Holy fuck... I have been playing WoW since 2005 but have somehow missed that 1h specialization applies to _all_ damage. I have always assumed it just applied to my weapon damage, this changes it from a "if you have spare points" to "must have" talent! *I'm so glad I watched this video! :D*
Good guide! I would like to add some consumables which will make up almost half of your damage or even more: - Dragonbreath Chili (lvl 35) - Oil of Immolation (lvl 31) - Shield Spikes (Requires BS, not lvl bound so in theory u can go straight for a Thorium Shield Spike) - Spellpower elixirs (Helps a lot with concecration damage) There are a handful of shields that do damage when you block or get hit. Highly recommended to go after some of them: - Thermaplugg's Central Core (Gnomeregan) - The Green Tower (BoE - Epic around 40g - 70g) - Skullflame Shield (BoE - Epic around 600g - 700g) - Crest of Retribution (Stratholme) Stack some of these and you will be an absolute unit in dungeons and AoE farming. Most of these tips come from Kargoz his guides when they were still up and it was smooth sailing to 60 in the Hardcore addon.
-Use modern target frame to see the % of threat on mob. Especially useful as tankadin. -Int/stam is the way as you said. "of the eagle" is the gear to check the AH. Fast weapon for sure, the Knightly longsword with seal of wisdom will makes dungeon tanking so much better. - Engi is mandatory, from cheap dynamite to pull, the trinket that gives some mana early on, target dummie for emergency aoe taunt etc. - Using salvation on dps and wisdom for healer will make runs smoother and safer. Adding bonus is that you can stick with auto attacking wisdom on packs (mana gain is threat as well). Hard cleave dps like a warrior might take aggro but who cares he can take some punishment.
Traded str for spirit as a test. Really interesting results. Great regen and suprisingly good for dungeons. Level 38 on HC with 160 spirit, and it helps a ton with clear speed. Open world, its nice to have so much regen. It feels like a cozy blanet when you get 160ish mp5 without SoW. You really have to lean on 5 second rule. The HP regen from spirit is also very nice to have. If you're missing a little life after a fight, sit down. Sprit to health regen/tick (2seconds) is 0.25. This is increased by 50% when you sit. 160 spirit gives 40hp2, or 100hp5. Sitting makes it 150! You can keep 5 second rule going and top off health quickly. Cheers and 🍻!
@@straofc Calamity has a guide using str/stam under hcguides. Compare/contrast for hardcore specifically. Maybe leveling guide broken down from 1 to 10, 10 to 20, etc, maybe even a fresh hardcore run, comparison of why int/stam is better than str/agil or str/stam, examples of split pulls, how to survive when things go south (bad), paladin weaknesses and how to overcome them, how to heal hc dungeon, or tank them, which seals, blessings, judging to use in various situations. Pretty much anything pally. I really enjoyed your style of video.
This is how I leveled to 60 on unofficial hardcore. After level 47-ish you can just pull like six mobs at the same time and aoe them down, massively increasing your leveling time. I shaved like 1 hour per level off from 47 to 60 doing it like this.
Warrior also has the same Defense talent. I tried it out, did lots of testing with it, and found it to be almost useless. So even if it didn't go against the other talents, I still have doubts that it would increase anything about your defense that was worthwhile. Maybe it's coded different though - who knows.
Hey Straofc, I really appreciate your vids man. You have inspired me to make a AOE pally. I have a lot of gold from my main. Is there any way you can recommend a level like 25 BIS and a level 42 BIS. Should I get firey or should I get spell power and on what weapon. what gear and sheild is the best? Any consumes etc. I raelly appreciate any advice!!!
Lvl 25+42 bis, do you mean weapon? if yes, just go fast weapon. lvl 33 knightly sword is usable for a very very long time. Maybe you upgrade to flurry axe if u can afford. Fiery weapon is probably good to have early, but will less worth at 30/40+, but then again what else should you go for? SP is doable, however conc dmg doesnt scale very hard with sp, but it sure helps. gear just get int/stam and spirit/stam. shield, take the best you can get with a shield spike. Consumes: all normal elixirs, engi stuff and dragonbreath chilli is some added aoe dmg. (btw, fiery blaze enchant [from badlands quest] could also be fun to play around with. I used that on my 2019 classic pala :) )
just started my paladin lvl 17 in hc i have blackwatercutlass and for shield scouting blucker of the gorlia green tented googles firebanecloak raiders gaunlets of the bear stormbringer belt raider legs of the bear raids boots with ring of the moon n lead band of the eagle gnomish universal remote not tying to brag is this a good set?
