There is definitely someone out there whose seen all prior episodes and then came to a sudden realization that this was _not_ , in fact, a channel dedicated to professional bowling.
I've skipped so many of em (don't have time and have to choose which of their selections to partake), and feel so much anxiety every time I have to skip another. Lol
I thought it was only me. Glad to know I am not the only one. It takes me half a day going back and listening to the topic over and over again just to still be lost.
Yeah I love Oliver, he will be like laughing and everything then hit you with some very knowledgeable stuff. He also doesn't get on a high horse a lot which I enjoy.
oliver is annoying and biased, also his reviews are BY FAR the most faulty ones and his researches are a joke. john, rich, alex and tom are the goats, ollie is nowhere close and shouldn't be in the team in the first place.
@@TH-cam-Censorship-Police Wow. I think you're wrong, but I'm mostly amazed by how invested you are in this. Oliver is a guy doing a job, and he was hired by smart and experienced people. To do a job.
20:55 I love the fact how Oliver is more concerned on the lower end of the specs, while Alex is more concerned on the higher end. They complement each other well for a show talk like this.
@@thingsiplay I find Tom, Oliver and John more balanced and less biased when it comes technology vendors while Rich and Alex come off as Nvidia shills and give the impression of cash for comments.
@@mitchjames9350 But to be fair, that's my impression on the whole TH-cam industry. But it could be just Rich and Alex like the "best" hardware and they have the money for. There is no denying that AMD is not present in the top end and does not do RayTracing and upscaling as good as Nvidia. Off course tech oriented channels will focus on Nvidia in that case, it's understandable. Also to find out the limits of any system, you need the strongest and best hardware. Don't misunderstand, I'm an AMD user now and don't like Nvidia. But that's the reality we live in. That's why those channels do not represent "reality" for most players and why Oliver and John are good counter casts to stay on the ground. My point is, it's fine as they have a diverse cast and this is more valuable than if everyone were like John in example. I want to see Alex discuss about RayTracing for my entertainment and also for education. Even though I am not using RayTracing on most games.
What nonsense is this Oliver is the most biased in this show, hes a Mac user and console exclusive gamer (in his own words.) His entire platform revolves around one vendor. (Amd ) @@mitchjames9350
Always take into consideration the caveat in that this may still not be the best rendition of DF weekly we've lived to see so far. I'm rather inclined to believe that a few of the prior episodes were still streets up ahead in terms of the contents put onto perspective.
Sounds a bit weird but I'm going through a bit of a difficult time lately but every week hearing you guys talk for around 2 hours is something I always look forward too, so.....thanks guys.
not weird at all.. there are many things we can not see with the naked eye interfering with our natural brain frequencies. There is nothing imagined w/ the constant feeling of "off-ness".
I’m so excited to see the bespoke merch finally available! It was an absolute pleasure making that design for you lads. 😁 Big shoutouts to Will for turning it into a reality!
There seems to be more hype around these perspective PlayStation and XBox systems then there are actual anticipated games to utilize their new superpowers.
Bounding Volume Hierarchy (BVH) is a popular ray tracing acceleration technique that uses a tree-based “acceleration structure” that contains multiple hierarchically-arranged bounding boxes (bounding volumes) that encompass or surround different amounts of scene geometry or primitives.
If Sony are bringing an overlay and trophies over to the PC, I hope they also implement cross-save. I love the PC versions of these games, but don't much care for having to restart my progress. Most of the PC releases have some form of linking to PSN as it is. Not sure what purpose it serves.
Thats a very valid point actually, I think cross save would help get more people interested instead of having to start new game saves on new PC versions that release typically 1+ years later, especially when they've already poured potentially hundreds of hours into a game already on the Playstation version since its Playstation version release.
This is a big reason why I didn't bother with Horizon Forbidden West. I already played it on PS4 so I only want to play the DLC but I don't want to replay the main campaign again (partly because it was a drag tbh). Though if i'm being honest this is the only game I have this issue.
@@paul1979uk2000 I think you're conflating different things. Like yes on a basic level some things are similar between all platforms, but the way saves are handled are probably different on all 3. They all have their own API's + certain platforms might have their own on top like Steam, Uplay, etc. In the case of Steam, which API should be used if they don't communicate together and how often will one cloud save overwrite the other. Not saying there's no possible solution, but still not plug and play. I don't even think Xbox games that have cross-save on PC have cross-save with Steam for example.
It'll always be held back by ps5 though. Not like they're going to make ps5 Pro only games and frame rates will need to be a minimum. So they just won't get to leverage that extra power imo
@@beef279 agreed, but as I said, not transformative. I want psvr to take off but they need those big exclusives. I could imagine, the last of us VR. MGS1 VR, alien isolation, ace combat full game in vr, let alone new originals..but without the user base I fear we're a while off those kind of games shame Xbox doesn't throw it's cash at progressing the medium. Instead it's just pushing to cheapen and regress it
i have a large LG TV that says it supports HDR10 plus but it looks bad all washed out and lacking in contrast. i am no expert but it should not look like that it should look better. the only game that does look better is Horizion zero dawn on my PC. whats that about?
I'm having trouble understanding pssr, doesn't it already support Variable Refresh Rate? What's the difference besides it being proprietary like everything else Sony?
If they somehow can pull off a consistent 60 fps on PS5 Pro, at 1440p, i'd be a happy chap. Dont need 4K persee or RT. These current oled tv's already make things look pretty good on the screen with their processing/upscaling.
I disagree that a pc for £500 out perform consoles. That would mean a 3060ti or better, cpu, ssd, ram, motherboard, cooling, case etc etc not to mention a £60 pad or mouse and key bored all for £500. Cheapest GPU is around £300 on its own
£300 for me or you. For a whole card. Not £300 for Microsoft who is only buying the chips and placing a forward order for 1M+ units. Nowhere near £300.
Honestly the best thing about DRS is its forward-compatibility on consoles. Should make the PS5 Pro a better value proposition than the PS4 Pro (which I still considered worth it).
