MK4 Goro holds the title for most terrifying character in Mortal Kombat in my heart. Even as I grew older, getting to him in the ladder always gave me a bit of anxiety
He has a raw advantage over kintaro and motaro that is less ppl have player mk4 and also not as frequently so less opportunity to learn mk4 goro and making him less predictable he is very hard and awesome in mk4 in the original he was terrible in the home ports
For me it will ALWAYS be the 1 Goro, especially because you fought in his lair the stage before and he would make noises and shake things - I can't see 4 as a threat once someone said it looked like his face was a Wiimi
NGL with the deception boss fight, I always thought that destroying the kamigodus and hitting onaga with w/e was kinda the intended way to beat him, since that was the only to really stun him.
Ngl MK9 deciding to make the boss characters remain bosses in the story mode, and not just dumbed down versions to make the story easier was respectable for the devs. I love fighting jobbers and then suddenly going against Shao or Goro in all their ungrabbable super armor glory XD
@@thenumber24 good for you(not sarcasm lel). Me personally I also found them easier than Shao but they still posed more of a challenge than the main CPU enemies
Yeah I love how the story treats them as jobbers but gameplay wise they're still their super boss selves. Kinda the opposite of the expectation of characters in cutscenes and gameplay.
Actually 🤓 During Cyber Sub-Zero chapter, wheb you're fighting against Goro and Kintaro, they don't have Reduced Damage Armor, you're basically fighting 2 very slow normal characters.
Shou Khan in MK2 has a very funny weakness which is a standing low kick. How I beat him is I'll just stand in place and press low kick when he's close enough, for whatever reason he will keep walking towards you so you can repeat this trick until he dies. The only character you can't do this with is Shang Tsung
@@dylanram4653 Shujinko used to trace two moves instead of four. Against Boss Shang Tsung, you only have Erupting Fireballs and Striaght Fireballs, I think.
@@mr.soystein7849Yes it is. But I also like to think that another reason Midway do that is because to give us some tease of "what-if Liu Kang was alive during that time", meaning that it is likely he is the one who gonna whoop Onaga, as usual since he pretty much whoop the entirety main villains before that, hence he does more damage than any other characters against Onaga. Midway was like " he maybe zombie, but he is still Liu Kang, the first hero of MK". Funny enough, fast forward to MK11, Cetrion revealed that Liu Kang's fire power is the same as Onaga's fire. Sadly, this is just revealed in the intro dialogue. Don't know if NRS want to explore that story or not
So funny story. The SNES version of MK1’s Goro is actually brain dead to beat. You just need to jump back in the corner and he always tries to punch you, which can’t happen because your jump kick will beat him. He gets up, walks toward you, tries to punch, gets kicked, rinse and repeat until he dies. Fast forward to the Xbox 360 days with the original trilogy on Xbox live and I try to demonstrate this trick to my friends, learn very quickly that arcade Goro is smarter than that and swiftly get owned. Good times. Also too bad Titan Shang has no exploit. I can do the towers on Very Hard with no real difficulty, then I get to him and he machine guns skulls at me with Quan making everything safe and I get blown away like five times until I somehow manage to clutch the win.
I have a way to trivialize MK2 Shao Kahn even more than you did, and I'm surprised you didn't mention it. Simply stand away from him and throw a standing low kick as soon as he gets in range. If you're consistent, he won't ever touch you and you'll get a perfect.
We come a Long Way from MK Bosses back then and Now and easily the Hardest Bosses in the Franchise are Easily Goro/Shang Tsung, Onaga, Blaze, and even Shao Kahn Boss Fights but this Helps Me Defeat Them Easily, Thank You.
Kratos made insanely easy work of Shao Kahn. Golden Fleece (down back 1) absolutely trivializes the fight. It counters anything, even reflecting projectiles, and if I recall was also unblockable
Since she's briefly in the video, just randomly mentioning that the sprite actor for Sindel was nineteen years old at the time - Lia Montelongo went on to play Sareena a few years later, a character who was meant to look closer to her actual age. The make-up on her does an excellent job of making her look much older. I will never get over how well they did considering the budget in the department didn't exactly look enormous.
if you time your jump kicks right you can spam him to death with them... if you wait till the last minute in your jump to hit the kick button he'll try to do an uppercut and miss giving you a free hit
Hoo boy, I wish I could have seen this back when I was starting out. Most I ever found out then was the MK3 crouch-blocking and the Kamidogu, and even then I kept getting stomped 'cause I sucked at playing. Y'all are doing the world a service making these videos, please keep 'em coming.
I remember finally completing _MK9's_ Tower Level #300 with Mileena by utilizing one strategy against Goro, Kintaro, and Shao Kahn - jump backwards and perform her Teleport Dive Kick which would often bait them into attacking - and, thus, getting hit by the kick - then jumping over their head which _also_ bated them into (whiffing) an attack, wherein I'd Ball Roll into a combo, toss some Sais… and then repeat. The "Mileena Mirror Match" was still a challenge, though. 🥴
There's a 3rd exploit for beating shao in arcade UMK3. Basically manage to uppercut him once > run to him and uppercut him again while hes gettting up > rinse and repeat. As long as u are timing it fine he will never block the next uppercut. Man... we used to abuse those tricks and play up to 3 hours with one credit untill the arcade machine just froze and needed a restart.
My friend wanted someone to beat MK9 Shao Khan for him and handed me his PSP, and I lucked into a winning strategy the first time I ever touched the game. Do Jumping HP>Standing HP>Uppercut>jump back and TRY not to trade. As long as you don't screw something up terribly you'll win the damage race. I've never even been good at MK, the first thing I tried just happened to work.