@@Jesse3beards the damage from strenth is not worth it over intellect as its very small Same thing for gearing purposes. U wanna stack stam/spirit/intellect while leveling.
I feel like this was verbatim Pallytimes info from like 2 months ago.. but you did put it out a lot cleaner then he tends too. Spirit is the truth btw~! Do it if you are not.
15 วันที่ผ่านมา +1
Stacking stam/spirit is better than intellect. The regen on health/mana means no stopping to drink/eat. Can easily go from mob to mob with no down time. Great for both solo and dungeon
Not at all, int is better for a larger mana pool, spirit you will never get anything out of as you cant r ely on the 5sec rule.
7 วันที่ผ่านมา
@@WicariWoW ah not true. Spirit will have u not drinking and going from mob to mob. INT is onky good if your are AOEing shit. Theres videos about spirit/stam gearing and even now my level 40 pally is doing it with no down time.
@@VegetoStevieD I am saying that ret doesn't scale with int, yes. As there is nothing in a ret spec that makes better use of int, other than having more mana. In contrast to a prot build which will be able to pull additional mobs if int is higher.
@@straofc Prot can pull additional mobs (in one pull) if Int is higher. Ret can Imp Judge more often and kill more mobs (one after another) WITHOUT DRINKING, if Int is higher. That still equals more mobs more often, does it not?
@@VegetoStevieD i'd say probably no. ret doesnt want to drink more than you HAVE TO. having alot of int on ret = more drinking time. As prot aoe, you're still drinking alot.
Dunno about this. Its 5 % difference overall. Play what you like. I say we have too many defensives to play 1h and shield. Mana proplems? Where? You judge and reseal then the 5 second rule and by the time you get to the next mob you full
All those comments about endgame pve lol. Hardcore is all about leveling for most people snd Paladin is one of the most reliable classes in that regard. If you want to raid in HC you switch to Holy
@@Khagrim aight i see - tbh i tried to keep this guide early game focused (all gear exibits are like lvl 12-18) specifically cuz we all gonna die pre 30 sooo merry xmas kekw
I see you played some TBC, that's cool. TBC pally is def my favorite version even though Holy is underwhelming. As for classic... I healed my way to 60 on Bloodsail Buccs while specced into Ret. I'm sure tanking is more fun. You'll probably have better opportunity for groups as a tank while leveling. Lots of warr tanks are skeptical of pally healers because they are worried about loot. Maybe I missed it, but does pally tank spec work well for leveling outside of dungeons? Given we are locked to 1 ID per dungeon per day we aren't going to be spamming them.
Hi buddy! TBC pala is good fun for sure! When it comes to protpala lvling, up to maybe 20/25 i'd like to say it's on par with ret (more survivability, abit less dmg on single target) however at 20, even more at 30 and definetly at 40/42 you're aoe grind capabilities really comes online. At that point you can do aoe lvling very efficiently. /pro tips: mage water = op)
Hi - addon name: Plater (im just using every basic thing it comes with, very simple to start off with, and you'll be able to customize if you'd like to.
very informal video re rolled paladin after i fucking instantly dcd on my 49 mage aoeing turtles southern tanaris.. apparently if you jump frost nova it instantly disconnects you from the game.. i had 5 turtles on me and while i dcd, i instantly logged in and spammed iceblock..it was too late fuck DC"s..never died to stupid shit except DC.... wtb som 2 or classic fresh
Pallytime has no idea about pve, his whole 4 hour guide is filled with false statements and assumptions btw, at least you got some Things correct that he didnt
It's really easy to type "(blah-blah person) is wrong" and then not type what's right. It's lazy and pointless. If you are the expert on Paladins where is your video? If you can't be bothered to list out what's wrong and why, you can't be bothered to create a better video.
