I use this a lot. Some things to mention. for indoor scenes where there is not a lot of light coming through a window, use the 'add' method set to a lowish factor works quite well. The lower the distance the brighter the scene. reduces noise a lot and reduces render times For outdoor scenes I use the 'replace' method with bounces set to 1. Again the less the distance, the brighter/more colourful the shadows appear in the scene, like increasing GI strength when you work in Vray It can flatten the lighting a little so mess with the settings to get a result you are happy with. I wish Cycles had a proper menu for GI , like VRAY, the default GI makes shadows always too dark unless you bump the environment strength up quite high
1:04 "We don't have any transparent objects" Helmet Visor - Am I a joke to you?
Poor helmet visor 😝
I'm guessing that cart doesn't roll very well 😁
apparently it is really heavy 😁
I use this a lot. Some things to mention. for indoor scenes where there is not a lot of light coming through a window, use the 'add' method set to a lowish factor works quite well.
The lower the distance the brighter the scene. reduces noise a lot and reduces render times
For outdoor scenes I use the 'replace' method with bounces set to 1. Again the less the distance, the brighter/more colourful the shadows appear in the scene, like increasing GI strength when you work in Vray
It can flatten the lighting a little so mess with the settings to get a result you are happy with.
I wish Cycles had a proper menu for GI , like VRAY, the default GI makes shadows always too dark unless you bump the environment strength up quite high
the best trick is to scale down every object it does not take to render just some seconds trick but fix your camera accordingly
Excellent tutorial, great help.
The depth of field (blur effect) you did at the end image was also made with Blender or did you use Photoshop?
No , just Blender
Depth of Field can be found within the settings.
@@bro-3dMines is still very slow I followed the video step by step, but it’s still going slow
Thank you, i hope this helps me☺️
Turning Caustic on or off made no different in render time for me in Blender 3.6.4
Looks like Blender is pretty smart to disable those settings automatically if your scene has no caustics anyways ;-)
but the FAST GI APPROXIMATION and caustics make my fluid black.
👍🏾👍🏾 Many Thanks!! I have used this setting, and it definitely helps a lot. 😊
Bro mera bahut jada time le raha h y karne ke bad bhi
It takes me 8 minutes to render 200 samples.
I made a car animation in blender 250 frames it took me 11 hours to finish
@@tejasjr7225 my computer crashes
614 hours to render 500 samples....
Configuration?
I cannot understand your English a bit!!! What a language you are speaking
A you
Speak 🗣️ Hindi / Urdu plz