As I understand it, in MK11 Liu's f43u3 string is pretty much a block infinite against Kronika, for some reason if you time it right she never retaliates and can't get an armoured move to start up soon enough, so she just blocks. Obviously not a speedrun strat, but still.
I would think a video looking at how to beat the bosses in the side games and handheld ports could be fun. Though, in regards to the ports, the Game Gear versions of MK and MKII (never played its MK3) would not show anything anywhere near difficult. From what I can remember: Goro - Just keep kicking him (or punching, but kicking will be faster). If you're spamming regular attacks, he'll just block, and you can beat him with chip damage. Shang Tsung - Duck while he's unmorphed, and once he does morph, go with whatever strategy normally beats the character he's morphed into. Kintaro - Jump kick, kick, repeat. It's ridiculous how well that works. Shao Kahn - Easiest fight in the game. You can try a bit of the Kintaro strategy, but he's overall quite simple, with ridiculously little health. Bonus for Game Gear MKII: just play as Jax. This works on literally any character (well, I don't know about Jade, since she's the one character I never beat, nor got close enough to do this because I'm kind of terrible at fighting games despite loving to play them)--Gotcha Grab, and when you've dropped them, start another Gotcha Grab just as they start to get up. You'll catch them just as they stand up. You now have an infinite loop you can exploit.
I often used a big dual blade combo from Quan Chi that stopped Moloch hard on his tracks in Deadly Alliance. As soon as he was done, I quickly changed characters to easily defeat the eponymous final bosses to get the desired endings.
Stryker made MK9 Shao Khan trivial, because his gun projectile beats out all of Shao Khan's projectiles, which he will constantly try to spam. Also, Smoke's counter and teleport away for similar reasons.
Kronika was AWFUL. I don't know many technical fighting game terms but I did get her with loads of uppercuts. When she summoned that bubble to hurt me and heal herself, I would jumpkick out of it or if my health was low enough, my Fatal Blow actually became a way to push her away from me (obviously she can't be harmed by Fatal Blow but she can be pushed quite far with the attempt if she doesn't block it!) I'm talking story mode Kronika though, so I was stuck with Liu Kang for the fight. Infuriating when I would win the first match and then fail the next two. It felt like every other MK game I've played: Throw all my skills and all the things I learned out the window so I can cheat at the boss fight and win using literally three moves.
In new mk1 against Titan Shang Tsung, you can nullify the titan quan chi cameo and also titan shang tsung attacks by playing with the Sub Zero cameo. Yes, the ground attack that Quan chi does for a pop up is a projectile and it nullified with the ice Armour, and so it quan chis straight projectile, and all shang tsung skulls
Corrupted Shinnok is most definitely a pushover, even in Story Mode where you fight him as Cassie, the same general rule you mentioned applies, get right in his face and rush him down before he gets a chance to do anything, you might take some beefy hits now and again but he's nowhere *near* the nightmare Final Shao Kahn is during story in MK9, at least, if you were a franchise newbie at the time like me. Kind goes to show how much easier Corrupted Shinnok is as a whole, huh?
4:40 This looping of spear & uppercut is exactly how I beat everyone (including Goro) in MK '92 & MK4. As for Moloch, I just pick Scorpion & Kenshi and use their weapon stance (their swords share a moveset)
Mk 2 Shao Kahn is the definition of a quarter thief. I never beat him in the arcade, but he devoured every last quarter I had. There's a reason Shao Kahn is the MK Boss of Bosses.
i was actually a bit disappointed by the boss in mk1. As a Shang main i was a bit hyped to see him as a boss again but the only differences are that as mentioned in the video he can do young and old moves without changing morphs and he can follow up after the syringe move which he cant normally do without a cameo assist.
Here is 1 trick I found for the Snes version of UMK3 (that's the one I had, don't know if it works on others): If a character has a really fast start on their dial-up combo, you can out-frame Shao Kahn and hit him everytime he tries to hit you. Everything he does is reactable. This is most effective with a character that has a launcher, as you can re-engage before Shao Kahn can do anything. Sindel is the best character I found for this.
I can't believe that I never left a comment on this video, because the way I cheesed MK9 Shao Kahn was by introducing him to NYPD finest. Shao Kahn's main strength in that game was his armor, making a lot of combos far harder to work on him while making zoning incredibly risky, as Shao won't get staggered and could throw another attack right away. But Stryker has an advantage - his pistol fires TWICE. In a rapid succession too. Sure, it never comes into play during tournaments or competitive PvP in general, but it comes in handy against Shao Kahn's spear, which has super armor only for ONE hit. So, you use your roll grab to throw him away, break the distance to full screen and then just start blasting. Shao Kahn will get all of his spear attacks interrupted completely, and his hammer toss is slow enough to give him his dosage of lead and then dodge it by down+3. Rinse, repeat until he dies from lead poisoning.
You can pretty much lock down MK2 Shao Kahn with any character using jump kicks, and he'll just block and can't retaliate. The only thing to watch out for is if you back him up into the corner, which reduces the knock back and allows him to finally hit you. It's basically the MK1 punches all over again, except, kicks this time. It's not going to earn you any Speed Running world records, but it's pretty easy to pull off and even more reliable than the corner uppercut trick. And Moloch was so friggin' boring. He would just poke all day long with that stupid ball and chain. If you stayed just outside his range, he would whiff a poke, and you could combo him all day.
a simple tactic i figured out for dealing with Shao Kahn in MK3: crouch, and quickly Block if he does a horizontal slide attack. you will still be knocked backwards, but you won't take any damage. eventually, he will do a diagonal slide attack... if you are NOT blocking, he will miss you, and you can uppercut him before he lands. BUT, if you ARE holding Block, you will still get knocked back! there's ONE exception: Stryker! with HIM, you can hold block, and his diagonal dash attack will miss!
