FREE STUFF ALERT!!! gamersupps.gg/BOOSH I've partnered with Gamer Supps and if you use my code BOOSH you'll get free international shipping, but only for the next 24 hours, meaning you can combine with their free samples to try Gamer Supps for COMPLETELY FREE!! Do not miss this!!
I have built a rural town with only gravel roads, low density houses, industry only farming and logging. The town was in deep forest and looked stunning
@realsgm it was very profitable due to forest industry and it created a huge forest around the village, there were forest gravel roads and individual homesteads in the woods
I've not managed to do this much in CS2. When the game was released, I managed 3 villages, one an industry town near ore and oil, on the Magnolia County map, which has 2-lane highways throughout, but no [divided] expressways. Vanilla was a pain, Thunderstore moreso. Tried again recently on Owen's Bay, only to have the game crashing regularly (I presume from mods, could not isolate the problem, abandoned). Eagerly awaiting asset modding: I miss leafy forest dirt roads, shotgun houses and shacks, tiny schools/pharmacy-healthcare/power/water, and all the other elements to build small "villages". I have no interest in huge skyscraper metros, and CS1 drew me in because it supported so many diverse playstyles. Like Real Civil Engineer...
that gonna be great for horror film set. man.. if cities skylines 2 have industry like.. studio film or something like that and you need to have like.. either super amazing manmade scenery or super amazing natural scenery to make your studio film successful. also about the actors and funds.
@@CosmicFurFace idk what mods you were using, Paradox mods page has some now that make the game far closer to what it should have been, the beta road mods asset, you can build pretty much any -time- type of road you could dream of, in game, most of the old tools from skylines 1 have been added, built a level 20 city recently (like in the last 2 weeks), currently level 12 with 10M cash, and funny enough, doing what this guy tried, many small "villages" all over the map. (152 tile all unlock no crippling monthly "tile maintenance" tax mod). move it is back. being able to manipulate the floor surface of every building is new and very cool, make your parks go to the edge of the sidewalk no matter what shape said sidewalk is, like when you use the district editor, you can do it with asset surfaces. check out biffa latest or city planner plays, both will show you the "new" things in skylines 2.
After the economic update, it's far easier to dig yourself into a hole and go bankrupt. You can play with villages, but in general you need to slow down and address needs as they arise, keeping budgets low as things grow up. You want to stay cash positive at all times, and that often means waiting a while for existing buildings to level up so they can pay more taxes.
Yeah, from what I have seen of this update the game is a bit more like the og SimCity2000 where you couldn't willy nilly paint up areas without demand or it would bankrupt you lickity-split. It's looking like you need to focus on one area and slowly build it up as demands and needs arise rather than just because. For example Matt plopped down like 5 elementary schools and a high school well before there was really any demand for "highly skilled labor", thus wasting a CRAPTON of money for really nothing.
Here in The Netherlands there are villages inside of cities; most of the times when cities keep growing they surround small villages who are close by and they just absorb them. But sometimes the villages want to stay independent and then you have enclaves of villages inside city’s. One instance of this is ‘Oostendorp’ inside of ‘Elburg’ a city in the province Gelderland.
You could've just done a sneaky and build a normal city. Then say "Its a village, it doesn't have city rights". Works for the other European villages making fun of nearby smaller cities.
I live in a village of 200 or so people. The next town has 1500. When my colleagues talk about this cute village with 4k inhabitants, I'm like "village?! wth are you talking about? that's a city!"
you need to look at the revenue tab and see what you're exporting and importing. Build specialized industry and become a net exporter. special farms like cotton and carrot don't need to be on fertile land, only base farms. excited for this series.
I think youre using roads that are way too wide for a European style village. Ud rarely see 4 lane roads and highways being the main village infrastructure. Also, town squares are a thing. You need some central feature that the village sprawls out from.
Most villages are just built alongside B roads though with streets off that. I've lived in rural Somerset all my 35yr life & it's the minority of villages that have a central green area. You might say the nicer ones do but villages come in a vast array of shapes & sizes.
@@jt5765 Most Bulgarian villages have a central square. It doesnt have to be a park, but a least a wider path area with a clock tower, a chirch ir at least the mayor's building. Few Bulgarian villages dont sprawl like that, and those are the ones that follow a narrow river bank and cant have such a central feature.
What killed it for you was Tile upkeep. Install the 529 tiles mod and turn down the tile upkeep till youre happy, mine is set at 40% but i have all tiles unlocked.
