2:45 those indents you are wondering about are the clips that hold the front shell to the back shell. If you disassemble the cartridge, those clips kind of function like a hinge between the front and back shell. I have seen it more than once where the plastic can get broken there, and the shell parts are no longer held together correctly. (Like on your Super Tennis there. You can even hear the broken off clip rattling around inside when you're shaking the cartridge around.) 6:00 the original SNES models originally had a locking mechanism that held the cartridge in the machine so it could not be removed while the power was on. Later on, Nintendo reduced the manufacturing cost of the SNES by removing the locking mechanism inside the console, and at the same time modified the cartridge shell to completely open the locking slot on the front. They had to of course leave the indentation so the new shells would work with the older consoles, but in my opinion that was unnecessary. It in fact bugged me so much as a teenager that I called Nintendo's 800 number to ask them why they bothered to change the shell design when the old shell would work just fine on newer consoles. The official answer I got from the Nintendo rep at the time was that it reduced the amount of plastic needed for the shell.. I still didn't buy it, because the shell is hollow behind there anyway... Maybe I should make a video to test that theory! 9:47 That is Romance of the Three Kingdoms III
The slot in the front is for a little bar that extends when you flip the power switch, so the cart can't be removed/ejected, later carts (like your SMW and DKC) have what looks like a "ramp" that's supposed to push it out to power off the console when the cart is removed, but it doesn't work. Edit: The eject button just pushes up a couple levers at the bottom of the cart.
When you slide the power switch up to turn it on, a small piece of plastic will go into that hole in the front of the cartridge. So in case you press the eject button while the power is ON, the power switch plastic will lock the cartridge into place through that hole and prevent the cartridge from jumping out.
The top label on the SNES cart is an absolute plus. Both the early SNES and all the Super Famicom consoles had where when you turned the power on, the cart would lock in. The idea was to prevent you ripping the cart out without powering it down. Yep the Super Famicom had an eject button. The bonus side of the Super Famicom cart is its fitting into the system. The slot was just exact with no gaps when the cart was in. Perfect fit and no movement. The SNES, being more square slotted, you have air gaps on either side with more prone to wiggling around in the slot.
@TurboZone90013 I bought one few years ago on Ebay. Was looking up serial numbers trying to get a 1-chip 02 Super Famicom. Well, it came in it was just that, a 1 chip 02. Love the way it looks and use an adapter to fit the US carts. The cart topic I thought was great. Who else is going to do it!
@@TheAlphaOmegaX3 I have a SNES and a retron 5 so I never felt a need to get one. Both of those can play super Famicom. But I get it lol I have a Japanese Saturn for no reason other than I wanted the white one. Even though my black Saturn plays Japanese games with an action replay just fine
@TurboZone90013 lol, yeah, I wanted the gray V Japanese Saturn. I talked myself out of it, though lol. Have a optical drive installed on my US black one since I sold what games I did have for Saturn (wasn't many), so now I have only the best Saturn games on microSD card and load them up on real hardware. One thing the Japanese market was almost always better at was the art work on the boxes and labels. Especially for the PC ENGINE!
SNES Cartridges for me. They have end labels, plus they stack better. You are correct about the opening in the front of the cartridge. It is there for the tab on the eject button to fit into while in the console. The later cartridges like Donkey Kong Country got rid of that, maybe to save money? The little tabs in the top are there instead of screws to hold the cartridge together. I guess to save money from using more than 2 screws? Did twitch really censor you from talking about your table? Ha Ha. Also, that table is not that dirty.
SNES for me too. That huge border is annoying now that you mention. Wonder why they decided to not stretch the art across the whole label. Think it would look tacky?
2:45 those indents you are wondering about are the clips that hold the front shell to the back shell. If you disassemble the cartridge, those clips kind of function like a hinge between the front and back shell. I have seen it more than once where the plastic can get broken there, and the shell parts are no longer held together correctly. (Like on your Super Tennis there. You can even hear the broken off clip rattling around inside when you're shaking the cartridge around.)
