Necromunda - Van Saar Guide - House of Artifice

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 35

  • @Dmbenaron
    @Dmbenaron 3 ปีที่แล้ว +6

    Great video! I love the analysis. My buddies and I are currently playing a necromunda campaign. Escher, van saar, cawdor, and orlocks. We would be happy to see any breakdown videos for the remaining factions. Thanks for uploading.

  • @jamie6091
    @jamie6091 8 หลายเดือนก่อน +1

    Great video - one of the best I’ve seen

  • @MrMgdavey
    @MrMgdavey 3 ปีที่แล้ว +4

    Budget or no, that was a great video.

    • @DasSpielKanal
      @DasSpielKanal  3 ปีที่แล้ว

      Thank you for your kind words and subscription. I hope to make more content you enjoy. Enter the competition! Details on...the video I'm about to publish!

  • @alwoo1295
    @alwoo1295 2 ปีที่แล้ว

    Oh my goodness the milk came out my nose! Enjoyed your production.

  • @cryptic7791
    @cryptic7791 3 ปีที่แล้ว +2

    Great video, great quality

  • @Carcosainyellow
    @Carcosainyellow 3 ปีที่แล้ว +3

    Awesome

  • @ArdWulf
    @ArdWulf 3 ปีที่แล้ว

    That was enjoyably informative...keep 'em comin"!

    • @DasSpielKanal
      @DasSpielKanal  3 ปีที่แล้ว +1

      Thank you ArdWulf! I appreciate you still watching my content :)

    • @ArdWulf
      @ArdWulf 3 ปีที่แล้ว

      @@DasSpielKanal Unfortunately, not as quickly as before...new job has been very consumptive

  • @fernlenker
    @fernlenker 2 ปีที่แล้ว

    thank you ! best explained in away i stay awake =)
    please is there some like that from house of blades / Escher ?
    if not, could you do one?
    greetings

    • @DasSpielKanal
      @DasSpielKanal  2 ปีที่แล้ว

      Not yet. There will be...but... not sure when. But it will happen! Probably once I know what they plan for Ash Wastes rules wise for them

  • @te9591
    @te9591 ปีที่แล้ว

    12:25, so basically, when an archeotek activates, this allows him to not declare a charge if he's within 3" with the rig. He can use a Basic Action to Fight and then use his Move action to move 4" back, possibly setting up the same CC repetition if the enemy ganger pursues with low movement?
    Also, I've seen Bionics mentioned online in two ways:
    One is, as you state, the bionics only repair injuries and restore stats not enhance them.
    But I feel the wording is ambigous, in that the bionics are said to "negate" the injury. So temporarily make it disappear/ or invalidate, thus restoring the stats first, but then enhancing the location with a +1. Because soft flesh becomes machine.

    • @DasSpielKanal
      @DasSpielKanal  ปีที่แล้ว +1

      Yes, you can do that. I would argue you could fight and then shoot as well if you have a suitable weapon. They are two separate simple actions afterall

    • @te9591
      @te9591 ปีที่แล้ว

      @Das Spiel Kanal - The Cockney Cultist i added more to my comment also ^^ fast reply.

    • @DasSpielKanal
      @DasSpielKanal  ปีที่แล้ว +1

      Are the bionics available to all or the Van Saar Cybertikka? I could see playing in allowing the stat increases, but then maybe limiting how much someone can be upgraded?
      I responded quick because I just sit, poised, ready to talk about Necromunda

    • @te9591
      @te9591 ปีที่แล้ว

      @Das Spiel Kanal - The Cockney Cultist So I could see an arbitrator deciding to play it either way through theme.
      1/ the campaign then could be low grade cybernetics that would hurt Van Saars potential. Just replacing function.
      2/ advanced grade clean bionics that negate and then enhance the injury, which would make Van Saar a powerhouse. Especially with 3x Savvy Trader and a tech merchant. Which would make all bionics 7+ or common at -20 credits from the Trading Post. You should be able to acquire 3-4 cybernetics at about 5-25 credits a pop.
      I suggest that bionics enhance because in the Trading Post wording states:
      Bionic Arm
      "A good bionic arm is another weapon in its user's arsenal, able to BOTH replace the function of an arm but ALSO act as a handy club."
      So, to my interpretation, it replaces the injury and enhances. In addition, a club in Oldmunda gave +1S in CC, so their wording mentions club, and the arm stat is +1S. It fits.
      This would have a Bionic arm, Torsonic Gamma, holding a flail, @ strength 7. Use a Servo claw and it's Strength 8.
      In addition a decision should be made for Van Saar on whether or not they can use bionics with no existing injury. Like self mutilation/enhancement similar to a Tek Priest. To me, the rules say you use bionics after an injury. But this varies to Cybertechnika because Van Saar can install it at any time.
      Thirdly, stat adding bionics should count towards a models maximum stats. So 2 bionic legs and your ganger cant get a third M from the experience table. So either use bionics, Experience, or a little of both. An Archeotek should max at 6" move.
      Fourthly, if a player installs Sindextrous Alpha while fighting House Goliath chain axes, this should occupy one potential arm upgrade of his two choices. The other right hand could then only go for +1 WS after injury, then using Exp. to nab that other +1 WS.
      Same would apply to the legs with 2 bionics or 1 bionic and1 cyberteknika.
      I think bionics really adds to the fluff of Van Saar and could help with their low move and WS.

