Really good video. One question if I may SeyWut, what do you have in the UV material you used? It's just a standardSurface material (or the Arnold equivalent) with just the UV colored checkerboard image? Any other setting on the material? (if you have a video of it let me know)
0:06 I don't understand why so many people use the automatic layout, then proceed to piece together the shells. That process seems so backwards and inefficient to me since the automatic process almost mindlessly puts cuts everywhere and splits your mesh into many shells, that it turns into a puzzle putting things back together in a more meaningful way. Its far easier to put cuts directly onto the mesh and then unfold that way. I've seen so many teachers follow the auto -> sew approach though and it always boggles my mind, makes me wonder if I'm missing something. PS: I'm not talking about this particular Unitize workflow, but what you said your normal workflow is. That aside, great video!
This was simple genius. My brain kinda knew this could be done but couldn't figure it all out without seeing it first lol. Would this same technique work for a "pipe-like" limb, such as legs, or arms/shoulders (ie. When they are not quite uniform width throughout)?
This is quite honestly a game changer for any kind of splines/conduit work. Many thanks!
I was cutting up and straightening the UV's which was taking me forever. I'm so glad I found this tutorial, thank you so much!
Hi buddy. thanks for this great tutorial. I've always had problems with UVs. Now I'm starting to understand. goodbye from Italy :)
Really good video. One question if I may SeyWut, what do you have in the UV material you used? It's just a standardSurface material (or the Arnold equivalent) with just the UV colored checkerboard image? Any other setting on the material? (if you have a video of it let me know)
0:06 I don't understand why so many people use the automatic layout, then proceed to piece together the shells. That process seems so backwards and inefficient to me since the automatic process almost mindlessly puts cuts everywhere and splits your mesh into many shells, that it turns into a puzzle putting things back together in a more meaningful way. Its far easier to put cuts directly onto the mesh and then unfold that way. I've seen so many teachers follow the auto -> sew approach though and it always boggles my mind, makes me wonder if I'm missing something. PS: I'm not talking about this particular Unitize workflow, but what you said your normal workflow is.
That aside, great video!
thank you so much, this is easy and great uv
holy shit that stuff is next level
I always did my UVs "Different"
I knew unitized and a seam was involved but couldn't remember what order thanks!
Thanks a lot. this tutorial it is super helpful.
Thank you for sharing this great tutorial!
This was simple genius. My brain kinda knew this could be done but couldn't figure it all out without seeing it first lol. Would this same technique work for a "pipe-like" limb, such as legs, or arms/shoulders (ie. When they are not quite uniform width throughout)?
this is fantastic thanks you alot
Really useful tutorial. Good Job.
really usefull video for good unwrapping, well done.
This uvs unwrap method can use ya
All type of models & props
Tell me....!?
Really appreciated your tutorial 👍🏻
Can we use this technique or method in our model to unwrap??
THANK YOU!! MORE VIDEO!)
👏👏👏 thanks for it