Maybe, but it makes more sense to say nothing at all and keep people guessing, Sony doing this move will end up putting it on a lot of news sites so a lot more hear about it, it also kinda suggest that for Sony to take this action, there's some truth to that leak, in a sense, Sony themselves might have confirmed the leak to be true, hence why it was probably better for them to stay quiet and keep us all guessing.
@@paul1979uk2000maybe it wasn’t about the leak itself but the way this source leaked it. Something that Rich pointed out (them showing the very documents in the video)
Fundamentally that game was built to run with great gfx on gtx 960 4gbs. I doubt anything being discussed at the Avatar game about optimizing scalable lighting/geometry is a new discussion for Crytek or Warhorse Studios.
UE with all their bells and whistle doesn't have many games that stands out. And more importantly I haven't seen a single open world games with the interactivity of Creation Engine or CryEngine or even Unity for that matter. UE5 just looks great on paper nothing more than that. I'm glad some studios stick with their tools rather than using UE5 only. I wish CDPR stuck with their amazing Red Engine it's superior than UE5 in lot of ways. Also, 343i had something interesting with the slipspace engine.. wish they continued with their tech. The gaming industry in a lot of ways going backwards in my opinion sadly.
I'm excited to see how improved Gran Turismo 7 may be with a PS5 Pro patch. A new mode with ray tracing in racing? Improved res in PSVR 2? The game is already outstanding visually, but with its ray tracing presentation might become the most visually impressive racing game by far, even being a console exclusive...
Sony going for day and date on pc would kill interest in their console same as xbox is currently doing. And that ruins any point of trying to expand userbase as you increase potential sales on pc for lowering them on your own platform where you get maximum margins. I would say 6 months to a year is a good buffer time in most scenarios
As for the infamous "X86 license", I'd imagine it's not actually patents (as patents, software or otherwise should/would have expired by now), but rather Intellectual property that falls under copyright? With the instruction set being the "creative work" so to speak? Since parts of the IP are owned by AMD and Intel, then you'd need a license from both companies to use their IP even if it's just a simple instruction set. And since it's copyright, it's locked up for a ridiculously long time with no real hope of anything expiring in the near term future. If I recall correctly, x86 isn't even that great of an instruction set, it's value is mostly in terms of legacy (40 years of applications). The CPUs themselves have long been RISC based and themselves run an x86 translator/interpreter layer (so they aren't really x86 cpus themselves!). Considering how basic the idea of an instruction set is, it really is maddening that such a concept could even be considered "intellectual property" in the first place. It's the implementation of the instruction set (the chips themselves) that should be the interesting (and thus protected part), not the dumb instructions.
Personally I wont pay full price for old playstation ports. I wont pay more than $20 for old games that playstation gives away for free on psplus. I dont really mind waiting for a sale (or not buying at all), im not really a fan of cinematic walking sims with barely any actual gameplay anyway theres not many sony games im interested in. Days gone and bloodborne were the only sony exclusive I enjoyed from last and current gen.
I run a 580 still, just upgraded to ryzen 7000 so gpu will be next. Still runs all my games pretty darn well, a few games I play are a bit "troublesome". Definitely was/is a great card.
@@defeqel6537 That is exactly no support. They clearly stated ONLY security features. Not sure what you think support means. Even Alex mentions the fact.
@defeqel6537 no. When windows is end of life. Is not called limited support. However if you pay you still get security patches but no new features. Nobody said the gpu doesn't work. I said is out of support meaning that if ghost of tsushima uses a new dx feature that card won't run the game or run it badly because the card is not being supported
I usually listen on Spotify now but the last three episodes have either started midway or been cut short. Anyone else had that issue? PS, love your work DF Crew!
About that last question - what Oliver said about a DF merch T-shirt he would not wear - he mentioned a T-shirt depicting improper frame pacing. How about that hideous signature From Software 30 fps cap that looks like ECG on the frame-time graph. I'd happily buy and wear that😂 I'm also all for the DF motion blur / DoF shirt 😂
1:37:13 Your browser probably has just done exactly that. Its called JIT Compilation or "Just in Time" Compilation. Many modern Programming Languages like C#, Javascript, Java, Dart rely heavily on it so they can also run on other CPU Architectures. Also Unity uses C# and I don't know if it uses AOT compilation but it might also be doing that. Turning CIL (Common Intermediate Language) code into native X64 code.
VIA actually does have x86_64 chips. Also their basic x86 licence would probably be transferable (they bought it in the first place), the issue is the more modern stuff like x86_64, AVX and so on, which all runs under special contracts.
TLDR: this show really gives me "students/subordinates reporting to the teacher/boss" vibes. Does anyone else get the impression that the way the discussion is structured in this show looks a lot like a teacher asking a question to the class, then picking specific students to answer? Sometimes it even seems like Richard is listening to their homework and (also sometimes) looking at them with disappointment. The only thing missing is for Richard to grade them after every question/topic.
In terms of the PS5 Pro, i feel the biggest difference will be seen in GT7's VR mode, shadows, LOD pop-in and persistence blur are pretty substantial. Could go 120hz native per eye.
Not even close. PS5 are toys for kids and tech illiterate dads. On par with 2016 mid-range PC gaming. Pro will be lucky to reach 2018 mid-range PC performance
Q6: I agree that releasing the 1st party games earlier on PC makes Sony more money in the short term, but what will happen into the PS6 cycle? Will the box sell as well when the games release almost day 1 on PC? I feel like the reason there are exclusives in the first place was not addressed in this. And what about the development time of these titles? Can Nixxes handle all the 1st party ports to PC, and if not which studios can deliver the quality Alex is talking about? Does PlayStation need to change strategy with Xbox's 180° turn in exclusivity? You also have to consider that Microsoft has infinite money backing Xbox, so a radical change in strategy isn't that much of a risk for Microsoft in comparison with Sony. There is a lot more to consider than meets the eye.
