Monty on the Run Longplay (C64) [QHD]

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • Developed by Micro Projects and published by Gremlin Graphics in 1985
    I created a longplay of Monty in the Run back in 2014, but I wasn't entirely happy with it. My more recent C64 videos use a tweaked colour palette to improve colour contrast, and I also try to pick the most appropriate SID chip variant for the game - this new Monty video uses the new palette, as well as the original 6851 SID chip to try and replicate the iconic Rob Hubbard music score.
    Credits
    Coding: Jason Perkins
    Graphics: Mark Rogers
    Music: Rob Hubbard
    #montymole
    #c64
    #retrogames
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ความคิดเห็น • 20

  • @20thcenturygamingc64
    @20thcenturygamingc64 3 ปีที่แล้ว +2

    Always a game I want to spend time with but don’t get round to it. Top player mate

  • @Porsmond
    @Porsmond 3 ปีที่แล้ว +1

    Great viewing, I remember this game very much, quite challenging but fun, you also had to be quick as if you took too long, the boat wouldn’t always be there and leave without you and it was effectively game over
    Ahhhh good memories of a classic

  • @majak.t.135
    @majak.t.135 ปีที่แล้ว +3

    Aaaaaaaaaaaa ha ha ha ! Thank you !!! Now I know how this game ends !!!! After some odd 30 something years !!! My fav at the time !!! :) :) :)

  • @Baximus
    @Baximus 3 ปีที่แล้ว +6

    This game is pretty fun, just kind of rude when you get into a death loop because you dropped onto an enemy when changing screens and wipe out all of your lives in an instant.

    • @rafaellima83
      @rafaellima83 2 ปีที่แล้ว

      Lots of games did that back in the day (usually european made games). It was really funny when you used a Infinite Lives poke and then did that.

  • @TheStuffMade
    @TheStuffMade 3 ปีที่แล้ว +7

    It's a very different game with it's Spectrum style graphics, reminds me a lot of Jet Set Willy. Pretty good game with some interesting music, but I remember some parts being unfairly hard (C5 levels) and the selection of items at the beginning is just plain bad game design.

    • @michaelkyoshi2409
      @michaelkyoshi2409 3 ปีที่แล้ว +2

      No. The item selection at the beginning was not a bad game design! The "Freedom Kit" was their Anti-Piracy protection.

    • @TheStuffMade
      @TheStuffMade 3 ปีที่แล้ว +3

      @@michaelkyoshi2409 That would make it a terrible copy protection as it's always the same items.

    • @tsunami3000
      @tsunami3000 3 ปีที่แล้ว +1

      @@TheStuffMade Michael Kyoshi is right ... You not ...

    • @TheStuffMade
      @TheStuffMade 3 ปีที่แล้ว +2

      @@tsunami3000 How so? it's bad game design. How many people do you think would have started paying the game without reading the manual/inlay? I guess 99%+

    • @rafaellima83
      @rafaellima83 2 ปีที่แล้ว

      @@michaelkyoshi2409 The correct items aren't shown on the manual. They aren't shown anywhere. The idea was to figure it out by try and error and it was really very stupid indeed.

  • @bastArt77
    @bastArt77 ปีที่แล้ว

    loved the game

  • @Sg-gg8dp
    @Sg-gg8dp 3 ปีที่แล้ว +1

    TOP GAME, the Best.

  • @AkaShindou2
    @AkaShindou2 หลายเดือนก่อน

    Was VVVVVV inspired by this game? I see a ton of similarities!

    • @JH-pe3ro
      @JH-pe3ro 8 วันที่ผ่านมา

      Yes, VVVVVV was Monty, Manic Miner, and its sequel Jet Set Willy (which *also* has a great Rob Hubbard tune in its Atari version) - and similar games mostly originating on the ZX Spectrum. The common theme among them is the flipscreen tile graphics, levels with joke names, and the style of enemies and obstacles.

  • @-.-.-.-.-.-.-.-.-.-.-
    @-.-.-.-.-.-.-.-.-.-.- 3 ปีที่แล้ว +1

    this is like Metroid on acid.

  • @knkn5049
    @knkn5049 3 ปีที่แล้ว

    i dislike music, enemies design, mole, maze type of levels - but i like puzzle-platformers , i would play reskin of it without annoing music, without feel of kindergarten toy

    • @CopiousDoinksLLC
      @CopiousDoinksLLC 3 ปีที่แล้ว +1

      Sounds like you want to play a different game, mate

    • @knkn5049
      @knkn5049 ปีที่แล้ว

      ​@@GoosyGooseMX
      first: firelord, fairlight, forbidden forest, cauldron, ghost chaser did it better, it is just a note sheet, doesnt matter how it was done. it is too heavy, too bright, it doesnt help you feel, you never feel in similar way, but music keeps pushing you
      second: music isnt ONLY problem, it is artificial difficulty: maze+tricky platforming same as 'addams family', and bad design - it would work for Frightmare or Cauldron, and when i say 'kiddish' it doesnt mean 'for kids',it is for how parents think it would fit to kids and never get it right
      third: am i not allowed to dislike something? get lost preak)