"I think villages are really a European thing not American." You should travel to the midwest at some point, there are tons of "villages" all over the place. Oftentimes along railways every 7 miles you will find small 250-1000 people towns where the gain from the rural farms are transported to. The reason for every 7 miles is that the location of the water station for locomotives needed to be so they could refill.
if you want inspiration, Ocracoke Island, North Carolina is classified as a village. not a single 4 lane road in sight, and only 960 people live there.
I was so rooting for this to work! Mainly because I grew up in an area like this I suppose? But a lot of the economy relied on the giant nearby industry zones where everyone's dad had a decent paying job at Shell, Philip Morris, etc. However in the Netherlands there were many rural area's that thrived on local fishery and farms. Too bad they're now marginalized by stupid laws that incriminate them of being not environemental friendly, while those huge polluting factories have no issues at all. So I guess CS2 is pretty realistic at that.
Revisit this premise but play it differently... you CAN NOT play CS2 like CS1, so you cant have a district of shops 6 miles away from where people live and expect the shops to do well... you need to start out with a little town center and save space for future buildings. A main street with shops, a major road near the highway or railway for industrial and shopping and side streets for residental neighborhoods with shops closer to the major intersections. Go walk around where you live, look at how homes, shops and industry is actually laid out and attempt to recreate a realistic layout for your villages. Then focus on one villagenor maybe 2 until they both level up and become prosperous before expanding and adding things like a Highschool for when you ACTUALLY need "Highly skilled laborers". Expand each village slowly as you come across new demands and necessities instead of well before thus wasting money. Im not gonna lie, id actually love to see you take on a more serious and realistically laid out city for a youtube series where you still do some silly things and have fun. I just think altering the way you layout zoning to be more realistic will take your cities much further and much more easily than trying to play it like CS1. Id binge the crap outta that series man!
While i dont own or play this game, unfortunately, i gotta say that Economics Update and the additional SIZES of some buildings is AMAZING! now if only they could add either new sizes for a Cemetary or a way to hand-craft your own Cemetaries, Parks and Shopping Centers (strip malls and malls in general), that would be fantastic!
Regarding your early exclamation of "Island Village Skylines!": The breaking of the Barges Mod marked the end of my CS1 play, as that isolated all the island and riverside villages without road/rail which I'd been building for many months. I'm saddened there's no ferry/barge transit yet in the game. Everything requires a road or rail. And I've just given up on Tile Upkeep, checking Unlock Map Tiles in the Map Options. Lacking the tiny modded services assets like CS1 makes it a difficult play style (fingers crossed for asset modding). Thanks for your amusing takes on the game!
The tile upkeep update really ruined playing like this. They need a middle ground system. It was so fun when the game launched to make small areas around the map that supported each other- but now it's way too expensive to do it.
I've suggested basing upkeep on more than just "how many tiles you have" and "resources". Geared more toward "improvements made". Roads add upkeep, highways more; farms add based on coverage, also houses and their density and level, etc. It should be very cheap to support a dozen tiles with an electric line to the map edge, relative to one tile with a downtown. Perhaps even base some cost on how many surrounding tiles are owned (making several small isolated groups cheaper than one big mass). Anything but the simple, punishing, escalating cost that appears to penalize any building style but "mega metropolis". And anyway, escalating cost by number of tiles owned isn't very realistic. Real estate (both purchase and maintenance) costs what it costs; a plot of land sells (more or less) the same whether the buyer owns one or a thousand other plots.
@@CosmicFurFaceHaving costs because of owning a tile is just stupid. A city simply pays for the maintenance of its infrastructure. There are no costs of having empty land somewhere.
Seems like this game doesn't really support this playstyle lol. "You know what our little village needs? High-density urban housing!" said no-one ever.
The fact that city skylines is very much based on north American city planning is the core reason I have never bothered. North American urban landscapes are some of the worst cityscapes. Grids, wide streets, highways through cities, car centric and single-use zoning. Not the kinds of cities I’d like to create
I think there should be a collaboration between yourself, Overcharged Egg or Real City Planner or Biffa to build a city, but you don't take it seriously while they have too, and you each take turns building the city. So, you do poop mountains and they don't.
In real life, you generally have a bigger town where you'll find a high school, a clinic, some offices, a big commercial center on the side, etc. And connected to that town, you'll have villages that are mostly houses, some small proximity shops, their own elementary school if they are big enough, and loads of agricultural areas. If you have industry, it will be closer to the bigger town, but not directly stuck to it (no one wants to live near industry, somehow), same for a power plant. Of course, in real life villages are farther appart from each other and look less artificial since they "grew up naturally" during centuries (well, you also have new ones popping out, but they look like square tumors growing from main roads connecting old villages to the bigger town) - but you do what you can with what City Skyline gives you.