PlayStation going out of business seems to be the current business model being promoted by DF. They’ve championed it with Xbox and it’s gone really well well
I really don't get these PlayStation Port specs at all. A 4080 for a game that started out on the PS4? I mean even if you're putting 4K 60 there's no way you need that much power. And I seriously doubt they're going for path tracing
It could be that since the game was designed from ground up to take advantage of every resource the PS4 had which I remember Sucker Punch stated they squeezed every ounce out of the PS4 with asset streaming, textures going in and out of memory and other tricks used to make it run amazingly on PS4. I don’t remember what they did for the PS5 port other than updated textures to higher resolution and draw distance got a bump as well. The big thing I appreciated with PS5 version was the use of the SSD as although Sucker Punched worked magic on the PS4 version with the slow HDD, it was still the fastest loading game on the PS4 and loading was night and day difference compared to all other PS4 games. PC port is basically having to brute force to run the game as im sure Sony isn’t wanting to spend as much money and resources to port it to PC versus optimizing it for their console which is understandable.
@@Patrick-tw7nr And yet it ran perfectly on PS5 4k 60fps. At least I think it was 4k. FYI, the loading times on the PS4 Pro were fantastic when paired with a simple QVO Samsung SSD. It even made a difference in Bloodborne, although not enough to make you happy lol.
Mind you that is native 4K (at least I would hope so) but yeah it is a bit much and that does bother me a lot espically since Horzions FW specs secretly were made using DRS enabled
Microsoft should just have a build-your-own console. Owners just buy the base console that can play game already. If they want more performance, then they can upgrade the CPU, GPU, RAM by buying from Microsoft directly and install it themselves.
RE PS on PC Rich states "the point of making a store is to bypass the steam key" this isn't true. You can sell as many keys as you like and you don't pay Steam's fee for it.
AMDs own x86 license is a funny bit of history, back when Intel was trying to land their CPUs as the ones used by IBM. The IBM contract demanded Intel to have a second supplier. Intel chose AMD to be that second supplier and gave them the x86 license. x86 then dominated the server and home computer market killing off most other competing ISAs. Eventually AMD decided to go into direct competition with Intel by designing and manufacturing their own x86 CPUs beyond the scope of the IBM secondary supplier contract.
Makes sense for the Ghost of Tsushima specs are pretty much similar to prior Nixies ports, especially given this is just another ps4/ps5 game that use that specific hardware.
"Ultra boost" mode - SOny trying to generate hype for PS5 pro made them inventing stupid names. In reality the Pro will be a mild refresh and they need to make the sales .
I think in the here and now we need bespoke products like the digital foundry merch to keep us trendy as we move into the summer and our next news topic!
I think it's only a matter of time before Sony starts releasing their games day & date on PC. As much as they're a market leader in console sales, they tend to be following the same pattern MS did back 6 or 7 years ago.
@xephyrxero Makes sense to me, though I think they'll eventually go day & date. They've slowly done so many things that previously they (or fans) criticized MS for. - Cross Play - Putting games on PC - Cross-gen titles - Game Pass competitor And this is all while doing other things that MS never did, but got critized for just based on rumors (increasing prices of basic online to $80, increasing prices of hardware 2 years AFTER launch, charging a fee to upgrade to PS5 versions of games, etc). So I think this tells us they're hurting for money, or not making as much as they need to.
Slight modification to something Alex said: older GCN doesn't get driver updates anymore *on windows.* linux users of all GCN cards are still getting driver optimisations. I don't really see the issue with being CPU limited as long as the CPU limit is high enough that it doesn't bother you. I'm capping to 141 fps anyway to stay within my VRR window, if I'm seeing my GPU idling at 40% usage in those conditions I'm either enjoying the lower power bill or I'm supersampling to get better image quality. Alex: Imagine if you had to compile your own software Gentoo users: yeah imaaaagine xD
Richard says that AMD must have a lot of money on hand but that money is probably being mostly used by the CPU team and the Radeon team just gets the scraps. It makes me wonder if they'll kill the desktop cards and just concentrate on APUs which seem to be doing better business for them, the money saved could be put into better APUs for consoles and handhelds.
AMD made it pretty clear way back when they bought ATI, it was primarily to develop what we now know as the APU. So yeah, the discrete cards have probably always been a secondary priority
Imagine if XBOX took a stripped down version of WIndows 11 and made it into a 'bespoke' OS called XBOX OS. This new and free OS will not include any productivity apps like notepad or even browsers, it will only have storefronts like Steam, Epic, etc and ofcourse GamePass (PC and xbox Gamepass will be consolidated). This OS will also include some game specific features for voice chat and communication with friends (discord). The advantages of this is that any PC ranging from the highest end to a steam deck can be flashed or dual-booted with this OS and have access to a very streamlined hybrid gaming interface that merges xbox console gaming with actual PC gaming. Another advantage I can see is that since the OS is essentially windows 11, XBOX will not need any arrangements or 'permission' from steam and other storefronts.
This has been suggested for years. It’s never going to happen. It’s beneficial for gamers but it doesn’t do anything for Microsoft. Microsoft is a service company, stripping down is not something they want to do. They want you to sign up to office, sign up to gamepass, sign up to ai.
Hello, for those who pass by, one of the developers at Warhorse Studios has confirmed that the game will be in 4K/30Fps on Series X / PS5 and 1440p/30Fps for Series S. Besides interesting information, he also said that the Series S had slowed down the potential of the game and they had to limit themselves to a graphical improvement of 25%. If there hadn't been a Series S, they would have gone further. These words were given through the mouth of one of the developers so don't call me a liar or a fanatic ok. I go where there are the best games and when there is a problem, I take it into account.
First thing that came to my mind when Sony announced Trophies and Friends List etc. on PC, is that it'll come with a launcher. They'll not update every game separately when something in this "PSN" package changes. I guess they could install some services in Windows to make it work, but I think the 30% Steam cut is the main reason for all of this.