For MK4 another strategy w Liu Kang is to hit confirm any string into bicycle kick and you can jump into Goro with another starting string into bicycle kick again until maximum damage. I do this on Ultimate Difficulty (N64 port) and it always works. Delaying the hits in between strings also make Goro susceptible to being hit.
I played Mortal Kombat 1 on the SNES, as Scorpion. Now, I'm pretty awful at fighting games. I had no idea how to do *any* of the special moves... except, right around when I got to the second endurance match, I figured out -- completely by accident -- how to do Scorpion's rope spear attack. And with it I managed to get *double flawless* on both Goro and Shang Tsung. It felt pretty amazing, almost like I had lulled the AI into some kind of false sense of security, because up until that point I had not used any specials at all and was just struggling my way through the game. And then I pulled the kunai attack outta nowhere and it let me cheese the rest of the game. It was hilarious.
Kung lao's my go to for moloch (And through the MKDA ladder as a whole). It's still fun cutting him to ribbons with the sword. For onaga, I'd get the kamidogu if in reach, but he loves the cheap deathtrap kill when you're near the edge. I usually stayed middle, combo'd and hoped for the best lol
Regarding Titan Shang Tsung, I do recall him calling Quan Chi Kameo several times when I played the Story and Arcade modes. I do remember for a fact that one of Quan's moves is the double Rune when Quan does one Rune from close range and another one from middle range after that. Also funny that you knocked Corrupted Shinnok with an uppercut just when he wanted to go for X-Ray LOL.
I remember someone threatening everyone in the arcade that he wasn't leaving or sharing the cabinet until he beat Goro. It took him 19 times and then he finally did with Sub-Zero. To celebrate his victory he took his cigarette and mashed it into Goros corpse on the ground and I still think about that moment a lot.
With Moloch, you should also always be circling towards (at least I think it was towards) the hand with the wrecking ball, since he always tries to poke you with it from range before you can get in. Once You sidestep it, because he steps really far forward when he does the move, you'll be in range to do your big style branch combo on him. Also because his AI is so aggressive and always tries to interrupt you, fast startup combos that link into style branches can make mincemeat out of him really quickly.
I remember MK9 being one of the first traditional fighting games I wanted to try and grind back in high school. The final fight in the story mode was such a reality check for me, took me ages to finally beat it! Picked the game up again a couple years ago tho and was amazed how quickly I figured out how to exploit his AI. Goes for Goro/Kintaro too lol it is crazy how much jumping just breaks them.
With MK4 there was one really Simple way to defeat Foto with Raiden. As soon as one Superman dash connected, you can loop that as mamy times as you want to deplete Goro's HP in seconds.
In the arcade version of MK2, Shao Kahn can also be beaten pretty easily with any character by jumping towards him and ducking immediately as you touch the ground. He'll throw out an attack that will whiff (unless it's his shoulder charge) which you can then punish with an uppercut. Rinse and repeat. It's possible you'll get unlucky and he only uses his shoulder charge but that's unlikely. Another tactic is to just wittle him down with chip damage with a character like Raiden or Liu Kang.
If anyone was wanting a strat for Goro and Kintaro in MK Trilogy since it was skipped here: Start the match crouching and let the Shokan walk up and whiff their command grab, punish with an uppercut, then repeatedly knock them back down with meaty crossover jump-kicks until victory.
16:57 Fun Fact: Shujinko steals the Erupting Fireballs instead of Kameo Shapeshift against Boss Shang Tsung. Also, losing to him will not trigger the Finish Him/Her screen. Quan Chi kameo's outro animation is the same as when you perfrom a kameo fatality with Quan Chi. lol
The invasions titan encounters are pretty unique They have their own signature moves split up between multiple rounds I’m pretty sure it’s set to the max difficulty The only challenge is dependent on your invasions build I guess if you want a true challenge, you can go in with no stat investment
Great video with lots of useful info! Wish you covered Injustice too though. Boss Brainiac still gives me night terrors with his stupid unblockable ship attacks XD
@@Raziel_Plisken I'm not sure but honestly dodging shadows makes you immune to a lot of her offense just reset it anytime you lose it and jade can work around her.
@@bloodyiori thanks for answering, guess I'll have to learn Jade then. I've got to beat Kronika on very hard, that's the only way for me to feel that I really have beaten the game.
A lot of characters in MK11 (most of them?) have individual specials or combos Kronika is bad at responding to. The problem is it's just kind of trial and error to figure out which ones on a per-character basis. But in general rush attacks like Liu Kang's Dragon Kick and Jacqui's Bionic Dash, or combos with good startup and reach like Kitana's Edenian Dance, chew through her pretty easily.
