Arma 3 Editor | Activate Trigger only when certain player is in the trigger

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 พ.ค. 2023
  • A brief tutorial on how ensure that a trigger is only activated when a certain variable name is inside the trigger. This can be a human player, AI or vehicle. It's really up to the mission creator to decide how this is used.
    You'll need:
    Community Based Addons:
    steamcommunity.com/sharedfile...
    PLEASE CONSIDER:
    Becoming a patron to help me cover costs: / ocb_au​​​
    OR you could make a one-off donation to help me out.
    www.buymeacoffee.com/ocbau
    OR
    www.paypal.com/paypalme/ocbarma3
    Please like, share and subscribe! Remember to hit that bell icon to be notified of new content which is posted regularly!
    Thanks to Bohemia Interactive for the greatest Mil Sim game of all time.
    Thanks so much for watching!
    Any Music used in my videos is provided by: bensound.com
  • เกม

ความคิดเห็น • 11

  • @Moshoweu
    @Moshoweu ปีที่แล้ว +1

    Amazing, thx again 🤩!

  • @WedyWed
    @WedyWed 9 หลายเดือนก่อน +1

    Hello CombatBn,
    Can I assign an object to S1 instead of a player?
    For example, the helmet the player is wearing triggers the action, not the player.
    It could also be a rucksack, glasses, suit, etc...
    I tried giving a variable to a helmet: helm1
    then I put this script in the trigger condition: call{helm1 in thislist;} but it doesn't work.
    Do you have any ideas?
    Before asking you the question, I searched on the webb.
    I tried different scripts :
    - in Condition : ItemName inArea TriggerName
    - in condition : getPos thisTrigger nearestObject "class_name Objet" inArea thisTrigger.
    But it doesn't work also....
    Thanks a lot🙏

  • @Hapson1
    @Hapson1 หลายเดือนก่อน

    Hello again lol how can I apply this to for a radio trigger activation? Cant get anything to work for some reason

  • @jonesy250f
    @jonesy250f 4 หลายเดือนก่อน

    This is a great tip, thanks!
    Any idea if it's possible to work the same, but it only triggers when all players are in the trigger zone? Been trying to do a mission where the players are scattered in the beginning and want the task to be completed when they all arrive at the meeting point.
    Either way, thanks for this vid!
    Cheers

  • @Gartist45
    @Gartist45 11 หลายเดือนก่อน +1

    Is there any mods for Arma 3 that stop Ai from walking through walking through walls? I spent about 3 days building a mission and learning coding just for them to ruin my mission walking through walls like Casper the ghost.

    • @OnlineCombatBN
      @OnlineCombatBN  11 หลายเดือนก่อน

      It's a common issue that cannot be fixed. However you can minimise it through map selection and the type of AI spawning systems you are using. Some maps are very prone to AI walking through things, others aren't. If you use a system like EOS for your spawns, you'll have less issues, but if you are using a custom script that doesn't properly define AI behaviour, you might have issues.

  • @atable3062
    @atable3062 7 หลายเดือนก่อน

    How would you do this so multiple players can activate the trigger like a couple members of one side

  • @ARMASPIRIT
    @ARMASPIRIT ปีที่แล้ว

    Tnx, but why they are not running to move to point and only walk! (at first half of the video) Do you use a mod? How to do that?
    ___ another thing: how to get scripts the already present in game that written in init or activation of trigger - for example-, is there a catalogue?

  • @gurpreet_singh859
    @gurpreet_singh859 ปีที่แล้ว +1

    Okay sir how to make arma 3 convey

  • @beanie8465
    @beanie8465 9 หลายเดือนก่อน

    Is there a way to apply this to say an AI unit where you want it only to be visible to certain players? Thank you for the content.

    • @OnlineCombatBN
      @OnlineCombatBN  8 หลายเดือนก่อน

      You're going to have to be more specific. You can have an AI player activate a trigger, just give them a variable name and use the same process. As for being seen by certain players, how do you mean?