Until I see exactly what this PS5 Pro can do, I am not interested. I feel like Sony knows that they don't have many games this year, and just want to sell another product that will have minimal effect on gameplay. Sony released the PlayStation Portal, new earbuds, new over the ear headphones, a bluetooth link adapter, and I'm sure we will see even more products to help fill the game void Playstation is currently having. Helldivers was great, but is not enough to help keep their stockholders happy. I'll wait for the PS6, as should everyone else. It's too soon for another console, and I'm not falling for it this time.
Oliver has turned out to be such a great addition to the DF crew, having him on the podcast always makes for such an enjoyable episode
True but I also want more of my boy Tom
@@Mene0 Haven't seen him on the show in a minute
I move for a 3 panel triumvirate of Witchard, Mr Morgan and Mr Mackenzie. All in favor?
I always think of hamburgers for some reason.
@@Mene0Agree
I have watched all 167 podcasts/shows and I don't understand what the guys are talking about half the time but it is so great.
There is definitely someone out there whose seen all prior episodes and then came to a sudden realization that this was _not_ , in fact, a channel dedicated to professional bowling.
I still don’t know what a BVH is but at this point I’m too embarrassed to ask.
@@Dac_vak it's like a simplified version of the game world which lives only in ray tracing workloads and to/from which rays are traced
I've skipped so many of em (don't have time and have to choose which of their selections to partake), and feel so much anxiety every time I have to skip another. Lol
I thought it was only me. Glad to know I am not the only one. It takes me half a day going back and listening to the topic over and over again just to still be lost.
Every so often I'm reminded of the depth of industry knowledge that Oliver brings to these discussions.
Yeah I love Oliver, he will be like laughing and everything then hit you with some very knowledgeable stuff. He also doesn't get on a high horse a lot which I enjoy.
oliver is annoying and biased, also his reviews are BY FAR the most faulty ones and his researches are a joke. john, rich, alex and tom are the goats, ollie is nowhere close and shouldn't be in the team in the first place.
@@TH-cam-Censorship-Police Wow. I think you're wrong, but I'm mostly amazed by how invested you are in this.
Oliver is a guy doing a job, and he was hired by smart and experienced people. To do a job.
@@TH-cam-Censorship-Police I found the guy Oliver beat out for the job! 🤣
@@TH-cam-Censorship-PoliceI Just cant stand the lisp. Have to skip him sadly
20:55 I love the fact how Oliver is more concerned on the lower end of the specs, while Alex is more concerned on the higher end. They complement each other well for a show talk like this.
It’s why I prefer Oliver and John who are more well rounded.
@@mitchjames9350 John is another beast too, caring about legacy and retro.
@@thingsiplay I find Tom, Oliver and John more balanced and less biased when it comes technology vendors while Rich and Alex come off as Nvidia shills and give the impression of cash for comments.
@@mitchjames9350 But to be fair, that's my impression on the whole TH-cam industry. But it could be just Rich and Alex like the "best" hardware and they have the money for. There is no denying that AMD is not present in the top end and does not do RayTracing and upscaling as good as Nvidia. Off course tech oriented channels will focus on Nvidia in that case, it's understandable. Also to find out the limits of any system, you need the strongest and best hardware.
Don't misunderstand, I'm an AMD user now and don't like Nvidia. But that's the reality we live in. That's why those channels do not represent "reality" for most players and why Oliver and John are good counter casts to stay on the ground. My point is, it's fine as they have a diverse cast and this is more valuable than if everyone were like John in example. I want to see Alex discuss about RayTracing for my entertainment and also for education. Even though I am not using RayTracing on most games.
What nonsense is this Oliver is the most biased in this show, hes a Mac user and console exclusive gamer (in his own words.) His entire platform revolves around one vendor. (Amd ) @@mitchjames9350
This is a bespoke episode
Well, it's quite bespoke indeed, so to speak.
Curiously, some may find the concept of this episode to be compelling. I'll be curious to see how the rest of DF Direct unfolds.
I find the topics discussed in this bespoke episode quite compelling.
Always take into consideration the caveat in that this may still not be the best rendition of DF weekly we've lived to see so far. I'm rather inclined to believe that a few of the prior episodes were still streets up ahead in terms of the contents put onto perspective.
@@jjforcebreaker to bespeak*
"We need a super V neck that goes straight down to the crotch." Alex has truly embraced German cultural norms.
He pees through his V neck
Sounds a bit weird but I'm going through a bit of a difficult time lately but every week hearing you guys talk for around 2 hours is something I always look forward too, so.....thanks guys.
same bro ❤
not weird at all.. there are many things we can not see with the naked eye interfering with our natural brain frequencies. There is nothing imagined w/ the constant feeling of "off-ness".
It's not weird at all, it's a comfort for you and that's fine. I find the podcast comforting as well.
I really can't believe how this is STILL their weekly show. Totally flabbergasted.
It almost seems as if it will inevitably be.
Exclamation point
I’m so excited to see the bespoke merch finally available! It was an absolute pleasure making that design for you lads. 😁 Big shoutouts to Will for turning it into a reality!
It's a cracking design, thanks :)
Hey guys, every episode listener here on Spotify due to mobile data restrictions; the streamed episode happens to be cut in half; just so you know.
Ah yes the bespoke 5090 ti egregious super cromulent plus edition
Dear god I'd hate to think how much that would cost 😂
And DF will praise its value lol.
I think Alan Wake II should get PSSR patch with higher internal res in performance mode
The game already looks shite in QM. A shimmering, low res mess.
"Sorry about that, Oliver" 😂😂😂
There seems to be more hype around these perspective PlayStation and XBox systems then there are actual anticipated games to utilize their new superpowers.
PROFESSIONAL ULTRA BOOST
literally word salad 😭
PRO ULTRA BOOST COCKBLASTER 9000 *horns explosions and eagles on the background*
Hyper active hyper drive
@@bargu😂😂😂😂 I am definitively buying that model!!!
Sony out here naming their modes like Capcom fighting games.