I get halfway through your videos before realizing the person speaking is not the one I thought it was way more often than I care to admit. I find it pretty funny when I notice
I remember when I first fought Onaga in Deception (Unchained), I was too young and/or dumb to realize breaking the pieces would weaken him, so after manyyyyyyy attempts I finally beat him while he was at full power using Scorpion lol
Except that it does. Shang Tsung has all of his moves without morphing on top of having Quan Chi as a unique Kameo. MK4 in it's arcade version didn't have any unique bosses at all, it wasn't until the home versions that MK4 got Goro as a sub-boss
@@coytheboyy All that Shang gets is still more boss-like than what he got in MKDA, when he literarily hand nothing, same with Quan Chi with MKDA, or Shinnok in MK4
the thing i remember about Deadly Alliance was when i was beating the game with every character and eventually playing as Drahmin, was that Drahmin absolutely destroys Moloch no combos or techniques needed just smash his face in 😁
If you are playing the PS3 version of MK 2011 and you want to mock Shao Khan, Kratos and Nightwolf can both safely stand on the far end of the screen nullifying his projectiles and responding with their own -especially with Kratos' Golden Fleece).
the easiest way to do goro in mk4 is to span raiden's flying kick (or w/e it's called - fwd, fwd, lk). You can do the whole tower with it in fact. (I think I did all dificulties like this)
You can cheese out Shao Kahn with Liu Kang by spamming low fireball and he's always gonna try to shoulder charge up to avoid it giving you a free uppercut
First mk I beat was mk3 with cyrax doing that strat. I was maybe 10 years old playing a copy of midway arcade treasures 2 on the PlayStation 2 what good times.
MK2 Shao Khan was so easy to cheese. The easiest character was to use Kung Lao and use the shield. Sometimes he will throw a spear but most of the time Khan will walk up and eat it instead
"Kronika is the hardest one because it can't be trivialized" She can't be comboed because no HKD. Just spam projectile and quick attacks that do decent damage, and fight the normal characters as you would any other. I've never lost a single round to Kronika this way, mainly because I don't know how to combo, just how to spam xd
Lets be realistic for a split second Shao Kahn+Darkseid (Dark Kahn) should have absolutely wiped every single member of the JL and MK universe single handedly
I remember when I was a kid me n some friends n neighbors likes to play umk3 bootleg like arcade in the Philippines. A lot of us learned kabals combo so when it comes to arcade ladders we always used him a lot but we would always find difficulty fighting motaro but not shao Kahn, for that we would always switch to sub zero or reptile and just spam slide on motaro lol
I forget where I heard this but you can test it if you want. But in MK Deception Liu Kang supposedly does double damage to Onaga without the Kamidogu. (If true that would be really funny damage)
Another exploit for MK2 Shao Khan is doing stand LK when he is approaching, you will win with cheap damage, sometimes you will hit him or he would taunt after blocking.
MK4 Goro holds the title for most terrifying character in Mortal Kombat in my heart. Even as I grew older, getting to him in the ladder always gave me a bit of anxiety
There is something special about MK4 the scariest version of Goro, probably the intense background music too
i felt that with kintaro, his eyes were scary. also motaro's model was so big it also terrified me in 3 :c
For me shoa Kahn in mk2/3 still the hardest for me
He has a raw advantage over kintaro and motaro that is less ppl have player mk4 and also not as frequently so less opportunity to learn mk4 goro and making him less predictable he is very hard and awesome in mk4 in the original he was terrible in the home ports
For me it will ALWAYS be the 1 Goro, especially because you fought in his lair the stage before and he would make noises and shake things - I can't see 4 as a threat once someone said it looked like his face was a Wiimi
NGL with the deception boss fight, I always thought that destroying the kamigodus and hitting onaga with w/e was kinda the intended way to beat him, since that was the only to really stun him.
U say it as if there was an alternate strategy shown. Lol
He's basically the only fight that you dont need another strategy for, because the intended way is genuinely the best.
Hos goat in the wild 😮
@GameConnoisseur69 sadly I'm not Inoue ot Xphantom
@@TalesOfBrandino they might be better ur still my goat tho ♥️
Ngl MK9 deciding to make the boss characters remain bosses in the story mode, and not just dumbed down versions to make the story easier was respectable for the devs. I love fighting jobbers and then suddenly going against Shao or Goro in all their ungrabbable super armor glory XD
then that one fight of goro and kintaro at once v cyber sub
honestly i never had any problems with the shokans, i always dodged thier slow attacks and thier massive size make it easier to hit stuff
@@thenumber24 good for you(not sarcasm lel). Me personally I also found them easier than Shao but they still posed more of a challenge than the main CPU enemies
Yeah I love how the story treats them as jobbers but gameplay wise they're still their super boss selves. Kinda the opposite of the expectation of characters in cutscenes and gameplay.
Actually 🤓
During Cyber Sub-Zero chapter, wheb you're fighting against Goro and Kintaro, they don't have Reduced Damage Armor, you're basically fighting 2 very slow normal characters.
Shou Khan in MK2 has a very funny weakness which is a standing low kick.
How I beat him is I'll just stand in place and press low kick when he's close enough, for whatever reason he will keep walking towards you so you can repeat this trick until he dies. The only character you can't do this with is Shang Tsung
What I do is just spam Baraka's shredder move and he'll just walk in and take the damage
@@KaneQuacksYeah, but that works will all the AI enemies.
16:57 Fun Fact: Shujinko steals the Erupting Fireballs instead of Kameo Shapeshift against Boss Shang Tsung.
wat?
@@dylanram4653 Shujinko used to trace two moves instead of four. Against Boss Shang Tsung, you only have Erupting Fireballs and Striaght Fireballs, I think.
Using Hsu Hao to defeat Moloch is a crazy power move by Ketchup. I hope this drives people wild😂
Liu Kang's bicycle kick does really high damage to Onaga without grabbing any Kamidogu
No more kicking!
Isn't Liu Kang in MKD given extra damage against Onaga in compensation for how difficult it is to unlock him?
@@mr.soystein7849I haven't heard that before, but if it's true, that's sick.