God, Do i really have to make a prot pally guide in a youtube comment? Just some notes: - Not mentioning Spiritual Focus x Conc Aura? - Pallytime called BoK Bad, because it doesnt scale or whatever, but this is actually false, in vanilla it calculates AFTER all other buffs, so it also increases all stat buffs, world buffs and potions by 10% aswell, making it crazy strong - Reckoning Just being called 'OP', on official Server it Just refreshes weapon swing timer on getting crit, this makes it lose a bunch of value the faster your weapon is - since you'll want to use 1.5 speed for best mp5 off wisdom or SoR procs, reckoning is not worth being picked over eg. Toughness 5/5 - one-handed weapon spec doesn't increase all dmg, only white damage and seal procs, which in itself is still decent, but still falsely claimed to Do smth different in here - holy shield was called horrible by pallytime and 'kinda good' by him, holy shield actually has decent dpme, surpassing consecrations mana efficiency on 2 and 3 targets, and more importantly using holy shield after redoubt procs lowers your chance to get crit immensely (blocked hits can't crit, another false statement by pallytime btw) and makes you immune to crushing blows if you get a bit of Dodge/parry/defense/block on gear to surpass the 102.4% cap, which is realistically easy to Hit even in pre raid gear therefore being insane mitigation even when casting rank 1's - his holy prot hybrid build was also all over the Place, but since he just built it on the fly that is to be forgiven If you want actual useful correct ressources on prot, check out BoochieSmash or Holyfrog - SubtleFW is also a great prot to check out, but doesnt really have a lot of guide content for vanilla on youtube Cheers - some guy on the Internet that actually Played prot in PvE
I dont want to bash the content creator but I know there might be people like me looking around alot for different build ideas. I have played a similar build to this for hours and hours. Do NOT do it! Yes its good for finding groups to dungeons But with the daily HC dungeon cooldown that does not mean much. You are left with extremly slow leveling speed. You can semi viable go Prot for leveling once you can specc into both concecration and blessing of sanctuary at around level 40. I did this cuz I like the Prot paladin But its still slower then Ret. Where I felt it started to shine was at 50+ but that was mostly because of the really good aoe spot in WPL
If this is "extremely slow leveling speed" for you, you're probably doing it wrong. speedwise its only seconds on avg slower than a 2h ret on a single target, however even av low 20's you can do 2-4 mobs which puts you a decent amount ahead of 2h ret.
You need to change the title to " How To ACTUALLY Tank as a Prot Paladin in HARDCORE WOW while levelling", cause this is dogggggshit compared to straight 2hnd Ret, i would never suggest this niche group build to anyone starting out as a Pala lol. But to AoE farm and 1 maybe 2 dungos per day in a group setting doing negative damage then this is fantastic lol
Paladins don't scale well with any stats, except stam and int. I'm going to disagree with every time you said, "this is op" No Paladin talent is overpowered, they are all underwhelming since the class is underwhelming. I've been playing paladin in Wow since Oct 2005 and after going through the recent classic version I finally came to the conclusion Paladins are the worst designed class in Classic. Redoubt is a tanking talent requiring the tank to get a critical strike which is stupid, tanks should get rewarded for avoiding damage not get rewarded for taking it. Reckoning is not OP. For an Arm warrior it might be, but for the weakest designed class in the game it's not close to being OP. If it proc'd all the time it would make the paladin a lot more fun, but I don't think if would even be overpowered then. I was going to give my recommended build, but every time I got to a talent that should be good, it's just not. Paladin base damage is bad, and the scaling is bad, too. Surviving is the best thing you can do and I don't know if any talent that gives you a % better damage will make a difference because 10% better damage of 12 damage is just 13 damage. It's still a good video with good advice, but for anyone who hasn't played paladin or any other "hybrid" class in Classic the damage and damage scaling with gear is disappointing.
Ty for the feedback! I agree with alot of what you say here, however I do believe redoubt is a very good talent (this is more of a lvling aspect and whilst lvling you'll be crit alot which gives decent uptime, especially when doing more than 1 mob at a time).