Bounding Volume Hierarchy (BVH) is a popular ray tracing acceleration technique that uses a tree-based “acceleration structure” that contains multiple hierarchically-arranged bounding boxes (bounding volumes) that encompass or surround different amounts of scene geometry or primitives.
If Sony are bringing an overlay and trophies over to the PC, I hope they also implement cross-save. I love the PC versions of these games, but don't much care for having to restart my progress.
Most of the PC releases have some form of linking to PSN as it is. Not sure what purpose it serves.
Considering how most of the codebase of games on PC, PS and Xbox is more or less the same, crosssave should be more of a thing by now.
Thats a very valid point actually, I think cross save would help get more people interested instead of having to start new game saves on new PC versions that release typically 1+ years later, especially when they've already poured potentially hundreds of hours into a game already on the Playstation version since its Playstation version release.
This is a big reason why I didn't bother with Horizon Forbidden West. I already played it on PS4 so I only want to play the DLC but I don't want to replay the main campaign again (partly because it was a drag tbh). Though if i'm being honest this is the only game I have this issue.
@@paul1979uk2000 I think you're conflating different things. Like yes on a basic level some things are similar between all platforms, but the way saves are handled are probably different on all 3. They all have their own API's + certain platforms might have their own on top like Steam, Uplay, etc.
In the case of Steam, which API should be used if they don't communicate together and how often will one cloud save overwrite the other. Not saying there's no possible solution, but still not plug and play. I don't even think Xbox games that have cross-save on PC have cross-save with Steam for example.
One key area that's being overlooked for PS5Pro, is PSVR2. The added GPU power coupled with PSSR could be a huge boon to PSVR2 games.
It'll always be held back by ps5 though. Not like they're going to make ps5 Pro only games and frame rates will need to be a minimum. So they just won't get to leverage that extra power imo
In a meaningful transformative way at least, just higher resolution
@@lancealex382 pure GPU horsepower should allow for more frames as well as higher res and improved ghosting from the generated frames, ideally.
@@lancealex382 As a base, yes, but imagine playing GT7 without frame generation or higher res....theoretically possible with PS5Pro.
@@beef279 agreed, but as I said, not transformative. I want psvr to take off but they need those big exclusives. I could imagine, the last of us VR. MGS1 VR, alien isolation, ace combat full game in vr, let alone new originals..but without the user base I fear we're a while off those kind of games shame Xbox doesn't throw it's cash at progressing the medium. Instead it's just pushing to cheapen and regress it
ultra boosted myself over here
Niiice!
I read that as "ultra boosted over myself"
Ultra boost mode, sure sounds nice. Surely not nearly as bespoke as blast processing though.
It needs to at least support Dolby Vision and HDR+
i have a large LG TV that says it supports HDR10 plus but it looks bad all washed out and lacking in contrast.
i am no expert but it should not look like that it should look better.
the only game that does look better is Horizion zero dawn on my PC.
whats that about?
@@stephenmeinhold5452 sounds like you are getting SDR getting scaled to HDR
There is more footage from Kingdom Come in the full 13 minute reveal outside of the actual trailer btw.
Really glad they announced it like this, won't have to wait year or two. Have to say I'm really excited to continue the story.
Jesus Christ be praised!
Alex has worn way more daring things than a console tshirt. ;)
Don’t worry - we’ve seen the pictures 🫣
how so?
@@speedracer2please I think he has a modeling background and op is alluding to that.
@@mbsfaridi aaaah I hadn't heard about that, thank you!
@@speedracer2please No problem. I read it in comment when he first started but never actually looked into it.
If PSSR is anything like DLSS, it will be an absolute game changer.
I'm having trouble understanding pssr, doesn't it already support Variable Refresh Rate? What's the difference besides it being proprietary like everything else Sony?
@@ryancbarrett96 wtf vrr is not like dlss, fsr, or xess. Pssr is not vrr goofy. Not that hard to google
@@SPG8989 sorry, I confused the two. Relax lol
This is the reason I like Sony. They focus on improving games quality and visual quality.
Man I've learned so much from these guys. Grateful for DF
If they somehow can pull off a consistent 60 fps on PS5 Pro, at 1440p, i'd be a happy chap. Dont need 4K persee or RT. These current oled tv's already make things look pretty good on the screen with their processing/upscaling.
10:40 Incredible, this is maybe the first time I've ever heard someone correctly say "The proof of the pudding is in the eating."
Oh my god. No wonder I never understood the phrase, people have been saying it incorrectly 😢
@@XhoowieX One small step for a man, one giant leap for mankind.
The cat screaming at 1 hour 38 mins mark is peak
I disagree that a pc for £500 out perform consoles. That would mean a 3060ti or better, cpu, ssd, ram, motherboard, cooling, case etc etc not to mention a £60 pad or mouse and key bored all for £500. Cheapest GPU is around £300 on its own
Maybe it's different in England but (in the US) I just put something with a 3060 Ti together on pcpartpicker for $628 (which Google says is £508)
£300 for me or you. For a whole card. Not £300 for Microsoft who is only buying the chips and placing a forward order for 1M+ units. Nowhere near £300.
eh, with the overall feature set, even a "lesser" PC is going to be a better machine.
@@coliander4180 the idea of a business is to be profitable not a charity
@@xBINARYGODx the point was you can’t build a better or equivalent pc for £500
2:02:31 Oliver must have thought: "well, it lasted further than I expected [drags censor bar sound]"
Lets appreciate the bespoke nature of Digital Foundry's content.
Honestly the best thing about DRS is its forward-compatibility on consoles. Should make the PS5 Pro a better value proposition than the PS4 Pro (which I still considered worth it).
I think Sony’s legal team just wants to ideally lessen the odds of future leaks.
Maybe, but it makes more sense to say nothing at all and keep people guessing, Sony doing this move will end up putting it on a lot of news sites so a lot more hear about it, it also kinda suggest that for Sony to take this action, there's some truth to that leak, in a sense, Sony themselves might have confirmed the leak to be true, hence why it was probably better for them to stay quiet and keep us all guessing.
