TUTORIAL: Using RaySwitchers (1/2: Fakes & Artistic Control)

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 3

  • @noriwagd
    @noriwagd 7 ปีที่แล้ว +1

    You are the best !

  • @I3ordo
    @I3ordo 2 ปีที่แล้ว

    hi,
    i was thinking of using ray switch for boosting the reflections of the hdri envrionment map without increase the GI contribution of it. i remember being be to do it in redshift, there was a reflectivity multiplier and it was so practical but i think with corona, you cant achieve that with a light , you cant ahieve that with a map either, so the envrionment has to be a mesh (like a sphere with flipped normals) and ray switched map applied as a material with two separate maps, one for GI and other for reflections.
    correct so far?

  • @Jmzz542
    @Jmzz542 7 ปีที่แล้ว +3

    a ghost that appears only in refractions! ok... lol