Yes. Liu Kang deals double the damage against Onaga. But with Kamidogu breaking, it leaps up to triple damage.
@@mr.soystein7849Yes it is. But I also like to think that another reason Midway do that is because to give us some tease of "what-if Liu Kang was alive during that time", meaning that it is likely he is the one who gonna whoop Onaga, as usual since he pretty much whoop the entirety main villains before that, hence he does more damage than any other characters against Onaga. Midway was like " he maybe zombie, but he is still Liu Kang, the first hero of MK". Funny enough, fast forward to MK11, Cetrion revealed that Liu Kang's fire power is the same as Onaga's fire. Sadly, this is just revealed in the intro dialogue. Don't know if NRS want to explore that story or not
My god, Moloch and his grab was so annoying, really was the true boss of MKDA
So funny story. The SNES version of MK1’s Goro is actually brain dead to beat. You just need to jump back in the corner and he always tries to punch you, which can’t happen because your jump kick will beat him. He gets up, walks toward you, tries to punch, gets kicked, rinse and repeat until he dies.
Fast forward to the Xbox 360 days with the original trilogy on Xbox live and I try to demonstrate this trick to my friends, learn very quickly that arcade Goro is smarter than that and swiftly get owned. Good times. Also too bad Titan Shang has no exploit. I can do the towers on Very Hard with no real difficulty, then I get to him and he machine guns skulls at me with Quan making everything safe and I get blown away like five times until I somehow manage to clutch the win.
I have a way to trivialize MK2 Shao Kahn even more than you did, and I'm surprised you didn't mention it. Simply stand away from him and throw a standing low kick as soon as he gets in range. If you're consistent, he won't ever touch you and you'll get a perfect.
10:42 Dark Kahn's butt shoves always show up in MKvsDC gameplay footage 😂
Babe wake up, new K&M vid just dropped.
*sees video on list* "GET OVER HERE" she said *calmly*
*after reading message, babe blocks u for not coming up with something original to say. you've died of weanie*
You speak to your pillow?
Imagination is strong with this one
Literally me while brushing my teeth this morning
We come a Long Way from MK Bosses back then and Now and easily the Hardest Bosses in the Franchise are Easily Goro/Shang Tsung, Onaga, Blaze, and even Shao Kahn Boss Fights but this Helps Me Defeat Them Easily, Thank You.
Ketchup using mustard for blaze? Fraud, not my Sektor.
I used sektor in MK9, couldn't be too ketchup heavy
Kratos made insanely easy work of Shao Kahn. Golden Fleece (down back 1) absolutely trivializes the fight. It counters anything, even reflecting projectiles, and if I recall was also unblockable
Problem with that, and why it isn't mentioned, is Kratos is a PS exclusive character.
Since she's briefly in the video, just randomly mentioning that the sprite actor for Sindel was nineteen years old at the time - Lia Montelongo went on to play Sareena a few years later, a character who was meant to look closer to her actual age. The make-up on her does an excellent job of making her look much older. I will never get over how well they did considering the budget in the department didn't exactly look enormous.
This entire video bring back so many (frustrating) memories lmao. Its amazing to see MK change throughout the year.
MK2 Kintaro is still the most difficult Mortal Kombat boss character for me. I raged so many times fighting him
if you time your jump kicks right you can spam him to death with them... if you wait till the last minute in your jump to hit the kick button he'll try to do an uppercut and miss giving you a free hit
Agree
He is the hardest IF YOU DONT KNOW how to counter him but once you master that he becomes easier than motaro
Kronika: Filthy Tarkatan!
Baraka: And I took that personally…
Hoo boy, I wish I could have seen this back when I was starting out. Most I ever found out then was the MK3 crouch-blocking and the Kamidogu, and even then I kept getting stomped 'cause I sucked at playing. Y'all are doing the world a service making these videos, please keep 'em coming.
I remember finally completing _MK9's_ Tower Level #300 with Mileena by utilizing one strategy against Goro, Kintaro, and Shao Kahn - jump backwards and perform her Teleport Dive Kick which would often bait them into attacking - and, thus, getting hit by the kick - then jumping over their head which _also_ bated them into (whiffing) an attack, wherein I'd Ball Roll into a combo, toss some Sais… and then repeat.
The "Mileena Mirror Match" was still a challenge, though. 🥴
Good to see the only woman in the boss lineup is the hardest one. Kronikka just deciding to EARN that 'girlboss' title.
When I was kid I found out that in mk1 Goro hates sub zero’s ice ball on wake up. He never would block it so I would keep doing it
There's a 3rd exploit for beating shao in arcade UMK3. Basically manage to uppercut him once > run to him and uppercut him again while hes gettting up > rinse and repeat.
As long as u are timing it fine he will never block the next uppercut.
Man... we used to abuse those tricks and play up to 3 hours with one credit untill the arcade machine just froze and needed a restart.
My friend wanted someone to beat MK9 Shao Khan for him and handed me his PSP, and I lucked into a winning strategy the first time I ever touched the game. Do Jumping HP>Standing HP>Uppercut>jump back and TRY not to trade. As long as you don't screw something up terribly you'll win the damage race. I've never even been good at MK, the first thing I tried just happened to work.
As I understand it, in MK11 Liu's f43u3 string is pretty much a block infinite against Kronika, for some reason if you time it right she never retaliates and can't get an armoured move to start up soon enough, so she just blocks. Obviously not a speedrun strat, but still.
I would think a video looking at how to beat the bosses in the side games and handheld ports could be fun. Though, in regards to the ports, the Game Gear versions of MK and MKII (never played its MK3) would not show anything anywhere near difficult. From what I can remember:
Goro - Just keep kicking him (or punching, but kicking will be faster). If you're spamming regular attacks, he'll just block, and you can beat him with chip damage.