@@paul1979uk2000maybe it wasn’t about the leak itself but the way this source leaked it. Something that Rich pointed out (them showing the very documents in the video)
An almost Shakespearean monologue there from Alex
I wasn’t the only one thinking that 😂 I love Alex’s skepticism that’s mired in reality.
Kingdom come was such a great first attempt, i really hope they took the feedback on board especially with combat and the second game is a step up
Fundamentally that game was built to run with great gfx on gtx 960 4gbs. I doubt anything being discussed at the Avatar game about optimizing scalable lighting/geometry is a new discussion for Crytek or Warhorse Studios.
UE with all their bells and whistle doesn't have many games that stands out. And more importantly I haven't seen a single open world games with the interactivity of Creation Engine or CryEngine or even Unity for that matter. UE5 just looks great on paper nothing more than that. I'm glad some studios stick with their tools rather than using UE5 only. I wish CDPR stuck with their amazing Red Engine it's superior than UE5 in lot of ways. Also, 343i had something interesting with the slipspace engine.. wish they continued with their tech. The gaming industry in a lot of ways going backwards in my opinion sadly.
That's a matter of design goals and implementation, and has nothing to do with the engine that is used.
Big studios seem to avoid Unreal Engine, probably because of licensing fees.
No one game until now has quality of that famous unreal engine 5 demos such as the matrix and others, so I do agree with you.
Hope PS5 Pro enhances VR games like GT7 !
I'm excited to see how improved Gran Turismo 7 may be with a PS5 Pro patch. A new mode with ray tracing in racing? Improved res in PSVR 2? The game is already outstanding visually, but with its ray tracing presentation might become the most visually impressive racing game by far, even being a console exclusive...
Same here, probably locked 120 at 4k
Didn’t even think about this but I love that game so raytracing in gameplay would be fantastic.
I'm hoping for VR mode resolution/detail boost
GT7 doesnt have ray tracing in gameplay ?
@@AB-fr2ei ray tracing is available in pretty much every part of the game except while racing (replays, race intros, garage etc.)
Kingdom Come's forests were some of the best I've ever experienced. Bar none
Sony going for day and date on pc would kill interest in their console same as xbox is currently doing. And that ruins any point of trying to expand userbase as you increase potential sales on pc for lowering them on your own platform where you get maximum margins.
I would say 6 months to a year is a good buffer time in most scenarios
Oliver's eyes are so pretty.
As for the infamous "X86 license", I'd imagine it's not actually patents (as patents, software or otherwise should/would have expired by now), but rather Intellectual property that falls under copyright? With the instruction set being the "creative work" so to speak? Since parts of the IP are owned by AMD and Intel, then you'd need a license from both companies to use their IP even if it's just a simple instruction set. And since it's copyright, it's locked up for a ridiculously long time with no real hope of anything expiring in the near term future.
If I recall correctly, x86 isn't even that great of an instruction set, it's value is mostly in terms of legacy (40 years of applications). The CPUs themselves have long been RISC based and themselves run an x86 translator/interpreter layer (so they aren't really x86 cpus themselves!). Considering how basic the idea of an instruction set is, it really is maddening that such a concept could even be considered "intellectual property" in the first place. It's the implementation of the instruction set (the chips themselves) that should be the interesting (and thus protected part), not the dumb instructions.
Personally I wont pay full price for old playstation ports. I wont pay more than $20 for old games that playstation gives away for free on psplus. I dont really mind waiting for a sale (or not buying at all), im not really a fan of cinematic walking sims with barely any actual gameplay anyway theres not many sony games im interested in. Days gone and bloodborne were the only sony exclusive I enjoyed from last and current gen.
So you've never played an actual Sony game before?
There was a longer 12ish minute KC:D2 video that had more footage in it.
27:25 Lol, fumbled the straw grab!
1:48 we are going to need adaptive resolution to fit that monster on screen.
The problema is that AMD is not longer supporting the rx 580 and vega cards, so they have to recommend gpus that are still supported by the vendor
I run a 580 still, just upgraded to ryzen 7000 so gpu will be next. Still runs all my games pretty darn well, a few games I play are a bit "troublesome". Definitely was/is a great card.
AMD does support those cards, just no new features / optimizations
@@defeqel6537 That is exactly no support. They clearly stated ONLY security features. Not sure what you think support means. Even Alex mentions the fact.
@@Hoytehablode that is limited support, not no support. It's not like the cards/games aren't working. IIRC 580 got a bug fix not too long ago too.
@defeqel6537 no. When windows is end of life. Is not called limited support. However if you pay you still get security patches but no new features.
Nobody said the gpu doesn't work. I said is out of support meaning that if ghost of tsushima uses a new dx feature that card won't run the game or run it badly because the card is not being supported
I usually listen on Spotify now but the last three episodes have either started midway or been cut short.
Anyone else had that issue?
PS, love your work DF Crew!
About that last question - what Oliver said about a DF merch T-shirt he would not wear - he mentioned a T-shirt depicting improper frame pacing. How about that hideous signature From Software 30 fps cap that looks like ECG on the frame-time graph. I'd happily buy and wear that😂 I'm also all for the DF motion blur / DoF shirt 😂
Should also get one that says "Quite the frustum aligned volumectric fog we are having lately."
Me playing KCD IN the future WITH future hardware in Rattay square still getting 55fps on a 13900k/4090/64gb DDR5 at 1440p lol
Yikes
@OllieOtterOxen That's how bad thar spot is on the cpu I guess. Everywhere else is 160 to 180 lol
It's basically system wide SSR/FSR3
1:37:13 Your browser probably has just done exactly that. Its called JIT Compilation or "Just in Time" Compilation. Many modern Programming Languages like C#, Javascript, Java, Dart rely heavily on it so they can also run on other CPU Architectures. Also Unity uses C# and I don't know if it uses AOT compilation but it might also be doing that. Turning CIL (Common Intermediate Language) code into native X64 code.
