Just blown away by the genius of this as well as grateful for it to be a tutorial. Thank you for sharing your creativity & knowledge with us! ☮️ & ♥️ - SmilingOma 🙂
@@tagi3d Thanks! I really want to, just can't seem to get any ideas to work out well enough to be tutorial-worthy! ^^; There is a particular problem I'm trying to crack lately with it, namely doing clean long rotational pauses. if you'd ever wanna collaborate I think we could probably figure it out!
@@Mooco2 yeah i've tried almost every combo but nothing works that well, we can control speed fairly well just not pauses. We need frontier to give us finite control unfortunately... and the ability to hide those big motors would be nice too.
@@tagi3d Yeah, that's been my exact issue. I had a promising test going at one point where I realized you can get the motor timing down to .01 seconds accuracy with a zooming trick on the timeline, but it doesn't appear to be consistent or save nicely.
Lyric, a PS5 player just got his water park reviewed by Jonny5 and on the entrance plaza floor is a shout-out to dozens of content creators and I cheered when I saw *tagi3d* listed there.
@@tagi3d I wish. Unfortunately I don't have a PC that can run the game. I built mine in 2012 to run WoW smoothly but stopped playing in 2013. I still use Win7Ult as my OpSys.
@@tagi3d You did and I tried and it almost work but every cycle of animation, it sort of locks for half a second and then accelerate. The animation is not 100% smooth, I tried offsetting things and rotating the motors but couldn't get it to work ...
Again, I'm impressed. I desperately want to do a 20,000 Leagues steam punkish park and I just started playing around with building a replica of the Nautilus but with the recent timeline announcement... I want to wait until I can more easily get a beach map. Also, I'm curious as to what scenery themes they plan to bring back.
That huge sequence with 31 pieces makes my brain hurt! How you manage to make any sense of it is beyond me - I've been trying to match the movement of the 'Seesaw' track element and it's been driving me crazy! Any advice would be much appreciated 😅
@ thanks for your reply! Hopefully I’m massively over complicating this and there’s a really simple solution 😆 I’ve got the Seesaw track piece on the ‘Multiverse Coaster - Friction Wheel’, it’s surrounded by a shipwreck (as if the train is parked in the shipwreck and teetering on a precipice). So I’m trying to get the scenery to match the track movement as close as possible. The quarter oscillate moves my shipwreck way too far by itself - I’ve managed to get the movement okayish by staggering standard & reverse, but it doesn’t match the track movement.
good job bro. I tried to do this but it was just too complicated for my small brain. If I could give you some tip, tenctacles look better when you use the pink/purple Owl Statue as the suction cups. The eyes look like the inner tentacle much more detail than the tubes
@@criminalstreetsroleplay7216 thanks! Its a firework. The roman candle buried very deep playing on repeat. It needs to be near horizontally, experiment best placement.
Oooh sounds fun. How about a plaza based on a campfire scene surrounded by forest, that when you walk into the center of it you get glimpses of something moving in the trees. You could time different animatronics, just simple things like branches cracking and moving... hinting at the sasquatch being there with out actually showing him. Then save the reveal of the sasquatch for the ride. have fun!
@tagi3d I've had very similar ideas, the animatronic is where I'm stuck. The actual figure. Coincidentally my entrance Plaza has a fire surrounded with logs to sit on
I'd just keep it simple I think. Animating a full biped with these controls and finite control is going to be difficult as rotations are a pain at the moment ... so I'd reveal just parts of the sasquatch at a time in different scenes rather than a full animation to give the impression. Gotta work with what we got I guess.
You are a frekin animation master tagi. We really need scalble motors or give is different sizes with one that can be super tiny so we can make actual characters
Cheers mate. Yep they let us hang scenery mid air so the realism card makes no sense in having big motors. Also, controllable angle, distance, time, ease in and out per motor would unlock so much.
I like before I watch.
Back at ya 😍
funny, the same for your videos
I've got to a point with your content that I don't even try to understand your genius. I'm just here for the ride.
Here’s the secret… ive spent years learning from masters like you! ☺️Just hoping the community can rally around this game so it stays interesting
That's a huge compliment coming from a great creator!🎉
You never fail to amaze me with your creations, you are hands down the most innovative planco player
Thanks! Very kind words. I just love to experiment.
Awesome work again Tagi
Honestly cannot wait for them to see your work and extend on the animatronics to make it even better!
That would be sweet!
Waaaaaaaaaay ahead of all of us! Awesome man!
Quite frankly your creations are very fun and cool
@@tagi3d too kind good sir!
Awesome work! Haven't seen anyone else yet that creates such amazing animatronics.
Thanks for that! There's a lot of possibilities here, hoping frontier can make it more accessible easier to do.
Just blown away by the genius of this as well as grateful for it to be a tutorial. Thank you for sharing your creativity & knowledge with us! ☮️ & ♥️ - SmilingOma 🙂
@@smilingoma3334 my absolute pleasure 🥰
Fantastic work as always! This was my next step for my own testing, nice to see it being done by the best to do it!
Your pause video was very useful. Should do some more :)
@@tagi3d Thanks! I really want to, just can't seem to get any ideas to work out well enough to be tutorial-worthy! ^^;
There is a particular problem I'm trying to crack lately with it, namely doing clean long rotational pauses. if you'd ever wanna collaborate I think we could probably figure it out!
@@Mooco2 yeah i've tried almost every combo but nothing works that well, we can control speed fairly well just not pauses. We need frontier to give us finite control unfortunately... and the ability to hide those big motors would be nice too.
@@tagi3d Yeah, that's been my exact issue. I had a promising test going at one point where I realized you can get the motor timing down to .01 seconds accuracy with a zooming trick on the timeline, but it doesn't appear to be consistent or save nicely.