Shang Tsung - Duck while he's unmorphed, and once he does morph, go with whatever strategy normally beats the character he's morphed into.
Kintaro - Jump kick, kick, repeat. It's ridiculous how well that works.
Shao Kahn - Easiest fight in the game. You can try a bit of the Kintaro strategy, but he's overall quite simple, with ridiculously little health.
Bonus for Game Gear MKII: just play as Jax. This works on literally any character (well, I don't know about Jade, since she's the one character I never beat, nor got close enough to do this because I'm kind of terrible at fighting games despite loving to play them)--Gotcha Grab, and when you've dropped them, start another Gotcha Grab just as they start to get up. You'll catch them just as they stand up. You now have an infinite loop you can exploit.
I often used a big dual blade combo from Quan Chi that stopped Moloch hard on his tracks in Deadly Alliance. As soon as he was done, I quickly changed characters to easily defeat the eponymous final bosses to get the desired endings.
Stryker made MK9 Shao Khan trivial, because his gun projectile beats out all of Shao Khan's projectiles, which he will constantly try to spam. Also, Smoke's counter and teleport away for similar reasons.
Kronika was AWFUL.
I don't know many technical fighting game terms but I did get her with loads of uppercuts. When she summoned that bubble to hurt me and heal herself, I would jumpkick out of it or if my health was low enough, my Fatal Blow actually became a way to push her away from me (obviously she can't be harmed by Fatal Blow but she can be pushed quite far with the attempt if she doesn't block it!) I'm talking story mode Kronika though, so I was stuck with Liu Kang for the fight. Infuriating when I would win the first match and then fail the next two.
It felt like every other MK game I've played: Throw all my skills and all the things I learned out the window so I can cheat at the boss fight and win using literally three moves.
In new mk1 against Titan Shang Tsung, you can nullify the titan quan chi cameo and also titan shang tsung attacks by playing with the Sub Zero cameo.
Yes, the ground attack that Quan chi does for a pop up is a projectile and it nullified with the ice Armour, and so it quan chis straight projectile, and all shang tsung skulls
Corrupted Shinnok is most definitely a pushover, even in Story Mode where you fight him as Cassie, the same general rule you mentioned applies, get right in his face and rush him down before he gets a chance to do anything, you might take some beefy hits now and again but he's nowhere *near* the nightmare Final Shao Kahn is during story in MK9, at least, if you were a franchise newbie at the time like me. Kind goes to show how much easier Corrupted Shinnok is as a whole, huh?
😂Yo! That MK3 shao Kahn trick is just 🤯
4:40
This looping of spear & uppercut is exactly how I beat everyone (including Goro) in MK '92 & MK4. As for Moloch, I just pick Scorpion & Kenshi and use their weapon stance (their swords share a moveset)
Mk 2 Shao Kahn is the definition of a quarter thief. I never beat him in the arcade, but he devoured every last quarter I had. There's a reason Shao Kahn is the MK Boss of Bosses.
I never comment but this is genuinely my favorite channel on youtube right now i watch these videos every night i go to bed
i was actually a bit disappointed by the boss in mk1. As a Shang main i was a bit hyped to see him as a boss again but the only differences are that as mentioned in the video he can do young and old moves without changing morphs and he can follow up after the syringe move which he cant normally do without a cameo assist.
he should have Kronika's moves too or all his special moves being EX without spending meter
Here is 1 trick I found for the Snes version of UMK3 (that's the one I had, don't know if it works on others):
If a character has a really fast start on their dial-up combo, you can out-frame Shao Kahn and hit him everytime he tries to hit you. Everything he does is reactable. This is most effective with a character that has a launcher, as you can re-engage before Shao Kahn can do anything.
Sindel is the best character I found for this.
I can't believe that I never left a comment on this video, because the way I cheesed MK9 Shao Kahn was by introducing him to NYPD finest.
Shao Kahn's main strength in that game was his armor, making a lot of combos far harder to work on him while making zoning incredibly risky, as Shao won't get staggered and could throw another attack right away. But Stryker has an advantage - his pistol fires TWICE. In a rapid succession too. Sure, it never comes into play during tournaments or competitive PvP in general, but it comes in handy against Shao Kahn's spear, which has super armor only for ONE hit.
So, you use your roll grab to throw him away, break the distance to full screen and then just start blasting. Shao Kahn will get all of his spear attacks interrupted completely, and his hammer toss is slow enough to give him his dosage of lead and then dodge it by down+3. Rinse, repeat until he dies from lead poisoning.
You can pretty much lock down MK2 Shao Kahn with any character using jump kicks, and he'll just block and can't retaliate. The only thing to watch out for is if you back him up into the corner, which reduces the knock back and allows him to finally hit you. It's basically the MK1 punches all over again, except, kicks this time. It's not going to earn you any Speed Running world records, but it's pretty easy to pull off and even more reliable than the corner uppercut trick.
And Moloch was so friggin' boring. He would just poke all day long with that stupid ball and chain. If you stayed just outside his range, he would whiff a poke, and you could combo him all day.
Wow, I love this idea! Seeing these bosses that used to give me so much trouble get destroyed is pretty satisfying lol!
I always just pushed moloch into the corner with Johnny's nunchucks. You can just mash one button and he can't do a thing.