What percentage of current gen games are CPU limited vs GPU limited? I'd be interested in that information for the PS5.
The question on everyone's mind: Will the release of a PS5 "Ultraboost" mode coincide with the announcement of an official Bloodborne remaster??
Sony hates $ when it comes to Bloodborne
It would be cool to see GT7 get that Ray Tracing patch but imagine if its GI and not just Reflections maybe GT8 feature set but still
Just hoping that "PlayStation Overlay" doesn't become yet another launcher.
Or some inexplicably performance crushing injection
I caught that "one step beyond" reference Rich slipped in there.
Time stamp? Love Madness. 😂
Ive really come to enjoy Oliver's commentary and addition to the show!
VIA actually does have x86_64 chips. Also their basic x86 licence would probably be transferable (they bought it in the first place), the issue is the more modern stuff like x86_64, AVX and so on, which all runs under special contracts.
about the gtx 960 and rx 5500xt discussion, it's probably for driver compatibility and/or some shader options
TLDR: this show really gives me "students/subordinates reporting to the teacher/boss" vibes.
Does anyone else get the impression that the way the discussion is structured in this show looks a lot like a teacher asking a question to the class, then picking specific students to answer? Sometimes it even seems like Richard is listening to their homework and (also sometimes) looking at them with disappointment. The only thing missing is for Richard to grade them after every question/topic.
I don't get that vibe at all.
When you were talking about GeForce Now and Rich mentioned the day pass, made me think that Nvidia are basically reinventing the arcade by accident.
In terms of the PS5 Pro, i feel the biggest difference will be seen in GT7's VR mode, shadows, LOD pop-in and persistence blur are pretty substantial. Could go 120hz native per eye.
Wouldn’t that be nice? 90hz would do fine too.
Not even close. PS5 are toys for kids and tech illiterate dads. On par with 2016 mid-range PC gaming. Pro will be lucky to reach 2018 mid-range PC performance
@@Kubush1 WHAT A LOAD OF BS.
@@kraenk12 Stats and performance dont lie.
@@Kubush1 But it's a magic special box that runs games in ways yet to be undestood. If there actually existed good, well optimised exclusives
I appreciate Oliver's brand of articulateness and gentleness of voice
VIA does indeed have an x86-64 chip and they also are involved in Zhaoxin, the Chinese CPU company.
I love the joke Rich made when Alex was talking about Ghost of toshima specs. 😂
gust of Toshiba
I'd wear a t shirt with Rich's face that was split in half by screen tearing.
Q6: I agree that releasing the 1st party games earlier on PC makes Sony more money in the short term, but what will happen into the PS6 cycle? Will the box sell as well when the games release almost day 1 on PC? I feel like the reason there are exclusives in the first place was not addressed in this. And what about the development time of these titles? Can Nixxes handle all the 1st party ports to PC, and if not which studios can deliver the quality Alex is talking about?
Does PlayStation need to change strategy with Xbox's 180° turn in exclusivity? You also have to consider that Microsoft has infinite money backing Xbox, so a radical change in strategy isn't that much of a risk for Microsoft in comparison with Sony. There is a lot more to consider than meets the eye.
PlayStation going out of business seems to be the current business model being promoted by DF. They’ve championed it with Xbox and it’s gone really well well
Another wonderful edition of the (confirmed eternal) DF Direct Weekly podcast
I really don't get these PlayStation Port specs at all. A 4080 for a game that started out on the PS4? I mean even if you're putting 4K 60 there's no way you need that much power. And I seriously doubt they're going for path tracing
It could be that since the game was designed from ground up to take advantage of every resource the PS4 had which I remember Sucker Punch stated they squeezed every ounce out of the PS4 with asset streaming, textures going in and out of memory and other tricks used to make it run amazingly on PS4. I don’t remember what they did for the PS5 port other than updated textures to higher resolution and draw distance got a bump as well. The big thing I appreciated with PS5 version was the use of the SSD as although Sucker Punched worked magic on the PS4 version with the slow HDD, it was still the fastest loading game on the PS4 and loading was night and day difference compared to all other PS4 games.
PC port is basically having to brute force to run the game as im sure Sony isn’t wanting to spend as much money and resources to port it to PC versus optimizing it for their console which is understandable.
@@Patrick-tw7nr And yet it ran perfectly on PS5 4k 60fps. At least I think it was 4k. FYI, the loading times on the PS4 Pro were fantastic when paired with a simple QVO Samsung SSD. It even made a difference in Bloodborne, although not enough to make you happy lol.
Mind you that is native 4K (at least I would hope so) but yeah it is a bit much and that does bother me a lot espically since Horzions FW specs secretly were made using DRS enabled
Mega Bass Boost
Is that when you strap rockets to a fish?
Microsoft should just have a build-your-own console. Owners just buy the base console that can play game already. If they want more performance, then they can upgrade the CPU, GPU, RAM by buying from Microsoft directly and install it themselves.
@2:02:30 not only cross-gen. The pandemic played a huge part too. Everyone was strained.
RE PS on PC Rich states "the point of making a store is to bypass the steam key" this isn't true. You can sell as many keys as you like and you don't pay Steam's fee for it.
I'll just say this (R&C) didn't release to 50mil ps5s. Day and Date on pc outside of multiplayer is not smart
Richard whenever he says something is a “game-changer”: 😏
AMDs own x86 license is a funny bit of history, back when Intel was trying to land their CPUs as the ones used by IBM. The IBM contract demanded Intel to have a second supplier. Intel chose AMD to be that second supplier and gave them the x86 license. x86 then dominated the server and home computer market killing off most other competing ISAs. Eventually AMD decided to go into direct competition with Intel by designing and manufacturing their own x86 CPUs beyond the scope of the IBM secondary supplier contract.
Wow 60fps on my console games. It's really like we're living in 1986 again!