"Let's Rub Noses Like the Eskimoses" but RCE Style: "All Good Villages are Built Around Bridges" Coming to Spotify and Now That's What I Call Engineering Vol 68. Notice to Train Enthusiasts: "That's What I Call Engineering" does not involve trains...unless they are going over a bridge.
"I feel like Villages are more of a European thing" Over here in the USA in Michigan theres quite a few "villages" i have to drive past/through on my way to a scout camp i used to work at.
How about a reverse city, where everything you should do to make a successful city do the opposite. Multilane highways as residential roads small residential roads as main thoroughfares. Industry intermingled into residential etc.
I actually watch a youtuber called Seniactwo who made a series entirely on villages called Farmtown. (Then again, it was more like towns (maybe even cities) scattered with a few villages dotted here and there.)
This is how I usually play tho 😭 I usually make one medium sized town, and then loads of outlying hamlets, villages and small towns. I feel like it’s a much more fun and varied way to play as you get to explore different terrain, scenery, transport options, juggle the logistics of it all, it’s so fun!
The problem with this game (or at least it's predecessor) is that you can't really do anything without lots of dirty industry, like come on I just want a small suburban area without some retail or offices and that's it, no industry, no farming, and be like the real world and import everything for retail. You can import power, you should be able to import demand if a particular industry.
Have you done a street-less city? Basically everything is pedestrian/public transportation, but everyone will move in, park their cars in $50 a day parking, only to -never use their car again-. Tons of free tax dollars. I put underground alleys up to Large Parking lots, as people wanted close parking for the cars that they -will never use again-.
this guy can boost anything into existence, he can boosh some brilliant gamer supps he can boosh some Village Skylines into exsistance. and he can Boosh a Good ol' truss bridge.
The terms podunk and Podunk Hollow in American English denote or describe an insignificant, out-of-the-way, or even completely fictitious town. These terms are often used in the upper case as a placeholder name, to indicate "insignificance" and "lack of importance" But at the density, close to one another, of the villages we refer to them as neighborhoods.
I've built a village/town map on the most recent update. You just have to be super budget conscious. You have to make decisions based on what your budget can afford, not what you have unlocked.
Only ever frequented one corner shop that overcharged me every time, and only charged me the listed price of pop once... other times was 4-8 dollars over (for a 12 pack). Shopped only a half dozen times before walking a ways further to buy knockoff pop and oros (knockoff oreos you can buy at 66 cents a pack).
I live in somerset & pretty much every village that exists is way bigger than any you put in here. Coat the smallest village in the area I grew up has about 40 houses & 0 amenities. It is however close to Martock which is what you might call a small market town. I'd say its just a very big village though with population of slightly less than 5k. Villages come in a vast array of shapes & sizes. You could certainly get away with beginning your build with a Martockesque type large village followed by the smaller satellite villages that surround it.
I loved this video, I think we should try it again maybe in a different way if you can think of it. Also could you build an island village community where ships are a major method of travel rather than cars
To be fair these villages are pretty small. With a compact center built around row housing, developping with single family low density, going up to 1k ppl per community, using crap roads as much as possible, delaying and rationing some services as long as possible and relying on mass transit for some of them like schools, it may be possible.
That shit with using the paths to fix the zoning in CS2? Why the hell is that a thing? Every time I play CS2 (it makes me want to play CS1 instead) and this zoning issue happens! Even when using the dedicated grid tool, if it's off by like .001% of a single pixel, the zoning is never right. I end up redrawing roads over and over and building and destroying paths over and over just to get it right.
In the original cities skylines 2 pre economy update you could unlock every milestone without ever having a single citizen. People took to the spreadsheets to min/max both the fastest way to do it and the cheapest way to do it.
Can you tell your editor to let go of the annoying memes all the time? Or is it just me? That''s really not what I'm here for. I'm here for YOUR humour and commentary. I watch these videos DESPITE the bad editing...
if you build a tiny "town"500 m x 500 m fill it with low density residential. 1 street fill both sides with commercial behind that 1 street of industrial fill the rest with low density, adding the services as they come you can get an insane population just by leaving it run on 3x speed for 12 hours get the "urban" schools, you will need them.
This video actually shows pretty well how low density/car centric places, suburbia and spread out cities are really bad for a city economy (and for the citizens) eh
The more this video went on, the more this area just became Hampshire, even down to screwing people over with surprise tax rises even as service expenditure is cut.