Pally works fine for damage, you just need to add a Crusader Enchant to your fast single hand weapon that you use. It procs wonderfully and keeps you healed allowing you plenty of mana to keep laying down the magic side of your attacks.
Holy fuck... I have been playing WoW since 2005 but have somehow missed that 1h specialization applies to _all_ damage. I have always assumed it just applied to my weapon damage, this changes it from a "if you have spare points" to "must have" talent!
*I'm so glad I watched this video! :D*
Glad to hear it! It wasn't well known back then as it's not obvious, or even seems likely, based on the tooltip. Have at it ^^
@@straofc Leveling a hardcore paladin now using this build, but just lvl 17 so far^^
@@TheSaltyAdmiral No rush, take your time. dont stress about lvling fast - get the fun you can with it!
Good guide! I would like to add some consumables which will make up almost half of your damage or even more:
- Dragonbreath Chili (lvl 35)
- Oil of Immolation (lvl 31)
- Shield Spikes (Requires BS, not lvl bound so in theory u can go straight for a Thorium Shield Spike)
- Spellpower elixirs (Helps a lot with concecration damage)
There are a handful of shields that do damage when you block or get hit. Highly recommended to go after some of them:
- Thermaplugg's Central Core (Gnomeregan)
- The Green Tower (BoE - Epic around 40g - 70g)
- Skullflame Shield (BoE - Epic around 600g - 700g)
- Crest of Retribution (Stratholme)
Stack some of these and you will be an absolute unit in dungeons and AoE farming. Most of these tips come from
Kargoz his guides when they were still up and it was smooth sailing to 60 in the Hardcore addon.
Nice
-Use modern target frame to see the % of threat on mob. Especially useful as tankadin.
-Int/stam is the way as you said. "of the eagle" is the gear to check the AH. Fast weapon for sure, the Knightly longsword with seal of wisdom will makes dungeon tanking so much better.
- Engi is mandatory, from cheap dynamite to pull, the trinket that gives some mana early on, target dummie for emergency aoe taunt etc.
- Using salvation on dps and wisdom for healer will make runs smoother and safer. Adding bonus is that you can stick with auto attacking wisdom on packs (mana gain is threat as well). Hard cleave dps like a warrior might take aggro but who cares he can take some punishment.
Good shit buddy, very much good tips these ^^
What do you mean by you can stick with auto attacking wisdom on packs
Traded str for spirit as a test. Really interesting results.
Great regen and suprisingly good for dungeons. Level 38 on HC with 160 spirit, and it helps a ton with clear speed.
Open world, its nice to have so much regen. It feels like a cozy blanet when you get 160ish mp5 without SoW. You really have to lean on 5 second rule.
The HP regen from spirit is also very nice to have. If you're missing a little life after a fight, sit down. Sprit to health regen/tick (2seconds) is 0.25. This is increased by 50% when you sit. 160 spirit gives 40hp2, or 100hp5. Sitting makes it 150! You can keep 5 second rule going and top off health quickly.
Cheers and 🍻!
I'd probably run some spirit gear aswell, deffo not a bad thing!
Yeah your right my stuff is to long form. I just recently made a shorter one. People were asking. But thx for making one.
Just saw it. you had me at "your own (stupid) thoughts - love it haha
I would love more videos on the topic. I am new to paladin hardcore. There's so much to learn.
Have some works in the pipeline, any thing specifically you’re looking to find information on?
@@straofc Calamity has a guide using str/stam under hcguides. Compare/contrast for hardcore specifically. Maybe leveling guide broken down from 1 to 10, 10 to 20, etc, maybe even a fresh hardcore run, comparison of why int/stam is better than str/agil or str/stam, examples of split pulls, how to survive when things go south (bad), paladin weaknesses and how to overcome them, how to heal hc dungeon, or tank them, which seals, blessings, judging to use in various situations. Pretty much anything pally. I really enjoyed your style of video.
What server you on? I’d love to party up and quest a bit
This is how I leveled to 60 on unofficial hardcore. After level 47-ish you can just pull like six mobs at the same time and aoe them down, massively increasing your leveling time. I shaved like 1 hour per level off from 47 to 60 doing it like this.