Makes sense for the Ghost of Tsushima specs are pretty much similar to prior Nixies ports, especially given this is just another ps4/ps5 game that use that specific hardware.
I tried googling what a BVH is and got a little lost but I LOVED the GDC coverage. Excellent stuff.
"Ultra boost" mode - SOny trying to generate hype for PS5 pro made them inventing stupid names. In reality the Pro will be a mild refresh and they need to make the sales .
That avatar presentation was real interesting they really optimized game well
I think in the here and now we need bespoke products like the digital foundry merch to keep us trendy as we move into the summer and our next news topic!
More importantly. Where can we get the AB cardigan?
I cant wait to play Bloodborne at 1080p 30fps on yet another Sony console 😂
Let hope BluePoint are remaking it, yes 👍
@@amnrilit doesn’t need a remake 😭 just a 60fps patch
How about they let me play my PS4 games at 60fps?
I think it's only a matter of time before Sony starts releasing their games day & date on PC.
As much as they're a market leader in console sales, they tend to be following the same pattern MS did back 6 or 7 years ago.
I think that will be true for multi-player and free-to-play titles, but single player games will probably still retain a year of exclusivity
@xephyrxero Makes sense to me, though I think they'll eventually go day & date. They've slowly done so many things that previously they (or fans) criticized MS for.
- Cross Play
- Putting games on PC
- Cross-gen titles
- Game Pass competitor
And this is all while doing other things that MS never did, but got critized for just based on rumors (increasing prices of basic online to $80, increasing prices of hardware 2 years AFTER launch, charging a fee to upgrade to PS5 versions of games, etc).
So I think this tells us they're hurting for money, or not making as much as they need to.
Switch is a console. Idk why ya'll so hard to exclude them smh
I wish the GDC talk wasn't closed behind a paywall. Ans an indie invested in FOSS, this hurts...
Slight modification to something Alex said: older GCN doesn't get driver updates anymore *on windows.* linux users of all GCN cards are still getting driver optimisations.
I don't really see the issue with being CPU limited as long as the CPU limit is high enough that it doesn't bother you. I'm capping to 141 fps anyway to stay within my VRR window, if I'm seeing my GPU idling at 40% usage in those conditions I'm either enjoying the lower power bill or I'm supersampling to get better image quality.
Alex: Imagine if you had to compile your own software
Gentoo users: yeah imaaaagine xD
Richard says that AMD must have a lot of money on hand but that money is probably being mostly used by the CPU team and the Radeon team just gets the scraps. It makes me wonder if they'll kill the desktop cards and just concentrate on APUs which seem to be doing better business for them, the money saved could be put into better APUs for consoles and handhelds.
I doubt they'd kill all desktop cards. Could definitely see them keeping thr Mid range options, though. Which AMD excel out
AMD made it pretty clear way back when they bought ATI, it was primarily to develop what we now know as the APU. So yeah, the discrete cards have probably always been a secondary priority
Doesn't look like you'll be able to emulate systems like the Gamecube very well on the iphone as Apple heavily restrict JIT compilation.
Im wondering if anyone in the DF team has actually tried to play through Avatar. Great visuals, but as a game I found it to be a total snoozefest.
Thank you lads. Let’s do this thing!
Imagine if XBOX took a stripped down version of WIndows 11 and made it into a 'bespoke' OS called XBOX OS. This new and free OS will not include any productivity apps like notepad or even browsers, it will only have storefronts like Steam, Epic, etc and ofcourse GamePass (PC and xbox Gamepass will be consolidated). This OS will also include some game specific features for voice chat and communication with friends (discord). The advantages of this is that any PC ranging from the highest end to a steam deck can be flashed or dual-booted with this OS and have access to a very streamlined hybrid gaming interface that merges xbox console gaming with actual PC gaming. Another advantage I can see is that since the OS is essentially windows 11, XBOX will not need any arrangements or 'permission' from steam and other storefronts.
All I ever wanted since the OG Xbox launched.
This has been suggested for years. It’s never going to happen. It’s beneficial for gamers but it doesn’t do anything for Microsoft.
Microsoft is a service company, stripping down is not something they want to do. They want you to sign up to office, sign up to gamepass, sign up to ai.
@@luism8130 sell the "Xbox OS" for $20, upsell you down the road with larger OneDrive storage, profit 😁
If you look at 35:13 in the puddle, you can see that the game uses screen space reflections. That's sad, I was hoping for ray tracing.
"Boost Mode", AKA 2024's "blast processing".
- Blast them!
- Roger, roger!
TBF, Mark Cerny was behind both
Ps5 Pro has a built in ‘Blitter’ chip. You need to be old to remember that one.
@@amnril Ah the good old Amiga, I remember you well lol.
@@xephyrxeroReally?
Hello, for those who pass by, one of the developers at Warhorse Studios has confirmed that the game will be in 4K/30Fps on Series X / PS5 and 1440p/30Fps for Series S.
Besides interesting information, he also said that the Series S had slowed down the potential of the game and they had to limit themselves to a graphical improvement of 25%.
If there hadn't been a Series S, they would have gone further.
These words were given through the mouth of one of the developers so don't call me a liar or a fanatic ok. I go where there are the best games and when there is a problem, I take it into account.
First thing that came to my mind when Sony announced Trophies and Friends List etc. on PC, is that it'll come with a launcher. They'll not update every game separately when something in this "PSN" package changes. I guess they could install some services in Windows to make it work, but I think the 30% Steam cut is the main reason for all of this.
Until I see exactly what this PS5 Pro can do, I am not interested. I feel like Sony knows that they don't have many games this year, and just want to sell another product that will have minimal effect on gameplay. Sony released the PlayStation Portal, new earbuds, new over the ear headphones, a bluetooth link adapter, and I'm sure we will see even more products to help fill the game void Playstation is currently having. Helldivers was great, but is not enough to help keep their stockholders happy. I'll wait for the PS6, as should everyone else. It's too soon for another console, and I'm not falling for it this time.
55m consoles is not enough to ship games on lol