@@xijaomao Martinez, CA. Walnut Creek, CA. Danville, CA. Pleasanton, CA. Lafayette, CA. Dublin, CA. I could keep going on just suburbs of Oakland, CA or I could pick a different city, but suburbs have shops almost every time.
Usually there is a long distance between low-density residential and commercial and you have to go on stroads to get to stores or towns and there often are food deserts and such as they say. Zoning laws suck in america and there needs to be more mixed-use properties and stores in the suburbs in walking distance.
@@xijaomao You are completely correct, but that goes into my overall point. Towns have councils and tend to have less layers of bureaucracy, and thus corruption allowing for less stupid regulations like no parking in front of your own house. Zoning is another stupid regulation that you don't see enforced very much in smaller communities like towns. There was a time when the council members would not care about food deserts and just want cheap track housing, but for the past 20ish years they want winding roads, smaller parks and shopping centers, and other things built into the planning for housing developments. Of course all of this comes at the cost of the developer, and more is asked each election cycle while permit offices drag their feet and delay the development to help suck every penny they can from the developer.
American is building "European style village" with 4 lane roads and cul-de-sac structure... no dirt roads, no water towers, no literally a mile long single street settlements. But at least we have parking lots. Lots of parking lots.
FREE STUFF ALERT!!! gamersupps.gg/BOOSH
I've partnered with Gamer Supps and if you use my code BOOSH you'll get free international shipping, but only for the next 24 hours, meaning you can combine with their free samples to try Gamer Supps for COMPLETELY FREE!! Do not miss this!!
WOW!
Thats Really cool! I always wanted to Try Gamersupps but never bought it because of Money reasons. So having a free Sample is Awesome!
It's literally FREE good thing I saw it on the newsletter!
that adread transition was so good
Cheers Matt! Can't beat a freebie
I have built a rural town with only gravel roads, low density houses, industry only farming and logging. The town was in deep forest and looked stunning
Hmmmmm... sounds like architecture 🤔
@realsgm it was very profitable due to forest industry and it created a huge forest around the village, there were forest gravel roads and individual homesteads in the woods
I've not managed to do this much in CS2. When the game was released, I managed 3 villages, one an industry town near ore and oil, on the Magnolia County map, which has 2-lane highways throughout, but no [divided] expressways. Vanilla was a pain, Thunderstore moreso. Tried again recently on Owen's Bay, only to have the game crashing regularly (I presume from mods, could not isolate the problem, abandoned).
Eagerly awaiting asset modding: I miss leafy forest dirt roads, shotgun houses and shacks, tiny schools/pharmacy-healthcare/power/water, and all the other elements to build small "villages".
I have no interest in huge skyscraper metros, and CS1 drew me in because it supported so many diverse playstyles. Like Real Civil Engineer...
that gonna be great for horror film set.
man.. if cities skylines 2 have industry like.. studio film or something like that and you need to have like.. either super amazing manmade scenery or super amazing natural scenery to make your studio film successful. also about the actors and funds.
@@CosmicFurFace idk what mods you were using, Paradox mods page has some now that make the game far closer to what it should have been, the beta road mods asset, you can build pretty much any -time- type of road you could dream of, in game, most of the old tools from skylines 1 have been added, built a level 20 city recently (like in the last 2 weeks), currently level 12 with 10M cash, and funny enough, doing what this guy tried, many small "villages" all over the map. (152 tile all unlock no crippling monthly "tile maintenance" tax mod). move it is back.
being able to manipulate the floor surface of every building is new and very cool, make your parks go to the edge of the sidewalk no matter what shape said sidewalk is, like when you use the district editor, you can do it with asset surfaces.
check out biffa latest or city planner plays, both will show you the "new" things in skylines 2.
After the economic update, it's far easier to dig yourself into a hole and go bankrupt. You can play with villages, but in general you need to slow down and address needs as they arise, keeping budgets low as things grow up. You want to stay cash positive at all times, and that often means waiting a while for existing buildings to level up so they can pay more taxes.
Yeah, from what I have seen of this update the game is a bit more like the og SimCity2000 where you couldn't willy nilly paint up areas without demand or it would bankrupt you lickity-split.
It's looking like you need to focus on one area and slowly build it up as demands and needs arise rather than just because. For example Matt plopped down like 5 elementary schools and a high school well before there was really any demand for "highly skilled labor", thus wasting a CRAPTON of money for really nothing.
Slow down? Yeah. Not a Matt thing. 😂😂😂
So, the usual smart way to play a city builder?
I wish there were more rural build options. We have septic tanks and wells out here. The only thing we need to get from the road come over wires!