That Billy Madison scene springs to mind.
The problem with Defense talent is that we have 2 talents that need us to be crit to work. Redoubt and Reckoning. I would maybe take Toughness
yeah, as i am saying, get toughness over defence
Warrior also has the same Defense talent. I tried it out, did lots of testing with it, and found it to be almost useless. So even if it didn't go against the other talents, I still have doubts that it would increase anything about your defense that was worthwhile. Maybe it's coded different though - who knows.
Actual useful information starts at 4:20, the first 4 mins is just garbage and cheap talk.
If anyone wants to RP some paladin stuff let me know. I love the lore and it keeps me focused while I’m palying
What gear are we looking to wear while using this build? anything with int/spr/stam? or should only use like mail armor. Thanks for any advice.
armor is really big, you deffo want mail!
Hey Straofc, I really appreciate your vids man. You have inspired me to make a AOE pally. I have a lot of gold from my main. Is there any way you can recommend a level like 25 BIS and a level 42 BIS. Should I get firey or should I get spell power and on what weapon. what gear and sheild is the best? Any consumes etc. I raelly appreciate any advice!!!
Lvl 25+42 bis, do you mean weapon? if yes, just go fast weapon. lvl 33 knightly sword is usable for a very very long time. Maybe you upgrade to flurry axe if u can afford. Fiery weapon is probably good to have early, but will less worth at 30/40+, but then again what else should you go for? SP is doable, however conc dmg doesnt scale very hard with sp, but it sure helps. gear just get int/stam and spirit/stam. shield, take the best you can get with a shield spike.
Consumes: all normal elixirs, engi stuff and dragonbreath chilli is some added aoe dmg.
(btw, fiery blaze enchant [from badlands quest] could also be fun to play around with. I used that on my 2019 classic pala :) )
just started my paladin lvl 17 in hc i have blackwatercutlass and for shield scouting blucker of the gorlia green tented googles firebanecloak raiders gaunlets of the bear stormbringer belt raider legs of the bear raids boots with ring of the moon n lead band of the eagle gnomish universal remote not tying to brag is this a good set?
prolly good enough. get to 20 and see how it feels
bear not great for protpala
I take strength over intellect in the holy tree, since I play with a shield. More strength means more damage mitigation.
Thats dumb but u do you
How so?
@@Jesse3beards the damage from strenth is not worth it over intellect as its very small Same thing for gearing purposes. U wanna stack stam/spirit/intellect while leveling.
Yo really appreciated this vid
I want to take holy sheild simply for the extra survivability. Lets say i have it on and get disconnected it could help me live long enough.
I feel like this was verbatim Pallytimes info from like 2 months ago.. but you did put it out a lot cleaner then he tends too. Spirit is the truth btw~! Do it if you are not.
Stacking stam/spirit is better than intellect. The regen on health/mana means no stopping to drink/eat. Can easily go from mob to mob with no down time. Great for both solo and dungeon
Not at all, int is better for a larger mana pool, spirit you will never get anything out of as you cant r ely on the 5sec rule.
@@WicariWoW ah not true. Spirit will have u not drinking and going from mob to mob. INT is onky good if your are AOEing shit. Theres videos about spirit/stam gearing and even now my level 40 pally is doing it with no down time.
yes and this entire video is about aoeing shit, so your input is pointless
If you do go Ret, what's wrong with taking some Eagle and Gorilla gear?
nothing "wrong" with it. it's just not good. doesn't make you scale in any meaningful way.
@@straofc Are you saying that INT doesn't scale with RET in any meaningful way?
@@VegetoStevieD I am saying that ret doesn't scale with int, yes. As there is nothing in a ret spec that makes better use of int, other than having more mana. In contrast to a prot build which will be able to pull additional mobs if int is higher.
@@straofc Prot can pull additional mobs (in one pull) if Int is higher.
Ret can Imp Judge more often and kill more mobs (one after another) WITHOUT DRINKING, if Int is higher. That still equals more mobs more often, does it not?
