they would be the loudest element in this case? Also wouldn’t adding the other instruments push the overall mix past clipping then? I’m confused about how to add all this. Thanks
Tom is great
Great stuff. Thanks 🇹🇹
Awesome tutorial by a real master! One thing I would add for the newbies: while you are actually mixing and processing a track (not just for a tutorial), it's probably not the best idea to fiddle with settings of plugins in a chain with plugins bypassed before it. Doesn't make sense. Works for the sake of the tutorial though
Would be more convincing if you had matched loudness levels before and after processing..
Standard stuff..
yeah I thought the same. All the stuff he's doing is really good, but it's also louder haha
@@StevenJamesBoal which of course makes it better.. Hahaha.. 😂
How do you match loudness levels? Most sound are heavily distorted and probably saturated or maybe clipping.
Exactly. No matter how experienced of a producer you are, louder will always sound better
The plugins that are being put on his quad channels are only processing Left and right front. Any thoughts on this. Which plugins work on all channels ?
gain staging after eq?
I don't understand why you put L3 on the drums till -0.1db. How can i mix others instruments with no headroom to work? Or maybe i missed something?
Idk maybe we just cant mix
I understand what you're saying but in modern DIGITAL music, you need to look at it in terms of timbre too. By adding L3, he just increased the loudness of the "timbre" of the drum groove that he thought would pierce through the mix. And to create "HEADROOM" you just need to bring the "Output/Volume" fader down, in this case, by 4-5 db.This would ensure that the punchiness of the drum groove where every hit, flam, syncopated hits, etc. are prominently audible in the mix. Hope this helps!
@@shashankchauhan5009 Got it. Thanks!
He didn't compensate the output?
lol. Oh no he di ent!! :)
The problem is, the majority of that drum sound was made before this video. The EQ curve and compression here are just standard settings. The actually interesting stuff is not shown here.
Lol he’s wearing off white, what a legend
Quisiera que los subtítulos estuvieran en español
Cool looking keyboard. Anyone know the manufacturer ?
his main controller is a NI mk2 88 keys
Check out Junkie XL's youtube channel if you want more
It sounds too bright after the phase plugin because you're destroying the low end doing that.
Nobody in the comment section mentions that's the most gear in one room ever?
💔🎶🎵
why they pick those freqs? they are all divided by half ahah
permissions
headphones
what is he hearing?... maybe i need to plug in my headphones
15 people don’t like this because they think it would sound better if he used a Mac 😏
Million worth of hardware and solo's a track with his mouse. Control surface anyone ?
This is bullshit. When he shows the API 560, he says "15K" when it's "16K". He never used this stuff before. They only paid him to advertise. I wanted to buy it, but the fake Junkie user killed it.
“Louder is not always better”.. Jesus you guys are OCD we’re talking 2 dB here. Relax!