The deception character select music in the beginning makes me happy
Im sooo surprised they’ve never dropped this kind of video before
a simple tactic i figured out for dealing with Shao Kahn in MK3:
crouch, and quickly Block if he does a horizontal slide attack.
you will still be knocked backwards, but you won't take any damage.
eventually, he will do a diagonal slide attack...
if you are NOT blocking, he will miss you, and you can uppercut him before he lands.
BUT, if you ARE holding Block, you will still get knocked back!
there's ONE exception: Stryker!
with HIM, you can hold block, and his diagonal dash attack will miss!
Baraka the 🐐
For MK4 another strategy w Liu Kang is to hit confirm any string into bicycle kick and you can jump into Goro with another starting string into bicycle kick again until maximum damage. I do this on Ultimate Difficulty (N64 port) and it always works. Delaying the hits in between strings also make Goro susceptible to being hit.
I played Mortal Kombat 1 on the SNES, as Scorpion. Now, I'm pretty awful at fighting games. I had no idea how to do *any* of the special moves... except, right around when I got to the second endurance match, I figured out -- completely by accident -- how to do Scorpion's rope spear attack. And with it I managed to get *double flawless* on both Goro and Shang Tsung. It felt pretty amazing, almost like I had lulled the AI into some kind of false sense of security, because up until that point I had not used any specials at all and was just struggling my way through the game. And then I pulled the kunai attack outta nowhere and it let me cheese the rest of the game. It was hilarious.
Kung lao's my go to for moloch (And through the MKDA ladder as a whole). It's still fun cutting him to ribbons with the sword. For onaga, I'd get the kamidogu if in reach, but he loves the cheap deathtrap kill when you're near the edge. I usually stayed middle, combo'd and hoped for the best lol
I grew up playing Deception! Brings back fond memories of trying to run away from Onaga just to find out the kamidogus make him weak
For MK4 Goro, spamming Quan Chi's teleport drop stomp works very well too
Regarding Titan Shang Tsung, I do recall him calling Quan Chi Kameo several times when I played the Story and Arcade modes. I do remember for a fact that one of Quan's moves is the double Rune when Quan does one Rune from close range and another one from middle range after that.
Also funny that you knocked Corrupted Shinnok with an uppercut just when he wanted to go for X-Ray LOL.
I remember someone threatening everyone in the arcade that he wasn't leaving or sharing the cabinet until he beat Goro. It took him 19 times and then he finally did with Sub-Zero. To celebrate his victory he took his cigarette and mashed it into Goros corpse on the ground and I still think about that moment a lot.
With Moloch, you should also always be circling towards (at least I think it was towards) the hand with the wrecking ball, since he always tries to poke you with it from range before you can get in. Once You sidestep it, because he steps really far forward when he does the move, you'll be in range to do your big style branch combo on him. Also because his AI is so aggressive and always tries to interrupt you, fast startup combos that link into style branches can make mincemeat out of him really quickly.
I remember MK9 being one of the first traditional fighting games I wanted to try and grind back in high school. The final fight in the story mode was such a reality check for me, took me ages to finally beat it!
Picked the game up again a couple years ago tho and was amazed how quickly I figured out how to exploit his AI. Goes for Goro/Kintaro too lol it is crazy how much jumping just breaks them.
With MK4 there was one really Simple way to defeat Foto with Raiden. As soon as one Superman dash connected, you can loop that as mamy times as you want to deplete Goro's HP in seconds.
16:51 That Sub-Zero combo though.
Jump punch and attacking toward Goro to avoid Shang Tsung fireballs and Goro too
In the arcade version of MK2, Shao Kahn can also be beaten pretty easily with any character by jumping towards him and ducking immediately as you touch the ground. He'll throw out an attack that will whiff (unless it's his shoulder charge) which you can then punish with an uppercut. Rinse and repeat. It's possible you'll get unlucky and he only uses his shoulder charge but that's unlikely. Another tactic is to just wittle him down with chip damage with a character like Raiden or Liu Kang.
If anyone was wanting a strat for Goro and Kintaro in MK Trilogy since it was skipped here:
Start the match crouching and let the Shokan walk up and whiff their command grab, punish with an uppercut,
then repeatedly knock them back down with meaty crossover jump-kicks until victory.
STANDING HERE, I REALIZE 5:30
YOU ARE JUST LIKE ME TRYING MAKE HISTORY
BUT WHO'S TO JUDGE THE RIGHT FROM WRONG?
@@lancecurry7538WHEN OUR GUARD IS DOWN I THINK WE'LL BOTH AGREE
16:57 Fun Fact: Shujinko steals the Erupting Fireballs instead of Kameo Shapeshift against Boss Shang Tsung.
Also, losing to him will not trigger the Finish Him/Her screen.
Quan Chi kameo's outro animation is the same as when you perfrom a kameo fatality with Quan Chi. lol
The invasions titan encounters are pretty unique
They have their own signature moves split up between multiple rounds
I’m pretty sure it’s set to the max difficulty
The only challenge is dependent on your invasions build
I guess if you want a true challenge, you can go in with no stat investment
Kronika caused both my brother and i immense frustration in the MK11 story mode.
We kept spamming flying kick and still got beat.
Great video with lots of useful info! Wish you covered Injustice too though. Boss Brainiac still gives me night terrors with his stupid unblockable ship attacks XD
I actually beat onaga for the first time with baraka and his up down x move where he kneels and spams his blades up and down. Very fun memories
I remember flawlessing Blaze with Bo Rai Cho 11 string.
Honestly in mk11 if you use jade's dodging shadows you're immune to 70% of her most damaging attacks. Much easier fight
Bingo, I did it myself when I used Jade against Kronika.