  • @wieebenholz8443
    @wieebenholz8443 3 ปีที่แล้ว +1

    fabulous! please keep em coming. since you asked for it, i would prefer blades next (but dont mind faith either). Would also love to see one for the true believers of the four armed emperor. Oh and your other videos are great too, love how you are exploring the hive using your creativity in a very endearing way! the four armed emperor truly has blessed you!

    • @DasSpielKanal
      @DasSpielKanal  3 ปีที่แล้ว +1

      Thank yo u for your kind words. And Blades sounds as good as any, I do love my Escher. Couple of other videos to make first, hope you also find those informative and, more importantly, entertaining!

    • @fernlenker
      @fernlenker 2 ปีที่แล้ว

      @@DasSpielKanal OH please one so nice done video of Escher Blades ! =)

  • @tommothedog
    @tommothedog 3 ปีที่แล้ว

    Thought the STC was complete but only gave the Van Saar titbits when it thought they needed them.

    • @DasSpielKanal
      @DasSpielKanal  2 ปีที่แล้ว +1

      Sorry - long time to reply! Been bathing in STC juices. The McGuffin is whatever they want really. The house of artifice indicates it is ... incomplete. But they House of Shadows is all about fish people so wtf knows what anything does. Play however makes you happy and please continue to check out my content. I need the WAAAGHH energy.

  • @dirtybirdsf
    @dirtybirdsf 3 ปีที่แล้ว

    Nice use of that scene from Legion. What do you think of gravguns to help control the battle field?

    • @DasSpielKanal
      @DasSpielKanal  3 ปีที่แล้ว +2

      Thank you, it was a great show. Grab gun, is a great weapon, and if you are concerned on rushing enemies it's good for that control and using it with fast shot is very nice. Against most sides, I prefer the more destructive guns, plasma for example, RF strength 5 hits, tasty. Control with death.
      However, later in the campaign when people buff toughness the strength 5 is a little less effective and the grav takes the lead in my opinion.
      TLDR: in skirmish I would usually go plasma or melta depending on opponent, but in campaign the grav gun is a very decent pick which keeps its effectiveness throughout in both control and ability to wound. Especially with fast shot.

  • @daganisoraan
    @daganisoraan 3 ปีที่แล้ว

    I wonder if it would have been more in theme to give them toughness 2 instead of 3. Van Saar WS is really crazy and their lower move/ini doesn't really compensate that since VanSaar already have an incentive to stay far from their opponents.

    • @DasSpielKanal
      @DasSpielKanal  3 ปีที่แล้ว +1

      Interesting idea. Tough to balance, I would certainly give that a go with some test runs though.

    • @daganisoraan
      @daganisoraan 3 ปีที่แล้ว

      @@DasSpielKanal I've been trying to help the guy that is writting Bookromunda on yaktribe by nerfing the gangs properly while keeping part of the new stats and its true that the VanS WS is way too high from the start.

  • @chrisbransome2467
    @chrisbransome2467 2 ปีที่แล้ว +1

    Hey let's badger gw to get this book reprinted

  • @superluckyhappylife2358
    @superluckyhappylife2358 ปีที่แล้ว

    Bro new gang are comming. Can you give us some good ol' day

    • @DasSpielKanal
      @DasSpielKanal  ปีที่แล้ว +1

      A new gang? Interesting... the Underhive needs more!

    • @superluckyhappylife2358
      @superluckyhappylife2358 ปีที่แล้ว

      @@DasSpielKanal yeahh! the nomad , the squat, outcasts,the orgryn

  • @cryptic7791
    @cryptic7791 3 ปีที่แล้ว

    3:31 so is that a ship, base or computer/database?

    • @DasSpielKanal
      @DasSpielKanal  3 ปีที่แล้ว

      Hi - that is the STC under a landing platform in the hive. Should have the computer,.the database, and manufacturing capabilities. Can't fly though...

    • @cryptic7791
      @cryptic7791 3 ปีที่แล้ว

      @@DasSpielKanal oh thanks too bad it can’t fly lol

  • @Carcosainyellow
    @Carcosainyellow 3 ปีที่แล้ว +2

    Awesome