6:00 the original SNES models originally had a locking mechanism that held the cartridge in the machine so it could not be removed while the power was on. Later on, Nintendo reduced the manufacturing cost of the SNES by removing the locking mechanism inside the console, and at the same time modified the cartridge shell to completely open the locking slot on the front. They had to of course leave the indentation so the new shells would work with the older consoles, but in my opinion that was unnecessary. It in fact bugged me so much as a teenager that I called Nintendo's 800 number to ask them why they bothered to change the shell design when the old shell would work just fine on newer consoles. The official answer I got from the Nintendo rep at the time was that it reduced the amount of plastic needed for the shell.. I still didn't buy it, because the shell is hollow behind there anyway... Maybe I should make a video to test that theory!
9:47 That is Romance of the Three Kingdoms III
Hey thanks!
The slot in the front is for a little bar that extends when you flip the power switch, so the cart can't be removed/ejected, later carts (like your SMW and DKC) have what looks like a "ramp" that's supposed to push it out to power off the console when the cart is removed, but it doesn't work.
Edit: The eject button just pushes up a couple levers at the bottom of the cart.
When you slide the power switch up to turn it on, a small piece of plastic will go into that hole in the front of the cartridge. So in case you press the eject button while the power is ON, the power switch plastic will lock the cartridge into place through that hole and prevent the cartridge from jumping out.
The top label on the SNES cart is an absolute plus. Both the early SNES and all the Super Famicom consoles had where when you turned the power on, the cart would lock in. The idea was to prevent you ripping the cart out without powering it down. Yep the Super Famicom had an eject button. The bonus side of the Super Famicom cart is its fitting into the system. The slot was just exact with no gaps when the cart was in. Perfect fit and no movement. The SNES, being more square slotted, you have air gaps on either side with more prone to wiggling around in the slot.
Thanks! I know the snes had the cart lock bc I grew up with mine. But I've never used a super Famicom
@TurboZone90013 I bought one few years ago on Ebay. Was looking up serial numbers trying to get a 1-chip 02 Super Famicom. Well, it came in it was just that, a 1 chip 02. Love the way it looks and use an adapter to fit the US carts. The cart topic I thought was great. Who else is going to do it!
@@TheAlphaOmegaX3 I have a SNES and a retron 5 so I never felt a need to get one. Both of those can play super Famicom. But I get it lol I have a Japanese Saturn for no reason other than I wanted the white one. Even though my black Saturn plays Japanese games with an action replay just fine
@TurboZone90013 lol, yeah, I wanted the gray V Japanese Saturn. I talked myself out of it, though lol. Have a optical drive installed on my US black one since I sold what games I did have for Saturn (wasn't many), so now I have only the best Saturn games on microSD card and load them up on real hardware. One thing the Japanese market was almost always better at was the art work on the boxes and labels. Especially for the PC ENGINE!
SNES Cartridges for me. They have end labels, plus they stack better. You are correct about the opening in the front of the cartridge. It is there for the tab on the eject button to fit into while in the console. The later cartridges like Donkey Kong Country got rid of that, maybe to save money? The little tabs in the top are there instead of screws to hold the cartridge together. I guess to save money from using more than 2 screws?
Did twitch really censor you from talking about your table? Ha Ha. Also, that table is not that dirty.
ITS FILTHY BRIAN
@@TurboZoneGaming Not as FILTHY as that Donkey Kong Country 2 cartridge though😄
@@igotkings don't ask
The US carts have a spine on them that lets you store them vertically which is nice.
The Super Famicon had an Eject switch, so did the original Family Computer.
SNES for me too. That huge border is annoying now that you mention. Wonder why they decided to not stretch the art across the whole label. Think it would look tacky?
Both nes and snes had release buttons, how else would u get the nes carts out of the vcr
SNES carts are better cause end labels.