My town has water pipes and septic tanks that is all we need and when playing city skylines I wish I could just install septic tanks
Here in The Netherlands there are villages inside of cities; most of the times when cities keep growing they surround small villages who are close by and they just absorb them. But sometimes the villages want to stay independent and then you have enclaves of villages inside city’s.
One instance of this is ‘Oostendorp’ inside of ‘Elburg’ a city in the province Gelderland.
You could've just done a sneaky and build a normal city.
Then say "Its a village, it doesn't have city rights".
Works for the other European villages making fun of nearby smaller cities.
I live in a village of 200 or so people. The next town has 1500. When my colleagues talk about this cute village with 4k inhabitants, I'm like "village?! wth are you talking about? that's a city!"
@@ichanmich For 4k, I'd say it's a town. But definitely not a village!
Thanks for your unique takes on the game! You sound like you'd be good company in a pub (once we're drunk enough to stand each other).
Thanks!
10:30 matt did not notice the nearly done strongest shape
I thought I was seeing things
Guess I'm not the only one
Yea, I saw it too. I think he is just blind to it anymore.
I was waiting for the joke. It never came. I’m worried about Matt now.
you need to look at the revenue tab and see what you're exporting and importing. Build specialized industry and become a net exporter.
special farms like cotton and carrot don't need to be on fertile land, only base farms. excited for this series.
I think youre using roads that are way too wide for a European style village. Ud rarely see 4 lane roads and highways being the main village infrastructure. Also, town squares are a thing. You need some central feature that the village sprawls out from.
Most villages are just built alongside B roads though with streets off that. I've lived in rural Somerset all my 35yr life & it's the minority of villages that have a central green area. You might say the nicer ones do but villages come in a vast array of shapes & sizes.
@@jt5765 Most Bulgarian villages have a central square. It doesnt have to be a park, but a least a wider path area with a clock tower, a chirch ir at least the mayor's building. Few Bulgarian villages dont sprawl like that, and those are the ones that follow a narrow river bank and cant have such a central feature.
Hamlet->village->town->city->metropolis-> mega city->megalopolis
Missing one more....... ->ecumenopolis
wait ‘till you get to the theotown city levels
In Germany:
Gehöft > Dorf > Ort/Siedlung > Stadt (Kleinstadt, Mittelstadt, Großstadt) > Millionenstadt > Megastadt
What killed it for you was Tile upkeep. Install the 529 tiles mod and turn down the tile upkeep till youre happy, mine is set at 40% but i have all tiles unlocked.
Or just check "unlock map tiles" in map options.
As a new englander who lives in a village, we have villages everywhere! A lot of the time multiple villages make up one town! 0:28
"I think villages are really a European thing not American."
You should travel to the midwest at some point, there are tons of "villages" all over the place. Oftentimes along railways every 7 miles you will find small 250-1000 people towns where the gain from the rural farms are transported to. The reason for every 7 miles is that the location of the water station for locomotives needed to be so they could refill.
if you want inspiration, Ocracoke Island, North Carolina is classified as a village. not a single 4 lane road in sight, and only 960 people live there.
My neighboring village only has 500 people.
14:28 Welcome to Washington State. You get used to it.
City Skylines II: Unique Building exist
RCE : Oooh! It's a new village theme.
I was so rooting for this to work! Mainly because I grew up in an area like this I suppose? But a lot of the economy relied on the giant nearby industry zones where everyone's dad had a decent paying job at Shell, Philip Morris, etc. However in the Netherlands there were many rural area's that thrived on local fishery and farms. Too bad they're now marginalized by stupid laws that incriminate them of being not environemental friendly, while those huge polluting factories have no issues at all. So I guess CS2 is pretty realistic at that.
Revisit this premise but play it differently... you CAN NOT play CS2 like CS1, so you cant have a district of shops 6 miles away from where people live and expect the shops to do well... you need to start out with a little town center and save space for future buildings. A main street with shops, a major road near the highway or railway for industrial and shopping and side streets for residental neighborhoods with shops closer to the major intersections. Go walk around where you live, look at how homes, shops and industry is actually laid out and attempt to recreate a realistic layout for your villages. Then focus on one villagenor maybe 2 until they both level up and become prosperous before expanding and adding things like a Highschool for when you ACTUALLY need "Highly skilled laborers". Expand each village slowly as you come across new demands and necessities instead of well before thus wasting money.
Im not gonna lie, id actually love to see you take on a more serious and realistically laid out city for a youtube series where you still do some silly things and have fun. I just think altering the way you layout zoning to be more realistic will take your cities much further and much more easily than trying to play it like CS1. Id binge the crap outta that series man!