@@VegetoStevieD i'd say probably no. ret doesnt want to drink more than you HAVE TO. having alot of int on ret = more drinking time. As prot aoe, you're still drinking alot.
when do you replace searing blade and go sword and board?
It's all up to you. test it see how it feels with x amount of mobs etc.
Should have been titled tanking with pali in hc
looking for his Suf profile or something like it
Bruh you cant end the prot paladin guide with "this is the first time tanking as a paladin in classic"
Think i just did Kekw
Oh, that explains it.
Dunno about this. Its 5 % difference overall. Play what you like. I say we have too many defensives to play 1h and shield. Mana proplems? Where? You judge and reseal then the 5 second rule and by the time you get to the next mob you full
if you're judging once per mob, you'll be giga slow at killing mobs at 35/45+
Lvl 43 Ret and game has been a walk thus far
What spec / weapon?
All those comments about endgame pve lol. Hardcore is all about leveling for most people snd Paladin is one of the most reliable classes in that regard. If you want to raid in HC you switch to Holy
hc is deff mostly lvling content, however i dont think much in the comments are endgame specific?
@@straofc some critic comments are clearly about endgame pve
@@Khagrim aight i see - tbh i tried to keep this guide early game focused (all gear exibits are like lvl 12-18) specifically cuz we all gonna die pre 30 sooo merry xmas kekw
I thought playing the paladin was easy, it's pretty complex. That must be why I've already killed two paladins in hardcore.
I see you played some TBC, that's cool. TBC pally is def my favorite version even though Holy is underwhelming. As for classic... I healed my way to 60 on Bloodsail Buccs while specced into Ret. I'm sure tanking is more fun. You'll probably have better opportunity for groups as a tank while leveling. Lots of warr tanks are skeptical of pally healers because they are worried about loot. Maybe I missed it, but does pally tank spec work well for leveling outside of dungeons? Given we are locked to 1 ID per dungeon per day we aren't going to be spamming them.
Hi buddy! TBC pala is good fun for sure!
When it comes to protpala lvling, up to maybe 20/25 i'd like to say it's on par with ret (more survivability, abit less dmg on single target) however at 20, even more at 30 and definetly at 40/42 you're aoe grind capabilities really comes online. At that point you can do aoe lvling very efficiently. /pro tips: mage water = op)
Trade the int for spirit the most op stat in vanilla
what are that nameplate addon ?
Hi - addon name: Plater (im just using every basic thing it comes with, very simple to start off with, and you'll be able to customize if you'd like to.
very informal video re rolled paladin after i fucking instantly dcd on my 49 mage aoeing turtles southern tanaris.. apparently if you jump frost nova it instantly disconnects you from the game.. i had 5 turtles on me and while i dcd, i instantly logged in and spammed iceblock..it was too late fuck DC"s..never died to stupid shit except DC.... wtb som 2 or classic fresh
F
Pallytime has no idea about pve, his whole 4 hour guide is filled with false statements and assumptions btw, at least you got some Things correct that he didnt
Cheers buddy!
It's really easy to type "(blah-blah person) is wrong" and then not type what's right. It's lazy and pointless. If you are the expert on Paladins where is your video? If you can't be bothered to list out what's wrong and why, you can't be bothered to create a better video.
@roggen9655 Please elaborate.
God, Do i really have to make a prot pally guide in a youtube comment?
Just some notes:
- Not mentioning Spiritual Focus x Conc Aura?
