Monty on the Run Longplay (C64) [QHD]
ฝัง
- เผยแพร่เมื่อ 27 มิ.ย. 2024
- Developed by Micro Projects and published by Gremlin Graphics in 1985
I created a longplay of Monty in the Run back in 2014, but I wasn't entirely happy with it. My more recent C64 videos use a tweaked colour palette to improve colour contrast, and I also try to pick the most appropriate SID chip variant for the game - this new Monty video uses the new palette, as well as the original 6851 SID chip to try and replicate the iconic Rob Hubbard music score.
Credits
Coding: Jason Perkins
Graphics: Mark Rogers
Music: Rob Hubbard
#montymole
#c64
#retrogames - เกม
Always a game I want to spend time with but don’t get round to it. Top player mate
Great viewing, I remember this game very much, quite challenging but fun, you also had to be quick as if you took too long, the boat wouldn’t always be there and leave without you and it was effectively game over
Ahhhh good memories of a classic
Aaaaaaaaaaaa ha ha ha ! Thank you !!! Now I know how this game ends !!!! After some odd 30 something years !!! My fav at the time !!! :) :) :)
This game is pretty fun, just kind of rude when you get into a death loop because you dropped onto an enemy when changing screens and wipe out all of your lives in an instant.
Lots of games did that back in the day (usually european made games). It was really funny when you used a Infinite Lives poke and then did that.
It's a very different game with it's Spectrum style graphics, reminds me a lot of Jet Set Willy. Pretty good game with some interesting music, but I remember some parts being unfairly hard (C5 levels) and the selection of items at the beginning is just plain bad game design.
No. The item selection at the beginning was not a bad game design! The "Freedom Kit" was their Anti-Piracy protection.
@@michaelkyoshi2409 That would make it a terrible copy protection as it's always the same items.
@@TheStuffMade Michael Kyoshi is right ... You not ...
@@tsunami3000 How so? it's bad game design. How many people do you think would have started paying the game without reading the manual/inlay? I guess 99%+
@@michaelkyoshi2409 The correct items aren't shown on the manual. They aren't shown anywhere. The idea was to figure it out by try and error and it was really very stupid indeed.
loved the game
TOP GAME, the Best.
Was VVVVVV inspired by this game? I see a ton of similarities!
Yes, VVVVVV was Monty, Manic Miner, and its sequel Jet Set Willy (which *also* has a great Rob Hubbard tune in its Atari version) - and similar games mostly originating on the ZX Spectrum. The common theme among them is the flipscreen tile graphics, levels with joke names, and the style of enemies and obstacles.
this is like Metroid on acid.
i dislike music, enemies design, mole, maze type of levels - but i like puzzle-platformers , i would play reskin of it without annoing music, without feel of kindergarten toy
Sounds like you want to play a different game, mate
@@GoosyGooseMX
first: firelord, fairlight, forbidden forest, cauldron, ghost chaser did it better, it is just a note sheet, doesnt matter how it was done. it is too heavy, too bright, it doesnt help you feel, you never feel in similar way, but music keeps pushing you
second: music isnt ONLY problem, it is artificial difficulty: maze+tricky platforming same as 'addams family', and bad design - it would work for Frightmare or Cauldron, and when i say 'kiddish' it doesnt mean 'for kids',it is for how parents think it would fit to kids and never get it right
third: am i not allowed to dislike something? get lost preak)