4:56 You don't have to wait for buildings to appear to take away the paths, the zoning shouldn't change if it's colored in
12:14
Matt : They could sell
Tables and chairs ❌
Sticks for dogs ✅
0:41 "Imagine All The Bridges" this remind me of a song on spotify
While i dont own or play this game, unfortunately, i gotta say that Economics Update and the additional SIZES of some buildings is AMAZING! now if only they could add either new sizes for a Cemetary or a way to hand-craft your own Cemetaries, Parks and Shopping Centers (strip malls and malls in general), that would be fantastic!
What's next? Barn Skylines? Outhouse Skylines?!
BACKYARD SHACK SKYLINES?!
Regarding your early exclamation of "Island Village Skylines!": The breaking of the Barges Mod marked the end of my CS1 play, as that isolated all the island and riverside villages without road/rail which I'd been building for many months.
I'm saddened there's no ferry/barge transit yet in the game. Everything requires a road or rail.
And I've just given up on Tile Upkeep, checking Unlock Map Tiles in the Map Options. Lacking the tiny modded services assets like CS1 makes it a difficult play style (fingers crossed for asset modding).
Thanks for your amusing takes on the game!
Curious to see how it would play out if all small roads were one way roads with a dead end, maybe add a car park at the end of every road
You should return to Engi2pia and perhaps make a district that has a nice amount oof bridges (either 69 or 420, depending on what you can afford)
I think you build a small town, normal vilage in europe (Czechia) have onli some houses around one road
The tile upkeep update really ruined playing like this. They need a middle ground system. It was so fun when the game launched to make small areas around the map that supported each other- but now it's way too expensive to do it.
I've suggested basing upkeep on more than just "how many tiles you have" and "resources". Geared more toward "improvements made". Roads add upkeep, highways more; farms add based on coverage, also houses and their density and level, etc. It should be very cheap to support a dozen tiles with an electric line to the map edge, relative to one tile with a downtown. Perhaps even base some cost on how many surrounding tiles are owned (making several small isolated groups cheaper than one big mass). Anything but the simple, punishing, escalating cost that appears to penalize any building style but "mega metropolis".
And anyway, escalating cost by number of tiles owned isn't very realistic. Real estate (both purchase and maintenance) costs what it costs; a plot of land sells (more or less) the same whether the buyer owns one or a thousand other plots.
@@CosmicFurFaceHaving costs because of owning a tile is just stupid. A city simply pays for the maintenance of its infrastructure. There are no costs of having empty land somewhere.
@@CosmicFurFace Yes yes yes
4:16 Gotta watch out for Steve Wallis in that thing
i like this concept. ive tried adding villages to the side of my city *swiss style* up in the mountains n shizz
hell yeah
Village skylines?
Villages have skylines?
They do now!!
@@RealCivilEngineerGamingyou made my day, I'm screaming at my parents rn
@@Mrnachocheese69 💀
@@Mrnachocheese69calm down lil bro 💀
@@RealCivilEngineerGamingeditor sucks
Seems like this game doesn't really support this playstyle lol. "You know what our little village needs? High-density urban housing!" said no-one ever.
The fact that city skylines is very much based on north American city planning is the core reason I have never bothered.
North American urban landscapes are some of the worst cityscapes. Grids, wide streets, highways through cities, car centric and single-use zoning.
Not the kinds of cities I’d like to create
Pls make this a series
I think there should be a collaboration between yourself, Overcharged Egg or Real City Planner or Biffa to build a city, but you don't take it seriously while they have too, and you each take turns building the city. So, you do poop mountains and they don't.
RCE should play Theo Town
Oh yes he should
Theo Town is really fun he should try it out
I love you cities skyline videos!
A tip is to use the zoning mod! Then you can choose where you want to zone without using paths.
In real life, you generally have a bigger town where you'll find a high school, a clinic, some offices, a big commercial center on the side, etc. And connected to that town, you'll have villages that are mostly houses, some small proximity shops, their own elementary school if they are big enough, and loads of agricultural areas. If you have industry, it will be closer to the bigger town, but not directly stuck to it (no one wants to live near industry, somehow), same for a power plant.
Of course, in real life villages are farther appart from each other and look less artificial since they "grew up naturally" during centuries (well, you also have new ones popping out, but they look like square tumors growing from main roads connecting old villages to the bigger town) - but you do what you can with what City Skyline gives you.