Oh boy! My man is cooking again, another beautiful effect potential unlocked for us! You keep teaching me so many new things as i play! ❤❤
Cheers buddy. Its good to hear you're enjoying the journey.
Lyric, a PS5 player just got his water park reviewed by Jonny5 and on the entrance plaza floor is a shout-out to dozens of content creators and I cheered when I saw *tagi3d* listed there.
oh nice. Thanks for the heads up.
I'm envisioning a Dune ride with working Sandworms.
That could be epic with the sand textures etc... gonna give it a try?
@@tagi3d I wish. Unfortunately I don't have a PC that can run the game. I built mine in 2012 to run WoW smoothly but stopped playing in 2013. I still use Win7Ult as my OpSys.
@@billkeithchannel oh dang! well hopefully you can still enjoy by following along other folks creation.
@@tagi3d Absolutely. It's a great community.
Love this... I've watched it several times now and still dont entirely understand it but still... amazing work :)
Ah sorry it wasnt cleaer… at the basics attach a rotator to a rotator and space them out… :)
@@tagi3d - no not at all, I think that's far more about how my brain works than it is about you making it clear :)
@ ill upload to the workshop in the next day or so and you can have a closer look
Thanks for the explanation and the inspiration
He can’t keep getting away with this!!!!!
those animations are so cool
Awesome video as usual ! Could we have more explanations for the wavy barrel effect or will you share the scene on the workshop ?
@@bricefx7 cheers. two rotator motors offset slightly… i think i mentioned it later in the vid briefly
@@tagi3d You did and I tried and it almost work but every cycle of animation, it sort of locks for half a second and then accelerate. The animation is not 100% smooth, I tried offsetting things and rotating the motors but couldn't get it to work ...
@@bricefx7 Sorry for late reply... try Half oscillate and half oscillate reverse animation on the two motors...
Again, I'm impressed. I desperately want to do a 20,000 Leagues steam punkish park and I just started playing around with building a replica of the Nautilus but with the recent timeline announcement... I want to wait until I can more easily get a beach map. Also, I'm curious as to what scenery themes they plan to bring back.
Yeah I hear ya, a beach map would be very nice and I think every one would appreciate more theming, hopefully we'll learn more soon
That huge sequence with 31 pieces makes my brain hurt! How you manage to make any sense of it is beyond me - I've been trying to match the movement of the 'Seesaw' track element and it's been driving me crazy! Any advice would be much appreciated 😅
Depends on what you’re after but a single motor set to quarter oscillate should see saw?
@ thanks for your reply! Hopefully I’m massively over complicating this and there’s a really simple solution 😆
I’ve got the Seesaw track piece on the ‘Multiverse Coaster - Friction Wheel’, it’s surrounded by a shipwreck (as if the train is parked in the shipwreck and teetering on a precipice).
So I’m trying to get the scenery to match the track movement as close as possible. The quarter oscillate moves my shipwreck way too far by itself - I’ve managed to get the movement okayish by staggering standard & reverse, but it doesn’t match the track movement.
good job bro. I tried to do this but it was just too complicated for my small brain. If I could give you some tip, tenctacles look better when you use the pink/purple Owl Statue as the suction cups. The eyes look like the inner tentacle much more detail than the tubes
Nice ill have a look, was kinda going for toony simple look.
i’m sorry, my english is my second language, but what did you put in the ground that make the guests stop and look like that? Your vids are amazing!
@@criminalstreetsroleplay7216 thanks! Its a firework. The roman candle buried very deep playing on repeat. It needs to be near horizontally, experiment best placement.
i am speechless
Amazing, did you use a similar method to get the wave effect on the crates and barrels?
@dummythiccjosh4243 thanks. Yes it’s two rotator motors offset slightly.
I’m still working on my park entrance 😅
I skipped that part 😂
@ I did too, but it’s empty and sad so I had to go back and work on it, and every new thing I do gets more ambitious and overwhelming 😂
So im doing a sasquatch themed park. What kind of ideas do you have for this?
Oooh sounds fun. How about a plaza based on a campfire scene surrounded by forest, that when you walk into the center of it you get glimpses of something moving in the trees. You could time different animatronics, just simple things like branches cracking and moving... hinting at the sasquatch being there with out actually showing him. Then save the reveal of the sasquatch for the ride. have fun!
@tagi3d I've had very similar ideas, the animatronic is where I'm stuck. The actual figure. Coincidentally my entrance Plaza has a fire surrounded with logs to sit on
I'd just keep it simple I think. Animating a full biped with these controls and finite control is going to be difficult as rotations are a pain at the moment ... so I'd reveal just parts of the sasquatch at a time in different scenes rather than a full animation to give the impression. Gotta work with what we got I guess.
@tagi3d awesome advice thank you!
You are a frekin animation master tagi.
We really need scalble motors or give is different sizes with one that can be super tiny so we can make actual characters
Cheers mate. Yep they let us hang scenery mid air so the realism card makes no sense in having big motors. Also, controllable angle, distance, time, ease in and out per motor would unlock so much.
Please, are you gonna share on workshop? Anxious for the code , will be perfect for my viking river!
Can do just need a bit more time to ready it up and a few others I owe
Yeah..i'm not going to try this 😁
Respect
Do it. 😂
How did you make the button? Is it a sequencer hidden, you can activate in first person?
Exactly that
Salut tag3d. STRONGER! There, no problem to place it in a fantastic and aquatic theme park. 😀😀👍👍
Thanks Olivier, I think its probably a little bit unrealistic, but certainly eye catching for the guests and fun. Thanks as always.