- Pallytime called BoK Bad, because it doesnt scale or whatever, but this is actually false, in vanilla it calculates AFTER all other buffs, so it also increases all stat buffs, world buffs and potions by 10% aswell, making it crazy strong
- Reckoning Just being called 'OP', on official Server it Just refreshes weapon swing timer on getting crit, this makes it lose a bunch of value the faster your weapon is - since you'll want to use 1.5 speed for best mp5 off wisdom or SoR procs, reckoning is not worth being picked over eg. Toughness 5/5
- one-handed weapon spec doesn't increase all dmg, only white damage and seal procs, which in itself is still decent, but still falsely claimed to Do smth different in here
- holy shield was called horrible by pallytime and 'kinda good' by him, holy shield actually has decent dpme, surpassing consecrations mana efficiency on 2 and 3 targets, and more importantly using holy shield after redoubt procs lowers your chance to get crit immensely (blocked hits can't crit, another false statement by pallytime btw) and makes you immune to crushing blows if you get a bit of Dodge/parry/defense/block on gear to surpass the 102.4% cap, which is realistically easy to Hit even in pre raid gear therefore being insane mitigation even when casting rank 1's
- his holy prot hybrid build was also all over the Place, but since he just built it on the fly that is to be forgiven
If you want actual useful correct ressources on prot, check out BoochieSmash or Holyfrog - SubtleFW is also a great prot to check out, but doesnt really have a lot of guide content for vanilla on youtube
Cheers - some guy on the Internet that actually Played prot in PvE
@@roggentoast most of your points don't relate to leveling. No one in their right mind is bringing a Prot Pally into a HC raid
I dont want to bash the content creator but I know there might be people like me looking around alot for different build ideas. I have played a similar build to this for hours and hours. Do NOT do it! Yes its good for finding groups to dungeons But with the daily HC dungeon cooldown that does not mean much. You are left with extremly slow leveling speed. You can semi viable go Prot for leveling once you can specc into both concecration and blessing of sanctuary at around level 40. I did this cuz I like the Prot paladin But its still slower then Ret. Where I felt it started to shine was at 50+ but that was mostly because of the really good aoe spot in WPL
If this is "extremely slow leveling speed" for you, you're probably doing it wrong. speedwise its only seconds on avg slower than a 2h ret on a single target, however even av low 20's you can do 2-4 mobs which puts you a decent amount ahead of 2h ret.
I did prot aoe questing from 47-60 and shaved about an hour per level off my leveling time. Prot aoe questing is faster than ret.
hmm
13 minutes to tell people to just got holy and spam flash of light?
No holy shield for tank spec? *facepalm*
for a tank/aoe lvligng spec, correct.
You need to change the title to " How To ACTUALLY Tank as a Prot Paladin in HARDCORE WOW while levelling", cause this is dogggggshit compared to straight 2hnd Ret, i would never suggest this niche group build to anyone starting out as a Pala lol. But to AoE farm and 1 maybe 2 dungos per day in a group setting doing negative damage then this is fantastic lol
This outperforms 2h ret in many regards, massively. In other situations it slightly underperforms. Thank you.
Paladins don't scale well with any stats, except stam and int.
I'm going to disagree with every time you said, "this is op" No Paladin talent is overpowered, they are all underwhelming since the class is underwhelming.
I've been playing paladin in Wow since Oct 2005 and after going through the recent classic version I finally came to the conclusion Paladins are the worst designed class in Classic.
Redoubt is a tanking talent requiring the tank to get a critical strike which is stupid, tanks should get rewarded for avoiding damage not get rewarded for taking it. Reckoning is not OP. For an Arm warrior it might be, but for the weakest designed class in the game it's not close to being OP. If it proc'd all the time it would make the paladin a lot more fun, but I don't think if would even be overpowered then.
I was going to give my recommended build, but every time I got to a talent that should be good, it's just not. Paladin base damage is bad, and the scaling is bad, too. Surviving is the best thing you can do and I don't know if any talent that gives you a % better damage will make a difference because 10% better damage of 12 damage is just 13 damage.
It's still a good video with good advice, but for anyone who hasn't played paladin or any other "hybrid" class in Classic the damage and damage scaling with gear is disappointing.
Ty for the feedback! I agree with alot of what you say here, however I do believe redoubt is a very good talent (this is more of a lvling aspect and whilst lvling you'll be crit alot which gives decent uptime, especially when doing more than 1 mob at a time).
Pally works fine for damage, you just need to add a Crusader Enchant to your fast single hand weapon that you use. It procs wonderfully and keeps you healed allowing you plenty of mana to keep laying down the magic side of your attacks.
@@josephteller9715 crusader problly giga big, but you're not gonna be running that on hardcore for the first month or two (atleast)
Bro what? Redoubt as a talent is fine. As the tank you're taking damage moron.
You should look into what paladins really were in classic before they got nerfed.
Wtf