I'm a german who lives in a village. I can say that there are lots of villages in germany
"Let's Rub Noses Like the Eskimoses" but RCE Style:
"All Good Villages are Built Around Bridges"
Coming to Spotify and Now That's What I Call Engineering Vol 68.
Notice to Train Enthusiasts: "That's What I Call Engineering" does not involve trains...unless they are going over a bridge.
1:43 favorite scene from Home Alone 2 😂😂😂
"I feel like Villages are more of a European thing"
Over here in the USA in Michigan theres quite a few "villages" i have to drive past/through on my way to a scout camp i used to work at.
Not Badger getting a free sponsor deal for his Guacamole Gamer Fart flavour from the most Realistic Civil Engineer 😂
How about a reverse city, where everything you should do to make a successful city do the opposite. Multilane highways as residential roads small residential roads as main thoroughfares. Industry intermingled into residential etc.
I actually watch a youtuber called Seniactwo who made a series entirely on villages called Farmtown. (Then again, it was more like towns (maybe even cities) scattered with a few villages dotted here and there.)
This is how I usually play tho 😭 I usually make one medium sized town, and then loads of outlying hamlets, villages and small towns. I feel like it’s a much more fun and varied way to play as you get to explore different terrain, scenery, transport options, juggle the logistics of it all, it’s so fun!
i think another consideration is that CS2 is very car centric, and villages are sorta meant to be the opposite... small and close together.
i haven't even watched it yet, but gosh darn it, village skylines is such a good idea. :)
0:41 You wouldn't really have bridges for that, you'd prolly go with a single ferry that goes once every week.
The problem with this game (or at least it's predecessor) is that you can't really do anything without lots of dirty industry, like come on I just want a small suburban area without some retail or offices and that's it, no industry, no farming, and be like the real world and import everything for retail. You can import power, you should be able to import demand if a particular industry.
Its so nice seeing other be able to play a 50€ game I also have but cant play beacuse of an error
I think if you had one central town then have villages surrounding it it might work better
Have you done a street-less city? Basically everything is pedestrian/public transportation, but everyone will move in, park their cars in $50 a day parking, only to -never use their car again-. Tons of free tax dollars.
I put underground alleys up to Large Parking lots, as people wanted close parking for the cars that they -will never use again-.
this guy can boost anything into existence, he can boosh some brilliant gamer supps he can boosh some Village Skylines into exsistance. and he can Boosh a Good ol' truss bridge.
Yes, he's truly a Masterboosher.
This is how I normally play CS. I grew up in an area that wasn’t super populated.
This video is how every single yorkshire town was formed
The terms podunk and Podunk Hollow in American English denote or describe an insignificant, out-of-the-way, or even completely fictitious town. These terms are often used in the upper case as a placeholder name, to indicate "insignificance" and "lack of importance"
But at the density, close to one another, of the villages we refer to them as neighborhoods.
I've built a village/town map on the most recent update. You just have to be super budget conscious. You have to make decisions based on what your budget can afford, not what you have unlocked.
HGTV homebuyers be like "I sell sticks for dogs. Our budget is 2.5 million."
12:58 All these "villages" aren't even the size of one Village in game.
Only ever frequented one corner shop that overcharged me every time, and only charged me the listed price of pop once... other times was 4-8 dollars over (for a 12 pack). Shopped only a half dozen times before walking a ways further to buy knockoff pop and oros (knockoff oreos you can buy at 66 cents a pack).
How many points did you put into charisma?
RCE discovered the problems of North America with urban sprawl and a lack of efficient infrastructure
I live in somerset & pretty much every village that exists is way bigger than any you put in here. Coat the smallest village in the area I grew up has about 40 houses & 0 amenities. It is however close to Martock which is what you might call a small market town. I'd say its just a very big village though with population of slightly less than 5k.
Villages come in a vast array of shapes & sizes. You could certainly get away with beginning your build with a Martockesque type large village followed by the smaller satellite villages that surround it.
You didn't pick the best flavor, grandpa's ashes
I can't imagine the overlap between the Goons fanbase and the RCE fanbase is very big, but here we are. I'M FEELING ALIVE
And that is why Engineers are not urban planners. (two different jobs :p )
I loved this video, I think we should try it again maybe in a different way if you can think of it.
Also could you build an island village community where ships are a major method of travel rather than cars
and now we are one step closer to a ShylillyxRCE crossover and thats not something i ever thought would be possible.
0:42 yeah imagine all the bridges that got your mouth drooling didn't it.
To be fair these villages are pretty small. With a compact center built around row housing, developping with single family low density, going up to 1k ppl per community, using crap roads as much as possible, delaying and rationing some services as long as possible and relying on mass transit for some of them like schools, it may be possible.