Hey, hello there, this technique with Jade works on very hard? I'm a Sindel player and I can beat everybody with ease except Kronika
@@Raziel_Plisken I'm not sure but honestly dodging shadows makes you immune to a lot of her offense just reset it anytime you lose it and jade can work around her.
@@bloodyiori thanks for answering, guess I'll have to learn Jade then. I've got to beat Kronika on very hard, that's the only way for me to feel that I really have beaten the game.
@@Raziel_Plisken I like your ambition
A lot of characters in MK11 (most of them?) have individual specials or combos Kronika is bad at responding to. The problem is it's just kind of trial and error to figure out which ones on a per-character basis. But in general rush attacks like Liu Kang's Dragon Kick and Jacqui's Bionic Dash, or combos with good startup and reach like Kitana's Edenian Dance, chew through her pretty easily.
I get halfway through your videos before realizing the person speaking is not the one I thought it was way more often than I care to admit.
I find it pretty funny when I notice
I'm a simple guy: PNDK&M releases a new video, and I watch and like. 👌
I remember when I first fought Onaga in Deception (Unchained), I was too young and/or dumb to realize breaking the pieces would weaken him, so after manyyyyyyy attempts I finally beat him while he was at full power using Scorpion lol
Mk1 not having a “unique” boss was so disappointing
Except that it does. Shang Tsung has all of his moves without morphing on top of having Quan Chi as a unique Kameo. MK4 in it's arcade version didn't have any unique bosses at all, it wasn't until the home versions that MK4 got Goro as a sub-boss
@@RoyArkon I know but the npc Shang has nothing “boss like”, no cheap damage, reduced damage, unblockables etc
@@coytheboyy All that Shang gets is still more boss-like than what he got in MKDA, when he literarily hand nothing, same with Quan Chi with MKDA, or Shinnok in MK4
Ah yes, my favorite Mortal Kombat characters, Cale and Guru.
the thing i remember about Deadly Alliance was when i was beating the game with every character and eventually playing as Drahmin, was that Drahmin absolutely destroys Moloch no combos or techniques needed just smash his face in 😁
If you are playing the PS3 version of MK 2011 and you want to mock Shao Khan, Kratos and Nightwolf can both safely stand on the far end of the screen nullifying his projectiles and responding with their own -especially with Kratos' Golden Fleece).
the easiest way to do goro in mk4 is to span raiden's flying kick (or w/e it's called - fwd, fwd, lk). You can do the whole tower with it in fact. (I think I did all dificulties like this)
Hehe, we all spammed A against Motaro in the village. He just walked by and raked. Worked 80% of the time
For bosses, MK1(2023) Shang Tsung is a way too easy
Nope, the easiest ones are MK9 bosses, as explained in the video, and there are other bosses that are easier as well.
@@RoyArkon so you are saying MK1 Shang is not easy??
@@I_Love_Tekken3 Let me answer this question with another question: Did you even watch the video?
Where's this video been all my life?
You can cheese out Shao Kahn with Liu Kang by spamming low fireball and he's always gonna try to shoulder charge up to avoid it giving you a free uppercut
Gotta love the spam no skill trick works every time unless your playing online they punish you if you do it too many times
First mk I beat was mk3 with cyrax doing that strat. I was maybe 10 years old playing a copy of midway arcade treasures 2 on the PlayStation 2 what good times.
MK2 Shao Khan was so easy to cheese. The easiest character was to use Kung Lao and use the shield. Sometimes he will throw a spear but most of the time Khan will walk up and eat it instead
I know it's not a traditional MK but I would've liked to see you talk about MK Shaolin Monks, that was quite the grind when I was younger 😂
"Kronika is the hardest one because it can't be trivialized"
She can't be comboed because no HKD. Just spam projectile and quick attacks that do decent damage, and fight the normal characters as you would any other. I've never lost a single round to Kronika this way, mainly because I don't know how to combo, just how to spam xd
Raiden has a trip attack with his staff that ravages moloch
@12:45 says "Sektor" in Shang Tsungs' life meter, and he isnt morphed into nobody.
I’ve noticed in MK1, Shang Tsung really likes to spam projectiles ngl. It’s like his main attack whenever I fight him and it’s so irritating 😭
I always just use Liu Kang vs Shao Khan and spam low fireball, works on most versions iirc
Growing up in the 3d era of mortal Kombat as a little kid and only being 9 when Mk9 came out I had a very tough time fighting these bosses 😂
Kan y'all please make a Kompetitive History of Scorpion? 👊🏻🎮🐉🦂🦂🦂✌🏻
MK1 should add a boss rush mode with all of these bosses. Would be fun to take down with a kameo
Lets be realistic for a split second Shao Kahn+Darkseid (Dark Kahn) should have absolutely wiped every single member of the JL and MK universe single handedly
Competitive character history of Shang Tsung
Shinok in Armageddon also has the string with his back teleport elbow move (idk its name its been years)
I remember when I was a kid me n some friends n neighbors likes to play umk3 bootleg like arcade in the Philippines. A lot of us learned kabals combo so when it comes to arcade ladders we always used him a lot but we would always find difficulty fighting motaro but not shao Kahn, for that we would always switch to sub zero or reptile and just spam slide on motaro lol
I used to just throw punches without taking damage and jump backwards until the timer ran out.
I forget where I heard this but you can test it if you want. But in MK Deception Liu Kang supposedly does double damage to Onaga without the Kamidogu. (If true that would be really funny damage)
Another exploit for MK2 Shao Khan is doing stand LK when he is approaching, you will win with cheap damage, sometimes you will hit him or he would taunt after blocking.