Everytime RCE uses an unnecessary bridge, he is a Archineer (Architect Engineer)
Using engineering for Architect purposes
That shit with using the paths to fix the zoning in CS2? Why the hell is that a thing? Every time I play CS2 (it makes me want to play CS1 instead) and this zoning issue happens! Even when using the dedicated grid tool, if it's off by like .001% of a single pixel, the zoning is never right. I end up redrawing roads over and over and building and destroying paths over and over just to get it right.
Poor thing
In the original cities skylines 2 pre economy update you could unlock every milestone without ever having a single citizen. People took to the spreadsheets to min/max both the fastest way to do it and the cheapest way to do it.
that sponsor segment was so perfect
Love this idea. Good editing as well!
Can you tell your editor to let go of the annoying memes all the time? Or is it just me?
That''s really not what I'm here for. I'm here for YOUR humour and commentary.
I watch these videos DESPITE the bad editing...
Anytime I see your comments, I see you complain about the smallest of things...
I'm just saying...
Ikr.
The editor for timberborners and poly bridge should be the only editor imo.
Hes the perfect editor.
This editor just spams memes.
Nah, it’s not just you. I just end up not watching the rest and move on.
Get some tissues
@@Average2022 Yes, a small thing, but a thing that gets me annoyed, so i write a comment. What's wrong with that?
if you build a tiny "town"500 m x 500 m fill it with low density residential.
1 street fill both sides with commercial
behind that 1 street of industrial
fill the rest with low density, adding the services as they come
you can get an insane population just by leaving it run on 3x speed for 12 hours
get the "urban" schools, you will need them.
i started to have flashbacks of when @Let'sgameitout played on this map.
It is the return of our favourite Village Skylines architect. Sets out with a completely unrealistic idea and then creates the worst city in history.
"Creating the worst... in history" time after time is truly an art form, and Real Civil Engineer is a master thereof. 🙏
Can’t wait for RCE to have his own flavor for GamerSupps. Can’t wait to try out Architect Tears. 😂
When you take out a loan, you should pause the game to build stuff so you can actually spend the money
This should be good fun to watch 😁
19:15 Strong Towns proven right
this is how i usually managed to progress into the first game without crashing every 5 minutes on my potato laptop
This is how I usually start my cities with the suburbs but not so far away from each other.
Suburban Sprawl Simulator
Man invented suburbs and realized why they sucks in one short video
This video actually shows pretty well how low density/car centric places, suburbia and spread out cities are really bad for a city economy (and for the citizens) eh
real civil engineer posted a new cities skylines video, the day is saved
I'm enjoying this playthough of Skylines 2!
This is your first crazy idea that didn't work way better than it should.
The more this video went on, the more this area just became Hampshire, even down to screwing people over with surprise tax rises even as service expenditure is cut.
I mean, this is what i do in this game, so it's a completely normal video for me lol
As an American, this village is bigger than every rural town here. Even having a school is rare.
You should try this again but with a supporting functional city surrounded by small villages. I think that would be awesome
You are building suburbs and not villages. If people can't park on their own property it isn't a village.
What suburbs actually have shops near homes?
@@xijaomao Martinez, CA. Walnut Creek, CA. Danville, CA. Pleasanton, CA. Lafayette, CA. Dublin, CA. I could keep going on just suburbs of Oakland, CA or I could pick a different city, but suburbs have shops almost every time.
Usually there is a long distance between low-density residential and commercial and you have to go on stroads to get to stores or towns and there often are food deserts and such as they say. Zoning laws suck in america and there needs to be more mixed-use properties and stores in the suburbs in walking distance.
@@xijaomao You are completely correct, but that goes into my overall point. Towns have councils and tend to have less layers of bureaucracy, and thus corruption allowing for less stupid regulations like no parking in front of your own house. Zoning is another stupid regulation that you don't see enforced very much in smaller communities like towns. There was a time when the council members would not care about food deserts and just want cheap track housing, but for the past 20ish years they want winding roads, smaller parks and shopping centers, and other things built into the planning for housing developments. Of course all of this comes at the cost of the developer, and more is asked each election cycle while permit offices drag their feet and delay the development to help suck every penny they can from the developer.
American is building "European style village" with 4 lane roads and cul-de-sac structure... no dirt roads, no water towers, no literally a mile long single street settlements.
But at least we have parking lots. Lots of parking lots.
Gotta say, this is pretty satisfying.
That moment when Pre-k now teaches architecture so now Architects are gonna start flooding from age 5 O